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Lamp World: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

(Added thorough explanations on how to reach Broken Passageway, some things are a bit speculative so feel free to revise.)
m (Fixed versions updated)
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|Name =  
|Name =  
|image = MumaLampWorld.png
|image = MumaLampWorld.png
|VersionAdded =  
|VersionAdded = 6.0
|VersionsUpdated = 11.0, 12.0, 13.0, 30.0, 31.1, 33.2
|Effects = None
|Effects = None
|Wallpapers = [[Muma Rope:Coins##5|Coin #5]]
|Wallpapers = [[Muma Rope:Coins##5|Coin #5]]
|Events = None
|Events = None
|NPCS = Other Muma
|NPCS = Retro Muma
|Map ID = 0016
|Map ID = 0016
|Primary =  
|Primary =  
|Connections = {{Connection|Black Waters}}, {{Connection|Monochrome Building}}, {{Connection|Occult Basement}}, {{Connection|R-Maze||chance_description= 1/48 upon creating a new save}}
|Connections = {{Connection|Black Waters}}, {{Connection|Monochrome Building}}, {{Connection|Occult Basement}}, {{Connection|R-Maze||chance_description= 1/48 upon creating a new save}}, {{Connection|Faraway Place}}
|RemovedConnections = {{Connection|Memory Room|is_removed=true}}, {{Connection|Stare's Stairs|is_removed=true}}
|BGM = {{BGM|title=Lamp World|filename=LampWorld.mp3}}
|BGM = {{BGM|title=Lamp World|filename=LampWorld.mp3}}
}}
}}
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Lamp World is a dark area consisting of gray patches of ground and several clusters of lamps. There is no light with the exception of a spotlight shining wherever Muma goes. Light switches can be found around the world, which will cause the surrounding lamps to turn on temporarily and reveal footprint paths that make navigation much easier. After a short amount of time, the lamps will flicker back off, causing the footprints to disappear.
Lamp World is a dark area consisting of gray patches of ground and several clusters of lamps. There is no light with the exception of a spotlight shining wherever Muma goes. Light switches can be found around the world, which will cause the surrounding lamps to turn on temporarily and reveal footprint paths that make navigation much easier. After a short amount of time, the lamps will flicker back off, causing the footprints to disappear.


When entered from Black Waters, Muma will emerge from a doorway made of stones. To the left of her is a single light switch, revealing five different branching paths from the starting area when flipped on. Further left from this light switch is an isolated section with a black rabbit that transforms into a duplicate version of Muma when the lights are out, resembling her appearance in the [[Muma Rope:Retro Dungeon|Retro Dungeon]].
When entered from [[Muma Rope:Black Waters|Black Waters]], Muma will emerge from a doorway made of stones. To the left of her is a single light switch, revealing five different branching paths from the starting area when flipped on. Further left from this light switch is an isolated section with a black rabbit that transforms into a duplicate version of Muma when the lights are out, resembling her appearance in the [[Muma Rope:Retro Dungeon|Retro Dungeon]].


Starting from the doorway to Black Waters, heading down, taking the first right, and heading downward again will lead to one of the game's collectible coins. Southeast of the coin are two points of interest that lead to other worlds: a manhole with a ladder that will take Muma to the [[Muma Rope:Occult Basement|Occult Basement]] and a white building that will lead to the [[Muma Rope:Monochrome Building|Monochrome Building]] when entered.
Starting from the doorway to [[Muma Rope:Black Waters|Black Waters]], heading down, taking the first right, and heading downward again will lead to one of the game's collectible coins. Southeast of the coin are two points of interest that lead to other worlds: a manhole with a ladder that will take Muma to the [[Muma Rope:Occult Basement|Occult Basement]] and a white building that will lead to the [[Muma Rope:Monochrome Building|Monochrome Building]] when entered.


This world loops with seamless warp points along the walkable paths, instead of the traditional way. If you manage to glitch the looping point on the way to [[Muma Rope:Monochrome Building|Monochrome Building]], you can access an out-of-bounds version of the structure that will lead to [[Muma Rope:Broken Passageway|Broken Passageway]]. An example of glitching the loop point can be found [https://youtu.be/ZiDj1wP_U4k here].
This world loops with seamless warp points along the walkable paths, instead of traditionally enabling looping on the map within RM2k3 itself. If you manage to glitch the looping point on the way to [[Muma Rope:Monochrome Building|Monochrome Building]], you can access an out-of-bounds version of the structure that will lead to [[Muma Rope:Broken Passageway|Broken Passageway]]. An example of glitching the loop point can be found [https://youtu.be/ZiDj1wP_U4k here]. Alternatively, it is also explained in text under the spoiler (this method may be easier than the one showcased in the video).
{{SpoilerSectionStart}}
From the entrance to [[Muma Rope:Black Waters|Black Waters]], follow the path towards Monochrome Building by heading south then turning east. You will reach a gray patch, continue walking east and stop on the last tile of the gray patch right before stepping on the footprint path. From here walk five tiles east and stop again.


Performing the out-of-bounds glitch:
In order to perform the glitch Muma needs to turn around (face west) without moving away from the tile. The easiest way to do this is by simultaneously holding both the left and right directional keys, then releasing them at the same time. If Muma steps away from the tile you will need to try again by going back to the tile described in the first step.
{{SpoilerSectionStart}}
From the entrance to Black Waters, follow the path towards Monochrome Building by heading south then turning east. You will reach a gray patch, continue walking east and stop on the last tile of the gray patch right before stepping on the footprint path. From here walk east counting six steps, including the tile you're standing on, and stop again.


In order to perform the glitch Muma needs to turn around (face west) without moving away from the tile. The easiest way to do this is by simultaneously holding both the left and right directional keys, then releasing them at the same time. If Muma steps away from the tile you will need to try again by going back to the 6th tile.
After successfully turning around in place, head towards Monochrome Building and go inside. If the Nurse Rabbit at the reception desk is missing, it means you have entered the out-of-bounds version of the structure. Entering the elevator will reveal a single button on the left instead of the traditional two. Interact with the button to proceed.


After successfully turning around in place, head towards Monochrome Building and go inside. If the Nurse Rabbit at the reception desk is missing, it means you have entered the out-of-bounds version of the structure. Entering the elevator will reveal a single button on the left instead of the traditional two, interact with it to proceed.
A cutscene will play where the screen turns fully black which eventually leads to the sound of the elevator doors opening being heard, revealing a white light. At this point you will regain control of Muma, whose sprite has turned entirely black. Walk north to exit the elevator and you will arrive at [[Muma_Rope:Broken Passageway|Broken Passageway]].


A cutscene will play where the screen turns fully black and the sound of the elevator doors opening can be heard, as the doors open it will reveal a white light. At this point you will regain control of Muma, whose sprites have turned entirely black. Walk north to exit the elevator and you will arrive at Broken Passageway.
Interestingly, walking south instead will send Muma back to the lobby of Monochrome Building (despite the door being presumably closed) with her sprite still being a black silhouette. The event will still be able to be triggered if this is done, as going back into the elevator and pressing the button will start the sequence again (although completely leaving the building will lead you to have to do the glitch all over again). The effect goes away when doing anything that changes your sprite, such as using the buttons inside the real elevator or teleporting back to the [[Muma_Rope:Memory Room|Memory Room]]. This is likely just a simple oversight that happened when adding the separate unique "door" that this event uses because it's logic was copied from the main elevator door, which does not have to consider whether or not an event was triggered that should stop the door from being usable.
{{SpoilerSectionEnd}}


Interestingly, walking south instead will send Muma back to the real Monochrome Building with her sprites still being a black silhouette. The effect goes away when interacting with the buttons inside the real elevator or teleporting back to the [[Muma_Rope:Memory Room|Memory Room]]. It is currently unknown if this is intentional or part of a different secret.
There is a secret way to go to [[Muma Rope:Faraway Place|Faraway Place]] in this world, which requires going slightly out of bounds.
{{SpoilerSectionStart}}
On the final turn to [[Muma Rope:Monochrome Building|Monochrome Building]], go down instead of up. Stand on the gray tile that sticks outward from the rest of the gray tiles, go left (this will make you stand on a black tile, this is intentional) and up and then use the interact key. This will make a bench appear that Muma will then jump into. Going to [[Muma Rope:Faraway Place|Faraway Place]] this way will always trigger the [[Muma Rope:Events#Corrupted Faraway Place|Corrupted Faraway Place]] event.
{{SpoilerSectionEnd}}
{{SpoilerSectionEnd}}


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Memory Room → [[Muma Rope:First Steps|First Steps]] → [[Muma Rope:Black Waters|Black Waters]] → Lamp World
Memory Room → [[Muma Rope:First Steps|First Steps]] → [[Muma Rope:Black Waters|Black Waters]] → Lamp World


==Trivia==
* Until v30.0, there was a black heart door that lead to [[Muma Rope:Stare's Stairs|Stare's Stairs]] and it was the only way to get there. If you turned on the lights the door went to the [[Muma Rope:Memory Room|Memory Room]] instead. In v30.0 the way of getting to [[Muma Rope:Stare's Stairs|Stare's Stairs]] was replaced with the current way of sleeping in the bed on floor two of [[Muma Rope:Monochrome Building|Monochrome Building]].
** This is also the first instance of a black heart door, these would be later used as doors to [[Muma Rope:Memories#Empties|empties]].
* This world used to be connected to [[Muma Rope:Memory Room|Memory Room]] as a nexus world before v30.0.
* Between v6.0 and v11.0, the [[Muma Rope:Memories#Ectoplasm|Ectoplasm]] memory was located in this world where the ladder to [[Muma Rope:Occult Basement|Occult Basement]] is.
** In v12.0 specifically, the memory appeared to still be the [[Muma Rope:Memories#Ectoplasm|Ectoplasm]] memory but it actually gave you the [[Muma Rope:Memories#Beach Ball|Beach Ball]] memory. This was fixed in v13.0 by removing the memory and happened because [[Muma Rope:Red Sands B Settlement|Red Sands B Settlement]] was added in v12.0, which used memory id 8 for it's memory which is what [[Muma Rope:Memories#Ectoplasm|Ectoplasm]] used in v11.0, but [[Muma Rope:Memories#Ectoplasm|Ectoplasm]] started using memory id 9 in v12.0. So, the old [[Muma Rope:Memories#Ectoplasm|Ectoplasm]] still used id 8 and the memory should've been disabled to begin with already because [[Muma Rope:Memories#Ectoplasm|Ectoplasm]] was shifted to be in [[Muma Rope:Stare's Stairs|Stare's Stairs]] in the same version.
* The conditions about the Retro Muma from [[Muma Rope:Retro Dungeon|Retro Dungeon]] appearing used to be different in earlier versions of the game. Before v31.1, there was a 1/16 chance when entering the world for a black rabbit to become Retro Muma. Turning the lights on when Retro Muma was visible would make her stop dancing and stand completely still.
* The inspiration for adding [[Muma Rope:Broken Passageway|Broken Passageway]] came from people complaining about the world's looping breaking and leaving them stuck, as there are two monochrome buildings actually in the map file itself and only one of them went to [[Muma Rope:Monochrome Building|Monochrome Building]] before v33.2.
===Old Images===
<gallery>
File:MumaRope_LampDoorOff.png|The door when the lights are off, making it go to [[Muma Rope:Stare's Stairs|Stare's Stairs]] before the door's removal in v30.0.
File:MumaRope_LampDoorOn.png|The door when the lights are on, making it go to [[Muma Rope:Memory Room|Memory Room]] before the door's removal in v30.0.
File:MumaRope_LampEctoplasm.png|The [[Muma Rope:Memories#Ectoplasm|Ectoplasm]] memory in v11.0.
File:MumaRope_LampBeachBall.png|The [[Muma Rope:Memories#Ectoplasm|Ectoplasm]] memory transforming into the [[Muma Rope:Memories#Beach Ball|Beach Ball]] in only v12.0.
File:MumaRope_LampBunnyv29.png|The dark bunny that would almost always appear before v31.1, instead of appearing when the lights are off in later versions.
File:MumaRope_RetroMumav29.png|Retro Muma appears as a random 1/16 chance every time you enter the world before v31.1.
File:MumaRope_RetroMumaSeriousv29.png|Retro Muma staying completely still when the lights are turned on.
</gallery>
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 16:14, 20 March 2025

Lamp World
MumaLampWorld.png
Basic Info
Memories EffectNone
Collectibles

Coin #5

Events None
Notable NPCs Retro Muma
Other
Connecting Areas Black Waters
Monochrome Building
Occult Basement
R-Maze Chance🍀
Faraway Place
Removed Connections Memory Room
Stare's Stairs
BGM 🔊 Lamp World
Map ID 0016
Version Added 6.0
Last Updated 33.2

Lamp World is an area accessible from Black Waters.

Map of the area

Features

Lamp World is a dark area consisting of gray patches of ground and several clusters of lamps. There is no light with the exception of a spotlight shining wherever Muma goes. Light switches can be found around the world, which will cause the surrounding lamps to turn on temporarily and reveal footprint paths that make navigation much easier. After a short amount of time, the lamps will flicker back off, causing the footprints to disappear.

When entered from Black Waters, Muma will emerge from a doorway made of stones. To the left of her is a single light switch, revealing five different branching paths from the starting area when flipped on. Further left from this light switch is an isolated section with a black rabbit that transforms into a duplicate version of Muma when the lights are out, resembling her appearance in the Retro Dungeon.

Starting from the doorway to Black Waters, heading down, taking the first right, and heading downward again will lead to one of the game's collectible coins. Southeast of the coin are two points of interest that lead to other worlds: a manhole with a ladder that will take Muma to the Occult Basement and a white building that will lead to the Monochrome Building when entered.

This world loops with seamless warp points along the walkable paths, instead of traditionally enabling looping on the map within RM2k3 itself. If you manage to glitch the looping point on the way to Monochrome Building, you can access an out-of-bounds version of the structure that will lead to Broken Passageway. An example of glitching the loop point can be found here. Alternatively, it is also explained in text under the spoiler (this method may be easier than the one showcased in the video).

Spoilers:

There is a secret way to go to Faraway Place in this world, which requires going slightly out of bounds.

Spoilers:

If the connection to R-Maze is active in this area, the portal will be located to the northeast of the entrance from the Black Waters.

Directions

Memory Room → First StepsBlack Waters → Lamp World

Trivia

  • Until v30.0, there was a black heart door that lead to Stare's Stairs and it was the only way to get there. If you turned on the lights the door went to the Memory Room instead. In v30.0 the way of getting to Stare's Stairs was replaced with the current way of sleeping in the bed on floor two of Monochrome Building.
    • This is also the first instance of a black heart door, these would be later used as doors to empties.
  • This world used to be connected to Memory Room as a nexus world before v30.0.
  • Between v6.0 and v11.0, the Ectoplasm memory was located in this world where the ladder to Occult Basement is.
    • In v12.0 specifically, the memory appeared to still be the Ectoplasm memory but it actually gave you the Beach Ball memory. This was fixed in v13.0 by removing the memory and happened because Red Sands B Settlement was added in v12.0, which used memory id 8 for it's memory which is what Ectoplasm used in v11.0, but Ectoplasm started using memory id 9 in v12.0. So, the old Ectoplasm still used id 8 and the memory should've been disabled to begin with already because Ectoplasm was shifted to be in Stare's Stairs in the same version.
  • The conditions about the Retro Muma from Retro Dungeon appearing used to be different in earlier versions of the game. Before v31.1, there was a 1/16 chance when entering the world for a black rabbit to become Retro Muma. Turning the lights on when Retro Muma was visible would make her stop dancing and stand completely still.
  • The inspiration for adding Broken Passageway came from people complaining about the world's looping breaking and leaving them stuck, as there are two monochrome buildings actually in the map file itself and only one of them went to Monochrome Building before v33.2.

Old Images

Gallery