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|headercolor = #73244a | |headercolor = #73244a | ||
|headerfontcolor = #6b824a | |headerfontcolor = #6b824a | ||
|image = | |image = Fcdun2.png | ||
|JapaneseName = FC地下遺跡 | |JapaneseName = FC地下遺跡 | ||
|Name = FCダンジョン, FC Dungeon | |||
|Effects = None | |Effects = None | ||
|Map Type = Small, Non-looping | |Map Type = Small, Non-looping | ||
|Events = [[Yume Nikki | |Events = [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] | ||
|NPCS = [[Yume Nikki | |NPCS = [[Yume Nikki:Lizardman|Lizardman]] | ||
|Connections = | |Connections = {{Connection|FC World A}}, {{Connection|White Desert B}} | ||
|BGM = | |BGM = {{BGM|title=どうくつ~しらべるまえはセーブして~|filename=FC BGM 006.ogg|speed=100}}, {{BGM|title=Glitch|filename=BGM_032.ogg|label=Glitch event|speed=100}} | ||
| | |Map ID = 0148 (FC Dungeon rooms), 0149 (Dungeon Glitch room without event), 0150 (Monochrome room), 0157 (Dungeon Glitch room with event) | ||
{{ | |VersionAdded = 0.09 | ||
| title | }} | ||
| filename | '''FC Dungeon''' is a part of a [[Yume Nikki:List of Locations#Deeper Locations|deeper FC location]] which can be accessed from [[Yume Nikki:FC World A|FC World A]]. | ||
}} | {{LocationMap|filename=FC_Dungeon_Paths.PNG|caption=Map of FC Dungeon}} | ||
| | |||
| | |||
'''FC Dungeon''' is a part of a [[Yume Nikki | |||
==Features== | ==Features== | ||
This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the Lamp effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely [[Yume Nikki | This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the [[Yume Nikki:Effects#Lamp|Lamp]] effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely [[Yume Nikki:Monochrome|monochrome]] room leading to the [[Yume Nikki:White Desert B|White Desert Underground Lagoon]]. Some [[Yume Nikki:Lizardman|Lizardmen]] can be found throughout the dungeon, one of which stands in front of a statue. | ||
A rectangular room within the dungeon has an event associated with it known as the [[Yume Nikki | A rectangular room within the dungeon has an event associated with it known as the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] event. Every time Madotsuki goes to sleep, there is a 1/3 chance that the room's upper-left corner can be interacted with to make an empty text box appear. Continuing to interact with the wall will simply prompt the same empty text box, though the graphics will slowly become jumbled and distorted. After interacting enough times, the dungeon room will become fully corrupted and a shrill corruption noise will play as Madotsuki wakes up from her dream. | ||
==Directions== | ==Directions== | ||
[[Yume Nikki | [[Yume Nikki:Nexus|Nexus]] → [[Yume Nikki:Graffiti World|Graffiti World]] → [[Yume Nikki:Mall|Mall]] → [[Yume Nikki:Dense Woods B#The Frog Path|Dense Woods B (Frog Path)]] → [[Yume Nikki:Teleport Maze|Teleport Maze]] → [[Yume Nikki:The Wilderness#Aztec Rave Monkey Route|The Wilderness (Static Box)]] → [[Yume Nikki:Static Tunnel|Static Tunnel]] → [[Yume Nikki:FC World A|FC World A]] → FC Dungeon | ||
==Trivia== | |||
*Stairs taking you further into the dungeon, towards the glitch room, are leading downstairs. Stairs taking you backwards towards the entrance are leading upstairs. The exception is the monochrome room has stairs going upwards, both to enter it and to exit out to the White Desert. | |||
*In all previous versions, the room containing the Famicom Glitch event was unlit like the rest of the FC Dungeon's rooms, requiring the Lamp effect to light up the room. | |||
*Strangely, the FC Dungeon's map size was increased from 130x130 tiles to 150x150 tiles in version 0.10, although no new rooms or changes were made to the area alongside this expansion. This was likely due to the game being remade on a new instance for 0.10. | |||
==Gallery== | ==Gallery== | ||
<gallery | <gallery> | ||
Fcdun2.png|Upper Level. | Fcdun2.png|Upper Level. | ||
Fcdun1.png|Lower Level. | Fcdun1.png|Lower Level. | ||
Fcdun3.png| | Fcdun3.png|Glitch Room. | ||
Fcdun4.png| | Fcdun4.png|Monochrome room that exits to White Desert B. | ||
</gallery> | </gallery> | ||
[[Category:Yume Nikki Locations]] | [[Category:Yume Nikki FC Locations|Dungeon]] | ||
[[Category:Yume Nikki | [[Category:Yume Nikki Locations with Wake-Up Events]] |
Latest revision as of 04:16, 30 November 2024
FC Dungeon | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic Info | |||||||||||||
Japanese Name(s) |
FC地下遺跡 | ||||||||||||
Effects | None | ||||||||||||
Events | Famicom Glitch | ||||||||||||
Notable NPCs | Lizardman | ||||||||||||
Other | |||||||||||||
Connecting Areas | FC World A White Desert B | ||||||||||||
BGM | 🔊 どうくつ~しらべるまえはセーブして~ 🔊 Glitch – Glitch event | ||||||||||||
Map ID | 0148 (FC Dungeon rooms) 0149 (Dungeon Glitch room without event) 0150 (Monochrome room) 0157 (Dungeon Glitch room with event) | ||||||||||||
Map Type | Small, Non-looping | ||||||||||||
Version Added | 0.09 | ||||||||||||
|
FC Dungeon is a part of a deeper FC location which can be accessed from FC World A.
Features
This area consists of many rooms, creating a labyrinthine layout that may get Madotsuki lost. The area is constantly dark, which requires the Lamp effect to brighten. The designs of each room may change between a set of red faces or a set of purple faces, alongside a completely monochrome room leading to the White Desert Underground Lagoon. Some Lizardmen can be found throughout the dungeon, one of which stands in front of a statue.
A rectangular room within the dungeon has an event associated with it known as the Famicom Glitch event. Every time Madotsuki goes to sleep, there is a 1/3 chance that the room's upper-left corner can be interacted with to make an empty text box appear. Continuing to interact with the wall will simply prompt the same empty text box, though the graphics will slowly become jumbled and distorted. After interacting enough times, the dungeon room will become fully corrupted and a shrill corruption noise will play as Madotsuki wakes up from her dream.
Directions
Nexus → Graffiti World → Mall → Dense Woods B (Frog Path) → Teleport Maze → The Wilderness (Static Box) → Static Tunnel → FC World A → FC Dungeon
Trivia
- Stairs taking you further into the dungeon, towards the glitch room, are leading downstairs. Stairs taking you backwards towards the entrance are leading upstairs. The exception is the monochrome room has stairs going upwards, both to enter it and to exit out to the White Desert.
- In all previous versions, the room containing the Famicom Glitch event was unlit like the rest of the FC Dungeon's rooms, requiring the Lamp effect to light up the room.
- Strangely, the FC Dungeon's map size was increased from 130x130 tiles to 150x150 tiles in version 0.10, although no new rooms or changes were made to the area alongside this expansion. This was likely due to the game being remade on a new instance for 0.10.
Gallery
- 73244a
- 6b824a