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|headercolor = #4a3c39 | |headercolor = #4a3c39 | ||
|headerfontcolor = #d6d7b5 | |headerfontcolor = #d6d7b5 | ||
|image = | |image = Flow_town.png | ||
|Name = 街 | |Name = 街 | ||
|JapaneseName = 街 | |JapaneseName = 街 | ||
|Effects = [[Dotflow:Effects#Handgun|Handgun]] | |Effects = [[Dotflow:Effects#Handgun|Handgun]]<br>[[Dotflow:Effects#Iron Pipe|Iron Pipe]] | ||
|Events = | |Events = [[Dotflow:Events#Accident Room / Alleyway Chase|Accident Room, Alleyway Chase]] | ||
|Wallpapers = | |Wallpapers = | ||
|NPCS = | |NPCS = [[Dotflow:Minor Characters#Cleaner|Cleaner]], [[Dotflow:Minor Characters#Kaibustu|Kaibutsu]] | ||
|Connections = {{Connection|Hole}} | |Connections = {{Connection|Hole}} | ||
|BGM = | |BGM = {{BGM|title = 街1/Town1|filename = Dotflow-bgm50_.ogg}}, {{BGM|title = 街2/Town2|filename = Dotflow-bgm51_.ogg|label = Accident Room}}, {{BGM|title = 追跡迷路/Alleyway Chase|filename = Dotflow-bgm52_.ogg|label = Alleyway Chase}} | ||
|Map ID = 0273, 0274, 0275, 0276, 0277, 0278 | |Map ID = 0273, 0274, 0275, 0276, 0277, 0278 | ||
|VersionAdded = | |VersionAdded = | ||
}} | }} | ||
{{Missinginfo|More information on the Alleyway Chase event's variables.}} | |||
The '''Town''' is an area accessible from an alley in the [[Dotflow:Hole|Hole]]. | The '''Town''' is an area accessible from an alley in the [[Dotflow:Hole|Hole]]. | ||
{{LocationMap|filename=Townmap.png|caption=Map of the Town}} | |||
==Features== | ==Features== | ||
The Town largely appears as a network of dreary, bloodied alleyways, occupied by many unusual, hooded residents. Outside of an [[Dotflow:Events#Accident Room|eerie event]] and one (potentially two) of the Effects, there is very little of note here. | |||
The [[Dotflow:Effects#Handgun|Handgun]] Effect can be found here. From the entrance, proceed left, then up, then left, then up, then right, and interact with the dumpster to obtain it. | |||
From the entrance, proceeding left, then up, and then staying left will bring Sabitsuki to a corridor that links to a large room, blocked off by traffic cones. The contents of this room vary wildly depending on a specific variable that is rolled from 1-10 every time she passes by a specific lamp in the corridor. While most of these sights are unsettling or somewhat gruesome, as [[Dotflow:Events#Accident Room|detailed here,]] there is a 1/10 chance that the traffic cones will be completely absent, allowing Sabitsuki to enter the now-empty room. | |||
===Alleyway Escape=== | |||
If the traffic cones are missing, and Sabitsuki steps into the center of the empty room, a hooded creature will ambush her when she tries to leave, rushing her at incredible speeds and knocking her out. | |||
When she comes to, she will be in a looping labyrinth of corridors, filled with hooded creatures, her goal being to escape. If she is caught by one of the hooded creatures, she will simply be returned back to the start of the event. | |||
To escape, Sabitsuki must make her way to a door roughly north of her position while evading the hooded creatures. If she succeeds, she will return to the far south side of the Town, leaving through an otherwise locked door, although she will notably have her [[Dotflow:Effects#Iron Pipe|Iron Pipe]] equipped, and her eyes will be shadowed over. | |||
If she does not already have the Iron Pipe Effect, completing this event will grant it to her. | |||
{{SpoilerSectionStart}} | |||
This event is dramatically different if triggered as [[Dotflow:Sabitsuki#Rust|Rust]]. Most notably, she will counterattack the figure, preventing the event from happening to begin with if she has taken damage from [[Dotflow:Minor Characters#Fetus|Fetuses]] less than five times in that current flow session. If she has sustained enough damage to be ambushed and makes it into the maze proper, all of the creatures in it will actively flee from her. | |||
When she exits the event, she will always be mortally wounded, regardless of how healthy she was going in, one Fetus attack away from death. | |||
{{SpoilerSectionEnd}} | |||
==Directions== | ==Directions== | ||
Entrance → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → [[Dotflow:Cloud World|Cloud World]] → [[Dotflow:Reverse Apartments|Reverse Apartments]] → [[Dotflow:Sugar Hole|Sugar Hole]] → [[Dotflow:Hole|Hole]] → Town | Entrance → [[Dotflow:Utility Pole World|Utility Pole World]] → [[Dotflow:Apartments|Apartments]] → [[Dotflow:Cloud World|Cloud World]] → [[Dotflow:Reverse Apartments|Reverse Apartments]] → [[Dotflow:Sugar Hole|Sugar Hole]] → [[Dotflow:Hole|Hole]] → Town | ||
==Trivia== | |||
*The Town is one of two areas in the game with two Effects, the other one being the [[Dotflow:School|School]]. | |||
**Town particularly stands out as one of these Effects, the Iron Pipe, can be obtained elsewhere, making it the only Effect that can be found in two places. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Flow town mural.png| | |||
File:Flow town npc.png | |||
File:Flow town maid.png|A Cleaner behind the cones | |||
File:Flow town kaibutsu.png|A Kaibutsu beating up a corpse behind the cones | |||
File:Flow town ambush door 1.png|Exit to the ambush sub-area | |||
File:Flow town ambush door 2.png| | |||
</gallery> | </gallery> | ||
Latest revision as of 14:04, 29 December 2023
Town | |
---|---|
Basic Info | |
Japanese Name(s) |
街 |
Effects | Handgun Iron Pipe |
Events | Accident Room, Alleyway Chase |
Notable NPCs | Cleaner, Kaibutsu |
Other | |
Connecting Areas | Hole |
BGM | 🔊 街1/Town1 🔊 街2/Town2 – Accident Room 🔊 追跡迷路/Alleyway Chase – Alleyway Chase |
Map ID | 0273, 0274, 0275, 0276, 0277, 0278 |
This page is missing information. You can help YumeWiki by expanding it. Details: More information on the Alleyway Chase event's variables. |
The Town is an area accessible from an alley in the Hole.
Features
The Town largely appears as a network of dreary, bloodied alleyways, occupied by many unusual, hooded residents. Outside of an eerie event and one (potentially two) of the Effects, there is very little of note here.
The Handgun Effect can be found here. From the entrance, proceed left, then up, then left, then up, then right, and interact with the dumpster to obtain it.
From the entrance, proceeding left, then up, and then staying left will bring Sabitsuki to a corridor that links to a large room, blocked off by traffic cones. The contents of this room vary wildly depending on a specific variable that is rolled from 1-10 every time she passes by a specific lamp in the corridor. While most of these sights are unsettling or somewhat gruesome, as detailed here, there is a 1/10 chance that the traffic cones will be completely absent, allowing Sabitsuki to enter the now-empty room.
Alleyway Escape
If the traffic cones are missing, and Sabitsuki steps into the center of the empty room, a hooded creature will ambush her when she tries to leave, rushing her at incredible speeds and knocking her out.
When she comes to, she will be in a looping labyrinth of corridors, filled with hooded creatures, her goal being to escape. If she is caught by one of the hooded creatures, she will simply be returned back to the start of the event.
To escape, Sabitsuki must make her way to a door roughly north of her position while evading the hooded creatures. If she succeeds, she will return to the far south side of the Town, leaving through an otherwise locked door, although she will notably have her Iron Pipe equipped, and her eyes will be shadowed over.
If she does not already have the Iron Pipe Effect, completing this event will grant it to her.
Spoilers:
This event is dramatically different if triggered as Rust. Most notably, she will counterattack the figure, preventing the event from happening to begin with if she has taken damage from Fetuses less than five times in that current flow session. If she has sustained enough damage to be ambushed and makes it into the maze proper, all of the creatures in it will actively flee from her.
When she exits the event, she will always be mortally wounded, regardless of how healthy she was going in, one Fetus attack away from death.
Spoilers end here.Directions
Entrance → Utility Pole World → Apartments → Cloud World → Reverse Apartments → Sugar Hole → Hole → Town
Trivia
- The Town is one of two areas in the game with two Effects, the other one being the School.
- Town particularly stands out as one of these Effects, the Iron Pipe, can be obtained elsewhere, making it the only Effect that can be found in two places.
Gallery
- 4a3c39
- d6d7b5