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{{MissingInfo|Update map of Hexagonal Tile Factory to reflect the changes from version 0.124f patch 2.}} | |||
{{Locationbox | {{Locationbox | ||
|headercolor = #000000 | |headercolor = #000000 | ||
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|JapaneseName = 六角タイル世界 | |JapaneseName = 六角タイル世界 | ||
|VersionAdded = 0.122g | |VersionAdded = 0.122g | ||
|VersionsUpdated = 0.124f patch 2 | |||
|Effects = None | |Effects = None | ||
|Collectibles = WP #733, WP #749, WP #827 | |Collectibles = WP #733, WP #749, WP #827 | ||
|Masks = [[Yume 2kki:Masks/Others#qxy|Critter Cap, Cowboy Hat]] | |Masks = [[Yume 2kki:Masks/Others#qxy|Critter Cap, Cowboy Hat, Kasa Hat]] | ||
|Events = None | |Events = None | ||
|Map Type = | |Map Type = | ||
|NPCS = Critters, [[Yume 2kki:Ninchiundō|Ninchiundō]] | |NPCS = Critters, [[Yume 2kki:Ninchiundō|Ninchiundō]] | ||
|Connections = {{Connection|3D Underworld}}, {{Connection|Oblique Hell}}, {{Connection|Marshmallow Shallows|one_way_type=NoReturn}} | |Connections = {{Connection|3D Underworld}}, {{Connection|Oblique Hell}}, {{Connection|Marshmallow Shallows|one_way_type=NoReturn}} | ||
|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832A|speed=100}}, {{BGM|title=Dyne_Quarry|filename=Dyne Quarry.ogg|label=Hexagonal Pillar Passage|soundroom=831A, 831B|speed=10}}, {{BGM|title=Get los_loop|filename=Get los loop.ogg|label=Hexagonal Tile Factory|soundroom=833|speed=80}}, | |BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832A|speed=100}}, | ||
{{BGM|title=bgm048|filename=Bgm048( | {{BGM|title=Dyne_Quarry|filename=Dyne Quarry.ogg|label=Hexagonal Pillar Passage|soundroom=831A, 831B|speed=10}}, | ||
|Map ID = 1826, 1827, 1828 | {{BGM|title=Get los_loop|filename=Get los loop.ogg|label=Hexagonal Tile Factory|soundroom=833|speed=80}}, | ||
{{BGM|title=bgm048|filename=Bgm048(270E).ogg|label=Sandy Land|soundroom=270G|speed=100}}, | |||
{{BGM|title=bgm015|speed=20|filename=Yume_2kki_bgm015_20.ogg|label=Boat Ride|soundroom=297I}}, | |||
{{BGM|title=MM_ambi3|speed=40|filename=Yume_2kki_MM_ambi3_40.ogg|label=Reservoir|soundroom=631C}} | |||
|Map ID = 1821, 1826, 1827, 1828, 1829 | |||
|Primary = qxy | |Primary = qxy | ||
|Contributing = | |Contributing = | ||
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*Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock. | *Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock. | ||
*Alarm Clock: Interacting will cause | *Alarm Clock: Interacting will cause the jump rope and metronome to speed up, as well as growing some small buds near the entrance from [[Yume 2kki:3D Underworld|3D Underworld]]. | ||
*Radio: Interacting will cause a muted click sound. | *Radio: Interacting will cause a muted click sound. | ||
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*Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope. | *Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope. | ||
Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you | Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you its hat, which is only present if the player has arrived through [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]]. | ||
The Critters do not react when the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the Chainsaw effect is unequipped. | The Critters do not react when the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the Chainsaw effect is unequipped. | ||
===Hexagonal Tile Factory=== | ===Hexagonal Tile Factory=== | ||
The Hexagonal Tile Factory (六角タイル工場, ''Rokkaku tairu koujou'') is a subarea of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are multiple vending machines embedded in the walls, and some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. One of the rooms has a transparent tree hooked up to some kind of technical system, and near it is a monitor displaying a sine wave. Using the [[Yume 2kki:Effects#Polygon|Polygon]] effect will make this specific tree briefly change in response. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken. The same condition applies to this hat as mentioned about the previous one. | The Hexagonal Tile Factory (六角タイル工場, ''Rokkaku tairu koujou'') is a subarea of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are multiple [[Yume 2kki:Vending Machine|vending machines]] embedded in the walls, and some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. One of the rooms has a transparent tree hooked up to some kind of technical system, and near it is a monitor displaying a sine wave. Using the [[Yume 2kki:Effects#Polygon|Polygon]] effect will make this specific tree briefly change in response. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken. The same condition applies to this hat as mentioned about the previous one. | ||
Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped. | Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped. | ||
Inside one of the factory halls (the one accessed from the house | One section of this area can be accessed from the house with a green roof northwest of the town clock. It leads to a boating section along the Blue River, where a Critter can be seen on an isolated zone. A [[Yume 2kki:Red Sewers|Red Sewers]]-style section can be found through a passage further east. Boating all the way to the east takes you to a dark tunnel that ends at a head with a blue eye, reminiscent of the [[Yume Nikki:Choshu Heads|Choshu Heads]] in ''Yume Nikki''. Entering its ear canal sends you to [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] with no direct means of returning. A platform before the dark tunnel can be used to dock the boat, and moving behind the fence leads to the '''Reservoir''', a [[Yume 2kki:Wooded Lakeside|Wooded Lakeside]]-like area. The silhouette of presumably [[Yume 2kki:Shimako|Shimako]] can be seen holding a red umbrella at the western edge and will disappear when approached. Using [[Yume 2kki:Effects#Railroad Crossing|Railroad Crossing]] effect will make her more visible, and the [[Yume 2kki:Effects#Telephone|Telephone]] effect will cause her to look around. She will only appear if the area is reached from the Home Within Nowhere route. On a hidden path to the north, there is also a Kasa Hat on a jizō statue, which can be worn. Like the other hats, the same aforementioned condition applies. | ||
===Hat-Nexus=== | |||
[[File:Hatnexus.png|thumb|right|The Hat-Nexus with all currently available hats collected (current season in the screenshot - winter).]] | |||
Inside one of the factory halls (the one accessed from the house directly above and to the right of the 3D Underworld warp), a shifting piece of wall can be found directly west of the entrance if reached from the Home Within Nowhere route. Upon interaction it will slide back, allowing access to a subarea with a short staircase and a wooden floor, resembling the [[Yume Nikki:Number World#The Stairway|Number World Stairway]] from the original ''Yume Nikki''. | |||
At the end of the stairway is a hatstand and a white door, which takes [[Yume 2kki:Urotsuki|Urotsuki]] to a small subarea containing several gift boxes. Each box offers one of [[Yume 2kki:Masks/Others#qxy|qxy's hats]]. The seasonal hats' locations rotate, the current in-game [[Yume 2kki:Seasons|season]]'s hat will be on the bottom of the inner circle. These hats are stored as follows: | |||
# White Puffy Cap: Off-white box with tiny pink flowers | |||
# Straw Hat: Black box with white bow | |||
# Red Beret: Pink spotted box | |||
# Winter Beanie: Brown box with purple bow | |||
# Books: Stack of books which resembles the hat | |||
# Wide Brim Hat: Dark brown box with light brown ribbon | |||
# Fishing Cap: White box | |||
# Black Top Hat: Teal box with golden stripes | |||
# Cowboy Hat: Brown box with a stripe in the middle | |||
# Critter Cap: Tan taped box | |||
# Ushanka: Sky blue box with golden spots | |||
# Witch Hat: Brown box with purple squiggle | |||
# Yellow Hat: Lilac box with violet ribbon | |||
# Kasa Hat: Red patterned box | |||
===Hexagonal Pillar Passage=== | ===Hexagonal Pillar Passage=== | ||
There are three versions of this subarea, accessible from certain houses: red, gray, and crystalline. In the red Hexagonal Pillar Passage, you can head north past a tree to find a [[Yume 2kki:Ninchiundō|Ninchiundō]] that will transport you to the main area of [[Yume 2kki:Oblique Hell|Oblique Hell]], and the gray passage can be found to the west. | There are three versions of this subarea, accessible from certain houses: red, gray, and crystalline. In the red Hexagonal Pillar Passage, you can head north past a tree to find a [[Yume 2kki:Ninchiundō|Ninchiundō]] that will transport you to the main area of [[Yume 2kki:Oblique Hell|Oblique Hell]], and the gray passage can be found to the west. | ||
In the gray passage, there is a red creature that can be chainsawed | In the gray passage, there is a red creature with multiple sections that can be chainsawed, which will cause it to stop moving and make some of it disappear. One part of the creature is blocking a doorway on the left; cutting said part away will allow one to enter '''Sandy Land''', a dusty gray void featuring some [[wikipedia:Sierpiński triangle|Sierpiński triangles]] stuck in the sand. If the [[Yume 2kki:Effects#Teru Teru Bozu|Teru Teru Bōzu]] effect is used, the dust will obscure the precipitation. Venturing into the surrounding dust will transport Urotsuki back to the main area, near a pyramid. These actions can be repeated without waking up or leaving the world. | ||
The separate, crystalline passage contains glimmering quartz-like hexagonal pillars. At the other end of it, you can enter one of the pillars to reach the First-Person Maze in Oblique Hell. | The separate, crystalline passage contains glimmering quartz-like hexagonal pillars. At the other end of it, you can enter one of the pillars to reach the First-Person Maze in Oblique Hell. | ||
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==Trivia== | ==Trivia== | ||
*The appearance of the NPCs and houses resemble the [[wikipedia: | *The appearance of the NPCs and houses resemble the [[wikipedia:Sylvanian Families|Sylvanian Families]] toy sets. | ||
*Hexagonal Tile Factory resembles [[Yume Nikki:Number World|Number World]] from the original Yume Nikki. | *Hexagonal Tile Factory resembles [[Yume Nikki:Number World|Number World]] from the original ''Yume Nikki''. | ||
*The music used in Critter Village was originally going to be used in [[Yume 2kki:Claustrophobia|Claustrophobia]] as a pitched down track, but this was changed the day before Critter Village was released. | **The design on the box containing the witch hat in the Hat-Nexus resembles the effect egg for ''Yume Nikki'''s [[Yume Nikki:Effects#Witch|Witch effect]]. | ||
*The music used in Critter Village was originally going to be used in [[Yume 2kki:Claustrophobia|Claustrophobia]] as a pitched-down track, but this was changed the day before Critter Village was released. | |||
===Old Images=== | |||
<gallery> | |||
Critter village red pool area1.png|Under construction. | |||
Critter village teal pool area2.png|The Blue River | |||
Critter village marshmallow.png|The old one-way to [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]]. | |||
</gallery> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Critter village 2.png|The radio. | |||
Critter village 3.png|The alarm clock. | |||
Critter village 4.png | |||
Critter village 5.png | |||
Critter village 6.png | |||
Windmills.png | |||
Critter village to 3D Underworld.png|Entrance to the [[Yume 2kki:3D Underworld|3D Underworld]]. | |||
Critter village to red pool area.png|One of the entrances to the Hexagonal Tile Factory. | |||
Critter village to teal pool area.png|Ditto. | |||
Critter village to teal pool to marshmallow shallows.png|Ditto. | |||
Critter village teal pool area1.png|The vending machine. | |||
Critter village red pool area2.png|The Red Ocean | |||
Critter village yellow pool area1.png|The Yellow Canal | |||
Critter village yellow pool area2.png|The scarecrow that gives you the Cowboy Hat. yeehaw | |||
Cut quartz path.png | |||
CV Pillar Red.png|The Red Hexagonal Pillar Passage | |||
Critter village hexagonal pillar passage1.png|I swear I've seen this before... | |||
Critter village hexagonal pillar passage2.png|The [[Yume 2kki:Ninchiundō|Ninchiundō]] that takes you to [[Yume 2kki:Oblique Hell|Oblique Hell]]. | |||
CV Pillar Grey.png|A red creature coming from the void. | |||
Critter village chainsaw creature in hexagonal pillar passage.png|The Sandy Land. | |||
Crittervillage1.png|Wait... this isn't a Sierpiński triangle! | |||
Critter village to whitecristal.png|Entrance to the crystalline version of the Hexagonal Pillar Passage. | |||
White cristal to firstpersonmaze.png|Entrance to the [[Yume 2kki:Oblique Hell#First-Person Maze|First-Person Maze]]. | |||
Umbrellaqxy.png|Near the one-way route to [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]]. | |||
Crossing red umbrella.png|Using the [[Yume 2kki:Effects#Railroad Crossing|Railroad Crossing]] effect. | |||
Qxystairway.png|Where is [[Yume Nikki:KyuuKyuu-kun|KyuuKyuu-kun]]...? | |||
</gallery> | </gallery> | ||
Latest revision as of 07:01, 11 December 2024
This page is missing information. You can help YumeWiki by expanding it. Details: Update map of Hexagonal Tile Factory to reflect the changes from version 0.124f patch 2. |
Critter Village | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Info | |||||||||||
Japanese Name(s) |
六角タイル世界 | ||||||||||
Effects | None | ||||||||||
Collectibles |
WP #733 | ||||||||||
Masks | Critter Cap, Cowboy Hat, Kasa Hat | ||||||||||
Events | None | ||||||||||
Notable NPCs | Critters, Ninchiundō | ||||||||||
Other | |||||||||||
Connecting Areas | 3D Underworld Oblique Hell Marshmallow Shallows ➡️ | ||||||||||
BGM | 🔊 Dyne_Paging (No. 832A) 🔊 Dyne_Quarry – Hexagonal Pillar Passage (No. 831A and 831B) 🔊 Get los_loop – Hexagonal Tile Factory (No. 833) 🔊 bgm048 – Sandy Land (No. 270G) 🔊 bgm015 – Boat Ride (No. 297I) 🔊 MM_ambi3 – Reservoir (No. 631C) | ||||||||||
Map ID | 1821, 1826, 1827, 1828, 1829 | ||||||||||
Version Added | 0.122g | ||||||||||
Last Updated | 0.124f patch 2 | ||||||||||
Author | qxy | ||||||||||
|
Critter Village is an area accessible from a portal in 3D Underworld.
Features
It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. Some of the houses lead to the Hexagonal Tile Factory or one of the Hexagonal Pillar Passages. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.
Throughout the area there are various red objects, such as:
- Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
- Alarm Clock: Interacting will cause the jump rope and metronome to speed up, as well as growing some small buds near the entrance from 3D Underworld.
- Radio: Interacting will cause a muted click sound.
Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:
- Two Critters running around the town clock.
- Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
- Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.
Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you its hat, which is only present if the player has arrived through Home Within Nowhere.
The Critters do not react when the Chainsaw effect is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the Chainsaw effect is unequipped.
Hexagonal Tile Factory
The Hexagonal Tile Factory (六角タイル工場, Rokkaku tairu koujou) is a subarea of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are multiple vending machines embedded in the walls, and some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. One of the rooms has a transparent tree hooked up to some kind of technical system, and near it is a monitor displaying a sine wave. Using the Polygon effect will make this specific tree briefly change in response. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken. The same condition applies to this hat as mentioned about the previous one.
Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped.
One section of this area can be accessed from the house with a green roof northwest of the town clock. It leads to a boating section along the Blue River, where a Critter can be seen on an isolated zone. A Red Sewers-style section can be found through a passage further east. Boating all the way to the east takes you to a dark tunnel that ends at a head with a blue eye, reminiscent of the Choshu Heads in Yume Nikki. Entering its ear canal sends you to Marshmallow Shallows with no direct means of returning. A platform before the dark tunnel can be used to dock the boat, and moving behind the fence leads to the Reservoir, a Wooded Lakeside-like area. The silhouette of presumably Shimako can be seen holding a red umbrella at the western edge and will disappear when approached. Using Railroad Crossing effect will make her more visible, and the Telephone effect will cause her to look around. She will only appear if the area is reached from the Home Within Nowhere route. On a hidden path to the north, there is also a Kasa Hat on a jizō statue, which can be worn. Like the other hats, the same aforementioned condition applies.
Hat-Nexus
Inside one of the factory halls (the one accessed from the house directly above and to the right of the 3D Underworld warp), a shifting piece of wall can be found directly west of the entrance if reached from the Home Within Nowhere route. Upon interaction it will slide back, allowing access to a subarea with a short staircase and a wooden floor, resembling the Number World Stairway from the original Yume Nikki.
At the end of the stairway is a hatstand and a white door, which takes Urotsuki to a small subarea containing several gift boxes. Each box offers one of qxy's hats. The seasonal hats' locations rotate, the current in-game season's hat will be on the bottom of the inner circle. These hats are stored as follows:
- White Puffy Cap: Off-white box with tiny pink flowers
- Straw Hat: Black box with white bow
- Red Beret: Pink spotted box
- Winter Beanie: Brown box with purple bow
- Books: Stack of books which resembles the hat
- Wide Brim Hat: Dark brown box with light brown ribbon
- Fishing Cap: White box
- Black Top Hat: Teal box with golden stripes
- Cowboy Hat: Brown box with a stripe in the middle
- Critter Cap: Tan taped box
- Ushanka: Sky blue box with golden spots
- Witch Hat: Brown box with purple squiggle
- Yellow Hat: Lilac box with violet ribbon
- Kasa Hat: Red patterned box
Hexagonal Pillar Passage
There are three versions of this subarea, accessible from certain houses: red, gray, and crystalline. In the red Hexagonal Pillar Passage, you can head north past a tree to find a Ninchiundō that will transport you to the main area of Oblique Hell, and the gray passage can be found to the west.
In the gray passage, there is a red creature with multiple sections that can be chainsawed, which will cause it to stop moving and make some of it disappear. One part of the creature is blocking a doorway on the left; cutting said part away will allow one to enter Sandy Land, a dusty gray void featuring some Sierpiński triangles stuck in the sand. If the Teru Teru Bōzu effect is used, the dust will obscure the precipitation. Venturing into the surrounding dust will transport Urotsuki back to the main area, near a pyramid. These actions can be repeated without waking up or leaving the world.
The separate, crystalline passage contains glimmering quartz-like hexagonal pillars. At the other end of it, you can enter one of the pillars to reach the First-Person Maze in Oblique Hell.
Directions
- The Nexus → Marijuana Goddess World → Color Cubes World → FC Caverns C → Home Within Nowhere → Pure White Lands → Lamplit Stones → Adabana Gardens/Field of Cosmos → Bubble World → Red Sewers → Marshmallow Shallows → 3D Underworld → Critter Village
If you have visited Red Sewers at least once and have the Cake effect:
- The Nexus → Urotsuki's Dream Apartments → Dressing Room → Fabric World → Guts World → Red Sewers → Marshmallow Shallows → 3D Underworld → Critter Village
With the Marginal and Cake effect, after visiting the Red Sewers and the balcony in Guts World at least once and unlocking the connection from Broken Faces Area to Dream Park:
- The Nexus → Library → Broken Faces Area → Dream Park → Guts World → Red Sewers → Marshmallow Shallows → 3D Underworld → Critter Village
Trivia
- The appearance of the NPCs and houses resemble the Sylvanian Families toy sets.
- Hexagonal Tile Factory resembles Number World from the original Yume Nikki.
- The design on the box containing the witch hat in the Hat-Nexus resembles the effect egg for Yume Nikki's Witch effect.
- The music used in Critter Village was originally going to be used in Claustrophobia as a pitched-down track, but this was changed the day before Critter Village was released.
Old Images
The old one-way to Marshmallow Shallows.
Gallery
Entrance to the 3D Underworld.
The Ninchiundō that takes you to Oblique Hell.
Entrance to the First-Person Maze.
Near the one-way route to Marshmallow Shallows.
Using the Railroad Crossing effect.
Where is KyuuKyuu-kun...?
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