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|headerfontcolor = #d8f400 | |headerfontcolor = #d8f400 | ||
|image = 5.png | |image = 5.png | ||
|Effects = [[Answered Prayers | |Effects = [[Answered Prayers:Prayers#Food|Food]] | ||
|Map Type = | |Map Type = Medium, Looping, Multiple maps | ||
|NPCS = Neon-eyed Hoodies, Metroborgs, Bar Phantoms, Eloboter, [[Answered Prayers | |NPCS = Neon-eyed Hoodies, Metroborgs, Bar Phantoms, Eloboter, [[Answered Prayers:Chimiko|Chimiko]] | ||
|Events = None | |Events = None | ||
|Connections = [[Answered Prayers | |Connections = [[Answered Prayers:Snowy Streets|Snowy Streets]], [[Answered Prayers:Borderland Corridor|Borderland Corridor]], [[Answered Prayers:Symbols Maze|Symbols Maze]], [[Answered Prayers:Elevator Room|Elevator Room]], [[Answered Prayers:Industrial Maze|Industrial Maze]] | ||
|Map ID = 0062, 0064, 0065, 0066, 0078, 0108 | |Map ID = 0062, 0064, 0065, 0066, 0078, 0108 | ||
|BGM = [[File:BGM 33 SpiritTown.ogg|Spirit Town]] | |BGM = [[File:BGM 33 SpiritTown.ogg|Spirit Town]] | ||
}} | }} | ||
'''Spirit Town''' is an area accessible from the ladder in the [[Answered Prayers | '''Spirit Town''' is an area accessible from the ladder in the [[Answered Prayers:Borderland Corridor|Borderland Corridor]]. | ||
==Features== | ==Features== | ||
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The top row has a few notable features, including a collection of yellow screens surrounding a glitching manji symbol and a ladder to a vent that doesn't open. | The top row has a few notable features, including a collection of yellow screens surrounding a glitching manji symbol and a ladder to a vent that doesn't open. | ||
Just to the left of this ladder and vent is an alleyway leading up. Entering this alley leads to the Road in the Sky, which connects to the Deep Snow Path in [[Answered Prayers | Just to the left of this ladder and vent is an alleyway leading up. Entering this alley leads to the Road in the Sky, which connects to the Deep Snow Path in [[Answered Prayers:Snowy Streets|Snowy Streets]]. | ||
Further left of this alleyway is a brightly-lit stall with noren dividers and hanging lanterns on either side. This doorway leads to the '''Kitchen'''. Several shadowy Bar Phantoms are dining here, served by a deer-like figure. The phantom sitting closest to the wall will make a guitar strumming noise when interacted with. | Further left of this alleyway is a brightly-lit stall with noren dividers and hanging lanterns on either side. This doorway leads to the '''Kitchen'''. Several shadowy Bar Phantoms are dining here, served by a deer-like figure. The phantom sitting closest to the wall will make a guitar strumming noise when interacted with. | ||
Walking behind the counter in the Kitchen and through the backdoor will lead you to a back room. The [[Answered Prayers | Walking behind the counter in the Kitchen and through the backdoor will lead you to a back room. The [[Answered Prayers:Prayers#Food|Food]] prayer can be found here by interacting with the large sandwich on the ground. There is also 200 Nat, the game's currency, in the trashcan closest to the door. All the other trashcans will be described as empty when interacted with. | ||
If you have a rusty key (from the [[Answered Prayers | If you have a rusty key (from the [[Answered Prayers:Underwater Ship|Underwater Ship]]), you can open the door in the back of the room that leads to a shortcut to the [[Answered Prayers:Industrial Maze|Industrial Maze]]. | ||
===Middle Street=== | ===Middle Street=== | ||
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The door all the way to the left leads to Room 1, where a group of Neon-eyed Hoodies and Metroborg NPCs are gathering in front of a TV screen. | The door all the way to the left leads to Room 1, where a group of Neon-eyed Hoodies and Metroborg NPCs are gathering in front of a TV screen. | ||
The door all the way to the right with a manji symbol above it is blocked off by cones. By looping up and around, however, you can enter from the opposite side of the hall and access the door to the [[Answered Prayers | The door all the way to the right with a manji symbol above it is blocked off by cones. By looping up and around, however, you can enter from the opposite side of the hall and access the door to the [[Answered Prayers:Elevator Room|Elevator Room]]. | ||
Going down the narrow path just to the left of the traffic cones leads to a lonely cyborg and the ladder to the [[Answered Prayers | Going down the narrow path just to the left of the traffic cones leads to a lonely cyborg and the ladder to the [[Answered Prayers:Borderland Corridor|Borderland Corridor]]. | ||
===Bottom Street=== | ===Bottom Street=== | ||
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The door to the left cannot be opened, but will play a wailing sound when knocked on. | The door to the left cannot be opened, but will play a wailing sound when knocked on. | ||
Near the left door is an alley marked with a neon exclamation mark ("!") sign. Halfway up this alley is a yellow lantern and a mat. Interacting with the wall to the right of the mat leads to the checker-tile path to the [[Answered Prayers | Near the left door is an alley marked with a neon exclamation mark ("!") sign. Halfway up this alley is a yellow lantern and a mat. Interacting with the wall to the right of the mat leads to the checker-tile path to the [[Answered Prayers:Symbols Maze|Symbols Maze]]. | ||
==Directions== | ==Directions== | ||
[[Answered Prayers | [[Answered Prayers:Nexus|Nexus]] → [[Answered Prayers:Green World|Green World]] → [[Answered Prayers:Green World#Green Hallway|Green Hallway]] → [[Answered Prayers:Outlands|Outlands]] → [[Answered Prayers:Borderland Corridor|Borderland Corridor]] → Spirit Town | ||
*[[Answered Prayers | *[[Answered Prayers:Borderland Corridor|Borderland Corridor]] - ''Go down the path to the left of the cone blockade and enter the manhole.'' | ||
*[[Answered Prayers | *[[Answered Prayers:Elevator Room|Elevator Room]] - ''Go through the door to the right of the cone blockade.'' | ||
*[[Answered Prayers | *[[Answered Prayers:Industrial Maze|Industrial Maze]] - ''Unlock the door in the backroom of the Kitchen using the key from the [[Answered Prayers:Underwater Ship|Underwater Ship]].'' | ||
*[[Answered Prayers | *[[Answered Prayers:Snowy Streets|Snowy Streets]] - ''Walk up the alleyway to the left of the vent ladder''. | ||
*[[Answered Prayers | *[[Answered Prayers:Symbols Maze|Symbols Maze]] - ''Go through the door on the right wall in the alley marked with a "!" sign.'' | ||
==Trivia== | ==Trivia== |
Revision as of 16:22, 24 November 2022
Spirit Town | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Info | |||||||||||
Prayers | Food | ||||||||||
Events | None | ||||||||||
Notable NPCs | Neon-eyed Hoodies, Metroborgs, Bar Phantoms, Eloboter, Chimiko | ||||||||||
Other | |||||||||||
Connecting Areas | Snowy StreetsBorderland CorridorSymbols MazeElevator RoomIndustrial Maze | ||||||||||
BGM | |||||||||||
Map ID | 0062, 0064, 0065, 0066, 0078, 0108 | ||||||||||
Map Type | Medium, Looping, Multiple maps | ||||||||||
|
Spirit Town is an area accessible from the ladder in the Borderland Corridor.
Features
Spirit Town is a large, ominous city with many bright yellow lanterns, trash cans, and neon signs. There are several NPCs, some with hoods and some with robotic body parts, wandering the streets and speaking incoherently.
Top Street
The top row has a few notable features, including a collection of yellow screens surrounding a glitching manji symbol and a ladder to a vent that doesn't open.
Just to the left of this ladder and vent is an alleyway leading up. Entering this alley leads to the Road in the Sky, which connects to the Deep Snow Path in Snowy Streets.
Further left of this alleyway is a brightly-lit stall with noren dividers and hanging lanterns on either side. This doorway leads to the Kitchen. Several shadowy Bar Phantoms are dining here, served by a deer-like figure. The phantom sitting closest to the wall will make a guitar strumming noise when interacted with.
Walking behind the counter in the Kitchen and through the backdoor will lead you to a back room. The Food prayer can be found here by interacting with the large sandwich on the ground. There is also 200 Nat, the game's currency, in the trashcan closest to the door. All the other trashcans will be described as empty when interacted with.
If you have a rusty key (from the Underwater Ship), you can open the door in the back of the room that leads to a shortcut to the Industrial Maze.
Middle Street
The middle row is mostly full of locked doors, though the doors on either end will open.
The door all the way to the left leads to Room 1, where a group of Neon-eyed Hoodies and Metroborg NPCs are gathering in front of a TV screen.
The door all the way to the right with a manji symbol above it is blocked off by cones. By looping up and around, however, you can enter from the opposite side of the hall and access the door to the Elevator Room.
Going down the narrow path just to the left of the traffic cones leads to a lonely cyborg and the ladder to the Borderland Corridor.
Bottom Street
The bottom row is the shortest of the three.
The door to the right marked by an angel symbol leads to a shop. The Chimiko behind the counter, however, will not sell to you.
The door to the left cannot be opened, but will play a wailing sound when knocked on.
Near the left door is an alley marked with a neon exclamation mark ("!") sign. Halfway up this alley is a yellow lantern and a mat. Interacting with the wall to the right of the mat leads to the checker-tile path to the Symbols Maze.
Directions
Nexus → Green World → Green Hallway → Outlands → Borderland Corridor → Spirit Town
- Borderland Corridor - Go down the path to the left of the cone blockade and enter the manhole.
- Elevator Room - Go through the door to the right of the cone blockade.
- Industrial Maze - Unlock the door in the backroom of the Kitchen using the key from the Underwater Ship.
- Snowy Streets - Walk up the alleyway to the left of the vent ladder.
- Symbols Maze - Go through the door on the right wall in the alley marked with a "!" sign.
Trivia
- You can speak with the hooded cyborg/spirits, but they won't say anything coherent. However, speaking twice to the hooded cyborg near the entrance from the Borderland Corridor produces the dialogue "s-3?s w#tching." The "s-3?s" could be a name, or an attempt to say "she's," possibly in reference to "Her" from the game's pseudo-ending.
- It is unknown if the NPCs here are cyborgs or shadow spirits.