mNo edit summary |
|||
(22 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Locationbox | {{Locationbox | ||
|headercolor = #000000 | |headercolor = #000000 | ||
|headerfontcolor = #262B40 | |headerfontcolor = #262B40 | ||
|Name = Interlude | |Name = | ||
|JapaneseName = Interlude | |||
|image = AcousticLounge01.png | |image = AcousticLounge01.png | ||
|Menu = None | |Menu = None | ||
Line 12: | Line 12: | ||
|NPCS = [[Yume 2kki:Flashing_Trombonist|Flashing Trombonist]] | |NPCS = [[Yume 2kki:Flashing_Trombonist|Flashing Trombonist]] | ||
|Connections = {{Connection|Cog Maze}}, {{Connection|Windowed Plains}}, {{Connection|Crystal Star Tower|unlock_type=Unlock}}, {{Connection|Fragmented Station|unlock_type=Locked}}, {{Connection|Spectral Hub|unlock_type=LockedCondition|unlock_conditions=After unlocking two doors in Spectral Hub.}}, {{Connection|Corrupted Data Purgatory|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Must have Child effect and have unlocked the Spectral Hub connection.}} | |Connections = {{Connection|Cog Maze}}, {{Connection|Windowed Plains}}, {{Connection|Crystal Star Tower|unlock_type=Unlock}}, {{Connection|Fragmented Station|unlock_type=Locked}}, {{Connection|Spectral Hub|unlock_type=LockedCondition|unlock_conditions=After unlocking two doors in Spectral Hub.}}, {{Connection|Corrupted Data Purgatory|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Must have Child effect and have unlocked the Spectral Hub connection.}} | ||
|BGM = | |BGM = {{BGM|title=7. 2am alone - Negatic|filename=7. 2am alone - Negatic(728B).ogg|soundroom=728B|speed=90}}, {{BGM|title=kappa_06|filename=Kappa 06(427F).ogg|label=Monochrome Corridors|soundroom=427F|speed=90}}, {{BGM|title=oneirokamara_harmonization|filename=Oneirokamara harmonization.ogg|label=Rooftop|soundroom=977|speed=100}}, {{BGM|title=oneirokamara_stilloverthere_[4L]|filename=Oneirokamara stilloverthere (4L).ogg|label=Elevator|soundroom=999|speed=100}}, {{BGM|title=Cave|filename=Cave(243F).ogg|label=Decayed Lounge|soundroom=243F|speed=90}}, | ||
| | |||
|Map ID = 2464, 2465, 2467, 2469, 2979, 3135 | |Map ID = 2464, 2465, 2467, 2469, 2979, 3135 | ||
|VersionAdded = 0.123e | |||
|VersionsUpdated = 0.123e patch 3-b | |||
|Primary = oneirokamara | |Primary = oneirokamara | ||
}} | }} | ||
'''Acoustic Lounge''' is accessible through interacting with a normal-looking screw in the [[Yume 2kki:Cog Maze|Cog Maze]]. | |||
{{LocationMap|filename=Map2467-4.png|caption=Annotated map of Acoustic Lounge.}} | |||
{{LocationMap|filename=AcousticLounge MapSimplified.png|caption=Simplified map with rooms rearranged.}} | |||
{{LocationMap|filename=NoiseMazeMap.png|caption=Annotated map of the Noise Maze.}} | |||
{{LocationMap|filename=decayedacousticloungemap.png|caption=Annotated map of the Decayed Lounge.}} | |||
==Features== | ==Features== | ||
Acoustic Lounge is a large office lounge setting with multiple floors arranged in a maze-like layout. Couches, chairs, lamps, tables and potted plants are found throughout the area. Many of the doors are locked, however some of them are accessible and lead to further areas. | Acoustic Lounge is a large office lounge setting with multiple floors arranged in a maze-like layout. Couches, chairs, lamps, tables and potted plants are found throughout the area. Many of the doors are locked, however some of them are accessible and lead to further areas. | ||
===Floor 1=== | |||
The lowest floor is a singular corridor that leads to [[Yume 2kki:Fragmented Station|Fragmented Station A]] if the connection has been unlocked via the other side. If not, cones will be blocking the way. | |||
The lowest floor is a singular corridor that leads to [[Yume 2kki:Fragmented Station|Fragmented Station]] if the connection has been unlocked via the other side. If not, cones will be blocking the way | |||
===Floor 2=== | |||
This floor contains a singular corridor with a room containing the connection to the [[Yume 2kki:Cog Maze|Cog Maze]]. | |||
===Floor 3=== | |||
Floor 3 contains a singular corridor with barricades and a construction sign at the end, indicating that an expansion or connection will become available in the future. | Floor 3 contains a singular corridor with barricades and a construction sign at the end, indicating that an expansion or connection will become available in the future. | ||
===Floor 4=== | |||
Floor 4 is a singular corridor that leads to the stairs to Floor 5. | Floor 4 is a singular corridor that leads to the stairs to Floor 5. | ||
''' | ===Floor 5=== | ||
Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find the '''Monochrome Section''' of the map, which contains the connections to [[Yume 2kki:Windowed Plains|Windowed Plains]] (via the '''Noise Maze''') and the [[Yume 2kki:Spectral Hub|Spectral Hub]], if unlocked. There are also two corridors that lead to other sections of the main area. | |||
There is an elevator that can be opened only if all four doors have been unlocked in [[Yume 2kki:Spectral Hub|Spectral Hub]]. To access it, the player must '''activate''' the [[Yume 2kki:Effects#Stretch|Stretch]] and [[Yume 2kki:Effects#Rainbow|Rainbow]] effects while standing on the colorful beam of light in the center. After this, exiting the Spectral Hub and going down and to the left will take you to a previously inaccessible room containing the elevator. You must stay within the black and white section of the lounge, otherwise the button will not work when you get there. You can call the elevator using the button with the [[Yume 2kki:Effects#Stretch|Stretch]] effect equipped- be careful, as using the button with any other effect equipped will make the button stop working, and you will need to use the Stretch effect in the Spectral Hub again. Once inside, interacting with the far window with the [[Yume 2kki:Effects#Stretch|Stretch]] effect equipped shows a fullscreen image of a view of the [[Yume 2kki:Urotsuki's Room#Urotsuki's Balcony|Twin Mountains]] in the distance. | |||
Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up, indicating that it's accessible. For this to be possible, the connection from [[Yume 2kki:Spectral Hub|Spectral Hub]] to this area must be available, and you must have the [[Yume 2kki:Effects#Child|Child]] effect. The door's location depends on how you have arrived here; refer to the map for more details. Entering the | Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up, indicating that it's accessible. For this to be possible, the connection from [[Yume 2kki:Spectral Hub|Spectral Hub]] to this area must be available, and you must have the [[Yume 2kki:Effects#Child|Child]] effect. The door's location depends on how you have arrived here; refer to the map for more details. Entering the Monochrome Section, rooftop area or [[Yume 2kki:Spectral Hub|Spectral Hub]] does not affect this. Upon opening this door, the player will find themselves in a vertical corridor. Continuing up to the opposite end of the corridor, it ends with a door that has a reddish glow, which takes the player to the '''Decayed Lounge'''. | ||
Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the | Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the Monochrome Section. In the second larger lounge area there is a door leading to a room containing the connection to [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]], unlocking the connection there from the other side. | ||
====Decayed Lounge==== | |||
The Decayed Lounge is similar to the main areas of the Acoustic Lounge, but it is absent of any objects (with the exception of doors), and a hellish, red parallax fills the floor. Many doors are present here, but they will not open. The area is structured as a singular large area, rather than being broken up in to several corridors or sections. Upon arriving, travelling directly north leads to a bed. Sleeping in the bed results in a one-way trip to [[Yume 2kki:Corrupted Data Purgatory|Corrupted Data Purgatory]]. | The Decayed Lounge is similar to the main areas of the Acoustic Lounge, but it is absent of any objects (with the exception of doors), and a hellish, red parallax fills the floor. Many doors are present here, but they will not open. The area is structured as a singular large area, rather than being broken up in to several corridors or sections. Upon arriving, travelling directly north leads to a bed. Sleeping in the bed results in a one-way trip to [[Yume 2kki:Corrupted Data Purgatory|Corrupted Data Purgatory]]. | ||
===Floor 6=== | |||
This floor contains a singular corridor with a greater density of objects. The area is slightly dimmer than the rest of the floors. Passing by the objects, the stairs to the rooftop can be found. | This floor contains a singular corridor with a greater density of objects. The area is slightly dimmer than the rest of the floors. Passing by the objects, the stairs to the rooftop can be found. | ||
===Rooftop=== | |||
After taking one final set of stairs, the player will reach the rooftop. The [[Yume 2kki:Flashing_Trombonist|Flashing Trombonist]] can be found here. Interacting with the NPC gives the player the [[Yume 2kki:Effects#Trombone|Trombone]] effect, removes their current effect or [[Yume 2kki:Masks|mask]], and makes the player equip it automatically. The player can sit on some small structures. A distant view of mountains can also be observed. | |||
After taking one final set of stairs, the player will reach the rooftop. The [[Yume 2kki:Flashing_Trombonist|Flashing Trombonist]] can be found here. Interacting with the NPC gives the player the [[Yume 2kki:Effects#Trombone|Trombone]] effect, | |||
==Directions== | ==Directions== | ||
Line 70: | Line 65: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Acousticstarconnection.png|To [[Yume 2kki:Crystal Star Tower|Crystal Star Tower]] | |||
Acousticloungerooftop3.png|By going up the stairs you go to the Rooftop | |||
Acousticloungerooftop1.png|The Rooftop. | |||
Acousticloungerooftop2.png|The NPC that gives you the [[Yume 2kki:Effects#Trombone|Trombone]] effect | |||
Decayedacousticdoor.png|A door leading to the Decayed Lounge | |||
Acousticloungedecay.png|The Decayed Lounge | |||
Acousticloungedecayed02.png|The bed that takes you to [[Yume 2kki:Corrupted Data Purgatory|Corrupted Data Purgatory]] | |||
Acousticelevator.png|The elevator | |||
Acousticelevator2.png|Enjoy the ride | |||
</gallery> | </gallery> | ||
[[Category:Yume 2kki In Development]] |
Latest revision as of 19:04, 14 August 2024
Acoustic Lounge | |
---|---|
![]() | |
Basic Info | |
Japanese Name(s) |
Interlude |
Effects | Trombone |
Events | None |
Notable NPCs | Flashing Trombonist |
Other | |
Connecting Areas | Cog Maze Windowed Plains Crystal Star Tower 🔑 Fragmented Station 🔒 Spectral Hub 🔐 Corrupted Data Purgatory 🔐 ➡️ |
BGM | 7. 2am alone - Negatic (90%) (No. 728B) kappa_06 (90%) (No. 427F): Monochrome Corridors oneirokamara_harmonization (No. 977): Rooftop oneirokamara_stilloverthere_[4L] (No. 999): Elevator Cave (90%) (No. 243F): Decayed Lounge |
Map ID | 2464, 2465, 2467, 2469, 2979, 3135 |
Version Added | 0.123e |
Last Updated | 0.123e patch 3 |
Author | oneirokamara |
Acoustic Lounge is accessible through interacting with a normal-looking screw in the Cog Maze.
Features
Acoustic Lounge is a large office lounge setting with multiple floors arranged in a maze-like layout. Couches, chairs, lamps, tables and potted plants are found throughout the area. Many of the doors are locked, however some of them are accessible and lead to further areas.
Floor 1
The lowest floor is a singular corridor that leads to Fragmented Station A if the connection has been unlocked via the other side. If not, cones will be blocking the way.
Floor 2
This floor contains a singular corridor with a room containing the connection to the Cog Maze.
Floor 3
Floor 3 contains a singular corridor with barricades and a construction sign at the end, indicating that an expansion or connection will become available in the future.
Floor 4
Floor 4 is a singular corridor that leads to the stairs to Floor 5.
Floor 5
Floor 5 is the largest area. It contains many pathways that the player can take, as well as larger open areas. Heading to the right, the player can find the Monochrome Section of the map, which contains the connections to Windowed Plains (via the Noise Maze) and the Spectral Hub, if unlocked. There are also two corridors that lead to other sections of the main area.
There is an elevator that can be opened only if all four doors have been unlocked in Spectral Hub. To access it, the player must activate the Stretch and Rainbow effects while standing on the colorful beam of light in the center. After this, exiting the Spectral Hub and going down and to the left will take you to a previously inaccessible room containing the elevator. You must stay within the black and white section of the lounge, otherwise the button will not work when you get there. You can call the elevator using the button with the Stretch effect equipped- be careful, as using the button with any other effect equipped will make the button stop working, and you will need to use the Stretch effect in the Spectral Hub again. Once inside, interacting with the far window with the Stretch effect equipped shows a fullscreen image of a view of the Twin Mountains in the distance.
Going left and up from the stairway leads to rest of the area. On this floor, a certain door can be lit up, indicating that it's accessible. For this to be possible, the connection from Spectral Hub to this area must be available, and you must have the Child effect. The door's location depends on how you have arrived here; refer to the map for more details. Entering the Monochrome Section, rooftop area or Spectral Hub does not affect this. Upon opening this door, the player will find themselves in a vertical corridor. Continuing up to the opposite end of the corridor, it ends with a door that has a reddish glow, which takes the player to the Decayed Lounge.
Also on this floor there are two larger, more open lounge areas, with one leading to the other via a door at the northern end of the first one. Both areas have corridors to the east that lead to the Monochrome Section. In the second larger lounge area there is a door leading to a room containing the connection to Crystal Star Tower, unlocking the connection there from the other side.
Decayed Lounge
The Decayed Lounge is similar to the main areas of the Acoustic Lounge, but it is absent of any objects (with the exception of doors), and a hellish, red parallax fills the floor. Many doors are present here, but they will not open. The area is structured as a singular large area, rather than being broken up in to several corridors or sections. Upon arriving, travelling directly north leads to a bed. Sleeping in the bed results in a one-way trip to Corrupted Data Purgatory.
Floor 6
This floor contains a singular corridor with a greater density of objects. The area is slightly dimmer than the rest of the floors. Passing by the objects, the stairs to the rooftop can be found.
Rooftop
After taking one final set of stairs, the player will reach the rooftop. The Flashing Trombonist can be found here. Interacting with the NPC gives the player the Trombone effect, removes their current effect or mask, and makes the player equip it automatically. The player can sit on some small structures. A distant view of mountains can also be observed.
Directions
- The Nexus → Red Streetlight World → Gray Road → Sprout World → Green Neon World → Construction Frame Building → Cog Maze → Acoustic Lounge
After unlocking the connection to Crystal Star Tower:
- The Nexus → Forest World → Astral World → Obentou World → Crystal Star Tower → Acoustic Lounge
Gallery
The NPC that gives you the Trombone effect
The bed that takes you to Corrupted Data Purgatory
![Map2467-4.png](/images/thumb/0/03/Map2467-4.png/300px-Map2467-4.png)
![AcousticLounge MapSimplified.png](/images/thumb/7/7a/AcousticLounge_MapSimplified.png/300px-AcousticLounge_MapSimplified.png)
![NoiseMazeMap.png](/images/thumb/d/d8/NoiseMazeMap.png/300px-NoiseMazeMap.png)
![Decayedacousticloungemap.png](/images/thumb/e/e9/Decayedacousticloungemap.png/300px-Decayedacousticloungemap.png)
- 000000
- 262B40