×
Create a new article
Write your page title here:
We currently have 2,806 articles on YumeWiki. Type your article name above or click on one of the titles below and start writing!



YumeWiki
2,806Articles

Yume 2kki:Critter Village: Difference between revisions

m (Added the one-way Marshmallow Shallows connection (Entering the green door with the Y on it leads to an isolated room in the Hexagonal Tile Factory with a one-way to the Marshmallow Shallows house with the dripping thing.))
No edit summary
 
(18 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{MissingInfo|Explain entrances/exits, add more detail to Hexagonal Pillar Passage.}}
{{Locationbox
{{Locationbox
|headercolor = #000000
|headercolor = #000000
Line 7: Line 8:
|VersionAdded = 0.122g
|VersionAdded = 0.122g
|Effects = None
|Effects = None
|Collectibles = None
|Collectibles = WP #733, WP #749, WP #827
|Masks = [[Yume 2kki:Masks/Others#qxy|Critter Cap, Cowboy Hat]]
|Events = None
|Events = None
|Map Type =  
|Map Type =  
|NPCS = None
|NPCS = Critters, [[Yume 2kki:Ninchiundō|Ninchiundō]]
|Connections = {{Connection|3D Underworld}}, {{Connection|Oblique Hell}}, {{Connection|Marshmallow Shallows|one_way_type=NoReturn}}
|Connections = {{Connection|3D Underworld}}, {{Connection|Oblique Hell}}, {{Connection|Marshmallow Shallows|one_way_type=NoReturn}}
|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832}}, {{BGM|title=Dyne_Quarry|filename=Dyne Quarry.ogg|label=Hexagonal Pillar Passage|soundroom=831A and 831B}}, {{BGM|title=Get los_loop|filename=Get los loop.ogg|label=Hexagonal Tile Factory|soundroom=833}},  
|BGM = {{BGM|title=Dyne_Paging|filename=Dyne Paging.ogg|soundroom=832A}}, {{BGM|title=Dyne_Quarry|filename=Dyne Quarry.ogg|label=Hexagonal Pillar Passage|soundroom=831A, 831B}}, {{BGM|title=Get los_loop|filename=Get los loop.ogg|label=Hexagonal Tile Factory|soundroom=833}},  
{{BGM|title=bgm048|filename=Bgm048(Forgotten Megalopolis).ogg|label=Sandy Land|soundroom=270G}}
{{BGM|title=bgm048|filename=Bgm048(Forgotten Megalopolis).ogg|label=Sandy Land|soundroom=270G}}
|Map ID = 1826, 1827, 1828
|Map ID = 1826, 1827, 1828
Line 18: Line 20:
|Contributing =  
|Contributing =  
}}
}}
{{MissingInfo|Explain entrances/exits, describe Hexagonal Pillar Passage, insert maps.}}
'''Critter Village''' is an area accessible from a portal in [[Yume 2kki:3D Underworld|3D Underworld]].
'''Critter Village''' is an area accessible from a portal in [[Yume 2kki:3D Underworld|3D Underworld]].
{{LocationMap|filename=CritterVillageMap.png|caption=Annotated map of Critter Village.}}
{{LocationMap|filename=CritterVillageTileFactoryMap.png|caption=Annotated map of Hexagonal Tile Factory.}}


==Features==
==Features==
<!-- Start by writing an overview of the area's overall features, including but not limited to its appearance, inhabitants, and gimmicks. -->Critter Village resembles a low-poly town, with pastel hexagonal paths, pumpkins, and trees. There are several houses and Critters, who can be found playing various games. The area features a black background with yellow pixels that resemble stars.
It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. Some of the houses lead to the Hexagonal Tile Factory or one of the Hexagonal Pillar Passages. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.
<!-- After the overview, describe the points of interest that the area offers, with directions to those points. Do the same with the area's connections, and entry points to any sub-areas. The descriptions should start from the area's entry point as described in the introductory description. -->
It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. All other houses lead to the Hexagonal Tile Factory. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.


Throughout the area there are various red objects, such as:
Throughout the area there are various red objects, such as:


* Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
*Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
* Alarm Clock: Interacting will cause a muted click sound.
*Alarm Clock: Interacting will cause a muted click sound.
* Radio: Interacting will cause a muted click sound.
*Radio: Interacting will cause a muted click sound.


Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:
Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:


* Two Critters running around the town clock.
*Two Critters running around the town clock.
* Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
*Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
* Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.
*Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.


Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] in the current session.
Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] in the current session.


The Critters do not react when chainsaw is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the chainsaw is unequipped.
The Critters do not react when the [[Yume 2kki:Effects#Chainsaw|Chainsaw]] effect is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the Chainsaw effect is unequipped.


===Hexagonal Tile Factory===
===Hexagonal Tile Factory===
<!-- Describe any sub-area's features here -->The Hexagonal Tile Factory is a sub area of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken.
The Hexagonal Tile Factory is a sub area of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are multiple vending machines embedded in the walls, and some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. One of the rooms has a transparent tree hooked up to some kind of technical system, and near it is a monitor displaying a sine wave. Using the [[Yume 2kki:Effects#Polygon|Polygon]] effect will make this specific tree briefly change in response. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken. The same condition applies to this hat as mentioned about the previous one.


Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped.
Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped.


===Hexagonal Pillar Passage===
===Hexagonal Pillar Passage===
There are three versions of this subarea, accessible from certain houses: red, gray, and crystalline. In the red Hexagonal Pillar Passage, you can head north past a tree to find a [[Yume 2kki:Ninchiundō|Ninchiundō]] that will transport you to the main area of [[Yume 2kki:Oblique Hell|Oblique Hell]], and the gray passage can be found to the west.
In the gray passage, there is a red creature that can be chainsawed from the front, which will cause it to stop moving and make some of it disappear.
The separate, crystalline passage contains glimmering quartz-like hexagonal pillars. At the other end of it, you can enter one of the pillars to reach the First-Person Maze in Oblique Hell.
==Directions==
==Directions==
The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Color Cubes World|Color Cubes World]] → [[Yume 2kki:FC Caverns C|FC Caverns C]] → [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] → [[Yume 2kki:Pure White Lands|Pure White Lands]] → [[Yume 2kki:Lamplit Stones|Lamplit Stones]] → [[Yume 2kki:Adabana Gardens|Adabana Gardens]]/[[Yume 2kki:Field of Cosmos|Field of Cosmos]] → [[Yume 2kki:Bubble World|Bubble World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''
*The Nexus → [[Yume 2kki:Marijuana Goddess World|Marijuana Goddess World]] → [[Yume 2kki:Color Cubes World|Color Cubes World]] → [[Yume 2kki:FC Caverns C|FC Caverns C]] → [[Yume 2kki:Home Within Nowhere|Home Within Nowhere]] → [[Yume 2kki:Pure White Lands|Pure White Lands]] → [[Yume 2kki:Lamplit Stones|Lamplit Stones]] → [[Yume 2kki:Adabana Gardens|Adabana Gardens]]/[[Yume 2kki:Field of Cosmos|Field of Cosmos]] → [[Yume 2kki:Bubble World|Bubble World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''
 
If you have visited [[Yume 2kki:Red Sewers|Red Sewers]] at least once and have the [[Yume 2kki:Effects#Cake|Cake effect]]:
*The Nexus → [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] → [[Yume 2kki:Dressing Room|Dressing Room]] → [[Yume 2kki:Fabric World|Fabric World →]] [[Yume 2kki:Guts World|Guts World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''
 
With the [[Yume 2kki:Effects#Marginal|Marginal]] and [[Yume 2kki:Effects#Cake|Cake]] effect, after visiting the [[Yume 2kki:Red Sewers|Red Sewers]] and the balcony in [[Yume 2kki:Guts World|Guts World]] at least once and unlocking the connection from [[Yume 2kki:Broken Faces Area|Broken Faces Area]] to [[Yume 2kki:Dream Park|Dream Park]]:
*The Nexus → [[Yume 2kki:Library|Library]] → [[Yume 2kki:Broken Faces Area|Broken Faces Area]] → [[Yume 2kki:Dream Park|Dream Park]] → [[Yume 2kki:Guts World|Guts World]] → [[Yume 2kki:Red Sewers|Red Sewers]] → [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]] → [[Yume 2kki:3D Underworld|3D Underworld]] → '''Critter Village'''


==Trivia==
==Trivia==
* The appearance of the NPCs and houses resemble the [[wikipedia:Sylvanian_Families|Sylvanian Families]] toy sets.
*The appearance of the NPCs and houses resemble the [[wikipedia:Sylvanian_Families|Sylvanian Families]] toy sets.
* Hexagonal Tile Factory resembles [[Yume Nikki:Number World|Number World]] from the original Yume Nikki.
*Hexagonal Tile Factory resembles [[Yume Nikki:Number World|Number World]] from the original Yume Nikki.
*The music used in Critter Village was originally going to be used in [[Yume 2kki:Claustrophobia|Claustrophobia]] as a pitched down track, but this was changed the day before Critter Village was released.
 
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Windmills.png
Critter_village_2.png|The radio.
File:Cut quartz path.png
Critter_village_3.png|The alarm clock.
File:CV Pillar Red.png|Hexagonal Pillar Passage
Critter_village_4.png
File:CV Pillar Grey.png
Critter_village_5.png
Critter_village_6.png
Windmills.png
Critter_village_to_3D_Underworld.png|Entrance to the [[Yume 2kki:3D Underworld|3D Underworld]].
Critter_village_to_red_pool_area.png|One of the entrances to the Hexagonal Tile Factory.
Critter_village_to_teal_pool_area.png|Ditto.
Critter_village_to_teal_pool_to_marshmallow_shallows.png|Ditto.
Critter_village_red_pool_area1.png|Under construction.
Critter_village_teal_pool_area1.png|The vending machine.
Critter_village_red_pool_area2.png|The Red Ocean
Critter_village_yellow_pool_area1.png|The Yellow Canal
Critter_village_yellow_pool_area2.png|The scarecrow that gives you the Cowboy Hat. yeehaw
Critter_village_teal_pool_area2.png|The Blue River
Critter_village_marshmallow.png|The one-way to [[Yume 2kki:Marshmallow_Shallows|Marshmallow Shallows]].
Cut quartz path.png
CV Pillar Red.png|The Red Hexagonal Pillar Passage
Critter_village_hexagonal_pillar_passage1.png|I swear I've seen this before...
Critter_village_hexagonal_pillar_passage2.png|The [[Yume 2kki:Ninchiundō|Ninchiundō]] that takes you to [[Yume 2kki:Oblique Hell|Oblique Hell]].
CV Pillar Grey.png|A red creature coming from the void.
Critter_village_chainsaw_creature_in_hexagonal_pillar_passage.png|The Sandy Land.
Crittervillage1.png|Wait... this isn't a Sierpinski triangle!
Critter_village_to_whitecristal.png|Entrance to the crystalline version of the Hexagonal Pillar Passage.
White_cristal_to_firstpersonmaze.png|Entrance to the [[Yume 2kki:Oblique Hell#First-Person Maze|First-Person Maze]].
</gallery>
</gallery>
[[Category:Yume 2kki In Development]]

Latest revision as of 02:47, 30 June 2024

Critter Village
HexagonalVillage Playground.png
Basic Info
Original Name(s)

六角タイル世界
六角タイル世界
Hexagonal Tile World

Effects EffectNone
Collectibles

WP #733
WP #749
WP #827

Masks Critter Cap, Cowboy Hat
Events None
Notable NPCs Critters, Ninchiundō
Other
Connecting Areas

3D Underworld
Oblique Hell
Marshmallow Shallows NoReturn➡️

BGM Dyne_Paging (No. 832A)
Dyne_Quarry (Hexagonal Pillar Passage) (No. 831A and 831B)
Get los_loop (Hexagonal Tile Factory) (No. 833)
bgm048 (Sandy Land) (No. 270G)
Map ID 1826, 1827, 1828
Version Added 0.122g
Author qxy

Critter Village is an area accessible from a portal in 3D Underworld.

Annotated map of Critter Village.
Annotated map of Hexagonal Tile Factory.

Features

It is possible to reach Critter Village through either the Glowing Tree Path or the 3D Underworld. Some of the houses lead to the Hexagonal Tile Factory or one of the Hexagonal Pillar Passages. There are several tables and chairs scattered throughout the area, as well as a clock on a large black pole can be found with Critters playing around it.

Throughout the area there are various red objects, such as:

  • Metronome: Interacting with the metronome will make it start ticking, which can be heard throughout the area. This ticking keeps time during the jump rope minigame that can be played with the Critters by the town clock.
  • Alarm Clock: Interacting will cause a muted click sound.
  • Radio: Interacting will cause a muted click sound.

Several Critters can be found throughout Critter Village. Most can be found by the town clock, and are as follows:

  • Two Critters running around the town clock.
  • Two Critters playing on the seesaw. Interacting with one will cause it to get off and allow you on.
  • Four Critters playing jump rope, with two jumping and two swinging the rope. Interacting with a jumping Critter will cause it to move away and allow you to jump in their place. If the metronome has been started it will keep time with the rope, but it is not required to play. The elephant Critter will count how many jumps you successfully complete. The Critters count in base-12, and will speed up every 12 jumps. If you fail a jump, the Critters will stop the game and will restart once you exit the rope.

Away from the town clock there is a group of three Critters running in a line. Interacting with the lead Critter will give you it's hat, which is only present if the player has arrived from Home Within Nowhere in the current session.

The Critters do not react when the Chainsaw effect is equipped, but will run away if a Critter is killed. The Critters will not attempt to return to their games, and will continue to run away when the Chainsaw effect is unequipped.

Hexagonal Tile Factory

The Hexagonal Tile Factory is a sub area of Critter Village accessible through most of the houses. It is made of pastel blocks arranged in hexagonal patterns. There are multiple vending machines embedded in the walls, and some small rooms in the area with tree trunks in them. Some of these tree trunks have holographic branches, and some have low-poly balls spinning in their roots. One of the rooms has a transparent tree hooked up to some kind of technical system, and near it is a monitor displaying a sine wave. Using the Polygon effect will make this specific tree briefly change in response. There are three bodies of liquid in this area. There is the Red Ocean, the Blue River, and the Yellow Canal. The Yellow Canal has several tree trunks in it, as well as a scare crow, whose hat can be taken. The same condition applies to this hat as mentioned about the previous one.

Several Critters can be found wandering around here. Interacting with these Critters will cause them to become more pixelated. The Critters in this area do not react when the Chainsaw effect is equipped.

Hexagonal Pillar Passage

There are three versions of this subarea, accessible from certain houses: red, gray, and crystalline. In the red Hexagonal Pillar Passage, you can head north past a tree to find a Ninchiundō that will transport you to the main area of Oblique Hell, and the gray passage can be found to the west.

In the gray passage, there is a red creature that can be chainsawed from the front, which will cause it to stop moving and make some of it disappear.

The separate, crystalline passage contains glimmering quartz-like hexagonal pillars. At the other end of it, you can enter one of the pillars to reach the First-Person Maze in Oblique Hell.

Directions

If you have visited Red Sewers at least once and have the Cake effect:

With the Marginal and Cake effect, after visiting the Red Sewers and the balcony in Guts World at least once and unlocking the connection from Broken Faces Area to Dream Park:

Trivia

  • The appearance of the NPCs and houses resemble the Sylvanian Families toy sets.
  • Hexagonal Tile Factory resembles Number World from the original Yume Nikki.
  • The music used in Critter Village was originally going to be used in Claustrophobia as a pitched down track, but this was changed the day before Critter Village was released.

Gallery