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User:WikiOdd/Sandbox: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

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===The Dream World Census + The Streets of London (WIP)===
===The Dream World Census + Kill Rate (WIP)===
How many NPCs live in each dream world and how many die to the Knife effect.
How many NPCs live in each dream world and how many die to the Knife effect.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
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|
|
|}
|}
<!--
Outdated and idk if I'll update it


===YN Badge Requirements and Specifics===
===YN Badge Requirements and Specifics===
Line 1,385: Line 1,388:
|No
|No
|}
|}
<!--65 badges (as of Aug 27, 2024)-->
65 badges (as of Aug 27, 2024)
*Excluding "Window", a badge that requires you to have all of the effects, the following effects are the minimum of what is needed while taking the shortest possible routes for badges:
*Excluding "Window", a badge that requires you to have all of the effects, the following effects are the minimum of what is needed while taking the shortest possible routes for badges:
**Cat effect (Beneath the Surface, Acknyawledgement, etc.)
**Cat effect (Beneath the Surface, Acknyawledgement, etc.)
Line 1,400: Line 1,403:
**Seahorse (requires Knife effect, which is obtainable on the same route to the Barracks Settlement)
**Seahorse (requires Knife effect, which is obtainable on the same route to the Barracks Settlement)
**No Escape (requires Knife effect, which is obtainable on the same route to the Sky Garden)
**No Escape (requires Knife effect, which is obtainable on the same route to the Sky Garden)
**U-F-Uh-Oh (requires Yuki-onna or Umbrella effect, with Yuki-onna being obtainable on the same route to Mars (assuming that the bed in Snow World lands on the proper 1/5 chance of sending Madotsuki to the Staircase of Hands))
**U-F-Uh-Oh (requires Yuki-onna or Umbrella effect, with Yuki-onna being obtainable on the same route to Mars (assuming that the bed in Snow World lands on the proper 1/5 chance of sending Madotsuki to the Staircase of Hands))-->


===YN Badge Routes (WIP)===
===YN Badge Routes (WIP)===
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Click '''Expand''' to view contents.
Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<!--===Oversomnia Wendigo Transformations===
-Aeroplane World
-Basement World
-Blue Passage A
-Blue Passage B
-Crystal World
-Cold Storage
-Curtain Den
-Deluge
-Death Row
-Descent
-Emerald Shrubland
-Foggy Road
-Emergency Room
-Electro Tower
-Garden Centre
-Gloomy Wetlands
-Hotel Room
-Junction Space
-Moth Temple
-Metro Zone
-Music Symbol World
-Museum
-Neon Crustacean Zone
-Mycotoxin Marsh
-Noble Gas District
-Oil World
-Poker Chip World
-Pink Beach
-Printer Ink World
-Ramparts
-Rainy Village
-Scarlet World
-Sea Manor
-Sunset Hell
-Stormy Towers
-Swamp World
-Weather Station
-Winter Hills
-Waterworks Office
-Transmission Tower World
-Underwater A
-Vile Tunnels
-Vermillion Rooftops
-Ventilation Passage
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
| style="text-align: center;" |'''Image'''
| style="text-align: center;" |'''JP Name'''
| style="text-align: center;" |'''Usage'''
|-
|Aquarium World
|Anglerfish Kid, Fish-Headed Employee
|-
|Boiling Water World
|Pan-Flute Player
|-
|Underwater B
|Tuning Fork Player
|-
|Road Sign World
|Wire Gakuran
|-
|Pool World
|Pool Snails
|}
-Attic World
-Cloud Cuckoo World
-Dreaming Serpents World
-Waterway Town
-Twilight Apartments
===Translation===
Both the normal game instructions and FC World instructions differ between translations. The Uboachan translation is fairly accurate to the original instructions, while the instructions on the Steam versions are almost entirely original. The mobile version is very similar to the Steam translation, although with minor differences.
Between the three translations, there are some notable differences.
*The Steam and mobile versions refer to the Nexus and Madotsuki's Room as the "Room of Doors" and "Bedroom" respectively, adding proper capitalization. The Uboachan translation refers to them as simply the "door room" and "my room".
*The Steam and mobile versions always capitalize and use quotation marks when "Effects" are mentioned, the latter being equivalent to the original version using single brackets (「 」) when effects are mentioned. The Uboachan translation does neither.
**In the original game, the words "save" and "desk" are also put between brackets on the last instruction page. This detail is not present in any of the three translations.
*The Uboachan and mobile translations hint to check certain "characters" to obtain effects while the Steam translation simplifies this to just "spots". The latter, while different, is technically more accurate gameplay-wise, as effects such as the Umbrella and Bicycle effects are more directly obtained by simply picking up the effect's associated item.
{|class="wikitable"
|+Normal Instructions
|-
!Original
!Uboachan
!Steam
!Mobile
|-
|ゲームのながれ<br/>
マイルーム → ベッドin → ゆめのなか → ほおをつねる (テンキー9)
ゆめのなか<br/>
___い_ キ____ーを_ェッ__る_「エフェクト」_ふ_ます。(ENTERキー)<br/>
「エフェクト」を____、______わ_ます。(_____め___)<br/>
_びら_へや_「エフェクト」をす_ら_ます。(テンキー5)
ゆめにっき<br/>
「せーブ」はゆめ___め_「つくえ」____。
|
'''Game Flow'''<br/>
My room → Get in bed → Dream → Wake up (press 9 key)
'''Dreaming'''<br/>
> Check characters to get new effects. (press enter key)<br/>
> Activate effects to gain new abilities. (from the menu)<br/>
> Drop effects in the door room. (press 5 key)
'''Saving'''<br/>
Save the game at your desk when you wake up.
|
'''How to Play'''<br/>
Bedroom → Get in bed → Dream World → Pinch your cheek (Number Key 9)
'''Dream World'''<br/>
By examining (Enter Key) certain spots you will acquire a new "Effect" to use.<br/>
After using (From the menu) one of these "Effects", your appearance will change.<br/>
You can get rid of the "Effects" in the Room of Doors. (Number Key 5)
'''Dream Diary'''<br/>
You can save the game by waking up and checking the desk in the Bedroom.
|
'''How to play'''<br/>
Bedroom → Get in bed → Dream World → Pinch yourself (Number Key 9)
'''Dream World'''<br/>
By examining certain characters you will acquire a new "Effect" to use (Enter Key)<br/>
After using one of those "Effects" (From the menu) you can transform yourself.<br/>
You can throw away the "Effects" in the Room of Doors (Number Key 5)
'''Dream Diary'''<br/>
You can save the game by waking up and checking the desk in the Bedroom.
|}
{|class="wikitable"
|+FC World Instructions
|-
!Original
!Uboachan
!Steam
!Mobile
|-
|
|
'''Game Flow'''<br/>
My room → Get in bed → Dream → Wake up (press 9 key)
'''Dreaming'''<br/>
> Check characters to get new effects. (press enter key)<br/>
> Activate effects to gain new abilities. (from the menu)<br/>
> Drop effects in the door room. (press 5 key)
'''Saving'''<br/>
Save the game at your desk when you wake up.
|
'''How to Play'''<br/>
Bedroom → Get in Bed → Dream World → Pinch your cheek (Number Key 9)
'''Dream World'''<br/>
By examining certain spots you will acquire a new "Effect" to use. (Enter key)<br/>
After using one of those "Effects", your appearance will change. (From the menu.)<br/>
You can get rid of the "Effects" in the Room of Doors. (Number Key 5)
'''Dream Diary'''<br/>
You can save the game by waking up and checking the desk in the Bedroom.
|
'''How to Play'''<br/>
Bedroom → Get in bed → Dream World → Pinch yourself (Number Key 9)<br/>
'''Dream World'''<br/>
By examining certain characters you will acquire a new "Effect" to use. (Enter Key)<br/>
After using one of those "Effects", you can transform yourself. (From the menu)<br/>
You can throw away the "Effects" in the Room of Doors. (Number Key 5)
'''Dream Diary'''<br/>
You can save the game by waking up and checking the desk in the Bedroom.
|}
-->
===Badge Page Submission Process (WIP)===
===Badge Page Submission Process (WIP)===
==Making and Submitting Badges==
==Making and Submitting Badges==
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
Line 2,405: Line 2,593:
</gallery>
</gallery>


===YN Version History===
===Guideline for Editing Badge Pages (WIP)===
{{vh
*Badge images and information are easily accessible from the [https://github.com/ynoproject/ynobadges ynobadges section] of the YNO Project GitHub page. If a badge has a hidden condition or art on YNO, it can be seen on the GitHub page for the batch the badge was in.
|0.07
*Badge filenames have a specific naming scheme that must be followed to keep them sorted. Badge filenames usually consist of one to three words briefly describing the badge (such as its goal or what it depicts), though it is recommended to use as little words as possible for the filename, with two short words being the best. This is followed by, in parentheses, the word "badge" next to two initials signifying which game the badge belongs to. The list of proper initials are listed below:
|YN PinkSea Coral.png, YN White Desert A.png, Nenriki3.png
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|
|-
|2005/04/29
| style="text-align: center;" |'''YN'''
}}
| style="text-align: center;" |'''Y2'''
Version 0.07 marks a transitional period in the game's development, primarily in the world structure. The overall structure of the dream world is more akin to the final game, with many warps being moved or removed and nearly all of the pink and purple gates used in previous versions being removed in favor of new structures and NPCs. Some notable changes include the Severed Head effect being moved to Guillotine World and the Checkered Tile Path undergoing a large overhaul. The Pink Sea and White Desert were added in this version, as well as the FC Overworld being expanded to contain what would later become FC World B.
| style="text-align: center;" |'''DF'''
 
| style="text-align: center;" |'''AP'''
==Worlds==
| style="text-align: center;" |'''DD'''
===Added Worlds===
| style="text-align: center;" |'''SD'''
*Added the Pink Sea.
| style="text-align: center;" |'''AM'''
*Added the White Desert.
| style="text-align: center;" |'''UD'''
 
| style="text-align: center;" |'''BG'''
===Nexus Worlds===
| style="text-align: center;" |'''MR'''
====Madotsuki's Dream Room====
| style="text-align: center;" |'''DG'''
*There is now a 1/8 chance that the TV in the dream room will be on by default, regardless of whether it was turned on or off before sleeping.
| style="text-align: center;" |'''MM'''
*The red static that appears on the dream TV when it is turned on has been replaced by an eye design.
| style="text-align: center;" |'''UV'''
 
| style="text-align: center;" |'''SA'''
====Lamp World====
| style="text-align: center;" |'''OS'''
*The purple gate leading to the Checkered Tile Path has been removed.
| style="text-align: center;" |'''YT'''
*The pink gate leading to the Footprint Path has been removed.
| style="text-align: center;" |'''YNO'''
*The blood splatter in the interior now leads to Guillotine World when walked on. A blood arrow was also added to indicate the new warp.
|-
 
| style="text-align: center;" |Yume Nikki
====Neon World====
| style="text-align: center;" |Yume 2kki
*The purple gate leading to the Neon Tile Path has been replaced with a purple pyramid, still leading to the same world.
| style="text-align: center;" |Dotflow (.flow)
*The pink gate leading to Guillotine World has been removed.
| style="text-align: center;" |Answered Prayers
 
| style="text-align: center;" |Deep Dreams
====Shield-Folk World====
| style="text-align: center;" |Someday
*The pink gate leading to the Static Maze has been replaced with a blue gate, still leading to the same world.
| style="text-align: center;" |Amillusion
*The purple gate leading to the Checkered Tile Path has been removed.
| style="text-align: center;" |Uneven Dream
| style="text-align: center;" |Braingirl
| style="text-align: center;" |Muma Rope
| style="text-align: center;" |Dream Genie
| style="text-align: center;" |Mikan Muzou
| style="text-align: center;" |Ultra Violet
| style="text-align: center;" |She Awaits
| style="text-align: center;" |Oversomnia
| style="text-align: center;" |Yume Tsushin
| style="text-align: center;" |YNO
|}
Some examples of properly named badges are below:
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|[[File:BikerUro(badgeY2).png]]
|BikerUro(badgeY2).png
|-
|[[File:Busted(badgeOS).gif]]
|Busted(badgeOS).gif
|-
|[[File:CelestialGardenBluz(badgeY2).gif]]
|CelestialGardenBluz(badgeY2).gif
|}
It should also be noted that, if a badge is animated (thus it has both a still and animated version), the filenames should still be the same. The file extension (.png and .gif) will be what distinguishes the still and animated version, not the filename.
*When adding a new batch of badges, make sure to add them all at a time. Do not upload some of the badges in a batch without uploading others. Users may want to look for a badge but may see that it is missing while other new badges are present, which creates confusion and inconvenience.
*Make sure to place badges in order of how they appear on YNO (sorted by Map ID). Do not sort badges by artist, number of Badge Points, or when they were added, nor place them simply wherever you want.


====Candle World====
====All Badges page====
*The purple gate leading to the Checkered Tile Path has been replaced with a striped pyramid, still leading to the same world.
The way tables are sorted on the All Badges page is as follows:
*The pink gate leading to the Docks has been removed.
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
|-
|Badge image file(s)
|Badge name
|Badge location (if it has one specified)
|Badge description (if it has one)
|Badge condition
|Additional notes
|Badge author(s)/creator(s)
|Batch number and date added
|}


====Eyeball World====
====Game Subpages====
*The purple gate leading to the Footprint Path has been replaced with a blue head, still leading to the same world.
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
 
|-
====Graffiti World====
|Badge ID
*The pink gate leading to the Mall has been replaced with a blue building with an elevator, still leading to the same world.
|Badge image file(s)
*The purple gate leading to the Neon Tile Path has been removed.
|Badge name
|Badge location (if it has one specified)
|Badge description (if it has one)
|Badge condition
|Additional notes
|Badge author(s)/creator(s)
|Batch number added
|Date added
|}


====Mural World====
===YNDD (WIP)===
*The pink gate leading to the Sewers has been replaced with an open manhole, still leading to the same world.
====The Docks====
*The purple gate leading to the Dense Woods A has been removed.
The Docks is one of the worlds accessible from the Nexus, behind the door that leads to Snow World in the original ''Yume Nikki''.


====Snow World====
The Docks is overall very visually similar to its original counterpart. The area is made up of boardwalks surrounded by pitch-black water, although the water structures found on Witch's Island can also be found here and the area is lit by streetlamps and lanterns tied to the boardwalk rather than water lanterns. Several raised platforms, levers, and crates can also be found in the area which make for puzzle and platforming sections. Toriningen also infest the area, which will pursue Madotsuki once she comes into their line of sight. Several 10 Yen Coins can also be found scattered throughout the world.
*The purple gate leading to the Face Carpet Plaza has been removed.
*The pink gate leading to the Footprint Path has been removed.
*An igloo leading to the Pink Sea has been added.


====Dark World====
Upon entry to the world, a single coin can be found on the ground as well as the Fisherman fishing on the edge of the dock. Further right is a vending machine and a pushable crate with a Toriningen blocking the way. Once the crate is pushed into the water, the Toriningen will chase after Madotsuki, forcing her to run back through the area. The Toriningen will stop chasing Madotsuki once it falls into an area with three raised platforms where Madotsuki must climb onto one of them to get out of the Toriningen's line of sight. Atop the middle platform is another coin.
*The pink gate leading to the Wilderness has been replaced with a tan gate, still leading to the same world.
*The purple gate leading to the Face Carpet Plaza has been removed.


====Puddle World====
Now able to pass where the Toriningen was, Madotsuki will come across a pulley system and another Toriningen. A crate at the top of the room must be pushed to the left to weigh down one side of the pulley in order to raise a part of the boardwalk to continue. Another coin can be found in this room, though it can only be accessed later when the Toriningen in the room has left. Past the pulley room is another Toriningen atop a raised platform which must be lured to the lower room on the right in order to get past it. Once in the room, Madotsuki must pull a lever once the Toriningen has entered, dropping it down into the water below. When the Toriningen has been dropped, Madotsuki can now traverse the raised platform that the Toriningen originally blocked, which contains a crate that can be pushed into the water below, creating a path to go further into the Docks. Three coins can also be found in this room: below the platform with the lever on it, on the highest platform next to a crate, and on the other side of the broken dock.
*The two Nenrikido have been removed.
*The purple gate leading to the Dense Woods A has been replaced with a pink tunnel, still leading to the same world.
*The pink gate leading to the Footprint Path has been removed.


====Block World====
At the farthest right section of the Docks is the Traincar, Strober, and another coin that can be picked up. A red sign with a hamsa symbol on it can be found at the side of a platform on the left. Interacting with the platform next to the sign will make Madotsuki rip the planks off of a blocked path, which will both give Madotsuki a Wooden Plank and reveal a secret path where the Hamsa item can be found.
*The purple gate leading to the Toriningen's Bed event has been replaced with a black gate leading to the White Desert. The Toriningen's Bed event is unused but is still present in the files.
*Mafurako has been moved to Block World from the Checkered Tile Path.
*The purple gate leading to the Neon Tile Path has been removed.
*The Guillotine has been removed and placed in Guillotine World.


====Forest World====
Once Madotsuki has collected enough coins, she can buy something from the vending machine found near the start of the world. For 100 Yen, she can buy a Blood Bag. The Blood Bag can then be given to the Fisherman at the start of the area to be poured in the water, attracting a Sad Fish that the Fisherman will reel in and give to Madotsuki. Once the fish has been obtained, Madotsuki must return to the end of the area again to give it to the hungry Strober. Once Strober has finished its meal, it will hop into the water, unblocking the way for Madotsuki.
*The purple gate to Hell has been replaced by a set of pillars that lead to the Face Carpet Plaza.
**A set of trees north of the now-removed gate has been cleared to make way for the Face Carpet Plaza pillars.


===Other Worlds===
Past Strober is a section with a larger lighthouse with a spinning light. The light must be avoided by going behind several pieces of the boardwalk which block the light's oath. Gaps in the boardwalk and a crate that must be pushed to continue will hinder progress. At the end of the dock is a dark, forested island with Nopperabou Witches standing about.
====Checkered Tile Path====
*The layout of both the first and second portions have been changed due to various removed elements:
**The short paths leading to the Lamp World purple gate and Mafurako in the first portion were removed. The island containing Closet Madotsuki is now fully surrounded by the path.
**The second portion has been fully remodeled into a more linear path lined with lamps. The beds and trees have been completely removed.
**The Toriningen from the second portion has been moved to the first portion.
*The area's music has been changed to an original track.
*Mafurako has been removed and placed in Block World.
*The purple gates leading to Shield-Folk World World and Lamp World in the first portion have been removed.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.


====Dense Woods A====
===Plot for [[Yume Nikki:Yume Nikki: I Am Not in Your Dream|Yume Nikki: I Am Not in Your Dream]] (WIP)===
*A full path has been created in the northern portion of the map that loops back to the road.


====The Docks====
==Plot==
**The pink gate leading to Candle World has been replaced with an extended dock, connecting to the Docks B.
===Part 1: You===
Madotsuki finds herself in her boring room, observing the many things that decorate it. She examines her carpet, television, desk, and bookshelf, while also heading out to her veranda only to find that things are lifeless and empty both indoors and outdoors. After glancing at the door to exit her room, she stumbles towards her bed and snugly enters the dream world. Upon entering the dream version of her room, Madotsuki instantly feels more lively and notices her dream is a place of freedom. She heads for her dream room's door to exit as her television flashes on, displaying a singular eye that glares at her. Madotsuki creaks open her door and tumbles into the [[Yume Nikki:Nexus|Nexus]], catching sight of the floating Paracas figures and the twelve doors that circle around the room. Gazing upon the variety of surreal-looking doors, Madotsuki contemplates what could be behind each and which to open first. She takes into account the appearance and position of the doors before deciding that there is no reasonable choice within the Nexus, and she simply goes for the Nexus's red door.


====Face Carpet Plaza====
Madotsuki enters the vast but empty [[Yume Nikki:Puddle World|Puddle World]] as the door floats behind her. Despite the motionless environment, Madotsuki begins walking to explore the area, stepping through the puddles as they shift between clear water and muddy bacteria-filled filth. She steps into one of the puddles, seeing the reflection of herself and the cloudy sky. As the ripples in the puddles distort Madotsuki's reflection, the image of her in the puddle morphs into a man and woman arguing, only growing more distorted with more water ripples. Madotsuki simply continues through the world, running from the distorted reflection that seems to follow her, until she trips over a small umbrella on the ground. Out of curiosity, she grabs the umbrella and opens it, causing it to rain. The rain dispels the reflection of the arguing couple, putting Madotsuki's worries to rest and she continues through the empty Puddle World.
*The layout of the spikes was slightly changed.
*The purple gates leading to Dark World and Snow World have been replaced with two pairs of green pillars, both of which lead to Forest World.
*A Nenrikido that leads to Hell has been added around the center of the map.
*The Toriningen's position has been moved to around the center of the map.


====Footprint Path====
The puddles of the world Madotsuki explores continue to retain the sound of the arguing couple, though they are simply drowned out by the pattering of the rain. Madotsuki suddenly sees a stairwell in the distance, closing her umbrella and curiously heading inside to see what lies at the bottom. She enters the [[Yume Nikki:Dense Woods|Dense Woods]], surrounded by outstretched trees that obstruct her view, and is instantly attracted to the out-of-place [[Yume Nikki:Vending Machine|vending machine]]. However, Madotsuki finds out that she has no change and can not purchase one of the many drinks the machine offers, walking away in defeat. The road cutting through the Dense Woods lies in front of her, stretching infinitely through the trees. She walks along the road before realizing she is becoming bored as she loops around, heading nowhere until she sees a humanesque figure in the distance. Upon rushing towards the figure, she realizes it is not a human, but rather a man-sized [[Yume Nikki:Jellyfish|Jellyfish]], a creature resembling a cluster of organs. Disgusted, she runs away from the creature as it simply continues to stand in place, emitting the noise of a ringing bell as Madotsuki plugs her ears and continues to flee.
*The two Footprint Path sections are now joined, with the Footprint Path A connected by its east side and the Footprint Path B connected by its northwest path.
*The warps in Footprint Path A leading to Neon World and Lamp World have been replaced by warps to Eyeball World and Footprint Path B respectively.
*The warps in Footprint Path B leading to Puddle World and Snow World have been removed. The Puddle World warp now leads to Footprint Path A while a lower portion of the path was remade to house a Nenrikido that leads to Hell.


====Guillotine World====
As Madotsuki runs from the Jellyfish, she notices that the scenery around her has changed despite continuing along the same road. The trees have disappeared and [[Yume Nikki:Floyag|Floyag]] hover above Madotsuki, watching her travel through the corpse-reeking path. Eyes sprout from the Floyag as Madotsuki feels their presence, prompting her to run back with a nervous feeling. The sea of trees comes into her sight as she once again enters the forested area of the Dense Woods, relieved after escaping the Floyag who simply watched her. She opens the umbrella once again on a now stoplight-filled road with lights flickering between red and yellow. Suddenly, Madotsuki catches sight of a corpse on the road in front of her. The body rots in the rain as Madotsuki squats beside it, contemplating the aspects of death and life. Above her, one of the stoplights swings about before snapping off its pole and landing on her head, flickering between "stop" and "go" states. After getting hit, Madotsuki weakly stands up, now with the stoplight fully surrounding her like a costume. She stumbles about with her legs emerging from the stoplight's base, flicking between the red and green lights out of amusement. However, she is unable to see in front of her, and is grabbed by a red tentacle emerging from a nearby manhole, which drags her in.
*The Guillotine has been moved to Guillotine World from Block World.


====Hell====
Falling through the manhole, Madotsuki lands at the bottom largely unharmed, though the rough landing causes her clothes to become tattered and the stoplight to crack, as it absorbed most of the fall. The stoplight crumbles and falls apart, leaving behind a mere pile of dust and shards. Inside the manhole lies [[Yume Nikki:Manhole-sama|Manhole-sama]], who leaves Madotsuki horrified as it looks at her with a vulgar expression. Noticing her clothes are tattered, she shields herself with her hands and quickly climbs a red string near the end of Manhole-sama's room, noticing that Manhole-sama's hands are growing closer. She makes it out of Manhole-sama's room through a hole at the top of the string, vomiting from exhaustion as soon as she makes it to the top. She looks around at the scenery, now finding she is in the [[Yume Nikki:White Desert|White Desert]] in front of a large head looking at her with bloodshot eyes. As the rain continues to fall, Madotsuki once again opens up her umbrella to shield herself. She moves around the head, attempting to avoid its gaze, before finding an entrance that she reluctantly enters.
*Four of the purple gates have been replaced with Nenrikido.
**The warps leading to Candle World, Forest World, and Mini Hell now lead to the Neon Tile Path, Face Carpet Plaza, and the Footprint Path.
*The Henkei Shita can now be stabbed with the Knife effect for a 1/256 to be sent to the Footprint Path.


====The Mall====
The path within the head stretches across a large expanse, resembling clouds and pitch-black charcoal. As Madotsuki continues she comes across the [[Yume Nikki:The Thing with the Quivering Jaw|Thing with the Quivering Jaw]], terrified by the creature as it snarls and grinds its teeth. Madotsuki plugs her ears to ignore the grinding noise, though she finds that she is also grinding her own teeth. She holds and lowers her head in horror before her hand slips down her face, leaving her fingers to pinch her cheek. She awakens, pulling away the blankets and taking a deep breath before realizing that it was all a dream. Madotsuki hastily grabs her diary and writes about the details of her dream, eventually exhausting her as she lies her head down once more and the diary slips from her hands.
*The first room accessed from Graffiti World was remodeled, now sporting an elevator.


====Mini Hell====
Madotsuki returns to the Nexus and decided to check the various doors before fully heading to their associated dream world. She decides that she will simply creak open the doors, and if the world inside feels uneasy, she will close the door and choose another. One of the doors catches Madotsuki's attention despite its drab color scheme, as beyond it is a pale snowscape with falling snow. Relieved by the peaceful land, she opens the umbrella that she has taken a liking to and takes a stroll through [[Yume Nikki:Snow World|Snow World]]. She rolls up and throws snowballs, falls into the snow, and is even covered by snow when a branch suddenly shakes some loose, though she suddenly sees a cluster of igloos that she goes to investigate. Madotsuki crawls inside the igloos, looking about until she comes across [[Yume Nikki:Kamakurako|Kamakurako]] who is sleeping peacefully within one of the igloos. The small girl reminds Madotsuki of her younger self, which causes her to think about the much more playful nature of being a child. As Madotsuki reaches out to Kamakurako, a figure appears in the igloo's doorway. A small [[Yume Nikki:Yuki-onna|Yuki-onna]] appears before her, small enough to be held in her hand. Madotsuki also reaches for the Yuki-onna, though it flees from her, which results in Madotsuki chasing after it. Madotsuki scoops up the Yuki-onna, holding it close as the small creature becomes docile, simply resting in her arms. As Madotsuki cradles the Yuki-onna, the blizzard obscures where the igloo cluster was, and the Yuki-onna begins to melt into water as Madotsuki is simply left standing in the cold snowscape.
*The world is completely unused due to all of its connections being removed. Regardless, the world's layout has been changed and it still contains a purple gate leading to Eyeball World, which leaves the player in front of the Footprint Path warp.


====Neon Tile Path====
Suddenly, Madotsuki spots another igloo in the distance, though it is strangely alone instead of in a group. She approaches, only for the head of a strange creature to emerge from the snow hut, causing Madotsuki to express great disgust. A single [[Yume Nikki:Toriningen|Toriningen]] appears, simply standing around as Madotsuki observes its odd facial features. Disgusted by the creature, Madotsuki instead collects some of the snow around the igloo only to find a familiar sight: the stoplight she previously obtained in the Dense Woods. Despite the stoplight shattering in the White Desert, she pulls it out of the snow and puts it over her head. As the Toriningen walks towards Madotsuki, she flicks the stoplight's red light and tells the creature to stop, comically petrifying the Toriningen in place. Now that it has been stopped, Madotsuki turns to run from the Toriningen, though she trips over some snow and once again breaks the stoplight into bits. The Toriningen unfreezes and continues to wander about, though Madotsuki quickly runs away. She comes across a bed, another out-of-place object in the dream world, and leaps in as the Toriningen draws close. While under the covers, the Toriningen patrols nearby as Madotsuki looks for something in the bed to help her out. She once again finds the Yuki-onna and holds it close, though it transforms into a pair of clothing resembling the one the Yuki-onna wears. Madotsuki changes under the bed's covers and emerges, resembling a Yuki-onna to confront the Toriningen. Uninterested in her new appearance, the Toriningen walks away as Madotsuki lets out a sigh of relief. Now with the tall creature gone, Madotsuki looks about for another igloo, this time finding one with a small, discolored spring inside. She reaches out to the water of the spring, splashing it onto her face, though she quickly finds herself in another world entirely.
*The area has been split into two portions instead of being one room.
**The second portion contains a Nenrikido, which leads to Hell.
*The purple gates leading to Block World and Graffiti World have been removed.
*The bottom warp leading to Mini Hell has been removed.


====The Sewers====
[[Yume Nikki:The Pink Sea|The Pink Sea]] surrounds Madotsuki as she finds herself in the world's expansive body of water. She playfully splashes through the water before climbing onto one of the sea's rocky islands. Beside her floats a single balloon, which she grabs onto. The balloon floats upward and takes Madotsuki across the sea, flowing in the wind before deflating and landing next to another balloon, which Madotsuki grabs onto again. Madotsuki is taken into the sky, so high that the environment grows cold and her breath grows visible. She wiggles her arms and legs in a panic before seeing another island below. Letting go of the balloon, she falls straight onto the island, though she is unharmed despite landing on her back. Before Madotsuki is a large tent made up of many colors, which she enters, finding that inside is a cute room with a soft bed, pictures depicting landscapes, and neatly arranged books on a bookshelf and desk. Dazed by the comforting room, Madotsuki suddenly notices that there was another girl standing before her all along. [[Yume Nikki:Poniko|Poniko]] suddenly speaks, apologizing for the mess and questioning if Madotsuki needs anything, to which Madotsuki simply responds with a light muffled sound.
*The pink gate leading to Mural World has been replaced with a ladder, still leading to the same world.
*The tunnel from the Docks can not be entered with the Midget effect, making it only accessible through the staircase in the Docks.
===Part 2: Me===
Poniko, confused about what to say to Madotsuki, calms herself and welcomes her visitor. She offers Madotsuki to sit on the cushion in her room, though Madotsuki continues to show no reaction and simply stares at Poniko. Madotsuki wanders toward the bookshelf to look at Poniko's books, though they are revealed to all be identical, having the contents of Madotsuki's dream diary within all of them. Some familiar worlds such as "Red Umbrella" and "Stoplight" are scrawled inside, though there are various fainter words that are not quite clear, such as "[[Yume Nikki:Effects#Frog (かえる)|Frog]]", "[[Yume Nikki:Effects#Witch (まじょ)|Witch]]", and "[[Yume Nikki:Effects#Lamp (でんとう)|Lamp]]". Some other words, not as pleasant, appear in the diary such as "[[Yume Nikki:Effects#Severed Head (なまくび)|Severed Head]]". Poniko continues to show the book to Madotsuki, telling her that she wants to escape the nightmarish dream world, which she is assumes is also Madotsuki's goal.  


====Static Maze====
===Part 3: Yume Nikki - Dream Diary===
*The blue gate replacing the pink gate in Shield-Folk World has been added to the beginning of the Static Maze, making the ability to warp back to Shield-Folk World more apparent.
*The graphic for the light at the end of the maze was changed.


====The Wilderness====
</div>
*The pink gate leading to Dark World has been replaced with a tan gate, still leading to the same world.


===FC Worlds===
==Yume Nikki Internal Stuff==
====FC World A====
Sorting through and observing internal stuff relating to the original ''Yume Nikki''. Click '''Expand''' to view contents.
*The overworld has been expanded with an added southwest island and an expansion of the eastern island, although neither of these can be seen in-game, only being visible when viewing the map in RPG Maker.
<div class="mw-collapsible mw-collapsed">
===YN Files by Date===
Yume Nikki files by their date created/edited, going off of the earliest available version (0.04). These are sorted by the month and day last updated and aren't to be taken as the exact order they were created or put into the game.


==Game==
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1"
*The player can now wake up while effects are equipped, though this only works with some effects.
|-
*A sound was added for the spotlight that appears when opening a door in the Nexus.
| style="text-align: center;" |'''File'''
 
| style="text-align: center;" |'''Located in'''
==Bugfixes==
| style="text-align: center;" |'''Date'''
*Fixed several bugs that involved discarding effects in the Nexus:
| style="text-align: center;" |'''Contents and Notes'''
**Patched the ability to discard effects while the spotlight appeared while opening a Nexus door.
|-
**Patched the ability to discard the Hat and Scarf effect while transformed into a snowman, which could result in a glitch changing Madotsuki's movement speed.
|myチップセット1test
**Patched a glitch that would cause an effect's 1-key action to activate if it was discarded in the Nexus immediately after sitting down without any effects equipped.
|Thumbs.db
*Fixed a bug where using the Knife effect on some NPCs would cause Madotsuki's sprite to remain in the stabbing animation.
|February 14, 2003
 
|Extremely early version of "小マップ2", which has the restrooms from Block World, different tree sprites, and an unknown purple object.
{{vhend}}
|-
 
|BGMIDI1
{{vh
|Music
|0.08
|March 1, 2003
|YN Number World Beds.png, Uboaroom.jpg, MafuLoc5.png
|A MIDI of the save theme.
|
|-
|2005/07/30
|MG主人公ネオン
}}
|CharSet
Version 0.08 largely added onto existing worlds, adding new NPCs or events. This update introduced both the Uboa and FACE events, which would become iconic within the community, with the former helping the game gain popularity in the West. Some more additions include the introduction of Number World, which replaced Lamp World as one of the Nexus worlds, and the Buyo Buyo effect being moved to the newly accessible FC World B. Some small additions to some worlds also gave some effects more usage options, such as using the Midget effect to access a previously one-way corridor in the Sewers, using the Lamp effect to light up parts of Dense Woods B and FC World B, and using the Knife effect to access Mini Hell.
|January 28, 2004
 
|Neon effect character sheet.
==Worlds==
|-
===Added Worlds===
|MG主人公3雪薄
*Added Number World, replacing Lamp World's place in the Nexus.
|Thumbs.db
*Added Poniko's House.
|February 2, 2004
*Although first present in-game in version 0.07, FC World B is now largely accessible.
|Earlier version of "MG主人公3". The background is black instead of blue and the Yuki-onna effect's sprites are slightly lighter.
 
|-
===Nexus Worlds===
|背景キャラ1
====Madotsuki's Dream Room====
|Panorama
*The chance for the TV to randomly be on in the dream room was removed. It will always remain off unless turned on.
|February 11, 2004
*There is now a 1/8 chance that the TV in the dream room will display the KALIMBA TV Channel event when turned on.
|Forest World background.
 
|-
====The Nexus====
|背景キャラ7
*The first door to the right of the dream room door that led to Lamp World now leads to Number World.
|Panorama
 
|February 12, 2004
====Neon World====
|Eyeball World background. Interestingly, the Eyeball World background is labeled as "Background Character 7", even though the background before it, the Shield-folk World background, is listed as "Background Character 4", showing a two-number skip between the listed backgrounds. This may indicate there were removed backgrounds depicting characters, possibly in the Nexus worlds.
*Groups of Neon Statues were added around the world.
|-
 
|背景キャラ2
====Candle World====
|Panorama
*A group of Walking Candles were added south of the Nexus door.
|February 14, 2004
 
|Block World background.
====Eyeball World====
|-
*Jumping legs were added around the world.
|BGM_03
*More body parts are scattered throughout the world.
|Music
 
|April 3, 2004
====Snow World====
|Block World music.
*If the Toriningen here is turned lunatic with the Knife effect, they will appear inside one of the igloos if Madotsuki attempts to retreat there.
|-
 
|BGM_04
====Dark World====
|Music
*A single Pissipissini was added southeast of the Nexus door.
|April 4, 2004
 
|Dark World music.
====Block World====
|-
*Additional block structures were added to the world.
|BGMループ6
*Mafurako's behavior has been changed:
|Music
**She now sports a different appearance when the Stoplight effect is used.
|April 25, 2004
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted again.
|Dream Balcony music.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman by using the Hat and Scarf effect.
|-
 
|階段マップ
===Other Worlds===
|ChipSet
====Barracks Settlement====
|April 28, 2004
*One of the six Pirori is now randomly picked upon entering the area to send Madotsuki to FC World B when interacted with.
|Stairs debug map tiles.
*The Seahorse has been added to the shack containing Buyo Buyo, which has now been moved to FC World B. It sucks on the corpse of the previous Buyo Buyo, now shriveled up.
|-
 
|顔セット2
====Dense Woods B====
|FaceSet
*The Isee in the Isee Path are now binocular, having the appearance of a pair of eyes.
|April 28, 2004
*The Isee Path is now dark, making it more difficult to navigate without the Lamp effect.
|Portraits for Triangle Kerchief effect, Fat effect, Cat effect, unused crick in the neck portrait, Midget effect, Yuki-onna effect, Lamp effect, unused Ghost Madotsuki portrait, Snowman effect, and unused hitodama Madotsuki.
 
|-
====The Docks====
|顔セット3(ネオン)
*A Toriningen trap was added to the area, closely northeast of Mizume.
|FaceSet
 
|April 28, 2004
====Hell====
|Portrait for the Neon effect.
*The Henkei Shita has been changed to an original red design exclusive to Hell.
|-
*One of the Toriningen now traps Madotsuki in the Teleport Maze instead of the Checkered Tile Path, the trap of which was bugged in the previous version.
|イベント8
 
|CharSet
====Lamp World====
|May 2, 2004
*The world is no longer a Nexus world, instead being accessible from a door in the newly-added Number World. The area also received an overhaul:
|Neon effect egg, Frog effect egg, Fat effect egg, Knife effect egg, Tringle Kerchief effect egg, Neon effect egg wobble, Medamaude effect egg, and Hat & Scarf effect egg character sheet.
**The area's music has been changed to match Number World.
|-
*The area is a different size, with its map size being a bit taller rather than largely square.
|イベント9
**There are overall fewer lamps in the world and they are placed more sparsely.
|CharSet
**The interior sections were removed and repurposed for Number World. Instead, a building resembling the walls in Number World was added in the world's southern portion which has a door leading to Number World's canal.
|May 6, 2004
***This building also contains one of the variants of the new ああああああああ event, accessible from Number World.
|Flute effect egg, Towel effect egg, Blonde Hair effect egg, Yuki-onna effect egg, Umbrella effect egg, Severed Head effect egg, Midget effect egg, and Bicycle effect egg character sheet.
**The short lamp leading to the isolated Checkered Tile Path section was moved to the northeastern part of the world.
|-
 
|イベント10
====The Mall====
|CharSet
*A new red menu theme has been added, which can be obtained from the Toriningen in the Mall's southwestern room.
|May 7, 2004
 
|Lamp effect egg, Poop Hair effect egg, Nopperabou effect egg, Cat effect egg, Long Hair effect egg character sheet.
====Mini Hell====
|-
*Mini Hell now connects to Number World through a closet accessed after using the Knife effect to stab a Toriningen inhabiting Number World.
|イベント4
*The world's layout was changed, now an extension of its unused appearance in the previous version.
|CharSet
 
|May 10, 2004
====Pink Sea====
|Balcony pieces, balcony shoes, balcony railing, ending stairs, lashed eyes, lips, Yuki-onna, Walking Lamp, Hell Mirror shine, Ittan-momen, Dwarf, and Hell Mirror character sheet.
*An island was added to the southern portion of the world with a conical house leading to Poniko's Room. Additional balloons were added that allow access to the island.
|-
*An island in the northeastern portion of the world was removed.
|背景キャラ4
 
|Panorama
====The Sewers====
|May 10, 2004
*An additional room was added to the left of the Nopperabou Ghost room, which contains two new Sewer Drawings and a pool that either contains a Pirori or Submarine Fish.
|Shield-folk World background.
*The Midget effect can now be used to enter the path directly leading to the Docks.
|-
 
|イベント2
====White Desert====
|CharSet
*The picture used for Monoe was changed, having her cover more of the screen and darkening the image overall.
|May 12, 2004
 
|Chair, unused hat and scarf on stand, hat and scarf, unused stand, unused filled trashcan, trashcan, unused light shimmer, unused TV outline, TV, unused less-detailed TV, desk lamp light, Guillotine, bicycle, unused handleless umbrella, unused leaning umbrella, umbrella, Madotsuki's room door, Frog, lit candles, Neon Parrot, and face Neon Creature character sheet.
====The Wilderness====
|-
*In the room containing the warp to the Static Tunnel, a single vine was placed on the right of the room, blocking a pathway through the vines that looked like a warp.
|ノイズ
 
|Panorama
====Windmill World====
|May 13, 2004
*The world now has a parallax background.
|Guillotine World background.
 
|-
===FC Worlds===
|血飛沫 GET
====FC House====
|Battle
*The Goblin's Room music has been changed.
|May 16, 2004
 
|Battle animations (blood, "GET" effect, and Midget effect summon).
====FC World A====
|-
*Some small additions were made to the southeastern part of the FC World A overworld island, particularly adding several bridges allowing access to most of the eastern side of the map. However, they are completely inaccessible during normal play. Like the other islands, the eastern island was also decorated with soil, mountains, volcanoes, and lava.
|イベント3
|CharSet
|May 16, 2004
|Medamaude, arm, Nekoin, Long Hair Mouth Monster, Poop Hair Mouth Monster, Blonde Hair Mouth Monster, Fleebie, and Follony character sheet.
|-
|ベランダセット
|ChipSet
|May 16, 2004
|Madotsuki's Balcony tiles.
|-
|ベッド
|CharSet
|May 19, 2004
|Reoccurring beds. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|-
|部屋チップ1
|ChipSet
|May 19, 2004
|Madotsuki's Room tiles.
|-
|紫背景
|Panorama
|May 21, 2004
|Checkered Tile Path background.
|-
|主人公ACT2
|CharSet
|May 23, 2004
|Midget effect groups character sheet.
|-
|自販機
|CharSet
|May 28, 2004
|Reoccurring vending machines. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|-
|小マップ2
|ChipSet
|May 28, 2004
|Dense Woods A tiles.
|-
|背景キャラ3
|Panorama
|May 28, 2004
|Candle World background.
|-
|myチップセット2
|Thumbs.db
|May 28, 2004
|Nearly the same as "myチップセット1test" with the exception of a single pink tile placed in the bottom right of the ChipSet.
|-
|myチップセット1
|Thumbs.db
|May 29, 2004
|An earlier version of "雪", lacking the pink gate and igloo.
|-
|エフェクト使用
|Thumbs.db
|May 30, 2004
|Earlier version of the battle animation file with the same name, but missing the big vending machine drink.
|-
|MG主人公3
|CharSet
|June 4, 2004
|Madotsuki's Ghost, Triangle Kerchief effect, Fat effect, Cat effect, cricked neck Madotsuki, Midget effect, Yuki-onna effect, Lamp effect (on) character sheet.
|-
|MG主人公4
|CharSet
|June 4, 2004
|Snowman effect, invisible Mafurako, braidless Hat & Scarf effect, and Blonde Hair effect character sheet.
|-
|MG主人公5
|CharSet
|June 4, 2004
|Unused hitodama Madotsuki.
|-
|MG主人公元
|CharSet
|June 4, 2004
|Duplicate Madotsuki walking sprites character sheet.
|-
|イベント6
|CharSet
|June 4, 2004
|Knife effect action, cricked neck in chair, pinching awake, and Knif effect character sheet.
|-
|主人公ACT3
|CharSet
|June 4, 2004
|Cat effect meow, Towel effect sneeze, Long Hair effect sitting, and Long Hair effect curling animation sheet.
|-
|主人公ACT5
|CharSet
|June 4, 2004
|Chair wake-up and moving character sheet.
|-
|顔セット1
|FaceSet
|June 4, 2004
|Portraits for Madotsuki, chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, Poop Hair effect, unused Blindfold effect, Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, Bicycle effect, Severed Head effect, and Blonde Hair effect.
|-
|夕焼け
|Panorama
|June 8, 2004
|Balcony daytime background.
|-
|夕焼け色反転
|Panorama
|June 8, 2004
|Dream balcony sky background.
|-
|月夜
|Panorama
|June 8, 2004
|Balcony nighttime background.
|-
|MG主人公1
|CharSet
|June 11, 2004
|Madotsuki, riding chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, and Poop Hair effect character sheet.
|-
|イベント11
|CharSet
|June 11, 2004
|Restrooms, small Neon Creature, tongue Neon Creature, eyeballs, curved Neon Creature, and bug Neon Creature character sheet.
|-
|主人公ACT4
|CharSet
|June 11, 2004
|Madotsuki jumping, Madotsuki sitting, cricked neck sitting, Madotsuki curling, and duplicate Long Hair curling character sheet.
|-
|建物
|ChipSet
|June 11, 2004
|Block World tiles.
|-
|イベント7(扉)
|CharSet
|June 13, 2004
|Forest World door, Snow World door, Puddle World door, Block World door, Shield-folk World door, Dark World door, Graffiti World door, and Eyeball World door character sheet.
|-
|イベント13(扉)
|CharSet
|June 13, 2004
|Mural World door, Lamp/Number World door, Neon World door, and Candle World door. The bottom half is copied from "イベント7(扉)".
|-
|山
|Panorama
|June 14, 2004
|Dream balcony mountains background.
|-
|かえる
|ChipSet
|June 15, 2004
|Forest World tiles.
|-
|ネオン
|ChipSet
|June 15, 2004
|Neon World tiles.
|-
|ねこ
|ChipSet
|June 15, 2004
|Shield-folk World and Graffiti World tiles.
|-
|基本
|ChipSet
|June 15, 2004
|General set of tiles for reoccurring elements (grass, blood puddle, beds, tree, lamps, pink and purple portals).
|-
|小マップ3
|ChipSet
|June 15, 2004
|Footprint Path A and Guillotine World tiles.
|-
|小マップ4A
|ChipSet
|June 15, 2004
|Footprint Path B tiles (Goppa unpushed).
|-
|小マップ4B
|ChipSet
|June 15, 2004
|Footprint Path B tiles (Goppa pushed).
|-
|水たまり
|ChipSet
|June 15, 2004
|Puddle World tiles.
|-
|目玉腕
|ChipSet
|June 15, 2004
|Eyeball World tiles.
|-
|髪型
|ChipSet
|June 15, 2004
|Mural World tiles.
|-
|土元
|ChipSet
|June 18, 2004
|Duplicate of the Barracks Settlement dirt tiles.
|-
|イベント12
|CharSet
|June 21, 2004
|Beak Neon Creature, Neon World double-tiles, Pirori, Pain Blob, and Isee character sheet.
|-
|電燈
|ChipSet
|June 21, 2004
|Lamp World tiles.
|-
|砂
|ChipSet
|June 23, 2004
|Wilderness tiles.
|-
|isu
|Thumbs.db
|June 23, 2004
|GIF of Madotsuki riding in the chair, though it is not animated.
|-
|イベント1
|CharSet
|June 25, 2004
|Unused light, unused elevators, unlit candles, Closet Creatures, closets, Closet Madotsuki, and Nopperabou Ghost character sheet.
|-
|colspan=4 |<center><big>'''VERSION 0.00 IS RELEASED ON JUNE 26, 2004.'''</big></center>
|-
|BGM_05
|Music
|June 30, 2004
|Dense Woods A music.
|-
|BGM_06
|Music
|June 30, 2004
|Candle World music.
|-
|BGM_07
|Music
|June 30, 2004
|Lamp World music.
|-
|BGM_08
|Music
|June 30, 2004
|Neon World music.
|-
|BGM_09
|Music
|June 30, 2004
|Shield-folk World music.
|-
|BGM_10
|Music
|June 30, 2004
|Snow World music
|-
|BGM_13
|Music
|June 30, 2004
|Graffiti World music.
|-
|BGM_14
|Music
|June 30, 2004
|Ending music.
|-
|BGM_15
|Music
|June 30, 2004
|Footprint Path A music.
|-
|BGM_17
|Music
|June 30, 2004
|Title music.
|-
|BGM_18
|Music
|June 30, 2004
|Guillotine World music.
|-
|BGM_21
|Music
|June 30, 2004
|Aztec Rave Monkey music.
|-
|BGM_24
|Music
|June 30, 2004
|Toriningen Party music.
|-
|BGM_25
|Music
|June 30, 2004
|Barracks Settlement music.
|-
|BGMループ13
|Music
|June 30, 2004
|Eyeball World music.
|-
|BGMループ5
|Music
|June 30, 2004
|Puddle World music.
|-
|BGMループ9
|Music
|June 30, 2004
|Forest World music.
|-
|イベント14
|CharSet
|July 1, 2004
|Sewer Pirori, Alley Demon, and Mall Shoppers character sheet.
|-
|雑踏3
|Music
|July 2, 2004
|Mall music.
|-
|赤い部屋
|Panorama
|July 3, 2004
|Big Red (mouth open).
|-
|赤い部屋1
|Panorama
|July 3, 2004
|Big Red (mouth closed).
|-
|MG主人公2
|CharSet
|July 4, 2004
|Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, unused Blindfold effect, Bicycle effect, and Severed Head effect character sheet.
|-
|土
|ChipSet
|July 4, 2004
|Barracks Settlement tiles.
|-
|扉部屋背景2
|Panorama
|July 4, 2004
|Nexus background. Interestingly, the filename states it is the second background for the Nexus. However, there is no first or "1" background, indicating the Nexus may have had a different background in previous versions.
|-
|どぶ
|ChipSet
|July 5, 2004
|Sewers tiles, but with graffiti. Other than that, identical to "展示室".
|-
|展示室
|ChipSet
|July 5, 2004
|Sewers tiles, but with the Sewer Drawing hole. Other than that, identical to "どぶ".
|-
|BGM_29
|Music
|July 5, 2004
|O-Man Room music.
|-
|ブロック
|ChipSet
|July 6, 2004
|Windmill World tiles.
|-
|colspan=4 |<center><big>'''VERSION 0.01 IS RELEASED ON JULY 6, 2004.'''</big></center>
|-
|イベント5
|CharSet
|July 7, 2004
|Toriningen and Jellyfish character sheet.
|-
|イベント15
|CharSet
|July 9, 2004
|Unused rising Submarine Fish, Submarine Fish, traffic cone, Cube Guru, unused rising blue Submarine Fish, unused blue Submarine Fish, Mall Toriningen, and O-Man character sheet.
|-
|イベント16
|CharSet
|July 9, 2004
|Radio, E-Man, and distorted Mall Shoppers character sheet.
|-
|エントランス1-1
|Panorama
|July 9, 2004
|E-Man's room.
|-
|エントランス1-2
|Panorama
|July 9, 2004
|O-Man's room.
|-
|縮小
|Panorama
|July 9, 2004
|Graffiti World background.
|-
|主人公ACT1
|CharSet
|July 10, 2004
|Lamp effect (off), Nopperabou effect spin, Medamaude effect warp, and Madotsuki head shake character sheet.
|-
|主人公ACT6
|CharSet
|July 10, 2004
|Frog effect jumping character sheet.
|-
|小マップ1
|ChipSet
|July 11, 2004
|Hell, Face Carpet Plaza, Checkered Tile Path, and Neon Tile Path tiles.
|-
|colspan=4 |<center><big>'''VERSION 0.02 IS RELEASED ON JULY 20, 2004.'''</big></center>
|-
|どろどろ
|ChipSet
|July 25, 2004
|Unused "sordid" tiles.
|-
|雪
|ChipSet
|July 28, 2004
|Snow World tiles.
|-
|かまくら
|Panorama
|July 28, 2004
|Snow World igloo interior.
|-
|FC主人公1四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公1", with the only difference being a blue background instead of a purple one.
|-
|FC主人公2四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公2", with the only difference being a blue background instead of a purple one.
|-
|FC主人公3四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公3", with the only difference being a green background instead of a purple one.
|-
|FC家2
|Thumbs.db
|August 19, 2004
|An earlier version of "FC家2", which is more saturated and lacks stairs.
|-
|FC01
|Music
|August 20, 2004
|FC House music. A little bit compressed compared to newer versions.
|-
|ノーマル
|Thumbs.db
|August 21, 2004
|Madotsuki's FC sprite facing forward.
|-
|FC主人公1
|CharSet
|August 26, 2004
|FC Madotsuki, FC Umbrella effect, FC Frog effect, FC Hat & Scarf effect, FC Long Hair effect, FC Poop Hair effect, FC Snowman effect, and FC Blonde Hair effect character sheet.
|-
|FC主人公2
|CharSet
|August 26, 2004
|FC Flute effect, FC Nopperabou effect, FC Medamaude effect, FC Towel effect, FC Knife effect, unused FC Blindfold effect, FC Bicycle effect, and FC Severed Head effect character sheet.
|-
|FC主人公3
|CharSet
|August 26, 2004
|FC Neon effect, FC Triangle Kerchief effect, FC Fat effect, FC Cat effect, unused FC cricked neck, FC Midget effect, FC Yuki-onna effect, and FC Lamp effect (on) character sheet.
|-
|FC主人公ACT1
|CharSet
|August 26, 2004
|FC Knife effect stabbing and FC Madotsuki waking up character sheet.
|-
|FC主人公ACT2
|CharSet
|August 26, 2004
|FC Midget effect groups character sheet.
|-
|FC主人公ACT3
|CharSet
|August 26, 2004
|FC Cat effect meow, FC Towel effect sneeze, and FC Frog effect jump character sheet.
|-
|FC主人公ACT4
|CharSet
|August 26, 2004
|FC Medamaude effect warp, FC Nopperabou effect spin, and FC Lamp effect (off) character sheet.
|-
|FC主人公ACT5
|CharSet
|August 26, 2004
|FC Madotsuki sitting, FC Madotsuki sleeping, FC Long Hair effect sitting, FC Long Hair effect sleeping character sheet. The bottom half is copied from "FC主人公1".
|-
|エントランス
|ChipSet
|August 26, 2004
|Mall Rooms tiles.
|-
|エントランス1-3
|Panorama
|August 26, 2004
|Tokuto-kun's room.
|-
|FC02
|Music
|August 27, 2004
|FC Demon Room music.
|-
|デパート
|ChipSet
|August 28, 2004
|Mall tiles.
|-
|真っ黒
|Panorama
|August 28, 2004
|Pure black panorama.
|-
|FC06
|Music
|August 28, 2004
|FC Basement music.
|-
|colspan=4 |<center><big>'''VERSION 0.03 IS RELEASED ON SEPTEMBER 7, 2004.'''</big></center>
|-
|エフェクト使用
|Battle
|September 22, 2004
|Battle animations (equipping effect circle, Fat effect GOOOO, Flute effect notes, yen, and vending machine drinks.
|-
|BGM_30
|Music
|September 22, 2004
|Windmill World music.
|-
|FCイベント1
|CharSet
|September 26, 2004
|FC Demon, Walking Eye, Merutomaro, Kinoko-san, unused Kinoko-san, and Goblins character sheet.
|-
|FC03
|Music
|September 26, 2004
|FC Goblins Room music.
|-
|イベント17
|CharSet
|September 28, 2004
|Tokuto-kun, Tokuto-kun pouring, Sea Snake, and unused Sea Snake sprites character sheet.
|-
|イベント18
|CharSet
|September 28, 2004
|Windmills, Docks lamps, Dropfish, descending cubes Nenrikido, Fisherman, Fisherman reeling, Fisherman bobber, and ascending cubes Nenrikido character sheet.
|-
|イベント19
|CharSet
|September 28, 2004
|Kamakurako character sheet.
|-
|FC
|ChipSet
|September 28, 2004
|FC House tiles.
|-
|湖回廊
|ChipSet
|September 28, 2004
|Docks tiles.
|-
|FC家2
|Panorama
|September 28, 2004
|FC House interior.
|-
|FC家3
|Panorama
|September 28, 2004
|FC House exterior.
|-
|ノイズB
|Panorama
|September 28, 2004
|Static Maze static.
|-
|colspan=4 |<center><big>'''VERSION 0.04 IS RELEASED ON OCTOBER 2, 2004.'''</big></center>
|}


==Game==
==Testy Thingy==
*The game's version number now displays on the title screen, underneath the game's logo.
Would've done 0.10(a) but I genuinely hate going through the hassle of just getting the original unedited files.


==Bugfixes==
{|class="wikitable sortable", width=70%"
*Fixed a bug where using an effect, moving on stairs, and then opening the menu would cause the player to no-clip out of the stairs.
|+0.04 Color Indexes
*Fixed a tiling error where the Bicycle effect's front wheel protruded through the terrain.
|-
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
!'''Filename'''
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
!'''Number of Colors'''
*Fixed a bug where the effect could be discarded outside of the Nexus.
!colspan=16 |'''Colors'''
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
|-
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.
|FC家2
 
|7
{{vhend}}
| style="background:#830080;"|
 
| style="background:#b1bf7f;"|
{{vh
| style="background:#737759;"|
|0.09
| style="background:#a6b590;"|
|Fcdun1.png, CrossoverGarden.png, YN Falling Men event.png
| style="background:#c00f32;"|
| style="background:#860f32;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
|-
|FC家3
|10
| style="background:#800094;"|
| style="background:#b1bf7f;"|
| style="background:#737759;"|
| style="background:#482432;"|
| style="background:#737759;"|
| style="background:#9aaa7a;"|
| style="background:#d5d0f3;"|
| style="background:#82b473;"|
| style="background:#649655;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
|-
|rowspan=5|エントランス1-1
|rowspan=5|73
| style="background:#000000;"|
| style="background:#926570;"|
| style="background:#4d2e38;"|
| style="background:#c29292;"|
| style="background:#845462;"|
| style="background:#e8c2cd;"|
| style="background:#350816;"|
| style="background:#5e384a;"|
| style="background:#745560;"|
| style="background:#3f2432;"|
| style="background:#654357;"|
| style="background:#543540;"|
| style="background:#836479;"|
| style="background:#4f293b;"|
| style="background:#654651;"|
| style="background:#301523;"|
|-
|
|
|
|2005/12/17
|
}}
|
Version 0.09 is very similar to the final version with only some worlds missing and some minor changes present. The update appeared to largely focus on adding new worlds and extending routes deeper into the dream world while expanding upon existing worlds. This appears to be evident in additions such as the Wilderness expansion extending into the new Sky Garden and Ghost World areas and one of the ruins areas of FC World A being rebuilt to include the FC Dungeon, leading into the White Desert Underground Lagoon, which became the deepest area in the game upon its addition. Additionally, the Towel and Triangle Kerchief effects were moved to the expansive Infinite Wilderness and Ghost World areas, making finding them a bit more challenging. Version 0.09 would also mark a long hiatus for the game until the next version.
|
 
|
==Worlds==
|
===Added Worlds===
|
*Added the Sky Garden.
|
*Added Ghost World.
|
*Added the FC Dungeon.
|
*Added White Desert B.
|
 
|
===Nexus Worlds===
|
====Dark World====
|
*Floor patterns were added, making the world less empty visually.
|
*Two Pissipissini were added to the world.
|-
*Fleebie has been removed and placed in Ghost World.
|
 
|
====Puddle World====
|
*The world is slightly larger.
|
 
|
===Other Worlds===
|
====Barracks Settlement====
|
*The Seahorse inside one of the huts has now turned orange. It continues to suck on Buyo Buyo's corpse, even after it was moved in the previous version.
|
 
|
====Dense Woods B====
|
*The manhole can now be opened up by looping through the Infinite Road, allowing access to the newly added White Desert Mountain Ring.
|
 
|
====Face Carpet Plaza====
|
*The area's music has been changed to a new track.
|
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|-
|
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|-
|
|
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|
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|}


====Guillotine World====
===YN Version History===
*A bigger variant of the world has been added, which is accessed through a 1/8 chance upon entering the normal Guillotine World warp in Number World.
{{vh
|0.07
|YN PinkSea Coral.png, YN White Desert A.png, Nenriki3.png
|
|2005/04/29
}}
Version 0.07 marks a transitional period in the game's development, primarily in the world structure. The overall structure of the dream world is more akin to the final game, with many warps being moved or removed and nearly all of the pink and purple gates used in previous versions being removed in favor of new structures and NPCs. Some notable changes include the Severed Head effect being moved to Guillotine World and the Checkered Tile Path undergoing a large overhaul. The Pink Sea and White Desert were added in this version, as well as the FC Overworld being expanded to contain what would later become FC World B.


====The Mall====
==Worlds==
*The chair in Tokuto-kun's room can now be sat in. It has also been slightly moved to the left.
===Added Worlds===
*Added the Pink Sea.
*Added the White Desert.


====The Sewers====
===Nexus Worlds===
*The Nopperabou Ghost has been moved to the new room added in the previous version, making it located slightly deeper into the Sewers.
====Madotsuki's Dream Room====
*There is now a 1/8 chance that the TV in the dream room will be on by default, regardless of whether it was turned on or off before sleeping.
*The red static that appears on the dream TV when it is turned on has been replaced by an eye design.


====White Desert A====
====Lamp World====
*The world has been made slightly larger: a large group of cacti has been added to the east side of the world, the wall squiggles have been expanded upon, and a tunnel from White Desert B has been added in the world's southeastern corner.
*The purple gate leading to the Checkered Tile Path has been removed.
*The pink gate leading to the Footprint Path has been removed.
*The blood splatter in the interior now leads to Guillotine World when walked on. A blood arrow was also added to indicate the new warp.


====The Wilderness====
====Neon World====
*The Infinite Wilderness area has been added.
*The purple gate leading to the Neon Tile Path has been replaced with a purple pyramid, still leading to the same world.
**Ittan-momen has been moved here, previously located just outside of the Barracks Settlement, making the Towel effect a bit more difficult to locate.
*The pink gate leading to Guillotine World has been removed.
**The Hot Spring House containing Onsen-san has been added.
**The Staircase to the Sky, accessed from the Infinite Wilderness, has been added, leading to the newly-added Sky Garden. Here, the new Falling Men event can be experienced.
*The path leading to the Toriningen Party event has been populated with more plants to remove empty space.


===FC Worlds===
====Shield-Folk World====
====FC World A====
*The pink gate leading to the Static Maze has been replaced with a blue gate, still leading to the same world.
*Some very minor changes are made to the FC World A overworld island. Particularly, a single bridge connecting to the eastern island has been removed in favor of a land extension farther north. Regardless, none of the islands that the changes were made to are accessible during normal play.
*The purple gate leading to the Checkered Tile Path has been removed.
*The ruins subarea has been added onto, increasing the number of stone walls, adding water, and adding a staircase leading to the newly-added FC Dungeon.


====FC World B====
====Candle World====
*The path to the pyramid subarea has been cleared and the area is now accessible. In the previous version, it was blocked despite being fully functional.
*The purple gate leading to the Checkered Tile Path has been replaced with a striped pyramid, still leading to the same world.
*The pink gate leading to the Docks has been removed.


==Game==
====Eyeball World====
*The graphic for the version number on the title screen has been changed to reflect the current version number.
*The purple gate leading to the Footprint Path has been replaced with a blue head, still leading to the same world.
*The Witch effect now makes a floating sound when the broom is ridden.


==Bugfixes==
====Graffiti World====
*Fixed a bug where the menu could be opened in the Nexus when it normally couldn't be.
*The pink gate leading to the Mall has been replaced with a blue building with an elevator, still leading to the same world.
*Fixed a bug where brightening the Isee Path with the Lamp effect while it was raining would cause the area to stay brightened.
*The purple gate leading to the Neon Tile Path has been removed.


{{vhend}}
====Mural World====
*The pink gate leading to the Sewers has been replaced with an open manhole, still leading to the same world.
*The purple gate leading to the Dense Woods A has been removed.


{{vh
====Snow World====
|0.10
*The purple gate leading to the Face Carpet Plaza has been removed.
|YN Spaceship Stairs.png, Fchouse.jpg, Yn-flight.png
*The pink gate leading to the Footprint Path has been removed.
|
*An igloo leading to the Pink Sea has been added.
|2007/10/1
}}


0.10 and its subsequent patch would mark the last released version of the game. The game was remade on an entirely new instance within RPG Maker 2003 and the update largely focused on smaller details, such as minorly changing graphics and rebuilding some subareas, with one final linear route buried deep in the dream world. Some of the biggest changes include the Fat and Poop Hair effects being moved to the Docks B and the newly added Underground World respectively and Neon World being entirely restructured, as well as a new subarea of the Mall housing a new event where the Witch effect can find use.
====Dark World====
*The pink gate leading to the Wilderness has been replaced with a tan gate, still leading to the same world.
*The purple gate leading to the Face Carpet Plaza has been removed.


==Worlds==
====Puddle World====
===Added Worlds===
*The two Nenrikido have been removed.
*Added the Staircase of Hands.
*The purple gate leading to the Dense Woods A has been replaced with a pink tunnel, still leading to the same world.
*Added Underground World.
*The pink gate leading to the Footprint Path has been removed.
*Added the Spaceship.
*Added Mars.


===Nexus Worlds===
====Block World====
====Madotsuki's Dream Room====
*The purple gate leading to the Toriningen's Bed event has been replaced with a black gate leading to the White Desert. The Toriningen's Bed event is unused but is still present in the files.
*The background for the dream balcony is no longer determined by getting sent to two different maps. It is now randomly determined upon entering the map, with a 1/3 chance for the mountain background and a 2/3 chance for the sky background.
*Mafurako has been moved to Block World from the Checkered Tile Path.
*The purple gate leading to the Neon Tile Path has been removed.
*The Guillotine has been removed and placed in Guillotine World.


====Number World====
====Forest World====
*The beds in this world's bed room no longer dim the screen when entered.
*The purple gate to Hell has been replaced by a set of pillars that lead to the Face Carpet Plaza.
**A set of trees north of the now-removed gate has been cleared to make way for the Face Carpet Plaza pillars.


====Neon World====
===Other Worlds===
*The world was given a complete restructure:
====Checkered Tile Path====
**The world is now made up of several hallways with round rooms containing various sculptures and tile patterns.
*The layout of both the first and second portions have been changed due to various removed elements:
**The Neon Statues introduced in version 0.08 were removed entirely.
**The short paths leading to the Lamp World purple gate and Mafurako in the first portion were removed. The island containing Closet Madotsuki is now fully surrounded by the path.
**The purple pyramid leading to the Neon Tile Path has been replaced with a simple doorway, still leading to the same world.
**The second portion has been fully remodeled into a more linear path lined with lamps. The beds and trees have been completely removed.
**The Toriningen from the second portion has been moved to the first portion.
*The area's music has been changed to an original track.
*Mafurako has been removed and placed in Block World.
*The purple gates leading to Shield-Folk World and Lamp World in the first portion have been removed.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.


====Candle World====
====Dense Woods A====
*Two candles were changed.
*A full path has been created in the northern portion of the map that loops back to the road.


====Eyeball World====
====The Docks====
*A pile of eyeballs on the eastern side of the map was spread out slightly.
**The pink gate leading to Candle World has been replaced with an extended dock, connecting to the Docks B.


====Graffiti World====
====Face Carpet Plaza====
*The path between the Bicycle effect and the women's restroom was given an entirely new design, resembling a face with an anglerfish lure and a winding tail.
*The layout of the spikes was slightly changed.
 
*The purple gates leading to Dark World and Snow World have been replaced with two pairs of green pillars, both of which lead to Forest World.
====Mural World====
*A Nenrikido that leads to Hell has been added around the center of the map.
*The Mouth Monster that gave the Poop Hair effect has been moved to the newly added Underground World.
*The Toriningen's position has been moved to around the center of the map.
*More murals have been added around the world.
 
===Other Worlds===
====Barracks Settlement====
*The corpse of Buyo Buyo has now been fully removed from the shack. The Seahorse has fully taken its place.
 
====Checkered Tile Path====
*The starting position of the Toriningen was moved closer to the striped pyramid.
 
====Dense Woods B====
*The Frog found in the Frog Path now gives the Frog effect when interacted with, making the effect no longer exclusive to Forest World.
 
====The Docks====
*Strober has been added to the Docks B, being the new bearer of the Fat effect.
 
====Face Carpet Plaza====
*The area's music was slowed to play at 70% speed, no longer being the same as the Wilderness's Hot Spring House.


====Footprint Path====
====Footprint Path====
*All of the Henkei Shita in Footprint Path A can be stabbed with the Knife effect, although this does not warp Madotsuki like the Hell Henkei Shita.
*The two Footprint Path sections are now joined, with the Footprint Path A connected by its east side and the Footprint Path B connected by its northwest path.
*The warps in Footprint Path A leading to Neon World and Lamp World have been replaced by warps to Eyeball World and Footprint Path B respectively.
*The warps in Footprint Path B leading to Puddle World and Snow World have been removed. The Puddle World warp now leads to Footprint Path A while a lower portion of the path was remade to house a Nenrikido that leads to Hell.


====Guillotine World====
====Guillotine World====
*The starting positions of some of the Toriningen in both the normal and big variants were moved.
*The Guillotine has been moved to Guillotine World from Block World.


====Hell====
====Hell====
*The funhouse mirror that gave the Fat effect in previous versions has been removed. The Fat effect was moved to the Docks.
*Four of the purple gates have been replaced with Nenrikido.
*A bobbed hair Toriningen was added to Hell, which uses the Sky Garden trap that was unused in the previous version.
**The warps leading to Candle World, Forest World, and Mini Hell now lead to the Neon Tile Path, Face Carpet Plaza, and the Footprint Path.
 
*The Henkei Shita can now be stabbed with the Knife effect for a 1/256 to be sent to the Footprint Path.
====Lamp World====
*The eye graphic found in the Lamp World variant of the ああああああああ event has been changed into a more bloodshot appearance with a looping pattern resembling a face.


====The Mall====
====The Mall====
*In the elevator room, there is a 1/4 chance upon entering from Graffiti World (or a 100% chance upon entering from Underground World) that the cone blocking the escalator will be absent, leading to the newly added Mall Rooftop area.
*The first room accessed from Graffiti World was remodeled, now sporting an elevator.


====Mini Hell====
====Mini Hell====
*Many winding pathways and a repeated blood-dripping animation were added around the area.
*The world is completely unused due to all of its connections being removed. Regardless, the world's layout has been changed and it still contains a purple gate leading to Eyeball World, which leaves the player in front of the Footprint Path warp.


====Neon Tile Path====
====Neon Tile Path====
*The area's music was slowed to play at 70% speed, no longer being the same as Snow World's.
*The area has been split into two portions instead of being one room.
**The second portion contains a Nenrikido, which leads to Hell.
*The purple gates leading to Block World and Graffiti World have been removed.
*The bottom warp leading to Mini Hell has been removed.


====Sky Garden====
====The Sewers====
*The reflection of the ground lamps was slightly changed.
*The pink gate leading to Mural World has been replaced with a ladder, still leading to the same world.
*The tunnel from the Docks can not be entered with the Midget effect, making it only accessible through the staircase in the Docks.


====White Desert A====
====Static Maze====
*Small additions are made to the main area, simply adding more cacti, walls, and a set of bumps in the area's northwest corner.
*The blue gate replacing the pink gate in Shield-Folk World has been added to the beginning of the Static Maze, making the ability to warp back to Shield-Folk World more apparent.
*The graphic for the light at the end of the maze was changed.


====The Wilderness====
====The Wilderness====
*More foliage was added around one of the fence rooms.
*The pink gate leading to Dark World has been replaced with a tan gate, still leading to the same world.
*The graphics for some of the foliage lining the fence before the Staircase to the Sky was fixed.


===FC Worlds===
===FC Worlds===
====FC Dungeon====
*The map was made slightly larger.
====FC House====
*The trees in the FC Field were replaced with a different graphic, resembling trees with rounded tiers as opposed to pine trees.
*The side of the house in the FC Field was made slightly thinner, moving the window along with it.
*The potted trees inside the house and basement were replaced by trees from the FC Field, sprouting out of the ground. Two rocks also surround the tree in the basement.
*Smaller details of the house interior were changed, making the baseboard thinner and the carpet and windows darkened.
====FC World A====
====FC World A====
*The entrance from the Static Tunnel has been changed. A shoreline now takes up the northern portion, a stone wall surrounds the cave Madotsuki exits from, and a single Lizardman inhabits the room.
*The overworld has been expanded with an added southwest island and an expansion of the eastern island, although neither of these can be seen in-game, only being visible when viewing the map in RPG Maker.
*More walls were added to the ruins area, making the area appear taller and more constructed.
 
====FC World B====
*The subarea with the totems was changed to be more constructed and taller. The appearance of the totems was also changed from black and purple to red and yellow.
**A single Lizardman that was trapped within the walls in previous versions has been removed.
*The lower floor containing Buyo Buyo has been lit up, no longer requiring the Lamp effect to light up. Rows of stone walls were also added across the room.
*The subarea with the pyramids had its stone walls removed. There are now six pyramids, arranged in a circular pattern. The entrance was also changed to the bottom center of the map as opposed to the bottom left.
*The subarea with the Pirori had two face-like statues added to it. A single pebble on the shoreline was also removed.


==Game==
==Game==
*The graphic for the version number on the title screen has been changed to reflect the current version number.
*The player can now wake up while effects are equipped, though this only works with some effects (for example, the Severed Head and Stoplight effect don't have arms, so Madotsuki can't pinch herself awake).
*The Knife effect's 1-key action has been finalized. Madotsuki now switches the knife between hands rather than stabbing the air.
*A sound was added for the spotlight that appears when opening a door in the Nexus.
*The Triangle Kerchief effect's 1-key action has been finalized. Madotsuki now appears fully invisible and Toriningen will not track her down instead of becoming progressively transparent.
*The traffic cone graphic found in the Dense Woods B and the Mall was changed to a shorter sprite.
*The stone wall graphic found throughout FC World A and B was changed.


==Bugfixes==
==Bugfixes==
*A bug was fixed where the tall, face-like Neon Creatures did not react to the Cat effect.
*Fixed several bugs that involved discarding effects in the Nexus:
**Patched the ability to discard effects while the spotlight appeared while opening a Nexus door.
**Patched the ability to discard the Hat and Scarf effect while transformed into a snowman, which could result in a glitch changing Madotsuki's movement speed.
**Patched a glitch that would cause an effect's 1-key action to activate if it was discarded in the Nexus immediately after sitting down without any effects equipped.
*Fixed a bug where using the Knife effect on some NPCs would cause Madotsuki's sprite to remain in the stabbing animation.


{{vhend}}


==Yumesyuusei (0.10a)==
{{vh
{{vh
|0.10a patch 1
|0.08
|YN Number World Beds.png, Uboaroom.jpg, MafuLoc5.png
|
|
|2007/10/6
|2005/07/30
}}
}}
The Yumesyuusei patch was a patch for version 0.10 that was released a couple of days after the initial update's release. The patch largely fixed most of the bugs present in 0.10, likely due to the game being made in a new instance, though not all of them were fixed. Additionally, and strangely, one minor change was made to the FC Dungeon that made it so the room containing the glitch event was lit up, unlike the rest of the dungeon, likely to hint to players that the room contains an event.
Version 0.08 largely added onto existing worlds, adding new NPCs or events. This update introduced both the Uboa and FACE events, which would become iconic within the community, with the former helping the game gain popularity in the West. Some more additions include the introduction of Number World, which replaced Lamp World as one of the Nexus worlds, and the Buyo Buyo effect being moved to the newly accessible FC World B. Some small additions to some worlds also gave some effects more usage options, such as using the Midget effect to access a previously one-way corridor in the Sewers, using the Lamp effect to light up parts of Dense Woods B and FC World B, and using the Knife effect to access Mini Hell.


==Worlds==
==Worlds==
===FC Worlds===
===Added Worlds===
====FC Dungeon====
*Added Number World, replacing Lamp World's place in the Nexus.
*The room containing the glitch event is lit up naturally, no longer requiring the Lamp effect to be used to brighten it.
*Added Poniko's House and Uboa's Trap.
*Although first present in-game in version 0.07, FC World B is now largely accessible.


==Game==
===Nexus Worlds===
*The graphic for the version number on the title screen has been changed to reflect the current version number.
====Madotsuki's Dream Room====
*The chance for the TV to randomly be on in the dream room was removed. It will always remain off unless turned on.
*There is now a 1/8 chance that the TV in the dream room will display the KALIMBA TV Channel event when turned on.


==Bugfixes==
====The Nexus====
*Fixed an incorrect warp that placed Madotsuki out-of-bounds in the Dense Woods B when attempting to return back from the Teleport Maze.
*The first door to the right of the dream room door that led to Lamp World now leads to Number World.
*Fixed an error where Madotsuki could walk through the upper portion of the hill on Mars, going out-of-bounds.
 
*Changed the menu currency symbol from gold (G) to yen (円).
====Neon World====
*Fixed a glitch where the player could discard effects in Nexus worlds if they had the effect equipped prior to entering the world's door.
*Groups of Neon Statues were added around the world.
*Fixed a glitch where 1-key actions could be performed while sitting in chairs such as the Mall sofas or the Traincar seats.
 
*Fixed a glitch where the player would not receive a 1000-point bonus in NASU if they caught a pink eggplant before a purple eggplant when catching both in the same jump.
====Candle World====
*Fixed a bug where the player could permanently lock their save by pressing the 1-key action after waking up from the Witch's Flight event and then saving.
*A group of Walking Candles were added south of the Nexus door.
*Fixed the footstep sound effect being present when floating with the Witch effect's broom in Face Carpet Plaza.
 
*Fixed a glitch where returning to the Nexus with the Medamaude effect while atop the Mars summit would cause the screen scroll to lock to the center of the screen.
====Eyeball World====
*Fixed an error where one of the walls before the Mall Rooftop could be walked under due to an incorrect order of tiles.
*Jumping legs were added around the world.
*More body parts are scattered throughout the world.
 
====Snow World====
*If the Toriningen here is turned lunatic with the Knife effect, they will appear inside one of the igloos if Madotsuki attempts to retreat there.
 
====Dark World====
*A single Pissipissini was added southeast of the Nexus door.


{{vhend}}
====Block World====
*Additional block structures were added to the world.
*Mafurako's behavior has been changed:
**She now sports a different appearance when the Stoplight effect is used.
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted with again.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman using the Hat and Scarf effect.


===Guideline for Editing Badge Pages (WIP)===
===Other Worlds===
*Badge images and information are easily accessible from the [https://github.com/ynoproject/ynobadges ynobadges section] of the YNO Project GitHub page. If a badge has a hidden condition or art on YNO, it can be seen on the GitHub page for the batch the badge was in.
====Barracks Settlement====
*Badge filenames have a specific naming scheme that must be followed to keep them sorted. Badge filenames usually consist of one to three words briefly describing the badge (such as its goal or what it depicts), though it is recommended to use as little words as possible for the filename, with two short words being the best. This is followed by, in parentheses, the word "badge" next to two initials signifying which game the badge belongs to. The list of proper initials are listed below:
*One of the six Pirori is now randomly picked upon entering the area to send Madotsuki to FC World B when interacted with.
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
*The Seahorse has been added to the shack containing Buyo Buyo, which has now been moved to FC World B. It sucks on the corpse of the previous Buyo Buyo, now shriveled up.
|-
| style="text-align: center;" |'''YN'''
| style="text-align: center;" |'''Y2'''
| style="text-align: center;" |'''DF'''
| style="text-align: center;" |'''AP'''
| style="text-align: center;" |'''DD'''
| style="text-align: center;" |'''SD'''
| style="text-align: center;" |'''AM'''
| style="text-align: center;" |'''UD'''
| style="text-align: center;" |'''BG'''
| style="text-align: center;" |'''MR'''
| style="text-align: center;" |'''DG'''
| style="text-align: center;" |'''MM'''
| style="text-align: center;" |'''UV'''
| style="text-align: center;" |'''SA'''
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''YNO'''
|-
| style="text-align: center;" |Yume Nikki
| style="text-align: center;" |Yume 2kki
| style="text-align: center;" |Dotflow (.flow)
| style="text-align: center;" |Answered Prayers
| style="text-align: center;" |Deep Dreams
| style="text-align: center;" |Someday
| style="text-align: center;" |Amillusion
| style="text-align: center;" |Uneven Dream
| style="text-align: center;" |Braingirl
| style="text-align: center;" |Muma Rope
| style="text-align: center;" |Dream Genie
| style="text-align: center;" |Mikan Muzou
| style="text-align: center;" |Ultra Violet
| style="text-align: center;" |She Awaits
| style="text-align: center;" |Oversomnia
| style="text-align: center;" |Yume Tsushin
| style="text-align: center;" |YNO
|}
Some examples of properly named badges are below:
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|[[File:BikerUro(badgeY2).png]]
|BikerUro(badgeY2).png
|-
|[[File:Busted(badgeOS).gif]]
|Busted(badgeOS).gif
|-
|[[File:CelestialGardenBluz(badgeY2).gif]]
|CelestialGardenBluz(badgeY2).gif
|}
It should also be noted that, if a badge is animated (thus it has both a still and animated version), the filenames should still be the same. The file extension (.png and .gif) will be what distinguishes the still and animated version, not the filename.
*When adding a new batch of badges, make sure to add them all at a time. Do not upload some of the badges in a batch without uploading others. Users may want to look for a badge but may see that it is missing while other new badges are present, which creates confusion and inconvenience.
*Make sure to place badges in order of how they appear on YNO (sorted by Map ID). Do not sort badges by artist, number of Badge Points, or when they were added, nor place them simply wherever you want.


====All Badges page====
====Dense Woods B====
The way tables are sorted on the All Badges page is as follows:
*The Isee in the Isee Path are now binocular, having the appearance of a pair of eyes.
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
*The Isee Path is now dark, making it more difficult to navigate without the Lamp effect.
|-
|Badge image file(s)
|Badge name
|Badge location (if it has one specified)
|Badge description (if it has one)
|Badge condition
|Additional notes
|Badge author(s)/creator(s)
|Batch number and date added
|}


====Game Subpages====
====The Docks====
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
*A Toriningen trap was added to the area, closely northeast of Mizume.
|-
|Badge ID
|Badge image file(s)
|Badge name
|Badge location (if it has one specified)
|Badge description (if it has one)
|Badge condition
|Additional notes
|Badge author(s)/creator(s)
|Batch number added
|Date added
|}


===YNDD (WIP)===
====Hell====
====The Docks====
*The Henkei Shita has been changed to an original red design exclusive to Hell.
The Docks is one of the worlds accessible from the Nexus, behind the door that leads to Snow World in the original ''Yume Nikki''.
*One of the Toriningen now traps Madotsuki in the Teleport Maze instead of the Checkered Tile Path, the trap of which was bugged in the previous version.


The Docks is overall very visually similar to its original counterpart. The area is made up of boardwalks surrounded by pitch-black water, although the water structures found on Witch's Island can also be found here and the area is lit by streetlamps and lanterns tied to the boardwalk rather than water lanterns. Several raised platforms, levers, and crates can also be found in the area which make for puzzle and platforming sections. Toriningen also infest the area, which will pursue Madotsuki once she comes into their line of sight. Several 10 Yen Coins can also be found scattered throughout the world.
====Lamp World====
*The world is no longer a Nexus world, instead being accessible from a door in the newly-added Number World. The area also received an overhaul:
**The area's music has been changed to match Number World.
*The area is a different size, with its map size being a bit taller rather than largely square.
**There are overall fewer lamps in the world and they are placed more sparsely.
**The interior sections were removed and repurposed for Number World. Instead, a building resembling the walls in Number World was added in the world's southern portion which has a door leading to Number World's canal.
***This building also contains one of the variants of the new ああああああああ event, accessible from Number World.
**The short lamp leading to the isolated Checkered Tile Path section was moved to the northeastern part of the world.


Upon entry to the world, a single coin can be found on the ground as well as the Fisherman fishing on the edge of the dock. Further right is a vending machine and a pushable crate with a Toriningen blocking the way. Once the crate is pushed into the water, the Toriningen will chase after Madotsuki, forcing her to run back through the area. The Toriningen will stop chasing Madotsuki once it falls into an area with three raised platforms where Madotsuki must climb onto one of them to get out of the Toriningen's line of sight. Atop the middle platform is another coin.
====The Mall====
*A new red menu theme has been added, which can be obtained from the Toriningen in the Mall's southwestern room.


Now able to pass where the Toriningen was, Madotsuki will come across a pulley system and another Toriningen. A crate at the top of the room must be pushed to the left to weigh down one side of the pulley in order to raise a part of the boardwalk to continue. Another coin can be found in this room, though it can only be accessed later when the Toriningen in the room has left. Past the pulley room is another Toriningen atop a raised platform which must be lured to the lower room on the right in order to get past it. Once in the room, Madotsuki must pull a lever once the Toriningen has entered, dropping it down into the water below. When the Toriningen has been dropped, Madotsuki can now traverse the raised platform that the Toriningen originally blocked, which contains a crate that can be pushed into the water below, creating a path to go further into the Docks. Three coins can also be found in this room: below the platform with the lever on it, on the highest platform next to a crate, and on the other side of the broken dock.
====Mini Hell====
*Mini Hell now connects to Number World through a closet accessed after using the Knife effect to stab a Toriningen inhabiting Number World.
*The world's layout was changed, now an extension of its unused appearance in the previous version.


At the farthest right section of the Docks is the Traincar, Strober, and another coin that can be picked up. A red sign with a hamsa symbol on it can be found at the side of a platform on the left. Interacting with the platform next to the sign will make Madotsuki rip the planks off of a blocked path, which will both give Madotsuki a Wooden Plank and reveal a secret path where the Hamsa item can be found.
====Pink Sea====
*An island was added to the southern portion of the world with a conical house leading to Poniko's Room. Additional balloons were added that allow access to the island.
*An island in the northeastern portion of the world was removed.


Once Madotsuki has collected enough coins, she can buy something from the vending machine found near the start of the world. For 100 Yen, she can buy a Blood Bag. The Blood Bag can then be given to the Fisherman at the start of the area to be poured in the water, attracting a Sad Fish that the Fisherman will reel in and give to Madotsuki. Once the fish has been obtained, Madotsuki must return to the end of the area again to give it to the hungry Strober. Once Strober has finished its meal, it will hop into the water, unblocking the way for Madotsuki.
====The Sewers====
*An additional room was added to the left of the Nopperabou Ghost room, which contains two new Sewer Drawings and a pool that either contains a Pirori or Submarine Fish.
*The Midget effect can now be used to enter the path directly leading to the Docks.


Past Strober is a section with a larger lighthouse with a spinning light. The light must be avoided by going behind several pieces of the boardwalk which block the light's oath. Gaps in the boardwalk and a crate that must be pushed to continue will hinder progress. At the end of the dock is a dark, forested island with Nopperabou Witches standing about.
====White Desert====
*The picture used for Monoe was changed, having her cover more of the screen and darkening the image overall.


===Plot for [[Yume Nikki:Yume Nikki: I Am Not in Your Dream|Yume Nikki: I Am Not in Your Dream]] (WIP)===
====The Wilderness====
*In the room containing the warp to the Static Tunnel, a single vine was placed on the right of the room, blocking a pathway through the vines that looked like a warp.


==Plot==
====Windmill World====
===Part 1: You===
*The world now has a parallax background.
Madotsuki finds herself in her boring room, observing the many things that decorate it. She examines her carpet, television, desk, and bookshelf, while also heading out to her veranda only to find that things are lifeless and empty both indoors and outdoors. After glancing at the door to exit her room, she stumbles towards her bed and snugly enters the dream world. Upon entering the dream version of her room, Madotsuki instantly feels more lively and notices her dream is a place of freedom. She heads for her dream room's door to exit as her television flashes on, displaying a singular eye that glares at her. Madotsuki creaks open her door and tumbles into the [[Yume Nikki:Nexus|Nexus]], catching sight of the floating Paracas figures and the twelve doors that circle around the room. Gazing upon the variety of surreal-looking doors, Madotsuki contemplates what could be behind each and which to open first. She takes into account the appearance and position of the doors before deciding that there is no reasonable choice within the Nexus, and she simply goes for the Nexus's red door.


Madotsuki enters the vast but empty [[Yume Nikki:Puddle World|Puddle World]] as the door floats behind her. Despite the motionless environment, Madotsuki begins walking to explore the area, stepping through the puddles as they shift between clear water and muddy bacteria-filled filth. She steps into one of the puddles, seeing the reflection of herself and the cloudy sky. As the ripples in the puddles distort Madotsuki's reflection, the image of her in the puddle morphs into a man and woman arguing, only growing more distorted with more water ripples. Madotsuki simply continues through the world, running from the distorted reflection that seems to follow her, until she trips over a small umbrella on the ground. Out of curiosity, she grabs the umbrella and opens it, causing it to rain. The rain dispels the reflection of the arguing couple, putting Madotsuki's worries to rest and she continues through the empty Puddle World.
===FC Worlds===
====FC House====
*The Goblin's Room music has been changed.


The puddles of the world Madotsuki explores continue to retain the sound of the arguing couple, though they are simply drowned out by the pattering of the rain. Madotsuki suddenly sees a stairwell in the distance, closing her umbrella and curiously heading inside to see what lies at the bottom. She enters the [[Yume Nikki:Dense Woods|Dense Woods]], surrounded by outstretched trees that obstruct her view, and is instantly attracted to the out-of-place [[Yume Nikki:Vending Machine|vending machine]]. However, Madotsuki finds out that she has no change and can not purchase one of the many drinks the machine offers, walking away in defeat. The road cutting through the Dense Woods lies in front of her, stretching infinitely through the trees. She walks along the road before realizing she is becoming bored as she loops around, heading nowhere until she sees a humanesque figure in the distance. Upon rushing towards the figure, she realizes it is not a human, but rather a man-sized [[Yume Nikki:Jellyfish|Jellyfish]], a creature resembling a cluster of organs. Disgusted, she runs away from the creature as it simply continues to stand in place, emitting the noise of a ringing bell as Madotsuki plugs her ears and continues to flee.
====FC World A====
*Some small additions were made to the southeastern part of the FC World A overworld island, particularly adding several bridges allowing access to most of the eastern side of the map. However, they are completely inaccessible during normal play. Like the other islands, the eastern island was also decorated with soil, mountains, volcanoes, and lava.


As Madotsuki runs from the Jellyfish, she notices that the scenery around her has changed despite continuing along the same road. The trees have disappeared and [[Yume Nikki:Floyag|Floyag]] hover above Madotsuki, watching her travel through the corpse-reeking path. Eyes sprout from the Floyag as Madotsuki feels their presence, prompting her to run back with a nervous feeling. The sea of trees comes into her sight as she once again enters the forested area of the Dense Woods, relieved after escaping the Floyag who simply watched her. She opens the umbrella once again on a now stoplight-filled road with lights flickering between red and yellow. Suddenly, Madotsuki catches sight of a corpse on the road in front of her. The body rots in the rain as Madotsuki squats beside it, contemplating the aspects of death and life. Above her, one of the stoplights swings about before snapping off its pole and landing on her head, flickering between "stop" and "go" states. After getting hit, Madotsuki weakly stands up, now with the stoplight fully surrounding her like a costume. She stumbles about with her legs emerging from the stoplight's base, flicking between the red and green lights out of amusement. However, she is unable to see in front of her, and is grabbed by a red tentacle emerging from a nearby manhole, which drags her in.
==Game==
*The game's version number now displays on the title screen, underneath the game's logo.


Falling through the manhole, Madotsuki lands at the bottom largely unharmed, though the rough landing causes her clothes to become tattered and the stoplight to crack, as it absorbed most of the fall. The stoplight crumbles and falls apart, leaving behind a mere pile of dust and shards. Inside the manhole lies [[Yume Nikki:Manhole-sama|Manhole-sama]], who leaves Madotsuki horrified as it looks at her with a vulgar expression. Noticing her clothes are tattered, she shields herself with her hands and quickly climbs a red string near the end of Manhole-sama's room, noticing that Manhole-sama's hands are growing closer. She makes it out of Manhole-sama's room through a hole at the top of the string, vomiting from exhaustion as soon as she makes it to the top. She looks around at the scenery, now finding she is in the [[Yume Nikki:White Desert|White Desert]] in front of a large head looking at her with bloodshot eyes. As the rain continues to fall, Madotsuki once again opens up her umbrella to shield herself. She moves around the head, attempting to avoid its gaze, before finding an entrance that she reluctantly enters.
==Bugfixes==
*Fixed a bug where using an effect, moving on stairs, and then opening the menu would cause the player to no-clip out of the stairs.
*Fixed a tiling error where the Bicycle effect's front wheel protruded through the terrain.
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
*Fixed a bug where the effects could be discarded outside of the Nexus.
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.


The path within the head stretches across a large expanse, resembling clouds and pitch-black charcoal. As Madotsuki continues she comes across the [[Yume Nikki:The Thing with the Quivering Jaw|Thing with the Quivering Jaw]], terrified by the creature as it snarls and grinds its teeth. Madotsuki plugs her ears to ignore the grinding noise, though she finds that she is also grinding her own teeth. She holds and lowers her head in horror before her hand slips down her face, leaving her fingers to pinch her cheek. She awakens, pulling away the blankets and taking a deep breath before realizing that it was all a dream. Madotsuki hastily grabs her diary and writes about the details of her dream, eventually exhausting her as she lies her head down once more and the diary slips from her hands.
{{vhend}}


Madotsuki returns to the Nexus and decided to check the various doors before fully heading to their associated dream world. She decides that she will simply creak open the doors, and if the world inside feels uneasy, she will close the door and choose another. One of the doors catches Madotsuki's attention despite its drab color scheme, as beyond it is a pale snowscape with falling snow. Relieved by the peaceful land, she opens the umbrella that she has taken a liking to and takes a stroll through [[Yume Nikki:Snow World|Snow World]]. She rolls up and throws snowballs, falls into the snow, and is even covered by snow when a branch suddenly shakes some loose, though she suddenly sees a cluster of igloos that she goes to investigate. Madotsuki crawls inside the igloos, looking about until she comes across [[Yume Nikki:Kamakurako|Kamakurako]] who is sleeping peacefully within one of the igloos. The small girl reminds Madotsuki of her younger self, which causes her to think about the much more playful nature of being a child. As Madotsuki reaches out to Kamakurako, a figure appears in the igloo's doorway. A small [[Yume Nikki:Yuki-onna|Yuki-onna]] appears before her, small enough to be held in her hand. Madotsuki also reaches for the Yuki-onna, though it flees from her, which results in Madotsuki chasing after it. Madotsuki scoops up the Yuki-onna, holding it close as the small creature becomes docile, simply resting in her arms. As Madotsuki cradles the Yuki-onna, the blizzard obscures where the igloo cluster was, and the Yuki-onna begins to melt into water as Madotsuki is simply left standing in the cold snowscape.
{{vh
|0.09
|Fcdun1.png, CrossoverGarden.png, Onsen1.png
|
|2005/12/17
}}
Version 0.09 is very similar to the final version with only some worlds missing and some minor changes present. The update appeared to largely focus on adding new worlds and extending routes deeper into the dream world while expanding upon existing worlds. This is evident in additions such as the Wilderness expansion extending into the new Sky Garden and Ghost World areas and one of the ruins areas of FC World A being rebuilt to include the FC Dungeon, leading into the White Desert Underground Lagoon, which became the deepest area in the game upon its addition. Additionally, the Towel and Triangle Kerchief effects were moved to the expansive Infinite Wilderness and Ghost World areas, making finding them a bit more challenging. Version 0.09 would also mark a long hiatus for the game until the next version.


Suddenly, Madotsuki spots another igloo in the distance, though it is strangely alone instead of in a group. She approaches, only for the head of a strange creature to emerge from the snow hut, causing Madotsuki to express great disgust. A single [[Yume Nikki:Toriningen|Toriningen]] appears, simply standing around as Madotsuki observes its odd facial features. Disgusted by the creature, Madotsuki instead collects some of the snow around the igloo only to find a familiar sight: the stoplight she previously obtained in the Dense Woods. Despite the stoplight shattering in the White Desert, she pulls it out of the snow and puts it over her head. As the Toriningen walks towards Madotsuki, she flicks the stoplight's red light and tells the creature to stop, comically petrifying the Toriningen in place. Now that it has been stopped, Madotsuki turns to run from the Toriningen, though she trips over some snow and once again breaks the stoplight into bits. The Toriningen unfreezes and continues to wander about, though Madotsuki quickly runs away. She comes across a bed, another out-of-place object in the dream world, and leaps in as the Toriningen draws close. While under the covers, the Toriningen patrols nearby as Madotsuki looks for something in the bed to help her out. She once again finds the Yuki-onna and holds it close, though it transforms into a pair of clothing resembling the one the Yuki-onna wears. Madotsuki changes under the bed's covers and emerges, resembling a Yuki-onna to confront the Toriningen. Uninterested in her new appearance, the Toriningen walks away as Madotsuki lets out a sigh of relief. Now with the tall creature gone, Madotsuki looks about for another igloo, this time finding one with a small, discolored spring inside. She reaches out to the water of the spring, splashing it onto her face, though she quickly finds herself in another world entirely.
==Worlds==
===Added Worlds===
*Added the Sky Garden.
*Added Ghost World.
*Added the FC Dungeon.
*Added White Desert B.


[[Yume Nikki:The Pink Sea|The Pink Sea]] surrounds Madotsuki as she finds herself in the world's expansive body of water. She playfully splashes through the water before climbing onto one of the sea's rocky islands. Beside her floats a single balloon, which she grabs onto. The balloon floats upward and takes Madotsuki across the sea, flowing in the wind before deflating and landing next to another balloon, which Madotsuki grabs onto again. Madotsuki is taken into the sky, so high that the environment grows cold and her breath grows visible. She wiggles her arms and legs in a panic before seeing another island below. Letting go of the balloon, she falls straight onto the island, though she is unharmed despite landing on her back. Before Madotsuki is a large tent made up of many colors, which she enters, finding that inside is a cute room with a soft bed, pictures depicting landscapes, and neatly arranged books on a bookshelf and desk. Dazed by the comforting room, Madotsuki suddenly notices that there was another girl standing before her all along. [[Yume Nikki:Poniko|Poniko]] suddenly speaks, apologizing for the mess and questioning if Madotsuki needs anything, to which Madotsuki simply responds with a light muffled sound.
===Nexus Worlds===
====Dark World====
===Part 2: Me===
*Floor patterns were added, making the world less empty visually.
Poniko, confused about what to say to Madotsuki, calms herself and welcomes her visitor. She offers Madotsuki to sit on the cushion in her room, though Madotsuki continues to show no reaction and simply stares at Poniko. Madotsuki wanders toward the bookshelf to look at Poniko's books, though they are revealed to all be identical, having the contents of Madotsuki's dream diary within all of them. Some familiar worlds such as "Red Umbrella" and "Stoplight" are scrawled inside, though there are various fainter words that are not quite clear, such as "[[Yume Nikki:Effects#Frog (かえる)|Frog]]", "[[Yume Nikki:Effects#Witch (まじょ)|Witch]]", and "[[Yume Nikki:Effects#Lamp (でんとう)|Lamp]]". Some other words, not as pleasant, appear in the diary such as "[[Yume Nikki:Effects#Severed Head (なまくび)|Severed Head]]". Poniko continues to show the book to Madotsuki, telling her that she wants to escape the nightmarish dream world, which she is assumes is also Madotsuki's goal.  
*Two Pissipissini were added to the world.
*Fleebie has been removed and placed in Ghost World.


===Part 3: Yume Nikki - Dream Diary===
====Puddle World====
*The world is slightly larger.


</div>
===Other Worlds===
====Barracks Settlement====
*The Seahorse inside one of the huts has now turned orange. It continues to suck on Buyo Buyo's corpse, even after it was moved in the previous version.


==Yume Nikki Internal Stuff==
====Dense Woods B====
Sorting through and observing internal stuff relating to the original ''Yume Nikki''. Click '''Expand''' to view contents.
*The manhole can now be opened up by looping through the Infinite Road, allowing access to the newly added White Desert Mountain Ring.
<div class="mw-collapsible mw-collapsed">
===YN Files===
Sorting through the JP files of YN. English files will probably be added later. Some things of note:
*YN English Steam release has different battle animation files than YN Japanese release (v0.10a).


{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
====Face Carpet Plaza====
|-
*The area's music has been changed to a new track.
| style="text-align: center;" |'''Image'''
 
| style="text-align: center;" |'''JP Name'''
====Guillotine World====
| style="text-align: center;" |'''Usage'''
*A bigger variant of the world has been added, which is accessed through a 1/8 chance upon entering the normal Guillotine World warp in Number World.
|-
 
====The Mall====
*The chair in Tokuto-kun's room can now be sat in. It has also been slightly moved to the left.
 
====The Sewers====
*The Nopperabou Ghost has been moved to the new room added in the previous version, making it located slightly deeper into the Sewers.
 
====White Desert A====
*The world has been made slightly larger: a large group of cacti has been added to the east side of the world, the wall squiggles have been expanded upon, and a tunnel from White Desert B has been added in the world's southeastern corner.
 
====The Wilderness====
*The Infinite Wilderness area has been added.
**Ittan-momen has been moved here, previously located just outside of the Barracks Settlement, making the Towel effect a bit more difficult to locate.
**The Hot Spring House containing Onsen-san has been added.
**The Staircase to the Sky, accessed from the Infinite Wilderness, has been added, leading to the newly-added Sky Garden. Here, the new Falling Men event can be experienced.
*The path leading to the Toriningen Party event has been populated with more plants to remove empty space.
 
===FC Worlds===
====FC World A====
*Some very minor changes are made to the FC World A overworld island. Particularly, a single bridge connecting to the eastern island has been removed in favor of a land extension farther north. Regardless, none of the islands that the changes were made to are accessible during normal play.
*The ruins subarea has been added onto, increasing the number of stone walls, adding water, and adding a staircase leading to the newly-added FC Dungeon.
 
====FC World B====
*The path to the pyramid subarea has been cleared and the area is now accessible. In the previous version, it was blocked despite being fully functional.
 
==Game==
*The graphic for the version number on the title screen has been changed to reflect the current version number.
*The Witch effect now makes a floating sound when the broom is ridden.
 
==Bugfixes==
*Fixed a bug where the menu could be opened in the Nexus when it normally couldn't be.
*Fixed a bug where brightening the Isee Path with the Lamp effect while it was raining would cause the area to stay brightened.
 
{{vhend}}
 
{{vh
|0.10
|YN Spaceship Stairs.png, YN Neon Parrot.png, Yn-flight.png
|
|
|アニメ_001
|2007/10/1
|Battle animations. Used for equipping and de-equipping effects, the Fat effect, the Flute effect, gaining yen, and the vending machine drinks.
}}
|-
Version 0.10 and its subsequent patch would mark the last released content update for the game. The game was remade on an entirely new instance within RPG Maker 2003 and the update largely focused on smaller details, such as updating or moving some decorative elements of worlds and rebuilding some subareas, with one final linear route buried deep in the dream world. Some of the biggest changes include the Fat and Poop Hair effects being moved to the Docks B and the newly added Underground World respectively and Neon World being entirely restructured, as well as a new subarea of the Mall housing a new event where the Witch effect can find use.
|
 
|アニメ_002
==Worlds==
|Battle animations. Used for killing NPCs and exploding mini Madotsukis (blood spray), getting effects, and summoning mini Madotsukis with the Midget effect.
===Added Worlds===
|-
*Added the Staircase of Hands.
|
*Added Underground World.
|【FC】イベント_001
*Added the Spaceship.
|CharSets for FC Characters. Contains FC Demon, Walking Eye, Merutomaro, Kinoko-san, and the FC Goblin's two variants.
*Added Mars.
|-
 
|
===Nexus Worlds===
|【FC】イベント_002
====Madotsuki's Dream Room====
|CharSets for FC Characters. Contains NASU, Buyo Buyo, FC Pirori, and the three Lizardman variants.
*The background for the dream balcony is no longer determined by getting sent to two different maps. It is now randomly determined upon entering the map, with a 1/3 chance for the mountain background and a 2/3 chance for the sky background.
|-
 
|
====Number World====
|【FC】主人公_001
*The beds in this world's bed room no longer dim the screen when entered.
|CharSets for FC Madotsuki. Contains normal Madotsuki as well as the Umbrella, Frog, Hat & Scarf, Long hair, Poop Hair, Snowman combo, and Blonde Hair effects.
 
|-
====Neon World====
|
*The world was given a complete restructure:
|【FC】主人公_002
**The world is now made up of several hallways with round rooms containing various sculptures and tile patterns.
|CharSets for FC Madotsuki. Contains the Flute, Nopperabou, Medamaude, Towel, Knife, unused Blindfold, Bicycle, and Severed Head effects.
**The Neon Statues introduced in version 0.08 were removed entirely.
|-
**The purple pyramid leading to the Neon Tile Path has been replaced with a simple doorway, still leading to the same world.
|
 
|【FC】主人公_003
====Candle World====
|CharSets for FC Madotsuki. Contains the Neon, Spirit Headband, Fat, Cat, Midget, Yuki-onna, and Lamp effects. Under the Neon sprites is a set for FC Madotsuki with a cricked neck, which is unused.
*Two candles were changed.
|-
 
|
====Eyeball World====
|【FC】主人公_004
*A pile of eyeballs on the eastern side of the map was spread out slightly.
|CharSets for FC Madotsuki. Contains the Witch, Demon, Buyo Buyo, and Stoplight effects. Also has the floating Witch and red Stoplight FC sprites. There is also an FC sprite for the Stoplight with both of its lights off, which is unused.
 
|-
====Graffiti World====
|
*The path between the Bicycle effect and the women's restroom was given an entirely new design, resembling a face with an anglerfish lure and a winding tail.
|【FC】主人公_A001
 
|Animations and CharSets for FC Madotsuki. Animations for stabbing with the Knife and waking up, and sets for when the Knife's hand is switched and when invisible with the Spirit Headband effect.
====Mural World====
|-
*The Mouth Monster that gave the Poop Hair effect has been moved to the newly added Underground World.
|
*More murals have been added around the world.
|【FC】主人公_A002
 
|CharSets for FC Madotsuki. All of the variations of the Midget effect when more than one mini Madotsuki is present.
===Other Worlds===
|-
====Barracks Settlement====
|
*The corpse of Buyo Buyo has now been fully removed from the shack. The Seahorse has fully taken its place.
|【FC】主人公_A003
 
|Animations for FC Madotsuki. Meowing with the Cat effect, sneezing with the Towel effect, and hopping with the Frog effect.
====Checkered Tile Path====
|-
*The starting position of the Toriningen was moved closer to the striped pyramid.
|
 
|【FC】主人公_A004
====Dense Woods B====
|Animations and CharSets for FC Madotsuki. Animations for teleporting with the Medamaude effect, spinning with the Nopperabou effect, and twirling the Umbrella effect. There is also a set for the Lamp effect with the light off.
*The Frog found in the Frog Path now gives the Frog effect when interacted with, making the effect no longer exclusive to Forest World.
|-
 
|
====The Docks====
|【FC】主人公_A005
*Strober has been added to the Docks B, being the new bearer of the Fat effect.
|Animations for FC Madotsuki. Sitting down with no effect, the Long Hair effect, and the Blonde Hair effect.
 
|-
====Face Carpet Plaza====
|
*The area's music was slowed to play at 70% speed, no longer being the same as the Wilderness's Hot Spring House.
|【FC】主人公_A006
 
|Animations for FC Madotsuki. Wobbling with the Buyo Buyo effect. Also an extra set of walking sprites for the Buyo Buyo effect.
====Footprint Path====
|-
*All of the Henkei Shita in Footprint Path A can be stabbed with the Knife effect, although this does not warp Madotsuki like the Hell Henkei Shita.
|
 
|【FC】主人公_A007
====Guillotine World====
|Animations for FC Madotsuki. Switching which hand the Knife effect is in.
*The starting positions of some of the Toriningen in both the normal and big variants were moved.
|-
 
|
====Hell====
|【FC】目覚めアニメ_001
*The funhouse mirror that gave the Fat effect in previous versions has been removed. The Fat effect was moved to the Docks.
|Waking up sprites for FC Madotsuki. Contains the Neon, Spirit Headband, Fat, Cat, Buyo Buyo, Midget, Yuki-onna, and Lamp effects.
*A bobbed hair Toriningen was added to Hell, which uses the Sky Garden trap that was unused in the previous version.
|-
 
|
====Lamp World====
|【FC】目覚めアニメ_002
*The eye graphic found in the Lamp World variant of the ああああああああ event has been changed into a more bloodshot appearance with a looping pattern resembling a face.
|Waking up sprites for FC Madotsuki. Contains the Witch, Umbrella, Frog, Hat & Scarf, Long Hair, Poop Hair, Demon, and Blonde Hair effects.
 
|-
====The Mall====
|
*In the elevator room, there is a 1/4 chance upon entering from Graffiti World (or a 100% chance upon entering from Underground World) that the cone blocking the escalator will be absent, leading to the newly added Mall Rooftop area.
|【FC】目覚めアニメ_003
 
|Waking up sprites for FC Madotsuki. Contains the Flute, Nopperabou, Medamaude, Towel, Knife, Spirit Headband, Bicycle, and turned-off Lamp effects.
====Mini Hell====
|-
*Many winding pathways and a repeated blood-dripping animation were added around the area.
|
 
|イベント_001
====Neon Tile Path====
|Various use CharSet. Contains the Mall elevator, extinguished candles from Candle World, the Closet Creature, Closet Madotsuki, the closest found in Number World and Guillotine World, and the Nopperabou Ghost.<br/>
*The area's music was slowed to play at 70% speed, no longer being the same as Snow World's.
Also contains unused sprites of the Mall elevator and a light (which appears through a glitch found in Candle World in the English Steam release).
 
|-
====Sky Garden====
|
*The reflection of the ground lamps was slightly changed.
|イベント_002
 
|Various use CharSet. Contains the hat and scarf, bicycle, Guillotine, umbrella, Madotsuki's TV (in on and off states for the real and dream world), Madotsuki's room door, the Frog, Neon Parrot, one of the Neon Creatures, and lit candles from Candle World.<br/>
====White Desert A====
Also contains unused sprites of Madotsuki's chair, a stand for the hat and scarf, a full and empty trash can, two unused umbrella positions, and a sprite of Madotsuki's TV with red static (which was used in older versions).
*Small additions are made to the main area, simply adding more cacti, walls, and a set of bumps in the area's northwest corner.
|-
 
|
====The Wilderness====
|イベント_003
*More foliage was added around one of the fence rooms.
|Character CharSet. Contains Medamuade, the arms in Eyeball World, Nekoin, all three of the Mouth Monsters, Fleebie, and Follony.<br/>
*The graphics for some of the foliage lining the fence before the Staircase to the Sky was fixed.
Also contains unused sprites of Medamaude facing to the left, even though it always faces to the right.
 
|-
===FC Worlds===
|
====FC Dungeon====
|イベント_004
*The map was made slightly larger.
|Various use CharSet. The top left includes Madotsuki's balcony aspects, which are her balcony door, the shoes, the railing, and the stairs used to acquire the ending.<br/>
 
The rest is made up of the purple eyes and lips in Eyeball World, the Yuki-onna, the Walking Lamp, Ittan-momen, the knife, the flute, and the Dwarf.<br/>
====FC House====
Also contains a large unused mirror which originally gave the Fat effect in older versions.
*The trees in the FC Field were replaced with a different graphic, resembling trees with rounded tiers as opposed to pine trees.
|-
*The side of the house in the FC Field was made slightly thinner, moving the window along with it.
|
*The potted trees inside the house and basement were replaced by trees from the FC Field, sprouting out of the ground. Two rocks also surround the tree in the basement.
|イベント_005
*Smaller details of the house interior were changed, making the baseboard thinner and the carpet and windows darkened.
|Character CharSet. Contains the normal and lunatic states for all three Toriningen variants and the Jellyfish.
|-
|
|イベント_006
|Various use CharSet. Contains sprites for the normal and white beds as well as the Underground World elevator.<br/>
Also contains unused sprites for a blue object, an old variant of the balcony stairs, and an unused variant of the Underground World elevator.
|-
|
|イベント_007
|Nexus door CharSet. Nexus doors for Forest World, Snow World, Puddle World, Block World, Shield-folk World, Dark World, Graffiti World, and Eyeball World.
|-
|
|イベント_008
|Nexus door CharSet. Nexus doors for Mural World, Number World, Neon World, and Candle World.
|-
|
|イベント_009
|Effect egg CharSet. Effect eggs for the Neon, Frog, Fat, Knife, Spirit Headband, Medamaude, and Hat & Scarf effects.
|-
|
|イベント_010.png
|Effect egg CharSet. Effect eggs for the Flute, Towel, Blonde Hair, Yuki-onna, Umbrella, Severed Head, Midget, and Bicycle effects.
|-
|
|イベント_011
|Various use CharSet. Contains effect eggs for the Stoplight, Poop Hair, Nopperabou, Cat, and Long Hair effects. Also contains a neon statue found in Neon World.
|-
|
|イベント_012
|Various use CharSet. Contains the restrooms found in Block World and Graffiti World, four different Neon Creatures, and the eyeballs in Eyeball World, both in their normal and stabbed states.
|-
|
|イベント_013
|Various use CharSet. Contains one of the Neon Creatures, the normal Pirori, the Pain Blob, and the Isee.<br/>
Also contains tiles for Neon World that were used in older versions, now unused.
|-
|
|イベント_014
|Character CharSet. Contains the sewer Pirori, the Alley Demon, and all of the Mall Shoppers in their normal states.
|-
|
|イベント_015
|Various use CharSet. Contains the Submarine Fish, traffic cones, Madotsuki's Famicom, the Cube Guru, the mall Toriningen, and O-Man.<br/>
Also contains unused sprites for the Submarine Fish rising, a blue variant of the Submarine Fish, an unused traffic cone, and sprites of the Mall Toriningen facing left, right, and up.
|-
|
|イベント_016
|Various use CharSet. Contains the Toriningen's radio for the Toriningen Party, E-Man, and the distorted Mall Shoppers.<br/>
Also contains a now unused radio sprite that was used for the Toriningen Party in older versions.
|-
|
|イベント_017
|Character CharSet. Contains Tokuto-kun and the Sea Snake.<br/>
Also contains the now unused version of Buyo Buyo from when they were located in the Barracks Settlement. This includes their normal and drained forms.
|-
|
|イベント_018
|Various use CharSet. Contains the windmills from Windmill World, the lamps from the Docks, Dropfish, the Fisherman, and two Nenrikido variants.
|-
|
|イベント_019
|Various use CharSet. Contains Kamakurako, Warpo, and Loople. Also has the effect eggs for the Witch, Demon, Buyo Buyo, and Stoplight effects.
|-
|
|イベント_020
|Various use CharSet. Contains a neon statue found in Neon World, Kimajo, Shitai-san, the Nopperabou Witches, and some bare trees resembling Kimajo.<br/>
There are also neon statue sprites that are pieced together differently from how they are in the final build.
|-
|
|イベント_021
|Character CharSet. Contains Kisu-Tenmetsu, Tasei's Kid, Dekishi-san, the Train Passengers, and the Lizardman variants.<br/>
A fourth, unused Train Passenger also appears here.
|-
|
|イベント_022
|Character CharSet. Contains the green Floyag's eyes, two Nenrikido variants (as well as a partial set of a third Nenrikido variant), Dave Spector, Monoko in her normal and Stoplight states, and the White Desert gate hands.
|-
|
|イベント_023
|Various use CharSet. Contains Monoe, two of the Pink Sea balloons, Steve 'Leif' Kareha, the Eye People, Madotsuki's TV, KyuuKyuu-kun's arm, and another Dave Spector sprite.
|-
|
|イベント_024
|Various use CharSet. Contains the Wheelies (in their normal, Cat, and Stoplight states), the doors in Number World, the legs found in Eyeball World, and Pissipissini.
|-
|
|イベント_025
|Various use CharSet. Contains two of the Pink Sea balloons, the Walking Candles, the Zippertile leading to FACE, Poniko, Uboa, and Seccom Masada.
|-
|
|イベント_026
|Various use CharSet. Contains the FC Buyo Buyo, the water shadow in the Sewers, the dangling protrusions in the White Desert lagoon, the Mall escalators, the FC Pirori, the tentacle manhole in the Dense Woods, the twitching hand in the White Desert lagoon, and the white flowers in Sky Garden.
|-
|
|イベント_027
|Various use CharSet. Contains the Batsu, the steam from the Wilderness bathhouse, the Maussan Bros, Organoid, and the Ghostmen.
|-
|
|イベント_028
|Various use CharSet. Onsen-san and the flames in the Mars Underground.
|-
|
|イベント_029
|Various use CharSet. The flames and lighting in Underground World as well as the Spaceship bed.
|-
|
|イベント_030
|Various use CharSet. The flames in Underground World and the steam on the Martian Summit.<br/>
Additionally, there are some unused tiles associated with Mars.
|-
|
|イベント_031
|Various use CharSet. Used for the blocks in Neon World and two Neon Creatures.<br/>
There are also some unused tiles of some animated water tiles.
|-
|
|イベント_032
|Various use CharSet. Contains Strober as well as Mars-san's tears and green eye.<br/>
There are also some unused tiles for the Mars Underground.
|-
|
|イベント_033
|Character CharSet. Only contains the Black Cat sprites.
|-
|
|主人公_001
|Madotsuki CharSet. Contains her walking sprites, her in the chair, as well as the walking sprites for the Frog, Umbrella, Hat & Scarf, Long Hair, and Poop Hair effects.
|-
|
|主人公_002
|Madotsuki CharSet. Contains the walking sprites for the Flute, Nopperabou, Medamuade, Towel, Knife, unused Blindfold, Bicycle, and Severed Head effects.
|-
|
|主人公_003
|Madotsuki CharSet. Contains the walking sprites for the Spirit Headband, Fat, Cat, cricked neck, Midget, Yuki-onna, and Lamp effects. Also contains a gray, monochrome Madotsuki that is partially used for Ghost Madotsuki.
|-
|
|主人公_004
|Character CharSet. Contains the walking sprites for the Snowman combo and Blonde Hair effects. Also has the Blonde Hair sitting animation and Mafurako, both in her invisible and visible states.
|-
|
|主人公_005
|Madotsuki CharSet. Contains the walking sprites for the Witch, Demon, Buyo Buyo, and Stoplight effects (green light and red light) as well as Madotsuki moving forward in the chair.<br/>
There is also an unused sprite of walking with the Stoplight effect while both lights are off, which is not possible.
|-
|
|主人公_006
|Madotsuki CharSet. Just contains the walking and waking sprites for the Neon effect.
|-
|
|主人公_007
|Madotsuki CharSet. Contains walking sprites for the Snowman combo in all of its different height states as well as Madotsuki on the ground after falling out of bed.<br/>
There are also unused sprites of the Witch effect floating on a broom with no shadow. These are not use in the Witch's Flight event, which uses Pictures.
|}
</div>


==Fun==
====FC World A====
Stuff for fun, I guess. Click '''Expand''' to view contents.
*The entrance from the Static Tunnel has been changed. A shoreline now takes up the northern portion, a stone wall surrounds the cave Madotsuki exits from, and a single Lizardman inhabits the room.
<div class="mw-collapsible mw-collapsed">
*More walls were added to the ruins area, making the area appear taller and more constructed.
[[File:Madotsuki.jpg|thumb|right|200px|(unrelated image lmao)]]
===YNOproject Badges by Artist===
'''Note''': This is not meant to show that certain users/artists are better than others or have a greater/smaller work output. This is solely for documentation and isn't intended to offend anyone or belittle/overly praise the work people have already done.<br/>
'''If a badge appears under more than one person's name, that means this badge was a collab between those people.'''


<font size="6">THIS TABLE IS CURRENTLY OUTDATED</font>
====FC World B====
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
*The subarea with the totems was changed to be more constructed and taller. The appearance of the totems was also changed from black and purple to red and yellow.
|-
**A single Lizardman that was trapped within the walls in previous versions has been removed.
| style="text-align: center;" |'''Name'''
*The lower floor containing Buyo Buyo has been lit up, no longer requiring the Lamp effect to light up. Rows of stone walls were also added across the room.
| style="text-align: center;" |'''YN'''
*The subarea with the pyramids had its stone walls removed. There are now six pyramids, arranged in a circular pattern. The entrance was also changed to the bottom center of the map as opposed to the bottom left.
| style="text-align: center;" |'''Y2'''
*The subarea with the Pirori had two face-like statues added to it. A single pebble on the shoreline was also removed.
| style="text-align: center;" |'''DF'''
 
| style="text-align: center;" |'''AP'''
==Game==
| style="text-align: center;" |'''DD'''
*The graphic for the version number on the title screen has been changed to reflect the current version number.
| style="text-align: center;" |'''SD'''
*The Knife effect's 1-key action has been finalized. Madotsuki now switches the knife between hands rather than stabbing the air.
| style="text-align: center;" |'''AM'''
*The Triangle Kerchief effect's 1-key action has been finalized. Madotsuki now appears fully invisible and Toriningen will not track her down instead of becoming progressively transparent.
| style="text-align: center;" |'''UD'''
*The traffic cone graphic found in the Dense Woods B and the Mall was changed to a shorter sprite.
| style="text-align: center;" |'''BG'''
*The stone wall graphic found throughout FC World A and B was changed.
| style="text-align: center;" |'''MR'''
 
| style="text-align: center;" |'''DG'''
==Bugfixes==
| style="text-align: center;" |'''MM'''
*A bug was fixed where the tall, face-like Neon Creatures did not react to the Cat effect.
| style="text-align: center;" |'''UV'''
 
| style="text-align: center;" |'''SA'''
 
| style="text-align: center;" |'''OS'''
==Yumesyuusei (0.10a)==
| style="text-align: center;" |'''YT'''
{{vh
| style="text-align: center;" |'''NA'''
|0.10a patch 1
| style="text-align: center;" |'''YNO'''
| style="text-align: center;" |'''Count'''
|-
|Zolotl
|[[File:PinkSeaCoral(badgeYN).gif|frameless]][[File:Teleport bros(badgeyn).gif|frameless]]
|[[File:Scared octopus(badgey2).png|frameless]][[File:ShadowForest(badgeY2).gif|frameless]][[File:CrocDog(badgeY2).gif|frameless]][[File:SmileSan(badgeY2).png|frameless]][[File:ShintoFortune(badgeY2).gif|frameless]][[File:ShintoCurseChaser(badgeY2).png|frameless]][[File:NailLady(badgeY2).gif|frameless]][[File:CloneRoom(badgeY2).png|frameless]][[File:NoranyanBench(badgeY2).gif|frameless]][[File:DivideZero(badgeY2).png|frameless]][[File:Hiboushi(badgeY2).png|frameless]][[File:Seishonen(badgeY2).gif|frameless]][[File:MadotsukisRoom(badgeY2).gif|frameless]][[File:HourglassDesert(badgeY2).gif|frameless]][[File:AquariusPrison(badgeY2).png|frameless]][[File:EvilJihanki(badgeY2).png|frameless]][[File:RedSun(badgeY2).gif|frameless]][[File:GreenNeonWorld(badgeY2).gif|frameless]][[File:SunkenCity(badgeY2).png|frameless]][[File:JigsawMoon(badgeY2).gif|frameless]][[File:AbyssWatcher(badgeY2).gif|frameless]][[File:TVChannels(badgeY2).gif|frameless]][[File:SpiritCrown(badgeY2).png|frameless]][[File:PoolLobster(badgeY2).gif|frameless]][[File:GlitchSushi(badgeY2).gif|frameless]][[File:DesertedPierMoon(badgeY2).gif|frameless]][[File:LonelyCottage(badgeY2).png|frameless]][[File:LustrousMemory(badgeY2).png|frameless]][[File:BigRed(badgeY2).gif|frameless]][[File:FromBehind(badgeY2).gif|frameless]][[File:MusicMonster(badgeY2).gif|frameless]][[File:KotatsuHide(badgeY2).gif|frameless]][[File:ReflectOne(badgeY2).gif|frameless]][[File:DepthsGorge(badgeY2).png|frameless]][[File:DepthsAquarium(badgeY2).gif|frameless]][[File:DepthsJelly(badgeY2).gif|frameless]][[File:WellCreature(badgeY2).gif|frameless]][[File:LucentWorld(badgeY2).gif|frameless]][[File:MoaiBro(badgeY2).gif|frameless]][[File:MapleSymphony(badgeY2).png|frameless]][[File:Survivor(badgeY2).png|frameless]][[File:SmileHouse(badgeY2).png|frameless]][[File:Mosenite(badgeY2).png|frameless]][[File:RainbowPaint(badgeY2).png|frameless]][[File:BlurryHole(badgeY2).png|frameless]][[File:NightAcrophobia(badgeY2).gif|frameless]][[File:JadeHouse(badgeY2).png|frameless]][[File:GreenPrince(badgeY2).gif|frameless]][[File:DespairPoker(badgeY2).gif|frameless]][[File:ParkingGarage(badgeY2).gif|frameless]][[File:CondoStorm(badgeY2).gif|frameless]][[File:SeaMonster(badgeY2).png|frameless]][[File:MarMarina(badgeY2).gif|frameless]][[File:TechCondoGhost(badgeY2).gif|frameless]][[File:TechCondoFloors(badgeY2).gif|frameless]][[File:AlienCellar(badgeY2).png|frameless]][[File:VintageTown(badgeY2).png|frameless]][[File:StarryNight(badgeY2).gif|frameless]][[File:StaticDoppelganger(badgeY2).gif|frameless]][[File:JigsawTower(badgeY2).gif|frameless]][[File:WintryAttendant(badgeY2).gif|frameless]][[File:HOVLamps(badgeY2).gif|frameless]][[File:UroExecution(badgeY2).png|frameless]][[File:ScourgeOfGuilt(badgeY2).png|frameless]][[File:CoffeeShopCat(badgeY2).gif|frameless]][[File:PlazaVisit(badgeY2).gif|frameless]][[File:TowersUFO(badgeY2).png|frameless]][[File:DecrepitSmile(badgeY2).png|frameless]][[File:GlitchButterfly(badgeY2).gif|frameless]][[File:ShimakoDeluge(badgeY2).gif|frameless]][[File:AnglerDepths(badgeY2).gif|frameless]][[File:TechnoKaraoke(badgeY2).gif|frameless]][[File:TechnoCube(badgeY2).gif|frameless]][[File:PlsStreetRatKing(badgeY2).png|frameless]][[File:crown of sorrow.gif|frameless]][[File:DepthsFallTime(badgeY2).gif|frameless]][[File:LucentWorldTime(badgeY2).gif|frameless]][[File:MysteriousMaid(badgeY2).gif|frameless]][[File:ClockPole(badgeY2).gif|frameless]][[File:RiversideSnow(badgeY2).gif|frameless]][[File:RedMonstersQXY(badgeY2).gif|frameless]][[File:DreamGarden(badgeY2).gif|frameless]][[File:DreamFishing(badgeY2).gif|frameless]][[File:SecondEnding(badgeY2).png|frameless]]
|[[File:moonlight flower.png|frameless]][[File:DarkCity(badgeDF).png|frameless]]
|[[File:ChromaCat(badgeAP).gif|frameless]][[File:ConfusedArrows(badgeAP).png|frameless]][[File:SubmarineCat(badgeAP).png|frameless]]
|
|
|
|2007/10/6
|
}}
|[[File:mimic.png|frameless]]
The Yumesyuusei patch was a patch for version 0.10 that was released a couple of days after the initial update's release. The patch largely fixed most of the bugs present in 0.10, likely due to the game being made in a new instance, though not all of them were fixed. Additionally, and strangely, one minor change was made to the FC Dungeon that made it so the room containing the glitch event was lit up, unlike the rest of the dungeon, likely to hint to players that the room contains an event.
|
 
|
==Worlds==
|
===FC Worlds===
|
====FC Dungeon====
|
*The room containing the glitch event is lit up naturally, no longer requiring the Lamp effect to be used to brighten it.
|
 
|[[File:VampireHouse(badgeOS).gif|frameless]][[File:CatSpin(badgeOS).gif|frameless]][[File:KingdomOfFog(badgeOS).gif|frameless]][[File:ConeHouse(badgeOS).gif|frameless]][[File:DeathRow(badgeOS).gif|frameless]][[File:HoarderColors(badgeOS).gif|frameless]][[File:Neptune(badgeOS).gif|frameless]][[File:Overlook(badgeOS).gif|frameless]][[File:GreenRiver(badgeOS).gif|frameless]][[File:Eclipse(badgeOS).gif|frameless]]
==Game==
|[[File:AncientCivBar(badgeYT).png|frameless]][[File:CityView(badgeYT).gif|frameless]][[File:PortView(badgeYT).gif|frameless]]
*The graphic for the version number on the title screen has been changed to reflect the current version number.
|
 
|
==Bugfixes==
|106
*Fixed an incorrect warp that placed Madotsuki out-of-bounds in the Dense Woods B when attempting to return back from the Teleport Maze.
*Fixed an error where Madotsuki could walk through the upper portion of the hill on Mars, going out-of-bounds.
*Changed the menu currency symbol from gold (G) to yen ().
*Fixed a glitch where the player could discard effects in Nexus worlds if they had the effect equipped prior to entering the world's door.
*Fixed a glitch where 1-key actions could be performed while sitting in chairs such as the Mall sofas or the Traincar seats.
*Fixed a glitch where the player would not receive a 1000-point bonus in NASU if they caught a pink eggplant before a purple eggplant when catching both in the same jump.
*Fixed a bug where the player could permanently lock their save by pressing the 1-key action after waking up from the Witch's Flight event and then saving.
*Fixed the footstep sound effect being present when floating with the Witch effect's broom in Face Carpet Plaza.
*Fixed a glitch where returning to the Nexus with the Medamaude effect while atop the Mars summit would cause the screen scroll to lock to the center of the screen.
*Fixed an error where one of the walls before the Mall Rooftop could be walked under due to an incorrect order of tiles.
 
{{vhend}}
 
===Worlds by Version Added===
(This is solely going off of what's currently on the wiki, which is determined by the file dates of some of the graphics from different versions.)
 
====0.00====
*Madotsuki's Room
*Nexus
*Block World
*Candle World
*Dark World
*Dense Woods A
*Eyeball World
*Forest World
*Graffiti World
*Lamp World
*Mural World
*Neon World
*Puddle World
*Shield-Folk World
*Snow World
*The Wilderness
 
====0.01====
*Face Carpet Plaza
*Footprint Path
*Hell
*Mall
*Neon Tile Path
 
====0.02====
*Barracks Settlement
*Guillotine World
*Sewers
*Windmill World
 
===="pre-0.03"====
*Checkered Tile Path
*The Docks
 
====0.03====
*FC House
*Static Maze
 
====0.04====
*Mini Hell
 
====0.05====
*Dense Woods B
*Witch's Island
 
====0.06====
*FC World A
*Static Tunnel
*Teleport Maze
 
====0.07====
*FC World B (made, but not accessible)
*Pink Sea
*White Desert A
 
====0.08====
*FC World B (made accessible)
*Number World
*Poniko's House
 
====0.09====
*FC Dungeon
*Ghost World
*Sky Garden
 
====0.10====
*Mars
*Spaceship
*Staircase of Hands
*Underground World
 
</div>
 
==Fun==
Stuff for fun, I guess. Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
[[File:Madotsuki.jpg|thumb|right|200px|(unrelated image lmao)]]
===YNOproject Badges by Artist===
'''Note''': This is not meant to show that certain users/artists are better than others or have a greater/smaller work output. This is solely for documentation and isn't intended to offend anyone or belittle/overly praise the work people have already done.<br/>
'''If a badge appears under more than one person's name, that means this badge was a collab between those people.'''
 
<font size="6">THIS TABLE IS CURRENTLY OUTDATED</font>
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|miau
| style="text-align: center;" |'''Name'''
| style="text-align: center;" |'''YN'''
| style="text-align: center;" |'''Y2'''
| style="text-align: center;" |'''DF'''
| style="text-align: center;" |'''AP'''
| style="text-align: center;" |'''DD'''
| style="text-align: center;" |'''SD'''
| style="text-align: center;" |'''AM'''
| style="text-align: center;" |'''UD'''
| style="text-align: center;" |'''BG'''
| style="text-align: center;" |'''MR'''
| style="text-align: center;" |'''DG'''
| style="text-align: center;" |'''MM'''
| style="text-align: center;" |'''UV'''
| style="text-align: center;" |'''SA'''
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''NA'''
| style="text-align: center;" |'''YNO'''
| style="text-align: center;" |'''Count'''
|-
|Zolotl
|[[File:PinkSeaCoral(badgeYN).gif|frameless]][[File:Teleport bros(badgeyn).gif|frameless]]
|[[File:Scared octopus(badgey2).png|frameless]][[File:ShadowForest(badgeY2).gif|frameless]][[File:CrocDog(badgeY2).gif|frameless]][[File:SmileSan(badgeY2).png|frameless]][[File:ShintoFortune(badgeY2).gif|frameless]][[File:ShintoCurseChaser(badgeY2).png|frameless]][[File:NailLady(badgeY2).gif|frameless]][[File:CloneRoom(badgeY2).png|frameless]][[File:NoranyanBench(badgeY2).gif|frameless]][[File:DivideZero(badgeY2).png|frameless]][[File:Hiboushi(badgeY2).png|frameless]][[File:Seishonen(badgeY2).gif|frameless]][[File:MadotsukisRoom(badgeY2).gif|frameless]][[File:HourglassDesert(badgeY2).gif|frameless]][[File:AquariusPrison(badgeY2).png|frameless]][[File:EvilJihanki(badgeY2).png|frameless]][[File:RedSun(badgeY2).gif|frameless]][[File:GreenNeonWorld(badgeY2).gif|frameless]][[File:SunkenCity(badgeY2).png|frameless]][[File:JigsawMoon(badgeY2).gif|frameless]][[File:AbyssWatcher(badgeY2).gif|frameless]][[File:TVChannels(badgeY2).gif|frameless]][[File:SpiritCrown(badgeY2).png|frameless]][[File:PoolLobster(badgeY2).gif|frameless]][[File:GlitchSushi(badgeY2).gif|frameless]][[File:DesertedPierMoon(badgeY2).gif|frameless]][[File:LonelyCottage(badgeY2).png|frameless]][[File:LustrousMemory(badgeY2).png|frameless]][[File:BigRed(badgeY2).gif|frameless]][[File:FromBehind(badgeY2).gif|frameless]][[File:MusicMonster(badgeY2).gif|frameless]][[File:KotatsuHide(badgeY2).gif|frameless]][[File:ReflectOne(badgeY2).gif|frameless]][[File:DepthsGorge(badgeY2).png|frameless]][[File:DepthsAquarium(badgeY2).gif|frameless]][[File:DepthsJelly(badgeY2).gif|frameless]][[File:WellCreature(badgeY2).gif|frameless]][[File:LucentWorld(badgeY2).gif|frameless]][[File:MoaiBro(badgeY2).gif|frameless]][[File:MapleSymphony(badgeY2).png|frameless]][[File:Survivor(badgeY2).png|frameless]][[File:SmileHouse(badgeY2).png|frameless]][[File:Mosenite(badgeY2).png|frameless]][[File:RainbowPaint(badgeY2).png|frameless]][[File:BlurryHole(badgeY2).png|frameless]][[File:NightAcrophobia(badgeY2).gif|frameless]][[File:JadeHouse(badgeY2).png|frameless]][[File:GreenPrince(badgeY2).gif|frameless]][[File:DespairPoker(badgeY2).gif|frameless]][[File:ParkingGarage(badgeY2).gif|frameless]][[File:CondoStorm(badgeY2).gif|frameless]][[File:SeaMonster(badgeY2).png|frameless]][[File:MarMarina(badgeY2).gif|frameless]][[File:TechCondoGhost(badgeY2).gif|frameless]][[File:TechCondoFloors(badgeY2).gif|frameless]][[File:AlienCellar(badgeY2).png|frameless]][[File:VintageTown(badgeY2).png|frameless]][[File:StarryNight(badgeY2).gif|frameless]][[File:StaticDoppelganger(badgeY2).gif|frameless]][[File:JigsawTower(badgeY2).gif|frameless]][[File:WintryAttendant(badgeY2).gif|frameless]][[File:HOVLamps(badgeY2).gif|frameless]][[File:UroExecution(badgeY2).png|frameless]][[File:ScourgeOfGuilt(badgeY2).png|frameless]][[File:CoffeeShopCat(badgeY2).gif|frameless]][[File:PlazaVisit(badgeY2).gif|frameless]][[File:TowersUFO(badgeY2).png|frameless]][[File:DecrepitSmile(badgeY2).png|frameless]][[File:GlitchButterfly(badgeY2).gif|frameless]][[File:ShimakoDeluge(badgeY2).gif|frameless]][[File:AnglerDepths(badgeY2).gif|frameless]][[File:TechnoKaraoke(badgeY2).gif|frameless]][[File:TechnoCube(badgeY2).gif|frameless]][[File:PlsStreetRatKing(badgeY2).png|frameless]][[File:crown of sorrow.gif|frameless]][[File:DepthsFallTime(badgeY2).gif|frameless]][[File:LucentWorldTime(badgeY2).gif|frameless]][[File:MysteriousMaid(badgeY2).gif|frameless]][[File:ClockPole(badgeY2).gif|frameless]][[File:RiversideSnow(badgeY2).gif|frameless]][[File:RedMonstersQXY(badgeY2).gif|frameless]][[File:DreamGarden(badgeY2).gif|frameless]][[File:DreamFishing(badgeY2).gif|frameless]][[File:SecondEnding(badgeY2).png|frameless]]
|[[File:moonlight flower.png|frameless]][[File:DarkCity(badgeDF).png|frameless]]
|[[File:ChromaCat(badgeAP).gif|frameless]][[File:ConfusedArrows(badgeAP).png|frameless]][[File:SubmarineCat(badgeAP).png|frameless]]
|
|
|
|[[File:mimic.png|frameless]]
|
|
|
|
|
|
|[[File:VampireHouse(badgeOS).gif|frameless]][[File:CatSpin(badgeOS).gif|frameless]][[File:KingdomOfFog(badgeOS).gif|frameless]][[File:ConeHouse(badgeOS).gif|frameless]][[File:DeathRow(badgeOS).gif|frameless]][[File:HoarderColors(badgeOS).gif|frameless]][[File:Neptune(badgeOS).gif|frameless]][[File:Overlook(badgeOS).gif|frameless]][[File:GreenRiver(badgeOS).gif|frameless]][[File:Eclipse(badgeOS).gif|frameless]]
|[[File:AncientCivBar(badgeYT).png|frameless]][[File:CityView(badgeYT).gif|frameless]][[File:PortView(badgeYT).gif|frameless]]
|
|
|106
|-
|miau
|[[File:A(badgeYN).png|frameless]][[File:Eye(badgeYN).png|frameless]][[File:Closet(badgeYN).png|frameless]][[File:Eye box.png|frameless]][[File:Nekoin(badgeyn).gif|frameless]][[File:GoldNekoin(badgeyn).gif|frameless]]
|[[File:A(badgeYN).png|frameless]][[File:Eye(badgeYN).png|frameless]][[File:Closet(badgeYN).png|frameless]][[File:Eye box.png|frameless]][[File:Nekoin(badgeyn).gif|frameless]][[File:GoldNekoin(badgeyn).gif|frameless]]
|[[File:UroBronze(badgeY2).png|frameless]][[File:UroSilver(badgeY2).png|frameless]][[File:UroGold(badgeY2).png|frameless]][[File:UroPlatinum(badgeY2).png|frameless]][[File:UroDiamond(badgeY2).png|frameless]][[File:BowlingBall(badgeY2).png|frameless]][[File:UroHaniwa(badgeY2).gif|frameless]][[File:PeacefulPond(badgeY2).png|frameless]][[File:GraveyardPaint(badgeY2).png|frameless]][[File:NeonHighway(badgeY2).png|frameless]][[File:NostalgicHouse(badgeY2).png|frameless]][[File:LustrousMemory(badgeY2).png|frameless]][[File:CryingEyes(badgeY2).png|frameless]][[File:StrangeBeing(badgeY2).png|frameless]][[File:PurpleJelly(badgeY2).png|frameless]][[File:GoopMonolith(badgeY2).png|frameless]][[File:DrowsyForest(badgeY2).png|frameless]][[File:AncientMural(badgeY2).png|frameless]][[File:GlitchRoad(badgeY2).png|frameless]][[File:KingFuun(badgeY2).png|frameless]][[File:ShimakoBubbles(badgeY2).gif|frameless]][[File:WhiteGarden(badgeY2).png|frameless]][[File:AntiquatedBathhouse(badgeY2).png|frameless]][[File:SierpinskiRoots(badgeY2).png|frameless]][[File:Heart(badgey2).png|frameless]][[File:Heart 2(badgey2).png|frameless]][[File:Heart lvl.3.png|frameless]][[File:GBMemories(badgeY2).gif|frameless]][[File:FlowerVision(badgeY2).gif|frameless]][[File:01 Gif Bdg.gif|frameless]][[File:RedMonstersQXY(badgeY2).gif|frameless]][[File:ShadowCat(badgeY2).gif|frameless]][[File:ChromaticNest(badgeY2).gif|frameless]]
|[[File:UroBronze(badgeY2).png|frameless]][[File:UroSilver(badgeY2).png|frameless]][[File:UroGold(badgeY2).png|frameless]][[File:UroPlatinum(badgeY2).png|frameless]][[File:UroDiamond(badgeY2).png|frameless]][[File:BowlingBall(badgeY2).png|frameless]][[File:UroHaniwa(badgeY2).gif|frameless]][[File:PeacefulPond(badgeY2).png|frameless]][[File:GraveyardPaint(badgeY2).png|frameless]][[File:NeonHighway(badgeY2).png|frameless]][[File:NostalgicHouse(badgeY2).png|frameless]][[File:LustrousMemory(badgeY2).png|frameless]][[File:CryingEyes(badgeY2).png|frameless]][[File:StrangeBeing(badgeY2).png|frameless]][[File:PurpleJelly(badgeY2).png|frameless]][[File:GoopMonolith(badgeY2).png|frameless]][[File:DrowsyForest(badgeY2).png|frameless]][[File:AncientMural(badgeY2).png|frameless]][[File:GlitchRoad(badgeY2).png|frameless]][[File:KingFuun(badgeY2).png|frameless]][[File:ShimakoBubbles(badgeY2).gif|frameless]][[File:WhiteGarden(badgeY2).png|frameless]][[File:AntiquatedBathhouse(badgeY2).png|frameless]][[File:SierpinskiRoots(badgeY2).png|frameless]][[File:Heart(badgey2).png|frameless]][[File:Heart 2(badgey2).png|frameless]][[File:Heart lvl.3.png|frameless]][[File:GBMemories(badgeY2).gif|frameless]][[File:FlowerVision(badgeY2).gif|frameless]][[File:01 Gif Bdg.gif|frameless]][[File:RedMonstersQXY(badgeY2).gif|frameless]][[File:ShadowCat(badgeY2).gif|frameless]][[File:ChromaticNest(badgeY2).gif|frameless]]
Line 8,108: Line 8,963:
|
|
*I don't think this thing can do that much it sort of sits there.
*I don't think this thing can do that much it sort of sits there.
*It's a guru so maybe it has like meditation maybe they are secretly super strong
*It's a guru so maybe it has like meditation maybe they are secretly super strong
|-
|Dave Spector
|
*Another thing that sort of just walks around
*If someone kills one of them and enters that one tunnel they could get access to either Monoe or the Severed Heads but they get to choose only one of the two.
|-
|Dekishi-san
|
*Literally drowning and waving for help.
*Can't even swim probably can't fight.
|-
|Dropfish
|
*Able to swim but I don't think it can leave the water.
*Other than that it just swims and flashes colors there isn't much.
*For some reason I imagine somebody carrying it around and just squeezing it like a water gun so maybe just a harmless weapon.
|-
|Dwarf
|
*Super fast and small so obviously pretty agile and hard to hit.
*Also wields a sword but it's super small so imagine toothpick levels of power.
|-
|E-Man
|
*Looks weird but he's largely just a normal dude.
*Don't think he really does anything I mean he'd probably just be sitting in his chair this entire fight
|-
|Eye People
|
*TONS of them.
*They might be stuck behind the Eye Box though I don't know if they could get out of there somehow but if they can you have yourself an army with good eyesight.
|-
|FACE
|
*Okay so basically it's like a Pandora's Box situation where FACE can't move or do anything to move but if you specifically go to its door and open it you will instantly die as well as unleash an unholy force upon the war that will result in great death.
*Basically like a nuke but not even you survive. It just takes over everything.
|-
|Falling Men
|
*They just sort of fall in the distance and probably don't do anything else.
*Probably normal people anyway
|-
|FC Demon
|
*Can probably summon lightning and thunder another NPC with magical powers.
*Maybe also has the power to teleport between locations like in the FC World and FC House?
|-
|Fisherman
|
*I think he's just a normal dude he just likes to fish.
*Okay imagine how people use fishing rods for combat in Minecraft he would probably try that and immediately get beaten up.
|-
|Fleebie
|
*Runs away from things it's probably not useful.
*It is another ghost though so it's probably got the same deal with only ghost characters being able to hit or kill them.
|-
|Floyag
|
*Idk what these things would even do like they look like they could be threatening but in what way????
*They sort of just float there and stare at you genuinely what would they do...
|-
|Follony
|
*Another ghost character, same ghost rules.
*Not much difference from the Nopperabou Ghost and Fleebie.
|-
|Frog
|
*A literal frog. Not much else to say just imagine a normal frog in a fight.
*There is more than one so they already have at least one good thing. Double frog alliance.
|-
|Ghostmen
|
*Also ghost rules.
*Again, not much they really do to signify they could hurt anybody.
|-
|Goblins
|
*They have their own little army and they wield swords.
*Large one could probably do some damage. Small ones too. Sort of like the situation with the Dwarf but they are normal-sized.
|-
|Goppa
|
*Probably stationary and stuck in the Footprint Path.
*Tbh these things look like they would die easily even if they have that giant mouth thing.
|-
|Guillotine
|
*It's an object and can't really move but it's a guillotine and could probably actually kill things in very specific situations.
*Toriningens from Guillotine World could probably use it and carry it as a weapon.
*If you want to be super technical there are two of them so you have like dual blades if the Toriningen just decided to destroy them both solely for their blades like that would be so awesome like imagine some cool double-blade-wielding Toriningen like actually so cool.
|-
|Henkei Shita
|
*Okay it would be pretty cool if these things got up and walked around because they are like very tanky-looking characters.
*Betting they could genuinely do some damage if they went into battle.
|-
|Isee
|
*What do they do they are just eyes?????
*Isee type stare
|-
|Ittan-momen
|
*Based on the yokai that flies and strangles people to death so yeah already a threat.
*It's basically made of paper you could destroy this thing easily with like fire or your bare hands.
|-
|Jellyfish
|
*They sort of only appear when there's death so expect these things to be everywhere.
*I imagine these things wouldn't even fight like one would appear every time somebody dies and they would just be sort of standing on the battlefield ominously and won't react to anything.
|-
|KALIMBA
|
*Not real. Stuck inside a TV.
*There are possibly an infinite number of them and yet they are stuck inside a TV this is so sad.
|-
|Kamakurako
|
*Just sleeps all day. Does nothing.
*Actual small child. Can not fight.
|-
|Kimajo
|
*It's a short dead tree I don't think it could do that much.
*I imagine somebody would find them, cut them down, and use them as a battering ram just so they didn't feel bad about their inability to move.
|-
|Kinoko-san
|
*Wait these could probably be commanded by the FC Demon they are kinda like their pets.
*Idk what they would do though probably hop around at most. Release spores?
|-
|Kisu-Tenmetsu
|
*Sort of the same situation with Dropfish where it just swims and flashes colors.
*I think somebody will probably just like grab it out of the water and flash it in people's faces like a strobe as a weapon.
|-
|KyuuKyuu-kun
|
*To be honest he looks happy where he is he'd probably just take hits if he was found and die smiling.
*Probably not even fight back either that or he'd slither away like a worm lol.
|-
|Lizardmen
|
*There are multiple spread throughout FC World A and B they could probably form an alliance.
*They sort of just wander around and speak numbers idk what they would do.
|-
|Madotsuki
|
*Literal god of all of these things. Wakes up and they all disappear.
*Utilizes the effects.
*Actual child. Would probably get destroyed if they got hit by anything lethal.
|-
|Madotsuki's Ghost
|
*Also follows ghost rules but it's Madotsuki so hypothetically could it be just as powerful? Could it collect effects?
*Imagine Madotsuki but can't be hit or killed by things that aren't ghosts this would be extremely powerful.
|-
|Mafurako
|
*I don't think the invisibility will do a lot unless she's just not wearing the hat and scarf.
*Can teleport which is pretty good.
|-
|Mall Shoppers
|
*They are literally just normal people that look weird.
*Maybe the distortion they get could be of some advantage? No clue how that could be helpful though.
|-
|Manhole-sama
|
*One of the four big White Desert creatures. Only thing it can really do is move its tentacles out of holes in the ground and that's it.
*Probably some good trap it just can't really move.
|-
|Mars-san
|
*He's big and he looks like he could do some damage but he's too depressed and just stands there and cries.
*Even then how is he going to fight? He's stuck underground and the only exit is a tiny hole. Even if he breaks through, he's literally on another planet alone.
|-
|Maussan Bros
|
*Literally the Mall Shoppers but no distortion effects. Some normal dudes.
*They just stand there what else do they do? You could push them off the cliff they stand on since they're distracted so often.
|-
|Medamaude
|
*It's an arm so it could probably grab things and throw some punches. Can maybe move with its fingers.
*Medamaude effect so probably teleporting powers? That'd be pretty cool.
|-
|Merutomaro
|
*It doesn't really do a lot.
*It's made of slime so maybe it's just really hard to harm since it's just a pile of goop?
|-
|Mizume
|
*Water creature that just sort of...sits there.
*Doesn't even move I assume it's either useless in battle or super powerful.
|-
|Monoe
|
*Teleportation powers again which is good.
*That's really all they have to be honest.
|-
|Monoko
|
*Gets literally five arms they could do a lot with that.
*They spin during the event you know they would whip those moves out in the middle of a fight.
|-
|Mouth Monsters
|
*Like 40% mouth with giant teeth they could do serious bite damage but they are just like blobs of hair.
*Poop Hair one is just located all the way down in Underground World how is it going to get anywhere but the Spaceship with the fire in the way.
|-
|Namekuji
|
*Also ghosts. More ghost rules.
*Idk they could probably drown other ghosts in their spit lol or just annoy them by hovering over them constantly.
|-
|NASU
|
*Doesn't exist lol. Not counting the event in 0.09 since it's unused.
*Like seriously what would this thing do in a fight? Jump? Eat eggplants? C'mon.
|-
|Nekoin
|
*It just spins around and is cute and small
*Actually it probably gives good fortune or something to those it fights alongside? It's located in Shield-Folk World and they have an entire army which would be extremely overpowered if they just had one coin that gives luck and fortune.
|-
|Nenrikido
|
*They don't even seem to be sentient? Are they just objects that move around?
*They honestly just seem sort of helpful for getting to locations rather than wanting to fight.
|-
|Neon Creatures
|
*There are so many of them like Neon World alone consists of an army + their labyrinth
*They could actually swarm people if they wanted to and just kill them.
*The worm-like ones can still wiggle when frozen by the Stoplight effect. This is huge. This means they are still able to attack despite the strong freezing effects of the Stoplight effect.
|-
|Neon Parrot
|
*I think this is just the same as Strober it just sort of flashes colors and not much else.
*Part of the Neon World army so it's basically just one unique guy among a ton of same-looking guys.
|-
|Nopperabou Ghost
|
*Literal ghost so idk if it can die or be hit (let's just assume other ghosts can hit each other).
*This thing doesn't really do much either.
|-
|Nopperabou Witches
|
*They are witches so maybe they practice magic?
*Other than that they just sort of stand about.
|-
|O-Man
|
*Sort of like E-Man he just sits there but instead of doing nothing he plays music.
*I imagine he just starts playing appropriate fight music while sitting in the middle of the battlefield.
|-
|Onsen-san
|
*Pretty big in size but they don't really do anything.
*Can they even get up like they look like they can't really stand well?
|-
|Organoid
|
*Another teleporter but they teleport as soon as you get close they are like extremely particular with teleporting.
*Again not much else they just teleport.
|-
|Pain Blob
|
*Probably can't do much other than roll.
*They would likely be attacked and feel immense amounts of pain but would still survive and not die so they just live in pain.
|-
|Pier Monsters
|
*Sort of just heads sticking out of the ground.
*They don't really do anything.
|-
|Pirori
|
*These things are located everywhere they could probably take over quickly.
*A whole VILLAGE dedicated to these things they already have set up camp.
*They could probably just slap people and they get teleported wherever lol
|-
|Pissipissini
|
*Just sort of hide in the dark.
*They turn invisible if scared so that may make them...okay.
|-
|Poniko
|
*Considering she and Uboa are the same she might be super strong.
*Gotta walk across ALL that water to do anything lol
|-
|Seahorse
|
*Has canonically killed Buyo Buyo it has zero mercy in its dark soul.
*The Pirori probably plucked it from the ground and use it as a weapon to drain the insides of enemies while keeping the Seahorse fed.
|-
|Sea Snake
|
*Just a literal snake that swims.
*Could probably just be used as a real snake. Extra deadly if venomous.
|-
|Seccom Masada
|
*To be honest he would probably just flee immediately. He has an entire vehicle he can pilot he would definitely just shoot into space to not deal with any of this.
*No clue what he would do other than that he would just fly away and never return.
*He'd probably take the Underground World Mouth Monster before leaving just for moral support.
|-
|Severed Blue Head
|
*Literally just a gate it barely moves.
*If somebody is dumb enough to go near it or attempt going into its mouth for the Footprint Path they WILL die and it will be one of this creature's few wins in this war.
|-
|Severed Heads
|
*Sorta just float around and not much else.
*Someone could probably pick them up and throw them and they immediately lose all traction and float back upward lol.
|-
|Shield Folk
|
*Genuinely prepared for battle. All of them have shields and can form phalanxes.
*Actual army awaiting in a single world just like Neon and Number World. Betting they own other weapons.
|-
|Shitai-san
|
*Okay he LOOKS dead but the Cat effect makes him twitch so he's like on the edge of death.......probably.
*Does this hypothetically make him some sort of being between the living and dead realms that allows him to interact with the normal characters and ghost characters and he by some extremely small chance could kill all of them if he was strong but the only thing limiting him is the fact he's a corpse and lost a large amount of blood and can't get up and do anything like could he get up like a zombie and just start throwing hands with both alive entities and ghosts?
|-
|Steve Kareha
|
*Snail. Think about if a snail entered a fight.
*Think about it.
*The immortal snail that kills you if it touches you.
|-
|Strober
|
*I don't think this thing does anything other than eat and flash colors it doesn't do that much.
*Pretty tall I guess?
|-
|Submarine Fish
|
*Another swimming creature situation where they just sort of swim around and nothing else.
*Likes to stay submerged? Maybe just hidden during the whole thing.
|-
|Takofuusen
|
*One of the four large White Desert creatures. The only one that isn't stuck in some small space and can actually fly freely.
*Probably could be used as transport if someone is able to get on it.
|-
|Tasei's Kid
|
*Just the entry above but they can't submerge underwater.
*They don't even swim around they just lay in the water.
|-
|Thing with the Quivering Jaw
|
*One of the four large White Desert creatures. Just imagine a humungous beast that can be tamed to destroy things.
*Stuck in a small space though so no idea how it'd get out of where it resides. Probably just eats anyone who attempts to enter its area to tame it lol.
|-
|Tokuto-kun
|
*Probably can't even stay upright they will fall over and spill everything.
*Probably extremely shy too idk why they would just not want to fight they have stick limbs.
|-
|Toriningen
|
*Genuinely think they would be one of the most overpowered forces during this war.
*They are literally everywhere in the dream world.
*Also has a group dynamic that is an IN-GAME FUNCTION. They would immediately attempt to destroy everyone.
|-
|Train Passengers
|
*They sort of just sit in the train and that's it...
*If they got a hold of how the traincar works though they could probably destroy a lot.
|-
|Uboa
|
*Genuinely one of the strongest characters.
*Just charge into battle and if anything even touches you they are sent into a looping trap where you're then destroyed by the Bloody Touching Monster.
|-
|UFOs
|
*No clue how big they are but if they're like Masada's ship they could probably put up a fight if they have weapons strapped to the ship.
*They sort of just hover in the distance though and observe so idk what they would be doing during this time.
|-
|Walking Candles
|
*They just walk.
*Imagine having absolutely nothing notable about you other than walking around and it's literally in your name that all you do is walk.
|-
|Walking Eye
|
*Also just walks. Probably good eyesight idk.
*Same joke with the Walking Candles.
|-
|Walking Lamp
|
*idk man this thing is just a lamp with shoes like can it even see.
*You could shatter this dude by kicking him.
|-
|Warpo and Loople
|
*They might know their way around the Teleport Maze?
*They do not do much.
|-
|Wheelies
|
*There are sooooo many of them they also have an army. Most abundant in the whole game.
*They don't have arms but they can kick things and they are wheels so they could just ram into anything probably.
|-
|Yuki-onna
|
*Mythical creature that has ice powers and can create snow storms. Pretty powerful.
*Super small can literally be punted like a football.
|-
|Zippertile
|
*Literally a piece of a wall. Its whole existence is being stabbed.
*Maybe a reliable guard for the horrid FACE.
|}
 
===dream===
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
| style="text-align: center;" |'''aaaaaaaaa'''
| style="text-align: center;" |'''ooooooooo'''
| style="text-align: center;" |'''.........'''
|-
|[[File:Oudn-noisy2new.ogg]]
|[[File:Mask-rune.png]]
|[[File:Neon1.gif|thumb|40px|n]]
|-
|[[File:Roninnozlo_Pi4_Rust.ogg]]
|[[File:Mask-rune.png]]
|[[File:Woah.png|thumb|60px|n]]
|-
|[[File:Bgm055.ogg]]
|[[File:Star Ocean jellyfish.gif]]
|[[File:Viridescent temple entrance.png|thumb|80px|n]][[File:Realistic Beach 2.png|thumb|80px|n]]
|-
|[[File:Drm kan ge doupicho01.ogg]]
|[[File:Star Ocean jellyfish.gif]]
|[[File:Yumenikkimarsstairs.png|thumb|50px|n]]
|}
 
===Yume Nikki Character Names (WIP)===
Many of the more widely-used fan-given names given to characters originate from two primary sources: two [https://archive.uboachan.net/c/res/239.xhtml Uboachan] [https://archive.uboachan.net/c/res/917.xhtml threads] that proposed giving names to the less-popular dream denizens and a [https://web.archive.org/web/20090612223926/http://www7.plala.or.jp:80/syami/zukan.htm fanart blog] that named the characters as fanart was made of them. Additionally, the Yume Nikki Wiki on Fandom named a few characters, either by making up new names or by mistranslating existing fan-given names.
 
Other relevant images/sources:<br/>
[https://archive.uboachan.net/c/src/1299292024746.png Image 1]<br/>
[https://archive.uboachan.net/c/src/1278095619028.png Image 2]<br/>
[https://archive.uboachan.net/c/src/1245874868639.png Image 3]<br/>
[https://archive.uboachan.net/c/src/1300279196523.png Image 4]
 
These sources feature many alternate names, most of which have been forgotten in favor of the current names due to their absurdity or simply not sticking.
 
====Fanart Blog====
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Dave Spector
| style="text-align: center;" |'''Character'''
|
| style="text-align: center;" |'''Fanart Blog Name'''
*Another thing that sort of just walks around
| style="text-align: center;" |'''Proposed Uboachan Names'''
*If someone kills one of them and enters that one tunnel they could get access to either Monoe or the Severed Heads but they get to choose only one of the two.
| style="text-align: center;" |'''Notes'''
|-
|-
|Dekishi-san
|[[File:Coincat.png|100x100px|center]]
|ネコイン
|
|
*Literally drowning and waving for help.
*Can't even swim probably can't fight.
|-
|Dropfish
|
|
*Able to swim but I don't think it can leave the water.
*Other than that it just swims and flashes colors there isn't much.
*For some reason I imagine somebody carrying it around and just squeezing it like a water gun so maybe just a harmless weapon.
|-
|-
|Dwarf
|[[File:Pisi.png|100x100px|center]]
|闇坊主
|
|
*Super fast and small so obviously pretty agile and hard to hit.
*Also wields a sword but it's super small so imagine toothpick levels of power.
|-
|E-Man
|
|
*Looks weird but he's largely just a normal dude.
*Don't think he really does anything I mean he'd probably just be sitting in his chair this entire fight
|-
|-
|Eye People
|[[File:Wheelies.png|96x32px|center]]
|シャア専用ベアード
|
|
*TONS of them.
*They might be stuck behind the Eye Box though I don't know if they could get out of there somehow but if they can you have yourself an army with good eyesight.
|-
|FACE
|
|
*Okay so basically it's like a Pandora's Box situation where FACE can't move or do anything to move but if you specifically go to its door and open it you will instantly die as well as unleash an unholy force upon the war that will result in great death.
*Basically like a nuke but not even you survive. It just takes over everything.
|-
|-
|Falling Men
|[[File:2fish.png|100x100px|center]]
|流れる目玉カポー
|
|
*They just sort of fall in the distance and probably don't do anything else.
*Probably normal people anyway
|-
|FC Demon
|
*Can probably summon lightning and thunder another NPC with magical powers.
*Maybe also has the power to teleport between locations like in the FC World and FC House?
|-
|Fisherman
|
|
*I think he's just a normal dude he just likes to fish.
*Okay imagine how people use fishing rods for combat in Minecraft he would probably try that and immediately get beaten up.
|-
|-
|Fleebie
|[[File:YN KyuuKyuuKun.png|130x130px|center]]
|
|キュッキュ君
*Runs away from things it's probably not useful.
*It is another ghost though so it's probably got the same deal with only ghost characters being able to hit or kill them.
|-
|Floyag
|
*Idk what these things would even do like they look like they could be threatening but in what way????
*They sort of just float there and stare at you genuinely what would they do...
|-
|Follony
|
*Another ghost character, same ghost rules.
*Not much difference from the Nopperabou Ghost and Fleebie.
|-
|Frog
|
|
*A literal frog. Not much else to say just imagine a normal frog in a fight.
*There is more than one so they already have at least one good thing. Double frog alliance.
|-
|Ghostmen
|
|
*Also ghost rules.
*Again, not much they really do to signify they could hurt anybody.
|-
|-
|Goblins
|[[File:YN FACE.png|160x120px|center]]
|赤の王様
|
|
*They have their own little army and they wield swords.
*Large one could probably do some damage. Small ones too. Sort of like the situation with the Dwarf but they are normal-sized.
|-
|Goppa
|
|
*Probably stationary and stuck in the Footprint Path.
*Tbh these things look like they would die easily even if they have that giant mouth thing.
|-
|-
|Guillotine
|[[File:Yn-aztecrave.png|160x120px|center]]
|絶対神
|
|
*It's an object and can't really move but it's a guillotine and could probably actually kill things in very specific situations.
*Toriningens from Guillotine World could probably use it and carry it as a weapon.
*If you want to be super technical there are two of them so you have like dual blades if the Toriningen just decided to destroy them both solely for their blades like that would be so awesome like imagine some cool double-blade-wielding Toriningen like actually so cool.
|-
|Henkei Shita
|
|
*Okay it would be pretty cool if these things got up and walked around because they are like very tanky-looking characters.
*Betting they could genuinely do some damage if they went into battle.
|-
|-
|Isee
|[[File:Toribig.png|100x100px|center]]
|発狂鳥人間
|
|
*What do they do they are just eyes?????
*Isee type stare
|-
|Ittan-momen
|
|
*Based on the yokai that flies and strangles people to death so yeah already a threat.
*It's basically made of paper you could destroy this thing easily with like fire or your bare hands.
|-
|-
|Jellyfish
|[[File:Nenri.png|100x100px|center]]
|ブロック・ガイ
|
|
*They sort of only appear when there's death so expect these things to be everywhere.
*I imagine these things wouldn't even fight like one would appear every time somebody dies and they would just be sort of standing on the battlefield ominously and won't react to anything.
|-
|KALIMBA
|
|
*Not real. Stuck inside a TV.
*There are possibly an infinite number of them and yet they are stuck inside a TV this is so sad.
|-
|-
|Kamakurako
|[[File:Madoghost.png|100x100px|center]]
|イド
|
|
*Just sleeps all day. Does nothing.
*Actual small child. Can not fight.
|-
|Kimajo
|
|
*It's a short dead tree I don't think it could do that much.
*I imagine somebody would find them, cut them down, and use them as a battering ram just so they didn't feel bad about their inability to move.
|-
|-
|Kinoko-san
|[[File:Closetm.png|100x100px|center]]
|箪笥窓付き分身
|
|
*Wait these could probably be commanded by the FC Demon they are kinda like their pets.
*Idk what they would do though probably hop around at most. Release spores?
|-
|Kisu-Tenmetsu
|
|
*Sort of the same situation with Dropfish where it just swims and flashes colors.
*I think somebody will probably just like grab it out of the water and flash it in people's faces like a strobe as a weapon.
|-
|-
|KyuuKyuu-kun
|[[File:Henkei.png|center]]
|首なし巨人
|
|
*To be honest he looks happy where he is he'd probably just take hits if he was found and die smiling.
*Probably not even fight back either that or he'd slither away like a worm lol.
|-
|Lizardmen
|
|
*There are multiple spread throughout FC World A and B they could probably form an alliance.
*They sort of just wander around and speak numbers idk what they would do.
|-
|-
|Madotsuki
|[[File:Goppa.png|center]]
|ゴッパー君
|
|
*Literal god of all of these things. Wakes up and they all disappear.
*Utilizes the effects.
*Actual child. Would probably get destroyed if they got hit by anything lethal.
|-
|Madotsuki's Ghost
|
|
*Also follows ghost rules but it's Madotsuki so hypothetically could it be just as powerful? Could it collect effects?
*Imagine Madotsuki but can't be hit or killed by things that aren't ghosts this would be extremely powerful.
|-
|-
|Mafurako
|[[File:Guill.png|100x100px|center]]
|ギロチン
|
|
*I don't think the invisibility will do a lot unless she's just not wearing the hat and scarf.
*Can teleport which is pretty good.
|-
|Mall Shoppers
|
|
*They are literally just normal people that look weird.
*Maybe the distortion they get could be of some advantage? No clue how that could be helpful though.
|-
|-
|Manhole-sama
|[[File:Closetc.png|100x100px|center]]
|ハズレ箪笥
|
|
*One of the four big White Desert creatures. Only thing it can really do is move its tentacles out of holes in the ground and that's it.
*Probably some good trap it just can't really move.
|-
|Mars-san
|
|
*He's big and he looks like he could do some damage but he's too depressed and just stands there and cries.
*Even then how is he going to fight? He's stuck underground and the only exit is a tiny hole. Even if he breaks through, he's literally on another planet alone.
|-
|-
|Maussan Bros
|[[File:Shitai.png|100x100px|center]]
|轢死体
|
|
*Literally the Mall Shoppers but no distortion effects. Some normal dudes.
*They just stand there what else do they do? You could push them off the cliff they stand on since they're distracted so often.
|-
|Medamaude
|
|
*It's an arm so it could probably grab things and throw some punches. Can maybe move with its fingers.
*Medamaude effect so probably teleporting powers? That'd be pretty cool.
|-
|-
|Merutomaro
|[[File:NopeWitch.png|100x100px|center]]
|沼地女
|
|
*It doesn't really do a lot.
*It's made of slime so maybe it's just really hard to harm since it's just a pile of goop?
|-
|Mizume
|
|
*Water creature that just sort of...sits there.
*Doesn't even move I assume it's either useless in battle or super powerful.
|-
|-
|Monoe
|[[File:Kisu.png|100x100px|center]]
|鳥入りグミ
|
|
*Teleportation powers again which is good.
*That's really all they have to be honest.
|-
|Monoko
|
|
*Gets literally five arms they could do a lot with that.
*They spin during the event you know they would whip those moves out in the middle of a fight.
|-
|-
|Mouth Monsters
|[[File:Dekishi.png|100x100px|center]]
|溺れる特定保健用食品
|
|
*Like 40% mouth with giant teeth they could do serious bite damage but they are just like blobs of hair.
*Poop Hair one is just located all the way down in Underground World how is it going to get anywhere but the Spaceship with the fire in the way.
|-
|Namekuji
|
|
*Also ghosts. More ghost rules.
*Idk they could probably drown other ghosts in their spit lol or just annoy them by hovering over them constantly.
|-
|-
|NASU
|[[File:Tasei.png|100x100px|center]]
|G・モールド
|
|
*Doesn't exist lol. Not counting the event in 0.09 since it's unused.
*Like seriously what would this thing do in a fight? Jump? Eat eggplants? C'mon.
|-
|Nekoin
|
|
*It just spins around and is cute and small
*Actually it probably gives good fortune or something to those it fights alongside? It's located in Shield-Folk World and they have an entire army which would be extremely overpowered if they just had one coin that gives luck and fortune.
|-
|-
|Nenrikido
|[[File:Kimojobig.png|100x100px|center]]
|人面樹
|
|
*They don't even seem to be sentient? Are they just objects that move around?
*They honestly just seem sort of helpful for getting to locations rather than wanting to fight.
|-
|Neon Creatures
|
|
*There are so many of them like Neon World alone consists of an army + their labyrinth
*They could actually swarm people if they wanted to and just kill them.
*The worm-like ones can still wiggle when frozen by the Stoplight effect. This is huge. This means they are still able to attack despite the strong freezing effects of the Stoplight effect.
|-
|-
|Neon Parrot
|[[File:Fatguy.png|140x140px|center]]
|ジャイアント桃田
|
|
*I think this is just the same as Strober it just sort of flashes colors and not much else.
*Part of the Neon World army so it's basically just one unique guy among a ton of same-looking guys.
|-
|Nopperabou Ghost
|
|
*Literal ghost so idk if it can die or be hit (let's just assume other ghosts can hit each other).
*This thing doesn't really do much either.
|-
|-
|Nopperabou Witches
|[[File:Seasnake.png|100x100px|center]]
|ニューネッシー
|
|
*They are witches so maybe they practice magic?
*Other than that they just sort of stand about.
|-
|O-Man
|
|
*Sort of like E-Man he just sits there but instead of doing nothing he plays music.
*I imagine he just starts playing appropriate fight music while sitting in the middle of the battlefield.
|-
|-
|Onsen-san
|[[File:Fisher.png|100x100px|center]]
|釣り人
|
|
*Pretty big in size but they don't really do anything.
*Can they even get up like they look like they can't really stand well?
|-
|Organoid
|
|
*Another teleporter but they teleport as soon as you get close they are like extremely particular with teleporting.
*Again not much else they just teleport.
|-
|-
|Pain Blob
|[[File:Monokobig.png|100x100px|center]]
|モノ子
|
|
*Probably can't do much other than roll.
*They would likely be attacked and feel immense amounts of pain but would still survive and not die so they just live in pain.
|-
|Pier Monsters
|
|
*Sort of just heads sticking out of the ground.
*They don't really do anything.
|-
|-
|Pirori
|[[File:Monoebig.png|100x100px|center]]
|モノ江
|
|
*These things are located everywhere they could probably take over quickly.
*A whole VILLAGE dedicated to these things they already have set up camp.
*They could probably just slap people and they get teleported wherever lol
|-
|Pissipissini
|
|
*Just sort of hide in the dark.
*They turn invisible if scared so that may make them...okay.
|-
|-
|Poniko
|[[File:モノ飛行.png|44x76px|center]]
|タコ風船
|
|
*Considering she and Uboa are the same she might be super strong.
*Gotta walk across ALL that water to do anything lol
|-
|Seahorse
|
|
*Has canonically killed Buyo Buyo it has zero mercy in its dark soul.
*The Pirori probably plucked it from the ground and use it as a weapon to drain the insides of enemies while keeping the Seahorse fed.
|-
|-
|Sea Snake
|[[File:Daves.png|100x100px|center]]
|デーブ・スペクター
|
|
*Just a literal snake that swims.
*Could probably just be used as a real snake. Extra deadly if venomous.
|-
|Seccom Masada
|
|
*To be honest he would probably just flee immediately. He has an entire vehicle he can pilot he would definitely just shoot into space to not deal with any of this.
*No clue what he would do other than that he would just fly away and never return.
*He'd probably take the Underground World Mouth Monster before leaving just for moral support.
|-
|-
|Severed Blue Head
|[[File:The Eye Box.png|64x96px|center]]
|目の門
|
|
*Literally just a gate it barely moves.
*If somebody is dumb enough to go near it or attempt going into its mouth for the Footprint Path they WILL die and it will be one of this creature's few wins in this war.
|-
|Severed Heads
|
|
*Sorta just float around and not much else.
*Someone could probably pick them up and throw them and they immediately lose all traction and float back upward lol.
|-
|-
|Shield Folk
|[[File:Ponikobig.png|100x100px|center]]
|ポニ子
|
|
*Genuinely prepared for battle. All of them have shields and can form phalanxes.
*Actual army awaiting in a single world just like Neon and Number World. Betting they own other weapons.
|-
|Shitai-san
|
|
*Okay he LOOKS dead but the Cat effect makes him twitch so he's like on the edge of death.......probably.
*Does this hypothetically make him some sort of being between the living and dead realms that allows him to interact with the normal characters and ghost characters and he by some extremely small chance could kill all of them if he was strong but the only thing limiting him is the fact he's a corpse and lost a large amount of blood and can't get up and do anything like could he get up like a zombie and just start throwing hands with both alive entities and ghosts?
|-
|-
|Steve Kareha
|[[File:Uboa.png|100x100px|center]]
|ウボァ
|
|
*Snail. Think about if a snail entered a fight.
*Think about it.
*The immortal snail that kills you if it touches you.
|-
|Strober
|
|
*I don't think this thing does anything other than eat and flash colors it doesn't do that much.
*Pretty tall I guess?
|-
|-
|Submarine Fish
|[[File:Akumu.png|168x120px|center]]
|血吐入道
|
|
*Another swimming creature situation where they just sort of swim around and nothing else.
*Likes to stay submerged? Maybe just hidden during the whole thing.
|-
|Takofuusen
|
|
*One of the four large White Desert creatures. The only one that isn't stuck in some small space and can actually fly freely.
*Probably could be used as transport if someone is able to get on it.
|-
|-
|Tasei's Kid
|[[File:Ittan.png|100x100px|center]]
|一反もめん
|
|
*Just the entry above but they can't submerge underwater.
*They don't even swim around they just lay in the water.
|-
|Thing with the Quivering Jaw
|
|
*One of the four large White Desert creatures. Just imagine a humungous beast that can be tamed to destroy things.
*Stuck in a small space though so no idea how it'd get out of where it resides. Probably just eats anyone who attempts to enter its area to tame it lol.
|-
|-
|Tokuto-kun
|[[File:Onsen.png|100x100px|center]]
|怒涛の温泉野郎
|
|
*Probably can't even stay upright they will fall over and spill everything.
*Probably extremely shy too idk why they would just not want to fight they have stick limbs.
|-
|Toriningen
|
|
*Genuinely think they would be one of the most overpowered forces during this war.
*They are literally everywhere in the dream world.
*Also has a group dynamic that is an IN-GAME FUNCTION. They would immediately attempt to destroy everyone.
|-
|-
|Train Passengers
|[[File:Batsubig.png|100x100px|center]]
|薇
|
|
*They sort of just sit in the train and that's it...
*If they got a hold of how the traincar works though they could probably destroy a lot.
|-
|Uboa
|
|
*Genuinely one of the strongest characters.
*Just charge into battle and if anything even touches you they are sent into a looping trap where you're then destroyed by the Bloody Touching Monster.
|-
|-
|UFOs
|[[File:Organoid.png|100x100px|center]]
|ワープマン
|
|
*No clue how big they are but if they're like Masada's ship they could probably put up a fight if they have weapons strapped to the ship.
*They sort of just hover in the distance though and observe so idk what they would be doing during this time.
|-
|Walking Candles
|
|
*They just walk.
*Imagine having absolutely nothing notable about you other than walking around and it's literally in your name that all you do is walk.
|-
|-
|Walking Eye
|[[File:Seccom Masada Profile.png|100x100px|center]]
|セコムマサダ
|
|
*Also just walks. Probably good eyesight idk.
*Same joke with the Walking Candles.
|-
|Walking Lamp
|
|
*idk man this thing is just a lamp with shoes like can it even see.
*You could shatter this dude by kicking him.
|-
|-
|Warpo and Loople
|[[File:★UFO.png|center]]
|UFO
|
|
*They might know their way around the Teleport Maze?
*They do not do much.
|-
|Wheelies
|
|
*There are sooooo many of them they also have an army. Most abundant in the whole game.
*They don't have arms but they can kick things and they are wheels so they could just ram into anything probably.
|-
|-
|Yuki-onna
|[[File:YN Marssan.png|140x140px|center]]
|火星さん
|
|
*Mythical creature that has ice powers and can create snow storms. Pretty powerful.
*Super small can literally be punted like a football.
|-
|Zippertile
|
|
*Literally a piece of a wall. Its whole existence is being stabbed.
*Maybe a reliable guard for the horrid FACE.
|}
===dream===
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
| style="text-align: center;" |'''aaaaaaaaa'''
| style="text-align: center;" |'''ooooooooo'''
| style="text-align: center;" |'''.........'''
|-
|[[File:Oudn-noisy2new.ogg]]
|[[File:Mask-rune.png]]
|[[File:Neon1.gif|thumb|40px|n]]
|-
|[[File:Roninnozlo_Pi4_Rust.ogg]]
|[[File:Mask-rune.png]]
|[[File:Woah.png|thumb|60px|n]]
|-
|[[File:Bgm055.ogg]]
|[[File:Star Ocean jellyfish.gif]]
|[[File:Viridescent temple entrance.png|thumb|80px|n]][[File:Realistic Beach 2.png|thumb|80px|n]]
|-
|[[File:Drm kan ge doupicho01.ogg]]
|[[File:Star Ocean jellyfish.gif]]
|[[File:Yumenikkimarsstairs.png|thumb|50px|n]]
|}
|}



Revision as of 02:58, 13 March 2025

Welcome to my sandbox. This is where I'll put stuff when I'm experimenting with wiki assets, constructing new pages, or just doing trivial analytical things for fun.

Specific World Exploration

Documenting how the dream world can be explored under certain conditions and other various things related to the dream world. Click Expand to view contents.

Name Articles

The "Name" articles are a series of articles originally created by Mt.kiki on the old Yume Nikki Wiki. These pages list various theories relating to Yume Nikki and possible design inspirations for various aspects of the game. As the articles (likely) provide a Japanese point-of-view on the game's visuals and themes, they are likely to give better insight into possible design processes while creating Yume Nikki.

As the articles are either largely written in Japanese, have broken Google-Translated English, or are copy-pasted from other websites, I'd like to try and see if I could decode what each of the article's sections intends to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.

Not all of the articles have currently been analyzed or translated, so this is still a work-in-progress section. Once one has been completed, an image will accompany the section.

Click Expand to view contents.

Article Construction

Construction and testing for article ideas or possible future articles. Stuff here may or may not appear in/as future articles. Heavy WIPs ahead.

Click Expand to view contents.

Yume Nikki Internal Stuff

Sorting through and observing internal stuff relating to the original Yume Nikki. Click Expand to view contents.

Fun

Stuff for fun, I guess. Click Expand to view contents.