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Yume 2kki:Critter Village: Difference between revisions

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{{MissingInfo|Explain entrances/exits, add more detail to Hexagonal Pillar Passage.}}
{{Locationbox
{{Locationbox
|headercolor = #000000
|headercolor = #000000
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|Effects = None
|Effects = None
|Collectibles = WP #733, WP #749, WP #827
|Collectibles = WP #733, WP #749, WP #827
|Masks = [[Yume 2kki:Masks/Others#qxy|Critter Cap, Cowboy Hat]]
|Events = None
|Events = None
|Map Type =  
|Map Type =  
|NPCS = Critters, [[Yume 2kki:Ninchiundō|Ninchiundō]]
|NPCS = Critters, [[Yume 2kki:Ninchiundō|Ninchiundō]]
|Connections = {{Connection|3D Underworld}}, {{Connection|Oblique Hell}}, {{Connection|Marshmallow Shallows|one_way_type=NoReturn}}
|Connections = {{Connection|3D Underworld}}, {{Connection|Oblique Hell}}, {{Connection|Marshmallow Shallows|one_way_type=NoReturn}}
|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832A}}, {{BGM|title=Dyne_Quarry|filename=Dyne Quarry.ogg|label=Hexagonal Pillar Passage|soundroom=831A and 831B}}, {{BGM|title=Get los_loop|filename=Get los loop.ogg|label=Hexagonal Tile Factory|soundroom=833}},  
|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832A}}, {{BGM|title=Dyne_Quarry|filename=Dyne Quarry.ogg|label=Hexagonal Pillar Passage|soundroom=831A, 831B}}, {{BGM|title=Get los_loop|filename=Get los loop.ogg|label=Hexagonal Tile Factory|soundroom=833}},  
{{BGM|title=bgm048|filename=Bgm048(Forgotten Megalopolis).ogg|label=Sandy Land|soundroom=270G}}
{{BGM|title=bgm048|filename=Bgm048(Forgotten Megalopolis).ogg|label=Sandy Land|soundroom=270G}}
|Map ID = 1826, 1827, 1828
|Map ID = 1826, 1827, 1828
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|Contributing =  
|Contributing =  
}}
}}
{{MissingInfo|Explain entrances/exits, add more detail to Hexagonal Pillar Passage.}}
'''Critter Village''' is an area accessible from a portal in [[Yume 2kki:3D Underworld|3D Underworld]].
{{LocationMap|filename=CritterVillageMap.png|caption=Annotated map of Critter Village (main area).}}
{{LocationMap|filename=CritterVillageMap.png|caption=Annotated map of Critter Village.}}
{{LocationMap|filename=CritterVillageTileFactoryMap.png|caption=Annotated map of Hexagonal Tile Factory.}}
{{LocationMap|filename=CritterVillageTileFactoryMap.png|caption=Annotated map of Hexagonal Tile Factory.}}
'''Critter Village''' is an area accessible from a portal in [[Yume 2kki:3D Underworld|3D Underworld]].


==Features==
==Features==
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Throughout the area there are various red objects, such as:
Throughout the area there are various red objects, such as:


* Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
*Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
* Alarm Clock: Interacting will cause a muted click sound.
*Alarm Clock: Interacting will cause a muted click sound.
* Radio: Interacting will cause a muted click sound.
*Radio: Interacting will cause a muted click sound.


Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:
Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:


* Two Critters running around the town clock.
*Two Critters running around the town clock.
* Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
*Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
* Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.
*Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.


Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] in the current session.
Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] in the current session.
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==Directions==
==Directions==
*The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Color Cubes World|Color Cubes World]] → [[Yume 2kki:FC Caverns C|FC Caverns C]] → [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] → [[Yume 2kki:Pure White Lands|Pure White Lands]] → [[Yume 2kki:Lamplit Stones|Lamplit Stones]] → [[Yume 2kki:Adabana Gardens|Adabana Gardens]]/[[Yume 2kki:Field of Cosmos|Field of Cosmos]] → [[Yume 2kki:Bubble World|Bubble World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''
*The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Color Cubes World|Color Cubes World]] → [[Yume 2kki:FC Caverns C|FC Caverns C]] → [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] → [[Yume 2kki:Pure White Lands|Pure White Lands]] → [[Yume 2kki:Lamplit Stones|Lamplit Stones]] → [[Yume 2kki:Adabana Gardens|Adabana Gardens]]/[[Yume 2kki:Field of Cosmos|Field of Cosmos]] → [[Yume 2kki:Bubble World|Bubble World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''


If you have visited [[Yume 2kki:Red Sewers|Red Sewers]] at least once and have the [[Yume 2kki:Effects#Cake|Cake effect]]:
If you have visited [[Yume 2kki:Red Sewers|Red Sewers]] at least once and have the [[Yume 2kki:Effects#Cake|Cake effect]]:
*The Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Dressing Room|Dressing Room]] → [[Yume 2kki:Fabric World|Fabric World →]] [[Yume 2kki:Guts World|Guts World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''
*The Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Dressing Room|Dressing Room]] → [[Yume 2kki:Fabric World|Fabric World →]] [[Yume 2kki:Guts World|Guts World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''


With the [[Yume 2kki:Effects#Marginal|Marginal]] and [[Yume 2kki:Effects#Cake|Cake]] effect, after visiting the [[Yume 2kki:Red Sewers|Red Sewers]] and the balcony in [[Yume 2kki:Guts World|Guts World]] at least once and unlocking the connection from [[Yume 2kki:Broken Faces Area|Broken Faces Area]] to [[Yume 2kki:Dream Park|Dream Park]]:
With the [[Yume 2kki:Effects#Marginal|Marginal]] and [[Yume 2kki:Effects#Cake|Cake]] effect, after visiting the [[Yume 2kki:Red Sewers|Red Sewers]] and the balcony in [[Yume 2kki:Guts World|Guts World]] at least once and unlocking the connection from [[Yume 2kki:Broken Faces Area|Broken Faces Area]] to [[Yume 2kki:Dream Park|Dream Park]]:
*The Nexus → [[Yume 2kki:Library|Library]] → [[Yume 2kki:Broken Faces Area|Broken Faces Area]] → [[Yume 2kki:Dream Park|Dream Park]] → [[Yume 2kki:Guts World|Guts World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''
*The Nexus → [[Yume 2kki:Library|Library]] → [[Yume 2kki:Broken Faces Area|Broken Faces Area]] → [[Yume 2kki:Dream Park|Dream Park]] → [[Yume 2kki:Guts World|Guts World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''


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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Critter_village_to_3D_Underworld.png
Critter_village_2.png|The radio.
File:Critter_village_to_red_pool_area.png
Critter_village_3.png|The alarm clock.
File:Critter_village_red_pool_area1.png
Critter_village_4.png
File:Critter_village_red_pool_area2.png
Critter_village_5.png
File:Critter_village_to_teal_pool_area.png
Critter_village_6.png
File:Critter_village_teal_pool_area1.png
Windmills.png
File:Critter_village_teal_pool_area2.png
Critter_village_to_3D_Underworld.png|Entrance to the [[Yume 2kki:3D Underworld|3D Underworld]].
File:Critter_village_yellow_pool_area1.png
Critter_village_to_red_pool_area.png|One of the entrances to the Hexagonal Tile Factory.
File:Critter_village_yellow_pool_area2.png
Critter_village_to_teal_pool_area.png|Ditto.
File:Critter_village_to_teal_pool_to_marshmallow_shallows.png
Critter_village_to_teal_pool_to_marshmallow_shallows.png|Ditto.
File:Critter_village_marshmallow.png|To [[Yume 2kki:Marshmallow_Shallows|Marshmallow Shallows]]
Critter_village_red_pool_area1.png|Under construction.
File:Windmills.png
Critter_village_teal_pool_area1.png|The vending machine.
File:Cut quartz path.png
Critter_village_red_pool_area2.png|The Red Ocean
File:Critter_village_2.png
Critter_village_yellow_pool_area1.png|The Yellow Canal
File:CV Pillar Red.png|Hexagonal Pillar Passage
Critter_village_yellow_pool_area2.png|The scarecrow that gives you the Cowboy Hat. yeehaw
File:Critter_village_hexagonal_pillar_passage1.png
Critter_village_teal_pool_area2.png|The Blue River
File:Critter_village_hexagonal_pillar_passage2.png
Critter_village_marshmallow.png|The one-way to [[Yume 2kki:Marshmallow_Shallows|Marshmallow Shallows]].
File:CV Pillar Grey.png
Cut quartz path.png
File:Critter_village_chainsaw_creature_in_hexagonal_pillar_passage.png
CV Pillar Red.png|The Red Hexagonal Pillar Passage
File:Crittervillage1.png
Critter_village_hexagonal_pillar_passage1.png|I swear I've seen this before...
File:Critter_village_to_whitecristal.png
Critter_village_hexagonal_pillar_passage2.png|The [[Yume 2kki:Ninchiundō|Ninchiundō]] that takes you to [[Yume 2kki:Oblique Hell|Oblique Hell]].
File:White_cristal_to_firstpersonmaze.png
CV Pillar Grey.png|A red creature coming from the void.
File:Critter_village_3.png
Critter_village_chainsaw_creature_in_hexagonal_pillar_passage.png|The Sandy Land.
File:Critter_village_4.png
Crittervillage1.png|Wait... this isn't a Sierpinski triangle!
File:Critter_village_5.png
Critter_village_to_whitecristal.png|Entrance to the crystalline version of the Hexagonal Pillar Passage.
File:Critter_village_6.png
White_cristal_to_firstpersonmaze.png|Entrance to the [[Yume 2kki:Oblique Hell#First-Person Maze|First-Person Maze]].
</gallery>
</gallery>
[[Category:Yume 2kki In Development]]

Revision as of 02:47, 30 June 2024

Critter Village
HexagonalVillage Playground.png
Basic Info
Japanese Name(s)

六角タイル世界
六角タイル世界
Hexagonal Tile World

Effects EffectNone
Collectibles

WP #733
WP #749
WP #827

Masks Critter Cap, Cowboy Hat
Events None
Notable NPCs Critters, Ninchiundō
Other
Connecting Areas 3D Underworld
Oblique Hell
Marshmallow Shallows NoReturn➡️
BGM 🔊 Dyne_Paging (No. 832A)
🔊 Dyne_Quarry – Hexagonal Pillar Passage (No. 831A and 831B)
🔊 Get los_loop – Hexagonal Tile Factory (No. 833)
🔊 bgm048 – Sandy Land (No. 270G)
Map ID 1826, 1827, 1828
Version Added 0.122g
Author qxy
Extras +

Vending Machine

CritterVillageVM1.png Found at the westernmost part of the largest section of this subarea.

Critter Village is an area accessible from a portal in 3D Underworld.

Annotated map of Critter Village.
Annotated map of Hexagonal Tile Factory.

Features

It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. Some of the houses lead to the Hexagonal Tile Factory or one of the Hexagonal Pillar Passages. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.

Throughout the area there are various red objects, such as:

  • Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
  • Alarm Clock: Interacting will cause a muted click sound.
  • Radio: Interacting will cause a muted click sound.

Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:

  • Two Critters running around the town clock.
  • Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
  • Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.

Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from Home Within Nowhere in the current session.

The Critters do not react when the Chainsaw effect is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the Chainsaw effect is unequipped.

Hexagonal Tile Factory

The Hexagonal Tile Factory is a sub area of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are multiple vending machines embedded in the walls, and some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. One of the rooms has a transparent tree hooked up to some kind of technical system, and near it is a monitor displaying a sine wave. Using the Polygon effect will make this specific tree briefly change in response. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken. The same condition applies to this hat as mentioned about the previous one.

Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped.

Hexagonal Pillar Passage

There are three versions of this subarea, accessible from certain houses: red, gray, and crystalline. In the red Hexagonal Pillar Passage, you can head north past a tree to find a Ninchiundō that will transport you to the main area of Oblique Hell, and the gray passage can be found to the west.

In the gray passage, there is a red creature that can be chainsawed from the front, which will cause it to stop moving and make some of it disappear.

The separate, crystalline passage contains glimmering quartz-like hexagonal pillars. At the other end of it, you can enter one of the pillars to reach the First-Person Maze in Oblique Hell.

Directions

If you have visited Red Sewers at least once and have the Cake effect:

With the Marginal and Cake effect, after visiting the Red Sewers and the balcony in Guts World at least once and unlocking the connection from Broken Faces Area to Dream Park:

Trivia

  • The appearance of the NPCs and houses resemble the Sylvanian Families toy sets.
  • Hexagonal Tile Factory resembles Number World from the original Yume Nikki.
  • The music used in Critter Village was originally going to be used in Claustrophobia as a pitched down track, but this was changed the day before Critter Village was released.

Gallery