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**The positions of these items are mostly correct. The prototype nexus was nonlooping, and all slots were connected in a grid. The top left slot of the prototype nexus had the alarm clock. The next slot down was the blue door, and the one below that was the grey door. The slot to the right of the clock was the pink door, and the sushi roll was one down and one right from the grey door. Two slots right of the grey door was the phone booth. | **The positions of these items are mostly correct. The prototype nexus was nonlooping, and all slots were connected in a grid. The top left slot of the prototype nexus had the alarm clock. The next slot down was the blue door, and the one below that was the grey door. The slot to the right of the clock was the pink door, and the sushi roll was one down and one right from the grey door. Two slots right of the grey door was the phone booth. | ||
**Legacy Nexus differs from the actual prototype in a few more ways than that though, in addition to the more mazelike layout: | **Legacy Nexus differs from the actual prototype in a few more ways than that though, in addition to the more mazelike layout: | ||
***It has an extra row between the blue door and alarm clock. Instead of | ***It has an extra row between the blue door and alarm clock. Instead of the unlockable Dice Swamp connection was also a black box with ">>1" written on it in white with a picture of the protagonist's face to the right of the blue door, which led to a simple and empty area with random spraypaint-tool tiles. | ||
***The purple cutout used to be an "art object", which was flatly colored, having a blinking face on top of a blue triangle with a small doorway on the bottom. This and the sushi roll had dialogue popups explaining what was valid as a connection object. | ***The purple cutout used to be an "art object", which was flatly colored, having a blinking face on top of a blue triangle with a small doorway on the bottom. This and the sushi roll had dialogue popups explaining what was valid as a connection object. | ||
***The slot to the right of the LOVE door was a black box with ">>30" and "作" ("Make/Build") written on it, which led to a small area with a road with four forking paths. This is now the red mask storage cabinet - which has four slots. When entering this area, a box that granted the player an effect was less than five tiles away, similar to how the mask cabinet grants "pseudo-effects". | ***The slot to the right of the LOVE door was a black box with ">>30" and "作" ("Make/Build") written on it, which led to a small area with a road with four forking paths. This is now the red mask storage cabinet - which has four slots. When entering this area, a box that granted the player an effect was less than five tiles away, similar to how the mask cabinet grants "pseudo-effects". |
Revision as of 19:18, 4 April 2024
Legacy Nexus | |
---|---|
Basic Info | |
Japanese Name(s) |
扉部屋遺構 |
Effects | None |
Events | None |
Notable NPCs | The Red Lady, Sarah, Clementine, Vivian |
Other | |
Connecting Areas | Checkered Towers 🔒 Blue Apartments 🔒 Balloon Park 🔒 Topdown Dungeon 🔑 Concrete World 🔑 Underground Subway Blue Streetlight World 🚩 Dice Swamp Blood Red Beach 🔑 🚩 Urotsuki's Dream Apartments 📞 The Nexus 🔐 ➡️ |
BGM | 🔊 gr_pchestra (No. 677B) 🔊 2_22 – Realistic bedroom (No. 790B) 🔊 風 – Realistic Flat (No. 200J) 🔊 fus_02 – Purple Sunset (No. 864) 🔊 UroChlorine – Red Lady's Room (entrance) (No. 863A) 🔊 UroChlorine (slow) – Red Lady's Room (No. 863B) |
Map ID | 2293, 2294 2299 |
Version Added | 0.122f |
Author | Bean |
Legacy Nexus is an area accessible from the Illuminated Building in Checkered Towers.
Features
The Legacy Nexus is an area reminiscent of a traditional Nexus loosely connected by teal-ish, spotted carpeting. Found throughout are various objects, some of which are connections to other worlds. Some of the objects, however, do not seem to not do much, such as a sushi roll that plays trombone sounds and two cardboard cutouts with peepholes. An unreachable section can be seen with a white hand and a door resembling the one leading to Urotsuki's room.
Connections
- Pink door with hearts: Leads to a bedroom in the space-themed Illuminated Building of Checkered Towers if you've entered the Legacy Nexus by sleeping in its bed at least once.
- Purple door with eye: Leads to a bedroom in Blue Apartments if you've entered the Legacy Nexus by sleeping in its bed at least once.
- Dark door: Leads to a bedroom in the night version of Balloon Park if you've entered the Legacy Nexus by sleeping in its bed at least once.
- Purple rotary phone: Leads to Topdown Dungeon and unlocks the connection between these areas.
- Spinning yellow diamond: Leads to a section of Concrete World and unlocks the connection between these areas.
- Censored bloody object: Leads to Underground Subway. If the horse mask is equipped, the censor box disappears, and the blooded object appears to have red hair, matching the hair of the girl in Balloon Park's bedroom. If the clown mask is equipped, the warp will be a puddle of blood that can still be used.
- Blue streetlamp: Leads to an isolated section of Blue Streetlight World, where a small streetlight is seen sitting on a larger, curved streetlight.
- UK-style red telephone box: Leads to one of three sections of Dice Swamp. This is almost identical in function to the telephone box in daytime Balloon Park.
- Red alarm clock: Leads to the Realistic Flat.
- Dice floating on hand: Leads to a section of Dice Swamp from Realm of Dice. Initially appears as a cone, but will turn into this connection if you have unlocked it from the other side.
You can also find a phone box overgrown with orange sunflowers on a yellow carpet, which activates a phone connection to Urotsuki's Dream Apartments and overrides any current phone connection. There is also a red cabinet here, which can store up to four masks/hats at a time. You will always retrieve the most recent one you put in, unless you roll the Dice effect, which shuffles the order. This storage is shared across all other cabinets in Bean's worlds.
If you have the purple hat from the Blue Apartments bedroom, the red door with a giant lock will be unlocked. It will lead to an alternate version of Blood Red Beach's subarea, where the girl on the towel is joined by Purple Girl and there is a door back to the Legacy Nexus. Doing this permanently unlocks the connection from the isolated section of Blood Red Beach
Interacting with the red door from behind, regardless of whether it is locked, leads to a 3D - looking room that is pink and blue, with roses in the background, a rug, a clock, a window, and some kind of cage. There's another door on the south wall, leading to a second room with a static overlay and the beach girl, who is staring at an armless clock. The door is locked behind you, but interacting with the girl leads back to the main part of Legacy Nexus. If you have any masks or hats equipped, a faceless & semitransparent Urotsuki will be looking around frantically and jumping in the top left corner of the screen.
If you followed the faceless Urotsuki movements (down, left, right, up, up, left, interact), the screen will flash white and all collision is now disabled. Interacting with the girl does nothing now. Moving to the clock in the room will warp you to an isolated section of Blue Apartments, where you can get the mask for the girls from the bedroom and the Red Lady. Interacting with the middle door on the right will take you back to Legacy Nexus.
If you walk around and loop the main area multiple times (around five), the trombone-playing sushi roll will turn into a gold bar. Interacting with it turns Urotsuki into a golden version of herself.
Realistic Flat
Interacting with the red alarm clock will play a beeping sound before the player is brought to what appears to be a bedroom and kitchen saturated in a pink and blue filter. By going south, you're led to a hallway with three giant doors. They can't be opened, but they can be exited from each room on the other side. Continuing down the hall leads to a bus stop where you can sit. Taking the left exit will bring you back to the red alarm clock in the Legacy Nexus. Throughout this entire sequence, you cannot use any effects.
After exiting a room in the aforementioned hallway of large doors, a star will be added to the sky above the bus stop. After entering the Realistic Flat from all three bedrooms, a full starry sky can be seen above the station. You may exit to the left or sit at the starlit station to encounter a stunning view with the squeaking characters from the bedrooms and a one-way door to The Nexus to the south. The door to The Nexus will also remove masks. This change persists between dreams. After using this door to go to The Nexus, you can immediately use the door behind Urotsuki to enter the Fake Apartments in Urotsuki's Dream Apartments.
Directions
- The Nexus → Forest World → Underground TV Complex → TVLand → Checkered Towers → Legacy Nexus
- The Nexus → Pudding World → Pillar Ark → Sands of Self → Burial Depths → Blue Apartments → Legacy Nexus
- The Nexus → Mushroom World → Bug Maze → Sign World → Construction Sign World → Worksite → Balloon Park → Legacy Nexus
After unlocking the connection from here to Topdown Dungeon:
- The Nexus → Pudding World → Pillar Ark → Nefarious Chessboard → Topdown Dungeon → Legacy Nexus
With the Glasses effect, after unlocking the connection from here to Blood Red Beach:
- The Nexus → Pudding World → Pillar Ark → Blood Red Beach → Legacy Nexus
If the connection from Urotsuki's Dream Apartments to this area is active:
- The Nexus → Urotsuki's Dream Apartments → Legacy Nexus
Trivia
- This world resembles the earliest versions of The Nexus. Some of its connections reference old Nexus connections, such as Concrete World.
- The alarm clock leading to Realistic Flat and the sushi roll are also references to warp items rather than still-existing worlds - because they were from the prototype. These sprites are preserved in the Highway, in the shop that unlocks after viewing the Glitch Ending. Particularly, the clock's face was white, and the body was gold. The roll was slightly smaller, and the rice was a bit fluffier. The
- There are a few discrepancies in The Highway area, though. It has three alternate versions of the sushi roll, with pinkish rice, one having red in the middle and another yellow instead of green. The clock is also mounted on the wall, while the original clock had leg stands.
- The cutouts could be references to when Theatre World was connected to the Nexus, as that world also has cardboard cutouts of a prince and princess with holes for Urotsuki's face. Its connection sprite was a yellow moon and a star, which can now be seen in slightly higher quality in Cotton Candy Haven's bedroom above the door.
- The subarea of Blue Streetlight World is referencing Red Streetlight World, which is quite old but still connected to the Nexus.
- The carpet on the floor also resembles the prototype nexus's floor patterns - They weren't beveled, though.
- The bedroom doors are lifted from early legacy versions as well.
- The pink heart door is based on a door with brighter coloration, just one heart, and the word "LOVE" written on it. The heart also had a face, and the pink mask in the Highway area mentioned above was an NPC in the world it led to, though the Highway version is not animated.
- The blue door with eyes is a higher quality version of a door from that era as well, which had a duller gold border, no handle, and did not have a secondary blue outline around it. Its world had grey tiles, eyeball NPCs, and a candlestick-style wall telephone with legs, which is in the painting left of the rainbow frame in the Highway area.
- The grey door with vines was far shorter, brighter, and the vines were wrapping around it from behind instead of the front. Its world was completely empty, with a dialogue box stating the author was making it "cheaply and slowly". Pressing any key would return you to the Nexus.
- The phone shortcut to Urotsuki's Dream Apartments is based on the cabinets in the Museum and Flying Fish World, but there was also a phone booth in the prototype version that could be used to save your game - it was far simpler, with flatter colors, and having only the front and top face visible rather than the angled view. Its nexus square was, in fact, also yellow instead of green.
- The positions of these items are mostly correct. The prototype nexus was nonlooping, and all slots were connected in a grid. The top left slot of the prototype nexus had the alarm clock. The next slot down was the blue door, and the one below that was the grey door. The slot to the right of the clock was the pink door, and the sushi roll was one down and one right from the grey door. Two slots right of the grey door was the phone booth.
- Legacy Nexus differs from the actual prototype in a few more ways than that though, in addition to the more mazelike layout:
- It has an extra row between the blue door and alarm clock. Instead of the unlockable Dice Swamp connection was also a black box with ">>1" written on it in white with a picture of the protagonist's face to the right of the blue door, which led to a simple and empty area with random spraypaint-tool tiles.
- The purple cutout used to be an "art object", which was flatly colored, having a blinking face on top of a blue triangle with a small doorway on the bottom. This and the sushi roll had dialogue popups explaining what was valid as a connection object.
- The slot to the right of the LOVE door was a black box with ">>30" and "作" ("Make/Build") written on it, which led to a small area with a road with four forking paths. This is now the red mask storage cabinet - which has four slots. When entering this area, a box that granted the player an effect was less than five tiles away, similar to how the mask cabinet grants "pseudo-effects".
- Most slots without connections had black doors with "入居可" (Which roughly translates to "Move-in available") on them as a placeholder. Some slots were still blank, though. Accounting for the extra row, the blank slots are now the red telephone box, blue streetlight, Concrete World diamond, and Blood Red Beach door, while the slots with placeholders are now the Underground Subway, Topdown Dungeon, and - funnily enough - an actual placeholder construction sign.
- The alarm clock leading to Realistic Flat and the sushi roll are also references to warp items rather than still-existing worlds - because they were from the prototype. These sprites are preserved in the Highway, in the shop that unlocks after viewing the Glitch Ending. Particularly, the clock's face was white, and the body was gold. The roll was slightly smaller, and the rice was a bit fluffier. The
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