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Yume 2kki:3D Underworld

Revision as of 14:55, 20 October 2024 by Enbydrake (talk | contribs) (added a section about the hidden Seahorse Room + gallery pictures to go with. also apparently this map is looping for some reason?)
3D Underworld
3d underworld.png
Basic Info
Japanese Name(s)

FCバグステージ:赤い迷路エリア
FC Bug Stage: Red Maze Area
FC迷路
FC Labyrinth

Effects EffectNone
Events None
Notable NPCs None
Other
Connecting Areas Kaleidoscope World
Streetlight Docks
Critter Village
Marshmallow Shallows NoEntry
Removed Connections Oblique Hell
BGM 🔊 2_30
🔊 e28 – Seahorse Room (No. 175B)
Map ID 1884
Map Type Large, Looping, Platformer
Version Added 0.120d patch 10
Last Updated 0.124f patch 2
Author qxy

3D Underworld is an area accessible through the cone house with the faucet in Marshmallow Shallows.

Features

This area is a distinctive variation of FC Caverns that connects to several areas. Though it shares the identical platforming movements of FC Caverns, 3D Underworld's structure has more of the same isometric, three-dimensional style of Oblique Hell, and also features the obstacle of red walls which periodically slide open and shut. The Fairy effect is recommended to navigate and reach the other connections in this area.

From Marshmallow Shallows, the player will fall through a couple of screens, some of which have platforms leading to other areas. After falling to the bottom and passing through a moving platform, you can find a door with a dark blue, scrolling parallax background that leads to Critter Village.

By going slightly north of where you had initially landed, taking the west platform will lead to a short hallway with moving blocks, ending in a round portal with a colorful exit, leading to Kaleidoscope World. You can also choose to go north from here and reach another portal with a pale light shining over a black ocean, leading to Streetlight Docks.

Seahorse Room

It's possible to clip out of bounds using various effects, allowing you to explore the rest of the map, though you have to be careful to avoid the invisible warps scattered around that send you to the First-Person Maze. Clipping out of bounds helps reveal the fact that this world is an upside-down copy of Oblique Hell, and interestingly enough also shows that this world is looping, despite being closed off.

Traveling either east or west will eventually lead you to where the traincar usually is in Oblique Hell. Instead of finding the traincar though, you'll find 3 rows of coins that you can collect. Supposedly these coins were removed in version 0.124h, though as of version 0.125e patch 3, the coins are still present.

Going south of the coins will lead you to a set of upside down stairs in the wall where the stairs to the White Lily path usually are in Oblique Hell. Clipping into the wall and landing on the stairs will take you to a small room with a rocky seahorse. The sound of a ringing telephone can be heard as you get closer to the seahorse. Leaving the seahorse room will take you back to the same stairs you entered from, now in Oblique Hell.

Directions

If you have visited Red Sewers at least once and have the Cake effect:

With the Marginal and Cake effect, after visiting the Red Sewers and the balcony in Guts World at least once and unlocking the connection from Broken Faces Area to Dream Park:

Trivia

  • Viewing this map in RPGMaker will reveal that this map's layout is identical to Oblique Hell, though flipped upside down.
  • Additionally, this map features collectable coins when viewed in RPGmaker, accessible via clipping out of bounds. These same coins can also be found when viewing FC Caverns C.
  • The background of the doorway leading to Critter Village is similar to that of Bubble World.
    • Prior to version 0.122g, said doorway lead to a vertically looping subarea of 3D Underworld known as the Glitch Nexus.
  • Prior to version 0.122g, this area featured a fixed camera.
  • An issue while playing on EasyRPG can cause the camera to shake while moving around.

Gallery