(added a section about the hidden Seahorse Room + gallery pictures to go with. also apparently this map is looping for some reason?) |
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{{Locationbox | {{Locationbox | ||
|headercolor = # | |headercolor = #ff0f15 | ||
|headerfontcolor = # | |headerfontcolor = #310e14 | ||
|image = 3d underworld.png | |image = 3d underworld.png | ||
|Name = FC Bug Stage: Red Maze Area | |Name = ''FC Bagu Sutēji: Akai Meiro Eria'', FC Bug Stage: Red Maze Area | ||
|JapaneseName = FCバグステージ:赤い迷路エリア | |JapaneseName = FCバグステージ:赤い迷路エリア | ||
|Effects = None | |Effects = None | ||
|Events = None | |Events = None | ||
|Wallpapers = | |Wallpapers = None | ||
|Map Type = Large, Looping, Platformer | |Map Type = Large, Looping, Platformer | ||
|Masks = [[Yume 2kki:Masks/Others#Various Authors 2|FC Urotsuki]] | |||
|NPCS = None | |NPCS = None | ||
|Connections = {{Connection|Kaleidoscope World}}, {{Connection|Streetlight Docks}}, {{Connection|Critter Village}}, {{Connection|Marshmallow Shallows|one_way_type=NoEntry}} | |Connections = {{Connection|Kaleidoscope World}}, {{Connection|Streetlight Docks}}, {{Connection|Critter Village}}, {{Connection|Marshmallow Shallows|one_way_type=NoEntry}}, {{Connection|Oblique Hell|unlock_type=LockedCondition|unlock_conditions=Accessed out of bounds.|one_way_type=NoReturn}} | ||
|RemovedConnections = | |||
|BGM = {{BGM|title=2_30|speed=20|filename=2 30(630B).ogg}}, {{BGM|title=e28|speed=10|filename=Yume_2kki_e28_10.ogg|soundroom=175B|label=Seahorse Room}} | |BGM = {{BGM|title=2_30|speed=20|filename=2 30(630B).ogg}}, {{BGM|title=e28|speed=10|filename=Yume_2kki_e28_10.ogg|soundroom=175B|label=Seahorse Room}} | ||
|Map ID = 1884 | |Map ID = 1884 | ||
Line 18: | Line 19: | ||
|VersionAdded = 0.120d patch 10 | |VersionAdded = 0.120d patch 10 | ||
|VersionGaps = 0.120d patch 21-0.120e | |VersionGaps = 0.120d patch 21-0.120e | ||
|VersionsUpdated = 0.122g, 0.124f patch 2 | |VersionsUpdated = 0.122g, 0.124f patch 2, 0.126b patch 1 | ||
}} | }} | ||
'''3D Underworld''' is an area accessible through the cone house with the faucet in [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]]. | '''3D Underworld''' is an area accessible through the cone house with the faucet in [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]]. | ||
{{LocationMap|filename=2kki3DUnderworld.png|caption=Map of the 3D Underworld.}} | |||
==Features== | ==Features== | ||
This area is a distinctive variation of [[Yume 2kki:FC Caverns|FC Caverns]] that connects to several areas. Though it shares the identical platforming movements of FC Caverns, 3D Underworld's structure has more of the same isometric, three-dimensional style of [[Yume 2kki:Oblique Hell|Oblique Hell]], and also features the obstacle of red walls which periodically slide open and shut. The [[Yume 2kki:Effects#Fairy|Fairy]] | This area is a distinctive variation of [[Yume 2kki:FC Caverns|FC Caverns]] that connects to several areas. [[Yume 2kki:Urotsuki|Urotsuki]]'s [[Yume 2kki:Masks/Others#Various Authors 2|appearance]] will be altered. Though it shares the identical platforming movements of FC Caverns, 3D Underworld's structure has more of the same isometric, three-dimensional style of [[Yume 2kki:Oblique Hell|Oblique Hell]], and also features the obstacle of red walls which periodically slide open and shut. These can be stopped from moving by equipping the [[Yume 2kki:Effects#Crossing|Crossing]] effect. The [[Yume 2kki:Effects#Fairy|Fairy]], [[Yume 2kki:Effects#Spring|Spring]] or [[Yume 2kki:Effects#Bunny Ears|Bunny Ears]] effects are recommended to navigate and reach the other connections in this area. | ||
From [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]], the player will fall through a couple of screens, some of which have platforms leading to other areas. After falling to the bottom and passing through a moving platform, you can find a door with a dark blue, scrolling parallax background that leads to [[Yume 2kki:Critter Village|Critter Village]]. | From [[Yume 2kki:Marshmallow Shallows|Marshmallow Shallows]], the player will fall through a couple of screens, some of which have platforms leading to other areas. After falling to the bottom and passing through a moving platform, you can find a door with a dark blue, scrolling parallax background that leads to [[Yume 2kki:Critter Village|Critter Village]]. | ||
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By going slightly north of where you had initially landed, taking the west platform will lead to a short hallway with moving blocks, ending in a round portal with a colorful exit, leading to [[Yume 2kki:Kaleidoscope World|Kaleidoscope World]]. You can also choose to go north from here and reach another portal with a pale light shining over a black ocean, leading to [[Yume 2kki:Streetlight Docks|Streetlight Docks]]. | By going slightly north of where you had initially landed, taking the west platform will lead to a short hallway with moving blocks, ending in a round portal with a colorful exit, leading to [[Yume 2kki:Kaleidoscope World|Kaleidoscope World]]. You can also choose to go north from here and reach another portal with a pale light shining over a black ocean, leading to [[Yume 2kki:Streetlight Docks|Streetlight Docks]]. | ||
=== Seahorse Room === | ===Seahorse Room=== | ||
It's possible to clip out of bounds using various effects, allowing you to explore the rest of the map, though you have to be careful to avoid the invisible warps scattered around that send you to the [[2kki | It's possible to clip out of bounds using various effects, allowing you to explore the rest of the map, though you have to be careful to avoid the invisible warps scattered around that send you to the [[Yume 2kki:Oblique Hell#First-Person Maze|First-Person Maze]]. Clipping out of bounds helps reveal the fact that this world is an upside-down copy of [[Yume 2kki:Oblique Hell|Oblique Hell]], and interestingly enough also shows that this world is looping, despite being closed off. | ||
Traveling either east or west will eventually lead you to where the traincar usually is in | Traveling either east or west will eventually lead you to where the traincar usually is in Oblique Hell. Instead of finding the traincar though, you'll find 3 rows of coins that you can collect. Supposedly these coins were removed in version 0.124h, though as of version 0.125e patch 3, the coins are still present. | ||
Going south of the coins will lead you to a set of upside down stairs in the wall where the stairs to the [[2kki | Going south of the coins will lead you to a set of upside down stairs in the wall where the stairs to the [[Yume 2kki:Glitched Butterfly Sector#White Lily Path|White Lily Path]] usually are in Oblique Hell. Clipping into the wall and landing on the stairs will take you to a small room with a rocky seahorse. The sound of a ringing telephone can be heard as you get closer to the seahorse. Leaving the seahorse room will take you back to the same stairs you entered from, now in Oblique Hell. | ||
==Directions== | ==Directions== | ||
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==Trivia== | ==Trivia== | ||
*All of [[Yume 2kki:Masks/Others#qxy|qxy's hats]] can be equipped in this area, acting as Urotsuki's default appearance when no effects are equipped. | |||
*Using the [[Yume 2kki:Effects#Teru Teru Bōzu|Teru Teru Bōzu]] effect here makes a question mark appear instead of making the area rain. | |||
*Viewing this map in RPGMaker will reveal that this map's layout is identical to [[Yume 2kki:Oblique Hell|Oblique Hell]], though flipped upside down. | *Viewing this map in RPGMaker will reveal that this map's layout is identical to [[Yume 2kki:Oblique Hell|Oblique Hell]], though flipped upside down. | ||
*Additionally, this map | **Additionally, this map used to feature collectable coins when viewed in RPGmaker, accessible via clipping out of bounds. These same coins could also be found when viewing [[Yume 2kki:FC Caverns C|FC Caverns C]]. The coins got removed in version 0.126b. | ||
*The background of the doorway leading to Critter Village is similar to that of [[Yume 2kki:Bubble World|Bubble World]]. | *The background of the doorway leading to Critter Village is similar to that of [[Yume 2kki:Bubble World|Bubble World]]. | ||
**Prior to version 0.122g, said doorway lead to a vertically looping subarea of 3D Underworld known as the Glitch Nexus. | **Prior to version 0.122g, said doorway lead to a vertically looping subarea of 3D Underworld known as the Glitch Nexus. | ||
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<gallery> | <gallery> | ||
File:3D Hell 1.png | File:3D Hell 1.png | ||
File:3d underworld to crittervillage.png| | File:3d underworld to crittervillage.png|Portal to [[Yume 2kki:Critter Village|Critter Village]]. | ||
File:3D Hell 3.png| | File:3D Hell 3.png|Portal to [[Yume 2kki:Streetlight Docks|Streetlight Docks]]. | ||
File:3D Underworld to kaleidoscope.png| | File:3D Underworld to kaleidoscope.png|Portal to [[Yume 2kki:Kaleidoscope World|Kaleidoscope World]]. | ||
File:Ynoproject 2kki 3D Underworld screenshot 2024-10-20-21h45m49s.png|Coins hidden out of bounds in place of the traincar in Oblique Hell. | File:Ynoproject 2kki 3D Underworld screenshot 2024-10-20-21h45m49s.png|Coins hidden out of bounds in place of the traincar in [[Yume 2kki:Oblique Hell|Oblique Hell]]. | ||
File:Ynoproject 2kki Oblique Hell First-Person Maze screenshot 2024-10-20-21h33m04s.png|The hidden seahorse room accessed out of bounds. | File:Ynoproject 2kki Oblique Hell First-Person Maze screenshot 2024-10-20-21h33m04s.png|The hidden seahorse room accessed out of bounds. | ||
</gallery> | </gallery> |
Latest revision as of 16:38, 21 February 2025
3D Underworld | |
---|---|
![]() | |
Basic Info | |
Regional Name(s) |
FCバグステージ:赤い迷路エリア |
Effects | None |
Masks | FC Urotsuki |
Events | None |
Notable NPCs | None |
Other | |
Connecting Areas | Kaleidoscope World Streetlight Docks Critter Village Marshmallow Shallows ⛔ Oblique Hell 🔐 ➡️ |
BGM | 🔊 2_30 🔊 e28 – Seahorse Room (No. 175B) |
Map ID | 1884 |
Map Type | Large, Looping, Platformer |
Version Added | 0.120d patch 10 |
Last Updated | 0.126b patch 1 |
Author | qxy |
3D Underworld is an area accessible through the cone house with the faucet in Marshmallow Shallows.
Features
This area is a distinctive variation of FC Caverns that connects to several areas. Urotsuki's appearance will be altered. Though it shares the identical platforming movements of FC Caverns, 3D Underworld's structure has more of the same isometric, three-dimensional style of Oblique Hell, and also features the obstacle of red walls which periodically slide open and shut. These can be stopped from moving by equipping the Crossing effect. The Fairy, Spring or Bunny Ears effects are recommended to navigate and reach the other connections in this area.
From Marshmallow Shallows, the player will fall through a couple of screens, some of which have platforms leading to other areas. After falling to the bottom and passing through a moving platform, you can find a door with a dark blue, scrolling parallax background that leads to Critter Village.
By going slightly north of where you had initially landed, taking the west platform will lead to a short hallway with moving blocks, ending in a round portal with a colorful exit, leading to Kaleidoscope World. You can also choose to go north from here and reach another portal with a pale light shining over a black ocean, leading to Streetlight Docks.
Seahorse Room
It's possible to clip out of bounds using various effects, allowing you to explore the rest of the map, though you have to be careful to avoid the invisible warps scattered around that send you to the First-Person Maze. Clipping out of bounds helps reveal the fact that this world is an upside-down copy of Oblique Hell, and interestingly enough also shows that this world is looping, despite being closed off.
Traveling either east or west will eventually lead you to where the traincar usually is in Oblique Hell. Instead of finding the traincar though, you'll find 3 rows of coins that you can collect. Supposedly these coins were removed in version 0.124h, though as of version 0.125e patch 3, the coins are still present.
Going south of the coins will lead you to a set of upside down stairs in the wall where the stairs to the White Lily Path usually are in Oblique Hell. Clipping into the wall and landing on the stairs will take you to a small room with a rocky seahorse. The sound of a ringing telephone can be heard as you get closer to the seahorse. Leaving the seahorse room will take you back to the same stairs you entered from, now in Oblique Hell.
Directions
- The Nexus → Marijuana Goddess World → Color Cubes World → FC Caverns C → Home Within Nowhere → Pure White Lands → Lamplit Stones → Adabana Gardens/Field of Cosmos → Bubble World → Red Sewers → Marshmallow Shallows → 3D Underworld
If you have visited Red Sewers at least once and have the Cake effect:
- The Nexus → Urotsuki's Dream Apartments → Dressing Room → Fabric World → Guts World → Red Sewers → Marshmallow Shallows → 3D Underworld
With the Marginal and Cake effect, after visiting the Red Sewers and the balcony in Guts World at least once and unlocking the connection from Broken Faces Area to Dream Park:
- The Nexus → Library → Broken Faces Area → Dream Park → Guts World → Red Sewers → Marshmallow Shallows → 3D Underworld
Trivia
- All of qxy's hats can be equipped in this area, acting as Urotsuki's default appearance when no effects are equipped.
- Using the Teru Teru Bōzu effect here makes a question mark appear instead of making the area rain.
- Viewing this map in RPGMaker will reveal that this map's layout is identical to Oblique Hell, though flipped upside down.
- Additionally, this map used to feature collectable coins when viewed in RPGmaker, accessible via clipping out of bounds. These same coins could also be found when viewing FC Caverns C. The coins got removed in version 0.126b.
- The background of the doorway leading to Critter Village is similar to that of Bubble World.
- Prior to version 0.122g, said doorway lead to a vertically looping subarea of 3D Underworld known as the Glitch Nexus.
- Prior to version 0.122g, this area featured a fixed camera.
- An issue while playing on EasyRPG can cause the camera to shake while moving around.
Gallery
Portal to Critter Village.
Portal to Streetlight Docks.
Portal to Kaleidoscope World.
Coins hidden out of bounds in place of the traincar in Oblique Hell.
- ff0f15
- 310e14