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|Events = Bishop's Death | |Events = Bishop's Death | ||
|NPCS = [[Yume 2kki:Minor Characters#Bishop Florent|Bishop Florent]] | |NPCS = [[Yume 2kki:Minor Characters#Bishop Florent|Bishop Florent]] | ||
|Connections = {{Connection|Monochrome Feudal Japan}}, {{Connection|Board Game Islands|unlock_type=LockedCondition|unlock_conditions= | |Connections = {{Connection|Monochrome Feudal Japan}}, {{Connection|Board Game Islands|chance_description=1/2 Chance Per Dream Session if PC displays an odd number of days/times slept before going to bed.|unlock_type=LockedCondition|unlock_conditions=Must have Child effect.|one_way_type=NoReturn}} | ||
|BGM = {{BGM|title=Kong_Illusion_Fortress|filename=Kong Illusion Fortress(70).ogg|soundroom=611|speed=70}}, {{BGM|title=Untitled 5|filename=Untitled 5(80).ogg|label=Rose window room|soundroom=612A|speed=80}}, {{BGM|title=風|filename=風(60).ogg|label=Solved puzzle|speed=60}}, {{BGM|title=Untitled 5 (Reverse)|filename=Untitled 5 (Reverse)(612B).ogg|label=Bishop's death event|soundroom=612B|speed=70}} | |BGM = {{BGM|title=Kong_Illusion_Fortress|filename=Kong Illusion Fortress(70).ogg|soundroom=611|speed=70}}, {{BGM|title=Untitled 5|filename=Untitled 5(80).ogg|label=Rose window room|soundroom=612A|speed=80}}, {{BGM|title=風|filename=風(60).ogg|label=Solved puzzle|speed=60}}, {{BGM|title=Untitled 5 (Reverse)|filename=Untitled 5 (Reverse)(612B).ogg|label=Bishop's death event|soundroom=612B|speed=70}} | ||
|Map ID = 1605 | |Map ID = 1605 | ||
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As you explore the area, a bell will ring every in-area hour, with each hour being how many times the bell rings. At midnight, a song will be played with the bells. In addition to counting the bell chimes, you can also check the current time by looking at the clocks along the way. By equipping the [[Yume 2kki:Effects#Grave|Grave]] effect here, the passage of time will accelerate. | As you explore the area, a bell will ring every in-area hour, with each hour being how many times the bell rings. At midnight, a song will be played with the bells. In addition to counting the bell chimes, you can also check the current time by looking at the clocks along the way. By equipping the [[Yume 2kki:Effects#Grave|Grave]] effect here, the passage of time will accelerate. | ||
Entering the first door, then going up the stairs and entering the east door of the room full of candles, takes you to another stairway, leading to a room on the top floor. At the end of this room, there is a | Entering the first door, then going up the stairs and entering the east door of the room full of candles, takes you to another stairway, leading to a room on the top floor. At the end of this room, there is a 50% chance if the day/times slept counter is an odd number before going to bed (as shown on [[Yume 2kki:Computer#Data|the PC]] when saving or checking the game record) that the yellow magic door leading to [[Yume 2kki:Board Game Islands|Board Game Islands]] will appear. This door will appear with certainty if the coloring book in the [[Yume 2kki:Library|Library]] has a yellow sun. To open the door, you need to have the [[Yume 2kki:Effects#Child|Child]] effect in your inventory, otherwise the door will not open. Once it is opened, enter quickly before it disappears. If it is not entered in-time, it will be gone for the remainder of the dream session. | ||
By taking the second door you see from the corridor, you can find a set of staircases leading to the Rose Window Hall. Sometimes, this section would not consist of just two sets of staircases, it would give the illusion of being infinite; the key is to keep climbing up until you reach the end. Interestingly, a depiction of the Twin Mountains on the wall can be found here once this happens. | By taking the second door you see from the corridor, you can find a set of staircases leading to the Rose Window Hall. Sometimes, this section would not consist of just two sets of staircases, it would give the illusion of being infinite; the key is to keep climbing up until you reach the end. Interestingly, a depiction of the Twin Mountains on the wall can be found here once this happens. | ||
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*The Nexus → [[Yume 2kki:Portrait Purgatory|Portrait Purgatory]] → [[Yume 2kki:Atelier|Atelier]] → [[Yume 2kki:Duality Wilds|Duality Wilds]] → [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] → '''Bishop Cathedral''' | *The Nexus → [[Yume 2kki:Portrait Purgatory|Portrait Purgatory]] → [[Yume 2kki:Atelier|Atelier]] → [[Yume 2kki:Duality Wilds|Duality Wilds]] → [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] → '''Bishop Cathedral''' | ||
With | With the [[Yume 2kki:Effects#Child|Child]] effect and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed: | ||
*The Nexus → [[Yume 2kki:Garden World|Garden World]] → [[Yume 2kki:Board Game Islands|Board Game Islands]] → '''Bishop Cathedral''' | *The Nexus → [[Yume 2kki:Garden World|Garden World]] → [[Yume 2kki:Board Game Islands|Board Game Islands]] → '''Bishop Cathedral''' | ||
Latest revision as of 12:55, 11 October 2024
Bishop Cathedral | |||||||||||
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Basic Info | |||||||||||
Japanese Name(s) |
ビショップの階段 | ||||||||||
Effects | None | ||||||||||
Collectibles | |||||||||||
Events | Bishop's Death | ||||||||||
Notable NPCs | Bishop Florent | ||||||||||
Other | |||||||||||
Connecting Areas | Monochrome Feudal Japan Board Game Islands 🔐 🍀 ➡️ | ||||||||||
BGM | 🔊 Kong_Illusion_Fortress (No. 611) 🔊 Untitled 5 – Rose window room (No. 612A) 🔊 風 – Solved puzzle 🔊 Untitled 5 (Reverse) – Bishop's death event (No. 612B) | ||||||||||
Map ID | 1605 | ||||||||||
Version Added | 0.120b patch 4 | ||||||||||
Last Updated | 0.125a | ||||||||||
Primary Author | Kong | ||||||||||
Contributing Author(s) | Nakatsu | ||||||||||
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The Bishop Cathedral is an area accessible from a passage in Monochrome Feudal Japan.
Features
Bishop Cathedral, as the name implies, is a large blue and white cathedral with the bishop chess piece as a central theme. The cathedral itself is built around a long looping main hallway with several doorways, which lead to other branches of the building.
As you explore the area, a bell will ring every in-area hour, with each hour being how many times the bell rings. At midnight, a song will be played with the bells. In addition to counting the bell chimes, you can also check the current time by looking at the clocks along the way. By equipping the Grave effect here, the passage of time will accelerate.
Entering the first door, then going up the stairs and entering the east door of the room full of candles, takes you to another stairway, leading to a room on the top floor. At the end of this room, there is a 50% chance if the day/times slept counter is an odd number before going to bed (as shown on the PC when saving or checking the game record) that the yellow magic door leading to Board Game Islands will appear. This door will appear with certainty if the coloring book in the Library has a yellow sun. To open the door, you need to have the Child effect in your inventory, otherwise the door will not open. Once it is opened, enter quickly before it disappears. If it is not entered in-time, it will be gone for the remainder of the dream session.
By taking the second door you see from the corridor, you can find a set of staircases leading to the Rose Window Hall. Sometimes, this section would not consist of just two sets of staircases, it would give the illusion of being infinite; the key is to keep climbing up until you reach the end. Interestingly, a depiction of the Twin Mountains on the wall can be found here once this happens.
In the hall's proper, you can take a look at the rose window by interacting with the statue just behind the altar.
Spoilers:
By looking at the rose window throughout the duration of the bell's song at midnight, you will hear footsteps of someone placing something on the altar; this is revealed to be a banana that you can obtain.
Spoilers end here.Flower Puzzle
Hidden in this world is a puzzle that unlocks Menu Theme #55 when completed.
Spoilers: Guide to puzzle follows
This puzzle consists of placing four plants scattered around the cathedral in their correct jars.
Solving this puzzle starts with going to the cathedral's library, then looking into a bookcase with missing books. By interacting with the gap between the books, you will be shown four vases, containing each of the plants in their respective jars (note that the bases of the jars are striped). After this, find each plant, putting them into the correct jar according to the direction these jars are facing, as laid out in the library's hint. Note that you can only hold one plant at a time; the current plant on hand is displayed as an icon on the lower-left of the screen.
Keep in mind: the solution as displayed in the library will differ each time you visit the area.
The locations of these four plants to find and place, with their respective icons, are listed below:
Branch: Found in the main corridor connected to Monochrome Feudal Japan, it is located in the section with four vases.
Bunch of Flowers: Found at the altar in the rose window hall, after passing through the long staircase.
Tulip: The most hidden of the four, it is found by heading west from main corridor, completing three loops. In doing so, a doorway is revealed in the middle of the corridor (the same place where the branch is originally obtained), leading to a room containing the plant.
Bush: Located in the library, this is certainly the first one you would see after looking at the solution of the puzzle.
The jars in which the plants need to be placed have set locations throughout the cathedral despite the abundance of other bishop jars that the plants can be placed in. The pattern on each plant-needing jar is also changed each dream session. The proper jars can be found:
- In the clock room just before the library where the book gap is located, just to the right of the clock.
- In the middle of the stairway connecting the room with an abundance of candles and where the Board Game Islands door appears.
- At the bottom of the stairs leading to the room with an abundance of candles.
- In the middle of the looping staircase, near the framed flower painting.
Upon placing the last plant correctly, you will hear a loud rumble, followed by a jingle played on a pipe organ. Assuming that you did so right near a clock, you will notice that the clock's hands will rotate quickly as well. By heading to the altar where you have obtained the bunch of flowers, the statue of the bishop will be moved, revealing an entrance to the cathedral's inner sanctum. Following the staircase from here leads to a room housing Bishop Florent. Interacting with him will give you the menu theme, If you decide to chainsaw him, the music will stop and a few seconds later the cathedral will collapse on Urotsuki, crushing her. This triggers one more event, which would then wake Urotsuki up with a start.
Directions
- The Nexus → Marijuana Goddess World → Dark Room → Sewers → Monochrome Feudal Japan → Bishop Cathedral
- The Nexus → Garden World → Blue Forest → Art Gallery → Monochrome Feudal Japan → Bishop Cathedral
With the Fairy, Child, Grave, or Dice effect, after unlocking the connection from Atelier to Portrait Purgatory:
- The Nexus → Portrait Purgatory → Atelier → Duality Wilds → Monochrome Feudal Japan → Bishop Cathedral
With the Child effect and a 1/2 chance per dream session, if the day/times slept counter on the PC is an odd number before going to bed:
- The Nexus → Garden World → Board Game Islands → Bishop Cathedral
Trivia
- The song the bells play every midnight is the save theme from Yume Nikki.
- In the looping hallway, you can get other variants of the areas that usually have a door, such as a fake door or no door at all.
Gallery
Coned path in entrance room (when you enter from Board Game Islands)
Exit to Monochrome Feudal Japan
- 00234b
- ffffff