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User:WikiOdd/Sandbox: Difference between revisions

Tag: Manual revert
 
(54 intermediate revisions by the same user not shown)
Line 134: Line 134:
|Dense Woods A
|Dense Woods A
|Yes
|Yes
|Vending Machine still functions. Jellyfish that lets you go to the Infinite Road also works, giving you access.
|Vending Machine still functions.
|-
|-
|Dense Woods B
|Dense Woods B
Line 274: Line 274:
|-
|-
|Dense Woods
|Dense Woods
|Only accessible through a Toriningen in Hell, as the isolated area can be escaped with the glitch. Only Dense Woods A can be accessed. The path to Puddle World does not work. The Vending Machine can be interacted with. The Infinite Road can not be accessed, even after interacting with the Jellyfish. There is a glitched Jellyfish out-of-bounds to the south that causes the game to lock when loading anything.
|Only accessible through a Toriningen in Hell, as the isolated area can be escaped with the glitch. Only Dense Woods A can be accessed. The path to Puddle World does not work. The Vending Machine can be interacted with. The Infinite Road can not be accessed. There is a glitched Jellyfish out-of-bounds to the south that causes the game to lock when loading anything.
|-
|-
|Teleport Maze
|Teleport Maze
Line 362: Line 362:
|Madotsuki's Dream Room → Staircase of Hands → Underground World → Mall → Dense Woods B → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → '''Block World'''
|Madotsuki's Dream Room → Staircase of Hands → Underground World → Mall → Dense Woods B → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → '''Block World'''
|}
|}
===Arrow Key Challenge (WIP)===
Inspired by ZASNK's [[User:ZASNK/Sandbox#No-key_Challenge|No-key Challenge]], this will document how far you can get into ''Yume Nikki'' without pressing a specific directional key (up, down, left, right).
===="All Restrictions"====
The player can't press the signified button '''at all'''.
=====Up Key=====
*If started on a new save, the player can not access the save desk, NASU, or the bed that takes them to the dream world, as they are all above Madotsuki's spawn point. In this case, she can only walk down to the balcony and can't exit it after entering.
*If done on an existing save (if the game has been saved at least once), the player can access the bed after simply getting off the save desk chair and pressing right to interact with the bed. The player can be taken to the dream balcony, but can't progress further, as the balcony exit is above Madotsuki.
=====Down Key=====
*If started on a new save, the player can access NASU and the save desk, though they will be unable to leave the desk upon interacting with it. Additionally, if the player accesses the Famicom menu, they can only exit it by starting up NASU and then exiting the game by pressing the Esc key, as the Famicom menu requires you to press down to exit it. The player can also access the bed to get sent to the dream world, and can even exit the dream balcony and dream room. However, upon entering the Nexus, they will be unable to access any doors, as they are all below the door to the dream room.
**However, the player can still access the Staircase of Hands from Madotsuki's Dream Room, allowing the player to access more of the dream world beyond the Nexus. The Staircase of Hands only requires you to head left, which will lead to Underground World.
***From Underground World, the player can use the elevator leading to the Mall, as it only needs the up button. However, this will be the only Mall room that can be accessed, as pressing down is required to get to the escalators. Interacting with the elevator again by pressing up will take you to Graffiti World where, due to the world looping, can be fully accessed without pressing the down button. Most notably, the Bicycle effect and Nexus door can be accessed. As the Graffiti World door is at the bottom of the Nexus (and is also aligned with the Mural World door to its left), any of the other Nexus worlds can be accessed, as there is no need to go down.
*If done on an existing save (if the game has been saved at least once), the player can't leave the save desk.


===idk===
===idk===
Line 814: Line 830:
|-
|-
|Snow World
|Snow World
|Snow World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → The Wilderness (FC Warp) → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A
|Snow World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → The Wilderness (FC Warp) → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → Block World
|[[File:Yuki-onna.png|60px]][[File:Poop hair.png|60px]][[File:Flute.png|60px]][[File:Frog.png|60px]]
|[[File:Yuki-onna.png|60px]][[File:Poop hair.png|60px]][[File:Flute.png|60px]][[File:Frog.png|60px]][[File:Hat and Scarf.png|60px]]
|12
|13
|-
|-
|Mural World
|Mural World
Line 824: Line 840:
|-
|-
|Graffiti World
|Graffiti World
|Graffiti World → Mall → Dense Woods B (Frog Path) → Teleport Maze → The Wilderness (FC Warp) → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A
|Graffiti World → Mall → Dense Woods B (Frog Path) → Teleport Maze → The Wilderness (FC Warp) → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → Block World
|[[File:Bicycle.png|60px]][[File:Flute.png|60px]][[File:Frog.png|60px]]
|[[File:Bicycle.png|60px]][[File:Flute.png|60px]][[File:Frog.png|60px]][[File:Hat and Scarf.png|60px]]
|10
|11
|-
|-
|Eyeball World
|Eyeball World
Line 849: Line 865:
|-
|-
|Number World
|Number World
|Number World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → The Wilderness (FC Warp) → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A
|Number World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → The Wilderness (FC Warp) → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → Block World
|[[File:Flute.png|60px]][[File:Frog.png|60px]]
|[[File:Flute.png|60px]][[File:Frog.png|60px]][[File:Hat and Scarf.png|60px]]
|12
|13
|}
|}


Line 1,385: Line 1,401:
**No Escape (requires Knife effect, which is obtainable on the same route to the Sky Garden)
**No Escape (requires Knife effect, which is obtainable on the same route to the Sky Garden)
**U-F-Uh-Oh (requires Yuki-onna or Umbrella effect, with Yuki-onna being obtainable on the same route to Mars (assuming that the bed in Snow World lands on the proper 1/5 chance of sending Madotsuki to the Staircase of Hands))
**U-F-Uh-Oh (requires Yuki-onna or Umbrella effect, with Yuki-onna being obtainable on the same route to Mars (assuming that the bed in Snow World lands on the proper 1/5 chance of sending Madotsuki to the Staircase of Hands))
===YN Badge Routes (WIP)===
The player can't backtrack or enter worlds they have already entered. They start off with no effects and can't wake up after going to sleep (unless an event forces it to happen)
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
|- style="text-align:center;"
! scope="col" | Route
! scope="col" | Badges
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Shield-Folk World → Static Maze → FC House → FC World A
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Lamp World → Checkered Tile Path
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:MadoCloset(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Guillotine World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:Guillotine(badgeYN).gif]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Puddle World → Dense Woods A → Dense Woods B (Road) → White Desert B (Mountain Ring)
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:QuiverJaw(badgeYN).gif]][[File:ManholeSama(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Docks A
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Block World → White Desert A
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:MafurakoWarps(badgeYN).gif]][[File:BlockWorldGate(badgeYN).png]][[File:Takofuusen(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Block World → Staircase of Hands → Underground World → Mall → Graffiti World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:MafurakoWarps(badgeYN).png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Block World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:MafurakoWarps(badgeYN).png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:Glitch(badgeyn).gif]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Block World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:MafurakoWarps(badgeYN).png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:WhiteLagoon(badgeYN).png]][[File:Takofuusen(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Staircase of Hands → Underground World → Mall → Graffiti World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:Glitch(badgeyn).gif]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:WhiteLagoon(badgeYN).png]][[File:Takofuusen(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Footprint Path → Eyeball World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Face Carpet Plaza → Forest World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:DoubleNamekuji(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Dense Woods B (Dark Woods) → Traincar → Witch's Island
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:TaseisKid(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Checkered Tile Path → Candle World → Staircase of Hands → Underground World → Mall → Graffiti World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Checkered Tile Path → Candle World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:Glitch(badgeyn).gif]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Checkered Tile Path → Candle World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → Block World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:WhiteLagoon(badgeYN).png]][[File:Takofuusen(badgeYN).png]][[File:MafurakoWarps(badgeYN).gif]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Docks B → Wilderness → Dark World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).png]][[File:WildernessFan(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Docks B → Wilderness → Sky Garden → Ghost World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).png]][[File:WildernessFan(badgeYN).png]][[File:White tulip(badgeyn).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Docks B → Wilderness → Barracks Settlement → Mural World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).png]][[File:WildernessFan(badgeYN).png]][[File:IseePath(badgeYN).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Docks B → Wilderness → Barracks Settlement → FC World B → FC House → Static Maze → Shield-Folk World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).png]][[File:WildernessFan(badgeYN).png]][[File:FCPirori(badgeYN).gif]][[File:Fc demon(badgeyn).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Staircase of Hands
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|}
Starting points completed so far:<br/>
- Number World<br/>
- Mural World<br/>
- Shield-Folk World<br/>
- Puddle World<br/>
- Neon World<br/>


===2kki Badges Sorted by Needed Effects===
===2kki Badges Sorted by Needed Effects===
Line 1,433: Line 1,557:
|}
|}


===doing V44 bs again!!!===
</div>
*0-127
 
[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]]
==Name Articles==
The "Name" articles are a series of articles originally created by Mt.kiki on the old Yume Nikki Wiki. These pages list various theories relating to ''Yume Nikki'' and possible design inspirations for various aspects of the game. As the articles (likely) provide a Japanese point-of-view on the game's visuals and themes, they are likely to give better insight into possible design processes while creating ''Yume Nikki''.


*128-255
As the articles are either largely written in Japanese, have broken Google-Translated English, or are copy-pasted from other websites, I'd like to try and see if I could decode what each of the article's sections intends to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.
[[File:BlueNexus.png|50px]][[File:MusumeHigh.png|50px]][[File:BlueForestBoy.png|50px]][[File:Floating brain world instrument.png|50px]][[File:DecrepitVillageGrannyHigh.png|50px]][[File:MoleMineSquidYes.png|50px]]


*V44 ends in 3 or 8
Not all of the articles have currently been analyzed or translated, so this is still a work-in-progress section. Once one has been completed, an image will accompany the section.
[[File:Bedroom.jpg|50px]]


*V44 is 0, 1, 2, 3, 28, 29, 30, 31, 56, 57, 58, 59, 84, 85, 86, 87, 112, 113, 114, 115, 140, 141, 142, 143, 168, 169, 170, 171, 196, 197, 198, 199, 224, 225, 226, 227, 252, 253, 254, or 255
Click '''Expand''' to view contents.
[[File:ObliqueHellBathhouseYes.png|50px]]


{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
<div class="mw-collapsible mw-collapsed">
|- style="text-align:center;"
! scope="col" | V44 Number
! scope="col" | Changes
! scope="col" | Notes
|-
|0
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:ObliqueHellBathhouseYes.png|50px]][[File:GrayRoadSunny.png|50px]][[File:MesuguriUri0.png|50px]]
|Antiquated Bathhouse is open.<br/>Gray Road is sunny.<br/>Megusuri Uri is in Visine World's main area.
|-
|1
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:ObliqueHellBathhouseYes.png|50px]][[File:GrayRoadSunny.png|50px]][[File:MesuguriUri1.png|50px]]
|Antiquated Bathhouse is open.<br/>Gray Road is sunny.<br/>Megusuri Uri is in the Eye Shop's main room.
|-
|2
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:ObliqueHellBathhouseYes.png|50px]][[File:GrayRoadSunny.png|50px]][[File:MesuguriUri2.png|50px]]
|Antiquated Bathhouse is open.<br/>Gray Road is sunny.<br/>Megusuri Uri is in Hakoko's room.
|-
|3
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:Bedroom.jpg|50px]][[File:ObliqueHellBathhouseYes.png|50px]][[File:GrayRoadSunny.png|50px]][[File:MesuguriUri0.png|50px]]
|Mirror Room is accessible (V44 ends in 3 or 8).<br/>Antiquated Bathhouse is open.<br/>Gray Road is sunny.<br/>Megusuri Uri is in Visine World's main area.
|-
|4
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:GrayRoadSunny.png|50px]][[File:MesuguriUri1.png|50px]]
|Gray Road is sunny.<br/>Megusuri Uri is in the Eye Shop's main room.
|-
|5
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:GrayRoadCloudy.png|50px]][[File:MesuguriUri2.png|50px]]
|Gray Road is cloudy.<br/>Megusuri Uri is in Hakoko's room.
|-
|6
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:GrayRoadRainy6.png|50px]][[File:MesuguriUri0.png|50px]]
|Gray Road has light rain.<br/>Megusuri Uri is in Visine World's main area.
|-
|7
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:GrayRoadRainy7.png|50px]][[File:MesuguriUri1.png|50px]]
|Gray Road has heavy rain.<br/>Megusuri Uri is in the Eye Shop's main room.
|-
|8
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:Bedroom.jpg|50px]][[File:GrayRoadRainy8.png|50px]][[File:MesuguriUri2.png|50px]]
|Mirror Room is accessible (V44 ends in 3 or 8)<br/>Gray Road has regular rain.<br/>Megusuri Uri is in Hakoko's room.
|-
|9
|[[File:GrayNexus.png|50px]][[File:MusumeLow.png|50px]][[File:BlueForestHebiko.png|50px]][[File:FloatingBrainDown.png|50px]][[File:DecrepitVillageGrannyLow.png|50px]][[File:MoleMineSquidNo.png|50px]][[File:Seish061.png|50px]]
 
[[File:GrayRoadSnowy.png|50px]][[File:MesuguriUri0.png|50px]]
|Gray Road has snowfall.<br/>Megusuri Uri is in Visine World's main area.
|}
insanity
</div>
 
==Name Articles==
The "Name" articles are a series of articles originally created by Mt.kiki on the old Yume Nikki Wiki. These pages list various theories relating to ''Yume Nikki'' and possible design inspirations for various aspects of the game. As the articles (likely) provide a Japanese point-of-view on the game's visuals and themes, they are likely to give better insight into possible design processes while creating ''Yume Nikki''.
 
As the articles are either largely written in Japanese, have broken Google-Translated English, or are copy-pasted from other websites, I'd like to try and see if I could decode what each of the article's sections intends to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.
 
Not all of the articles have currently been analyzed or translated, so this is still a work-in-progress section. Once one has been completed, an image will accompany the section.
 
Click '''Expand''' to view contents.
 
<div class="mw-collapsible mw-collapsed">
===[[Yume Nikki:Bed Room(name)|Bed Room]]===
===[[Yume Nikki:Bed Room(name)|Bed Room]]===
[[File:YN Number World Beds.png|thumb|250px]]
[[File:YN Number World Beds.png|thumb|250px]]
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Click '''Expand''' to view contents.
Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
===Muma Rope===
===Badge Page Submission Process (WIP)===
====Memories====
==Making and Submitting Badges==
'''Memories''' are collectibles within ''Muma Rope'' that replace the usual effects found within many ''Yume Nikki'' fan games. While they serve the same purpose of being a group of collectibles that are scattered throughout the game's world, only a few select memories can be actually utilized like effects. When a memory is obtained, it will show up as an orange square on the save screen. There are a total of 28 memories.
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
 
Badges are most often submitted through [https://forms.gle/tWJNdG8pTS1vNtGb8 this Google Form], which has the submitter fill out the information regarding their badge, as well as upload the badge art itself. To view all submissions for badges, [https://docs.google.com/spreadsheets/d/10xqJbYKHPhSdk9NRfWim9fZvfHSdvNfNTPopHnFlt18/edit?usp=sharing this spreadsheet] shows all currently unimplemented badges, sorted by their time submitted (as well as a tab for implemented badges).
 
It is highly recommended to join the [https://discord.gg/TkyaUqpwyJ YNOproject Discord server] to submit badges, get confirmation on an idea for a badge, or receive feedback from other artists, though this is not strictly required for submitting a badge through the badge form or having it be implemented.
 
===Badge-making Tips===
When coming up with a badge to implement into the game, make sure your badge condition isn't shared by an already existing badge. Duplicate badges will not be accepted and, if two or more unimplemented badges are found to have the same condition, it may become difficult to choose which gets implemented, and may also require discussion between each submitter to agree on an outcome.
 
When thinking of how your badge should be unlocked, it is also recommended that your badge be of something notable in the game you're making it for. This can include visiting deep worlds, experiencing events, encountering special characters or scenes, using effects to make NPCs react, etc. If a badge condition is made that does not seem entirely notable, such as using an effect on an NPC that has the same reaction to it as any other NPC, it may not be accepted for this reason. Badges with specific conditions like this may also be difficult to implement in the first place, as badges largely rely on different triggers, switches, and values found within each game to be unlocked, and hyperspecific conditions can typically not be reasonably tracked by these.
 
After coming up with an acceptable condition for a badge, it's time to make the art! The artwork that you make must be original and must not include any existing pixel art, whether it originates from the games or not. Badges that feature stolen artwork or tracings of sprites may be suggested to be redone before they are implemented. Possible tools and websites that can be used to make your badge art include Aseprite, Pixilart, Piskel, or any image editor with a 1-pixel size brush and adjustable canvas.
 
As stated before, all badges are a 37x37 image or gif, so it is highly recommended to start with a 37x37 canvas when making a badge. Making a piece of art that is larger than this size and then shrinking it down to fit is not ideal, as shrinking an image down to this size usually lowers the quality of the image, which could make the badge visually difficult to interpret. It's also recommended to center your badge art on the canvas so that it doesn't appear uneven. Your badge art also must at least represent or depict something related to the condition, such as a symbol, character, or landscape related to the event. When making animated badges, multiple of these aspects can even be included.


Below is a list of memories that can be collected in ''Muma Rope'':<br/>
{| class=wikitable
'''EDITOR'S NOTE:''' This is just a simple list of the memories, where they can be found, and how. The names of each memory here are tentative, since I'm not sure if they have names, and if they do, I don't know them.
|+ Examples
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|-
|- style="text-align:center;"
!Objects/Symbols
! scope="col" | Memory
|[[File:WMWIndoors(badgeCU).png]][[File:CakeEffect(badgeUV).png]][[File:AnatomyLessons(badgeDD).gif]][[File:Busted(badgeOS).gif]]
! scope="col" | Location and Method
|These badges depict objects or symbols associated with the condition.
|-
!Environments
|[[File:Graveyard(badgeBG).png]][[File:MoonTopFloor(badgeYT).png]][[File:Entrance badge.gif]][[File:EtherealWaterfall(badgeSA).gif]]
|These badges depict scenes or parts of the world associated with the condition.
|-
!Characters
|[[File:Koraiyn(badgeAP).png]][[File:BloodyMaw(badgeDG).png]][[File:FindKondo(badgeSD).gif]][[File:ClockGiant(badgeNA).gif]]
|These badges depict characters associated with the condition.
|}
 
If you are making an animated badge, it is required to also have a still-frame version of the badge that will be used as a chat icon. The still-frame version can be a single frame from the animation or an entirely new piece of badge art that also represents the condition.
 
{| class=wikitable
|+ Examples
|-
!Similar Animated and Still versions
|[[File:RubysMadPlan(badgeAM).gif]] [[File:RubysMadPlan(badgeAM).png]]
|[[File:SepiaEye(badgeMM).gif]] [[File:SepiaEye(badgeMM).png]]
|-
!Different Animated and Still versions
|[[File:SPORainbow(badgeY2).gif]] [[File:SPORainbow(badgeY2).png]]
|[[File:PinkSeaCoral(badgeYN).gif]] [[File:PinkSeaCoral(badgeYN).png]]
|}
 
===Submitting a Badge===
Once you've finished your badge art and believe it is ready to be submitted, access either the Google Form linked above or use the <nowiki>'''#badge-proposals'''</nowiki> channel in the ''Yume Nikki Online'' Discord server. Using either of these options will require filling out information regarding your badge.
 
On the good form, the badge submitter must include their badge's name, the game it is intended for, the author(s) of the badge's art, and the condition that allows for the badge to be unlocked. The submitter can also add an optional description for the badge which can range from anything from a referential quote related to the badge topic to a hint on how to unlock the badge. If you are aware of the internal triggers that allow for the badge to be unlocked, there is a section in which this can be entered.
 
===Muma Rope===
====Memories====
'''Memories''' are collectibles within ''Muma Rope'' that replace the usual effects found within many ''Yume Nikki'' fan games. While they serve the same purpose of being a group of collectibles that are scattered throughout the game's world, only a few select memories can be actually utilized like effects. When a memory is obtained, it will show up as an orange square on the save screen. There are a total of 28 memories.
 
Below is a list of memories that can be collected in ''Muma Rope'':<br/>
'''EDITOR'S NOTE:''' This is just a simple list of the memories, where they can be found, and how. The names of each memory here are tentative, since I'm not sure if they have names, and if they do, I don't know them.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|Neon Die
|Neon Die
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|Alternate Muma
|Alternate Muma
|}
|}
===Template Testing===
{{CustomNotice
|border_color = #b291fc
|image = Notice Forked.png
|imagewidth = 48
|description = This page or its contents are under consideration of being forked. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page].
|details = '''Details:''' <i>The section about so-and-so differs enough from this page to be made into its own article.</i>
}}
{{CustomNotice
|border_color = #937f70
|image = Notice Move.png
|imagewidth = 48
|description = This page has been requested to be moved. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page]. If the move is being done manually, remember to check [[Special:WhatLinksHere/{{FULLPAGENAME}}|what links here]] and change any links to direct to the moved article.
|details = '''Details:''' <i>The page needs to be moved because so-and-so is a more fitting article name.</i>
}}
{{infobox character
| name      = Onsen-san
| image      =
<gallery>
Onsen.png              |Yume Nikki
Diary_shotengai_7.png  |DREAM DIARY
</gallery>
| caption    = ?????
}}


===2channel threads discovery archive===
===2channel threads discovery archive===
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In-game screenshots to replace later because the images are too small, weirdly sized, or low quality.
In-game screenshots to replace later because the images are too small, weirdly sized, or low quality.
<gallery>
<gallery>
File:Barracks.jpg
File:The Jump.png
File:Isee in Barracks Settlement.PNG
File:Jellyfish DW.png
File:Jellyfish DW.png
File:Dark woods.png
File:Isee in Dark Woods with Lamp.PNG
File:Neppew1.png
File:Neppew3.png
File:Neppew4.png
File:Oddbluecreatures.png
File:Oddbluecreatures.png
File:Snakewitch.png
File:Taseistoplight.png
File:Uboaroom.jpg
File:Mall.png
File:Screenshot (9).png
File:Fchouse.jpg
File:Ms-obasan.png
File:Ms-fat.png
File:Ms-lady.png
File:Ms-man.png
File:Ms-girl.png
File:Ms-boy.png
File:Stomach.png
File:Stomach.png
File:Catlickrooftop.PNG
File:Catlickrooftop.PNG
File:Yn-flight.png
File:Mall Rooftop first part.png
File:Mallrooftop.png
File:Mallrooftop.png
File:Malleman2.png
File:Malleman3.png
File:Malloman2.png
File:Malloman3.png
File:Mado.jpg
File:Mado.jpg
File:Tokuto pouring.png
File:Theboxwiththerave.png
File:Kisu3.png
File:Yn-famicon.png
File:Uboaspace.jpg
File:Train yume nikki.png
File:Yume-nikki-017.jpg
File:Whitedesertbhead.png
File:Quiver.png
File:Floyag watching Madotsuki.PNG
File:Toriningenparty.png
File:Undergroundl.png
File:Akumu.png
File:Akumu.png
File:Skygarden.jpg
File:CrossoverGarden.png
File:Yumenikki14.png
File:FCRuinsTotems.png
File:LizardmanInteraction.png
File:Checkerpath1.png
File:Checkpatha.png
File:Checkpatha.png
File:Checkpatha2.png
File:Checkpatha2.png
File:Checkpathb.png
File:Checkpathb.png
File:StaticB.png
File:Ƒ‚ƒm”wŒi 007a.png
File:Ƒ‚ƒm”wŒi 007a.png
File:Ƒ‚ƒm”wŒi 007b.png
File:Ƒ‚ƒm”wŒi 007b.png
File:Teleport Maze intro.png
File:Warpo3.png
File:Deikishi.png
File:Vending Machine DW.png
File:Dense woods a offroad.png
File:Infinite road.png
File:Dense Woods.png
File:Dense Woods.png
File:Maussan bros in sky garden.PNG
File:Vending Machine TD.jpg
File:Dropfish1.png
File:Dock.jpg
File:Warpo1.png
File:Warpo2.png
File:The road manhole.png
File:Dense woods b the road.png
File:Wilda1.jpg
File:Sand stairs.png
File:Sand stairs.png
File:Hot Spring House.png
File:Hot Spring House.png
File:Minihell.png
File:Undergroundl.png
File:Monochrome.jpg
File:Quiver.png
File:Nenriki1.png
File:Nenriki2.png
File:Nenriki3.png
File:Nenriki4.png
File:Nenriki5.png
File:Nenriki6.png
File:Nenriki7.png
File:Nenriki8.png
File:Toriningenparty.png
File:Poniko's room.PNG
File:FCDemonHouse.png
File:FCDemonPyramids.png
File:Floyag watching Madotsuki.PNG
File:Theboxwiththerave.png
File:Lucky.png
File:Yn-famicon.png
File:Fcdun1.png
File:Fcdun2.png
File:Fcdun3.png
File:Fcdun4.png
File:Screenshot 2021-05-19 at 11.00.50 AM.png
File:Train yume nikki.png
File:Trainp2.png
File:Trainp4.png
File:Vending Machine HE.png
File:FCWorldA.png
File:FcA2.png
File:FcA1.png
File:FcA3.png
File:Fcworldb.png
File:FCRuinsTotems.png
File:Unknown.png
File:FcB1.png
File:Walking Eye in the FC House.PNG
File:Yume-nikki-017.jpg
File:Goppa1.png
File:Goppa2.png
File:Goppa3.png
File:Goppa4.png
File:Ghostworld.jpg
File:Seasnake1.png
File:Piroridocks.png
File:Hellhenkei.png
File:Redmaze.jpg
File:Neon Tile Path intro.png
File:NeonTilePyramidStand.png
File:Whitedesertbhead.png
File:Ponikos house lights out.png
File:Organoid in sky garden.PNG
</gallery>
====Early World Stuff====
<gallery>
File:Crick in the neck.PNG
File:Mado Balcony Nite.png
File:The Jump.png
File:End Screen.png
File:Kyukyu.png
File:Graffitiworld.jpg
File:GW Body.png
File:GW Face 1.png
File:GW Face 2.png
File:GW Hand 1.png
File:GW Hand 2.png
File:GW Foot.png
File:GW Tail.png
File:GW Bike.png
File:GW Restroom.png
File:GW Mall.png
File:Statueworld.jpg
File:Soloshield.png
File:Shieldgroupyay.png
File:Static Maze Madotsuki.png
File:TPS Entrance.png
File:Pastel.jpg
File:Forestworldstart.png
File:Name1.png
File:Name2.png
File:Name4.png
File:Madotsuki receiving the Frog Effect..png
File:Forestgate.png
File:Candleworld.jpg
File:Walkingcandles.PNG
File:Eyeball World Hurt Eyeball.PNG
File:Eyeball World Isee.PNG
File:Eyeball World Arms next to Pier Monsters.PNG
File:Eyeball World Lips.PNG
File:Neonworld.jpg
File:Neonworlddoorway.png
</gallery>
</gallery>


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|}
|}


===Yume Nikki Steam Version Stupidness===
===YN Version History===
This is a list of various errors, oversights, or utterly confusing stuff that is present in the English Steam release of ''Yume Nikki'', of which was not present in the original Japanese release or fan-translation.
{{vh
*In any of the FC Worlds (FC House, FC Worlds A and B, and FC Dungeon), the Umbrella effect does not make any effect action noise if Madotsuki is facing left. This is due to the sound erroneously not being set to play while facing this direction.
|0.07
*The heartbeat sound that typically plays when Tokuto-kun is tipped over does not play. This is due to the sound file having a different name than what is called for.
|YN PinkSea Coral.png, YN White Desert A.png, Nenriki3.png
*There are two specific candles in Candle World that, when stabbed with the Knife effect, transform into an unused light graphic instead of the intended unlit candle graphic.
|
*Both the FC Pirori and FC menu cursor, which share the same sounds, are completely silent. This is due to the sound file having a different name than what is called for. Interestingly, the Lizardmen use the same noise but do not have this error.
|2005/04/29
*Normally, a fade to black occurs when getting into the Spaceship bed. This is absent in the English Steam version.
}}
**There are also fade-in and fade-out transitions for the Spaceship crash cutscene, although these are also absent.
Version 0.07 marks a transitional period in the game's development, primarily in the world structure. The overall structure of the dream world is more akin to the final game, with many warps being moved or removed and nearly all of the pink and purple gates used in previous versions being removed in favor of new structures and NPCs. Some notable changes include the Severed Head effect being moved to Guillotine World and the Checkered Tile Path undergoing a large overhaul. The Pink Sea and White Desert were added in this version, as well as the FC Overworld being expanded to contain what would later become FC World B.
*Move Routes with sounds tend to play sounds with incorrect speed or volume. This is most noticeable when teleporting with the Medamaude effect, which has a distinctly different sound between versions.
 
*If the player equips the Stoplight effect, switches it to red, and interacts with the Mall Toriningen to make their menu theme colored red, the popup text for changing the menu theme will display as garbled text.
==Worlds==
*The initial English Steam release had some of the effects named differently in the effect menu. This was fixed in a patch, but the different names still remained in the FC menu and when picking up the effects. They were named the following:
===Added Worlds===
**Get Fat (Fat effect)
*Added the Pink Sea.
**Whistle (Flute effect)
*Added the White Desert.
**Talking Head (Severed Head effect)
 
**Devil (Demon effect)
===Nexus Worlds===
**Game Info (Instructions)
====Madotsuki's Dream Room====
***In the FC menu, the Instructions are also named "Game Explanation" instead.
*There is now a 1/8 chance that the TV in the dream room will be on by default, regardless of whether it was turned on or off before sleeping.
*The Midget effect is misspelled "Miget" in the FC menu if all of the effects have been obtained.
*The red static that appears on the dream TV when it is turned on has been replaced by an eye design.


===Yume Nikki RNG===
====Lamp World====
====Madotsuki's Room====
*The purple gate leading to the Checkered Tile Path has been removed.
*While playing NASU, there is a '''1/50''' chance of a pink bonus eggplant appearing after a normal one is collected.
*The pink gate leading to the Footprint Path has been removed.
*When waking up from the dream world, there is a '''1/64''' chance that Madotsuki will have a cricked neck, making her always face left.
*The blood splatter in the interior now leads to Guillotine World when walked on. A blood arrow was also added to indicate the new warp.
*There is a '''1/5''' chance that, upon entering the dream world, the bed in Madotsuki's dream room will take Madotsuki to the Staircase of Hands.
*When switching on the TV in Madotsuki's dream room, there is a '''1/8''' chance of the KALIMBA TV Channel event playing instead of the typical eye channel.


====Block World====
====Neon World====
*There is a '''1/5''' chance that, upon entering the dream world, the bed in Block World will take Madotsuki to the Staircase of Hands.
*The purple gate leading to the Neon Tile Path has been replaced with a purple pyramid, still leading to the same world.
*When interacting with Mafurako near the one-way warp from Windmill World, there is a '''1/6''' chance she and Madotsuki will be teleported next to the gate leading to White Desert A instead of a completely isolated section.
*The pink gate leading to Guillotine World has been removed.


====Snow World====
====Shield-Folk World====
*There is a '''1/5''' chance that, upon entering the dream world, the bed in Snow World will take Madotsuki to the Staircase of Hands.
*The pink gate leading to the Static Maze has been replaced with a blue gate, still leading to the same world.
*The purple gate leading to the Checkered Tile Path has been removed.


====Candle World====
====Candle World====
*There is a '''1/5''' chance that, upon entering the dream world, the bed in Candle World will take Madotsuki to the Staircase of Hands.
*The purple gate leading to the Checkered Tile Path has been replaced with a striped pyramid, still leading to the same world.
*The pink gate leading to the Docks has been removed.


====Number World====
====Eyeball World====
*There is a '''1/5''' chance that, upon entering the dream world, the bed in Number World's bed room will take Madotsuki to the Staircase of Hands.
*The purple gate leading to the Footprint Path has been replaced with a blue head, still leading to the same world.
*After stabbing the Toriningen in this world, there is an '''equal chance''' of getting sent to the isolated ああああああああ room or the isolated bloodshot eye room.
*There is a '''1/8''' chance upon entering the dream world that the Zippertile in the lower-right section of Number World's first room will be unhappy, allowing access to the Number World Stairway after being stabbed with the Knife effect.


====Guillotine World====
====Graffiti World====
*There is a '''1/8''' chance upon entering this world that you will enter a variant of it known as "Big Guillotine World", where the world is larger and there are six Toriningen instead of two.
*The pink gate leading to the Mall has been replaced with a blue building with an elevator, still leading to the same world.
*The purple gate leading to the Neon Tile Path has been removed.
 
====Mural World====
*The pink gate leading to the Sewers has been replaced with an open manhole, still leading to the same world.
*The purple gate leading to the Dense Woods A has been removed.
 
====Snow World====
*The purple gate leading to the Face Carpet Plaza has been removed.
*The pink gate leading to the Footprint Path has been removed.
*An igloo leading to the Pink Sea has been added.
 
====Dark World====
*The pink gate leading to the Wilderness has been replaced with a tan gate, still leading to the same world.
*The purple gate leading to the Face Carpet Plaza has been removed.
 
====Puddle World====
*The two Nenrikido have been removed.
*The purple gate leading to the Dense Woods A has been replaced with a pink tunnel, still leading to the same world.
*The pink gate leading to the Footprint Path has been removed.
 
====Block World====
*The purple gate leading to the Toriningen's Bed event has been replaced with a black gate leading to the White Desert. The Toriningen's Bed event is unused but is still present in the files.
*Mafurako has been moved to Block World from the Checkered Tile Path.
*The purple gate leading to the Neon Tile Path has been removed.
*The Guillotine has been removed and placed in Guillotine World.
 
====Forest World====
*The purple gate to Hell has been replaced by a set of pillars that lead to the Face Carpet Plaza.
**A set of trees north of the now-removed gate has been cleared to make way for the Face Carpet Plaza pillars.
 
===Other Worlds===
====Checkered Tile Path====
*The layout of both the first and second portions have been changed due to various removed elements:
**The short paths leading to the Lamp World purple gate and Mafurako in the first portion were removed. The island containing Closet Madotsuki is now fully surrounded by the path.
**The second portion has been fully remodeled into a more linear path lined with lamps. The beds and trees have been completely removed.
**The Toriningen from the second portion has been moved to the first portion.
*The area's music has been changed to an original track.
*Mafurako has been removed and placed in Block World.
*The purple gates leading to Shield-Folk World World and Lamp World in the first portion have been removed.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.
 
====Dense Woods A====
*A full path has been created in the northern portion of the map that loops back to the road.
 
====The Docks====
**The pink gate leading to Candle World has been replaced with an extended dock, connecting to the Docks B.
 
====Face Carpet Plaza====
*The layout of the spikes was slightly changed.
*The purple gates leading to Dark World and Snow World have been replaced with two pairs of green pillars, both of which lead to Forest World.
*A Nenrikido that leads to Hell has been added around the center of the map.
*The Toriningen's position has been moved to around the center of the map.
 
====Footprint Path====
*The two Footprint Path sections are now joined, with the Footprint Path A connected by its east side and the Footprint Path B connected by its northwest path.
*The warps in Footprint Path A leading to Neon World and Lamp World have been replaced by warps to Eyeball World and Footprint Path B respectively.
*The warps in Footprint Path B leading to Puddle World and Snow World have been removed. The Puddle World warp now leads to Footprint Path A while a lower portion of the path was remade to house a Nenrikido that leads to Hell.
 
====Guillotine World====
*The Guillotine has been moved to Guillotine World from Block World.


====Hell====
====Hell====
*When stabbing the Henkei Shita here with the Knife Effect, there is a '''1/256''' chance of getting sent to Footprint Path A upon stabbing it.
*Four of the purple gates have been replaced with Nenrikido.
*There is a '''33% chance''' that, when purchasing a drink from the vending machine here, it will give Madotsuki two health points instead of just one.
**The warps leading to Candle World, Forest World, and Mini Hell now lead to the Neon Tile Path, Face Carpet Plaza, and the Footprint Path.
*The Henkei Shita can now be stabbed with the Knife effect for a 1/256 to be sent to the Footprint Path.


====FC World B====
====The Mall====
*When entering the pyramids area, there is a '''1/8''' chance of encountering the FC Demon, who will warp you to their room in FC House when interacted with. If you have the Oni effect equipped, the FC Demon will always appear.
*The first room accessed from Graffiti World was remodeled, now sporting an elevator.


====FC Dungeon====
====Mini Hell====
*Upon entering the dream world, there is a '''1/3''' chance that one of the rooms in the FC Dungeon will have an interactable wall in the top-left corner, which causes the Famicom Glitch event upon continuously interacting with it.
*The world is completely unused due to all of its connections being removed. Regardless, the world's layout has been changed and it still contains a purple gate leading to Eyeball World, which leaves the player in front of the Footprint Path warp.


====White Desert A====
====Neon Tile Path====
*When stabbing the Eye Box, there is a '''1/30''' chance of getting sent to the black space containing the Eye People upon stabbing it. The same chance applies to stabbing the Eye Box to get back to the White Desert A while inside the black space.
*The area has been split into two portions instead of being one room.
*A '''1/3600''' chance rolled every half-second determines whether Takofuusen will fly across the screen while in the White Desert A.
**The second portion contains a Nenrikido, which leads to Hell.
*The purple gates leading to Block World and Graffiti World have been removed.
*The bottom warp leading to Mini Hell has been removed.


====Docks A====
====The Sewers====
*There is a '''50% chance''' that, when purchasing a drink from the vending machine here, it will give Madotsuki two health points instead of just one.
*The pink gate leading to Mural World has been replaced with a ladder, still leading to the same world.
*The tunnel from the Docks can not be entered with the Midget effect, making it only accessible through the staircase in the Docks.


====Witch's Island====
====Static Maze====
*Upon entering the island with Kimajo on it, there is a ''1/16'' chance that Tasei's Kid will appear in the island's small pond.
*The blue gate replacing the pink gate in Shield-Folk World has been added to the beginning of the Static Maze, making the ability to warp back to Shield-Folk World more apparent.
*The graphic for the light at the end of the maze was changed.


====The Wilderness====
====The Wilderness====
*When traveling up the stairs to the Sky Garden, there is a '''1/4''' chance that upon passing a certain tile, a Falling Man will appear in the distant sky. Further up the stairs, another 1/4 chance is rolled to make a second man appear, making the second man appearing a '''1/16''' chance.
*The pink gate leading to Dark World has been replaced with a tan gate, still leading to the same world.
 
===FC Worlds===
====FC World A====
*The overworld has been expanded with an added southwest island and an expansion of the eastern island, although neither of these can be seen in-game, only being visible when viewing the map in RPG Maker.


==Game==
*The player can now wake up while effects are equipped, though this only works with some effects.
*A sound was added for the spotlight that appears when opening a door in the Nexus.
==Bugfixes==
*Fixed several bugs that involved discarding effects in the Nexus:
**Patched the ability to discard effects while the spotlight appeared while opening a Nexus door.
**Patched the ability to discard the Hat and Scarf effect while transformed into a snowman, which could result in a glitch changing Madotsuki's movement speed.
**Patched a glitch that would cause an effect's 1-key action to activate if it was discarded in the Nexus immediately after sitting down without any effects equipped.
*Fixed a bug where using the Knife effect on some NPCs would cause Madotsuki's sprite to remain in the stabbing animation.
{{vhend}}
{{vh
|0.08
|YN Number World Beds.png, Uboaroom.jpg, MafuLoc5.png
|
|2005/07/30
}}
Version 0.08 largely added onto existing worlds, adding new NPCs or events. This update introduced both the Uboa and FACE events, which would become iconic within the community, with the former helping the game gain popularity in the West. Some more additions include the introduction of Number World, which replaced Lamp World as one of the Nexus worlds, and the Buyo Buyo effect being moved to the newly accessible FC World B. Some small additions to some worlds also gave some effects more usage options, such as using the Midget effect to access a previously one-way corridor in the Sewers, using the Lamp effect to light up parts of Dense Woods B and FC World B, and using the Knife effect to access Mini Hell.
==Worlds==
===Added Worlds===
*Added Number World, replacing Lamp World's place in the Nexus.
*Added Poniko's House.
*Although first present in-game in version 0.07, FC World B is now largely accessible.
===Nexus Worlds===
====Madotsuki's Dream Room====
*The chance for the TV to randomly be on in the dream room was removed. It will always remain off unless turned on.
*There is now a 1/8 chance that the TV in the dream room will display the KALIMBA TV Channel event when turned on.
====The Nexus====
*The first door to the right of the dream room door that led to Lamp World now leads to Number World.
====Neon World====
*Groups of Neon Statues were added around the world.
====Candle World====
*A group of Walking Candles were added south of the Nexus door.
====Eyeball World====
*Jumping legs were added around the world.
*More body parts are scattered throughout the world.
====Snow World====
*If the Toriningen here is turned lunatic with the Knife effect, they will appear inside one of the igloos if Madotsuki attempts to retreat there.
====Dark World====
*A single Pissipissini was added southeast of the Nexus door.
====Block World====
*Additional block structures were added to the world.
*Mafurako's behavior has been changed:
**She now sports a different appearance when the Stoplight effect is used.
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted again.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman by using the Hat and Scarf effect.
===Other Worlds===
====Barracks Settlement====
====Barracks Settlement====
*'''One of six''' of the Pirori inhabiting the Barracks Settlement is randomly selected upon entering the area to be the warp to FC World B.
*One of the six Pirori is now randomly picked upon entering the area to send Madotsuki to FC World B when interacted with.
*The Seahorse has been added to the shack containing Buyo Buyo, which has now been moved to FC World B. It sucks on the corpse of the previous Buyo Buyo, now shriveled up.
 
====Dense Woods B====
*The Isee in the Isee Path are now binocular, having the appearance of a pair of eyes.
*The Isee Path is now dark, making it more difficult to navigate without the Lamp effect.


====Poniko's House====
====The Docks====
*Upon entering the room and switching off the lights, there is a '''1/64''' chance that the Uboa event will occur, replacing Poniko with Uboa and trapping Madotsuki in the room.
*A Toriningen trap was added to the area, closely northeast of Mizume.


====The Sewers====
====Hell====
*Upon entering the room with the Nopperabou Ghost, there is a '''1/8''' chance that the Submarine Fish will replace the shadow or Sewer Pirori that typically inhabit the large pool in the middle of the room.
*The Henkei Shita has been changed to an original red design exclusive to Hell.
*One of the Toriningen now traps Madotsuki in the Teleport Maze instead of the Checkered Tile Path, the trap of which was bugged in the previous version.
 
====Lamp World====
*The world is no longer a Nexus world, instead being accessible from a door in the newly-added Number World. The area also received an overhaul:
**The area's music has been changed to match Number World.
*The area is a different size, with its map size being a bit taller rather than largely square.
**There are overall fewer lamps in the world and they are placed more sparsely.
**The interior sections were removed and repurposed for Number World. Instead, a building resembling the walls in Number World was added in the world's southern portion which has a door leading to Number World's canal.
***This building also contains one of the variants of the new ああああああああ event, accessible from Number World.
**The short lamp leading to the isolated Checkered Tile Path section was moved to the northeastern part of the world.


====The Mall====
====The Mall====
*In the elevator room, there is a '''1/4''' chance upon entering that the cone blocking the second escalator will be gone, allowing access to the Mall Rooftop. If the room is entered via Underground World, the cone is always absent.
*A new red menu theme has been added, which can be obtained from the Toriningen in the Mall's southwestern room.
*On the Mall Rooftop, there is a '''1/64''' chance that the Black Cat found there will be on the ground rather than atop the air conditioners or entrance.


====Spaceship====
====Mini Hell====
*Upon getting into the Spaceship's bed, there is a '''1/6''' chance that the screen will fade out and the Spaceship Crash event will occur, allowing access to Mars.
*Mini Hell now connects to Number World through a closet accessed after using the Knife effect to stab a Toriningen inhabiting Number World.
*The world's layout was changed, now an extension of its unused appearance in the previous version.


====Mars====
====Pink Sea====
*When the player uses the Cat effect atop the Mars summit, there is a '''1/4''' chance that a UFO will fly into the distant sky. This can be done 35 times until UFOs stop appearing.
*An island was added to the southern portion of the world with a conical house leading to Poniko's Room. Additional balloons were added that allow access to the island.
*An island in the northeastern portion of the world was removed.


</div>
====The Sewers====
*An additional room was added to the left of the Nopperabou Ghost room, which contains two new Sewer Drawings and a pool that either contains a Pirori or Submarine Fish.
*The Midget effect can now be used to enter the path directly leading to the Docks.
 
====White Desert====
*The picture used for Monoe was changed, having her cover more of the screen and darkening the image overall.
 
====The Wilderness====
*In the room containing the warp to the Static Tunnel, a single vine was placed on the right of the room, blocking a pathway through the vines that looked like a warp.


==Fun==
====Windmill World====
Stuff for fun, I guess. Click '''Expand''' to view contents.
*The world now has a parallax background.
<div class="mw-collapsible mw-collapsed">
[[File:Madotsuki.jpg|thumb|right|200px|(unrelated image lmao)]]
===YNOproject Badges by Artist===
'''Note''': This is not meant to show that certain users/artists are better than others or have a greater/smaller work output. This is solely for documentation and isn't intended to offend anyone or belittle/overly praise the work people have already done.<br/>
'''If a badge appears under more than one person's name, that means this badge was a collab between those people.'''


<font size="6">THIS TABLE IS CURRENTLY OUTDATED</font>
===FC Worlds===
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
====FC House====
|-
*The Goblin's Room music has been changed.
| style="text-align: center;" |'''Name'''
 
| style="text-align: center;" |'''YN'''
====FC World A====
| style="text-align: center;" |'''Y2'''
*Some small additions were made to the southeastern part of the FC World A overworld island, particularly adding several bridges allowing access to most of the eastern side of the map. However, they are completely inaccessible during normal play. Like the other islands, the eastern island was also decorated with soil, mountains, volcanoes, and lava.
| style="text-align: center;" |'''DF'''
 
| style="text-align: center;" |'''AP'''
==Game==
| style="text-align: center;" |'''DD'''
*The game's version number now displays on the title screen, underneath the game's logo.
| style="text-align: center;" |'''SD'''
 
| style="text-align: center;" |'''AM'''
==Bugfixes==
| style="text-align: center;" |'''UD'''
*Fixed a bug where using an effect, moving on stairs, and then opening the menu would cause the player to no-clip out of the stairs.
| style="text-align: center;" |'''BG'''
*Fixed a tiling error where the Bicycle effect's front wheel protruded through the terrain.
| style="text-align: center;" |'''MR'''
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
| style="text-align: center;" |'''DG'''
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
| style="text-align: center;" |'''MM'''
*Fixed a bug where the effect could be discarded outside of the Nexus.
| style="text-align: center;" |'''UV'''
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
| style="text-align: center;" |'''SA'''
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.
| style="text-align: center;" |'''OS'''
 
| style="text-align: center;" |'''YT'''
{{vhend}}
| style="text-align: center;" |'''NA'''
 
| style="text-align: center;" |'''YNO'''
{{vh
| style="text-align: center;" |'''Count'''
|0.09
|-
|Fcdun1.png, CrossoverGarden.png, YN Falling Men event.png
|Zolotl
|[[File:PinkSeaCoral(badgeYN).gif|frameless]][[File:Teleport bros(badgeyn).gif|frameless]]
|[[File:Scared octopus(badgey2).png|frameless]][[File:ShadowForest(badgeY2).gif|frameless]][[File:CrocDog(badgeY2).gif|frameless]][[File:SmileSan(badgeY2).png|frameless]][[File:ShintoFortune(badgeY2).gif|frameless]][[File:ShintoCurseChaser(badgeY2).png|frameless]][[File:NailLady(badgeY2).gif|frameless]][[File:CloneRoom(badgeY2).png|frameless]][[File:NoranyanBench(badgeY2).gif|frameless]][[File:DivideZero(badgeY2).png|frameless]][[File:Hiboushi(badgeY2).png|frameless]][[File:Seishonen(badgeY2).gif|frameless]][[File:MadotsukisRoom(badgeY2).gif|frameless]][[File:HourglassDesert(badgeY2).gif|frameless]][[File:AquariusPrison(badgeY2).png|frameless]][[File:EvilJihanki(badgeY2).png|frameless]][[File:RedSun(badgeY2).gif|frameless]][[File:GreenNeonWorld(badgeY2).gif|frameless]][[File:SunkenCity(badgeY2).png|frameless]][[File:JigsawMoon(badgeY2).gif|frameless]][[File:AbyssWatcher(badgeY2).gif|frameless]][[File:TVChannels(badgeY2).gif|frameless]][[File:SpiritCrown(badgeY2).png|frameless]][[File:PoolLobster(badgeY2).gif|frameless]][[File:GlitchSushi(badgeY2).gif|frameless]][[File:DesertedPierMoon(badgeY2).gif|frameless]][[File:LonelyCottage(badgeY2).png|frameless]][[File:LustrousMemory(badgeY2).png|frameless]][[File:BigRed(badgeY2).gif|frameless]][[File:FromBehind(badgeY2).gif|frameless]][[File:MusicMonster(badgeY2).gif|frameless]][[File:KotatsuHide(badgeY2).gif|frameless]][[File:ReflectOne(badgeY2).gif|frameless]][[File:DepthsGorge(badgeY2).png|frameless]][[File:DepthsAquarium(badgeY2).gif|frameless]][[File:DepthsJelly(badgeY2).gif|frameless]][[File:WellCreature(badgeY2).gif|frameless]][[File:LucentWorld(badgeY2).gif|frameless]][[File:MoaiBro(badgeY2).gif|frameless]][[File:MapleSymphony(badgeY2).png|frameless]][[File:Survivor(badgeY2).png|frameless]][[File:SmileHouse(badgeY2).png|frameless]][[File:Mosenite(badgeY2).png|frameless]][[File:RainbowPaint(badgeY2).png|frameless]][[File:BlurryHole(badgeY2).png|frameless]][[File:NightAcrophobia(badgeY2).gif|frameless]][[File:JadeHouse(badgeY2).png|frameless]][[File:GreenPrince(badgeY2).gif|frameless]][[File:DespairPoker(badgeY2).gif|frameless]][[File:ParkingGarage(badgeY2).gif|frameless]][[File:CondoStorm(badgeY2).gif|frameless]][[File:SeaMonster(badgeY2).png|frameless]][[File:MarMarina(badgeY2).gif|frameless]][[File:TechCondoGhost(badgeY2).gif|frameless]][[File:TechCondoFloors(badgeY2).gif|frameless]][[File:AlienCellar(badgeY2).png|frameless]][[File:VintageTown(badgeY2).png|frameless]][[File:StarryNight(badgeY2).gif|frameless]][[File:StaticDoppelganger(badgeY2).gif|frameless]][[File:JigsawTower(badgeY2).gif|frameless]][[File:WintryAttendant(badgeY2).gif|frameless]][[File:HOVLamps(badgeY2).gif|frameless]][[File:UroExecution(badgeY2).png|frameless]][[File:ScourgeOfGuilt(badgeY2).png|frameless]][[File:CoffeeShopCat(badgeY2).gif|frameless]][[File:PlazaVisit(badgeY2).gif|frameless]][[File:TowersUFO(badgeY2).png|frameless]][[File:DecrepitSmile(badgeY2).png|frameless]][[File:GlitchButterfly(badgeY2).gif|frameless]][[File:ShimakoDeluge(badgeY2).gif|frameless]][[File:AnglerDepths(badgeY2).gif|frameless]][[File:TechnoKaraoke(badgeY2).gif|frameless]][[File:TechnoCube(badgeY2).gif|frameless]][[File:PlsStreetRatKing(badgeY2).png|frameless]][[File:crown of sorrow.gif|frameless]][[File:DepthsFallTime(badgeY2).gif|frameless]][[File:LucentWorldTime(badgeY2).gif|frameless]][[File:MysteriousMaid(badgeY2).gif|frameless]][[File:ClockPole(badgeY2).gif|frameless]][[File:RiversideSnow(badgeY2).gif|frameless]][[File:RedMonstersQXY(badgeY2).gif|frameless]][[File:DreamGarden(badgeY2).gif|frameless]][[File:DreamFishing(badgeY2).gif|frameless]][[File:SecondEnding(badgeY2).png|frameless]]
|[[File:moonlight flower.png|frameless]][[File:DarkCity(badgeDF).png|frameless]]
|[[File:ChromaCat(badgeAP).gif|frameless]][[File:ConfusedArrows(badgeAP).png|frameless]][[File:SubmarineCat(badgeAP).png|frameless]]
|
|
|2005/12/17
}}
Version 0.09 is very similar to the final version with only some worlds missing and some minor changes present. The update appeared to largely focus on adding new worlds and extending routes deeper into the dream world while expanding upon existing worlds. This is evident in additions such as the Wilderness expansion extending into the new Sky Garden and Ghost World areas and one of the ruins areas of FC World A being rebuilt to include the FC Dungeon, leading into the White Desert Underground Lagoon, which became the deepest area in the game upon its addition. Additionally, the Towel and Triangle Kerchief effects were moved to the expansive Infinite Wilderness and Ghost World areas, making finding them a bit more challenging. Version 0.09 would also mark a long hiatus for the game until the next version.
==Worlds==
===Added Worlds===
*Added the Sky Garden.
*Added Ghost World.
*Added the FC Dungeon.
*Added White Desert B.
===Nexus Worlds===
====Dark World====
*Floor patterns were added, making the world less empty visually.
*Two Pissipissini were added to the world.
*Fleebie has been removed and placed in Ghost World.
====Puddle World====
*The world is slightly larger.
===Other Worlds===
====Barracks Settlement====
*The Seahorse inside one of the huts has now turned orange. It continues to suck on Buyo Buyo's corpse, even after it was moved in the previous version.
====Dense Woods B====
*The manhole can now be opened up by looping through the Infinite Road, allowing access to the newly added White Desert Mountain Ring.
====Face Carpet Plaza====
*The area's music has been changed to a new track.
====Guillotine World====
*A bigger variant of the world has been added, which is accessed through a 1/8 chance upon entering the normal Guillotine World warp in Number World.
====The Mall====
*The chair in Tokuto-kun's room can now be sat in. It has also been slightly moved to the left.
====The Sewers====
*The Nopperabou Ghost has been moved to the new room added in the previous version, making it located slightly deeper into the Sewers.
====White Desert A====
*The world has been made slightly larger: a large group of cacti has been added to the east side of the world, the wall squiggles have been expanded upon, and a tunnel from White Desert B has been added in the world's southeastern corner.
====The Wilderness====
*The Infinite Wilderness area has been added.
**Ittan-momen has been moved here, previously located just outside of the Barracks Settlement, making the Towel effect a bit more difficult to locate.
**The Hot Spring House containing Onsen-san has been added.
**The Staircase to the Sky, accessed from the Infinite Wilderness, has been added, leading to the newly-added Sky Garden. Here, the new Falling Men event can be experienced.
*The path leading to the Toriningen Party event has been populated with more plants to remove empty space.
===FC Worlds===
====FC World A====
*Some very minor changes are made to the FC World A overworld island. Particularly, a single bridge connecting to the eastern island has been removed in favor of a land extension farther north. Regardless, none of the islands that the changes were made to are accessible during normal play.
*The ruins subarea has been added onto, increasing the number of stone walls, adding water, and adding a staircase leading to the newly-added FC Dungeon.
====FC World B====
*The path to the pyramid subarea has been cleared and the area is now accessible. In the previous version, it was blocked despite being fully functional.
==Game==
*The graphic for the version number on the title screen has been changed to reflect the current version number.
*The Witch effect now makes a floating sound when the broom is ridden.
==Bugfixes==
*Fixed a bug where the menu could be opened in the Nexus when it normally couldn't be.
*Fixed a bug where brightening the Isee Path with the Lamp effect while it was raining would cause the area to stay brightened.
{{vhend}}
{{vh
|0.10
|YN Spaceship Stairs.png, YN Neon Parrot.png, Yn-flight.png
|
|
|2007/10/1
}}
Version 0.10 and its subsequent patch would mark the last released content update for the game. The game was remade on an entirely new instance within RPG Maker 2003 and the update largely focused on smaller details, such as updating or moving some decorative elements of worlds and rebuilding some subareas, with one final linear route buried deep in the dream world. Some of the biggest changes include the Fat and Poop Hair effects being moved to the Docks B and the newly added Underground World respectively and Neon World being entirely restructured, as well as a new subarea of the Mall housing a new event where the Witch effect can find use.
==Worlds==
===Added Worlds===
*Added the Staircase of Hands.
*Added Underground World.
*Added the Spaceship.
*Added Mars.
===Nexus Worlds===
====Madotsuki's Dream Room====
*The background for the dream balcony is no longer determined by getting sent to two different maps. It is now randomly determined upon entering the map, with a 1/3 chance for the mountain background and a 2/3 chance for the sky background.
====Number World====
*The beds in this world's bed room no longer dim the screen when entered.
====Neon World====
*The world was given a complete restructure:
**The world is now made up of several hallways with round rooms containing various sculptures and tile patterns.
**The Neon Statues introduced in version 0.08 were removed entirely.
**The purple pyramid leading to the Neon Tile Path has been replaced with a simple doorway, still leading to the same world.
====Candle World====
*Two candles were changed.
====Eyeball World====
*A pile of eyeballs on the eastern side of the map was spread out slightly.
====Graffiti World====
*The path between the Bicycle effect and the women's restroom was given an entirely new design, resembling a face with an anglerfish lure and a winding tail.
====Mural World====
*The Mouth Monster that gave the Poop Hair effect has been moved to the newly added Underground World.
*More murals have been added around the world.
===Other Worlds===
====Barracks Settlement====
*The corpse of Buyo Buyo has now been fully removed from the shack. The Seahorse has fully taken its place.
====Checkered Tile Path====
*The starting position of the Toriningen was moved closer to the striped pyramid.
====Dense Woods B====
*The Frog found in the Frog Path now gives the Frog effect when interacted with, making the effect no longer exclusive to Forest World.
====The Docks====
*Strober has been added to the Docks B, being the new bearer of the Fat effect.
====Face Carpet Plaza====
*The area's music was slowed to play at 70% speed, no longer being the same as the Wilderness's Hot Spring House.
====Footprint Path====
*All of the Henkei Shita in Footprint Path A can be stabbed with the Knife effect, although this does not warp Madotsuki like the Hell Henkei Shita.
====Guillotine World====
*The starting positions of some of the Toriningen in both the normal and big variants were moved.
====Hell====
*The funhouse mirror that gave the Fat effect in previous versions has been removed. The Fat effect was moved to the Docks.
*A bobbed hair Toriningen was added to Hell, which uses the Sky Garden trap that was unused in the previous version.
====Lamp World====
*The eye graphic found in the Lamp World variant of the ああああああああ event has been changed into a more bloodshot appearance with a looping pattern resembling a face.
====The Mall====
*In the elevator room, there is a 1/4 chance upon entering from Graffiti World (or a 100% chance upon entering from Underground World) that the cone blocking the escalator will be absent, leading to the newly added Mall Rooftop area.
====Mini Hell====
*Many winding pathways and a repeated blood-dripping animation were added around the area.
====Neon Tile Path====
*The area's music was slowed to play at 70% speed, no longer being the same as Snow World's.
====Sky Garden====
*The reflection of the ground lamps was slightly changed.
====White Desert A====
*Small additions are made to the main area, simply adding more cacti, walls, and a set of bumps in the area's northwest corner.
====The Wilderness====
*More foliage was added around one of the fence rooms.
*The graphics for some of the foliage lining the fence before the Staircase to the Sky was fixed.
===FC Worlds===
====FC Dungeon====
*The map was made slightly larger.
====FC House====
*The trees in the FC Field were replaced with a different graphic, resembling trees with rounded tiers as opposed to pine trees.
*The side of the house in the FC Field was made slightly thinner, moving the window along with it.
*The potted trees inside the house and basement were replaced by trees from the FC Field, sprouting out of the ground. Two rocks also surround the tree in the basement.
*Smaller details of the house interior were changed, making the baseboard thinner and the carpet and windows darkened.
====FC World A====
*The entrance from the Static Tunnel has been changed. A shoreline now takes up the northern portion, a stone wall surrounds the cave Madotsuki exits from, and a single Lizardman inhabits the room.
*More walls were added to the ruins area, making the area appear taller and more constructed.
====FC World B====
*The subarea with the totems was changed to be more constructed and taller. The appearance of the totems was also changed from black and purple to red and yellow.
**A single Lizardman that was trapped within the walls in previous versions has been removed.
*The lower floor containing Buyo Buyo has been lit up, no longer requiring the Lamp effect to light up. Rows of stone walls were also added across the room.
*The subarea with the pyramids had its stone walls removed. There are now six pyramids, arranged in a circular pattern. The entrance was also changed to the bottom center of the map as opposed to the bottom left.
*The subarea with the Pirori had two face-like statues added to it. A single pebble on the shoreline was also removed.
==Game==
*The graphic for the version number on the title screen has been changed to reflect the current version number.
*The Knife effect's 1-key action has been finalized. Madotsuki now switches the knife between hands rather than stabbing the air.
*The Triangle Kerchief effect's 1-key action has been finalized. Madotsuki now appears fully invisible and Toriningen will not track her down instead of becoming progressively transparent.
*The traffic cone graphic found in the Dense Woods B and the Mall was changed to a shorter sprite.
*The stone wall graphic found throughout FC World A and B was changed.
==Bugfixes==
*A bug was fixed where the tall, face-like Neon Creatures did not react to the Cat effect.
==Yumesyuusei (0.10a)==
{{vh
|0.10a patch 1
|
|
|[[File:mimic.png|frameless]]
|2007/10/6
|
}}
|
The Yumesyuusei patch was a patch for version 0.10 that was released a couple of days after the initial update's release. The patch largely fixed most of the bugs present in 0.10, likely due to the game being made in a new instance, though not all of them were fixed. Additionally, and strangely, one minor change was made to the FC Dungeon that made it so the room containing the glitch event was lit up, unlike the rest of the dungeon, likely to hint to players that the room contains an event.
|
 
|
==Worlds==
|
===FC Worlds===
|
====FC Dungeon====
|[[File:VampireHouse(badgeOS).gif|frameless]][[File:CatSpin(badgeOS).gif|frameless]][[File:KingdomOfFog(badgeOS).gif|frameless]][[File:ConeHouse(badgeOS).gif|frameless]][[File:DeathRow(badgeOS).gif|frameless]][[File:HoarderColors(badgeOS).gif|frameless]][[File:Neptune(badgeOS).gif|frameless]][[File:Overlook(badgeOS).gif|frameless]][[File:GreenRiver(badgeOS).gif|frameless]][[File:Eclipse(badgeOS).gif|frameless]]
*The room containing the glitch event is lit up naturally, no longer requiring the Lamp effect to be used to brighten it.
|[[File:AncientCivBar(badgeYT).png|frameless]][[File:CityView(badgeYT).gif|frameless]][[File:PortView(badgeYT).gif|frameless]]
 
|
==Game==
|
*The graphic for the version number on the title screen has been changed to reflect the current version number.
|106
 
==Bugfixes==
*Fixed an incorrect warp that placed Madotsuki out-of-bounds in the Dense Woods B when attempting to return back from the Teleport Maze.
*Fixed an error where Madotsuki could walk through the upper portion of the hill on Mars, going out-of-bounds.
*Changed the menu currency symbol from gold (G) to yen (円).
*Fixed a glitch where the player could discard effects in Nexus worlds if they had the effect equipped prior to entering the world's door.
*Fixed a glitch where 1-key actions could be performed while sitting in chairs such as the Mall sofas or the Traincar seats.
*Fixed a glitch where the player would not receive a 1000-point bonus in NASU if they caught a pink eggplant before a purple eggplant when catching both in the same jump.
*Fixed a bug where the player could permanently lock their save by pressing the 1-key action after waking up from the Witch's Flight event and then saving.
*Fixed the footstep sound effect being present when floating with the Witch effect's broom in Face Carpet Plaza.
*Fixed a glitch where returning to the Nexus with the Medamaude effect while atop the Mars summit would cause the screen scroll to lock to the center of the screen.
*Fixed an error where one of the walls before the Mall Rooftop could be walked under due to an incorrect order of tiles.
 
{{vhend}}
 
===Worlds by Version Added===
(This is solely going off of what's currently on the wiki, which is determined by the file dates of some of the graphics from different versions.)
 
====0.00====
*Madotsuki's Room
*Nexus
*Block World
*Candle World
*Dark World
*Dense Woods A
*Eyeball World
*Forest World
*Graffiti World
*Lamp World
*Mural World
*Neon World
*Puddle World
*Shield-Folk World
*Snow World
*The Wilderness
 
====0.01====
*Face Carpet Plaza
*Footprint Path
*Hell
*Mall
*Neon Tile Path
 
====0.02====
*Barracks Settlement
*Guillotine World
*Sewers
*Windmill World
 
===="pre-0.03"====
*Checkered Tile Path
*The Docks
 
====0.03====
*FC House
*Static Maze
 
====0.04====
*Mini Hell
 
====0.05====
*Dense Woods B
*Witch's Island
 
====0.06====
*FC World A
*Static Tunnel
*Teleport Maze
 
====0.07====
*FC World B (made, but not accessible)
*Pink Sea
*White Desert A
 
====0.08====
*FC World B (made accessible)
*Number World
*Poniko's House
 
====0.09====
*FC Dungeon
*Ghost World
*Sky Garden
 
====0.10====
*Mars
*Spaceship
*Staircase of Hands
*Underground World
 
</div>
 
==Fun==
Stuff for fun, I guess. Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
[[File:Madotsuki.jpg|thumb|right|200px|(unrelated image lmao)]]
===YNOproject Badges by Artist===
'''Note''': This is not meant to show that certain users/artists are better than others or have a greater/smaller work output. This is solely for documentation and isn't intended to offend anyone or belittle/overly praise the work people have already done.<br/>
'''If a badge appears under more than one person's name, that means this badge was a collab between those people.'''
 
<font size="6">THIS TABLE IS CURRENTLY OUTDATED</font>
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
| style="text-align: center;" |'''Name'''
| style="text-align: center;" |'''YN'''
| style="text-align: center;" |'''Y2'''
| style="text-align: center;" |'''DF'''
| style="text-align: center;" |'''AP'''
| style="text-align: center;" |'''DD'''
| style="text-align: center;" |'''SD'''
| style="text-align: center;" |'''AM'''
| style="text-align: center;" |'''UD'''
| style="text-align: center;" |'''BG'''
| style="text-align: center;" |'''MR'''
| style="text-align: center;" |'''DG'''
| style="text-align: center;" |'''MM'''
| style="text-align: center;" |'''UV'''
| style="text-align: center;" |'''SA'''
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''NA'''
| style="text-align: center;" |'''YNO'''
| style="text-align: center;" |'''Count'''
|-
|-
|miau
|Zolotl
|[[File:A(badgeYN).png|frameless]][[File:Eye(badgeYN).png|frameless]][[File:Closet(badgeYN).png|frameless]][[File:Eye box.png|frameless]][[File:Nekoin(badgeyn).gif|frameless]][[File:GoldNekoin(badgeyn).gif|frameless]]
|[[File:PinkSeaCoral(badgeYN).gif|frameless]][[File:Teleport bros(badgeyn).gif|frameless]]
|[[File:UroBronze(badgeY2).png|frameless]][[File:UroSilver(badgeY2).png|frameless]][[File:UroGold(badgeY2).png|frameless]][[File:UroPlatinum(badgeY2).png|frameless]][[File:UroDiamond(badgeY2).png|frameless]][[File:BowlingBall(badgeY2).png|frameless]][[File:UroHaniwa(badgeY2).gif|frameless]][[File:PeacefulPond(badgeY2).png|frameless]][[File:GraveyardPaint(badgeY2).png|frameless]][[File:NeonHighway(badgeY2).png|frameless]][[File:NostalgicHouse(badgeY2).png|frameless]][[File:LustrousMemory(badgeY2).png|frameless]][[File:CryingEyes(badgeY2).png|frameless]][[File:StrangeBeing(badgeY2).png|frameless]][[File:PurpleJelly(badgeY2).png|frameless]][[File:GoopMonolith(badgeY2).png|frameless]][[File:DrowsyForest(badgeY2).png|frameless]][[File:AncientMural(badgeY2).png|frameless]][[File:GlitchRoad(badgeY2).png|frameless]][[File:KingFuun(badgeY2).png|frameless]][[File:ShimakoBubbles(badgeY2).gif|frameless]][[File:WhiteGarden(badgeY2).png|frameless]][[File:AntiquatedBathhouse(badgeY2).png|frameless]][[File:SierpinskiRoots(badgeY2).png|frameless]][[File:Heart(badgey2).png|frameless]][[File:Heart 2(badgey2).png|frameless]][[File:Heart lvl.3.png|frameless]][[File:GBMemories(badgeY2).gif|frameless]][[File:FlowerVision(badgeY2).gif|frameless]][[File:01 Gif Bdg.gif|frameless]][[File:RedMonstersQXY(badgeY2).gif|frameless]][[File:ShadowCat(badgeY2).gif|frameless]][[File:ChromaticNest(badgeY2).gif|frameless]]
|[[File:Scared octopus(badgey2).png|frameless]][[File:ShadowForest(badgeY2).gif|frameless]][[File:CrocDog(badgeY2).gif|frameless]][[File:SmileSan(badgeY2).png|frameless]][[File:ShintoFortune(badgeY2).gif|frameless]][[File:ShintoCurseChaser(badgeY2).png|frameless]][[File:NailLady(badgeY2).gif|frameless]][[File:CloneRoom(badgeY2).png|frameless]][[File:NoranyanBench(badgeY2).gif|frameless]][[File:DivideZero(badgeY2).png|frameless]][[File:Hiboushi(badgeY2).png|frameless]][[File:Seishonen(badgeY2).gif|frameless]][[File:MadotsukisRoom(badgeY2).gif|frameless]][[File:HourglassDesert(badgeY2).gif|frameless]][[File:AquariusPrison(badgeY2).png|frameless]][[File:EvilJihanki(badgeY2).png|frameless]][[File:RedSun(badgeY2).gif|frameless]][[File:GreenNeonWorld(badgeY2).gif|frameless]][[File:SunkenCity(badgeY2).png|frameless]][[File:JigsawMoon(badgeY2).gif|frameless]][[File:AbyssWatcher(badgeY2).gif|frameless]][[File:TVChannels(badgeY2).gif|frameless]][[File:SpiritCrown(badgeY2).png|frameless]][[File:PoolLobster(badgeY2).gif|frameless]][[File:GlitchSushi(badgeY2).gif|frameless]][[File:DesertedPierMoon(badgeY2).gif|frameless]][[File:LonelyCottage(badgeY2).png|frameless]][[File:LustrousMemory(badgeY2).png|frameless]][[File:BigRed(badgeY2).gif|frameless]][[File:FromBehind(badgeY2).gif|frameless]][[File:MusicMonster(badgeY2).gif|frameless]][[File:KotatsuHide(badgeY2).gif|frameless]][[File:ReflectOne(badgeY2).gif|frameless]][[File:DepthsGorge(badgeY2).png|frameless]][[File:DepthsAquarium(badgeY2).gif|frameless]][[File:DepthsJelly(badgeY2).gif|frameless]][[File:WellCreature(badgeY2).gif|frameless]][[File:LucentWorld(badgeY2).gif|frameless]][[File:MoaiBro(badgeY2).gif|frameless]][[File:MapleSymphony(badgeY2).png|frameless]][[File:Survivor(badgeY2).png|frameless]][[File:SmileHouse(badgeY2).png|frameless]][[File:Mosenite(badgeY2).png|frameless]][[File:RainbowPaint(badgeY2).png|frameless]][[File:BlurryHole(badgeY2).png|frameless]][[File:NightAcrophobia(badgeY2).gif|frameless]][[File:JadeHouse(badgeY2).png|frameless]][[File:GreenPrince(badgeY2).gif|frameless]][[File:DespairPoker(badgeY2).gif|frameless]][[File:ParkingGarage(badgeY2).gif|frameless]][[File:CondoStorm(badgeY2).gif|frameless]][[File:SeaMonster(badgeY2).png|frameless]][[File:MarMarina(badgeY2).gif|frameless]][[File:TechCondoGhost(badgeY2).gif|frameless]][[File:TechCondoFloors(badgeY2).gif|frameless]][[File:AlienCellar(badgeY2).png|frameless]][[File:VintageTown(badgeY2).png|frameless]][[File:StarryNight(badgeY2).gif|frameless]][[File:StaticDoppelganger(badgeY2).gif|frameless]][[File:JigsawTower(badgeY2).gif|frameless]][[File:WintryAttendant(badgeY2).gif|frameless]][[File:HOVLamps(badgeY2).gif|frameless]][[File:UroExecution(badgeY2).png|frameless]][[File:ScourgeOfGuilt(badgeY2).png|frameless]][[File:CoffeeShopCat(badgeY2).gif|frameless]][[File:PlazaVisit(badgeY2).gif|frameless]][[File:TowersUFO(badgeY2).png|frameless]][[File:DecrepitSmile(badgeY2).png|frameless]][[File:GlitchButterfly(badgeY2).gif|frameless]][[File:ShimakoDeluge(badgeY2).gif|frameless]][[File:AnglerDepths(badgeY2).gif|frameless]][[File:TechnoKaraoke(badgeY2).gif|frameless]][[File:TechnoCube(badgeY2).gif|frameless]][[File:PlsStreetRatKing(badgeY2).png|frameless]][[File:crown of sorrow.gif|frameless]][[File:DepthsFallTime(badgeY2).gif|frameless]][[File:LucentWorldTime(badgeY2).gif|frameless]][[File:MysteriousMaid(badgeY2).gif|frameless]][[File:ClockPole(badgeY2).gif|frameless]][[File:RiversideSnow(badgeY2).gif|frameless]][[File:RedMonstersQXY(badgeY2).gif|frameless]][[File:DreamGarden(badgeY2).gif|frameless]][[File:DreamFishing(badgeY2).gif|frameless]][[File:SecondEnding(badgeY2).png|frameless]]
|[[File:moonlight flower.png|frameless]][[File:DarkCity(badgeDF).png|frameless]]
|[[File:ChromaCat(badgeAP).gif|frameless]][[File:ConfusedArrows(badgeAP).png|frameless]][[File:SubmarineCat(badgeAP).png|frameless]]
|
|
|[[File:Halo(badgeAP).png|frameless]][[File:Koraiyn(badgeAP).png|frameless]][[File:MusicalPin(badgeAP).png|frameless]][[File:broken clock badge.png|frameless]][[File:MonoNightmare(badgeAP).png|frameless]][[File:AllPrayers(badgeAP).png|frameless]]
|
|
|[[File:ZapnefClear(badgeSD).png|frameless]]
|
|
|[[File:cube racing.png|frameless]][[File:el bebe badge.png|frameless]][[File:paper boat.png|frameless]][[File:pc98 badge.png|frameless]][[File:dream flower badge.png|frameless]][[File:deer badge.png|frameless]][[File:shiny crystal.png|frameless]][[File:sun flower badge.png|frameless]][[File:blockgirl badge.png|frameless]][[File:arcade badge.png|frameless]][[File:eye flower.png|frameless]][[File:clay badge.png|frameless]][[File:static badge.png|frameless]][[File:dessert house.png|frameless]][[File:fantasy crystal badge.png|frameless]][[File:inkblot test badge.png|frameless]]
|[[File:mimic.png|frameless]]
|[[File:MidnightBand(BGbadge).gif|frameless]]
|[[File:PuzzleCoin(badgeMR).png|frameless]][[File:MoonBunnies(badgeMR).png|frameless]][[File:UnicornSlayer(badgeMR).png|frameless]][[File:PlatformerPro(badgeMR).gif|frameless]][[File:DepressedMeal(badgeMR).png|frameless]][[File:MagicTrick(badgeMR).png|frameless]]
|
|
|
|
|
|
|[[File:MushroomCaves(badgeSA).png|frameless]][[File:LoversConfessional(badgeSA).png|frameless]][[File:RooftopLovers(badgeSA).png|frameless]]
|
|
|
|[[File:VampireHouse(badgeOS).gif|frameless]][[File:CatSpin(badgeOS).gif|frameless]][[File:KingdomOfFog(badgeOS).gif|frameless]][[File:ConeHouse(badgeOS).gif|frameless]][[File:DeathRow(badgeOS).gif|frameless]][[File:HoarderColors(badgeOS).gif|frameless]][[File:Neptune(badgeOS).gif|frameless]][[File:Overlook(badgeOS).gif|frameless]][[File:GreenRiver(badgeOS).gif|frameless]][[File:Eclipse(badgeOS).gif|frameless]]
|[[File:AncientCivBar(badgeYT).png|frameless]][[File:CityView(badgeYT).gif|frameless]][[File:PortView(badgeYT).gif|frameless]]
|
|
|106
|-
|miau
|[[File:A(badgeYN).png|frameless]][[File:Eye(badgeYN).png|frameless]][[File:Closet(badgeYN).png|frameless]][[File:Eye box.png|frameless]][[File:Nekoin(badgeyn).gif|frameless]][[File:GoldNekoin(badgeyn).gif|frameless]]
|[[File:UroBronze(badgeY2).png|frameless]][[File:UroSilver(badgeY2).png|frameless]][[File:UroGold(badgeY2).png|frameless]][[File:UroPlatinum(badgeY2).png|frameless]][[File:UroDiamond(badgeY2).png|frameless]][[File:BowlingBall(badgeY2).png|frameless]][[File:UroHaniwa(badgeY2).gif|frameless]][[File:PeacefulPond(badgeY2).png|frameless]][[File:GraveyardPaint(badgeY2).png|frameless]][[File:NeonHighway(badgeY2).png|frameless]][[File:NostalgicHouse(badgeY2).png|frameless]][[File:LustrousMemory(badgeY2).png|frameless]][[File:CryingEyes(badgeY2).png|frameless]][[File:StrangeBeing(badgeY2).png|frameless]][[File:PurpleJelly(badgeY2).png|frameless]][[File:GoopMonolith(badgeY2).png|frameless]][[File:DrowsyForest(badgeY2).png|frameless]][[File:AncientMural(badgeY2).png|frameless]][[File:GlitchRoad(badgeY2).png|frameless]][[File:KingFuun(badgeY2).png|frameless]][[File:ShimakoBubbles(badgeY2).gif|frameless]][[File:WhiteGarden(badgeY2).png|frameless]][[File:AntiquatedBathhouse(badgeY2).png|frameless]][[File:SierpinskiRoots(badgeY2).png|frameless]][[File:Heart(badgey2).png|frameless]][[File:Heart 2(badgey2).png|frameless]][[File:Heart lvl.3.png|frameless]][[File:GBMemories(badgeY2).gif|frameless]][[File:FlowerVision(badgeY2).gif|frameless]][[File:01 Gif Bdg.gif|frameless]][[File:RedMonstersQXY(badgeY2).gif|frameless]][[File:ShadowCat(badgeY2).gif|frameless]][[File:ChromaticNest(badgeY2).gif|frameless]]
|
|[[File:Halo(badgeAP).png|frameless]][[File:Koraiyn(badgeAP).png|frameless]][[File:MusicalPin(badgeAP).png|frameless]][[File:broken clock badge.png|frameless]][[File:MonoNightmare(badgeAP).png|frameless]][[File:AllPrayers(badgeAP).png|frameless]]
|
|[[File:ZapnefClear(badgeSD).png|frameless]]
|
|[[File:cube racing.png|frameless]][[File:el bebe badge.png|frameless]][[File:paper boat.png|frameless]][[File:pc98 badge.png|frameless]][[File:dream flower badge.png|frameless]][[File:deer badge.png|frameless]][[File:shiny crystal.png|frameless]][[File:sun flower badge.png|frameless]][[File:blockgirl badge.png|frameless]][[File:arcade badge.png|frameless]][[File:eye flower.png|frameless]][[File:clay badge.png|frameless]][[File:static badge.png|frameless]][[File:dessert house.png|frameless]][[File:fantasy crystal badge.png|frameless]][[File:inkblot test badge.png|frameless]]
|[[File:MidnightBand(BGbadge).gif|frameless]]
|[[File:PuzzleCoin(badgeMR).png|frameless]][[File:MoonBunnies(badgeMR).png|frameless]][[File:UnicornSlayer(badgeMR).png|frameless]][[File:PlatformerPro(badgeMR).gif|frameless]][[File:DepressedMeal(badgeMR).png|frameless]][[File:MagicTrick(badgeMR).png|frameless]]
|
|
|
|[[File:MushroomCaves(badgeSA).png|frameless]][[File:LoversConfessional(badgeSA).png|frameless]][[File:RooftopLovers(badgeSA).png|frameless]]
|
|
|
|
Line 8,031: Line 8,494:
*To be honest he would probably just flee immediately. He has an entire vehicle he can pilot he would definitely just shoot into space to not deal with any of this.
*To be honest he would probably just flee immediately. He has an entire vehicle he can pilot he would definitely just shoot into space to not deal with any of this.
*No clue what he would do other than that he would just fly away and never return.
*No clue what he would do other than that he would just fly away and never return.
*He'd probably take the Underground World Mouth Monster before leaving just for moral support.
|-
|-
|Severed Blue Head
|Severed Blue Head
Line 8,056: Line 8,520:
*Snail. Think about if a snail entered a fight.
*Snail. Think about if a snail entered a fight.
*Think about it.
*Think about it.
*The immortal snail that kills you if it touches you.
|-
|-
|Strober
|Strober
Line 8,137: Line 8,602:
*Mythical creature that has ice powers and can create snow storms. Pretty powerful.
*Mythical creature that has ice powers and can create snow storms. Pretty powerful.
*Super small can literally be punted like a football.
*Super small can literally be punted like a football.
*Also super shy just runs away from stuff.
|-
|-
|Zippertile
|Zippertile
Line 8,145: Line 8,609:
|}
|}


===Yume Nikki Illumination-style movie (semi-trailer) script drafts===
===dream===
This idea was conceived somewhere in early 2023 and the first drafts were made mid-2023. These were based on a conversation about a hypothetical ''Yume Nikki'' movie, but done as an animated family comedy film with typical crude or awkward/relatable humor, with the idea primarily likened to memes based on children's animated films or stereotypical "Illumination-style films" (for example, [https://www.youtube.com/watch?v=RfbEVieLekc this audio sketch based on the then-unreleased Super Mario movie]).
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
| style="text-align: center;" |'''aaaaaaaaa'''
| style="text-align: center;" |'''ooooooooo'''
| style="text-align: center;" |'''.........'''
|-
|[[File:Oudn-noisy2new.ogg]]
|[[File:Mask-rune.png]]
|[[File:Neon1.gif|thumb|40px|n]]
|-
|[[File:Roninnozlo_Pi4_Rust.ogg]]
|[[File:Mask-rune.png]]
|[[File:Woah.png|thumb|60px|n]]
|-
|[[File:Bgm055.ogg]]
|[[File:Star Ocean jellyfish.gif]]
|[[File:Viridescent temple entrance.png|thumb|80px|n]][[File:Realistic Beach 2.png|thumb|80px|n]]
|-
|[[File:Drm kan ge doupicho01.ogg]]
|[[File:Star Ocean jellyfish.gif]]
|[[File:Yumenikkimarsstairs.png|thumb|50px|n]]
|}


The first scripts were made by me on June 25th, 2023 and everything ranges from between that time and October 2023. The entire idea behind this was to make it as cringey as a kid's film could be and have extremely dumb trendy or goofy humor. During the time this concept has been around, a storyboard and fully-made script have been considered, but currently do not exist and would likely take a significant amount of time to make. Below is all the stuff from Notes that I had plus stuff that occasionally gets added whenever something comes to mind. It is largely just vague scenes, possible trailer cuts, and some extra notes, all listed in the order I believe they would play out in the hypothetical film, but here is everything:
===Yume Nikki Character Etymology===
This table will go over the origins of various ''Yume Nikki'' character's names. Names that are very descriptive and are made of normal English words (such as Black Cat, FACE, Big Red, etc.) will not be listed. Unknown origins (as far as I know) are listed as ???.


  '''Stupid movie trailer concept based on Yume Nikki hypothetically directed by Illumination. Typical crude + awkward humor = funny type stuff.'''
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
 
|-
  THIS SUMMER
| style="text-align: center;" |'''Character'''
  > Various close-up shots of Madotsuki's Room as a magical, soothing tune plays.
| style="text-align: center;" |'''''Etymology'''''
  YOU'LL BE LIVING
|-
  > Zooms in on Mado's diary, which magically opens up with sparkles.
|Batsu
  THE DREAM
|???
  > The music rises to a climax as the pages turn before Mado suddenly slams her hands on the table, interrupting the music and page flipping.
|-
  '''Mado''': Alrighty...so what did I dream about today?
|Buyo Buyo
  > Flip to a super quick montage of stuff in her dreams as she explains them.
|"ブヨブヨ" (buyobuyo, squishy/flabby).
  '''Mado''': Splashed in some mud, saw a dead guy, got claustrophobic, got chased by some weird bird people, aaaand got my head chopped off.
|-
  > Last shot is of Mado in the Guillotine. The montage abruptly ends before the Guillotine chops her head off, cutting back to Madotsuki chewing on her pen.
|Choshu Heads
  '''Mado''': Eh, pretty boring dream, I guess. (She begins writing in the diary anyway)
|"聴取" (chōshu, hearing).
 
|-
 
|Dave Spector / Dali
  > Cut to outside shot of Poniko's House.
|"Dave Spector" comes from the American television producer of the same name.<br/>
  '''Mado''': Um, excuse me...but who the heck are you?
"Dali" comes from the Spanish surrealist painter Salvador Dalí.
  '''Poniko''': I'm a girl with a curse, locked away in this little room in the middle of a vast ocean...
|-
  '''Mado''': No, I mean, like, what's your name?
|Dekishi-san
  '''Poniko''': Oh...I don't have one...
|"溺死" (dekishi, death by drowning) followed by the Japanese honorific "-san".
  '''Mado''': I'll call you...Poniko! Cuz you got that crazy ponytail!
|-
  '''Poniko''': Well, my hair actually looks like this...
|Fleebie
  > Poniko undoes a tie in her hair and it flows out all over the place. A majestic light emits from behind her as a heavenly chorus sings.
|Portmanteau of "flee" and "freebie".
  > Mado looks on with sparkling, open eyes before closing them again and saying:
|-
  '''Mado''': Eh, I kind of like it better in a ponytail.
|Floyag
 
|???
 
|-
  > Madotsuki, Poniko, and Masada are all inside Masada's spaceship, which is crash-landing and falling at a rapid rate.
|Follony
  > Masada is facing the organ (which is half a control panel in the film) nervously before turning towards Mado and Poniko and stating:
|Portmanteau of "follow", "felony", and "alone".
  '''Masada''': Don't worry new friends! I've had TONS of ship training. I know how we can get out of this!
|-
  > He turns back towards the keyboard and it is a cluttered mess of buttons, levers, piano keys, and flashing lights.
|Goppa
  '''Masada''': What about... (he presses a random button on the control panel)
|???
  '''Control Panel''': ACCELERATING ACTIVATED
|-
  '''Masada''': GOSH DARNIT!
|Henkei Shita
  > The ship speeds up its crash landing as everybody goes flying to the back wall of the ship before they hit Mars.
|"変形した" (henkei shita, deformed).
 
|-
 
|Ittan-momen
  > Shows a POV shot from the Neon Tile Path, facing the connection to Neon World. The beginning of PSY's "Gangnam Style" can be heard coming from Neon World.
|"一反木綿" (ittan-momen, a type of yōkai).
  > Next shot is of Mado, Poniko, and Masada entering Neon World followed by an above shot of the world with everyone dancing like it's a rave. Gangnam Style is now fully playing.
|-
  '''Mado''': This party is so...
|Kamakurako / Nemuko
  > Cut to Mado doing the floss dance.
|"Kamakurako" is a portmanteau of "かまくら" (Kamakura, a Japanese festival including snow huts where children play) and "" (ko, child).<br/>
  '''Mado''': ...freaking...
"Nemuko" is a portmanteau of "ねむる" (nemuru, to sleep) and "子" (ko, child).
  > Cut to Masada twerking towards the screen.
|-
  '''Mado''': ...LIT!!!!!
|Kimajo
  > Cut to Poniko breakdancing, doing a super fast spin that transforms her into Uboa. The music stops with a record scratch and all of the Neon Creatures stop dancing and stare at her.
|"木魔女" (kimajo, witch's tree).
  '''Random Neon Creature''': ...IT'S THE MONSTER OF THE PINK SEA!!!
|-
  > All of the Neon Creatures flee while screaming in terror.
|Kinoko-san
  '''Mado''': (her eyes open up accompanied by a glass shattering sound) ...woah.
|"茸" (kinoko, mushroom) followed by the Japanese honorific "-san".
  '''Masada''': (he is still dancing in the background) Well THAT was awkward!
|-
 
|Kisu-Tenmetsu
 
|Named after "Kisai Tenmetsu", a type of watch with an LED display.
  > Mado, Poniko, and Masada all enter Guillotine World, which is shown to be a large city solely populated by Toriningen (which are only referred to as "bird people" throughout the whole film).
|-
  '''Mado''': Oh no, not here...these bird people are kinda... (swirls finger around the side of her head while making coocoo noises)
|KyuuKyuu-kun
  '''Masada''': Relaaax, guys! You've just got to act natural.
|"きゅっきゅっ" (kyuukyuu, Japanese onomatopoeia for squeaking, specifically when rubbing an object) followed by the Japanese honorific "-kun".
  > It is silent for a moment before Masada starts "acting natural" around the Toriningen, putting his arms on his sides and pecking at the ground like a bird/chicken while squawking loudly.
|-
  > This only alerts the Toriningen, who all turn towards the trio menacingly as their eyes glow pink.
|Madotsuki
  '''Masada''': (he nervously gulps) Well, that didn't work...
|窓付き (madotsuki, windowed).
  '''Poniko''': RUN!
|-
 
|Mafurako
 
|Portmanteau of "マフラ" (transliteration of "muffler", a neck scarf) and "" (ko, child).
  '''Additional vague plot structure''':
|-
  Madotsuki goes to her dream world and meets Poniko and the two of them then meet Masada. They follow Masada around, even though Masada encourages them to leave him alone, but they are all seen by Mars-san, who is Masada's boss. Mars-san is the antagonist of the film and acts sort of as a tyrannical boss/king-like figure.<br/>Mars-san does not take kindly to Masada leading normal humans into his dream realm, so he sentences them up for execution.<br/>The three plead and Madotsuki makes a deal with Mars-san: if the three of them can return to Mars-san with the 24 effects found throughout the dream world after 3 days, then they get to live.<br/>The film follows the three of them embarking on their quest for the effects, entering dangerous dream worlds and meeting strange scenarios.
|Maussan Bros
 
|Named after José Jaime Maussan Flota, a ufologist, as the characters peer over at a UFO in the Sky Garden.
 
|-
  '''Additional character personalities''':
|Medamaude
 
|Portmanteau of "目玉" (medama, eyeball) and "" (ude, arm).
  '''MAJOR CHARACTERS'''
 
  '''Madotsuki'''
  One of the three protagonists. Very goofy and jolly, often the one to deliver dumb one-liners relating to the current situation, or just in general giving commentary.<br/>There is a running gag where certain events, like scary or stunning things, cause her typically-closed eyes to pop open. Vaguely like a typically goofy teenager with a normally upbeat personality.
 
  '''Poniko'''
  Very closed-off and a bit quiet, though still makes conversation with Mado and Masada.<br/>One plot point of the movie is that she is "cursed" with the power to turn into Uboa and needs to learn how to control this power, as she often transforms into Uboa at the worst times and is<br/>feared as the "Monster of the Pink Sea". By the end of the film, she learns to take control of her power and use it for good to help her friends in a bad situation.
 
  '''Masada'''
  Quite possibly the goofiest of them all. Very squash-and-stretch and either constantly anxious or a slight nerd who believes he has everything under control when he typically doesn't.<br/>Very anxious unless he's just having fun. He is a servant/employee to Mars-san, so both his job and life are on the line during this adventure. Typically the center of the slapstick or awkward<br/>comedy bits.
 
 
  '''SUPPORTING CHARACTERS'''
 
  '''Monoe'''
  Virtually a celebrity in the White Desert, she's said to know her way around the entire dream world and know many important figures. A "popular girl" figure somewhat.<br/>She is able to help the dreamers navigate some of the effects but doesn't tag along.
 
  '''Monoko'''
  Tags along right behind Monoe, even though not as popular and pretty dimwitted compared to her. She cheers her on and essentially just supports her while backing off White Desert paparazzi.
 
 
 
  Idk how I'm going to incorporate any of the other popular characters into this I would need to do actual heavy scriptwriting for this if I wanted to.
 
===dream===
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
| style="text-align: center;" |'''aaaaaaaaa'''
|Merutomaro
| style="text-align: center;" |'''ooooooooo'''
|Portmanteau of "メルト" (transliteration of "melt") and "マロー" (transliteration of "mallow", likely referring to marshmallows).
| style="text-align: center;" |'''.........'''
|-
|-
|[[File:Oudn-noisy2new.ogg]]
|Mizume
|[[File:Mask-rune.png]]
|Portmanteau of "水" (mizu, water) and "目" (me, eye).
|[[File:Neon1.gif|thumb|40px|n]]
|-
|-
|[[File:Roninnozlo_Pi4_Rust.ogg]]
|Monoe
|[[File:Mask-rune.png]]
|From "monochrome", followed by the kanji "江" (e, which can mean bay or inlet, neither of which seem to describe her or her surroundings).
|[[File:Woah.png|thumb|60px|n]]
|-
|Monoko
|Portmanteau of "monochrome" and "子" (ko, child).
|-
|Namekuji
|"蛞蝓" (namekuji, slug).
|-
|NASU
|"茄子" (nasu, eggplant).
|-
|Nekoin
|Portmanteau of "猫" (neko, cat) and "coin".
|-
|Nenrikido
|Possibly from "念力" (nenriki, psychokinesis, likely referring to their warping abilities).
|-
|Onsen-san
|"温泉" (onsen, hot spring) followed by the Japanese honorific "-san".
|-
|Organoid
|Possibly a portmanteau of "organ" (referring to innards) and "paranoid" (as it teleports away when approached, as if afraid).
|-
|Pirori
|Possibly from a [https://www.nicovideo.jp/watch/sm3008916 Vocaloid song] about ''Helicobacter pylori'', a type of bacteria. In the music video, Hatsune Miku wears a costume vaguely resembling a Pirori.
|-
|Pissipissini
|???
|-
|Poniko
|Portmanteau of "ポニーテール" (transliteration of "ponytail") and "子" (ko, child).
|-
|Seccom Masada-sensei / Sekomu Masada-sensei
|Portmanteau of "'''se'''ntimental", "Tetsuya '''Ko'''muro", "'''Ma'''ikeru/Michael Jackson", "Ryuichi '''Sa'''kamoto", and "'''Da'''da". See [[Yume Nikki:Seccom Masada-sensei#Trivia|Seccom Masada-sensei's Trivia section]].
|-
|Shitai-san
|"死体" (shitai, corpse) followed by the Japanese honorific "-san".
|-
|Steve 'Leif' Kareha
|Named after three different people in an Uboachan thread where Steve 'Leif' Kareha was discussed.
|-
|Takofuusen
|Portmanteau of "たこ" (tako, can mean either octopus or kite) and "風船" (fuusen, balloon).
|-
|Tasei's Kid
|From "Tasei-san", an alternate name for Mars-san / Kasei-san, as they share a vague resemblance.
|-
|Tokuto-kun
|From "トクトク" (tokutoku, Japanese onomatopoeia for heavy pouring) followed by the Japanese honorific "-kun".
|-
|Toriningen
|Portmanteau of "鳥" (tori, bird) and "人間" (ningen, person/human).
|-
|-
|[[File:Bgm055.ogg]]
|Uboa
|[[File:Star Ocean jellyfish.gif]]
|"ウボァー" (uboaaa, a 2channel meme about a scream/line of dialogue from the game ''Final Fantasy II'').
|[[File:Viridescent temple entrance.png|thumb|80px|n]][[File:Realistic Beach 2.png|thumb|80px|n]]
|-
|-
|[[File:Drm kan ge doupicho01.ogg]]
|Yuki-onna
|[[File:Star Ocean jellyfish.gif]]
|"雪女" (yuki-onna, a type of yōkai).
|[[File:Yumenikkimarsstairs.png|thumb|50px|n]]
|}
|}


<!--
===Stairs in YN===
????????????????????????????????????????????????????????????????????????????????????????????? 1:44 am
There are a lot!!!!
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
| style="text-align: center;" |'''N'''
| style="text-align: center;" |'''World'''
| style="text-align: center;" |'''1'''
| style="text-align: center;" |'''''Where'' are the ''Stairs'''''
| style="text-align: center;" |'''2'''
| style="text-align: center;" |'''3'''
| style="text-align: center;" |'''4'''
| style="text-align: center;" |'''5'''
| style="text-align: center;" |'''6'''
| style="text-align: center;" |'''7'''
| style="text-align: center;" |'''8'''
| style="text-align: center;" |'''9'''
| style="text-align: center;" |'''10'''
| style="text-align: center;" |'''11'''
| style="text-align: center;" |'''12'''
| style="text-align: center;" |'''13'''
| style="text-align: center;" |'''14'''
| style="text-align: center;" |'''15'''
| style="text-align: center;" |'''16'''
| style="text-align: center;" |'''17'''
| style="text-align: center;" |'''18'''
| style="text-align: center;" |'''19'''
| style="text-align: center;" |'''20'''
| style="text-align: center;" |'''21'''
| style="text-align: center;" |'''22'''
| style="text-align: center;" |'''23'''
| style="text-align: center;" |'''24'''
| style="text-align: center;" |'''25'''
| style="text-align: center;" |'''26'''
| style="text-align: center;" |'''27'''
| style="text-align: center;" |'''28'''
| style="text-align: center;" |'''29'''
| style="text-align: center;" |'''30'''
|-
|-
! colspan="31"|AB
|Puddle World
|The pink tunnel that leads to Dense Woods A appears to be a stairwell of some sort, telling by the extra lower pixels inside of it.
|-
|-
|8
|Number World
|
|The world contains a stairway sub-area leading to the FACE event.
|
|
|
|
|
|
|4814
|style="background: #000000;"|
|style="background: #000000;"|
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|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|-
|Go
|Hell
|
|A set of stairs leading downward leads to the Docks B.
|
|-
|
|Static Tunnel
|
|The icon used to enter FC World A from here is a set of stairs.
|
|
|
|4049
|
|
|
|
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|
|
|
|
|
|
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|5462
|
|
|6314
|
|
|
|
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|-
|-
|Bl
|FC House
|
|The basement is filled with stairs, especially long sets of them.
|
|
|
|
|
|
|1420
|
|
|
|
|
|
|
|
|
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|4054
|
|8021
|10735
|
|11229
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|-
|Te
|FC World A, B, and Dungeon
|
|Stair tiles are used to go into deeper areas or different rooms in the areas outside of the overworld (such as entering the FC Dungeon, the isolated section from FC House, the entrance to Buyo Buyo's location, and the paths to different rooms within the FC Dungeon).
|
|-
|
|White Desert B
|
|The way from FC Dungeon is a set of stairs. Madotsuki must also climb a set of stairs to exit the White Desert Lagoon as well.
|
|
|
|500
|
|
|
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|
|
|
|
|
|
|
|
|4788
|
|
|6335
|
|
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|-
|-
|Ba
|Docks A
|
|The entrance from the Sewers (by using the Midget effect to get to the hallway leading here) is a stairway.
|
|
|
|
|
|
|3035
|
|
|
|
|
|
|
|
|
|
|6150
|
|
|2531
|
|
|
|
|8476
|
|
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|-
|-
|Gr
|Docks B
|
|Same staircase as the one in Docks A visually, albeit it leads to Hell instead.
|
|-
|
|Dense Woods A
|
|The same tunnel/stairwell warp is used here as is done in Puddle World.
|
|
|
|2737
|
|
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|26669
|
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|8237
|
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|10493
|
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|-
|-
|Rf
|The Wilderness
|
|A small set of stairs can be found in the Hot Spring House while a very tall set of stairs can be found leading up to the Sky Garden.
|
|
|
|
|
|
|3105
|
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|6847
|
|
|2951
|
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|4219
|
|
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|-
|-
|Tv
|Sky Garden
|
|Has a set of stone brick stairs leading from the Wilderness.
|
|-
|
|Sewers
|
|The pathway accessed with the Midget effect has a set of stairs leading up to the Docks A.
|
|
|
|2578
|
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|5233
|
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|6365
|
|
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|
|-
|-
! colspan="31"|DP
|The Mall
|The Mall appears to use escalators, which are simply automatically-moving staircases.
|-
|-
|Tr
|Staircase of Hands
|
|The whole area is a staircase.
|
|
|
|1402
|
|
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|
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|
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|6937
|
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|5102
|
|12215
|
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|-
|-
|Bh
|Underground World
|
|Also contains a set of stairs, leading down from the Staircase of Hands. A very tiny stairstep is also before the room with the Mouth Monster.
|
|
|
|1415
|
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|14403
|
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|8037
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|8526
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|-
|-
|Li
|Spaceship
|
|Once crashed on Mars, a staircase will come down from the Spaceship to allow access to the area.
|
|
|
|7553
|style="background: #000000;"|
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|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|-
|Pi
|Mars
|
|Some sets of stairs lead down into the Mars Underground. While unused, there was also originally intended to be a set of stairs instead of a hole atop the Mars Summit.
|
|
|
|3995
|
|
|
|
|
|
|
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|4135
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
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|style="background: #000000;"|
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|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|-
|Bo
|Madotsuki's Room
|
|A set of stairs is ultimately what allows the player to access the ending and for Madotsuki to jump from the balcony.
|
|}
|
 
|
===Neon Effect "Glowing Objects" effect===
|2261
Specific areas in the dream world where ''Yume Nikki'''s Neon effect tints surrounding objects instead of the entire screen. This is due to the black portions in these areas being empty tiles instead of black tiles from the area's ChipSet.
|
*[[Yume Nikki:Neon World|Neon World]]
|
*[[Yume Nikki:Lamp World|Lamp World]]
|
*[[Yume Nikki:Mural World|Mural World]]
|
*[[Yume Nikki:Face Carpet Plaza|Face Carpet Plaza]]
|
*[[Yume Nikki:Footprint Path|Footprint Path]] (sections A and B)
|
*[[Yume Nikki:Dense Woods A|Dense Woods A]] (main section and Infinite Road)
|
*[[Yume Nikki:Staircase of Hands|Staircase of Hands]]
|
*[[Yume Nikki:Mall|The Mall]] (elevator, main, and manhole rooms only)
|
*[[Yume Nikki:Static Maze|Static Maze]] (only before the first static flash)
|
*[[Yume Nikki:Static Tunnel|Static Tunnel]] (only before the first static flash)
|
*[[Yume Nikki:Docks|The Docks]]
|
*[[Yume Nikki:Ghost World|Ghost World]]
|
*[[Yume Nikki:White Desert A|White Desert A]] (Monoe, Monoko, and Eye Box rooms only)
|
*[[Yume Nikki:White Desert B|White Desert B]] (staircase room only)
|3612
*[[Yume Nikki:Dark World|Dark World]] (only if the dark overlay is removed with cheats)
|
*[[Yume Nikki:The Ending|The Ending]] (only experienced with cheats)
|
 
|3190
<gallery>
|5463
Mall Poster 1.png|Unknown Artist, recreation of a Mall art piece
|
Mall Poster 2.png|Unknown Artist, recreation of a Mall art piece
|
Mall Poster 3.png|Unknown Artist, recreation of a Mall art piece
|
Mall Poster 4.png|By TenhGrey, recreation of a Mall art piece
|
Yn004-BackgroundCharacter5Thumb.png|Unused Yume Nikki background.
|
</gallery>
|
 
|-
===Yume Nikki Movie drafts and stuff===
|Pe
This idea was conceived somewhere in early 2023 and the first drafts were made mid-2023. These were based on a conversation about a hypothetical ''Yume Nikki'' movie, but done as an animated family comedy film with typical crude or awkward/relatable humor, with the idea primarily likened to memes based on children's animated films or stereotypical "Illumination-style films" (for example, [https://www.youtube.com/watch?v=RfbEVieLekc this audio sketch based on the then-unreleased Super Mario movie], which served as a primary inspiration to make any of this).
|
 
|
The first scripts were made by me on June 25th, 2023 and everything ranges from between that time and October 2023. The initial idea behind this was to make it as cringey as a kid's film could be and have extremely dumb trendy or goofy humor, though later on, the idea was toned down a bit, though it still has the goal of being what a stereotypical "somewhat corny kid's film" would be (I think this is reflected the most in Madotsuki and Masada lol).
|
 
|
During the time this concept has been around, a trailer storyboard and fully-made script have been considered, but currently do not exist and would likely take a significant amount of time to make (though I'm leaning towards possibly expanding on the latter option because it would be both stupid and fun). Below is all the stuff from Notes that I had plus stuff that occasionally gets added whenever something comes to mind. It is largely just vague scenes, possible trailer cuts, and some extra notes, including character descriptions and a very rough plot structure, mostly listed in the order I believe they would play out in the hypothetical film, but here is everything:
|1093
 
|
  '''Stupid movie trailer concept based on Yume Nikki hypothetically directed by Illumination. Typical crude + awkward humor = funny type stuff.'''
|
 
|
  THIS SUMMER
|
  > Various close-up shots of Madotsuki's Room as a magical, soothing tune plays.
|
  YOU'LL BE LIVING
|
  > Zooms in on Mado's diary, which magically opens up with sparkles.
|
  THE DREAM
|
  > The music rises to a climax as the pages turn before Mado suddenly slams her hands on the table, interrupting the music and page flipping.
|
  '''Mado''': Alrighty...so what did I dream about today?
|
  > Flip to a super quick montage of stuff in her dreams as she explains them.
|
  '''Mado''': Splashed in some mud, saw a dead guy, got claustrophobic, got chased by some weird bird people, aaaand got my head chopped off.
|
  > Last shot is of Mado in the Guillotine. The montage abruptly ends before the Guillotine chops her head off, cutting back to Madotsuki chewing on her pen.
|
  '''Mado''': Eh, pretty boring dream, I guess. (She begins writing in the diary anyway)
|
 
|
 
|
  > Cut to an outside shot of Poniko's House.
|6866
  '''Mado''': Um, excuse me...but who the heck are you?
|
  '''Poniko''': I'm a girl with a curse, locked away in this little room in the middle of a vast ocean...
|
  '''Mado''': No, I mean, like, what's your name?
|6336
  '''Poniko''': Oh...I don't have one...
|
  '''Mado''': I'll call you...Poniko! Cuz you got that crazy ponytail!
|
  '''Poniko''': Well, my hair actually looks like this...
|
  > Poniko undoes a tie in her hair and it flows out all over the place. A majestic light emits from behind her as a heavenly chorus sings.
|
  > Mado looks on with sparkling, open eyes before closing them again and saying:
|
  '''Mado''': Eh, looks lame. I kind of like it better in a ponytail.
|-
 
|Re
 
|
  > Madotsuki, Poniko, and Masada are all inside Masada's spaceship, which is crash-landing and falling at a rapid rate.
|
  > Masada is facing the organ (which is half a control panel in the film) nervously before turning towards Mado and Poniko and stating:
|
  '''Masada''': Don't worry new friends! I've had TONS of ship training. I know how we can get out of this!
|
  > He turns back towards the keyboard and it is a cluttered mess of buttons, levers, piano keys, and flashing lights.
|1370
  '''Masada''': What about... (he presses a random button on the control panel)
|
  '''Control Panel''': ACCELERATION ACTIVATED
|
  '''Masada''': GOSH DARNIT!
|
  > The ship speeds up its crash landing as everybody goes flying to the back wall of the ship before they hit Mars.
|
 
|
 
|
  > Shows a POV shot from the Neon Tile Path, facing the connection to Neon World. The beginning of PSY's "Gangnam Style", slightly muffled, can be heard coming from Neon World.
|
  > Next shot is of Mado, Poniko, and Masada entering Neon World followed by an above shot of the world with everyone dancing like it's a rave. Gangnam Style is now fully playing.
|
  '''Mado''': This party is so...
|
  > Cut to Mado doing the floss dance.
|
  '''Mado''': ...freaking...
|
  > Cut to Masada twerking towards the screen.
|
  '''Mado''': ...LIT!!!!!
|13700
  > Cut to Poniko breakdancing, doing a super fast spin that transforms her into Uboa. The music stops with a record scratch and all of the Neon Creatures stop dancing and stare at her.
|
  '''Random Neon Creature''': ...IT'S THE MONSTER OF THE PINK SEA!!!
|
  > All of the Neon Creatures flee while screaming in terror.
|5027
  '''Mado''': (her eyes open up accompanied by a glass shattering sound) ...woah.
|style="background: #000000;"|
  '''Masada''': (he is still dancing in the background) Well THAT was awkward!
|style="background: #000000;"|
 
|style="background: #000000;"|
 
|style="background: #000000;"|
  > Mado, Poniko, and Masada all enter Guillotine World, which is shown to be a large city solely populated by Toriningen (who are only referred to as "bird people" throughout the whole film).
|style="background: #000000;"|
  '''Mado''': Oh no, not here...these bird people are kinda... (swirls finger around the side of her head while making coocoo noises)
|style="background: #000000;"|
  '''Masada''': Relaaax, guys! You've just got to act natural.
|style="background: #000000;"|
  > It is silent for a moment before Masada starts "acting natural" around the Toriningen, putting his arms on his sides and pecking at the ground like a bird/chicken while squawking loudly.
|style="background: #000000;"|
  > This only alerts the Toriningen, who all swiftly turn their heads towards the trio menacingly as their eyes glow fully pink, all sporting angry expressions.
|style="background: #000000;"|
  '''Masada''': (he nervously gulps and scratches the back of his head) Well, that didn't work...
|-
  '''Poniko''': RUN!
|Pil
  > Poniko grabs onto Madotsuki and they both run as Masada trails behind, flailing his arms in the air while screaming.
|
  > Epic and dramatic chase scene ensues.
|
  > The trio escapes the large crowd of Toriningen by ducking into an alley and hiding behind a closet. They all wipe their brow and let out a breath of relief in unison.
|
  '''Mado''': Now THAT was a close one...
|
  '''Poniko''': Masada...you're an idiot. Why did you even TRY that?
|1300
  '''Masada''': Hey! I worked really hard on that impression!
|
  > The closet behind them suddenly opens up, revealing a Closet Creature inside, who swipes them up and takes them inside. The scene cuts to black.
|
 
|
 
|
  '''Additional vague plot structure''':
|
  Madotsuki goes to her dream world and meets Poniko and the two of them then meet Masada. They follow Masada around, even though Masada encourages them to leave him alone, but they are all seen by Mars-san, who is Masada's boss. Mars-san is the antagonist of the film and acts sort of as a tyrannical boss/king-like figure.<br/>Mars-san does not take kindly to Masada leading normal humans into his dream realm, so he sentences them up for execution.<br/>The three plead and Madotsuki makes a deal with Mars-san: if the three of them can return to Mars-san with the 24 effects found throughout the dream world after 3 days, then they get to live and are allowed to wander the dream world as they please.<br/>The film follows the three of them embarking on their quest for the effects, entering dangerous dream worlds and meeting strange characters in even weirder scenarios.
|
 
|
 
|
  '''Additional character personalities''':
|
 
|
  '''MAJOR CHARACTERS'''
|
 
|
  '''Madotsuki'''
|
  One of the three protagonists. Very goofy and jolly, often the one to deliver dumb one-liners relating to the current situation, or just in general giving commentary.<br/>There is a running gag where certain events, like scary or stunning things, cause her typically-closed eyes to pop open. Vaguely like a typically goofy teenager with a normally upbeat personality.
|
 
|
  '''Poniko'''
|3211
  Very closed-off and a bit quiet, though still makes conversation with Mado and Masada.<br/>One plot point of the movie is that she is "cursed" with the power to turn into Uboa and needs to learn how to control this power, as she often transforms into Uboa at the worst times and is<br/>feared as the "Monster of the Pink Sea". By the end of the film, she learns to take control of her power and use it for good to help her friends in a bad situation.
|
 
|
  '''Masada'''
|9483
  Quite possibly the goofiest of them all. Very squash-and-stretch and either constantly anxious or a slight nerd who believes he has everything under control when he typically doesn't.<br/>Very anxious unless he's just having fun. He is a servant/employee to Mars-san, so both his job and life are on the line during this adventure. Typically the center of the slapstick or awkward<br/>comedy bits.
|
 
|14476
 
|10157
  '''SUPPORTING CHARACTERS'''
|
 
|
  '''Mars-san'''
|
  The main antagonist of the film and acts as a king/boss-like figure for the dream world. Doesn't take kindly to humans like Madotsuki and blames Masada for leading her to his chambers.<br/>Sets up the adventure that the trio must go on. He leads an army of other dream denizens who attempt to stop the trio's quest and has all-seeing vision to view their progress.
|-
 
! colspan="31"|8N
  '''Monoe'''
|-
  Virtually a celebrity in the White Desert, she's said to know her way around the entire dream world and know many important figures. A "popular girl" figure somewhat.<br/>She is able to help the dreamers navigate some of the effects but doesn't tag along.
|Do
 
|
  '''Monoko'''
|
  Tags along right behind Monoe, even though not as popular and pretty dimwitted compared to her. She cheers her on and essentially just supports her while backing off White Desert paparazzi.
|
 
|
  '''Boss Toriningen'''
|
  A special Toriningen inhabiting one of the tallest buildings within the Guillotine World city. Unlike a lot of the Toriningen, they're much more controlling of their lunatic side and run an office space that other dream denizens work in. A bit of a rebel towards Mars-san and makes a deal with the trio upon hearing their story, proposing to give them an effect in exchange for completing a task. Mob boss energy.
|
 
|
  Idk how I'm going to incorporate any of the other popular characters into this I would need to do actual heavy scriptwriting for this if I wanted to (I kinda do).
|
 
|
 
|
 
|
  '''ROUGH PLOT STRUCTURE (SPOILERS IF YOU SOMEHOW ACTUALLY CARE ABOUT THIS DUMPSTER FIRE!!!!!!)'''
|
 
|
  > Madotsuki is introduced.
|
  > Madotsuki goes to Snow World, gets the Yuki-onna effect, goes to the Pink Sea, and meets Poniko.
|11109
  > The two enter Snow World and go through the Staircase of Hands -> Underground World -> Spaceship process. They meet Masada.
|style="background: #000000;"|
  > They crash land on Mars and all three encounter Mars-san, who sets their goal.
|style="background: #000000;"|
  > Mado already has Severed Head, Stoplight, Yuki-onna, Umbrella, and Poop Hair from the previous scenes, so the trio sets for the Nexus.
|style="background: #000000;"|
  > They try and start simple in Shield-folk World and try to catch Nekoin for the Cat effect. Masada stumbles into FC World for the Demon effect (please include 'so retro' jokes here).
|style="background: #000000;"|
 
|style="background: #000000;"|
  > ???
|style="background: #000000;"|
 
|style="background: #000000;"|
  > Neon World scene. Read above. You know the one.
|style="background: #000000;"|
 
|style="background: #000000;"|
  > ???
|style="background: #000000;"|
 
|style="background: #000000;"|
  > White Desert scene where they meet Monoe and Monoko. They hitch a ride on Takofuusen somewhere. (really unsure where to put this part or what comes after it)
|style="background: #000000;"|
 
|style="background: #000000;"|
  > ???
|style="background: #000000;"|
 
|style="background: #000000;"|
  > Guillotine World scene(?) Needs to happen before the second-act conflict. The trio somehow "betrays" the Boss Toriningen, probably by not completing the task they assigned them while still<br/>taking the effects. They'd need a reason for the Toriningen to be infuriated later.
|-
 
|Bo
  > ???
|
 
|
  > Second-act conflict involves the trio getting caught by the Toriningen mob and getting sent to Hell (or the Teleport Maze idk), which is depicted as a sort of prison. Poniko is able to escape with her "Uboa powers" but leaves the other two behind in an attempt to fulfill the rest of the quest herself, considering there are only a few effects left.
|
  > Cue sad montage of memories and goofy stuff the trio did. Poniko consoles her reflection in the Pink Sea warp and has a sudden change of heart, realizing she has become much more controlling over her powers thanks to her friends<br/>increasing her confidence, and goes back to free Mado and Masada.
|
  > Cut to Masada attempting to saw the bars with a file he so happened to have as Madotsuki sits in the corner, depressed about her friend leaving her. "Don't worry, Mado! We'll be outta here<br/>in NO TIME!" (the file breaks in two and crumbles into dust).
|
  > Poniko arrives after returning to Monoe and Monoko for help, all riding in on Takofuusen. Tako destroys part of the prison and a big fight breaks out, leading to the trio's victory. They hop on Tako and fly to Mars to settle things the hard way with Mars-san.
|
 
|
  > ???
|
 
|
  > Penultimate scene is the trio fighting against Mars-san and his army (maybe he sets aside his difference with the Boss Toriningen and its a huge fight between all of them). Mado and Masada<br/>use the effects while Poniko uses freaking epic cool awesome Uboa powers.
|
|
|
|
|
|4419
|
|
|
|
|
|2822
|
|
|5172
|
|14446
|18526
|
|
|
|-
|Ta
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1387
|
|
|
|7693
|
|8002
|10565
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Lo
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|8044
|
|
|8550
|
|8208
|
|
|7851
|
|
|12860
|9684
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Ga
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1509
|
|
|
|
|4169
|
|
|
|
|5686
|
|
|
|
|
|-
|Ic
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1118
|
|
|
|
|3474
|
|
|4318
|5440
|
|
|
|
|
|
|-
|Td
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1147
|
|
|9483
|
|9343
|
|
|8790
|
|13070
|
|11222
|
|28906
|style="background: #000000;"|
|-
|Sa
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|1255
|
|
|
|
|4127
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
! colspan="31"|FF
|-
|St
|
|
|
|
|
|
|
|
|9028
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Fo
|
|
|
|
|
|
|
|
|1114
|
|
|
|
|
|
|
|
|
|5596
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Yf
|
|
|
|
|
|
|
|
|2621
|
|
|
|
|
|
|
|
|
|
|8744
|
|
|5205
|7444
|
|
|
|
|
|
|-
|Be
|
|
|
|
|
|
|
|
|1376
|
|
|
|
|
|
|
|
|
|10617
|
|
|2559
|
|
|
|
|4106
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Er
|
|
|
|
|
|
|
|
|1151
|
|
|
|
|
|
|
|
|
|
|
|
|4796
|
|
|6383
|
|
|
|
|
|-
|Fr
|
|
|
|
|
|
|
|
|2266
|
|
|
|
|
|
|
|
|
|
|
|
|4750
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Pu
|
|
|
|
|
|
|
|
|3389
|
|
|
|
|
|
|
|
|
|
|
|
|5140
|
|
|6311
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Ma
|
|
|
|
|
|
|
|
|1395
|
|
|
|
|
|
|
|
|6095
|
|
|10484
|
|10769
|
|
|
|
|
|
|
|-
! colspan="31"|IC
|-
|Sp
|
|
|
|1514
|
|
|
|
|
|
|
|
|1561
|
|
|22845
|
|
|3283
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Br
|
|
|
|9168
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Fj
|
|
|
|1485
|
|
|
|
|
|
|
|
|10000
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Bo
|
|
|
|684
|
|
|
|
|
|
|
|
|2791
|
|
|2592
|
|
|
|
|2989
|
|
|4941
|
|18858
|7769
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Ba
|
|
|
|711
|
|
|
|
|
|
|
|
|1182
|
|
|1802
|
|
|
|4181
|
|
|
|
|4949
|
|
|
|
|
|-
|Ge
|
|
|
|3449
|
|
|
|
|
|
|
|
|1634
|
|
|4558
|
|5272
|
|7669
|
|
|8363
|
|
|10658
|10577
|19293
|42922
|33547
|-
|Na
|
|
|
|1178
|
|
|
|
|
|
|
|
|5202
|
|
|2938
|
|
|
|
|2286
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Do
|
|
|
|2066
|
|
|
|
|
|
|
|
|1817
|
|
|5115
|
|
|
|4135
|
|
|
|
|6388
|
|
|
|
|
|-
! colspan="31"|IA
|-
|Fa
|
|1731
|
|
|
|
|
|
|
|
|
|2768
|
|
|
|
|
|6733
|
|
|5038
|
|6473
|
|
|
|
|
|
|
|-
|Bu
|
|147
|
|
|
|
|
|
|
|
|
|511
|
|
|
|
|
|8114
|
|10498
|
|
|6374
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Fl
|
|838
|
|
|
|
|
|
|
|
|
|5893
|
|
|
|
|
|
|8009
|
|8024
|10566
|
|11547
|
|
|11112
|14463
|
|57877
|-
|Sn
|
|616
|
|
|
|
|
|
|
|
|
|6827
|
|
|
|
|
|
|13017
|
|
|3465
|
|
|
|
|8994
|
|
|
|-
|Ru
|
|152
|
|
|
|
|
|
|
|
|
|1124
|
|
|
|
|
|4644
|
|7573
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Pe
|
|4595
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Ma
|
|1362
|
|
|
|
|
|
|
|
|
|12758
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Li
|
|532
|
|
|
|
|
|
|
|
|
|804
|
|
|
|
|
|7814
|
|
|5043
|
|4554
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
! colspan="31"|LO
|-
|Fi
|
|
|
|
|
|
|1075
|
|
|
|
|
|
|
|
|
|
|
|11888
|
|11621
|10674
|
|17899
|12705
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Ca
|
|
|
|
|
|
|826
|
|
|
|
|
|
|
|
|
|
|
|
|
|2854
|
|
|3193
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Eg
|
|
|
|
|
|
|4759
|
|
|
|
|
|
|
|
|
|
|
|5977
|
|
|2404
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Cl
|
|
|
|
|
|
|2166
|
|
|
|
|
|
|
|
|
|
|
|
|4913
|
|
|2152
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Ne
|
|
|
|
|
|
|1400
|
|
|
|
|
|
|
|
|
|
|
|
|4162
|
|
|
|
|4890
|
|
|
|
|
|-
|Lo
|
|
|
|
|
|
|12062
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|
|
|
|4738
|
|5600
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Co
|
|
|
|
|
|
|526
|
|
|
|
|
|
|
|
|
|
|
|
|4290
|
|
|
|
|4870
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Pi
|
|
|
|
|
|
|305
|
|
|
|
|
|
|
|
|
|
|
|
|4762
|
|
|
|
|4917
|
|
|
|
|
|-
! colspan="31"|BE
|-
|Rob
|
|
|3436
|
|
|8254
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Roc
|
|
|1045
|
|
|1930
|
|
|
|3587
|
|
|
|
|
|
|
|
|
|6318
|
|
|5190
|5175
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Ba
|
|
|755
|
|
|2177
|
|
|
|3092
|
|
|
|
|
|
|
|3516
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Cl
|
|
|911
|
|
|956
|
|
|
|1388
|
|
|
|
|
|
|
|
|
|2563
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Da
|
|
|3934
|
|
|4995
|
|
|
|11292
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Le
|
|
|6962
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|
|
|
|
|
|
|
|11741
|
|9127
|
|
|28401
|
|13243
|12747
|
|12113
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Wo
|
|
|2010
|
|
|2514
|
|
|
|2026
|
|
|
|
|
|
|
|
|10812
|
|10646
|14450
|
|17054
|12965
|9843
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|-
|Ni
|
|
|826
|
|
|1090
|
|
|
|2131
|
|
|
|
|
|
|
|
|
|
|2970
|
|
|5997
|
|14392
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|style="background: #000000;"|
|}
-->
 
===Stairs in YN===
There are a lot!!!!
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
| style="text-align: center;" |'''World'''
| style="text-align: center;" |'''''Where'' are the ''Stairs'''''
|-
|Puddle World
|The pink tunnel that leads to Dense Woods A appears to be a stairwell of some sort, telling by the extra lower pixels inside of it.
|-
|Number World
|The world contains a stairway sub-area leading to the FACE event.
|-
|Hell
|A set of stairs leading downward leads to the Docks B.
|-
|Static Tunnel
|The icon used to enter FC World A from here is a set of stairs.
|-
|FC House
|The basement is filled with stairs, especially long sets of them.
|-
|FC World A, B, and Dungeon
|Stair tiles are used to go into deeper areas or different rooms in the areas outside of the overworld (such as entering the FC Dungeon, the isolated section from FC House, the entrance to Buyo Buyo's location, and the paths to different rooms within the FC Dungeon).
|-
|White Desert B
|The way from FC Dungeon is a set of stairs. Madotsuki must also climb a set of stairs to exit the White Desert Lagoon as well.
|-
|Docks A
|The entrance from the Sewers (by using the Midget effect to get to the hallway leading here) is a stairway.
|-
|Docks B
|Same staircase as the one in Docks A visually, albeit it leads to Hell instead.
|-
|Dense Woods A
|The same tunnel/stairwell warp is used here as is done in Puddle World.
|-
|The Wilderness
|A small set of stairs can be found in the Hot Spring House while a very tall set of stairs can be found leading up to the Sky Garden.
|-
|Sky Garden
|Has a set of stone brick stairs leading from the Wilderness.
|-
|Sewers
|The pathway accessed with the Midget effect has a set of stairs leading up to the Docks A.
|-
|The Mall
|The Mall appears to use escalators, which are simply automatically-moving staircases.
|-
|Staircase of Hands
|The whole area is a staircase.
|-
|Underground World
|Also contains a set of stairs, leading down from the Staircase of Hands. A very tiny stairstep is also before the room with the Mouth Monster.
|-
|Spaceship
|Once crashed on Mars, a staircase will come down from the Spaceship to allow access to the area.
|-
|Mars
|Some sets of stairs lead down into the Mars Underground. While unused, there was also originally intended to be a set of stairs instead of a hole atop the Mars Summit.
|-
|Madotsuki's Room
|A set of stairs is ultimately what allows the player to access the ending and for Madotsuki to jump from the balcony.
|}


[[File:Yn004-BackgroundCharacter5Thumb.png]]
</div>

Latest revision as of 19:57, 17 December 2024

Welcome to my sandbox. This is where I'll put stuff when I'm experimenting with wiki assets, constructing new pages, or just doing trivial analytical things for fun.

Specific World Exploration

Documenting how the dream world can be explored under certain conditions and other various things related to the dream world. Click Expand to view contents.

Name Articles

The "Name" articles are a series of articles originally created by Mt.kiki on the old Yume Nikki Wiki. These pages list various theories relating to Yume Nikki and possible design inspirations for various aspects of the game. As the articles (likely) provide a Japanese point-of-view on the game's visuals and themes, they are likely to give better insight into possible design processes while creating Yume Nikki.

As the articles are either largely written in Japanese, have broken Google-Translated English, or are copy-pasted from other websites, I'd like to try and see if I could decode what each of the article's sections intends to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.

Not all of the articles have currently been analyzed or translated, so this is still a work-in-progress section. Once one has been completed, an image will accompany the section.

Click Expand to view contents.

Article Construction

Construction and testing for article ideas or possible future articles. Stuff here may or may not appear in/as future articles. Heavy WIPs ahead.

Click Expand to view contents.

Yume Nikki Internal Stuff

Sorting through and observing internal stuff relating to the original Yume Nikki. Click Expand to view contents.

Fun

Stuff for fun, I guess. Click Expand to view contents.