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Yume Nikki:FC Dungeon: Difference between revisions

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|headercolor = #73244a
|headercolor = #73244a
|headerfontcolor = #6b824a
|headerfontcolor = #6b824a
|image = Fcdungeon.jpg
|image = Fcdun2.png
|JapaneseName = FC地下遺跡
|JapaneseName = FC地下遺跡
|Name = FCダンジョン, FC Dungeon
|Effects = None
|Effects = None
|Map Type = Small, Non-looping
|Map Type = Small, Non-looping
Line 9: Line 10:
|NPCS = [[Yume Nikki:Lizardman|Lizardman]]
|NPCS = [[Yume Nikki:Lizardman|Lizardman]]
|Connections = {{Connection|FC World A}}, {{Connection|White Desert B}}
|Connections = {{Connection|FC World A}}, {{Connection|White Desert B}}
|BGM = {{BGM|title=どうくつ~しらべるまえはセーブして~|filename=FC BGM 006.ogg}}
|BGM = {{BGM|title=どうくつ~しらべるまえはセーブして~|filename=FC BGM 006.ogg|speed=100}}, {{BGM|title=Glitch|filename=BGM_032.ogg|label=Glitch event|speed=100}}
|Map ID = 0148, 0149, 0150, 0157
|Map ID = 0148 (FC Dungeon rooms), 0149 (Dungeon Glitch room without event), 0150 (Monochrome room), 0157 (Dungeon Glitch room with event)
|VersionAdded = 0.09
|VersionAdded = 0.09
}}
}}
'''FC Dungeon''' is a part of a [[Yume Nikki:List of Locations#Deeper Locations|deeper FC location]] which can be accessed from [[Yume Nikki:FC World A|FC World A]].
'''FC Dungeon''' is a part of a [[Yume Nikki:List of Locations#Deeper Locations|deeper FC location]] which can be accessed from [[Yume Nikki:FC World A|FC World A]].
{{LocationMap|filename=FC_Dungeon_Paths.PNG|caption=Map of FC Dungeon}}
{{LocationMap|filename=FC_Dungeon_Paths.PNG|caption=Map of FC Dungeon}}
==Features==
==Features==
This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the [[Yume Nikki:Effects#Lamp (でんとう)|Lamp]] effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely [[Yume Nikki:Monochrome|monochrome]] room leading to the [[Yume Nikki:White Desert B|White Desert Underground Lagoon]]. Some [[Yume Nikki:Lizardman|Lizardmen]] can be found throughout the dungeon, one of which stands in front of a statue.
This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the [[Yume Nikki:Effects#Lamp|Lamp]] effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely [[Yume Nikki:Monochrome|monochrome]] room leading to the [[Yume Nikki:White Desert B|White Desert Underground Lagoon]]. Some [[Yume Nikki:Lizardman|Lizardmen]] can be found throughout the dungeon, one of which stands in front of a statue.


A rectangular room within the dungeon has an event associated with it known as the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] event. Every time Madotsuki goes to sleep, there is a 1/3 chance that the room's upper-left corner can be interacted with to make an empty text box appear. Continuing to interact with the wall will simply prompt the same empty text box, though the graphics will slowly become jumbled and distorted. After interacting enough times, the dungeon room will become fully corrupted and a shrill corruption noise will play as Madotsuki wakes up from her dream.
A rectangular room within the dungeon has an event associated with it known as the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] event. Every time Madotsuki goes to sleep, there is a 1/3 chance that the room's upper-left corner can be interacted with to make an empty text box appear. Continuing to interact with the wall will simply prompt the same empty text box, though the graphics will slowly become jumbled and distorted. After interacting enough times, the dungeon room will become fully corrupted and a shrill corruption noise will play as Madotsuki wakes up from her dream.


==Directions==
==Directions==
[[Yume Nikki:The Nexus|The Nexus]] → [[Yume Nikki:Graffiti World|Graffiti World]] → [[Yume Nikki:The Mall|The Mall]] → [[Yume Nikki:Dense Woods|Dense Woods]] → [[Yume Nikki:Teleport Maze|Teleport Maze]] → [[Yume Nikki:The Wilderness|The Wilderness]] → [[Yume Nikki:Static Maze|Static Tunnel]] → [[Yume Nikki:FC World A|FC World A]] → FC Dungeon
[[Yume Nikki:Nexus|Nexus]] → [[Yume Nikki:Graffiti World|Graffiti World]] → [[Yume Nikki:Mall|Mall]] → [[Yume Nikki:Dense Woods B#Frog Path|Dense Woods B (Frog Path)]] → [[Yume Nikki:Teleport Maze|Teleport Maze]] → [[Yume Nikki:Static Tunnel|Static Tunnel]] → [[Yume Nikki:FC World A|FC World A]] → FC Dungeon


==Trivia==
==Trivia==
*Stairs taking you further into the dungeon, towards the glitch room, are leading downstairs. Stairs taking you backwards towards the entrance are leading upstairs. The exception is the monochrome room has stairs going upwards, both to enter it and to exit out to the White Desert.
*In all previous versions, the room containing the Famicom Glitch event was unlit like the rest of the FC Dungeon's rooms, requiring the Lamp effect to light up the room.
*In all previous versions, the room containing the Famicom Glitch event was unlit like the rest of the FC Dungeon's rooms, requiring the Lamp effect to light up the room.
*Strangely, the FC Dungeon's map size was increased from 130x130 tiles to 150x150 tiles in version ''0.10'', although no new rooms or changes were made to the area alongside this expansion.
*Strangely, the FC Dungeon's map size was increased from 130x130 tiles to 150x150 tiles in version 0.10, although no new rooms or changes were made to the area alongside this expansion. This was likely due to the game being remade on a new instance for 0.10.


==Gallery==
==Gallery==
<gallery widths="153">
<gallery>
Fcdun2.png|Upper Level.
Fcdun2.png|Upper Level.
Fcdun1.png|Lower Level.
Fcdun1.png|Lower Level.
Fcdun3.png|Glitches Room.
Fcdun3.png|Glitch Room.
Fcdun4.png|Monochromatic Exit.
Fcdun4.png|Monochrome room that exits to White Desert B.
</gallery>
</gallery>


[[Category:Yume Nikki Locations]]
[[Category:Yume Nikki FC Locations|Dungeon]]
[[Category:Yume Nikki FC Locations]]
[[Category:Yume Nikki Locations with Wake-Up Events]]
[[Category:Yume Nikki Locations with Wake-Up Events]]

Latest revision as of 00:44, 4 September 2024

FC Dungeon
Fcdun2.png
Basic Info
Japanese Name(s)

FC地下遺跡
FCダンジョン
FC Dungeon

Effects EffectNone
Events Famicom Glitch
Notable NPCs Lizardman
Other
Connecting Areas FC World A
White Desert B
BGM 🔊 どうくつ~しらべるまえはセーブして~
🔊 Glitch – Glitch event
Map ID 0148 (FC Dungeon rooms)
0149 (Dungeon Glitch room without event)
0150 (Monochrome room)
0157 (Dungeon Glitch room with event)
Map Type Small, Non-looping
Version Added 0.09
Extras +

YNOproject Badges

Glitch(badgeyn).png Glitch(badgeyn).gif �� �������
MoaiStatue(badgeYN).png Tomb of the Moai

FC Dungeon is a part of a deeper FC location which can be accessed from FC World A.

Map of FC Dungeon

Features

This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the Lamp effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely monochrome room leading to the White Desert Underground Lagoon. Some Lizardmen can be found throughout the dungeon, one of which stands in front of a statue.

A rectangular room within the dungeon has an event associated with it known as the Famicom Glitch event. Every time Madotsuki goes to sleep, there is a 1/3 chance that the room's upper-left corner can be interacted with to make an empty text box appear. Continuing to interact with the wall will simply prompt the same empty text box, though the graphics will slowly become jumbled and distorted. After interacting enough times, the dungeon room will become fully corrupted and a shrill corruption noise will play as Madotsuki wakes up from her dream.

Directions

NexusGraffiti WorldMallDense Woods B (Frog Path)Teleport MazeStatic TunnelFC World A → FC Dungeon

Trivia

  • Stairs taking you further into the dungeon, towards the glitch room, are leading downstairs. Stairs taking you backwards towards the entrance are leading upstairs. The exception is the monochrome room has stairs going upwards, both to enter it and to exit out to the White Desert.
  • In all previous versions, the room containing the Famicom Glitch event was unlit like the rest of the FC Dungeon's rooms, requiring the Lamp effect to light up the room.
  • Strangely, the FC Dungeon's map size was increased from 130x130 tiles to 150x150 tiles in version 0.10, although no new rooms or changes were made to the area alongside this expansion. This was likely due to the game being remade on a new instance for 0.10.

Gallery

... more about "FC Dungeon"
どうくつ~しらべるまえはセーブして~ (https://yume.wiki/images/2/22/FC BGM 006.ogg, FC BGM 006.ogg, ?, None, 100, ?) +  and Glitch (https://yume.wiki/images/a/a9/BGM 032.ogg, BGM 032.ogg, Glitch event, None, 100, ?) +
Small +  and Non-looping +
FC地下遺跡 +
148 (FC Dungeon rooms) +, 149 (Dungeon Glitch room without event) +, 150 (Monochrome room) +  and 157 (Dungeon Glitch room with event) +