Welcome to my sandbox.
User page • Talk • Sandbox • Test • Template • Todo • Signature • Nav • YN files
Purpose
This sandbox is used to share wiki information, plan future edits, and to test templates and parser functions.
Most wiki guides previously found here have been moved to help pages.
Yume Nikki Websites
Official stuff
- Kikiyama's website: https://www3.nns.ne.jp/~tk-mto/kikiyamaHP.html
- Steam page: https://store.steampowered.com/app/650700/Yume_Nikki/
- Playism YNDD listing: https://playism.com/en/game/yumenikki-dream-diary/
- Fangamer merch: https://www.fangamer.com/collections/yume-nikki
Fan stuff
- Uboachan: https://uboachan.net as well as the old version: https://archive.uboachan.net
- The wiki: https://yume.wiki/Main_Page
- YNOproject multiplayer: https://ynoproject.net/
- Yumebooru art: https://yumeboo.ru or https://ymbr.site
- Yumebooru archive: https://archive.yumeboo.ru or https://archive.ymbr.site
- Old versions via LaInvestigaciónYN https://gatobot.neocities.org/lainvestigacionyn/versions
- TCRF page: https://tcrf.net/Yume_Nikki
Other stuff
- Archive of playism versions: https://archive.org/details/yume-nikki-010a
- Novel site: http://www.freegamenovel.com/yumenikki/
- Official websites that are no longer operational: http://yume-nikki.com and http://yumenikki.net
- Kikiyama's christmas card: https://x.com/playismEN/status/1209411619899375617
- Old fansite that some people thought had an official interview: http://sin6.web.fc2.com/ccomic/ccpage.html
- Page explaining an old YN meme: https://dic.nicovideo.jp/t/a/あっなったに♪あっなったに♪センチメンタルッッッ%21%21%21
Subarea Warps
All subareas in old versions are named 小マップ, translating to "small map", although I will refer to it as subarea. Each subarea is numbered (using full-width numbers), and warps to subareas mostly match the number of the map. For example, 小7へ in Eyeball World leads to 小マップ7 (Mini Hell).
Subarea | Origin | ||||||
---|---|---|---|---|---|---|---|
Map name | ID | Location | Map name | ID | Wiki name | Warp name | Verdict |
小マップ1 | 30 | Guillotine World (small) | |||||
小マップ2 | 26 | Neon Tile Path | |||||
小マップ3 | Missing (0.04, 0.06-0.07)
134 (0.08-0.09) |
Mini Hell (0.08-0.09) | |||||
小マップ4 | 23 | Checkered Tile Path A | |||||
小マップ5 | 25 | Face Carpet Plaza | |||||
小マップ6 | 29 | Dense Woods A | |||||
小マップ7 | 1 (0.04, 0.06-0.07)
Missing (0.08-0.09) |
Mini Hell (0.04, 0.06-0.07) | |||||
小マップ8 | 28 | Hell | |||||
小マップ9 | 21 | Checkered Tile Path B | |||||
小マップ10 | 32 | Footprint Path A | |||||
小マップ11 | 33 | Footprint Path B | |||||
小マップ12 | 34 (0.04, 0.06-0.07)
Missing (0.08-0.09) |
Toriningen's Bed event (0.04, 0.06-0.07) | |||||
小マップ13 | 35 | Wilderness: Dark World Gate | |||||
小マップ13A | 36 | Wilderness: Route 4 | |||||
小マップ13B | 37 | Wilderness: Route 1 | |||||
小マップ13C | 38 | Wilderness: Route 2 | |||||
小マップ13D | 39 | Wilderness: Rave Box | |||||
小マップ13E | 40 | Wilderness: Toriningen Party | |||||
小マップ13F | 43 | Wilderness: Barracks Settlement Entrance | |||||
小マップ14 | 41 | Barracks Settlement: Town | |||||
小マップ14A | 45 | Barracks Settlement: Isee Path | |||||
小マップ15A | 42 | Sewers: City Gutter | |||||
小マップ15B | 44 | Sewers: Entrance | |||||
小マップ15C | 46 | Sewers Nopperabou area | |||||
小マップ15D | 47 | Sewers: Sewer Tunnel | |||||
小マップ15E | 73 | Sewers dead end tunnel | |||||
小マップ16A | 48 | Mall: Main Room | |||||
小マップ16B | 49 | Big Red | |||||
小マップ16C | 51 | Mall: Elevator Room | |||||
小マップ16D | 52 | Mall: Reception Room | |||||
小マップ16E | 53 | Mall: Flute Room | |||||
小マップ16F | 54 | Mall: Tokuto-kun's room | |||||
小マップ17 | 50 | Windmill World |
Translation Differences
The rest of this sandbox section has already been moved to Yume Nikki:Translation Differences.
Original | Uboachan | Steam |
---|---|---|
(new game) | ||
(continue) | ||
(quit from title) | ||
(effects) | ||
(quit from menu, if different from title) |
Original | Uboachan | Steam |
---|---|---|
(this would involve a lot of transcribing) |
Original | Uboachan | Steam |
---|---|---|
(chair ride) | ||
(window theme change) |
(some other stuff that could be included: famicom menu, FC instructions)
YNOnline Guide
YNOnline is the server client made by Char0x61 found here: https://gitlab.com/CataractJustice/YNOnline
It does NOT refer to YNO/YNOproject, found at https://ynoproject.net/ (also see YNOproject Wiki)
This guide is for Windows machines only. It also uses your actual IP address, so only use this to play with people you trust.
- Install node.js. The easiest way is using an installer: https://nodejs.org/en/download/prebuilt-installer
- Install python: https://www.python.org/downloads/
- Supposedly you also need to download "Visual C++ Build Environment": https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community You can try skipping this step at your own risk
- Download the YNOnline server: https://gitlab.com/CataractJustice/YNOnline/-/archive/main/YNOnline-main.zip
- Extract to a folder with correct permissions (under your main user folder is a good idea).
- Copy the game folder to
.\YNOnline-main\private\public\play\games
Please note the game folder you copy and use for online must be the actual game folder containing the asset folders, map files, ldb, lmt, and exe. It cannot be a parent folder like one with a "start.exe" - Rename the game folder to what you want to appear in the URL after setup is complete.
- Download gencache.exe, which you can find a link to on EasyRPG's webplayer guide: https://easyrpg.org/player/guide/webplayer/
- Copy gencache.exe to inside the game folder and run it to generate a file named "index.json"
- Delete that copy of gencache.exe as it is no longer needed.
- Under
.\YNOnline-main\private
use Notepad to open the fileconfiguration.js
then change the following lines:port: <YOUR PORT>,
clientPath: "YNOnline-main/private/public",
gamesPath: "./YNOnline-main/private/public/play/games/",
Note the start of gamesPath should keep the.
character, but you should add any folders in betweenYNOnline-main
and your home folder — for example, if you placeYNOnline-main
inDownloads
, writeDownloads/YNOnline-main/private/public
for clientPath and./Downloads/YNOnline-main/private/public/play/games/
for gamesPath.
Keep track of the number you choose for the server port, as you'll need to use it for other settings as well. - Under
.\YNOnline-main\private\public\scripts
use Notepad to open the fileynonline.js
then change the first line:let port = <YOUR PORT>;
This must match with the port number you used before. - Open port forwarding on your router. This involves the following steps:
- Visit your main router's IP address by typing it into the address bar while connected to the internet (usually it's 192.168.0.1, but if not you can find tips on how to find your router IP online).
- Make sure you have the WAN IP enabled (research how to do this on your router brand if you get stuck).
- Enable the port forwarding option if it's off.
- Set the port forwarding rule using your port as the internal & external ports, your internal IP address (the system being used to host the server; check your system network settings for the IPv4 address and copy that), and finally the protocol should be set to both TCP and UDP.
- Open the command line (Windows+R then type "cmd")
- Use the following command:
node ".\YNOnline-main\private\YNOnline.js"
Remember to replace that dot.
at the start with your drive and parent folders, e.g.C:\Users\ExamplePerson\Downloads\YNOnline-main\private
if ExamplePerson put the server into their user's Downloads folder. Leave the command window open after you do this step. - Use your browser to visit
http://<YOUR WAN IP>:<YOUR PORT>/?game=Game folder name
- Verify the game is working properly by starting a new game (do not stay on the title screen!) and checking for "Connected" on the top right.
If these steps don't work as written here (on User:ZASNK/Sandbox), leave a message on my talk page or message me on Discord (zaidalkaz)
Yume Nikki Walkable Tiles
The number of tiles listed assumes you're playing on a normal copy of the game, and that you can use all effects, such as Cat or Knife to (re)move stationary NPCs and such. Only tiles that you can stand on completely stationary count. Each tile "step" of a stair is one walkable tile. Areas with spawning events such as the real world or Nexus are counted as not having those events.
Default sort follows the map tree. If your browser has JavaScript enabled, you can sort the table by map ID or by any other header.
Map | Info | Tiles | ||||
---|---|---|---|---|---|---|
Map ID | Location name | Width | Height | # tiles | Walkable tiles | % walkable |
1 | Debug Room | 20 | 15 | 300 | 293 | 97.67 |
157 | FC Dungeon Glitch Room | 20 | 15 | 300 | 58 | 19.33 |
2 | Game Start | 20 | 15 | 300 | 0 | 0 |
3 | Madotsuki's Room: Real Room | 20 | 15 | 300 | 57 | 19 |
4 | Madotsuki's Room: Balcony | 31 | 15 | 465 | 35 | 7.53 |
6 | Madotsuki's Room: Dream Room | 20 | 15 | 300 | 58 | 19.33 |
7 | Madotsuki's Room: Dream Balcony day | 31 | 15 | 465 | 35 | 7.53 |
8 | Madotsuki's Room: Dream Balcony night | 31 | 15 | 465 | 35 | 7.53 |
9 | Nexus | 35 | 31 | 1085 | 1072 | 98.8 |
10 | Forest World | 110 | 110 | 12100 | 6700 | 55.37 |
41 | Face Carpet Plaza | 60 | 50 | 3000 | 1657 | 55.23 |
11 | Block World | |||||
12 | Puddle World | 120 | 120 | 14400 | 14389 | 99.92 |
42 | Dense Woods A | 200 | 70 | 14000 | 1068 | 7.63 |
43 | Dense Woods A: To Infinite Road | |||||
44 | Dense Woods A: Infinite Road entrance | |||||
45 | Dense Woods A: Infinite Road | |||||
46 | Dense Woods A: Infinite Road exit | |||||
13 | Dark World | 110 | 110 | 12100 | 12095 | 99.96 |
50 | Wilderness: Dark World Gate | 30 | 30 | 900 | 339 | 37.67 |
51 | Wilderness: Route 4 | |||||
52 | Wilderness: Route 1 | |||||
53 | Wilderness: Route 2 | |||||
54 | Wilderness: Rave Box | |||||
55 | Wilderness: Toriningen Party | |||||
56 | Wilderness: Barracks Settlement Entrance | |||||
57 | Wilderness: FC Portal | |||||
144 | Static Tunnel | 20 | 15 | 300 | 8 | 2.67 |
58 | Wilderness: Route 3 | |||||
59 | Wilderness: Northern Wilderness | |||||
60 | Wilderness: Infinite Wilderness | |||||
65 | Wilderness: Hot Spring House | |||||
61 | Wilderness: Fence | |||||
62 | Wilderness: Northern Wilderness Pylons | |||||
63 | Wilderness: Staircase Bottom | |||||
64 | Wilderness: Staircase to the Sky | |||||
14 | Snow World: Main area | |||||
22 | Snow World: Top-middle igloo | 20 | 15 | 300 | 4 | 1.33 |
23 | Snow World: Top-left igloo | 20 | 15 | 300 | 4 | 1.33 |
24 | Snow World: Top-right surprise Toriningen igloo | 20 | 15 | 300 | 4 | 1.33 |
25 | Snow World: Bottom-left igloo | 20 | 15 | 300 | 4 | 1.33 |
26 | Snow World: Bottom-right Kamakurako igloo | 20 | 15 | 300 | 4 | 1.33 |
27 | Snow World: Igloo near Toriningen | 20 | 15 | 300 | 4 | 1.33 |
28 | Snow World: Pink Sea entrance | 20 | 15 | 300 | 1 | 0.33 |
15 | Mural World | 120 | 120 | 14400 | ||
70 | Sewers: Entrance | |||||
71 | Sewers: City Gutter | |||||
72 | Sewers: Processing Plant | |||||
73 | Sewers: Sewer Tunnel | |||||
74 | Sewers: Docks Staircase | |||||
75 | Sewers: Nopperabou Pool | |||||
81 | Sewers: Big Red | 20 | 15 | 300 | 15 | 5 |
83 | Windmill World | 80 | 80 | 6400 | 6367 | 99.48 |
16 | Graffiti World | 160 | 110 | 17600 | 17561 | 99.78 |
76 | Mall: Elevator Room | 20 | 15 | 300 | 74 | 24.67 |
77 | Mall: Main Room | 120 | 100 | 12000 | 2149 | 17.91 |
82 | Mall: Manhole Room | |||||
177 | Mall: Rooftop Exit | |||||
178 | Mall: Mall Rooftop | |||||
179 | Mall: Witch's Flight event | |||||
78 | Mall: Reception Room | |||||
79 | Mall: Flute Room | |||||
80 | Mall: Tokuto-kun's Room | |||||
17 | Eyeball World | 120 | 120 | 14400 | 14346 | 99.63 |
48 | Footprint Path A | |||||
49 | Footprint Path B |
Random Events
V11 and V12 are the two "private use" variables that reset when warping. V26 is the general temporary variable. S130, S131 and S132 are the "private use" switches.
Balcony Backgrounds
V33 and V34 are used for memorising the background of the real and dream backgrounds respectively.
When leaving the dream, V33 is rolled 0-1. If 0, the dark, cloudy background is chosen for the balcony. Otherwise, the bright background is chosen for the balcony.
When entering the dream, V34 is rolled 1-3. If 1, the mountain background is chosen for the dream balcony. Otherwise, the background of the sky is chosen. This means the mountain background is a 1/3 chance versus the sky background's 2/3 chance.
Crick in the Neck
When leaving the dream, V19 is rolled 1-64. If 1, Madotsuki has the "crick in the neck".
Per Dream
V39 (FACE event) is rolled 0-3. If 1, the Zipperile has the special appearance and can be stabbed. The Zippertile itself sets V39 = 8 after being stabbed.
V26 is rolled 0-2. If 0, the Famicom Glitch event is enabled by turning S166 = ON.
V52 (dream bed) is rolled 1-5. The way the dream beds work is setting V26 to the bed's ID, then using a common event to check if V52 == V26. The five beds are as follows:
- Madotsuki's dream bedroom
- Block World
- Snow World
- Candle World
- If the player never collected Poop Hair, the bed sets V52 = 4, forcing this bed to work every time.
- Number World Bed Room
Staircase of Hands
Exiting the Staircase of Hands upwards rolls V52 1-5. The same bed may still be chosen.
Falling Men
Falling Men use V11 and V26 in their event. It is first rolled 0-3. If 0, the first falling man is moved onscreen, and V11 = 2. Otherwise, V11 = 1. If V11 == 2, the second event rolls V26 again 0-3. This means the second picture only has a chance to appear if the first already has. If V26 == 0, another falling man picture is shown onscreen and V11 = 4. Otherwise, V11 = 3.
V11 also effects their random movement by choosing the event page to run. If it is 2 or 3, only the first one has its movement running. It is identical between the two event pages. If 4, both are moving.
Barracks Settlement
The Barracks Settlement entrance from the Wilderness rolls V11 1-6. This corresponds to the chosen Pirori.
- The Pirori just north-west of the nearest one is chosen
- The nearest Pirori is chosen
- The Pirori near the pole in the middle of a line of houses is chosen
- The Pirori just north-east of the nearest one is chosen
- The northmost Pirori is chosen
- The Pirori below the triple housing is chosen
Menu Change
Menu changing uses V26. It first checks if your menu is the default or not. If NOT the default, it always sets it to the default. Else it continues to the random change by rolling V26 0-1. If 0, the gradient theme is chosen, else the red theme is chosen.
Pawn Sound
The Spaceship BGM uses V50 (BGM random), rolling it 0-40. If 8, it calls CE228 and waits 60/10 seconds. Otherwise, it waits only 1/10 seconds.
CE228 rolls V50 0-3 to determine which variation of the Spaceship pawn to play.
- If 0, it plays at 60/50/50
- If 1, it plays at 60/100/50
- If 2, it plays at 60/120/50
- If 3, it plays at 60/140/50
CE218, used by the flowers in the Crossover Garden, uses V26 rolled 0-2.
- If 0, it plays at 50/150/50
- If 1, it plays at 50/130/50
- If 2, it plays at 50/100/50
Mini Hell
Entering Mini Hell rolls V26 1-4 to choose the entrance, with the values pairing to the west, east, south, and north closets in that order.
Guillotine World
Guillotine World has 2 random processes: selecting which variant and swapping the exit closet.
First, V26 is rolled 0-7. If NOT 0, the player is transferred to the normal variant. Else (so if V26 == 0) the player is transferred to the large variant.
Second, V26 is rolled 0-3.
- If 1, the exit closet (1) is swapped with closet 2 (left of the starting point)
- If 2, the exit closet is swapped with closet 3 (above the starting point)
- If 3, the exit closet is swapped with closet 4 (right of the starting point)
- Else (if 0) no event is activated, so the exit closet stays where it is (closet to the Guillotine).
Number World Bed Room Closets
Returning to Number World from either Guillotine World or Mini Hell rolls V26 1-8. The first closet from the left corresponds to a value of 1, and so on up to the eighth closet.
Poniko's House
Poniko's House has many different processes. The state of the room is handled by V11: 0, 1, and 2 correspond to lights on, lights off, and Uboa. The random chance of the Uboa event uses V12. S130 is used to prevent flicking the light switch too fast.
The light switch first checks if V11 == 0 (normal). If it is 0, it then checks if S130 == ON. If the switch is on, V12 = 1, preventing the Uboa event from activating. Otherwise, when the switch is off, V12 is rolled 0-63.
If V12 == 0 after the random roll, V11 is set to 2 and the Uboa event occurs. Otherwise, V11 is set to 1 (lights off).
When the light switch is flicked and V11 is NOT 0, the event checks if V11 == 1. If it is 1, it sets V11 = 0 (lights on). It also sets S130 = ON and starts a 5 second timer. If V11 is not 1 either, then it must be 2 (Uboa), so the screen flashes.
If S130 == ON, an event that checks for the timer is running. If the timer reaches 0, S130 is set to OFF. Since S130 is a temporary map switch, it is reset when leaving the map. This is why exiting and re-entering the map is a faster method to activate the event; it circumvents the 5 second timer by turning the switch off anyways, which stops V12 from being stuck at 1 and preventing the Uboa event.
If V11 == 2 (Uboa), V12 is rolled 1-8, and shakes the screen if it equals 1. (But how often does this run?)
UFOs
The UFO in the Sky Garden uses a fast moving anchor event. V11 is rolled 1-6 to determine how fast the picture that makes up the visible UFO should move to the anchor event. The values correspond to the following actions:
- 1/10 seconds to move
- 3/10 seconds to move
- 4/10 seconds to move
- 7/10 seconds to move
- 12/10 seconds to move
- Stays in place for 20/10 seconds
In the UFOs on Mars event, each use of the Cat effect rolls V26 1-4. The code to make the UFO visible only runs if V26 == 1.
Money
NPCs roll V20 to decide whether to give money. Every NPC rolls it 1-8 except the following:
- For the small Goblins, it is rolled 1-4
- For the large Goblin, it is rolled 1-2
- Organoid sets it to 1
Other
- The TV in the dream room rolls V11 0-7 each time it is switched on. The KALIMBA event is activated if V11 == 1.
- Mafurako's warp location is V35 rolled 1-5
- Sewers creature is dependent on V11, which is set according to the temporary variable V26
- V26 is rolled 0-7
- If 0, V11 = 1 (Water Pirori)
- If 1, V11 = 2 (Submarine Creature)
- Mall escalator safety cone disappears if V11 == 1
- Rolled 1-4 by the elevator in Graffiti World
- Set to 1 by the elevator in Underground World
- Mall Rooftop Black Cat position uses V11. It is first rolled 0-63
- If 0, V11 = 3
- Else V11 is rolled 1-2. 1 is on top of the entrance and 2 is on the air condition units
- The Spaceship bed uses V26 rolled 1-6
- If 1, the crash event is queued
- Else normal sleep happens
- Number World Bed Room Toriningen rolls V26 0-1
- If 1, the trap is in Lamp World
- Else the trap is in the main area of Number World
- The Henkei Shita in Hell uses V26 rolled 0-255
- If 4, the player is transferred to Footprint Path A
- Else nothing happens
- The bridge in the Witch's Island uses V11 rolled 1-16
- If 1, Tasei's Kid spawns
- Else the pond is empty
- In the main area of White Desert A, V11 is rolled 0-3599 every 0.5 seconds
- If it ever equals 1, the Takofuusen event occurs
- Else nothing happens
- The Eye Box rolls V26 1-30, and only teleports the player if it equals 1
- The Severed Heads in the Sky event rolls V11 1-2, and chooses the male head if 1
- The entrance to the FC Pyramids area rolls V11 1-8, but sets it to 1 if the Demon effect is equipped.
- The Demon in the FC Pyramids area does not appear if V11 >= 2
- This means it only appears if V11 == 1, which is a 1/8 chance
- I did not check this, but it is reported that there is a 1/50 chance of a pink eggplant appearing every time a normal eggplant is collected in NASU.
- Lizardmen use CE142 which itself calls the five display CEs 143-147. Each of these roll V26 1-9 to determine the number displayed.
Game Guides
Guides related to actually playing the games, instead of examining their files or whatever else.
Face Any Direction
You can face any direction you want on any tile in Yume Nikki's dream worlds, using the power of glitches. This guide outlines how to face whichever direction you want on any given tile assuming you can't do it manually by walking into it and/or sitting down.
Dream World
- Face DOWN by using Cat or Faceless Ghost.
- Face RIGHT by sitting down with 1 after facing DOWN.
- Face UP by performing the following:
- Equip Frog in the chair
- Go to the tile you wish to face UP on and face DOWN on that tile
- Use the Frog effect
- Wait for Madotsuki to appear sitting down
- Equip any effect
- Face LEFT by equipping the Faceless Ghost effect in the chair then using it.
Using Towel after equipping it in the chair can force you to face UP or LEFT as well, but it's hard to get to a state where you aren't also sitting down, so it's best to use one of the explained methods instead.
FC World
- Face DOWN by using Cat or Faceless Ghost.
- Face RIGHT by sitting down with 1 after facing DOWN.
- Face UP by performing one of the following:
- If you can face LEFT on the tile:
- Equip Frog in the chair
- Go to the tile you wish to face UP on and face LEFT on that tile
- Use the Frog effect
- Wait for Madotsuki to appear sitting down
- Equip any effect
- If you cannot face LEFT on the tile:
- Equip Towel in the chair
- Go to the tile you wish to face UP on
- Spam 1 to use the Towel effect until you somehow end up facing UP (yes, I know this sounds silly, but it works)
- Wait for Madotsuki to appear sitting down
- Equip any effect
- Face LEFT by equipping Towel in the chair then using it on the tile.
Real World
- Face DOWN by pressing 9 to pinch your cheek.
- Face RIGHT by sitting down with 1 after facing DOWN.
- You cannot face UP on every tile in the Real World.
- Face LEFT by performing the following:
- Go to the Dream World
- Perform the Broken Instructions glitch to store the instructions
- Press 9 to wake up with the instructions stored
- Sit down while facing LEFT on any tile
- Press Z and close the instructions
- Move to the tile you wish to face LEFT on (you will have glitched movement)
- Wait for Madotsuki to tilt her head (second sitting down state)
- Press 1 to stand up.
No-key Challenge
Is it possible to beat the game without pressing a certain key? If not, when is the very first time the key is absolutely necessary? Equivalent keys all count as the same (e.g. Z, Space, and Enter are all counted as "interact key").
- Interact (Z, Space, Enter) is necessary to close the Instructions at the start of a new game.
- Menu (X, C, V, B, N, Esc) is necessary to equip either the Umbrella or Yuki-onna effects to make it past the Blazing Corridor of Underground World and collect the Poop Hair effect.
- 1 can be necessary to return to the Nexus using the Medamaude effect after collecting the Stoplight effect, due to the connection between Dense Woods A and the Infinite Road being one-way. However, 9 can be used instead.
- 3 is never necessary. All it does is remove small Madotsuki clones while using the Midget effect, or make one of the Jellyfish chime during the ending.
- 5 is necessary to drop effect eggs in the Nexus, which is the only way to unlock the ending.
- 9 can be necessary to return to Madotsuki's Room after collecting the Stoplight effect, due to the connection between Dense Woods A and the Infinite Road being one-way. However, 1 can be used instead, to return to the Nexus using the Medamaude effect. 1 can also be used to wake up by taking advantage of the optional wake-up event during the Witch's Flight event.
- 1 or 9 is necessary as there is no way to return from the Road without at least one of those two keys.
Inaccessible without Interact:
- Everything, including Madotsuki's Room
Inaccessible without Menu:
- NASU, as the only way to exit is by holding down the menu key
- The Stabbing Room of Number World, as either the Knife effect or Cat effect is needed to (re)move the Wheelie blocking the door
- Number World's Stairway, leading to FACE, as the Knife effect is needed to open the Zippertile
- Mini Hell, as the only way to access it is turning the Toriningen lunatic using the Knife effect
- Monoko's event, as it requires the Stoplight effect
- Monoe and her room of the White Desert, as the Knife effect is needed to kill the Dave Spector and access her area
- The White Desert Path of White Desert A, which houses the Severed Heads, as the Knife effect is needed to kill the Dave Spector and access the area
- The last map of Underground World, containing the Poop Hair effect, as either the Umbrella or Yuki-onna effects are needed to douse the flame in the Blazing Corridor
- The Spaceship
- Mars
- The ending
Inaccessible without 1:
- The Witch's Flight event in the Mall Rooftop
- Monoko's event, as it requires the usage of the Stoplight effect
- The Melting Madotsuki event, as it requires changing into the snowman
- The UFOs on Mars event, as it requires the usage of the Cat effect
Assuming 9 can still be used, no other areas are inaccessible.
Inaccessible without 3:
All areas are accessible.
Inaccessible without 5:
- The ending
Inaccessible without 9:
Assuming 1 can still be used, no areas are inaccessible.
Inaccessible without 1 and 9:
- The Witch's Flight event in the Mall Rooftop
- Monoko's event, as it requires the usage of the Stoplight effect
- The Melting Madotsuki event, as it requires changing into the snowman
Only one of the following two routes can be accessed during a dream session, and accessing either of them prevents the player from waking up, thereby preventing them from saving as well.
- The Spaceship and Mars
- The UFOs on Mars event remains inaccessible, as it requires the usage of the Cat effect
- The Infinite Road, Road, and White Desert Mountain Ring
The Uboa event will also prevent the player from continuing, making Uboa's Trap another inaccessible area.
It should be noted that neither is strictly necessary to wake up in general, as either the FACE event or the Famicom Glitch events can wake the player up. However, the former is only available as a 1/4 chance, and the latter as a 1/3 chance, making it unreliable. This means it is technically possible to visit all other areas and experience all other events and still save the game.
Down key
Thank you wiki0dd for bringing up the possibility of arrow keys, and for your section "Arrow Key Challenge (WIP)".
This challenge only applies to the gameplay itself. The main menus loop vertically, the effects menu can be navigated using left and right, and the family game menu also loops vertically.
These are areas I was able to access without ever pressing the "down" key:
- NASU
- Madotsuki's Dream Room
- Staircase of Hands
- Underground World up to the elevator
- The elevator room of the Mall
- Graffiti World, containing the Bicycle effect
- The Nexus, at the bottom row of doors, making all Nexus worlds accessible
- Mural World, containing the Long Hair and Blonde Hair effects
- The very first map of the Sewers
- Snow World, containing the Yuki-onna effect
- Two tiles at the very start of the Pink Sea
- The rest of Underground World (now with the Yuki-onna effect), giving access to the Mouth Monster granting the Poop Hair effect
- The Spaceship, although there is no way to reach the bed
- Eyeball World, containing the Medamaude effect
- Both areas of the Footprint Path, although only the very beginning of Footprint Path B is available
- Candle World, containing the Midget effect
- Checkered Tile Path, but I was caught by the Toriningen
- If you manage to get past the Toriningen (which is surprisingly possible), you can make it to Hell, but the only way to move is down, making this path useless
- Dark World, containing the Knife effect
- The Wilderness from the gate to the Aztec Rave Monkey event
- On a separate trip, you can also reach the other side of the fence from the FC portal
- Puddle World, containing the Umbrella effect
- The very start of Dense Woods A, which includes the Vending Machine
- Shield-Folk World, containing the Cat effect
- The Static Maze, although there is no way to progress to the ladder
- Block World, containing the Hat and Scarf effect. After obtaining it, there is no way to progress. On a separate trip to Block World, you can reach Mafurako, but you must move down to reach the white gate, making the trip useless.
- Neon World, containing the Neon effect
- The Neon Tile Path
- Once again, the only way to continue in Hell is by going down, making for another dead end
- Number World, where there is no way to progress
- Forest World, containing the Frog effect
- Face Carpet Plaza (most likely requiring a separate trip since the Frog in Forest World starts out higher than the entrance to here)
- Hell once again, except this time there's a way up. There's no way to get to the Docks B or Witch's Island. There's also no way to reach the Vending Machine or any of the other three Nenrikido. Only the Henkei Shita is accessible, and the only possible thing to do with it is stab it with the Knife until you get taken to Footprint Path A.
- Much later, spamming the Cat effect in Footprint Path B brought the Nenrikido all to the Madotsuki. Nothing new is accessible this way, but it enables going to back to explore the rest of Footprint Path B. This can also let you reach the other Nenrikido and the ponytail and twintails Toriningen.
These are areas I believe are impossible to access no matter what:
- Every area of the Mall besides the elevator room
- Dense Woods B Frog Path
- The Teleport Maze
- Static Tunnel
- FC World A
- FC Dungeon
- White Desert B
- Every map of the Sewers except for the entrance, as you need to press down immediately after the ladder. This prevents you from obtaining the Nopperabou effect.
- Big Red and Windmill World
- Docks A
- The rest of the Pink Sea
- Poniko's House and Uboa's Trap
- Mars, as you cannot move down to the bed in the Spaceship.
- Every single area of the Wilderness besides: the gate, the first map to the right, the sad blocks, the FC portal fence, and the Aztec Rave Monkey area
- The rest of Dense Woods A and the Infinite Road
- The Road
- The White Desert Mountain Ring
- FC House
- White Desert A
- This means all 3 areas of the White Desert are inaccessible.
- Every area of Number World
- Lamp World
- Guillotine World
- Mini Hell
- The Docks B
- This means both areas of the Docks are inaccessible.
- The Barracks Settlement
- FC World B
- This means all of the FC Worlds are inaccessible.
- The Dark Woods
- This means all 3 areas of Dense Woods B are inaccessible.
- The Witch's Island
Effect | Obtained? |
---|---|
Frog | Yes |
Umbrella | Yes |
Hat and Scarf | Yes |
Yuki-onna | Yes |
Knife | Yes |
Medamaude | Yes |
Fat | No |
Midget | Yes |
Flute | No |
Neon | Yes |
Nopperabou | No |
Severed Head | No |
Towel | No |
Cat | Yes |
Lamp | No |
Bicycle | Yes |
Long Hair | Yes |
Poop Hair | Yes |
Blonde Hair | Yes |
Triangle Kerchief | No |
Witch | No |
Demon | No |
Buyo Buyo | No |
Stoplight | No |
Total | 14 |
Saved Code
Map ID
Adds Map ID records from Locationbox input
{{#ifeq:{{{Map ID}}}|None||{{#arraymaptemplate:{{{Map ID}}}|Template:MapIDs|,|, }}}}
Example code:
{{#ifeq:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|None||{{#arraymaptemplate:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|Template:MapIDs|,|, }}}}
Example:
(blanked)
Yume 2kki main page edit
The changes are replacing center tags with divs. The discord widget was centered. Some HTML was removed without changing the output. No categories are added. I want to test on a computer how placing the MenuIcon class inside the img itself might change the output. The icon File:AUTHORS.png is 4px too high and must be changed.
The 6px of padding between icons and headers might be useless. I also need to check what the classes actually do to see if it's worth copying to other wikis.
Header Gradient
Example
SMW
Badges
Below asks for hidden badges.
Icon(s) | Name | Location(s) | Author(s) | Batch | Date |
---|---|---|---|---|---|
Gold NASU | Madotsuki's Room | Catmat | 3 | 2022-05-12 | |
Golden Nekoin | Shield-Folk World | miau | 2 | 2022-05-10 | |
Kill the Erased Muma | bWF5 | 32 | 2022-11-09 | ||
Shinsoku Neko: True Shinsoku Neko Edition | Sabitsuki's Room | Pats | 122 | 2024-08-09 | |
Worst Thief EVER. | Chicago | Jetrotal | 32 | 2022-11-09 |
Yume Nikki Map IDs
Page | Map IDs |
---|---|
Debug Room | 1 (?) |
Madotsuki's Room | 3 (Real Room) 4 (Balcony) 6 (Dream Room) 7 (Dream Balcony day) 8 (Dream Balcony night) |
Nexus | 9 (?) |
Forest World | 10 (?) |
Block World | 11 (?) |
Puddle World | 12 (?) |
Dark World | 13 (?) |
Snow World | 14 (Main area) 22 (Top-middle igloo) 23 (Top-left igloo) 25 (Bottom-left igloo) 27 (Igloo near Toriningen) 28 (Pink Sea entrance) 24 (Top-right surprise Toriningen igloo) 26 (Bottom-right Kamakurako igloo) |
Mural World | 15 (?) |
Graffiti World | 16 (?) |
Eyeball World | 17 (?) |
Candle World | 18 (?) |
Shield-Folk World | 19 (?) |
Neon World | 20 (?) |
Number World | 21 (Main area) 29 (Stabbing Room) 30 (Bed Room) 32 (Stairway Entrance) 33 (Stairway) |
Lamp World | 31 (?) |
Guillotine World | 35 (Normal size) 36 (Big Guillotine World) |
Neon Tile Path | 37 (Lower section) 38 (Upper section) |
Checkered Tile Path | 39 (Lower section) 40 (Upper section) |
Face Carpet Plaza | 41 (?) |
Dense Woods A | 42 (Dense Woods A) 43 (To Infinite Road) 44 (Infinite Road entrance) 45 (Infinite Road) 46 (Infinite Road exit) |
Hell | 47 (?) |
Footprint Path | 48 (Footprint Path A) 49 (Footprint Path B) |
Wilderness | 50 (Dark World Gate) 51 (Route 4) 52 (Route 1) 53 (Route 2) 54 (Rave Box) 55 (Toriningen Party) 56 (Barracks Settlement Entrance) 57 (FC Portal) 58 (Route 3) 59 (Northern Wilderness) 60 (Infinite Wilderness) 61 (Fence) 62 (Northern Wilderness Pylons) 63 (Staircase Bottom) 64 (Staircase to the Sky) 65 (Hot Spring House) |
Barracks Settlement | 66 (Town) 68 (Isee Path) 69 (Seahorse) |
Mini Hell | 67 (?) |
Sewers | 70 (Entrance) 71 (City Gutter) 72 (Processing Plant) 73 (Sewer Tunnel) 74 (Docks Staircase) 75 (Nopperabou Pool) 81 (Big Red) |
Mall | 76 (Elevator Room) 77 (Main Room) 78 (Reception Room) 79 (Flute Room) 80 (Tokuto-kun's room) 82 (Manhole Room) 177 (Rooftop Exit) 178 (Mall Rooftop) 179 (Witch's Flight event) |
Windmill World | 83 (?) |
Dense Woods B | 84 (Manhole to the Mall) 86 (Main area) |
Road | 86 (?) |
Dark Woods | 86 (Dense Woods B gate) 90 (Dark Woods) |
Traincar | 87 (Blue sky) 88 (Inside) 89 (Red sky) |
Witch's Island | 91 (Lake Shore) 92 (Lake Bridge) 93 (Island) |
White Desert A | 94 (Main area) 95 (Monoko's Tunnel) 96 (White Desert Path 1) 97 (Monoe's Void) 98 (White Desert Path 3 - Severed Heads) 99 (Eye Box) 100 (White Desert Path 2) |
Poniko's House | 101 (Uboa's Trap) 109 (Poniko's House) |
White Desert Mountain Ring | 102 (Brain Creature) 103 (The Thing) 104 (Manhole-sama) 105 (Main area) |
White Desert B | 105 (Main area) 106 (White Desert Underground Lagoon) 107 (Stairway) |
Pink Sea | 108 (?) |
Teleport Maze | 110 (?) |
Docks A | 111 (?) |
Docks B | 111 (?) |
Sky Garden | 112 (Garden) 113 (Cliffside) 115 (Red Sky Garden door) 116 (Crossover Garden) 117 (Blue Ghost World door) |
Ghost World | 114 (?) |
Static Maze | 118 (?) |
FC House | 120 (FC Field) 121 (FC House) 122 (Doors A and B) 123 (Walking Eye) 124 (Doors B C and E) 125 (Wavy staircases) 126 (Small two-door loop) 127 (Door D drawers) 128 (Doors F and G) 129 (Doors G and H) 130 (Two staircase drawers platform) 131 (Three staircase drawers platform) 132 (Door H platform) 133 (Merutomaro) 134 (Lone door to FC World A route) 135 (Long staircase to FC Goblins' Room) 136 (V shape room) 137 (Mushrooms) 138 (Goblins' Room door) 139 (FC Goblins' Room) 140 (FC Demon's Room) 141 (Route to FC World A: door) 142 (Route to FC World A: staircase) 143 (Route to FC World A: room) |
Static Tunnel | 144 (?) |
FC World A | 145 (Cave from Static Tunnel) 147 (FC Ruins) 158 (Main FC World) |
FC World B | 146 (FC Pyramids) 151 (FC Cave first room) 152 (FC Cave Buyo Buyo) 154 (Pirori Shore) 158 (Main FC World) |
FC Dungeon | 148 (FC Dungeon rooms) 149 (Dungeon Glitch room without event) 150 (Monochrome room) 157 (Dungeon Glitch room with event) |
FC World C | 153 (Moai peninsula) 158 (Main FC World) |
Staircase of Hands | 159 (?) |
Underground World | 160 (Hallway) 161 (Blazing Corridor) 162 (Storage Room) |
Spaceship | 163 (Entrance from Underground World) 164 (Main room) 165 (Missing entrance) 166 (Spaceship Bedroom) 167 (Exit to Mars) |
Mars | 168 (Crash Site) 169 (Flat path) 170 (Start of hill) 171 (Hill slope) 172 (Summit) 173 (Underground stairs) 174 (Mars Underground) |
Yume Nikki Location Versions
Version added | |
---|---|
Block World | 0.00 |
Candle World | 0.00 |
Dark World | 0.00 |
Debug Room | 0.00 |
Dense Woods A | 0.00 |
Eyeball World | 0.00 |
Forest World | 0.00 |
Graffiti World | 0.00 |
Lamp World | 0.00 |
Madotsuki's Room | 0.00 |
Mural World | 0.00 |
Neon World | 0.00 |
Nexus | 0.00 |
Puddle World | 0.00 |
Shield-Folk World | 0.00 |
Snow World | 0.00 |
Wilderness | 0.00 |
Face Carpet Plaza | 0.01 |
Footprint Path | 0.01 |
Hell | 0.01 |
Mall | 0.01 |
Neon Tile Path | 0.01 |
Barracks Settlement | 0.02 |
Guillotine World | 0.02 |
Sewers | 0.02 |
Windmill World | 0.02 |
FC House | 0.03 |
Static Maze | 0.03 |
Mini Hell | 0.04 |
Dense Woods B | 0.05 |
Traincar | 0.05 |
Witch's Island | 0.05 |
Dark Woods | 0.06 |
Docks B | 0.06 |
FC World A | 0.06 |
Road | 0.06 |
Static Tunnel | 0.06 |
Teleport Maze | 0.06 |
FC World B | 0.07 |
Pink Sea | 0.07 |
White Desert A | 0.07 |
FC World C | 0.08 |
Number World | 0.08 |
Poniko's House | 0.08 |
FC Dungeon | 0.09 |
Ghost World | 0.09 |
Sky Garden | 0.09 |
White Desert B | 0.09 |
White Desert Mountain Ring | 0.09 |
Mars | 0.10 |
Spaceship | 0.10 |
Staircase of Hands | 0.10 |
Underground World | 0.10 |
Checkered Tile Path | pre-0.03 |
Docks A | pre-0.03 |
BGM by Artist
BGM/Author⠉ | BGM/Title⠉ | BGM/Audio⠉ | BGM/Speed⠉ | |
---|---|---|---|---|
A Long Journey | Noahrav | noahrav_music_40a | Cu noahrav music 40a 100.ogg | 100 |
Abyssal Bleu | bathynomus, Nolan Brewer | bath_nolan_brewer_tanajura | Cu bath nolan brewer tanajura 100.ogg | |
Abyssal Hallways | orchidmantis | orchidmantis_abyssal_hallways2 | Cu orchidmantis abyssal hallways2 80.ogg | 80 |
Achromatic Positive Hellscape | BlackMamba | MAMBAspacey2 | Cu MAMBAspacey2 100.ogg | 100 |
... further results |
Focused Planning
This section is less "mind map" and more "todo"
Notice Templates
Category:Notice templates
and YNFG Wiki's category
Planned notices:
- {{Outdated}} for content in need of update.
- Uneven Dream Fast Forward effect
- {{MapNotice}} for locations needing new or updated maps.
- Yume Tsushin Detective effect
- {{MissingImages}} for pages that could use more images.
- nostAlgic Doodle effect
- {{Forked}} for forked content that would have a better search engine ranking if reworded.
- Potential: Ultra Violet Egg effect, Oversomnia Tuning Fork effect, nostAlgic Fork effect
- {{Archived}} for pages that are kept outdated on purpose (e.g. Yume 2kki:Music Room Track Listing)
- Potential: Deep Dreams Monochrome alter, Uneven Dream Pajama? effect, Mikan Muzou Tape effect, Oversomnia Ice Statue effect
- {{Move}} to request a page move by an admin (or any user with replace text perms), since changing all links/mentions manually is usually not worth it
- Potential: Amillusion Shopping key, …TBA
Please note I wrote the potential effects from memory - names may be inaccurate
Game | Character | Attribute | Template |
---|---|---|---|
Yume Nikki | Unused Puddle World torii gate | Delete | |
Yume Nikki | FC Moai | YNOproject badge art | Claim |
Yume 2kki | Urotsuki | Custom | Stub |
Yume 2kki | Urotsuki | Crossing effect | Quarantined |
.flow | Kaibutsu | HorrorWarning | |
Someday | Itsuki | Wrench effect | PropertySetting |
Answered Prayers | Fluorette | Shovel prayer | MissingInfo |
Mesonoxian | Tyran | Box effect | CategorySetting |
Custom | Loadingsuki | Animated gif | NotReleased |
Custom | Glitchsuki | Animated gif | NotReleased2 |
No image | ExFangame |
Not quite sure how to organise this but the idea is to have all important pages in this box so it can be used on pages and easily lead people to other places
Wikipedia has plenty of navboxes to reference such as the MoS navbox
Basics | Wiki rules • Style Guide • Editing |
---|---|
General Editing | File uploading and usage • Embedding videos • Namespaces • Formatting |
Location Pages | Locationbox doc • BGM doc • Connection types |
TBA | Talk pages • Templates |
Rough Planning
Thoughts turned into wikitext, to get the weight off my head.
Media Types
Images on wiki pages are:
- Gameplay screenshots
- Usually showing off a location
- Sometimes to show off a character
- Many times to show an event process
- Event may be taking place clearly within the location
- Event may also be full-screen
- Menu screenshots too
- VM screenshots to find those
- World maps
- May have annotations
- Some only show a part of the full map file
- Different parts may be stitched together in a more clear layout
- Some parts can be made invisible
- Character pictures
- Usually edited to isolate the character
- Can be a section of the CharSet file
- In case of the protagonist, usually the specific faceset is used
- Visual gameplay elements that aren't characters, like the torii gate in {{delete}}
- Game files, raw
- Used picture files
- Full panoramas
- Maybe event pictures too
- If the event picture is literally identical to an in-game screenshot, which takes priority?
- Do unedited maps count?
- Game icons (like menu theme icons)
- Art
- Official art by the developer(s)
- Unofficial art that best represents the feature (like characters in the ynfg wiki)
- Wiki template images, like for {{stub}}
- These usually feature a character anyways
- YNOproject badge images
- Guide images such as how to perform a set of actions
- Wiki main page banners
- Maybe some misc buttons too but those are probably still considered banners
- Usually feature characters
- May feature other elements too
Audio on wiki pages are:
- Song BGM files, usually ogg at least 1 min length
- Sometimes edited to show something off
- Sometimes the original file, for comparing with the slowed/sped sound in-game
- SFX previews at original length
Feature | In which media |
---|---|
Character |
|
Location |
|
Other GFX (besides characters) |
|
TBA |
Category Structure
The current setup:
- YumeWiki
- Help
- TBA
- Maintenance
- Templates
- Tracking page types like wiki-dependent
- Tracking page properties or features like automatically created MediaWiki categories
- Content
- All wiki pages normal readers would want, across all wikis
- Help
Now for a bit of chatter:
- Do templates actually fit under Maintenance or would they fit better under some other admin category?
- Original idea was to make Maintenance have lowercase categories but Content categories in Title Case:
- Would Help pages still be viewed by normal readers? Should that be lower or title case?
- How would the stub and missing info categories work? readers see them all the time but its technically Maintenance
- Are either of changing everything to lowercase (ugly) or changing all system messages to title case (sysop only job) preferable to a dual system (I think not)
- What about general pages like the disclaimer?
- Where should general pages like the wiki disclaimer go? some other admin category (again)?
There are some general pages that cover multiple locations (eg), should these have a special category?made by wind- Disambig categories?
- Should talk pages ever be categorised anywhere?
Collectibles
This table is to see what features collectibles may have, and which ones are most in common between all the different types.
Collectible | # | Name or Title | Alt lang titles | Icon | Desc | Condition | Pre-reqs | Location | Image or
Text Preview |
Image
of Unlocking |
Use | Action | Appearance | Author | Unlocks Another | ??? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Menu Themes | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Wallpapers | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||||
Kura Puzzles | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||||
System Sounds | ✅ | ✅ | ✅ | ✅ | ||||||||||||
Bestiary | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||
Crystals | ✅ | ✅ | ✅ | ✅ | ❓ | |||||||||||
Feats | ✅ | ✅ | ✅ | ✅ | ||||||||||||
Coins | ❓ | ✅ | ❓ | |||||||||||||
Pet Items | ||||||||||||||||
Keys | ❓ | ❓ | ❓ | ❓ | ❓ | ❓ | ||||||||||
Other Items | ||||||||||||||||
Mailbox Messages | ✅ | ✅ | ✅ | ✅ | Has speculatory notes and "Sent by" | |||||||||||
Pwee Dolls | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Gummies | ✅ | |||||||||||||||
Notes | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Effects | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ❓ | ✅* | ✅ | ✅ | ✅ | |||||
Masks | ✅ | ✅ | ✅ | ✅ | ❓ | ✅ |
Guides and help
- Basic wiki info:
- Wikitext → Help:Editing#Basics and Help:Formatting#Wikitext
- Tables → Help:Formatting#Making a table
- Redirects → ?
- Source editing → ?
- Visual editor → ?
- Page forms → ?
- Oldids → ?
- Diffs → ?
- Users:
- Talk pages → Help:Talk pages
- Signatures → ? note
- Watchlist → ?
- Edit summaries & tags → ?
- Contributions → ?
- Special pages:
- Recent changes → ?
- What links here → ?
- Page lists → ?
- Location pages:
- Locationbox → Template:Locationbox/doc and YumeWiki:Style Guide#Locationbox
- LocationMap → Template:LocationMap/doc and YumeWiki:Style Guide#Maps
- BGM → Template:BGM/doc
- Connections → Template:Connection/doc and Help:Connections
- Written sections → YumeWiki:Style Guide#Location Pages
- Files:
- Uploading → Help:Files#Uploading
- Videos → Help:Embedding videos
- Overwriting → ?
- Galleries:
- Using a gallery → Help:Files#Using files on pages
- Styling a gallery → ?
- File creation:
- Screenshots → Help:Files#Creating files
- Character Images → ?
- Location maps → Help:Location maps
- Audio → ?
- Character pages:
- Characterbox → Template:Characterbox/doc
- Art → YumeWiki:Wiki rules#Character Images
- Categories:
- Adding categories → ?
- Category structure → ?
- Using categories → ?
- CSS:
- Collapsible sections → Help:Formatting#Collapsible Sections
- Spoiler → Help:Formatting#Tags
- Section links → Help:Formatting#Links
- Anchors → Help:Formatting#Tags
- Templates:
- How to use X → Category:Template documentation
- Standard templates → ?
- Basic template usage → ?
- Creating a template → ?
- SMW:
- Querying → ?
- Properties → ?
Test Space
Test anything here
Moved files
Old (redirect) | New (used) |
---|---|
Isee in Barracks Settlement.PNG | Isee in Barracks Settlement.png |
End Screen.png | YN Ending.png |
Snow World.png | YN Snow World map.png |
67b5f3a78ef3ca47649b8cbb907f693a.png | YN Mall map.png |
Mall.png | YN Mall.png |
So weird.png | YN Neon World unused bg.png |
Neon World.png | YN Neon World map.png |
Nexusmap.JPG | YN Nexus map labelled.JPG |
The Nexus.png | YN Nexus map.png |
Lucky.png | YN Falling Men event.png |
Docks yume(badgeyn).png | Docks yume(badgeYN).png |
Docks yume(badgeyn).gif | Docks yume(badgeYN).gif |