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|Events = [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] | |Events = [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] | ||
|NPCS = [[Yume Nikki:Lizardman|Lizardman]] | |NPCS = [[Yume Nikki:Lizardman|Lizardman]] | ||
|Connections = {{Connection|FC World A}}, {{Connection|White Desert | |Connections = {{Connection|FC World A}}, {{Connection|White Desert B}} | ||
|BGM = {{BGM|title=どうくつ~しらべるまえはセーブして~|filename=FC BGM 006.ogg}} | |BGM = {{BGM|title=どうくつ~しらべるまえはセーブして~|filename=FC BGM 006.ogg}} | ||
|Map ID = 0148, 0149, 0150, 0157 | |Map ID = 0148, 0149, 0150, 0157 | ||
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{{LocationMap|filename=FC_Dungeon_Paths.PNG|caption=Map of FC Dungeon}} | {{LocationMap|filename=FC_Dungeon_Paths.PNG|caption=Map of FC Dungeon}} | ||
==Features== | ==Features== | ||
This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the [[Yume Nikki:Effects#Lamp (でんとう)|Lamp]] effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely [[Yume Nikki:Monochrome|monochrome]] room leading to the [[Yume Nikki:White Desert|White Desert Underground Lagoon]]. Some [[Yume Nikki:Lizardman|Lizardmen]] can be found throughout the dungeon, one of which stands in front of a statue. | This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the [[Yume Nikki:Effects#Lamp (でんとう)|Lamp]] effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely [[Yume Nikki:Monochrome|monochrome]] room leading to the [[Yume Nikki:White Desert B|White Desert Underground Lagoon]]. Some [[Yume Nikki:Lizardman|Lizardmen]] can be found throughout the dungeon, one of which stands in front of a statue. | ||
A rectangular room within the dungeon has an event associated with it known as the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] event. Every time Madotsuki goes to sleep, there is a 1/3 chance that the room's upper-left corner can be interacted with to make an empty text box appear. Continuing to interact with the wall will simply prompt the same empty text box, though the graphics will slowly become jumbled and distorted. After interacting enough times, the dungeon room will become fully corrupted and a shrill corruption noise will play as Madotsuki wakes up from her dream. | A rectangular room within the dungeon has an event associated with it known as the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] event. Every time Madotsuki goes to sleep, there is a 1/3 chance that the room's upper-left corner can be interacted with to make an empty text box appear. Continuing to interact with the wall will simply prompt the same empty text box, though the graphics will slowly become jumbled and distorted. After interacting enough times, the dungeon room will become fully corrupted and a shrill corruption noise will play as Madotsuki wakes up from her dream. |
Revision as of 06:38, 27 January 2023
FC Dungeon | |||||||||||||
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Basic Info | |||||||||||||
Japanese Name(s) |
FC地下遺跡 | ||||||||||||
Effects | None | ||||||||||||
Events | Famicom Glitch | ||||||||||||
Notable NPCs | Lizardman | ||||||||||||
Other | |||||||||||||
Connecting Areas | FC World A White Desert B | ||||||||||||
BGM | 🔊 どうくつ~しらべるまえはセーブして~ | ||||||||||||
Map ID | 0148, 0149, 0150, 0157 | ||||||||||||
Map Type | Small, Non-looping | ||||||||||||
Version Added | 0.09 | ||||||||||||
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FC Dungeon is a part of a deeper FC location which can be accessed from FC World A.
Features
This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the Lamp effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely monochrome room leading to the White Desert Underground Lagoon. Some Lizardmen can be found throughout the dungeon, one of which stands in front of a statue.
A rectangular room within the dungeon has an event associated with it known as the Famicom Glitch event. Every time Madotsuki goes to sleep, there is a 1/3 chance that the room's upper-left corner can be interacted with to make an empty text box appear. Continuing to interact with the wall will simply prompt the same empty text box, though the graphics will slowly become jumbled and distorted. After interacting enough times, the dungeon room will become fully corrupted and a shrill corruption noise will play as Madotsuki wakes up from her dream.
Directions
The Nexus → Graffiti World → The Mall → Dense Woods → Teleport Maze → The Wilderness → Static Tunnel → FC World A → FC Dungeon
Trivia
- In all previous versions, the room containing the Famicom Glitch event was unlit like the rest of the FC Dungeon's rooms, requiring the Lamp effect to light up the room.
- Strangely, the FC Dungeon's map size was increased from 130x130 tiles to 150x150 tiles in version 0.10, although no new rooms or changes were made to the area alongside this expansion.
Gallery
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