Spirit Town | |||||||||||
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Basic Info | |||||||||||
Prayers | Food | ||||||||||
Events | None | ||||||||||
Notable NPCs | Neon-eyed Hoodies, Metroborgs, Bar Phantoms, Eloboter, Chimiko | ||||||||||
Other | |||||||||||
Connecting Areas | Snowy Streets Borderland Corridor Symbols Maze Elevator Room Industrial Maze 🔐 Miko Shrine 🚷 | ||||||||||
BGM | 🔊 Spirit Town 🔊 Air Conditioner – Rooms 🔊 Bottlecap Pop – Bar 🔊 Chimiko – Chimiko Shop | ||||||||||
Map ID | 0062, 0064, 0065, 0066, 0078, 0108 | ||||||||||
Map Type | Medium, Looping, Multiple maps | ||||||||||
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Spirit Town is an area accessible from the ladder in the Borderland Corridor.
Features
Spirit Town is a large, ominous city with many bright yellow lanterns, trash cans, and neon signs. There are several NPCs, some with hoods and some with robotic body parts, wandering the streets and speaking incoherently.
Top Street
The top row has a few notable features, including a collection of yellow screens surrounding a glitching manji symbol and a ladder to a vent that doesn't open.
Just to the left of this ladder and vent is an alleyway leading up. Entering this alley leads to the Road in the Sky, which connects to the Deep Snow Path in Snowy Streets.
Further left of this alleyway is a brightly-lit stall with noren dividers and hanging lanterns on either side. This doorway leads to the Kitchen. Several shadowy Bar Phantoms are dining here, served by a deer-like figure. The phantom sitting closest to the wall will make a guitar strumming noise when interacted with.
Walking behind the counter in the Kitchen and through the backdoor will lead you to a back room. The Food prayer can be found here by interacting with the large sandwich on the ground. There is also 200 Nat, the game's currency, in the trashcan closest to the door. All the other trashcans will be described as empty when interacted with.
If you have a rusty key (from the Underwater Ship), you can open the door in the back of the room that leads to a shortcut to the Industrial Maze.
Middle Street
The middle row is mostly full of locked doors, though the doors on either end will open.
The door all the way to the left leads to Room 1, where a group of Neon-eyed Hoodies and Metroborg NPCs are gathering in front of a TV screen.
The door all the way to the right with a manji symbol above it is blocked off by cones. By looping up and around, however, you can enter from the opposite side of the hall and access the door to the Elevator Room.
Going down the narrow path just to the left of the traffic cones leads to a lonely cyborg and the ladder to the Borderland Corridor.
Bottom Street
The bottom row is the shortest of the three.
The door to the right marked by an angel symbol leads to a shop. The Chimiko behind the counter, however, will not sell to you.
The door to the left cannot be opened, but will play a wailing sound when knocked on.
Near the left door is an alley marked with a neon exclamation mark ("!") sign. Halfway up this alley is a yellow lantern and a mat. Interacting with the wall to the right of the mat leads to the checker-tile path to the Symbols Maze.
Directions
Nexus → Snowy Streets → Spirit Town
- After Obtaining the Rusted Key From Underwater Ship:
Nexus → Clock Work World → Industrial Maze → Spirit Town
Trivia
- You can speak with the hooded cyborg/spirits, but they won't say anything coherent. However, speaking twice to the hooded cyborg near the entrance from the Borderland Corridor produces the dialogue "s-3?s w#tching." The "s-3?s" could be a name, or an attempt to say "she's," possibly in reference to "Her" from the game's pseudo-ending.
Gallery
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