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User:WikiOdd/Sandbox: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

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===The Dream World Census + The Streets of London (WIP)===
===The Dream World Census + Kill Rate (WIP)===
How many NPCs live in each dream world and how many die to the Knife effect.
How many NPCs live in each dream world and how many die to the Knife effect.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
Line 1,050: Line 1,050:
|
|
|}
|}
<!--
Outdated and idk if I'll update it


===YN Badge Requirements and Specifics===
===YN Badge Requirements and Specifics===
Line 1,385: Line 1,388:
|No
|No
|}
|}
<!--65 badges (as of Aug 27, 2024)-->
65 badges (as of Aug 27, 2024)
*Excluding "Window", a badge that requires you to have all of the effects, the following effects are the minimum of what is needed while taking the shortest possible routes for badges:
*Excluding "Window", a badge that requires you to have all of the effects, the following effects are the minimum of what is needed while taking the shortest possible routes for badges:
**Cat effect (Beneath the Surface, Acknyawledgement, etc.)
**Cat effect (Beneath the Surface, Acknyawledgement, etc.)
Line 1,400: Line 1,403:
**Seahorse (requires Knife effect, which is obtainable on the same route to the Barracks Settlement)
**Seahorse (requires Knife effect, which is obtainable on the same route to the Barracks Settlement)
**No Escape (requires Knife effect, which is obtainable on the same route to the Sky Garden)
**No Escape (requires Knife effect, which is obtainable on the same route to the Sky Garden)
**U-F-Uh-Oh (requires Yuki-onna or Umbrella effect, with Yuki-onna being obtainable on the same route to Mars (assuming that the bed in Snow World lands on the proper 1/5 chance of sending Madotsuki to the Staircase of Hands))
**U-F-Uh-Oh (requires Yuki-onna or Umbrella effect, with Yuki-onna being obtainable on the same route to Mars (assuming that the bed in Snow World lands on the proper 1/5 chance of sending Madotsuki to the Staircase of Hands))-->


===YN Badge Routes (WIP)===
===YN Badge Routes (WIP)===
Line 1,925: Line 1,928:


-->
-->
===Oversomnia Soundtrack Table===
===Badge Page Submission Process (WIP)===
{| border="1" cellpadding="4" cellspacing="0" style="width: 100%;"
 
| style="text-align: center;"|<u>'''TRACK'''</u>
==Making and Submitting Badges==
| style="text-align: center;"|<u>'''LOCATION'''</u>
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
| style="text-align: center;"|<u>'''LISTEN'''</u>
 
| style="text-align: center;"|<u>'''NOTES'''</u>
Badges are most often submitted through [https://forms.gle/tWJNdG8pTS1vNtGb8 this Google Form], which has the submitter fill out the information regarding their badge, as well as upload the badge art itself. To view all submissions for badges, [https://docs.google.com/spreadsheets/d/10xqJbYKHPhSdk9NRfWim9fZvfHSdvNfNTPopHnFlt18/edit?usp=sharing this spreadsheet] shows all currently unimplemented badges, sorted by their time submitted (as well as a tab for implemented badges).
 
It is highly recommended to join the [https://discord.gg/TkyaUqpwyJ YNOproject Discord server] to submit badges, get confirmation on an idea for a badge, or receive feedback from other artists, though this is not strictly required for submitting a badge through the badge form or having it be implemented.
 
===Badge-making Tips===
When coming up with a badge to implement into the game, make sure your badge condition isn't shared by an already existing badge. Duplicate badges will not be accepted and, if two or more unimplemented badges are found to have the same condition, it may become difficult to choose which gets implemented, and may also require discussion between each submitter to agree on an outcome.
 
When thinking of how your badge should be unlocked, it is also recommended that your badge be of something notable in the game you're making it for. This can include visiting deep worlds, experiencing events, encountering special characters or scenes, using effects to make NPCs react, etc. If a badge condition is made that does not seem entirely notable, such as using an effect on an NPC that has the same reaction to it as any other NPC, it may not be accepted for this reason. Badges with specific conditions like this may also be difficult to implement in the first place, as badges largely rely on different triggers, switches, and values found within each game to be unlocked, and hyperspecific conditions can typically not be reasonably tracked by these.
 
After coming up with an acceptable condition for a badge, it's time to make the art! The artwork that you make must be original and must not include any existing pixel art, whether it originates from the games or not. Badges that feature stolen artwork or tracings of sprites may be suggested to be redone before they are implemented. Possible tools and websites that can be used to make your badge art include Aseprite, Pixilart, Piskel, or any image editor with a 1-pixel size brush and adjustable canvas.
 
As stated before, all badges are a 37x37 image or gif, so it is highly recommended to start with a 37x37 canvas when making a badge. Making a piece of art that is larger than this size and then shrinking it down to fit is not ideal, as shrinking an image down to this size usually lowers the quality of the image, which could make the badge visually difficult to interpret. It's also recommended to center your badge art on the canvas so that it doesn't appear uneven. Your badge art also must at least represent or depict something related to the condition, such as a symbol, character, or landscape related to the event. When making animated badges, multiple of these aspects can even be included.
 
{| class=wikitable
|+ Examples
|-
|-
| rowspan="4" |bgm-001
!Objects/Symbols
|Aquarium World
|[[File:WMWIndoors(badgeCU).png]][[File:CakeEffect(badgeUV).png]][[File:AnatomyLessons(badgeDD).gif]][[File:Busted(badgeOS).gif]]
|
|These badges depict objects or symbols associated with the condition.
| rowspan="4" |Slowed by 20% in Aquarium World. Slowed by 50% in the Abyssal Passage. Slowed by 40% in Underwater A and B.
|-
|-
|Aquarium World: Abyssal Passage
!Environments
|
|[[File:Graveyard(badgeBG).png]][[File:MoonTopFloor(badgeYT).png]][[File:Entrance badge.gif]][[File:EtherealWaterfall(badgeSA).gif]]
|These badges depict scenes or parts of the world associated with the condition.
|-
|-
|Underwater A
!Characters
| rowspan="2" |
|[[File:Koraiyn(badgeAP).png]][[File:BloodyMaw(badgeDG).png]][[File:FindKondo(badgeSD).gif]][[File:ClockGiant(badgeNA).gif]]
|-
|These badges depict characters associated with the condition.
|Underwater B
|}
 
If you are making an animated badge, it is required to also have a still-frame version of the badge that will be used as a chat icon. The still-frame version can be a single frame from the animation or an entirely new piece of badge art that also represents the condition.
 
{| class=wikitable
|+ Examples
|-
|-
|bgm-002
!Similar Animated and Still versions
|Twilight Apartments
|[[File:RubysMadPlan(badgeAM).gif]] [[File:RubysMadPlan(badgeAM).png]]
|
|[[File:SepiaEye(badgeMM).gif]] [[File:SepiaEye(badgeMM).png]]
|
|-
|-
|bgm-003
!Different Animated and Still versions
|Cloud Cuckoo World
|[[File:SPORainbow(badgeY2).gif]] [[File:SPORainbow(badgeY2).png]]
|
|[[File:PinkSeaCoral(badgeYN).gif]] [[File:PinkSeaCoral(badgeYN).png]]
|
|}
 
===Submitting a Badge===
Once you've finished your badge art and believe it is ready to be submitted, access either the Google Form linked above or use the <nowiki>'''#badge-proposals'''</nowiki> channel in the ''Yume Nikki Online'' Discord server. Using either of these options will require filling out information regarding your badge.
 
On the good form, the badge submitter must include their badge's name, the game it is intended for, the author(s) of the badge's art, and the condition that allows for the badge to be unlocked. The submitter can also add an optional description for the badge which can range from anything from a referential quote related to the badge topic to a hint on how to unlock the badge. If you are aware of the internal triggers that allow for the badge to be unlocked, there is a section in which this can be entered.
 
===Muma Rope===
====Memories====
'''Memories''' are collectibles within ''Muma Rope'' that replace the usual effects found within many ''Yume Nikki'' fan games. While they serve the same purpose of being a group of collectibles that are scattered throughout the game's world, only a few select memories can be actually utilized like effects. When a memory is obtained, it will show up as an orange square on the save screen. There are a total of 28 memories.
 
Below is a list of memories that can be collected in ''Muma Rope'':<br/>
'''EDITOR'S NOTE:''' This is just a simple list of the memories, where they can be found, and how. The names of each memory here are tentative, since I'm not sure if they have names, and if they do, I don't know them.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|bgm-003-b
|Neon Die
|
|'''Rainbow Labyrinth''' - Found on the top floor after going up five ladders scattered throughout the labyrinth.
|
|
|-
|-
|bgm-003-c
|Hourglass
|Stormy Towers
|'''Sands of Time''' - Obtained after waiting for the black pillar displaying the memory to sink into the quicksand.
|
|
|-
|-
| rowspan="4" |bgm-004
|2600 Artifact
|Irving's Dream Room
|'''2600 World''' - Found in one of the ruins, northwest of the town area.
|
| rowspan="4" |Sped up by 50% in the Noise Room. Slowed by 70% in Benthic World. Slowed by 100% inside the Aeroplane World plane.
|-
|-
|Twilight Apartments: Noise Room
|Real Heart
|
|'''Sanguinary Sea''' - Located on the heart-shaped island, south of the warp from Thorny Vine World.
|-
|-
|Benthic World
|Star Wand
|
|'''The Moon''' - Found floating on the Moon.
|-
|-
|Aeroplane World: Interior
|Celestial Jewel
|
|'''Windy Canyon''' - Located atop a pillar blocked by two rocks. Can be accessed after activating the Sun pillar and solving the Moon pillar puzzle.
|-
|-
|bgm-005
|Flute
|Gloomy Wetlands
|'''Owl Swamp''' - Found in a nest after making three of the five owls sing, excluding the two that sound like brass instruments.
|
|
|-
|-
|bgm-006
|Hand
|Metro Zone
|'''Puzzle Chamber''' - Located behind two barriers that can be deactivated by flipping the two levers on the south side of the main puzzle room.
|
|
|-
|-
|bgm-006-b
|Diamond
|Boiling Water World: Daytime
|'''Dream Chicago''' - Obtained after breaking through the glass in the Swimming Pool, which will drop Muma into Dream Chicago.
|
|Slowed by 50% in-game.
|-
|-
|bgm-007
|Knife
|Crystal World
|'''Yin Yang Lake''' - Found east of the figure under the red streetlight after it has been interacted with to turn the lake to its Yin/dark variant.
|
|Slowed by 30% in-game.
|-
|-
| rowspan="2" |bgm-008
|Void Orb
|Weather Station
|'''Stare's Stairs''' - Found within a dark tunnel with a duplicate Muma. The player Muma will shake hands with the duplicate Muma before the double turns into the memory. If the Knife memory has been obtained prior, the duplicate Muma will stab the player Muma, causing them to turn into the memory as the player now controls the double.
|
| rowspan="2" |Slowed by 30% in the Weather Station. Slowed by 40% in the Electro Tower.
|-
|-
|Electro Tower
|Neon Leaf
|
|'''Dark Neon Meadow''' - Located within a grass patch in an occasional extension of the world's middle room.
|-
|-
| rowspan="3" |bgm-009
|Totem Egg
|Waterworks Office
|'''Totem Hill''' - Located on the ground level, north of the gate to the Dark Neon Meadow.
|
| rowspan="3" |Slowed by 10% in Waterworks Office. Slowed by 50% in the Descent and Rainy Village.
|-
|-
|Descent
|Rainbow Heart
| rowspan="2" |
|'''Cyber Cavern''' - Found after activating the teleportation tile with rainbow particles around it, sending Muma to a unique part of the cavern.
|-
|-
|Rainy Village
|Daikon
|'''Isle of Seasons''' - Found in the basement of the house during Summer, which only opens after feeding the carrot to the rabbit in the Isle of Seasons.
|-
|-
|bgm-010
|RBG Substance
|Emergency Room
|'''Realm of the Orb''' - Found inside of the world's red variant by placing the orb in the transition room's southeast platform and then taking the left pathway.
|
|}
|
 
Additionally, there are seven extra memories known as '''Empty Memories''' (also referred to as '''Blank Memories'''). These types of memories are hidden within various worlds and normally require odd means of reaching them. They each take the appearance of a black heart, resembling the pink heart memory gained during the game's tutorial, and are found behind doors resembling the Memory Room door. After they are obtained, Muma will distort to reflect the event or location that led her to the empty memory. When an empty memory is obtained, it will show up as a black square on the save screen. There are a total of 7 empty memories.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|bgm-011
|Memory of Static
|Twilight Apartments: Random Space
|'''Memory Room''' - Find the secret pathway near the Memory Room door.
|
|Slowed by 50% in Random Space.
|-
|-
|bgm-012
|Memory of Darkness
|
|'''Retro Dungeon''' - Walk across the water near the doorway to White Shores.
|
|
|-
|-
| rowspan="2" |bgm-013
|Memory of Eels
|Title Screen
|'''Realm of the Orb''' - Hold the orb and then press SHIFT to return to the Memory Room. Return to the realm, pick up the orb and get caught by the pursuing eels.
| rowspan="2" |
| rowspan="2" |
|-
|-
|Pink Beach
|Memory of Vines
|'''Faraway Place''' - Take the bus again before it leaves after dropping you off once.
|-
|-
|bgm-014
|Memory of Screams
|Sunset Hell
|'''Monochrome Building (Red)''' - Pass the balcony and interact with the large sky eye.
|
|Slowed by 10% in-game.
|-
|-
|bgm-015
|Memory of Light
|Emerald Shrubland
|'''Cloudy Rainbow World''' - Ride the invisible rainbow onto the cloud with a bump.
|
|Slowed by 40% in-game.
|-
|-
| rowspan="2" |bgm-016
|Memory of Decay
|Winter Hills
|'''Sanguinary Ocean''' - Escape the pipes and swim north of the normal Memory Room door.
|
|}
| rowspan="2" |Slowed by 10% in the Winter Hills cliffs. Slowed by 50% in the Winter Hills cabins.
 
====List of Locations====
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Name
! scope="col" | Notable Features
|-
|-
|Winter Hills: Cabins
|Memory Room
|
|Coin<br/>Pink Heart Memory<br/>Memory of Static (Empty)
|-
|-
| rowspan="2" |bgm-017
|First Steps
|Outback Roads
|Coin<br/>Rose Memory
|
| rowspan="2" |Slowed by 40% in Outback Roads.
|-
|-
|Winter Hills: Meteorite Cave
|Retro Dungeon
|
|Memory of Darkness (Empty)
|-
|-
|bgm-018
|Inversed Retro Dungeon
|Moth Temple
|
|
|Slowed by 50% in-game.
|-
|-
|bgm-019
|White Shores
|Pool World
|Monochrome Square Memory
|
|Slowed by 50% in-game.
|-
|-
|bgm-020
|White Hill
|Scarlet World
|
|
|Slowed by 40% in-game.
|-
|-
| rowspan="2" |bgm-021
|White Passage
|Road Sign World
|
|
| rowspan="2" |Slowed by 40% in Road Sign World. Slowed by 30% in Aeroplane World.
|-
|-
|Aeroplane World
|Puzzle Chamber
|
|Coin<br/>Hand Memory
|-
|-
|bgm-022
|Owl Swamp
|Noble Gas District
|Flute Memory
|
|
|-
|-
|bgm-022-b
|Lamp World
|Swamp World
|Coin<br/>Alternate Muma
|
|Slowed by 20% in-game.
|-
|-
| rowspan="2" |bgm-023
|2600 World
|Neon Crustacean Zone
|2600 Artifact Memory
|
| rowspan="2" |Slowed by 50% in the Radio Station.
|-
|-
|Neon Crustacean Zone: Radio Station
|Cave of Perils
|
|Coin<br/>Double-Jump Boots Memory
|-
|-
|bgm-023-b
|Sands of Time
|
|Hourglass Memory
|
|
|-
|-
|bgm-023-c
|Red Sands A
|Swamp World: Fishing Hole
|
|
|
|-
|-
|bgm-024
|Red Sands B
|Waterway Town
|Ball Memory
|
|
|-
|-
| rowspan="2" |bgm-025
|Orange Mausoleum
|Underwater A: Neptune
|Coin
|
| rowspan="2" |Slowed by 40% on Neptune. Slowed by 50% in the Familiar Territory.
|-
|-
|Familiar Territory
|Pink Snowscape
|
|Snowglobe Memory
|-
|-
|bgm-026
|Rainbow Labyrinth
|Junction Space
|Coin<br/>Neon Die Memory
|
|Slowed by 50% in-game.
|-
|-
|bgm-027
|Weird Forst
|Pool World: Magic 8 Ball
|Coin
|
|Slowed by 50% in-game.
|-
|-
|bgm-028
|Unicorn Woods
|Mycotoxin Marsh
|Coin<br/>Sword Memory
|
|Slowed by 50% in-game.
|-
|-
|bgm-028-b
|Sanguinary Sea
|
|Coin<br/>Real Heart Memory
|
|
|-
|-
|bgm-029
|Sanguinary Ocean
|Vermilion Rooftops: Hoarder's Room
|Memory of Decay (Empty)
|
|Slowed by 40% in-game.
|-
|-
| rowspan="2" |bgm-030
|Occult Basement
|Death Row
|Bloody Cassette Memory
|
| rowspan="2" |Slowed by 30% in Vile Tunnels.
|-
|-
|Vile Tunnels
|Undersea Expanse
|
|Red Coral Memory
|-
|-
|bgm-a
|Dark Neon Meadow
|
|Neon Leaf Memory
|
|
|-
|-
| rowspan="2" |bgm-b
|Isle of Seasons
|Museum
|Coin<br/>Daikon Memory
|
| rowspan="2" |Slowed by 10% in the Vampire's House. Slowed by 30% in the Museum.
|-
|-
|Rainy Village: Vampire's House
|Succubus Grotto
|
|
|-
|-
|bgm-c
|Sunset Cliff
|Poker Chip World
|Coin
|
|
|-
|-
|bgm-night
|Projector Room
|Boiling Water World: Nighttime
|
|
|
|-
|-
|bgm-night-b
|Realm of the Orb
|Moth Temple: Eclipse Event
|RBG Substance Memory<br/>Memory of Eels (Empty)
|-
|Sheet Music Zone
|
|
|Slowed by 50% in-game.
|-
|-
| rowspan="3" |bgm-wind
|Stare's Stairs
|Weather Station: Cliffside
|Void Orb Memory<br/>Alternate Muma
| rowspan="2" |
| rowspan="3" |Sped up by 10% in the Lowest Point.
|-
|-
|Vermilion Rooftops
|Sugary Fields
|Coin
|-
|Sugar Maze
|Coin
|-
|-
|Lowest Point
|Greenhouse
|
|
|-
|-
|bgm-windfan
|Dream Chicago
|Cold Storage
|Diamond Memory
|
|Slowed by 10% in-game.
|-
|-
|bgmt2
|Jarred Rose
|
|
|
|
|-
|-
|bgmt3
|Dark Stairways
|Attic World
|
|
|Slowed by 40% in-game.
|-
|-
|bgmt3b
|Cloudy Rainbow World
|Printer Ink World
|Coin<br/>Memory of Light (Empty)
|
|Slowed by 40% in-game.
|-
|-
|bgmt3c
|Windy Canyon
|Transmission Tower World
|Coin<br/>Celestial Jewel Memory
|
|Slowed by 50% in-game.
|-
|-
|bgmt5
|Swimming Pool
|Waterway Town: Demon's Shop
|Coin<br/>OK Can Memory
|
|Slowed by 20% in-game.
|-
|-
|bgmt6
|Tree Trunk Complex
|Familiar Territory: Irving's Room
|
|
|Slowed by 50% in-game.
|-
|-
|rtp_bird
|Black Waters
|Nexus
|
|
|Slowed by 10% in-game.
|-
|-
| rowspan="2" |rtp_rain
|Cyber Cavern
|Irving's Room: Outside
|Coin<br/>Rainbow Heart Memory
|
| rowspan="2" |Slowed by 20% outside of Irving's Room. Slowed by 10% in the Ramparts.
|-
|-
|Ramparts
|Particle World
|
|Coin
|}
 
===Badge Page Submission Process (WIP)===
 
==Making and Submitting Badges==
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
 
Badges are most often submitted through [https://forms.gle/tWJNdG8pTS1vNtGb8 this Google Form], which has the submitter fill out the information regarding their badge, as well as upload the badge art itself. To view all submissions for badges, [https://docs.google.com/spreadsheets/d/10xqJbYKHPhSdk9NRfWim9fZvfHSdvNfNTPopHnFlt18/edit?usp=sharing this spreadsheet] shows all currently unimplemented badges, sorted by their time submitted (as well as a tab for implemented badges).
 
It is highly recommended to join the [https://discord.gg/TkyaUqpwyJ YNOproject Discord server] to submit badges, get confirmation on an idea for a badge, or receive feedback from other artists, though this is not strictly required for submitting a badge through the badge form or having it be implemented.
 
===Badge-making Tips===
When coming up with a badge to implement into the game, make sure your badge condition isn't shared by an already existing badge. Duplicate badges will not be accepted and, if two or more unimplemented badges are found to have the same condition, it may become difficult to choose which gets implemented, and may also require discussion between each submitter to agree on an outcome.
 
When thinking of how your badge should be unlocked, it is also recommended that your badge be of something notable in the game you're making it for. This can include visiting deep worlds, experiencing events, encountering special characters or scenes, using effects to make NPCs react, etc. If a badge condition is made that does not seem entirely notable, such as using an effect on an NPC that has the same reaction to it as any other NPC, it may not be accepted for this reason. Badges with specific conditions like this may also be difficult to implement in the first place, as badges largely rely on different triggers, switches, and values found within each game to be unlocked, and hyperspecific conditions can typically not be reasonably tracked by these.
 
After coming up with an acceptable condition for a badge, it's time to make the art! The artwork that you make must be original and must not include any existing pixel art, whether it originates from the games or not. Badges that feature stolen artwork or tracings of sprites may be suggested to be redone before they are implemented. Possible tools and websites that can be used to make your badge art include Aseprite, Pixilart, Piskel, or any image editor with a 1-pixel size brush and adjustable canvas.
 
As stated before, all badges are a 37x37 image or gif, so it is highly recommended to start with a 37x37 canvas when making a badge. Making a piece of art that is larger than this size and then shrinking it down to fit is not ideal, as shrinking an image down to this size usually lowers the quality of the image, which could make the badge visually difficult to interpret. It's also recommended to center your badge art on the canvas so that it doesn't appear uneven. Your badge art also must at least represent or depict something related to the condition, such as a symbol, character, or landscape related to the event. When making animated badges, multiple of these aspects can even be included.
 
{| class=wikitable
|+ Examples
|-
|-
!Objects/Symbols
|Totem Hill
|[[File:WMWIndoors(badgeCU).png]][[File:CakeEffect(badgeUV).png]][[File:AnatomyLessons(badgeDD).gif]][[File:Busted(badgeOS).gif]]
|Coin<br/>Totem Egg Memory
|These badges depict objects or symbols associated with the condition.
|-
|-
!Environments
|The Grinder
|[[File:Graveyard(badgeBG).png]][[File:MoonTopFloor(badgeYT).png]][[File:Entrance badge.gif]][[File:EtherealWaterfall(badgeSA).gif]]
|Alternate Muma
|These badges depict scenes or parts of the world associated with the condition.
|-
|-
!Characters
|Rainforest Road
|[[File:Koraiyn(badgeAP).png]][[File:BloodyMaw(badgeDG).png]][[File:FindKondo(badgeSD).gif]][[File:ClockGiant(badgeNA).gif]]
|Coin<br/>Umbrella Memory
|These badges depict characters associated with the condition.
|}
 
If you are making an animated badge, it is required to also have a still-frame version of the badge that will be used as a chat icon. The still-frame version can be a single frame from the animation or an entirely new piece of badge art that also represents the condition.
 
{| class=wikitable
|+ Examples
|-
|-
!Similar Animated and Still versions
|Sunflower Fields
|[[File:RubysMadPlan(badgeAM).gif]] [[File:RubysMadPlan(badgeAM).png]]
|Coin
|[[File:SepiaEye(badgeMM).gif]] [[File:SepiaEye(badgeMM).png]]
|-
|-
!Different Animated and Still versions
|Patterned Block Zone
|[[File:SPORainbow(badgeY2).gif]] [[File:SPORainbow(badgeY2).png]]
|Coin
|[[File:PinkSeaCoral(badgeYN).gif]] [[File:PinkSeaCoral(badgeYN).png]]
|}
 
===Submitting a Badge===
Once you've finished your badge art and believe it is ready to be submitted, access either the Google Form linked above or use the <nowiki>'''#badge-proposals'''</nowiki> channel in the ''Yume Nikki Online'' Discord server. Using either of these options will require filling out information regarding your badge.
 
On the good form, the badge submitter must include their badge's name, the game it is intended for, the author(s) of the badge's art, and the condition that allows for the badge to be unlocked. The submitter can also add an optional description for the badge which can range from anything from a referential quote related to the badge topic to a hint on how to unlock the badge. If you are aware of the internal triggers that allow for the badge to be unlocked, there is a section in which this can be entered.
 
===Muma Rope===
====Memories====
'''Memories''' are collectibles within ''Muma Rope'' that replace the usual effects found within many ''Yume Nikki'' fan games. While they serve the same purpose of being a group of collectibles that are scattered throughout the game's world, only a few select memories can be actually utilized like effects. When a memory is obtained, it will show up as an orange square on the save screen. There are a total of 28 memories.
 
Below is a list of memories that can be collected in ''Muma Rope'':<br/>
'''EDITOR'S NOTE:''' This is just a simple list of the memories, where they can be found, and how. The names of each memory here are tentative, since I'm not sure if they have names, and if they do, I don't know them.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|Neon Die
|Bus Stop
|'''Rainbow Labyrinth''' - Found on the top floor after going up five ladders scattered throughout the labyrinth.
|
|-
|-
|Hourglass
|Faraway Place
|'''Sands of Time''' - Obtained after waiting for the black pillar displaying the memory to sink into the quicksand.
|Memory of Vines (Empty)
|-
|-
|2600 Artifact
|Yin Yang Lake
|'''2600 World''' - Found in one of the ruins, northwest of the town area.
|Coin<br/>Knife Memory
|-
|-
|Real Heart
|The Moon
|'''Sanguinary Sea''' - Located on the heart-shaped island, south of the warp from Thorny Vine World.
|Star Wand Memory
|-
|-
|Star Wand
|Great Rope
|'''The Moon''' - Found floating on the Moon.
|
|-
|-
|Celestial Jewel
|Blue Flow
|'''Windy Canyon''' - Located atop a pillar blocked by two rocks. Can be accessed after activating the Sun pillar and solving the Moon pillar puzzle.
|Coin<br/>Alternate Muma
|-
|-
|Flute
|Thorny Vine World
|'''Owl Swamp''' - Found in a nest after making three of the five owls sing, excluding the two that sound like brass instruments.
|Coin
|-
|-
|Hand
|Digital Abyss
|'''Puzzle Chamber''' - Located behind two barriers that can be deactivated by flipping the two levers on the south side of the main puzzle room.
|
|-
|-
|Diamond
|Rusty Compound (Outside)
|'''Dream Chicago''' - Obtained after breaking through the glass in the Swimming Pool, which will drop Muma into Dream Chicago.
|Coin
|-
|-
|Knife
|Rusty Compound (Inside)
|'''Yin Yang Lake''' - Found east of the figure under the red streetlight after it has been interacted with to turn the lake to its Yin/dark variant.
|Coin
|-
|-
|Void Orb
|Empty Museum
|'''Stare's Stairs''' - Found within a dark tunnel with a duplicate Muma. The player Muma will shake hands with the duplicate Muma before the double turns into the memory. If the Knife memory has been obtained prior, the duplicate Muma will stab the player Muma, causing them to turn into the memory as the player now controls the double.
|
|-
|-
|Neon Leaf
|Antiquated Facility
|'''Dark Neon Meadow''' - Located within a grass patch in an occasional extension of the world's middle room.
|
|-
|-
|Totem Egg
|Chaotic Dimension
|'''Totem Hill''' - Located on the ground level, north of the gate to the Dark Neon Meadow.
|
|-
|-
|Rainbow Heart
|Monochrome Building
|'''Cyber Cavern''' - Found after activating the teleportation tile with rainbow particles around it, sending Muma to a unique part of the cavern.
|Balloon Memory<br/>Memory of Screams (Empty)
|-
|-
|Daikon
|Hidden Laboratory
|'''Isle of Seasons''' - Found in the basement of the house during Summer, which only opens after feeding the carrot to the rabbit in the Isle of Seasons.
|Alternate Muma
|-
|RBG Substance
|'''Realm of the Orb''' - Found inside of the world's red variant by placing the orb in the transition room's southeast platform and then taking the left pathway.
|}
|}


Additionally, there are seven extra memories known as '''Empty Memories''' (also referred to as '''Blank Memories'''). These types of memories are hidden within various worlds and normally require odd means of reaching them. They each take the appearance of a black heart, resembling the pink heart memory gained during the game's tutorial, and are found behind doors resembling the Memory Room door. After they are obtained, Muma will distort to reflect the event or location that led her to the empty memory. When an empty memory is obtained, it will show up as a black square on the save screen. There are a total of 7 empty memories.
===Template Testing===
 
{{CustomNotice
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|border_color = #b291fc
|- style="text-align:center;"
|image = Notice Forked.png
! scope="col" | Memory
|imagewidth = 48
! scope="col" | Location and Method
|description = This page or its contents are under consideration of being forked. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page].
|-
|details = '''Details:''' <i>The section about so-and-so differs enough from this page to be made into its own article.</i>
|Memory of Static
}}
|'''Memory Room''' - Find the secret pathway near the Memory Room door.
|-
|Memory of Darkness
|'''Retro Dungeon''' - Walk across the water near the doorway to White Shores.
|-
|Memory of Eels
|'''Realm of the Orb''' - Hold the orb and then press SHIFT to return to the Memory Room. Return to the realm, pick up the orb and get caught by the pursuing eels.
|-
|Memory of Vines
|'''Faraway Place''' - Take the bus again before it leaves after dropping you off once.
|-
|Memory of Screams
|'''Monochrome Building (Red)''' - Pass the balcony and interact with the large sky eye.
|-
|Memory of Light
|'''Cloudy Rainbow World''' - Ride the invisible rainbow onto the cloud with a bump.
|-
|Memory of Decay
|'''Sanguinary Ocean''' - Escape the pipes and swim north of the normal Memory Room door.
|}


====List of Locations====
{{CustomNotice
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|border_color = #937f70
|- style="text-align:center;"
|image = Notice Move.png
! scope="col" | Name
|imagewidth = 48
! scope="col" | Notable Features
|description = This page has been requested to be moved. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page]. If the move is being done manually, remember to check [[Special:WhatLinksHere/{{FULLPAGENAME}}|what links here]] and change any links to direct to the moved article.
|details = '''Details:''' <i>The page needs to be moved because so-and-so is a more fitting article name.</i>
}}
 
{{infobox character
| name      = Onsen-san
| image      =
<gallery>
Onsen.png              |Yume Nikki
Diary_shotengai_7.png  |DREAM DIARY
</gallery>
| caption    = ?????
}}
 
===2channel threads discovery archive===
Listing things as they are discovered in the original 2channel threads where ''Yume Nikki'' began to get noticed and played.
Everything is found [https://web.archive.org/web/20180218191507/http://www.geocities.jp/yumenikkimatome/ here].
 
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Memory Room
| style="text-align: center;" |'''Thread and Post Number'''
|Coin<br/>Pink Heart Memory<br/>Memory of Static (Empty)
| style="text-align: center;" |'''Post Contents'''
| style="text-align: center;" |'''Discovery'''
|-
|-
|First Steps
|Thread 1<br/>8
|Coin<br/>Rose Memory
|なんだかよくわからんが、終わりも目的もないみたい
とりあえず自転車を手に入れると楽
 
tanasinnの権化みたいなゲームだ
|Finds the Bike effect and comments on how it is easy to obtain.
|-
|-
|Retro Dungeon
|Thread 1<br/>12
|Memory of Darkness (Empty)
|雪の世界で寝ている女ってどうすればいい?
|Finds and asks about Kamakurako.
|-
|-
|Inversed Retro Dungeon
|Thread 1<br/>17
|
|けっこうやりこんだw
包丁はかなり使える。
邪魔なキャラを倒せるし、たまにお金ももらえる。
そのお金は自販機で使えるんだけど、どんな意味があるのかわからん。
|Finds the use of the Knife effect: you gain money by killing NPCs and you can use it for vending machines.
|-
|-
|White Shores
|Thread 1<br/>19
|Monochrome Square Memory
|ボスのようなデカイ敵倒したけど何も起きねぇ。
だがそれがいい。
 
左回りで2個目の部屋(レゴブロックみたいなところ)からいける
白黒の世界を解読できた人いる?
|Refers to a big enemy like a boss that they beat. Possibly referring to the large FC Goblin? Also describes Block World and White Desert.
|-
|-
|White Hill
|Thread 1<br/>22
|
|発見&質問
 
ジュースを買うとハートが増えるな。意味は良く分からんが
 
小人のエフェクトって何か得することある?入れないところに入れるとか
|Finds that health increases when you buy juice from vending machines. Also asks what the Midget effect's use is for.
|-
|-
|White Passage
|Thread 1<br/>24
|
|>>23 どういう形か忘れたけど、なんか動く物体に話しかければ行ける
 
森のフィールドの奥行ったらある電車 あれってなんか意味ある?
単なる行き止まり?
|Informs a user they can reach the White Desert gate in Block World by talking to Mafurako. Also discovers the Traincar at the end of the Dense Woods.
|-
|-
|Puzzle Chamber
|Thread 1<br/>25
|Coin<br/>Hand Memory
|>>24
ありがと
行けた。
 
白黒の世界は、トンネル内の女の子と入り口の右側に生えてる腕を刺すとそれぞれ100円。
あと、目のような模様の箱は正面から包丁で刺せるが意味なさそう・・・・・
 
森の電車は乗客を刺して100円もらえるだけ・・・・か?
|Related to the 24th post detailed above. The user thanks the previous comment for informing them. Discovers Monoko and the Eye Box, but does not know the purpose of the Eye Box yet.
|-
|-
|Owl Swamp
|Thread 1<br/>26
|Flute Memory
|電車、乗客刺して座ってしばらくしてから下車したら
違う場所にいた。
乗客刺す、座る、はしなくて良いのかもしれんけど。
|Finds Witch's Island through the Train Car.
|-
|-
|Lamp World
|Thread 1<br/>27
|Coin<br/>Alternate Muma
|夢のなかの自室で椅子に座ったまま方向転換して、そのあと机に向かって決定キーで椅子に座ったまま移動できる。
ただものっそい遅いしウィンドウ開けない。
|Finds you can sit in the chair in Madotsuki's dream room and move around with it, though you're slowed down and can't open the menu.
|-
|-
|2600 World
|Thread 1<br/>28
|2600 Artifact Memory
|>>25
|-
白黒の世界の「目の模様の箱」をたくさん包丁で指したら(20回くらい)
|Cave of Perils
変なところに飛ばされたよ。
|Coin<br/>Double-Jump Boots Memory
 
トンネル内の女の子に「しんごう」使ったら大変なことになった。
 
>>27
>椅子に座ったまま移動
おお、マジだ。
意味あるのかな。
意味無いんだろうなぁw
|This post replies to both the 25th and 27th posts above. The reply to the 25th states they were teleported by the Eye Box and, additionally, they found out about the Monoko event by using the Stoplight effect.
|-
|-
|Sands of Time
|Thread 1<br/>33
|Hourglass Memory
|連投スマン
ミニゲームで何かしらの効果確認した人いる?
俺20点しかとれないから確認できない・・・
|Questions if there is an effect reward for reaching a certain point in the NASU minigame.
|-
|-
|Red Sands A
|Thread 1<br/>35
|
|包丁は真っ暗闇の扉の中にあったぞ
|Helping a user by telling them the Knife is in Dark World.
|-
|-
|Red Sands B
|Thread 1<br/>36
|Ball Memory
|かさ→おに、でおにエフェクト起動したら雷が鳴る
ゆきおんな→ぼうしとマフラー、でぼうしエフェクト起動で雪だるま化
 
何か使えそうな場所ないかな
|Discovers the effect combinations of Umbrella + Demon and Yuki-onna + Hat & Scarf, though they don't know where they can be used.
|-
|-
|Orange Mausoleum
|Thread 1<br/>42
|Coin
|「めだまうで」を使うと、夢から覚めることなく扉のある部屋へ戻れるっぽい。
|Discovers the use of the Medamaude effect: teleporting back to the Nexus.
|-
|-
|Pink Snowscape
|Thread 1<br/>43
|Snowglobe Memory
|扉のある部屋で可能な「エフェクトを捨てる」をやってみた。
単に消えるのではなく、卵としてその場に残った。
夢から覚めても違う場所に移動しても卵は消えないっぽい。
卵を調べるとそのエフェクトを再習得できる(その際、卵は消える)
 
全部捨ててからいったん夢から覚めてもう一回戻ってみたら、
雑然と捨てた卵がきれいに配置されてた。
エフェクトを全て集めて卵化するとなにかあるかも。
|Finds the process of discarding effects in the Nexus and reclaiming them. Wonders if something will happen if you discard all of the effects in the Nexus.
|-
|-
|Rainbow Labyrinth
|Thread 1<br/>48
|Coin<br/>Neon Die Memory
|マザーの世界が出てきたときは笑ったもんだが
歩行スピードがトロいのが辛いな、自転車ってどこにあるんだ
|Says they previously found FC House. Also asks where the Bike effect is located.
|-
|-
|Weird Forst
|Thread 1<br/>49
|Coin
|>>91 夢の扉が集中してる部屋(一番最初の扉だらけの部屋)
で円上の一番下の扉の右側(濃い紫?みたいな扉)
このフロア(踏むと音が鳴るギミックがいっぱいあるフロア)には"自転車"のエフェクトがあって移動速度が上がる
これ取れば散策楽になるよ
|Describes the user above where the Bicycle effect is, specifically pointing out which door and describing Graffiti World.
|-
|-
|Unicorn Woods
|Thread 1<br/>50
|Coin<br/>Sword Memory
|真っ赤なダンジョンにいる腹に目がある頭がない化け物みたいなのって何?
包丁で五十回くらい刺したけどなんにもならんかった
|Describes and asks about the Henkei Shita located in Hell.
|-
|-
|Sanguinary Sea
|Thread 1<br/>53
|Coin<br/>Real Heart Memory
|雪のところで雪女になってかまくら入ったら
変な水と雪?のところにワープした
|Describes finding the Yuki-onna effect and the warp to the Pink Sea.
|-
|-
|Sanguinary Ocean
|Thread 1<br/>56
|Memory of Decay (Empty)
|好きなゲームだけど、ネオンとかフラッシュとか目に痛いのが辛い
ゲームの世界へ行く途中の梯子のあるマップで吐きそうになった。
光の刺激をもうちょっと抑えて欲しい。
|Describes the Static Maze while also bringing up the amount of flashing/bright lights in the game.
|-
|-
|Occult Basement
|Thread 1<br/>60
|Bloody Cassette Memory
|エフェクトは
かえる かさ ぼうしとマフラー ゆきおんな ほうちょう めだまうで ふとる こびと
ふえ ネオン のっぺらぼう なまくび タオル ねこ でんとう じてんしゃ
ロングヘアー ウンコヘアー ブロンド △ずきん まじょ おに ぶよぶよ しんごう
 
の24個
 
全部集めたら卵に還元して夢から脱出
ベランダへ行くことでED
|Lists all 24 of the effects and how to obtain the ending.
|-
|-
|Undersea Expanse
|Thread 1<br/>63
|Red Coral Memory
|今のところ一種しか確認できず・・
♥もある程度溜めてみたが意味は無いようだ
バージョン更新があれば意味が出てくる未実装システムなのかも
|Confirms there is only one ending of the game.
|-
|-
|Dark Neon Meadow
|Thread 1<br/>67
|Neon Leaf Memory
|赤白の碁盤模様なところで、主人公に会えた。
鳥肌たった。
|Found Closet Madotsuki.
|-
|-
|Isle of Seasons
|Thread 1<br/>74
|Coin<br/>Daikon Memory
|タオル : 赤い迷路の階段おりたところ
△ずきん : 暗闇のマップをさまよってる
 
ふえ ねこ ブロンド が見つからない。
|Gives directions for finding the Towel and Triangle Kerchief effects (the Triangle Kerchief effect is still in Dark World), although they oddly say that the Towel effect is located after the staircase in Hell, when it is in the Wilderness.
|-
|-
|Succubus Grotto
|Thread 1<br/>84
|
|ウンコヘアーはロングヘアーと同じマップ内にあるよ
まじょは赤い経路からいける森マップにある電車に乗ってエフェクトはずして席に座る
しばらくしてから下車すると違う世界についてる その奥にある
 
ねことブロンドの場所誰か知らんかね?
|Gives directions for the Poop Hair and Witch effects (the Poop Hair effect is still in Mural World).
|-
|-
|Sunset Cliff
|Thread 1<br/>85
|Coin
|ブロンドもロングヘアーと同じマップのだった希ガス
|Gives directions for the Blonde effect.
|-
|-
|Projector Room
|Thread 1<br/>86
|
|あとねこは、扉の部屋の右回りに3つ目の部屋(兵士みたいなネオンオブジェのあるマップ)にある。
ネコの顔をしたオブジェがチョロチョロ動き回っている。
あと情報thx!
|Gives directions for the Cat effect and thanks the user for helping find the Poop Hair and Witch effects.
|-
|-
|Realm of the Orb
|Thread 1<br/>92
|RBG Substance Memory<br/>Memory of Eels (Empty)
|電灯は扉の部屋の一番上の扉の右側のところ
電灯がいっぱいあってそのMAP内に動き回ってる電灯が一匹いるからそいつからもらえる
 
質問なんだが>>61の言ったとおりに暗闇MAPでそれっぽいの発見して話しかけたが△ずきんが貰えなかった
なんでだー
|Gives directions for the Lamp effect.
|-
|-
|Sheet Music Zone
|Thread 1<br/>98
|
|扉の部屋から行ける、目玉と腕のオブジェが大量にあるマップを散策すると
数多くある腕のオブジェとは微妙に異なった腕のオブジェがある。
それ。
|Gives directions for the Medamaude effect.
|-
|-
|Stare's Stairs
|Thread 1<br/>102
|Void Orb Memory<br/>Alternate Muma
|地下水道みたいなとこ。
扉の部屋の下のほうの扉かな?
カードがそびえ立ってたり、草が生えてたり、
髪型系のエフェクトが手に入る部屋から、マンホールに入って道ナリに進めばOK。
|Gives directions to the Sewers and the Nopperabou effect.
|-
|-
|Sugary Fields
|Thread 1<br/>108
|Coin
|電車乗って座席に腰掛けて・・・
|-
オレは10秒くらい座って降りたら別のエリア着いてた
|Sugar Maze
|Simply telling another user how long it takes (around 10 seconds) to get to Witch's Island with the Traincar.
|Coin
|}
|-
 
|Greenhouse
===YN Images to Replace===
|
In-game screenshots to replace later because the images are too small, weirdly sized, or low quality.
|-
<gallery>
|Dream Chicago
File:The Jump.png
|Diamond Memory
File:Jellyfish DW.png
|-
File:Oddbluecreatures.png
|Jarred Rose
File:Stomach.png
|
File:Catlickrooftop.PNG
|-
File:Mallrooftop.png
|Dark Stairways
File:Mado.jpg
|
File:Theboxwiththerave.png
|-
File:Yn-famicon.png
|Cloudy Rainbow World
File:Train yume nikki.png
|Coin<br/>Memory of Light (Empty)
File:Yume-nikki-017.jpg
|-
File:Whitedesertbhead.png
|Windy Canyon
File:Quiver.png
|Coin<br/>Celestial Jewel Memory
File:Floyag watching Madotsuki.PNG
|-
File:Toriningenparty.png
|Swimming Pool
File:Undergroundl.png
|Coin<br/>OK Can Memory
File:Akumu.png
|-
File:Checkpatha.png
|Tree Trunk Complex
File:Checkpatha2.png
|
File:Checkpathb.png
|-
File:Ƒ‚ƒm”wŒi 007a.png
|Black Waters
File:Ƒ‚ƒm”wŒi 007b.png
|
File:Dense Woods.png
|-
File:Sand stairs.png
|Cyber Cavern
File:Hot Spring House.png
|Coin<br/>Rainbow Heart Memory
</gallery>
|-
 
|Particle World
====Similar Images====
|Coin
<gallery>
|-
File:Toriningen FCP.png
|Totem Hill
File:Facecarpetplaza.jpg
|Coin<br/>Totem Egg Memory
</gallery>
|-
<gallery>
|The Grinder
File:Forestcreatures.png
|Alternate Muma
File:Name3.png
|-
</gallery>
|Rainforest Road
<gallery>
|Coin<br/>Umbrella Memory
File:Neppew1.png
|-
File:Witchisland2.png
|Sunflower Fields
</gallery>
|Coin
<gallery>
|-
File:Poniko's room.PNG
|Patterned Block Zone
File:Ponikos house.png
|Coin
</gallery>
|-
<gallery>
|Bus Stop
File:Shita-San.png
|
File:Dence Woods(Green man).jpg
|-
</gallery>
|Faraway Place
<gallery>
|Memory of Vines (Empty)
File:Footprintpatha.png
File:Henkei1.png
File:Footprintpatha2.png
File:Henkei2.png
</gallery>
<gallery>
File:Malleman.png
File:Mado.jpg
</gallery>
<gallery>
File:Malloman.png
File:Flute room.png
</gallery>
<gallery>
File:Trainp1.png
File:Inside train.jpg
File:Trainp3.png
File:Inside train2.jpg
</gallery>
 
===Guideline for Editing Badge Pages (WIP)===
*Badge images and information are easily accessible from the [https://github.com/ynoproject/ynobadges ynobadges section] of the YNO Project GitHub page. If a badge has a hidden condition or art on YNO, it can be seen on the GitHub page for the batch the badge was in.
*Badge filenames have a specific naming scheme that must be followed to keep them sorted. Badge filenames usually consist of one to three words briefly describing the badge (such as its goal or what it depicts), though it is recommended to use as little words as possible for the filename, with two short words being the best. This is followed by, in parentheses, the word "badge" next to two initials signifying which game the badge belongs to. The list of proper initials are listed below:
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Yin Yang Lake
| style="text-align: center;" |'''YN'''
|Coin<br/>Knife Memory
| style="text-align: center;" |'''Y2'''
|-
| style="text-align: center;" |'''DF'''
|The Moon
| style="text-align: center;" |'''AP'''
|Star Wand Memory
| style="text-align: center;" |'''DD'''
|-
| style="text-align: center;" |'''SD'''
|Great Rope
| style="text-align: center;" |'''AM'''
|
| style="text-align: center;" |'''UD'''
| style="text-align: center;" |'''BG'''
| style="text-align: center;" |'''MR'''
| style="text-align: center;" |'''DG'''
| style="text-align: center;" |'''MM'''
| style="text-align: center;" |'''UV'''
| style="text-align: center;" |'''SA'''
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''YNO'''
|-
|-
|Blue Flow
| style="text-align: center;" |Yume Nikki
|Coin<br/>Alternate Muma
| style="text-align: center;" |Yume 2kki
| style="text-align: center;" |Dotflow (.flow)
| style="text-align: center;" |Answered Prayers
| style="text-align: center;" |Deep Dreams
| style="text-align: center;" |Someday
| style="text-align: center;" |Amillusion
| style="text-align: center;" |Uneven Dream
| style="text-align: center;" |Braingirl
| style="text-align: center;" |Muma Rope
| style="text-align: center;" |Dream Genie
| style="text-align: center;" |Mikan Muzou
| style="text-align: center;" |Ultra Violet
| style="text-align: center;" |She Awaits
| style="text-align: center;" |Oversomnia
| style="text-align: center;" |Yume Tsushin
| style="text-align: center;" |YNO
|}
Some examples of properly named badges are below:
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Thorny Vine World
|[[File:BikerUro(badgeY2).png]]
|Coin
|BikerUro(badgeY2).png
|-
|-
|Digital Abyss
|[[File:Busted(badgeOS).gif]]
|
|Busted(badgeOS).gif
|-
|-
|Rusty Compound (Outside)
|[[File:CelestialGardenBluz(badgeY2).gif]]
|Coin
|CelestialGardenBluz(badgeY2).gif
|-
|Rusty Compound (Inside)
|Coin
|-
|Empty Museum
|
|-
|Antiquated Facility
|
|-
|Chaotic Dimension
|
|-
|Monochrome Building
|Balloon Memory<br/>Memory of Screams (Empty)
|-
|Hidden Laboratory
|Alternate Muma
|}
|}
It should also be noted that, if a badge is animated (thus it has both a still and animated version), the filenames should still be the same. The file extension (.png and .gif) will be what distinguishes the still and animated version, not the filename.
*When adding a new batch of badges, make sure to add them all at a time. Do not upload some of the badges in a batch without uploading others. Users may want to look for a badge but may see that it is missing while other new badges are present, which creates confusion and inconvenience.
*Make sure to place badges in order of how they appear on YNO (sorted by Map ID). Do not sort badges by artist, number of Badge Points, or when they were added, nor place them simply wherever you want.


===Template Testing===
====All Badges page====
{{CustomNotice
The way tables are sorted on the All Badges page is as follows:
|border_color = #b291fc
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
|image = Notice Forked.png
|-
|imagewidth = 48
|Badge image file(s)
|description = This page or its contents are under consideration of being forked. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page].
|Badge name
|details = '''Details:''' <i>The section about so-and-so differs enough from this page to be made into its own article.</i>
|Badge location (if it has one specified)
}}
|Badge description (if it has one)
|Badge condition
|Additional notes
|Badge author(s)/creator(s)
|Batch number and date added
|}


{{CustomNotice
====Game Subpages====
|border_color = #937f70
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|image = Notice Move.png
|-
|imagewidth = 48
|Badge ID
|description = This page has been requested to be moved. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page]. If the move is being done manually, remember to check [[Special:WhatLinksHere/{{FULLPAGENAME}}|what links here]] and change any links to direct to the moved article.
|Badge image file(s)
|details = '''Details:''' <i>The page needs to be moved because so-and-so is a more fitting article name.</i>
|Badge name
}}
|Badge location (if it has one specified)
 
|Badge description (if it has one)
{{infobox character
|Badge condition
| name      = Onsen-san
|Additional notes
| image      =
|Badge author(s)/creator(s)
<gallery>
|Batch number added
Onsen.png              |Yume Nikki
|Date added
Diary_shotengai_7.png  |DREAM DIARY
|}
</gallery>
 
| caption    = ?????
===YNDD (WIP)===
}}
====The Docks====
The Docks is one of the worlds accessible from the Nexus, behind the door that leads to Snow World in the original ''Yume Nikki''.


===2channel threads discovery archive===
The Docks is overall very visually similar to its original counterpart. The area is made up of boardwalks surrounded by pitch-black water, although the water structures found on Witch's Island can also be found here and the area is lit by streetlamps and lanterns tied to the boardwalk rather than water lanterns. Several raised platforms, levers, and crates can also be found in the area which make for puzzle and platforming sections. Toriningen also infest the area, which will pursue Madotsuki once she comes into their line of sight. Several 10 Yen Coins can also be found scattered throughout the world.
Listing things as they are discovered in the original 2channel threads where ''Yume Nikki'' began to get noticed and played.
Everything is found [https://web.archive.org/web/20180218191507/http://www.geocities.jp/yumenikkimatome/ here].


{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
Upon entry to the world, a single coin can be found on the ground as well as the Fisherman fishing on the edge of the dock. Further right is a vending machine and a pushable crate with a Toriningen blocking the way. Once the crate is pushed into the water, the Toriningen will chase after Madotsuki, forcing her to run back through the area. The Toriningen will stop chasing Madotsuki once it falls into an area with three raised platforms where Madotsuki must climb onto one of them to get out of the Toriningen's line of sight. Atop the middle platform is another coin.
|-
| style="text-align: center;" |'''Thread and Post Number'''
| style="text-align: center;" |'''Post Contents'''
| style="text-align: center;" |'''Discovery'''
|-
|Thread 1<br/>8
|なんだかよくわからんが、終わりも目的もないみたい
とりあえず自転車を手に入れると楽


tanasinnの権化みたいなゲームだ
Now able to pass where the Toriningen was, Madotsuki will come across a pulley system and another Toriningen. A crate at the top of the room must be pushed to the left to weigh down one side of the pulley in order to raise a part of the boardwalk to continue. Another coin can be found in this room, though it can only be accessed later when the Toriningen in the room has left. Past the pulley room is another Toriningen atop a raised platform which must be lured to the lower room on the right in order to get past it. Once in the room, Madotsuki must pull a lever once the Toriningen has entered, dropping it down into the water below. When the Toriningen has been dropped, Madotsuki can now traverse the raised platform that the Toriningen originally blocked, which contains a crate that can be pushed into the water below, creating a path to go further into the Docks. Three coins can also be found in this room: below the platform with the lever on it, on the highest platform next to a crate, and on the other side of the broken dock.
|Finds the Bike effect and comments on how it is easy to obtain.
 
|-
At the farthest right section of the Docks is the Traincar, Strober, and another coin that can be picked up. A red sign with a hamsa symbol on it can be found at the side of a platform on the left. Interacting with the platform next to the sign will make Madotsuki rip the planks off of a blocked path, which will both give Madotsuki a Wooden Plank and reveal a secret path where the Hamsa item can be found.
|Thread 1<br/>12
|雪の世界で寝ている女ってどうすればいい?
|Finds and asks about Kamakurako.
|-
|Thread 1<br/>17
|けっこうやりこんだw
包丁はかなり使える。
邪魔なキャラを倒せるし、たまにお金ももらえる。
そのお金は自販機で使えるんだけど、どんな意味があるのかわからん。
|Finds the use of the Knife effect: you gain money by killing NPCs and you can use it for vending machines.
|-
|Thread 1<br/>19
|ボスのようなデカイ敵倒したけど何も起きねぇ。
だがそれがいい。


左回りで2個目の部屋(レゴブロックみたいなところ)からいける
Once Madotsuki has collected enough coins, she can buy something from the vending machine found near the start of the world. For 100 Yen, she can buy a Blood Bag. The Blood Bag can then be given to the Fisherman at the start of the area to be poured in the water, attracting a Sad Fish that the Fisherman will reel in and give to Madotsuki. Once the fish has been obtained, Madotsuki must return to the end of the area again to give it to the hungry Strober. Once Strober has finished its meal, it will hop into the water, unblocking the way for Madotsuki.
白黒の世界を解読できた人いる?
|Refers to a big enemy like a boss that they beat. Possibly referring to the large FC Goblin? Also describes Block World and White Desert.
|-
|Thread 1<br/>22
|発見&質問


ジュースを買うとハートが増えるな。意味は良く分からんが
Past Strober is a section with a larger lighthouse with a spinning light. The light must be avoided by going behind several pieces of the boardwalk which block the light's oath. Gaps in the boardwalk and a crate that must be pushed to continue will hinder progress. At the end of the dock is a dark, forested island with Nopperabou Witches standing about.


小人のエフェクトって何か得することある?入れないところに入れるとか
===Plot for [[Yume Nikki:Yume Nikki: I Am Not in Your Dream|Yume Nikki: I Am Not in Your Dream]] (WIP)===
|Finds that health increases when you buy juice from vending machines. Also asks what the Midget effect's use is for.
|-
|Thread 1<br/>24
|>>23 どういう形か忘れたけど、なんか動く物体に話しかければ行ける


森のフィールドの奥行ったらある電車 あれってなんか意味ある?
==Plot==
単なる行き止まり?
===Part 1: You===
|Informs a user they can reach the White Desert gate in Block World by talking to Mafurako. Also discovers the Traincar at the end of the Dense Woods.
Madotsuki finds herself in her boring room, observing the many things that decorate it. She examines her carpet, television, desk, and bookshelf, while also heading out to her veranda only to find that things are lifeless and empty both indoors and outdoors. After glancing at the door to exit her room, she stumbles towards her bed and snugly enters the dream world. Upon entering the dream version of her room, Madotsuki instantly feels more lively and notices her dream is a place of freedom. She heads for her dream room's door to exit as her television flashes on, displaying a singular eye that glares at her. Madotsuki creaks open her door and tumbles into the [[Yume Nikki:Nexus|Nexus]], catching sight of the floating Paracas figures and the twelve doors that circle around the room. Gazing upon the variety of surreal-looking doors, Madotsuki contemplates what could be behind each and which to open first. She takes into account the appearance and position of the doors before deciding that there is no reasonable choice within the Nexus, and she simply goes for the Nexus's red door.
|-
 
|Thread 1<br/>25
Madotsuki enters the vast but empty [[Yume Nikki:Puddle World|Puddle World]] as the door floats behind her. Despite the motionless environment, Madotsuki begins walking to explore the area, stepping through the puddles as they shift between clear water and muddy bacteria-filled filth. She steps into one of the puddles, seeing the reflection of herself and the cloudy sky. As the ripples in the puddles distort Madotsuki's reflection, the image of her in the puddle morphs into a man and woman arguing, only growing more distorted with more water ripples. Madotsuki simply continues through the world, running from the distorted reflection that seems to follow her, until she trips over a small umbrella on the ground. Out of curiosity, she grabs the umbrella and opens it, causing it to rain. The rain dispels the reflection of the arguing couple, putting Madotsuki's worries to rest and she continues through the empty Puddle World.
|>>24
ありがと
行けた。


白黒の世界は、トンネル内の女の子と入り口の右側に生えてる腕を刺すとそれぞれ100円。
The puddles of the world Madotsuki explores continue to retain the sound of the arguing couple, though they are simply drowned out by the pattering of the rain. Madotsuki suddenly sees a stairwell in the distance, closing her umbrella and curiously heading inside to see what lies at the bottom. She enters the [[Yume Nikki:Dense Woods|Dense Woods]], surrounded by outstretched trees that obstruct her view, and is instantly attracted to the out-of-place [[Yume Nikki:Vending Machine|vending machine]]. However, Madotsuki finds out that she has no change and can not purchase one of the many drinks the machine offers, walking away in defeat. The road cutting through the Dense Woods lies in front of her, stretching infinitely through the trees. She walks along the road before realizing she is becoming bored as she loops around, heading nowhere until she sees a humanesque figure in the distance. Upon rushing towards the figure, she realizes it is not a human, but rather a man-sized [[Yume Nikki:Jellyfish|Jellyfish]], a creature resembling a cluster of organs. Disgusted, she runs away from the creature as it simply continues to stand in place, emitting the noise of a ringing bell as Madotsuki plugs her ears and continues to flee.
あと、目のような模様の箱は正面から包丁で刺せるが意味なさそう・・・・・


森の電車は乗客を刺して100円もらえるだけ・・・・か?
As Madotsuki runs from the Jellyfish, she notices that the scenery around her has changed despite continuing along the same road. The trees have disappeared and [[Yume Nikki:Floyag|Floyag]] hover above Madotsuki, watching her travel through the corpse-reeking path. Eyes sprout from the Floyag as Madotsuki feels their presence, prompting her to run back with a nervous feeling. The sea of trees comes into her sight as she once again enters the forested area of the Dense Woods, relieved after escaping the Floyag who simply watched her. She opens the umbrella once again on a now stoplight-filled road with lights flickering between red and yellow. Suddenly, Madotsuki catches sight of a corpse on the road in front of her. The body rots in the rain as Madotsuki squats beside it, contemplating the aspects of death and life. Above her, one of the stoplights swings about before snapping off its pole and landing on her head, flickering between "stop" and "go" states. After getting hit, Madotsuki weakly stands up, now with the stoplight fully surrounding her like a costume. She stumbles about with her legs emerging from the stoplight's base, flicking between the red and green lights out of amusement. However, she is unable to see in front of her, and is grabbed by a red tentacle emerging from a nearby manhole, which drags her in.
|Related to the 24th post detailed above. The user thanks the previous comment for informing them. Discovers Monoko and the Eye Box, but does not know the purpose of the Eye Box yet.
|-
|Thread 1<br/>26
|電車、乗客刺して座ってしばらくしてから下車したら
違う場所にいた。
乗客刺す、座る、はしなくて良いのかもしれんけど。
|Finds Witch's Island through the Train Car.
|-
|Thread 1<br/>27
|夢のなかの自室で椅子に座ったまま方向転換して、そのあと机に向かって決定キーで椅子に座ったまま移動できる。
ただものっそい遅いしウィンドウ開けない。
|Finds you can sit in the chair in Madotsuki's dream room and move around with it, though you're slowed down and can't open the menu.
|-
|Thread 1<br/>28
|>>25
白黒の世界の「目の模様の箱」をたくさん包丁で指したら(20回くらい)
変なところに飛ばされたよ。


トンネル内の女の子に「しんごう」使ったら大変なことになった。
Falling through the manhole, Madotsuki lands at the bottom largely unharmed, though the rough landing causes her clothes to become tattered and the stoplight to crack, as it absorbed most of the fall. The stoplight crumbles and falls apart, leaving behind a mere pile of dust and shards. Inside the manhole lies [[Yume Nikki:Manhole-sama|Manhole-sama]], who leaves Madotsuki horrified as it looks at her with a vulgar expression. Noticing her clothes are tattered, she shields herself with her hands and quickly climbs a red string near the end of Manhole-sama's room, noticing that Manhole-sama's hands are growing closer. She makes it out of Manhole-sama's room through a hole at the top of the string, vomiting from exhaustion as soon as she makes it to the top. She looks around at the scenery, now finding she is in the [[Yume Nikki:White Desert|White Desert]] in front of a large head looking at her with bloodshot eyes. As the rain continues to fall, Madotsuki once again opens up her umbrella to shield herself. She moves around the head, attempting to avoid its gaze, before finding an entrance that she reluctantly enters.


>>27
The path within the head stretches across a large expanse, resembling clouds and pitch-black charcoal. As Madotsuki continues she comes across the [[Yume Nikki:The Thing with the Quivering Jaw|Thing with the Quivering Jaw]], terrified by the creature as it snarls and grinds its teeth. Madotsuki plugs her ears to ignore the grinding noise, though she finds that she is also grinding her own teeth. She holds and lowers her head in horror before her hand slips down her face, leaving her fingers to pinch her cheek. She awakens, pulling away the blankets and taking a deep breath before realizing that it was all a dream. Madotsuki hastily grabs her diary and writes about the details of her dream, eventually exhausting her as she lies her head down once more and the diary slips from her hands.
>椅子に座ったまま移動
おお、マジだ。
意味あるのかな。
意味無いんだろうなぁw
|This post replies to both the 25th and 27th posts above. The reply to the 25th states they were teleported by the Eye Box and, additionally, they found out about the Monoko event by using the Stoplight effect.
|-
|Thread 1<br/>33
|連投スマン
ミニゲームで何かしらの効果確認した人いる?
俺20点しかとれないから確認できない・・・
|Questions if there is an effect reward for reaching a certain point in the NASU minigame.
|-
|Thread 1<br/>35
|包丁は真っ暗闇の扉の中にあったぞ
|Helping a user by telling them the Knife is in Dark World.
|-
|Thread 1<br/>36
|かさ→おに、でおにエフェクト起動したら雷が鳴る
ゆきおんな→ぼうしとマフラー、でぼうしエフェクト起動で雪だるま化


何か使えそうな場所ないかな
Madotsuki returns to the Nexus and decided to check the various doors before fully heading to their associated dream world. She decides that she will simply creak open the doors, and if the world inside feels uneasy, she will close the door and choose another. One of the doors catches Madotsuki's attention despite its drab color scheme, as beyond it is a pale snowscape with falling snow. Relieved by the peaceful land, she opens the umbrella that she has taken a liking to and takes a stroll through [[Yume Nikki:Snow World|Snow World]]. She rolls up and throws snowballs, falls into the snow, and is even covered by snow when a branch suddenly shakes some loose, though she suddenly sees a cluster of igloos that she goes to investigate. Madotsuki crawls inside the igloos, looking about until she comes across [[Yume Nikki:Kamakurako|Kamakurako]] who is sleeping peacefully within one of the igloos. The small girl reminds Madotsuki of her younger self, which causes her to think about the much more playful nature of being a child. As Madotsuki reaches out to Kamakurako, a figure appears in the igloo's doorway. A small [[Yume Nikki:Yuki-onna|Yuki-onna]] appears before her, small enough to be held in her hand. Madotsuki also reaches for the Yuki-onna, though it flees from her, which results in Madotsuki chasing after it. Madotsuki scoops up the Yuki-onna, holding it close as the small creature becomes docile, simply resting in her arms. As Madotsuki cradles the Yuki-onna, the blizzard obscures where the igloo cluster was, and the Yuki-onna begins to melt into water as Madotsuki is simply left standing in the cold snowscape.
|Discovers the effect combinations of Umbrella + Demon and Yuki-onna + Hat & Scarf, though they don't know where they can be used.
|-
|Thread 1<br/>42
|「めだまうで」を使うと、夢から覚めることなく扉のある部屋へ戻れるっぽい。
|Discovers the use of the Medamaude effect: teleporting back to the Nexus.
|-
|Thread 1<br/>43
|扉のある部屋で可能な「エフェクトを捨てる」をやってみた。
単に消えるのではなく、卵としてその場に残った。
夢から覚めても違う場所に移動しても卵は消えないっぽい。
卵を調べるとそのエフェクトを再習得できる(その際、卵は消える)


全部捨ててからいったん夢から覚めてもう一回戻ってみたら、
Suddenly, Madotsuki spots another igloo in the distance, though it is strangely alone instead of in a group. She approaches, only for the head of a strange creature to emerge from the snow hut, causing Madotsuki to express great disgust. A single [[Yume Nikki:Toriningen|Toriningen]] appears, simply standing around as Madotsuki observes its odd facial features. Disgusted by the creature, Madotsuki instead collects some of the snow around the igloo only to find a familiar sight: the stoplight she previously obtained in the Dense Woods. Despite the stoplight shattering in the White Desert, she pulls it out of the snow and puts it over her head. As the Toriningen walks towards Madotsuki, she flicks the stoplight's red light and tells the creature to stop, comically petrifying the Toriningen in place. Now that it has been stopped, Madotsuki turns to run from the Toriningen, though she trips over some snow and once again breaks the stoplight into bits. The Toriningen unfreezes and continues to wander about, though Madotsuki quickly runs away. She comes across a bed, another out-of-place object in the dream world, and leaps in as the Toriningen draws close. While under the covers, the Toriningen patrols nearby as Madotsuki looks for something in the bed to help her out. She once again finds the Yuki-onna and holds it close, though it transforms into a pair of clothing resembling the one the Yuki-onna wears. Madotsuki changes under the bed's covers and emerges, resembling a Yuki-onna to confront the Toriningen. Uninterested in her new appearance, the Toriningen walks away as Madotsuki lets out a sigh of relief. Now with the tall creature gone, Madotsuki looks about for another igloo, this time finding one with a small, discolored spring inside. She reaches out to the water of the spring, splashing it onto her face, though she quickly finds herself in another world entirely.
雑然と捨てた卵がきれいに配置されてた。
 
エフェクトを全て集めて卵化するとなにかあるかも。
[[Yume Nikki:The Pink Sea|The Pink Sea]] surrounds Madotsuki as she finds herself in the world's expansive body of water. She playfully splashes through the water before climbing onto one of the sea's rocky islands. Beside her floats a single balloon, which she grabs onto. The balloon floats upward and takes Madotsuki across the sea, flowing in the wind before deflating and landing next to another balloon, which Madotsuki grabs onto again. Madotsuki is taken into the sky, so high that the environment grows cold and her breath grows visible. She wiggles her arms and legs in a panic before seeing another island below. Letting go of the balloon, she falls straight onto the island, though she is unharmed despite landing on her back. Before Madotsuki is a large tent made up of many colors, which she enters, finding that inside is a cute room with a soft bed, pictures depicting landscapes, and neatly arranged books on a bookshelf and desk. Dazed by the comforting room, Madotsuki suddenly notices that there was another girl standing before her all along. [[Yume Nikki:Poniko|Poniko]] suddenly speaks, apologizing for the mess and questioning if Madotsuki needs anything, to which Madotsuki simply responds with a light muffled sound.
|Finds the process of discarding effects in the Nexus and reclaiming them. Wonders if something will happen if you discard all of the effects in the Nexus.
===Part 2: Me===
Poniko, confused about what to say to Madotsuki, calms herself and welcomes her visitor. She offers Madotsuki to sit on the cushion in her room, though Madotsuki continues to show no reaction and simply stares at Poniko. Madotsuki wanders toward the bookshelf to look at Poniko's books, though they are revealed to all be identical, having the contents of Madotsuki's dream diary within all of them. Some familiar worlds such as "Red Umbrella" and "Stoplight" are scrawled inside, though there are various fainter words that are not quite clear, such as "[[Yume Nikki:Effects#Frog (かえる)|Frog]]", "[[Yume Nikki:Effects#Witch (まじょ)|Witch]]", and "[[Yume Nikki:Effects#Lamp (でんとう)|Lamp]]". Some other words, not as pleasant, appear in the diary such as "[[Yume Nikki:Effects#Severed Head (なまくび)|Severed Head]]". Poniko continues to show the book to Madotsuki, telling her that she wants to escape the nightmarish dream world, which she is assumes is also Madotsuki's goal.
 
===Part 3: Yume Nikki - Dream Diary===
 
</div>
 
==Yume Nikki Internal Stuff==
Sorting through and observing internal stuff relating to the original ''Yume Nikki''. Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
===YN Files by Date===
Yume Nikki files by their date created/edited, going off of the earliest available version (0.04). These are sorted by the month and day last updated and aren't to be taken as the exact order they were created or put into the game.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1"
|-
|-
|Thread 1<br/>48
| style="text-align: center;" |'''File'''
|マザーの世界が出てきたときは笑ったもんだが
| style="text-align: center;" |'''Located in'''
歩行スピードがトロいのが辛いな、自転車ってどこにあるんだ
| style="text-align: center;" |'''Date'''
|Says they previously found FC House. Also asks where the Bike effect is located.
| style="text-align: center;" |'''Contents and Notes'''
|-
|-
|Thread 1<br/>49
|myチップセット1test
|>>91 夢の扉が集中してる部屋(一番最初の扉だらけの部屋)
|Thumbs.db
で円上の一番下の扉の右側(濃い紫?みたいな扉)
|February 14, 2003
このフロア(踏むと音が鳴るギミックがいっぱいあるフロア)には"自転車"のエフェクトがあって移動速度が上がる
|Extremely early version of "小マップ2", which has the restrooms from Block World, different tree sprites, and an unknown purple object.
これ取れば散策楽になるよ
|Describes the user above where the Bicycle effect is, specifically pointing out which door and describing Graffiti World.
|-
|-
|Thread 1<br/>50
|BGMIDI1
|真っ赤なダンジョンにいる腹に目がある頭がない化け物みたいなのって何?
|Music
包丁で五十回くらい刺したけどなんにもならんかった
|March 1, 2003
|Describes and asks about the Henkei Shita located in Hell.
|A MIDI of the save theme.
|-
|-
|Thread 1<br/>53
|MG主人公ネオン
|雪のところで雪女になってかまくら入ったら
|CharSet
変な水と雪?のところにワープした
|January 28, 2004
|Describes finding the Yuki-onna effect and the warp to the Pink Sea.
|Neon effect character sheet.
|-
|-
|Thread 1<br/>56
|MG主人公3雪薄
|好きなゲームだけど、ネオンとかフラッシュとか目に痛いのが辛い
|Thumbs.db
ゲームの世界へ行く途中の梯子のあるマップで吐きそうになった。
|February 2, 2004
光の刺激をもうちょっと抑えて欲しい。
|Earlier version of "MG主人公3". The background is black instead of blue and the Yuki-onna effect's sprites are slightly lighter.
|Describes the Static Maze while also bringing up the amount of flashing/bright lights in the game.
|-
|-
|Thread 1<br/>60
|背景キャラ1
|エフェクトは
|Panorama
かえる かさ ぼうしとマフラー ゆきおんな ほうちょう めだまうで ふとる こびと
|February 11, 2004
ふえ ネオン のっぺらぼう なまくび タオル ねこ でんとう じてんしゃ
|Forest World background.
ロングヘアー ウンコヘアー ブロンド △ずきん まじょ おに ぶよぶよ しんごう
 
の24個
 
全部集めたら卵に還元して夢から脱出
ベランダへ行くことでED
|Lists all 24 of the effects and how to obtain the ending.
|-
|-
|Thread 1<br/>63
|背景キャラ7
|今のところ一種しか確認できず・・
|Panorama
♥もある程度溜めてみたが意味は無いようだ
|February 12, 2004
バージョン更新があれば意味が出てくる未実装システムなのかも
|Eyeball World background. Interestingly, the Eyeball World background is labeled as "Background Character 7", even though the background before it, the Shield-folk World background, is listed as "Background Character 4", showing a two-number skip between the listed backgrounds. This may indicate there were removed backgrounds depicting characters, possibly in the Nexus worlds.
|Confirms there is only one ending of the game.
|-
|-
|Thread 1<br/>67
|背景キャラ2
|赤白の碁盤模様なところで、主人公に会えた。
|Panorama
鳥肌たった。
|February 14, 2004
|Found Closet Madotsuki.
|Block World background.
|-
|-
|Thread 1<br/>74
|BGM_03
|タオル : 赤い迷路の階段おりたところ
|Music
△ずきん : 暗闇のマップをさまよってる
|April 3, 2004
 
|Block World music.
ふえ ねこ ブロンド が見つからない。
|Gives directions for finding the Towel and Triangle Kerchief effects (the Triangle Kerchief effect is still in Dark World), although they oddly say that the Towel effect is located after the staircase in Hell, when it is in the Wilderness.
|-
|-
|Thread 1<br/>84
|BGM_04
|ウンコヘアーはロングヘアーと同じマップ内にあるよ
|Music
まじょは赤い経路からいける森マップにある電車に乗ってエフェクトはずして席に座る
|April 4, 2004
しばらくしてから下車すると違う世界についてる その奥にある
|Dark World music.
 
|-
ねことブロンドの場所誰か知らんかね?
|BGMループ6
|Gives directions for the Poop Hair and Witch effects (the Poop Hair effect is still in Mural World).
|Music
|April 25, 2004
|Dream Balcony music.
|-
|-
|Thread 1<br/>85
|階段マップ
|ブロンドもロングヘアーと同じマップのだった希ガス
|ChipSet
|Gives directions for the Blonde effect.
|April 28, 2004
|Stairs debug map tiles.
|-
|-
|Thread 1<br/>86
|顔セット2
|あとねこは、扉の部屋の右回りに3つ目の部屋(兵士みたいなネオンオブジェのあるマップ)にある。
|FaceSet
ネコの顔をしたオブジェがチョロチョロ動き回っている。
|April 28, 2004
あと情報thx!
|Portraits for Triangle Kerchief effect, Fat effect, Cat effect, unused crick in the neck portrait, Midget effect, Yuki-onna effect, Lamp effect, unused Ghost Madotsuki portrait, Snowman effect, and unused hitodama Madotsuki.
|Gives directions for the Cat effect and thanks the user for helping find the Poop Hair and Witch effects.
|-
|-
|Thread 1<br/>92
|顔セット3(ネオン)
|電灯は扉の部屋の一番上の扉の右側のところ
|FaceSet
電灯がいっぱいあってそのMAP内に動き回ってる電灯が一匹いるからそいつからもらえる
|April 28, 2004
 
|Portrait for the Neon effect.
質問なんだが>>61の言ったとおりに暗闇MAPでそれっぽいの発見して話しかけたが△ずきんが貰えなかった
|-
なんでだー
|イベント8
|Gives directions for the Lamp effect.
|CharSet
|May 2, 2004
|Neon effect egg, Frog effect egg, Fat effect egg, Knife effect egg, Tringle Kerchief effect egg, Neon effect egg wobble, Medamaude effect egg, and Hat & Scarf effect egg character sheet.
|-
|-
|Thread 1<br/>98
|イベント9
|扉の部屋から行ける、目玉と腕のオブジェが大量にあるマップを散策すると
|CharSet
数多くある腕のオブジェとは微妙に異なった腕のオブジェがある。
|May 6, 2004
それ。
|Flute effect egg, Towel effect egg, Blonde Hair effect egg, Yuki-onna effect egg, Umbrella effect egg, Severed Head effect egg, Midget effect egg, and Bicycle effect egg character sheet.
|Gives directions for the Medamaude effect.
|-
|-
|Thread 1<br/>102
|イベント10
|地下水道みたいなとこ。
|CharSet
扉の部屋の下のほうの扉かな?
|May 7, 2004
カードがそびえ立ってたり、草が生えてたり、
|Lamp effect egg, Poop Hair effect egg, Nopperabou effect egg, Cat effect egg, Long Hair effect egg character sheet.
髪型系のエフェクトが手に入る部屋から、マンホールに入って道ナリに進めばOK。
|Gives directions to the Sewers and the Nopperabou effect.
|-
|-
|Thread 1<br/>108
|イベント4
|電車乗って座席に腰掛けて・・・
|CharSet
オレは10秒くらい座って降りたら別のエリア着いてた
|May 10, 2004
|Simply telling another user how long it takes (around 10 seconds) to get to Witch's Island with the Traincar.
|Balcony pieces, balcony shoes, balcony railing, ending stairs, lashed eyes, lips, Yuki-onna, Walking Lamp, Hell Mirror shine, Ittan-momen, Dwarf, and Hell Mirror character sheet.
|}
|-
 
|背景キャラ4
===YN Images to Replace===
|Panorama
In-game screenshots to replace later because the images are too small, weirdly sized, or low quality.
|May 10, 2004
<gallery>
|Shield-folk World background.
File:The Jump.png
|-
File:Jellyfish DW.png
|イベント2
File:Oddbluecreatures.png
|CharSet
File:Stomach.png
|May 12, 2004
File:Catlickrooftop.PNG
|Chair, unused hat and scarf on stand, hat and scarf, unused stand, unused filled trashcan, trashcan, unused light shimmer, unused TV outline, TV, unused less-detailed TV, desk lamp light, Guillotine, bicycle, unused handleless umbrella, unused leaning umbrella, umbrella, Madotsuki's room door, Frog, lit candles, Neon Parrot, and face Neon Creature character sheet.
File:Mallrooftop.png
|-
File:Mado.jpg
|ノイズ
File:Theboxwiththerave.png
|Panorama
File:Yn-famicon.png
|May 13, 2004
File:Train yume nikki.png
|Guillotine World background.
File:Yume-nikki-017.jpg
|-
File:Whitedesertbhead.png
|血飛沫 GET
File:Quiver.png
|Battle
File:Floyag watching Madotsuki.PNG
|May 16, 2004
File:Toriningenparty.png
|Battle animations (blood, "GET" effect, and Midget effect summon).
File:Undergroundl.png
|-
File:Akumu.png
|イベント3
File:Checkpatha.png
|CharSet
File:Checkpatha2.png
|May 16, 2004
File:Checkpathb.png
|Medamaude, arm, Nekoin, Long Hair Mouth Monster, Poop Hair Mouth Monster, Blonde Hair Mouth Monster, Fleebie, and Follony character sheet.
File:Ƒ‚ƒm”wŒi 007a.png
|-
File:Ƒ‚ƒm”wŒi 007b.png
|ベランダセット
File:Dense Woods.png
|ChipSet
File:Sand stairs.png
|May 16, 2004
File:Hot Spring House.png
|Madotsuki's Balcony tiles.
</gallery>
|-
 
|ベッド
====Similar Images====
|CharSet
<gallery>
|May 19, 2004
File:Toriningen FCP.png
|Reoccurring beds. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
File:Facecarpetplaza.jpg
|-
</gallery>
|部屋チップ1
<gallery>
|ChipSet
File:Forestcreatures.png
|May 19, 2004
File:Name3.png
|Madotsuki's Room tiles.
</gallery>
|-
<gallery>
|紫背景
File:Neppew1.png
|Panorama
File:Witchisland2.png
|May 21, 2004
</gallery>
|Checkered Tile Path background.
<gallery>
|-
File:Poniko's room.PNG
|主人公ACT2
File:Ponikos house.png
|CharSet
</gallery>
|May 23, 2004
<gallery>
|Midget effect groups character sheet.
File:Shita-San.png
File:Dence Woods(Green man).jpg
</gallery>
<gallery>
File:Footprintpatha.png
File:Henkei1.png
File:Footprintpatha2.png
File:Henkei2.png
</gallery>
<gallery>
File:Malleman.png
File:Mado.jpg
</gallery>
<gallery>
File:Malloman.png
File:Flute room.png
</gallery>
<gallery>
File:Trainp1.png
File:Inside train.jpg
File:Trainp3.png
File:Inside train2.jpg
</gallery>
 
===Guideline for Editing Badge Pages (WIP)===
*Badge images and information are easily accessible from the [https://github.com/ynoproject/ynobadges ynobadges section] of the YNO Project GitHub page. If a badge has a hidden condition or art on YNO, it can be seen on the GitHub page for the batch the badge was in.
*Badge filenames have a specific naming scheme that must be followed to keep them sorted. Badge filenames usually consist of one to three words briefly describing the badge (such as its goal or what it depicts), though it is recommended to use as little words as possible for the filename, with two short words being the best. This is followed by, in parentheses, the word "badge" next to two initials signifying which game the badge belongs to. The list of proper initials are listed below:
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
| style="text-align: center;" |'''YN'''
|自販機
| style="text-align: center;" |'''Y2'''
|CharSet
| style="text-align: center;" |'''DF'''
|May 28, 2004
| style="text-align: center;" |'''AP'''
|Reoccurring vending machines. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
| style="text-align: center;" |'''DD'''
|-
| style="text-align: center;" |'''SD'''
|小マップ2
| style="text-align: center;" |'''AM'''
|ChipSet
| style="text-align: center;" |'''UD'''
|May 28, 2004
| style="text-align: center;" |'''BG'''
|Dense Woods A tiles.
| style="text-align: center;" |'''MR'''
|-
| style="text-align: center;" |'''DG'''
|背景キャラ3
| style="text-align: center;" |'''MM'''
|Panorama
| style="text-align: center;" |'''UV'''
|May 28, 2004
| style="text-align: center;" |'''SA'''
|Candle World background.
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''YNO'''
|-
|-
| style="text-align: center;" |Yume Nikki
|myチップセット2
| style="text-align: center;" |Yume 2kki
|Thumbs.db
| style="text-align: center;" |Dotflow (.flow)
|May 28, 2004
| style="text-align: center;" |Answered Prayers
|Nearly the same as "myチップセット1test" with the exception of a single pink tile placed in the bottom right of the ChipSet.
| style="text-align: center;" |Deep Dreams
|-
| style="text-align: center;" |Someday
|myチップセット1
| style="text-align: center;" |Amillusion
|Thumbs.db
| style="text-align: center;" |Uneven Dream
|May 29, 2004
| style="text-align: center;" |Braingirl
|An earlier version of "", lacking the pink gate and igloo.
| style="text-align: center;" |Muma Rope
| style="text-align: center;" |Dream Genie
| style="text-align: center;" |Mikan Muzou
| style="text-align: center;" |Ultra Violet
| style="text-align: center;" |She Awaits
| style="text-align: center;" |Oversomnia
| style="text-align: center;" |Yume Tsushin
| style="text-align: center;" |YNO
|}
Some examples of properly named badges are below:
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|[[File:BikerUro(badgeY2).png]]
|エフェクト使用
|BikerUro(badgeY2).png
|Thumbs.db
|May 30, 2004
|Earlier version of the battle animation file with the same name, but missing the big vending machine drink.
|-
|-
|[[File:Busted(badgeOS).gif]]
|MG主人公3
|Busted(badgeOS).gif
|CharSet
|June 4, 2004
|Madotsuki's Ghost, Triangle Kerchief effect, Fat effect, Cat effect, cricked neck Madotsuki, Midget effect, Yuki-onna effect, Lamp effect (on) character sheet.
|-
|-
|[[File:CelestialGardenBluz(badgeY2).gif]]
|MG主人公4
|CelestialGardenBluz(badgeY2).gif
|CharSet
|}
|June 4, 2004
It should also be noted that, if a badge is animated (thus it has both a still and animated version), the filenames should still be the same. The file extension (.png and .gif) will be what distinguishes the still and animated version, not the filename.
|Snowman effect, invisible Mafurako, braidless Hat & Scarf effect, and Blonde Hair effect character sheet.
*When adding a new batch of badges, make sure to add them all at a time. Do not upload some of the badges in a batch without uploading others. Users may want to look for a badge but may see that it is missing while other new badges are present, which creates confusion and inconvenience.
|-
*Make sure to place badges in order of how they appear on YNO (sorted by Map ID). Do not sort badges by artist, number of Badge Points, or when they were added, nor place them simply wherever you want.
|MG主人公5
 
|CharSet
====All Badges page====
|June 4, 2004
The way tables are sorted on the All Badges page is as follows:
|Unused hitodama Madotsuki.
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Badge image file(s)
|MG主人公元
|Badge name
|CharSet
|Badge location (if it has one specified)
|June 4, 2004
|Badge description (if it has one)
|Duplicate Madotsuki walking sprites character sheet.
|Badge condition
|Additional notes
|Badge author(s)/creator(s)
|Batch number and date added
|}
 
====Game Subpages====
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Badge ID
|イベント6
|Badge image file(s)
|CharSet
|Badge name
|June 4, 2004
|Badge location (if it has one specified)
|Knife effect action, cricked neck in chair, pinching awake, and Knif effect character sheet.
|Badge description (if it has one)
|-
|Badge condition
|主人公ACT3
|Additional notes
|CharSet
|Badge author(s)/creator(s)
|June 4, 2004
|Batch number added
|Cat effect meow, Towel effect sneeze, Long Hair effect sitting, and Long Hair effect curling animation sheet.
|Date added
|-
|}
|主人公ACT5
 
|CharSet
===YNDD (WIP)===
|June 4, 2004
====The Docks====
|Chair wake-up and moving character sheet.
The Docks is one of the worlds accessible from the Nexus, behind the door that leads to Snow World in the original ''Yume Nikki''.
|-
 
|顔セット1
The Docks is overall very visually similar to its original counterpart. The area is made up of boardwalks surrounded by pitch-black water, although the water structures found on Witch's Island can also be found here and the area is lit by streetlamps and lanterns tied to the boardwalk rather than water lanterns. Several raised platforms, levers, and crates can also be found in the area which make for puzzle and platforming sections. Toriningen also infest the area, which will pursue Madotsuki once she comes into their line of sight. Several 10 Yen Coins can also be found scattered throughout the world.
|FaceSet
 
|June 4, 2004
Upon entry to the world, a single coin can be found on the ground as well as the Fisherman fishing on the edge of the dock. Further right is a vending machine and a pushable crate with a Toriningen blocking the way. Once the crate is pushed into the water, the Toriningen will chase after Madotsuki, forcing her to run back through the area. The Toriningen will stop chasing Madotsuki once it falls into an area with three raised platforms where Madotsuki must climb onto one of them to get out of the Toriningen's line of sight. Atop the middle platform is another coin.
|Portraits for Madotsuki, chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, Poop Hair effect, unused Blindfold effect, Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, Bicycle effect, Severed Head effect, and Blonde Hair effect.
 
|-
Now able to pass where the Toriningen was, Madotsuki will come across a pulley system and another Toriningen. A crate at the top of the room must be pushed to the left to weigh down one side of the pulley in order to raise a part of the boardwalk to continue. Another coin can be found in this room, though it can only be accessed later when the Toriningen in the room has left. Past the pulley room is another Toriningen atop a raised platform which must be lured to the lower room on the right in order to get past it. Once in the room, Madotsuki must pull a lever once the Toriningen has entered, dropping it down into the water below. When the Toriningen has been dropped, Madotsuki can now traverse the raised platform that the Toriningen originally blocked, which contains a crate that can be pushed into the water below, creating a path to go further into the Docks. Three coins can also be found in this room: below the platform with the lever on it, on the highest platform next to a crate, and on the other side of the broken dock.
|夕焼け
 
|Panorama
At the farthest right section of the Docks is the Traincar, Strober, and another coin that can be picked up. A red sign with a hamsa symbol on it can be found at the side of a platform on the left. Interacting with the platform next to the sign will make Madotsuki rip the planks off of a blocked path, which will both give Madotsuki a Wooden Plank and reveal a secret path where the Hamsa item can be found.
|June 8, 2004
 
|Balcony daytime background.
Once Madotsuki has collected enough coins, she can buy something from the vending machine found near the start of the world. For 100 Yen, she can buy a Blood Bag. The Blood Bag can then be given to the Fisherman at the start of the area to be poured in the water, attracting a Sad Fish that the Fisherman will reel in and give to Madotsuki. Once the fish has been obtained, Madotsuki must return to the end of the area again to give it to the hungry Strober. Once Strober has finished its meal, it will hop into the water, unblocking the way for Madotsuki.
|-
 
|夕焼け色反転
Past Strober is a section with a larger lighthouse with a spinning light. The light must be avoided by going behind several pieces of the boardwalk which block the light's oath. Gaps in the boardwalk and a crate that must be pushed to continue will hinder progress. At the end of the dock is a dark, forested island with Nopperabou Witches standing about.
|Panorama
 
|June 8, 2004
===Plot for [[Yume Nikki:Yume Nikki: I Am Not in Your Dream|Yume Nikki: I Am Not in Your Dream]] (WIP)===
|Dream balcony sky background.
 
|-
==Plot==
|月夜
===Part 1: You===
|Panorama
Madotsuki finds herself in her boring room, observing the many things that decorate it. She examines her carpet, television, desk, and bookshelf, while also heading out to her veranda only to find that things are lifeless and empty both indoors and outdoors. After glancing at the door to exit her room, she stumbles towards her bed and snugly enters the dream world. Upon entering the dream version of her room, Madotsuki instantly feels more lively and notices her dream is a place of freedom. She heads for her dream room's door to exit as her television flashes on, displaying a singular eye that glares at her. Madotsuki creaks open her door and tumbles into the [[Yume Nikki:Nexus|Nexus]], catching sight of the floating Paracas figures and the twelve doors that circle around the room. Gazing upon the variety of surreal-looking doors, Madotsuki contemplates what could be behind each and which to open first. She takes into account the appearance and position of the doors before deciding that there is no reasonable choice within the Nexus, and she simply goes for the Nexus's red door.
|June 8, 2004
 
|Balcony nighttime background.
Madotsuki enters the vast but empty [[Yume Nikki:Puddle World|Puddle World]] as the door floats behind her. Despite the motionless environment, Madotsuki begins walking to explore the area, stepping through the puddles as they shift between clear water and muddy bacteria-filled filth. She steps into one of the puddles, seeing the reflection of herself and the cloudy sky. As the ripples in the puddles distort Madotsuki's reflection, the image of her in the puddle morphs into a man and woman arguing, only growing more distorted with more water ripples. Madotsuki simply continues through the world, running from the distorted reflection that seems to follow her, until she trips over a small umbrella on the ground. Out of curiosity, she grabs the umbrella and opens it, causing it to rain. The rain dispels the reflection of the arguing couple, putting Madotsuki's worries to rest and she continues through the empty Puddle World.
|-
 
|MG主人公1
The puddles of the world Madotsuki explores continue to retain the sound of the arguing couple, though they are simply drowned out by the pattering of the rain. Madotsuki suddenly sees a stairwell in the distance, closing her umbrella and curiously heading inside to see what lies at the bottom. She enters the [[Yume Nikki:Dense Woods|Dense Woods]], surrounded by outstretched trees that obstruct her view, and is instantly attracted to the out-of-place [[Yume Nikki:Vending Machine|vending machine]]. However, Madotsuki finds out that she has no change and can not purchase one of the many drinks the machine offers, walking away in defeat. The road cutting through the Dense Woods lies in front of her, stretching infinitely through the trees. She walks along the road before realizing she is becoming bored as she loops around, heading nowhere until she sees a humanesque figure in the distance. Upon rushing towards the figure, she realizes it is not a human, but rather a man-sized [[Yume Nikki:Jellyfish|Jellyfish]], a creature resembling a cluster of organs. Disgusted, she runs away from the creature as it simply continues to stand in place, emitting the noise of a ringing bell as Madotsuki plugs her ears and continues to flee.
|CharSet
 
|June 11, 2004
As Madotsuki runs from the Jellyfish, she notices that the scenery around her has changed despite continuing along the same road. The trees have disappeared and [[Yume Nikki:Floyag|Floyag]] hover above Madotsuki, watching her travel through the corpse-reeking path. Eyes sprout from the Floyag as Madotsuki feels their presence, prompting her to run back with a nervous feeling. The sea of trees comes into her sight as she once again enters the forested area of the Dense Woods, relieved after escaping the Floyag who simply watched her. She opens the umbrella once again on a now stoplight-filled road with lights flickering between red and yellow. Suddenly, Madotsuki catches sight of a corpse on the road in front of her. The body rots in the rain as Madotsuki squats beside it, contemplating the aspects of death and life. Above her, one of the stoplights swings about before snapping off its pole and landing on her head, flickering between "stop" and "go" states. After getting hit, Madotsuki weakly stands up, now with the stoplight fully surrounding her like a costume. She stumbles about with her legs emerging from the stoplight's base, flicking between the red and green lights out of amusement. However, she is unable to see in front of her, and is grabbed by a red tentacle emerging from a nearby manhole, which drags her in.
|Madotsuki, riding chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, and Poop Hair effect character sheet.
 
Falling through the manhole, Madotsuki lands at the bottom largely unharmed, though the rough landing causes her clothes to become tattered and the stoplight to crack, as it absorbed most of the fall. The stoplight crumbles and falls apart, leaving behind a mere pile of dust and shards. Inside the manhole lies [[Yume Nikki:Manhole-sama|Manhole-sama]], who leaves Madotsuki horrified as it looks at her with a vulgar expression. Noticing her clothes are tattered, she shields herself with her hands and quickly climbs a red string near the end of Manhole-sama's room, noticing that Manhole-sama's hands are growing closer. She makes it out of Manhole-sama's room through a hole at the top of the string, vomiting from exhaustion as soon as she makes it to the top. She looks around at the scenery, now finding she is in the [[Yume Nikki:White Desert|White Desert]] in front of a large head looking at her with bloodshot eyes. As the rain continues to fall, Madotsuki once again opens up her umbrella to shield herself. She moves around the head, attempting to avoid its gaze, before finding an entrance that she reluctantly enters.
 
The path within the head stretches across a large expanse, resembling clouds and pitch-black charcoal. As Madotsuki continues she comes across the [[Yume Nikki:The Thing with the Quivering Jaw|Thing with the Quivering Jaw]], terrified by the creature as it snarls and grinds its teeth. Madotsuki plugs her ears to ignore the grinding noise, though she finds that she is also grinding her own teeth. She holds and lowers her head in horror before her hand slips down her face, leaving her fingers to pinch her cheek. She awakens, pulling away the blankets and taking a deep breath before realizing that it was all a dream. Madotsuki hastily grabs her diary and writes about the details of her dream, eventually exhausting her as she lies her head down once more and the diary slips from her hands.
 
Madotsuki returns to the Nexus and decided to check the various doors before fully heading to their associated dream world. She decides that she will simply creak open the doors, and if the world inside feels uneasy, she will close the door and choose another. One of the doors catches Madotsuki's attention despite its drab color scheme, as beyond it is a pale snowscape with falling snow. Relieved by the peaceful land, she opens the umbrella that she has taken a liking to and takes a stroll through [[Yume Nikki:Snow World|Snow World]]. She rolls up and throws snowballs, falls into the snow, and is even covered by snow when a branch suddenly shakes some loose, though she suddenly sees a cluster of igloos that she goes to investigate. Madotsuki crawls inside the igloos, looking about until she comes across [[Yume Nikki:Kamakurako|Kamakurako]] who is sleeping peacefully within one of the igloos. The small girl reminds Madotsuki of her younger self, which causes her to think about the much more playful nature of being a child. As Madotsuki reaches out to Kamakurako, a figure appears in the igloo's doorway. A small [[Yume Nikki:Yuki-onna|Yuki-onna]] appears before her, small enough to be held in her hand. Madotsuki also reaches for the Yuki-onna, though it flees from her, which results in Madotsuki chasing after it. Madotsuki scoops up the Yuki-onna, holding it close as the small creature becomes docile, simply resting in her arms. As Madotsuki cradles the Yuki-onna, the blizzard obscures where the igloo cluster was, and the Yuki-onna begins to melt into water as Madotsuki is simply left standing in the cold snowscape.
 
Suddenly, Madotsuki spots another igloo in the distance, though it is strangely alone instead of in a group. She approaches, only for the head of a strange creature to emerge from the snow hut, causing Madotsuki to express great disgust. A single [[Yume Nikki:Toriningen|Toriningen]] appears, simply standing around as Madotsuki observes its odd facial features. Disgusted by the creature, Madotsuki instead collects some of the snow around the igloo only to find a familiar sight: the stoplight she previously obtained in the Dense Woods. Despite the stoplight shattering in the White Desert, she pulls it out of the snow and puts it over her head. As the Toriningen walks towards Madotsuki, she flicks the stoplight's red light and tells the creature to stop, comically petrifying the Toriningen in place. Now that it has been stopped, Madotsuki turns to run from the Toriningen, though she trips over some snow and once again breaks the stoplight into bits. The Toriningen unfreezes and continues to wander about, though Madotsuki quickly runs away. She comes across a bed, another out-of-place object in the dream world, and leaps in as the Toriningen draws close. While under the covers, the Toriningen patrols nearby as Madotsuki looks for something in the bed to help her out. She once again finds the Yuki-onna and holds it close, though it transforms into a pair of clothing resembling the one the Yuki-onna wears. Madotsuki changes under the bed's covers and emerges, resembling a Yuki-onna to confront the Toriningen. Uninterested in her new appearance, the Toriningen walks away as Madotsuki lets out a sigh of relief. Now with the tall creature gone, Madotsuki looks about for another igloo, this time finding one with a small, discolored spring inside. She reaches out to the water of the spring, splashing it onto her face, though she quickly finds herself in another world entirely.
 
[[Yume Nikki:The Pink Sea|The Pink Sea]] surrounds Madotsuki as she finds herself in the world's expansive body of water. She playfully splashes through the water before climbing onto one of the sea's rocky islands. Beside her floats a single balloon, which she grabs onto. The balloon floats upward and takes Madotsuki across the sea, flowing in the wind before deflating and landing next to another balloon, which Madotsuki grabs onto again. Madotsuki is taken into the sky, so high that the environment grows cold and her breath grows visible. She wiggles her arms and legs in a panic before seeing another island below. Letting go of the balloon, she falls straight onto the island, though she is unharmed despite landing on her back. Before Madotsuki is a large tent made up of many colors, which she enters, finding that inside is a cute room with a soft bed, pictures depicting landscapes, and neatly arranged books on a bookshelf and desk. Dazed by the comforting room, Madotsuki suddenly notices that there was another girl standing before her all along. [[Yume Nikki:Poniko|Poniko]] suddenly speaks, apologizing for the mess and questioning if Madotsuki needs anything, to which Madotsuki simply responds with a light muffled sound.
===Part 2: Me===
Poniko, confused about what to say to Madotsuki, calms herself and welcomes her visitor. She offers Madotsuki to sit on the cushion in her room, though Madotsuki continues to show no reaction and simply stares at Poniko. Madotsuki wanders toward the bookshelf to look at Poniko's books, though they are revealed to all be identical, having the contents of Madotsuki's dream diary within all of them. Some familiar worlds such as "Red Umbrella" and "Stoplight" are scrawled inside, though there are various fainter words that are not quite clear, such as "[[Yume Nikki:Effects#Frog (かえる)|Frog]]", "[[Yume Nikki:Effects#Witch (まじょ)|Witch]]", and "[[Yume Nikki:Effects#Lamp (でんとう)|Lamp]]". Some other words, not as pleasant, appear in the diary such as "[[Yume Nikki:Effects#Severed Head (なまくび)|Severed Head]]". Poniko continues to show the book to Madotsuki, telling her that she wants to escape the nightmarish dream world, which she is assumes is also Madotsuki's goal.
 
===Part 3: Yume Nikki - Dream Diary===
 
</div>
 
==Yume Nikki Internal Stuff==
Sorting through and observing internal stuff relating to the original ''Yume Nikki''. Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
===YN Files by Date===
Yume Nikki files by their date created/edited, going off of the earliest available version (0.04). These are sorted by the month and day last updated and aren't to be taken as the exact order they were created or put into the game.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1"
|-
|-
| style="text-align: center;" |'''File'''
|イベント11
| style="text-align: center;" |'''Located in'''
|CharSet
| style="text-align: center;" |'''Date'''
|June 11, 2004
| style="text-align: center;" |'''Contents and Notes'''
|Restrooms, small Neon Creature, tongue Neon Creature, eyeballs, curved Neon Creature, and bug Neon Creature character sheet.
|-
|-
|myチップセット1test
|主人公ACT4
|Thumbs.db
|CharSet
|February 14, 2003
|June 11, 2004
|Extremely early version of "小マップ2", which has the restrooms from Block World, different tree sprites, and an unknown purple object.
|Madotsuki jumping, Madotsuki sitting, cricked neck sitting, Madotsuki curling, and duplicate Long Hair curling character sheet.
|-
|-
|BGMIDI1
|建物
|Music
|ChipSet
|March 1, 2003
|June 11, 2004
|A MIDI of the save theme.
|Block World tiles.
|-
|-
|MG主人公ネオン
|イベント7(扉)
|CharSet
|CharSet
|January 28, 2004
|June 13, 2004
|Neon effect character sheet.
|Forest World door, Snow World door, Puddle World door, Block World door, Shield-folk World door, Dark World door, Graffiti World door, and Eyeball World door character sheet.
|-
|-
|MG主人公3雪薄
|イベント13(扉)
|Thumbs.db
|CharSet
|February 2, 2004
|June 13, 2004
|Earlier version of "MG主人公3". The background is black instead of blue and the Yuki-onna effect's sprites are slightly lighter.
|Mural World door, Lamp/Number World door, Neon World door, and Candle World door. The bottom half is copied from "イベント7(扉)".
|-
|-
|背景キャラ1
|
|Panorama
|Panorama
|February 11, 2004
|June 14, 2004
|Forest World background.
|Dream balcony mountains background.
|-
|-
|背景キャラ7
|かえる
|Panorama
|ChipSet
|February 12, 2004
|June 15, 2004
|Eyeball World background. Interestingly, the Eyeball World background is labeled as "Background Character 7", even though the background before it, the Shield-folk World background, is listed as "Background Character 4", showing a two-number skip between the listed backgrounds. This may indicate there were removed backgrounds depicting characters, possibly in the Nexus worlds.
|Forest World tiles.
|-
|-
|背景キャラ2
|ネオン
|Panorama
|ChipSet
|February 14, 2004
|June 15, 2004
|Block World background.
|Neon World tiles.
|-
|-
|BGM_03
|ねこ
|Music
|ChipSet
|April 3, 2004
|June 15, 2004
|Block World music.
|Shield-folk World and Graffiti World tiles.
|-
|-
|BGM_04
|基本
|Music
|ChipSet
|April 4, 2004
|June 15, 2004
|Dark World music.
|General set of tiles for reoccurring elements (grass, blood puddle, beds, tree, lamps, pink and purple portals).
|-
|-
|BGMループ6
|小マップ3
|Music
|ChipSet
|April 25, 2004
|June 15, 2004
|Dream Balcont music.
|Footprint Path A and Guillotine World tiles.
|-
|-
|階段マップ
|小マップ4A
|ChipSet
|ChipSet
|April 28, 2004
|June 15, 2004
|Stairs debug map tiles.
|Footprint Path B tiles (Goppa unpushed).
|-
|-
|顔セット2
|小マップ4B
|FaceSet
|ChipSet
|April 28, 2004
|June 15, 2004
|Portraits for Triangle Kerchief effect, Fat effect, Cat effect, unused crick in the neck portrait, Midget effect, Yuki-onna effect, Lamp effect, unused Ghost Madotsuki portrait, Snowman effect, and unused hitodama Madotsuki.
|Footprint Path B tiles (Goppa pushed).
|-
|-
|顔セット3(ネオン)
|水たまり
|FaceSet
|ChipSet
|April 28, 2004
|June 15, 2004
|Portrait for the Neon effect.
|Puddle World tiles.
|-
|-
|イベント8
|目玉腕
|CharSet
|ChipSet
|May 2, 2004
|June 15, 2004
|Neon effect egg, Frog effect egg, Fat effect egg, Knife effect egg, Tringle Kerchief effect egg, Neon effect egg wobble, Medamaude effect egg, and Hat & Scarf effect egg character sheet.
|Eyeball World tiles.
|-
|-
|イベント9
|髪型
|CharSet
|ChipSet
|May 6, 2004
|June 15, 2004
|Flute effect egg, Towel effect egg, Blonde Hair effect egg, Yuki-onna effect egg, Umbrella effect egg, Severed Head effect egg, Midget effect egg, and Bicycle effect egg character sheet.
|Mural World tiles.
|-
|-
|イベント10
|土元
|CharSet
|ChipSet
|May 7, 2004
|June 18, 2004
|Lamp effect egg, Poop Hair effect egg, Nopperabou effect egg, Cat effect egg, Long Hair effect egg character sheet.
|Duplicate of the Barracks Settlement dirt tiles.
|-
|-
|イベント4
|イベント12
|CharSet
|CharSet
|May 10, 2004
|June 21, 2004
|Balcony pieces, balcony shoes, balcony railing, ending stairs, lashed eyes, lips, Yuki-onna, Walking Lamp, Hell Mirror shine, Ittan-momen, Dwarf, and Hell Mirror character sheet.
|Beak Neon Creature, Neon World double-tiles, Pirori, Pain Blob, and Isee character sheet.
|-
|-
|背景キャラ4
|電燈
|Panorama
|ChipSet
|May 10, 2004
|June 21, 2004
|Shield-folk World background.
|Lamp World tiles.
|-
|-
|イベント2
|
|CharSet
|ChipSet
|May 12, 2004
|June 23, 2004
|Chair, unused hat and scarf on stand, hat and scarf, unused stand, unused filled trashcan, trashcan, unused light shimmer, unused TV outline, TV, unused less-detailed TV, desk lamp light, Guillotine, bicycle, unused handleless umbrella, unused leaning umbrella, umbrella, Madotsuki's room door, Frog, lit candles, Neon Parrot, and face Neon Creature character sheet.
|Wilderness tiles.
|-
|-
|ノイズ
|isu
|Panorama
|Thumbs.db
|May 13, 2004
|June 23, 2004
|Guillotine World background.
|GIF of Madotsuki riding in the chair, though it is not animated.
|-
|-
|血飛沫 GET
|イベント1
|Battle
|May 16, 2004
|Battle animations (blood, "GET" effect, and Midget effect summon).
|-
|イベント3
|CharSet
|CharSet
|May 16, 2004
|June 25, 2004
|Medamaude, arm, Nekoin, Long Hair Mouth Monster, Poop Hair Mouth Monster, Blonde Hair Mouth Monster, Fleebie, and Follony character sheet.
|Unused light, unused elevators, unlit candles, Closet Creatures, closets, Closet Madotsuki, and Nopperabou Ghost character sheet.
|-
|-
|ベランダセット
|colspan=4 |<center><big>'''VERSION 0.00 IS RELEASED ON JUNE 26, 2004.'''</big></center>
|ChipSet
|May 16, 2004
|Madotsuki's Balcony tiles.
|-
|-
|ベッド
|BGM_05
|CharSet
|Music
|May 19, 2004
|June 30, 2004
|Reoccurring beds. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|Dense Woods A music.
|-
|-
|部屋チップ1
|BGM_06
|ChipSet
|Music
|May 19, 2004
|June 30, 2004
|Madotsuki's Room tiles.
|Candle World music.
|-
|-
|紫背景
|BGM_07
|Panorama
|Music
|May 21, 2004
|June 30, 2004
|Checkered Tile Path background.
|Lamp World music.
|-
|-
|主人公ACT2
|BGM_08
|CharSet
|Music
|May 23, 2004
|June 30, 2004
|Midget effect groups character sheet.
|Neon World music.
|-
|-
|自販機
|BGM_09
|CharSet
|Music
|May 28, 2004
|June 30, 2004
|Reoccurring vending machines. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|Shield-folk World music.
|-
|-
|小マップ2
|BGM_10
|ChipSet
|Music
|May 28, 2004
|June 30, 2004
|Dense Woods A tiles.
|Snow World music
|-
|-
|背景キャラ3
|BGM_13
|Panorama
|Music
|May 28, 2004
|June 30, 2004
|Candle World background.
|Graffiti World music.
|-
|-
|myチップセット2
|BGM_14
|Thumbs.db
|Music
|May 28, 2004
|June 30, 2004
|Nearly the same as "myチップセット1test" with the exception of a single pink tile placed in the bottom right of the ChipSet.
|Ending music.
|-
|-
|myチップセット1
|BGM_15
|Thumbs.db
|Music
|May 29, 2004
|June 30, 2004
|An earlier version of "雪", lacking the pink gate and igloo.
|Footprint Path A music.
|-
|-
|エフェクト使用
|BGM_17
|Thumbs.db
|Music
|May 30, 2004
|June 30, 2004
|Earlier version of the battle animation file with the same name, but missing the big vending machine drink.
|Title music.
|-
|-
|MG主人公3
|BGM_18
|CharSet
|Music
|June 4, 2004
|June 30, 2004
|Madotsuki's Ghost, Triangle Kerchief effect, Fat effect, Cat effect, cricked neck Madotsuki, Midget effect, Yuki-onna effect, Lamp effect (on) character sheet.
|Guillotine World music.
|-
|-
|MG主人公4
|BGM_21
|CharSet
|Music
|June 4, 2004
|June 30, 2004
|Snowman effect, invisible Mafurako, braidless Hat & Scarf effect, and Blonde Hair effect character sheet.
|Aztec Rave Monkey music.
|-
|-
|MG主人公5
|BGM_24
|CharSet
|Music
|June 4, 2004
|June 30, 2004
|Unused hitodama Madotsuki.
|Toriningen Party music.
|-
|-
|MG主人公元
|BGM_25
|CharSet
|Music
|June 4, 2004
|June 30, 2004
|Duplicate Madotsuki walking sprites character sheet.
|Barracks Settlement music.
|-
|-
|イベント6
|BGMループ13
|CharSet
|Music
|June 4, 2004
|June 30, 2004
|Knife effect action, cricked neck in chair, pinching awake, and Knif effect character sheet.
|Eyeball World music.
|-
|BGMループ5
|Music
|June 30, 2004
|Puddle World music.
|-
|-
|主人公ACT3
|BGMループ9
|CharSet
|Music
|June 4, 2004
|June 30, 2004
|Cat effect meow, Towel effect sneeze, Long Hair effect sitting, and Long Hair effect curling animation sheet.
|Forest World music.
|-
|-
|主人公ACT5
|イベント14
|CharSet
|CharSet
|June 4, 2004
|July 1, 2004
|Chair wake-up and moving character sheet.
|Sewer Pirori, Alley Demon, and Mall Shoppers character sheet.
|-
|-
|顔セット1
|雑踏3
|FaceSet
|Music
|June 4, 2004
|July 2, 2004
|Portraits for Madotsuki, chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, Poop Hair effect, unused Blindfold effect, Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, Bicycle effect, Severed Head effect, and Blonde Hair effect.
|Mall music.
|-
|-
|夕焼け
|赤い部屋
|Panorama
|Panorama
|June 8, 2004
|July 3, 2004
|Balcony daytime background.
|Big Red (mouth open).
|-
|-
|夕焼け色反転
|赤い部屋1
|Panorama
|Panorama
|June 8, 2004
|July 3, 2004
|Dream balcony sky background.
|Big Red (mouth closed).
|-
|-
|月夜
|MG主人公2
|Panorama
|June 8, 2004
|Balcony nighttime background.
|-
|MG主人公1
|CharSet
|CharSet
|June 11, 2004
|July 4, 2004
|Madotsuki, riding chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, and Poop Hair effect character sheet.
|Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, unused Blindfold effect, Bicycle effect, and Severed Head effect character sheet.
|-
|-
|イベント11
|
|CharSet
|ChipSet
|June 11, 2004
|July 4, 2004
|Restrooms, small Neon Creature, tongue Neon Creature, eyeballs, curved Neon Creature, and bug Neon Creature character sheet.
|Barracks Settlement tiles.
|-
|-
|主人公ACT4
|扉部屋背景2
|CharSet
|Panorama
|June 11, 2004
|July 4, 2004
|Madotsuki jumping, Madotsuki sitting, cricked neck sitting, Madotsuki curling, and duplicate Long Hair curling character sheet.
|Nexus background. Interestingly, the filename states it is the second background for the Nexus. However, there is no first or "1" background, indicating the Nexus may have had a different background in previous versions.
|-
|-
|建物
|どぶ
|ChipSet
|ChipSet
|June 11, 2004
|July 5, 2004
|Block World tiles.
|Sewers tiles, but with graffiti. Other than that, identical to "展示室".
|-
|-
|イベント7(扉)
|展示室
|CharSet
|ChipSet
|June 13, 2004
|July 5, 2004
|Forest World door, Snow World door, Puddle World door, Block World door, Shield-folk World door, Dark World door, Graffiti World door, and Eyeball World door character sheet.
|Sewers tiles, but with the Sewer Drawing hole. Other than that, identical to "どぶ".
|-
|-
|イベント13(扉)
|BGM_29
|CharSet
|Music
|June 13, 2004
|July 5, 2004
|Mural World door, Lamp/Number World door, Neon World door, and Candle World door. The bottom half is copied from "イベント7(扉)".
|O-Man Room music.
|-
|-
|
|ブロック
|Panorama
|ChipSet
|June 14, 2004
|July 6, 2004
|Dream balcony mountains background.
|Windmill World tiles.
|-
|-
|かえる
|colspan=4 |<center><big>'''VERSION 0.01 IS RELEASED ON JULY 6, 2004.'''</big></center>
|ChipSet
|June 15, 2004
|Forest World tiles.
|-
|-
|ネオン
|イベント5
|ChipSet
|CharSet
|June 15, 2004
|July 7, 2004
|Neon World tiles.
|Toriningen and Jellyfish character sheet.
|-
|-
|ねこ
|イベント15
|ChipSet
|CharSet
|June 15, 2004
|July 9, 2004
|Shield-folk World and Graffiti World tiles.
|Unused rising Submarine Fish, Submarine Fish, traffic cone, Cube Guru, unused rising blue Submarine Fish, unused blue Submarine Fish, Mall Toriningen, and O-Man character sheet.
|-
|-
|基本
|イベント16
|ChipSet
|CharSet
|June 15, 2004
|July 9, 2004
|General set of tiles for reoccurring elements (grass, blood puddle, beds, tree, lamps, pink and purple portals).
|Radio, E-Man, and distorted Mall Shoppers character sheet.
|-
|-
|小マップ3
|エントランス1-1
|ChipSet
|Panorama
|June 15, 2004
|July 9, 2004
|Footprint Path A and Guillotine World tiles.
|E-Man's room.
|-
|-
|小マップ4A
|エントランス1-2
|ChipSet
|Panorama
|June 15, 2004
|July 9, 2004
|Footprint Path B tiles (Goppa unpushed).
|O-Man's room.
|-
|-
|小マップ4B
|縮小
|ChipSet
|Panorama
|June 15, 2004
|July 9, 2004
|Footprint Path B tiles (Goppa pushed).
|Graffiti World background.
|-
|-
|水たまり
|主人公ACT1
|ChipSet
|CharSet
|June 15, 2004
|July 10, 2004
|Puddle World tiles.
|Lamp effect (off), Nopperabou effect spin, Medamaude effect warp, and Madotsuki head shake character sheet.
|-
|-
|目玉腕
|主人公ACT6
|ChipSet
|CharSet
|June 15, 2004
|July 10, 2004
|Eyeball World tiles.
|Frog effect jumping character sheet.
|-
|-
|髪型
|小マップ1
|ChipSet
|ChipSet
|June 15, 2004
|July 11, 2004
|Mural World tiles.
|Hell, Face Carpet Plaza, Checkered Tile Path, and Neon Tile Path tiles.
|-
|colspan=4 |<center><big>'''VERSION 0.02 IS RELEASED ON JULY 20, 2004.'''</big></center>
|-
|-
|土元
|どろどろ
|ChipSet
|ChipSet
|June 18, 2004
|July 25, 2004
|Duplicate of the Barracks Settlement dirt tiles.
|Unused "sordid" tiles.
|-
|-
|イベント12
|
|CharSet
|June 21, 2004
|Beak Neon Creature, Neon World double-tiles, Pirori, Pain Blob, and Isee character sheet.
|-
|電燈
|ChipSet
|ChipSet
|June 21, 2004
|July 28, 2004
|Lamp World tiles.
|Snow World tiles.
|-
|-
|
|かまくら
|ChipSet
|Panorama
|June 23, 2004
|July 28, 2004
|Wilderness tiles.
|Snow World igloo interior.
|-
|-
|isu
|FC主人公1四色
|Thumbs.db
|Thumbs.db
|June 23, 2004
|August 17, 2004
|GIF of Madotsuki riding in the chair, though it is not animated.
|Earlier version of "FC主人公1", with the only difference being a blue background instead of a purple one.
|-
|-
|イベント1
|FC主人公2四色
|CharSet
|Thumbs.db
|June 25, 2004
|August 17, 2004
|Unused light, unused elevators, unlit candles, Closet Creatures, closets, Closet Madotsuki, and Nopperabou Ghost character sheet.
|Earlier version of "FC主人公2", with the only difference being a blue background instead of a purple one.
|-
|-
|colspan=4 |<center><big>'''VERSION 0.00 IS RELEASED ON JUNE 26, 2004.'''</big></center>
|FC主人公3四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公3", with the only difference being a green background instead of a purple one.
|-
|-
|BGM_05
|FC家2
|Music
|Thumbs.db
|June 30, 2004
|August 19, 2004
|Dense Woods A music.
|An earlier version of "FC家2", which is more saturated and lacks stairs.
|-
|-
|BGM_06
|FC01
|Music
|Music
|June 30, 2004
|August 20, 2004
|Candle World music.
|FC House music. A little bit compressed compared to newer versions.
|-
|-
|BGM_07
|ノーマル
|Music
|Thumbs.db
|June 30, 2004
|August 21, 2004
|Lamp World music.
|Madotsuki's FC sprite facing forward.
|-
|-
|BGM_08
|FC主人公1
|Music
|CharSet
|June 30, 2004
|August 26, 2004
|Neon World music.
|FC Madotsuki, FC Umbrella effect, FC Frog effect, FC Hat & Scarf effect, FC Long Hair effect, FC Poop Hair effect, FC Snowman effect, and FC Blonde Hair effect character sheet.
|-
|-
|BGM_09
|FC主人公2
|Music
|CharSet
|June 30, 2004
|August 26, 2004
|Shield-folk World music.
|FC Flute effect, FC Nopperabou effect, FC Medamaude effect, FC Towel effect, FC Knife effect, unused FC Blindfold effect, FC Bicycle effect, and FC Severed Head effect character sheet.
|-
|-
|BGM_10
|FC主人公3
|Music
|CharSet
|June 30, 2004
|August 26, 2004
|Snow World music
|FC Neon effect, FC Triangle Kerchief effect, FC Fat effect, FC Cat effect, unused FC cricked neck, FC Midget effect, FC Yuki-onna effect, and FC Lamp effect (on) character sheet.
|-
|-
|BGM_13
|FC主人公ACT1
|Music
|CharSet
|June 30, 2004
|August 26, 2004
|Graffiti World music.
|FC Knife effect stabbing and FC Madotsuki waking up character sheet.
|-
|-
|BGM_14
|FC主人公ACT2
|Music
|CharSet
|June 30, 2004
|August 26, 2004
|Ending music.
|FC Midget effect groups character sheet.
|-
|-
|BGM_15
|FC主人公ACT3
|Music
|CharSet
|June 30, 2004
|August 26, 2004
|Footprint Path A music.
|FC Cat effect meow, FC Towel effect sneeze, and FC Frog effect jump character sheet.
|-
|-
|BGM_17
|FC主人公ACT4
|Music
|CharSet
|June 30, 2004
|August 26, 2004
|Title music.
|FC Medamaude effect warp, FC Nopperabou effect spin, and FC Lamp effect (off) character sheet.
|-
|-
|BGM_18
|FC主人公ACT5
|Music
|CharSet
|June 30, 2004
|August 26, 2004
|Guillotine World music.
|FC Madotsuki sitting, FC Madotsuki sleeping, FC Long Hair effect sitting, FC Long Hair effect sleeping character sheet. The bottom half is copied from "FC主人公1".
|-
|-
|BGM_21
|エントランス
|Music
|ChipSet
|June 30, 2004
|August 26, 2004
|Aztec Rave Monkey music.
|Mall Rooms tiles.
|-
|-
|BGM_24
|エントランス1-3
|Music
|Panorama
|June 30, 2004
|August 26, 2004
|Toriningen Party music.
|Tokuto-kun's room.
|-
|-
|BGM_25
|FC02
|Music
|Music
|June 30, 2004
|August 27, 2004
|Barracks Settlement music.
|FC Demon Room music.
|-
|-
|BGMループ13
|デパート
|Music
|ChipSet
|June 30, 2004
|August 28, 2004
|Eyeball World music.
|Mall tiles.
|-
|-
|BGMループ5
|真っ黒
|Music
|Panorama
|June 30, 2004
|August 28, 2004
|Puddle World music.
|Pure black panorama.
|-
|-
|BGMループ9
|FC06
|Music
|Music
|June 30, 2004
|August 28, 2004
|Forest World music.
|FC Basement music.
|-
|colspan=4 |<center><big>'''VERSION 0.03 IS RELEASED ON SEPTEMBER 7, 2004.'''</big></center>
|-
|エフェクト使用
|Battle
|September 22, 2004
|Battle animations (equipping effect circle, Fat effect GOOOO, Flute effect notes, yen, and vending machine drinks.
|-
|BGM_30
|Music
|September 22, 2004
|Windmill World music.
|-
|-
|イベント14
|FCイベント1
|CharSet
|CharSet
|July 1, 2004
|September 26, 2004
|Sewer Pirori, Alley Demon, and Mall Shoppers character sheet.
|FC Demon, Walking Eye, Merutomaro, Kinoko-san, unused Kinoko-san, and Goblins character sheet.
|-
|-
|雑踏3
|FC03
|Music
|Music
|July 2, 2004
|September 26, 2004
|Mall music.
|FC Goblins Room music.
|-
|赤い部屋
|Panorama
|July 3, 2004
|Big Red (mouth open).
|-
|-
|赤い部屋1
|イベント17
|Panorama
|CharSet
|July 3, 2004
|September 28, 2004
|Big Red (mouth closed).
|Tokuto-kun, Tokuto-kun pouring, Sea Snake, and unused Sea Snake sprites character sheet.
|-
|イベント18
|CharSet
|September 28, 2004
|Windmills, Docks lamps, Dropfish, descending cubes Nenrikido, Fisherman, Fisherman reeling, Fisherman bobber, and ascending cubes Nenrikido character sheet.
|-
|-
|MG主人公2
|イベント19
|CharSet
|CharSet
|July 4, 2004
|September 28, 2004
|Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, unused Blindfold effect, Bicycle effect, and Severed Head effect character sheet.
|Kamakurako character sheet.
|-
|-
|
|FC
|ChipSet
|ChipSet
|July 4, 2004
|September 28, 2004
|Barracks Settlement tiles.
|FC House tiles.
|-
|-
|扉部屋背景2
|湖回廊
|Panorama
|July 4, 2004
|Nexus background. Interestingly, the filename states it is the second background for the Nexus. However, there is no first or "1" background, indicating the Nexus may have had a different background in previous versions.
|-
|どぶ
|ChipSet
|ChipSet
|July 5, 2004
|September 28, 2004
|Sewers tiles, but with graffiti. Other than that, identical to "展示室".
|Docks tiles.
|-
|-
|展示室
|FC家2
|ChipSet
|Panorama
|July 5, 2004
|September 28, 2004
|Sewers tiles, but with the Sewer Drawing hole. Other than that, identical to "どぶ".
|FC House interior.
|-
|FC家3
|Panorama
|September 28, 2004
|FC House exterior.
|-
|-
|BGM_29
|ノイズB
|Music
|Panorama
|July 5, 2004
|September 28, 2004
|O-Man Room music.
|Static Maze static.
|-
|-
|ブロック
|colspan=4 |<center><big>'''VERSION 0.04 IS RELEASED ON OCTOBER 2, 2004.'''</big></center>
|ChipSet
|}
|July 6, 2004
 
|Windmill World tiles.
==Testy Thingy==
Would've done 0.10(a) but I genuinely hate going through the hassle of just getting the original unedited files.
 
{|class="wikitable sortable", width=70%"
|+0.04 Color Indexes
|-
|-
|colspan=4 |<center><big>'''VERSION 0.01 IS RELEASED ON JULY 6, 2004.'''</big></center>
!'''Filename'''
!'''Number of Colors'''
!colspan=16 |'''Colors'''
|-
|-
|イベント5
|FC家2
|CharSet
|7
|July 7, 2004
| style="background:#830080;"|
|Toriningen and Jellyfish character sheet.
| style="background:#b1bf7f;"|
| style="background:#737759;"|
| style="background:#a6b590;"|
| style="background:#c00f32;"|
| style="background:#860f32;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
|-
|-
|イベント15
|FC家3
|CharSet
|10
|July 9, 2004
| style="background:#800094;"|
|Unused rising Submarine Fish, Submarine Fish, traffic cone, Cube Guru, unused rising blue Submarine Fish, unused blue Submarine Fish, Mall Toriningen, and O-Man character sheet.
| style="background:#b1bf7f;"|
| style="background:#737759;"|
| style="background:#482432;"|
| style="background:#737759;"|
| style="background:#9aaa7a;"|
| style="background:#d5d0f3;"|
| style="background:#82b473;"|
| style="background:#649655;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
|-
|-
|イベント16
|rowspan=5|エントランス1-1
|CharSet
|rowspan=5|73
|July 9, 2004
| style="background:#000000;"|
|Radio, E-Man, and distorted Mall Shoppers character sheet.
| style="background:#926570;"|
| style="background:#4d2e38;"|
| style="background:#c29292;"|
| style="background:#845462;"|
| style="background:#e8c2cd;"|
| style="background:#350816;"|
| style="background:#5e384a;"|
| style="background:#745560;"|
| style="background:#3f2432;"|
| style="background:#654357;"|
| style="background:#543540;"|
| style="background:#836479;"|
| style="background:#4f293b;"|
| style="background:#654651;"|
| style="background:#301523;"|
|-
|-
|エントランス1-1
|
|Panorama
|
|July 9, 2004
|
|E-Man's room.
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
|エントランス1-2
|
|Panorama
|
|July 9, 2004
|
|O-Man's room.
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
|縮小
|
|Panorama
|
|July 9, 2004
|
|Graffiti World background.
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
|主人公ACT1
|
|CharSet
|
|July 10, 2004
|
|Lamp effect (off), Nopperabou effect spin, Medamaude effect warp, and Madotsuki head shake character sheet.
|
|-
|
|主人公ACT6
|
|CharSet
|
|July 10, 2004
|
|Frog effect jumping character sheet.
|
|-
|
|小マップ1
|
|ChipSet
|
|July 11, 2004
|
|Hell, Face Carpet Plaza, Checkered Tile Path, and Neon Tile Path tiles.
|
|-
|
|colspan=4 |<center><big>'''VERSION 0.02 IS RELEASED ON JULY 20, 2004.'''</big></center>
|
|-
|どろどろ
|ChipSet
|July 25, 2004
|Unused "sordid" tiles.
|-
|雪
|ChipSet
|July 28, 2004
|Snow World tiles.
|-
|かまくら
|Panorama
|July 28, 2004
|Snow World igloo interior.
|-
|FC主人公1四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公1", with the only difference being a blue background instead of a purple one.
|-
|FC主人公2四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公2", with the only difference being a blue background instead of a purple one.
|-
|FC主人公3四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公3", with the only difference being a green background instead of a purple one.
|-
|FC家2
|Thumbs.db
|August 19, 2004
|An earlier version of "FC家2", which is more saturated and lacks stairs.
|-
|FC01
|Music
|August 20, 2004
|FC House music. A little bit compressed compared to newer versions.
|-
|ノーマル
|Thumbs.db
|August 21, 2004
|Madotsuki's FC sprite facing forward.
|-
|FC主人公1
|CharSet
|August 26, 2004
|FC Madotsuki, FC Umbrella effect, FC Frog effect, FC Hat & Scarf effect, FC Long Hair effect, FC Poop Hair effect, FC Snowman effect, and FC Blonde Hair effect character sheet.
|-
|FC主人公2
|CharSet
|August 26, 2004
|FC Flute effect, FC Nopperabou effect, FC Medamaude effect, FC Towel effect, FC Knife effect, unused FC Blindfold effect, FC Bicycle effect, and FC Severed Head effect character sheet.
|-
|FC主人公3
|CharSet
|August 26, 2004
|FC Neon effect, FC Triangle Kerchief effect, FC Fat effect, FC Cat effect, unused FC cricked neck, FC Midget effect, FC Yuki-onna effect, and FC Lamp effect (on) character sheet.
|-
|FC主人公ACT1
|CharSet
|August 26, 2004
|FC Knife effect stabbing and FC Madotsuki waking up character sheet.
|-
|FC主人公ACT2
|CharSet
|August 26, 2004
|FC Midget effect groups character sheet.
|-
|FC主人公ACT3
|CharSet
|August 26, 2004
|FC Cat effect meow, FC Towel effect sneeze, and FC Frog effect jump character sheet.
|-
|FC主人公ACT4
|CharSet
|August 26, 2004
|FC Medamaude effect warp, FC Nopperabou effect spin, and FC Lamp effect (off) character sheet.
|-
|FC主人公ACT5
|CharSet
|August 26, 2004
|FC Madotsuki sitting, FC Madotsuki sleeping, FC Long Hair effect sitting, FC Long Hair effect sleeping character sheet. The bottom half is copied from "FC主人公1".
|-
|エントランス
|ChipSet
|August 26, 2004
|Mall Rooms tiles.
|-
|エントランス1-3
|Panorama
|August 26, 2004
|Tokuto-kun's room.
|-
|FC02
|Music
|August 27, 2004
|FC Demon Room music.
|-
|デパート
|ChipSet
|August 28, 2004
|Mall tiles.
|-
|真っ黒
|Panorama
|August 28, 2004
|Pure black panorama.
|-
|FC06
|Music
|August 28, 2004
|FC Basement music.
|-
|colspan=4 |<center><big>'''VERSION 0.03 IS RELEASED ON SEPTEMBER 7, 2004.'''</big></center>
|-
|エフェクト使用
|Battle
|September 22, 2004
|Battle animations (equipping effect circle, Fat effect GOOOO, Flute effect notes, yen, and vending machine drinks.
|-
|BGM_30
|Music
|September 22, 2004
|Windmill World music.
|-
|FCイベント1
|CharSet
|September 26, 2004
|FC Demon, Walking Eye, Merutomaro, Kinoko-san, unused Kinoko-san, and Goblins character sheet.
|-
|FC03
|Music
|September 26, 2004
|FC Goblins Room music.
|-
|イベント17
|CharSet
|September 28, 2004
|Tokuto-kun, Tokuto-kun pouring, Sea Snake, and unused Sea Snake sprites character sheet.
|-
|イベント18
|CharSet
|September 28, 2004
|Windmills, Docks lamps, Dropfish, descending cubes Nenrikido, Fisherman, Fisherman reeling, Fisherman bobber, and ascending cubes Nenrikido character sheet.
|-
|イベント19
|CharSet
|September 28, 2004
|Kamakurako character sheet.
|-
|FC
|ChipSet
|September 28, 2004
|FC House tiles.
|-
|湖回廊
|ChipSet
|September 28, 2004
|Docks tiles.
|-
|FC家2
|Panorama
|September 28, 2004
|FC House interior.
|-
|FC家3
|Panorama
|September 28, 2004
|FC House exterior.
|-
|ノイズB
|Panorama
|September 28, 2004
|Static Maze static.
|-
|colspan=4 |<center><big>'''VERSION 0.04 IS RELEASED ON OCTOBER 2, 2004.'''</big></center>
|}
|}


Line 3,843: Line 3,658:
*The area's music has been changed to an original track.
*The area's music has been changed to an original track.
*Mafurako has been removed and placed in Block World.
*Mafurako has been removed and placed in Block World.
*The purple gates leading to Shield-Folk World World and Lamp World in the first portion have been removed.
*The purple gates leading to Shield-Folk World and Lamp World in the first portion have been removed.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.


Line 3,899: Line 3,714:


==Game==
==Game==
*The player can now wake up while effects are equipped, though this only works with some effects.
*The player can now wake up while effects are equipped, though this only works with some effects (for example, the Severed Head and Stoplight effect don't have arms, so Madotsuki can't pinch herself awake).
*A sound was added for the spotlight that appears when opening a door in the Nexus.
*A sound was added for the spotlight that appears when opening a door in the Nexus.


Line 3,922: Line 3,737:
===Added Worlds===
===Added Worlds===
*Added Number World, replacing Lamp World's place in the Nexus.
*Added Number World, replacing Lamp World's place in the Nexus.
*Added Poniko's House.
*Added Poniko's House and Uboa's Trap.
*Although first present in-game in version 0.07, FC World B is now largely accessible.
*Although first present in-game in version 0.07, FC World B is now largely accessible.


Line 3,953: Line 3,768:
*Mafurako's behavior has been changed:
*Mafurako's behavior has been changed:
**She now sports a different appearance when the Stoplight effect is used.
**She now sports a different appearance when the Stoplight effect is used.
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted again.
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted with again.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman by using the Hat and Scarf effect.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman using the Hat and Scarf effect.


===Other Worlds===
===Other Worlds===
Line 4,020: Line 3,835:
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
*Fixed a bug where the effect could be discarded outside of the Nexus.
*Fixed a bug where the effects could be discarded outside of the Nexus.
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.

Revision as of 02:58, 13 March 2025

Welcome to my sandbox. This is where I'll put stuff when I'm experimenting with wiki assets, constructing new pages, or just doing trivial analytical things for fun.

Specific World Exploration

Documenting how the dream world can be explored under certain conditions and other various things related to the dream world. Click Expand to view contents.

Name Articles

The "Name" articles are a series of articles originally created by Mt.kiki on the old Yume Nikki Wiki. These pages list various theories relating to Yume Nikki and possible design inspirations for various aspects of the game. As the articles (likely) provide a Japanese point-of-view on the game's visuals and themes, they are likely to give better insight into possible design processes while creating Yume Nikki.

As the articles are either largely written in Japanese, have broken Google-Translated English, or are copy-pasted from other websites, I'd like to try and see if I could decode what each of the article's sections intends to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.

Not all of the articles have currently been analyzed or translated, so this is still a work-in-progress section. Once one has been completed, an image will accompany the section.

Click Expand to view contents.

Article Construction

Construction and testing for article ideas or possible future articles. Stuff here may or may not appear in/as future articles. Heavy WIPs ahead.

Click Expand to view contents.

Yume Nikki Internal Stuff

Sorting through and observing internal stuff relating to the original Yume Nikki. Click Expand to view contents.

Fun

Stuff for fun, I guess. Click Expand to view contents.