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User:WikiOdd/Sandbox: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

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|Madotsuki's Dream Room → Staircase of Hands → Underground World → Mall → Dense Woods B → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → '''Block World'''
|Madotsuki's Dream Room → Staircase of Hands → Underground World → Mall → Dense Woods B → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → '''Block World'''
|}
|}
===Arrow Key Challenge (WIP)===
Inspired by ZASNK's [[User:ZASNK/Sandbox#No-key_Challenge|No-key Challenge]], this will document how far you can get into ''Yume Nikki'' without pressing a specific directional key (up, down, left, right).
===="All Restrictions"====
The player can't press the signified button '''at all'''.
=====Up Key=====
*If started on a new save, the player can not access the save desk, NASU, or the bed that takes them to the dream world, as they are all above Madotsuki's spawn point. In this case, she can only walk down to the balcony and can't exit it after entering.
*If done on an existing save (if the game has been saved at least once), the player can access the bed after simply getting off the save desk chair and pressing right to interact with the bed. The player can be taken to the dream balcony, but can't progress further, as the balcony exit is above Madotsuki.
=====Down Key=====
*If started on a new save, the player can access NASU and the save desk, though they will be unable to leave the desk upon interacting with it. Additionally, if the player accesses the Famicom menu, they can only exit it by starting up NASU and then exiting the game by pressing the Esc key, as the Famicom menu requires you to press down to exit it. The player can also access the bed to get sent to the dream world, and can even exit the dream balcony and dream room. However, upon entering the Nexus, they will be unable to access any doors, as they are all below the door to the dream room.
**However, the player can still access the Staircase of Hands from Madotsuki's Dream Room, allowing the player to access more of the dream world beyond the Nexus. The Staircase of Hands only requires you to head left, which will lead to Underground World.
***From Underground World, the player can use the elevator leading to the Mall, as it only needs the up button. However, this will be the only Mall room that can be accessed, as pressing down is required to get to the escalators. Interacting with the elevator again by pressing up will take you to Graffiti World where, due to the world looping, can be fully accessed without pressing the down button. Most notably, the Bicycle effect and Nexus door can be accessed. As the Graffiti World door is at the bottom of the Nexus (and is also aligned with the Mural World door to its left), any of the other Nexus worlds can be accessed, as there is no need to go down.
*If done on an existing save (if the game has been saved at least once), the player can't leave the save desk.


===idk===
===idk===

Revision as of 04:37, 14 November 2024

Welcome to my sandbox. This is where I'll put stuff when I'm experimenting with wiki assets, constructing new pages, or just doing trivial analytical things for fun.

Specific World Exploration

Documenting how the dream world can be explored under certain conditions and other various things related to the dream world. Click Expand to view contents.

Name Articles

The "Name" articles are a series of articles originally created by Mt.kiki on the old Yume Nikki Wiki. These pages list various theories relating to Yume Nikki and possible design inspirations for various aspects of the game. As the articles (likely) provide a Japanese point-of-view on the game's visuals and themes, they are likely to give better insight into possible design processes while creating Yume Nikki.

As the articles are either largely written in Japanese, have broken Google-Translated English, or are copy-pasted from other websites, I'd like to try and see if I could decode what each of the article's sections intends to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.

Not all of the articles have currently been analyzed or translated, so this is still a work-in-progress section. Once one has been completed, an image will accompany the section.

Click Expand to view contents.

Article Construction

Construction and testing for article ideas or possible future articles. Stuff here may or may not appear in/as future articles. Heavy WIPs ahead.

Click Expand to view contents.

Yume Nikki Internal Stuff

Sorting through and observing internal stuff relating to the original Yume Nikki. Click Expand to view contents.

Fun

Stuff for fun, I guess. Click Expand to view contents.