m (Yume 2kki Explorer admin update for version 0.119e patch 2 on behalf of Nisshisora) |
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|Effects = None | |Effects = None | ||
|Wallpapers = None | |Wallpapers = None | ||
|Events = [[Endings]] | |Events = [[Yume 2kki:Endings|Endings]], [[Yume 2kki:Events#Vision|Vision]], [[Yume 2kki:Events#Vertigo|Vertigo]] | ||
|NPCS = None | |NPCS = None | ||
|Primary = | |Primary = 20 | ||
|Connections = | |Contributing = kuraud, K0OdntepKs | ||
|BGM = | |Connections = {{Connection|The Nexus|misc_label=From the Dream Room}}, {{Connection|Mirror Room|misc_label=From the Dream Room|chance_description=20% chance per dream session|chance_percentage=20%|one_way_type=NoReturn}}, {{Connection|Debug Room|unlock_type=LockedCondition|unlock_conditions=Only with debug mode activated.}}, {{Connection|Developer Room|unlock_type=LockedCondition|unlock_conditions=After seeing the first four endings.}}, {{Connection|Gallery of Me|one_way_type=NoEntry|chance_description=0.1223% chances of getting to this area every time you wake up.|chance_percentage=0.1223%|unlock_type=LockedCondition|unlock_conditions=Requires having at least 20 effects and at least 100 wallpapers.}} | ||
|BGM = {{BGM|title=zaza|filename=Zaza.ogg|label=Dream Room|speed=100}}, {{BGM|title=ym2-00_ano deskwork|filename=Y2 ym2-00 ano deskwork 50.ogg|label=Vision Event|speed=50}}, {{BGM|title=Color|filename=Y2 Color 50.ogg|label=Vertigo (TV Event)|speed=50}}, {{BGM|title=By音師竹内_OP曲「ゆめ2っき」_sasikae|speed=100|soundroom=533|filename=By音師竹内_OP曲「ゆめ2っき」_sasikae(533A).ogg|label=Vertigo (TV Event)}}, {{BGM|title=White Out|filename=Y2 White Out 20.ogg|label=Decayed Bedroom|speed=20}} | |||
|Map ID = 0002, 0003, 0004, 0005, 0006, 0042, 0102, 0122, 0123, 0124, 0150, 0221, 0222, 0223, 0224, 0225, 0227, 0249, 0250, 0344, 0402, 0403, 0457, 0598, 0620 | |Map ID = 0002, 0003, 0004, 0005, 0006, 0042, 0102, 0122, 0123, 0124, 0150, 0221, 0222, 0223, 0224, 0225, 0227, 0249, 0250, 0344, 0402, 0403, 0457, 0598, 0620 | ||
|VersionAdded = 0.035b | |VersionAdded = 0.035b | ||
|VersionsUpdated = 0.044-++,0.081b-b,0.082c-b,0.087d-b,0.090-+,0.090g-c+,0.090h---,0.113,0.113a-b,0.113b--,0.113e patch 4--,0.116c patch 1,0.118c patch 4-b,0.118f--,0.118i patch 1-++,0.119e patch 2-- | |VersionsUpdated = 0.044-++, 0.081b-b, 0.082c-b, 0.087d-b, 0.090-+, 0.090g-c+, 0.090h---, 0.113, 0.113a-b, 0.113b--, 0.113e patch 4--, 0.116c patch 1, 0.118c patch 4-b, 0.118f--, 0.118i patch 1-++, 0.119e patch 2--, 0.119e patch 5-, 0.120 patch 8, 0.120g, 0.122c, 0.122c patch 1, 0.123e, 0.123e patch 2, 0.123e patch 3 | ||
}} | }} | ||
'''Urotsuki's Room''' is where the player starts the game. This room and its balcony are two of the only locations Urotsuki can access outside of her dreams | '''Urotsuki's Room''' is where the player starts the game. This room and its balcony are two of the only locations [[Yume 2kki:Urotsuki|Urotsuki]] can access outside of her dreams. | ||
==Features== | |||
Urotsuki's room is pretty big and nicely furnished, overall giving her better living conditions than [[Yume Nikki:Madotsuki|Madotsuki]]. The view from her balcony suggests that she lives in a somewhat rural area. | |||
She has various appliances in her room, such as a [[Yume 2kki:Console|Games Console]], allowing her to play various minigames, and a [[Yume 2kki:Computer|Computer]], which allows the player to save their progress, view unlocked [[Yume 2kki:Wallpapers|Wallpapers]], and listen to music, among other things. | |||
Urotsuki refuses to leave her room through the door, and attempting to open it results in her shaking her head in a number of ways; <span class="spoiler">if the player has the key, however, the Developer Room can be accessed through the door.</span> | |||
There are three variants of the room: day, sunset and night. This also has an impact on [[Yume 2kki:Urotsuki's Room#Urotsuki's Balcony|Urotsuki's Balcony]]. | |||
<gallery> | |||
Uroroom1.png|Room during the day | |||
Urotsukiroom_sunset.png||Room during sunset | |||
Urotsukiroom night.png|Room during the night | |||
</gallery> | |||
As the player progresses throughout the game, some little things will be added to Urotsuki's room, if a little subtle at best. Most things are seen after unlocking each of the [[Yume 2kki:Endings|Endings]]. | |||
{{SpoilerSectionStart}} | |||
After unlocking Ending 1, Urotsuki's books will be back in her bookshelf. Interacting with them will let you browse through all the wallpapers you've unlocked. | |||
After Endings 1-4 have been seen, Urotsuki obtains the key to the Developer Room, which is accessed in a hallway through the door on the right. If [[Yume 2kki:Debug Mode|Debug Mode]] is active, you can access the [[Yume 2kki:Debug Room|Debug Room]] from the hallway to the right instead. | |||
{{SpoilerSectionEnd}} | |||
Selecting yes on the first option enables you to use the drawer in the dream version of the room to set Urotsuki's current effect as a 'favorite' which can then be instantly equipped/unequipped from the menu, accessed via the Shift key. | ===Quick Select Menu=== | ||
Interacting with the drawer at Urotsuki's computer desk will display the menu to toggle the '''quick select menu''' added in version 0.99. Selecting yes on the first option enables you to use the drawer in the dream version of the room to set Urotsuki's current effect as a 'favorite' which can then be instantly equipped/unequipped from the menu, accessed via the Shift key. | |||
The second option lets you choose what kind of quick select you would like. | The second option lets you choose what kind of quick select you would like. | ||
Line 37: | Line 47: | ||
*The second style brings up an interface that lets you visually browse through effects with a scrollbar, or switch to your favorite effect by pressing down. This style is useful for mixing effects. This menu can be opened by pressing the shift key while sleeping. | *The second style brings up an interface that lets you visually browse through effects with a scrollbar, or switch to your favorite effect by pressing down. This style is useful for mixing effects. This menu can be opened by pressing the shift key while sleeping. | ||
==Dream Room== | ===Dream Room=== | ||
Urotsuki's Room changes a little when she goes to sleep. On the balcony, clothes can be found on the clothesline which indicates the in-game [[Randomizers#Seasonal System|season.]] There is a | Urotsuki's Room changes a little when she goes to sleep. On the balcony, clothes can be found on the clothesline which indicates the in-game [[Yume 2kki:Randomizers#Seasonal System|season.]] In addition, there are two planter boxes on the left and right, whose growth stages correspond to the number of times you've fallen asleep. The left box will have small blue sprouts, which grow after sleeping at least 14, 28, and 42 times (unless a staircase is present). The sprouts in the box on the right, however, grow after sleeping at least 21, 42, and 63 times. Every 100 dreams, the bottom left of the air conditioner can be interacted with for 100[[Yume 2kki:Money|夢]]. There is a 20% chance '''per dream''' that when attempting to reenter the balcony from the dream room, you will be transported to the [[Yume 2kki:Mirror Room|Mirror Room]] (unless [[Yume 2kki:Endings#Ending ?|Ending ?]] is active). | ||
In addition to these differences, the TV shows an assortment of [[TV Screens|strange images]], and the computer shows a variety of [[Dream Wallpaper Gallery|obscure wallpapers]]. The console seems to have disappeared completely, but there is now a piggy bank that will appear in her dream room after sleeping more than 7 times. This allows her to obtain a small amount of [[Money]] every dream, which is equal to the percentage of the accessible areas that she has visited | In addition to these differences, the TV shows an assortment of [[Yume 2kki:TV Screens|strange images]], and the computer shows a variety of [[Yume 2kki:Dream Wallpaper Gallery|obscure wallpapers]]. There is a 1/31 chance that the computer screen will be red instead of blue, displaying a unique wallpaper when interacted with, although this can only occur if the [[Yume 2kki:Effects#Crossing|Crossing]] effect has been obtained. The console seems to have disappeared completely, but there is now a piggy bank that will appear in her dream room after sleeping more than 7 times. This allows her to obtain a small amount of [[Yume 2kki:Money|Money]] every dream, which is equal to the percentage of the accessible areas that she has visited. | ||
Additionally, if the [[Yume 2kki:Effects#Trombone|Trombone]] effect has been collected, a playable xylophone can be found in the bookshelf just next to the piggybank. '''To exit the xylophone, you can hold Shift, Z, X and the right arrow key, or hold X for a while.''' The first method will open a menu where one can change the controls of the xylophone. The second method is shown at the bottom left of the player's screen. Equipping effects will change the instruments that play when the xylophone is used respectively. | |||
==Urotsuki's | While dreaming, Urotsuki is able to open the door and access ''Yume 2kki'''s '[[Yume 2kki:The Nexus|The Nexus]]'. Much like [[Yume 2kki:Yume Nikki|''Yume Nikki'']], it is a hub comprised of various [[Yume 2kki:Nexus Worlds|Dream Worlds]], and exploring them to find and collect effects is the objective in the early game. | ||
[[ | |||
<gallery> | |||
UroDreamRoom.png|An overview of Urotsuki's Dream Room | |||
Redcomputerscreen.png|Rare occurence when computer screen is red instead of blue | |||
Urotsukiroom_xylophone.png|Xylophone | |||
</gallery> | |||
====Corrupted Nexus==== | |||
Once you have collected [[Yume 2kki:Menu Themes|Menu Theme #52]], there will be a 1/1011 chance each interaction that leaving through the door to The Nexus will take you instead to the Corrupted Nexus. Here, each connection otherwise in The Nexus is garbled, while the real symbols that usually lead to Trophy Room, Red Streetlight World, and old Theatre World are strewn about. Often they will even occupy the borders, which are lined with objects & wood tiling from Urotsuki's Room. Interacting inside of any symbol, or touching certain objects, will randomize your location. Using [[Yume 2kki:Effects#Bat|Bat]] before exploring is recommended, as random teleportation may softlock the player. To escape, you must touch the garbled textures, which will delete them along with the objects that are supposed to be in their place. When no garbled textures are left, the familiar south-facing Dream Room door will appear. Leaving through it puts you in The Nexus. | |||
After being put back into The Nexus this way for the first time, the chances to enter this place without equipping the glasses effect now change from 1/1011 to 1/10011. Completing this event unlocks a shortcut from The Nexus to [[Yume 2kki:Check-Disk Nexus|Check-Disk Nexus]] by activating the [[Yume 2kki:Effects#Invisible|Invisible]] effect and interacting with the diamond that leads to [[Yume 2kki:Bacteria World|Bacteria World]], as it will now change in appearance to a Corrupt Data upon activation. | |||
<gallery> | |||
Corruptednexus1.png|Corrupted Nexus right when you enter the room | |||
Corruptednexus2.png|Corrupted Nexus with glitch portals | |||
Corruptednexus3.png|Corrupted Nexus with glitch portals (alternate background) | |||
Corruptednexus4.png|Cleaning up | |||
Corruptednexus5.png|Cleaned up | |||
</gallery> | |||
===Urotsuki's Balcony=== | |||
The sliding door at the top of the room leads to the balcony, which is mostly devoid of interest, featuring two empty planter boxes with no plants, a clothesline, and an air conditioner condenser unit. | The sliding door at the top of the room leads to the balcony, which is mostly devoid of interest, featuring two empty planter boxes with no plants, a clothesline, and an air conditioner condenser unit. | ||
Each time a dream sequence has ended, the time of the day on the balcony changes. | Each time a dream sequence has ended, the time of the day on the balcony changes. | ||
<gallery> | |||
Twin mountains.png|Balcony during the day | |||
Balcony_sunset.png|Balcony during sunset | |||
Balcony_night.png|Balcony during the night | |||
Balcony_dream.png|Balcony when dreaming | |||
Balcony_staircase.png|Dream Balcony staircase | |||
File:Urotsukiroombalconysleeping.png|Sleeping in balcony | |||
</gallery> | |||
The balcony overlooks a mountainous landscape, apparently covered by forest. On the distant horizon lie the Twin Mountains, which are present in many areas of the Dream World as well, most notably in Urotsuki's Dream Scene in the [[Yume 2kki:Flying Fish World|Flying Fish World]], where they are viewed from somewhere presumably below the balcony, flushed in an orange evening glow. They are also referenced on a [[Yume 2kki:TV Screens|TV screen]]. | |||
Many of the [[Yume 2kki:Endings|endings]] take place on the balcony. | |||
===[[Yume 2kki:Events#Vision|Vision]] & [[Yume 2kki:Events#Vertigo|Vertigo]]<span id="Vertigo"></span>=== | |||
Two interconnected events can take place here during the game, one of which includes a subarea. If Urotsuki has killed 50 NPCs (or any higher multiple of 10), there is a chance that she will have a scary '''Vision''' upon waking up. The title theme plays slowly and the sound of a closing door can be heard while Urotsuki will appear in a purple-tinted version of her room sitting on a pillow in front of the TV, with a ghostly silhouette of a Shadow Lady standing behind her. After a few seconds the apparition will walk forwards into Urotsuki, and she will snap out of her hallucination and stand up as the light returns to the room. This event will happen again the very next time she wakes up from a dream, but instead of a Shadow Lady, the silhouette will be of Urotsuki holding her chainsaw. | |||
Sleeping in the bed in Urotsuki's Dream Room ''after'' seeing the vision with the Shadow Lady, but ''before'' the vision with Chainsaw Urotsuki, will trigger the '''Vertigo''' | |||
event. After the screen fades to black for a few seconds, Urotsuki will find herself standing on a chair surrounded by a purple wavering static. A distorted, crackling sound grows faster and faster as she stands in place, unmoving. After a few seconds pass, the screen cuts to her having become the shadow of herself from her visions, albeit not holding a chainsaw. | |||
She stands directly behind a normal version of herself, who can be interacted with from the front to hear her say one of Urotsuki's "stop it!" lines, or chainsawed to wake Urotsuki up from her vision. You can also interact with a TV that Urotsuki sits in front of to view a "no signal" screen. | |||
Many objects in this state of Urotsuki's room are non-functional as well. The closet and drawers can be opened, but neither produces any visible results besides this, and the game console appears to be broken or unusable. The doorway leading out of the room, however, is entirely usable. | |||
Walking out the door will take Urotsuki to a dark, empty space with a scrolling background that matches [[Yume 2kki:The Nexus|The Nexus]]. You can pass through the edges of this room to warp to the other side and, interestingly, can observe one half of Urotsuki on the opposite side of the screen while passing through. Each time you enter this area, you and the door back to the bedroom will be positioned on a random place on its map, and you can use the door to switch between this area and the bedroom before waking up to exit. | |||
If you keep entering and exiting the room through this door, you'll eventually hear the classic "no signal" noise coming from the TV. Urotsuki will be looking up at the TV instead of looking down as usual. Interacting with the TV now will show the the Project Yume2kki logo, followed by an abnormally extended version of the Instructions screen. After a few seconds, the TV will show a blue screen and then start playing credits over images of flowers and the sky. After this, the "real" Urotsuki will be completely gone. Exiting to the empty Nexus once again will show that a [[Yume 2kki:Construction Signs|construction sign]] has appeared, indicating that this event might be extended in the future. From here your only option is to wake up or return to The Nexus via [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]]. | |||
Despite experiencing the Vision event after waking up (assuming you did not chainsaw Urotsuki), you will need to meet the conditions to trigger this event again in order to revisit this room, since its ending number will now be 1. | |||
There is a secret scene that can be accessed during the Vertigo event, if, during the beginning when you sit on the chair surrounded by purple static, you unselect the game window (select another window on your computer) and wait until any sounds stop. When you switch back to the game window, for a split second you will be able to see a red version of Urotsuki's room, with her standing on top of a chair in the middle of the room, grinning. Then, you will be met with an error screen and you will be sent to another room resembling Urotsuki's room with a slightly different wall colour. Trying to exit the room will make Urotsuki shake her head as "no" and trying to go on the balcony will just make the screen black. If you use the [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] or [[Yume 2kki:Effects#Marginal|Marginal]] effects, the tiles in that room will get garbled and a construction sign will appear. If you walk to the left you will find a chair similar to the one from the red bedroom at the beginning of the scene. Going up from that chair you will find a door which can be entered (if not from the front, try from the sides) and you will end up in an empty nexus with a construction sign. Going back through that door will make you enter Urotsuki's room from the balcony. From here onwards, the Vertigo event can be continued as usually, | |||
<gallery> | |||
Yume2kkiversion0105-WakeUpEvent.png|Vision with Chainsaw Urotsuki | |||
Vision shadow lady.png|Vision with Shadow Lady | |||
Urotsuki room vertigo.png|Vertigo | |||
File:Vertigo1.png | |||
File:Vertigo2.png | |||
File:Vertigo3.png | |||
File:Vertigo4.png | |||
File:Vertigo5.png | |||
File:Vertigo6.png | |||
File:Vertigo7.png | |||
File:Vertigo8.png | |||
File:Vertigo9.png | |||
File:Vertigo10.png | |||
File:Vertigo11.png | |||
File:Vertigo12.png | |||
File:Vertigo13.png | |||
File:Vertigo14.png | |||
File:Vertigo15.png | |||
File:Vertigo16.png | |||
</gallery> | |||
==Trivia== | ==Trivia== | ||
* If | *If an effect is somehow equipped in the non-dream version of Urotsuki's room, she gets stuck in place and glitches out (along with the rest of the room) before waking up as normal. This is only possible to see through [[Yume 2kki:Debug Mode|Debug Mode]]. | ||
[[Category:Locations]] | [[Category:Yume 2kki Locations with Wake-Up Events]] | ||
[[Category: | [[Category:Yume 2kki In Development]] |
Latest revision as of 06:28, 26 October 2024
Urotsuki's Room | |
---|---|
Basic Info | |
Japanese Name(s) |
夢部屋 |
Effects | None |
Events | Endings, Vision, Vertigo |
Notable NPCs | None |
Other | |
Connecting Areas | The Nexus (From the Dream Room) Mirror Room 🍀 ➡️ (From the Dream Room) Debug Room 🔐 Developer Room 🔐 Gallery of Me 🔐 🍀 ⛔ |
BGM | 🔊 zaza – Dream Room 🔊 ym2-00_ano deskwork – Vision Event 🔊 Color – Vertigo (TV Event) 🔊 By音師竹内_OP曲「ゆめ2っき」_sasikae – Vertigo (TV Event) (No. 533) 🔊 White Out – Decayed Bedroom |
Map ID | 0002, 0003, 0004, 0005, 0006, 0042, 0102, 0122, 0123, 0124, 0150, 0221, 0222, 0223, 0224, 0225, 0227, 0249, 0250, 0344, 0402, 0403, 0457, 0598, 0620 |
Version Added | 0.035b |
Last Updated | 0.123e patch 3 |
Primary Author | 20 |
Contributing Author(s) | kuraud, K0OdntepKs |
Urotsuki's Room is where the player starts the game. This room and its balcony are two of the only locations Urotsuki can access outside of her dreams.
Features
Urotsuki's room is pretty big and nicely furnished, overall giving her better living conditions than Madotsuki. The view from her balcony suggests that she lives in a somewhat rural area.
She has various appliances in her room, such as a Games Console, allowing her to play various minigames, and a Computer, which allows the player to save their progress, view unlocked Wallpapers, and listen to music, among other things.
Urotsuki refuses to leave her room through the door, and attempting to open it results in her shaking her head in a number of ways; if the player has the key, however, the Developer Room can be accessed through the door.
There are three variants of the room: day, sunset and night. This also has an impact on Urotsuki's Balcony.
As the player progresses throughout the game, some little things will be added to Urotsuki's room, if a little subtle at best. Most things are seen after unlocking each of the Endings.
Spoilers:
After unlocking Ending 1, Urotsuki's books will be back in her bookshelf. Interacting with them will let you browse through all the wallpapers you've unlocked.
After Endings 1-4 have been seen, Urotsuki obtains the key to the Developer Room, which is accessed in a hallway through the door on the right. If Debug Mode is active, you can access the Debug Room from the hallway to the right instead.
Spoilers end here.Quick Select Menu
Interacting with the drawer at Urotsuki's computer desk will display the menu to toggle the quick select menu added in version 0.99. Selecting yes on the first option enables you to use the drawer in the dream version of the room to set Urotsuki's current effect as a 'favorite' which can then be instantly equipped/unequipped from the menu, accessed via the Shift key.
The second option lets you choose what kind of quick select you would like.
- The first style lets you instantly switch to your favorite effect by holding down shift.
- The second style brings up an interface that lets you visually browse through effects with a scrollbar, or switch to your favorite effect by pressing down. This style is useful for mixing effects. This menu can be opened by pressing the shift key while sleeping.
Dream Room
Urotsuki's Room changes a little when she goes to sleep. On the balcony, clothes can be found on the clothesline which indicates the in-game season. In addition, there are two planter boxes on the left and right, whose growth stages correspond to the number of times you've fallen asleep. The left box will have small blue sprouts, which grow after sleeping at least 14, 28, and 42 times (unless a staircase is present). The sprouts in the box on the right, however, grow after sleeping at least 21, 42, and 63 times. Every 100 dreams, the bottom left of the air conditioner can be interacted with for 100夢. There is a 20% chance per dream that when attempting to reenter the balcony from the dream room, you will be transported to the Mirror Room (unless Ending ? is active).
In addition to these differences, the TV shows an assortment of strange images, and the computer shows a variety of obscure wallpapers. There is a 1/31 chance that the computer screen will be red instead of blue, displaying a unique wallpaper when interacted with, although this can only occur if the Crossing effect has been obtained. The console seems to have disappeared completely, but there is now a piggy bank that will appear in her dream room after sleeping more than 7 times. This allows her to obtain a small amount of Money every dream, which is equal to the percentage of the accessible areas that she has visited.
Additionally, if the Trombone effect has been collected, a playable xylophone can be found in the bookshelf just next to the piggybank. To exit the xylophone, you can hold Shift, Z, X and the right arrow key, or hold X for a while. The first method will open a menu where one can change the controls of the xylophone. The second method is shown at the bottom left of the player's screen. Equipping effects will change the instruments that play when the xylophone is used respectively.
While dreaming, Urotsuki is able to open the door and access Yume 2kki's 'The Nexus'. Much like Yume Nikki, it is a hub comprised of various Dream Worlds, and exploring them to find and collect effects is the objective in the early game.
Corrupted Nexus
Once you have collected Menu Theme #52, there will be a 1/1011 chance each interaction that leaving through the door to The Nexus will take you instead to the Corrupted Nexus. Here, each connection otherwise in The Nexus is garbled, while the real symbols that usually lead to Trophy Room, Red Streetlight World, and old Theatre World are strewn about. Often they will even occupy the borders, which are lined with objects & wood tiling from Urotsuki's Room. Interacting inside of any symbol, or touching certain objects, will randomize your location. Using Bat before exploring is recommended, as random teleportation may softlock the player. To escape, you must touch the garbled textures, which will delete them along with the objects that are supposed to be in their place. When no garbled textures are left, the familiar south-facing Dream Room door will appear. Leaving through it puts you in The Nexus.
After being put back into The Nexus this way for the first time, the chances to enter this place without equipping the glasses effect now change from 1/1011 to 1/10011. Completing this event unlocks a shortcut from The Nexus to Check-Disk Nexus by activating the Invisible effect and interacting with the diamond that leads to Bacteria World, as it will now change in appearance to a Corrupt Data upon activation.
Urotsuki's Balcony
The sliding door at the top of the room leads to the balcony, which is mostly devoid of interest, featuring two empty planter boxes with no plants, a clothesline, and an air conditioner condenser unit.
Each time a dream sequence has ended, the time of the day on the balcony changes.
The balcony overlooks a mountainous landscape, apparently covered by forest. On the distant horizon lie the Twin Mountains, which are present in many areas of the Dream World as well, most notably in Urotsuki's Dream Scene in the Flying Fish World, where they are viewed from somewhere presumably below the balcony, flushed in an orange evening glow. They are also referenced on a TV screen.
Many of the endings take place on the balcony.
Vision & Vertigo
Two interconnected events can take place here during the game, one of which includes a subarea. If Urotsuki has killed 50 NPCs (or any higher multiple of 10), there is a chance that she will have a scary Vision upon waking up. The title theme plays slowly and the sound of a closing door can be heard while Urotsuki will appear in a purple-tinted version of her room sitting on a pillow in front of the TV, with a ghostly silhouette of a Shadow Lady standing behind her. After a few seconds the apparition will walk forwards into Urotsuki, and she will snap out of her hallucination and stand up as the light returns to the room. This event will happen again the very next time she wakes up from a dream, but instead of a Shadow Lady, the silhouette will be of Urotsuki holding her chainsaw.
Sleeping in the bed in Urotsuki's Dream Room after seeing the vision with the Shadow Lady, but before the vision with Chainsaw Urotsuki, will trigger the Vertigo event. After the screen fades to black for a few seconds, Urotsuki will find herself standing on a chair surrounded by a purple wavering static. A distorted, crackling sound grows faster and faster as she stands in place, unmoving. After a few seconds pass, the screen cuts to her having become the shadow of herself from her visions, albeit not holding a chainsaw.
She stands directly behind a normal version of herself, who can be interacted with from the front to hear her say one of Urotsuki's "stop it!" lines, or chainsawed to wake Urotsuki up from her vision. You can also interact with a TV that Urotsuki sits in front of to view a "no signal" screen.
Many objects in this state of Urotsuki's room are non-functional as well. The closet and drawers can be opened, but neither produces any visible results besides this, and the game console appears to be broken or unusable. The doorway leading out of the room, however, is entirely usable.
Walking out the door will take Urotsuki to a dark, empty space with a scrolling background that matches The Nexus. You can pass through the edges of this room to warp to the other side and, interestingly, can observe one half of Urotsuki on the opposite side of the screen while passing through. Each time you enter this area, you and the door back to the bedroom will be positioned on a random place on its map, and you can use the door to switch between this area and the bedroom before waking up to exit.
If you keep entering and exiting the room through this door, you'll eventually hear the classic "no signal" noise coming from the TV. Urotsuki will be looking up at the TV instead of looking down as usual. Interacting with the TV now will show the the Project Yume2kki logo, followed by an abnormally extended version of the Instructions screen. After a few seconds, the TV will show a blue screen and then start playing credits over images of flowers and the sky. After this, the "real" Urotsuki will be completely gone. Exiting to the empty Nexus once again will show that a construction sign has appeared, indicating that this event might be extended in the future. From here your only option is to wake up or return to The Nexus via Eyeball Bomb.
Despite experiencing the Vision event after waking up (assuming you did not chainsaw Urotsuki), you will need to meet the conditions to trigger this event again in order to revisit this room, since its ending number will now be 1.
There is a secret scene that can be accessed during the Vertigo event, if, during the beginning when you sit on the chair surrounded by purple static, you unselect the game window (select another window on your computer) and wait until any sounds stop. When you switch back to the game window, for a split second you will be able to see a red version of Urotsuki's room, with her standing on top of a chair in the middle of the room, grinning. Then, you will be met with an error screen and you will be sent to another room resembling Urotsuki's room with a slightly different wall colour. Trying to exit the room will make Urotsuki shake her head as "no" and trying to go on the balcony will just make the screen black. If you use the Eyeball Bomb or Marginal effects, the tiles in that room will get garbled and a construction sign will appear. If you walk to the left you will find a chair similar to the one from the red bedroom at the beginning of the scene. Going up from that chair you will find a door which can be entered (if not from the front, try from the sides) and you will end up in an empty nexus with a construction sign. Going back through that door will make you enter Urotsuki's room from the balcony. From here onwards, the Vertigo event can be continued as usually,
Trivia
- If an effect is somehow equipped in the non-dream version of Urotsuki's room, she gets stuck in place and glitches out (along with the rest of the room) before waking up as normal. This is only possible to see through Debug Mode.
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