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===Oversomnia Soundtrack Table===
===Badge Page Submission Process (WIP)===
{| border="1" cellpadding="4" cellspacing="0" style="width: 100%;"
 
| style="text-align: center;"|<u>'''TRACK'''</u>
==Making and Submitting Badges==
| style="text-align: center;"|<u>'''LOCATION'''</u>
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
| style="text-align: center;"|<u>'''LISTEN'''</u>
 
| style="text-align: center;"|<u>'''NOTES'''</u>
Badges are most often submitted through [https://forms.gle/tWJNdG8pTS1vNtGb8 this Google Form], which has the submitter fill out the information regarding their badge, as well as upload the badge art itself. To view all submissions for badges, [https://docs.google.com/spreadsheets/d/10xqJbYKHPhSdk9NRfWim9fZvfHSdvNfNTPopHnFlt18/edit?usp=sharing this spreadsheet] shows all currently unimplemented badges, sorted by their time submitted (as well as a tab for implemented badges).
 
It is highly recommended to join the [https://discord.gg/TkyaUqpwyJ YNOproject Discord server] to submit badges, get confirmation on an idea for a badge, or receive feedback from other artists, though this is not strictly required for submitting a badge through the badge form or having it be implemented.
 
===Badge-making Tips===
When coming up with a badge to implement into the game, make sure your badge condition isn't shared by an already existing badge. Duplicate badges will not be accepted and, if two or more unimplemented badges are found to have the same condition, it may become difficult to choose which gets implemented, and may also require discussion between each submitter to agree on an outcome.
 
When thinking of how your badge should be unlocked, it is also recommended that your badge be of something notable in the game you're making it for. This can include visiting deep worlds, experiencing events, encountering special characters or scenes, using effects to make NPCs react, etc. If a badge condition is made that does not seem entirely notable, such as using an effect on an NPC that has the same reaction to it as any other NPC, it may not be accepted for this reason. Badges with specific conditions like this may also be difficult to implement in the first place, as badges largely rely on different triggers, switches, and values found within each game to be unlocked, and hyperspecific conditions can typically not be reasonably tracked by these.
 
After coming up with an acceptable condition for a badge, it's time to make the art! The artwork that you make must be original and must not include any existing pixel art, whether it originates from the games or not. Badges that feature stolen artwork or tracings of sprites may be suggested to be redone before they are implemented. Possible tools and websites that can be used to make your badge art include Aseprite, Pixilart, Piskel, or any image editor with a 1-pixel size brush and adjustable canvas.
 
As stated before, all badges are a 37x37 image or gif, so it is highly recommended to start with a 37x37 canvas when making a badge. Making a piece of art that is larger than this size and then shrinking it down to fit is not ideal, as shrinking an image down to this size usually lowers the quality of the image, which could make the badge visually difficult to interpret. It's also recommended to center your badge art on the canvas so that it doesn't appear uneven. Your badge art also must at least represent or depict something related to the condition, such as a symbol, character, or landscape related to the event. When making animated badges, multiple of these aspects can even be included.
 
{| class=wikitable
|+ Examples
|-
|-
| rowspan="4" |bgm-001
!Objects/Symbols
|Aquarium World
|[[File:WMWIndoors(badgeCU).png]][[File:CakeEffect(badgeUV).png]][[File:AnatomyLessons(badgeDD).gif]][[File:Busted(badgeOS).gif]]
|
|These badges depict objects or symbols associated with the condition.
| rowspan="4" |Slowed by 20% in Aquarium World. Slowed by 50% in the Abyssal Passage. Slowed by 40% in Underwater A and B.
|-
|-
|Aquarium World: Abyssal Passage
!Environments
|
|[[File:Graveyard(badgeBG).png]][[File:MoonTopFloor(badgeYT).png]][[File:Entrance badge.gif]][[File:EtherealWaterfall(badgeSA).gif]]
|These badges depict scenes or parts of the world associated with the condition.
|-
|-
|Underwater A
!Characters
| rowspan="2" |
|[[File:Koraiyn(badgeAP).png]][[File:BloodyMaw(badgeDG).png]][[File:FindKondo(badgeSD).gif]][[File:ClockGiant(badgeNA).gif]]
|These badges depict characters associated with the condition.
|}
 
If you are making an animated badge, it is required to also have a still-frame version of the badge that will be used as a chat icon. The still-frame version can be a single frame from the animation or an entirely new piece of badge art that also represents the condition.
 
{| class=wikitable
|+ Examples
|-
|-
|Underwater B
!Similar Animated and Still versions
|[[File:RubysMadPlan(badgeAM).gif]] [[File:RubysMadPlan(badgeAM).png]]
|[[File:SepiaEye(badgeMM).gif]] [[File:SepiaEye(badgeMM).png]]
|-
|-
| rowspan="2" |bgm-002
!Different Animated and Still versions
|Twilight Apartments
|[[File:SPORainbow(badgeY2).gif]] [[File:SPORainbow(badgeY2).png]]
|
|[[File:PinkSeaCoral(badgeYN).gif]] [[File:PinkSeaCoral(badgeYN).png]]
| rowspan="2" |Slowed by 50% in Basement World.
|}
|-
 
|Basement World
===Submitting a Badge===
|
Once you've finished your badge art and believe it is ready to be submitted, access either the Google Form linked above or use the <nowiki>'''#badge-proposals'''</nowiki> channel in the ''Yume Nikki Online'' Discord server. Using either of these options will require filling out information regarding your badge.
|-
 
|bgm-003
On the good form, the badge submitter must include their badge's name, the game it is intended for, the author(s) of the badge's art, and the condition that allows for the badge to be unlocked. The submitter can also add an optional description for the badge which can range from anything from a referential quote related to the badge topic to a hint on how to unlock the badge. If you are aware of the internal triggers that allow for the badge to be unlocked, there is a section in which this can be entered.
|Cloud Cuckoo World
 
|
===Muma Rope===
|
====Memories====
|-
'''Memories''' are collectibles within ''Muma Rope'' that replace the usual effects found within many ''Yume Nikki'' fan games. While they serve the same purpose of being a group of collectibles that are scattered throughout the game's world, only a few select memories can be actually utilized like effects. When a memory is obtained, it will show up as an orange square on the save screen. There are a total of 28 memories.
|bgm-003-b
 
|
Below is a list of memories that can be collected in ''Muma Rope'':<br/>
|
'''EDITOR'S NOTE:''' This is just a simple list of the memories, where they can be found, and how. The names of each memory here are tentative, since I'm not sure if they have names, and if they do, I don't know them.
|Unused. Identical to bgm-003 but with added rain.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|bgm-003-c
|Neon Die
|Stormy Towers
|'''Rainbow Labyrinth''' - Found on the top floor after going up five ladders scattered throughout the labyrinth.
|
|
|-
|-
| rowspan="5" |bgm-004
|Hourglass
|Irving's Dream Room
|'''Sands of Time''' - Obtained after waiting for the black pillar displaying the memory to sink into the quicksand.
|
| rowspan="5" |Sped up by 50% in the Noise Room. Slowed by 40% in Benthic World. Slowed by 50% inside the Aeroplane World plane and the Sea Manor.
|-
|-
|Twilight Apartments: Noise Room
|2600 Artifact
|
|'''2600 World''' - Found in one of the ruins, northwest of the town area.
|-
|-
|Benthic World
|Real Heart
|
|'''Sanguinary Sea''' - Located on the heart-shaped island, south of the warp from Thorny Vine World.
|-
|-
|Aeroplane World: Interior
|Star Wand
| rowspan="2" |
|'''The Moon''' - Found floating on the Moon.
|-
|-
|Sea Manor
|Celestial Jewel
|'''Windy Canyon''' - Located atop a pillar blocked by two rocks. Can be accessed after activating the Sun pillar and solving the Moon pillar puzzle.
|-
|-
|bgm-005
|Flute
|Gloomy Wetlands
|'''Owl Swamp''' - Found in a nest after making three of the five owls sing, excluding the two that sound like brass instruments.
|
|
|-
|-
|bgm-006
|Hand
|Metro Zone
|'''Puzzle Chamber''' - Located behind two barriers that can be deactivated by flipping the two levers on the south side of the main puzzle room.
|
|
|-
|-
| rowspan="2" |bgm-006-b
|Diamond
|Boiling Water World: Daytime
|'''Dream Chicago''' - Obtained after breaking through the glass in the Swimming Pool, which will drop Muma into Dream Chicago.
| rowspan="2" |
| rowspan="2" |Slowed by 50% in-game.
|-
|-
|Foggy Road
|Knife
|'''Yin Yang Lake''' - Found east of the figure under the red streetlight after it has been interacted with to turn the lake to its Yin/dark variant.
|-
|-
|bgm-007
|Void Orb
|Crystal World
|'''Stare's Stairs''' - Found within a dark tunnel with a duplicate Muma. The player Muma will shake hands with the duplicate Muma before the double turns into the memory. If the Knife memory has been obtained prior, the duplicate Muma will stab the player Muma, causing them to turn into the memory as the player now controls the double.
|
|Slowed by 30% in-game.
|-
|-
| rowspan="2" |bgm-008
|Neon Leaf
|Weather Station
|'''Dark Neon Meadow''' - Located within a grass patch in an occasional extension of the world's middle room.
|
| rowspan="2" |Slowed by 30% in the Weather Station. Slowed by 40% in the Electro Tower.
|-
|-
|Electro Tower
|Totem Egg
|
|'''Totem Hill''' - Located on the ground level, north of the gate to the Dark Neon Meadow.
|-
|-
| rowspan="3" |bgm-009
|Rainbow Heart
|Waterworks Office
|'''Cyber Cavern''' - Found after activating the teleportation tile with rainbow particles around it, sending Muma to a unique part of the cavern.
|
| rowspan="3" |Slowed by 10% in Waterworks Office. Slowed by 50% in the Descent and Rainy Village.
|-
|-
|Descent
|Daikon
| rowspan="2" |
|'''Isle of Seasons''' - Found in the basement of the house during Summer, which only opens after feeding the carrot to the rabbit in the Isle of Seasons.
|-
|-
|Rainy Village
|RBG Substance
|-
|'''Realm of the Orb''' - Found inside of the world's red variant by placing the orb in the transition room's southeast platform and then taking the left pathway.
|bgm-010
|}
|Emergency Room
 
|
Additionally, there are seven extra memories known as '''Empty Memories''' (also referred to as '''Blank Memories'''). These types of memories are hidden within various worlds and normally require odd means of reaching them. They each take the appearance of a black heart, resembling the pink heart memory gained during the game's tutorial, and are found behind doors resembling the Memory Room door. After they are obtained, Muma will distort to reflect the event or location that led her to the empty memory. When an empty memory is obtained, it will show up as a black square on the save screen. There are a total of 7 empty memories.
|
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
| rowspan="2" |bgm-011
|Memory of Static
|Oil World
|'''Memory Room''' - Find the secret pathway near the Memory Room door.
|
| rowspan="2" |Slowed by 50% in Random Space.
|-
|-
|Twilight Apartments: Random Space
|Memory of Darkness
|
|'''Retro Dungeon''' - Walk across the water near the doorway to White Shores.
|-
|-
| rowspan="2" |bgm-012
|Memory of Eels
|Garden Centre
|'''Realm of the Orb''' - Hold the orb and then press SHIFT to return to the Memory Room. Return to the realm, pick up the orb and get caught by the pursuing eels.
|
| rowspan="2" |Slowed by 30% in the Basement.
|-
|-
|Garden Centre: Basement
|Memory of Vines
|
|'''Faraway Place''' - Take the bus again before it leaves after dropping you off once.
|-
|-
| rowspan="2" |bgm-013
|Memory of Screams
|Title Screen
|'''Monochrome Building (Red)''' - Pass the balcony and interact with the large sky eye.
| rowspan="2" |
| rowspan="2" |
|-
|-
|Pink Beach
|Memory of Light
|'''Cloudy Rainbow World''' - Ride the invisible rainbow onto the cloud with a bump.
|-
|-
|bgm-014
|Memory of Decay
|Sunset Hell
|'''Sanguinary Ocean''' - Escape the pipes and swim north of the normal Memory Room door.
|
|}
|Slowed by 10% in-game.
 
|-
====List of Locations====
| rowspan="2" |bgm-015
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|Music Symbol World
|- style="text-align:center;"
|
! scope="col" | Name
| rowspan="2" |Slowed by 40% in the Emerald Shrubland.
! scope="col" | Notable Features
|-
|-
|Emerald Shrubland
|Memory Room
|
|Coin<br/>Pink Heart Memory<br/>Memory of Static (Empty)
|-
|-
| rowspan="2" |bgm-016
|First Steps
|Winter Hills
|Coin<br/>Rose Memory
|
| rowspan="2" |Slowed by 10% in the Winter Hills cliffs. Slowed by 50% in the Winter Hills cabins.
|-
|-
|Winter Hills: Cabins
|Retro Dungeon
|
|Memory of Darkness (Empty)
|-
|-
| rowspan="2" |bgm-017
|Inversed Retro Dungeon
|Outback Roads
|
|
| rowspan="2" |Slowed by 40% in Outback Roads.
|-
|-
|Winter Hills: Meteorite Cave
|White Shores
|
|Monochrome Square Memory
|-
|-
| rowspan="2" |bgm-018
|White Hill
|Curtain Den
|
|
| rowspan="2" |Slowed by 20% in the Curtain Den. Slowed by 50% in the Moth Temple.
|-
|-
|Moth Temple
|White Passage
|
|
|-
|-
|bgm-019
|Puzzle Chamber
|Pool World
|Coin<br/>Hand Memory
|
|Slowed by 50% in-game.
|-
|-
| rowspan="3" |bgm-020
|Owl Swamp
|Curtain Den: Spinning Digital Cat
|Flute Memory
|
| rowspan="3" |Sped up 40% in the Released Spinning Digital Cat event. Slowed by 40% in Scarlet World.
|-
|-
|Curtain Den: Released Spinning Digital Cat
|Lamp World
|
|Coin<br/>Alternate Muma
|-
|-
|Scarlet World
|2600 World
|
|2600 Artifact Memory
|-
|-
| rowspan="2" |bgm-021
|Cave of Perils
|Road Sign World
|Coin<br/>Double-Jump Boots Memory
|
| rowspan="2" |Slowed by 40% in Road Sign World. Slowed by 30% in Aeroplane World.
|-
|-
|Aeroplane World
|Sands of Time
|
|Hourglass Memory
|-
|-
|bgm-022
|Red Sands A
|Noble Gas District
|
|
|
|-
|-
| rowspan="3" |bgm-022-b
|Red Sands B
|Swamp World
|Ball Memory
|
| rowspan="3" |Slowed by 20% in Swamp World. Slowed by 50% in the Ventilation Passage and Hotel Rooms.
|-
|-
|Ventilation Passage
|Orange Mausoleum
| rowspan="2" |
|Coin
|-
|-
|Ventilation Passage: Hotel Rooms
|Pink Snowscape
|Snowglobe Memory
|-
|-
| rowspan="2" |bgm-023
|Rainbow Labyrinth
|Neon Crustacean Zone
|Coin<br/>Neon Die Memory
|
| rowspan="2" |Slowed by 50% in the Radio Station.
|-
|-
|Neon Crustacean Zone: Radio Station
|Weird Forst
|
|Coin
|-
|-
|bgm-023-b
|Unicorn Woods
|
|Coin<br/>Sword Memory
|
|Unused. Identical to bgm-023 but with fewer instruments.
|-
|-
| rowspan="2" |bgm-023-c
|Sanguinary Sea
|Swamp World: Fishing Hole
|Coin<br/>Real Heart Memory
| rowspan="2" |
| rowspan="2" |
|-
|-
|Ventilation Passage: Boombox Scene
|Sanguinary Ocean
|Memory of Decay (Empty)
|-
|-
|bgm-024
|Occult Basement
|Waterway Town
|Bloody Cassette Memory
|
|
|-
|-
| rowspan="3" |bgm-025
|Undersea Expanse
|Underwater A: Neptune
|Red Coral Memory
|
| rowspan="3" |Slowed by 40% on Neptune. Slowed by 50% in the Familiar Territory and Ramparts Telescope.
|-
|-
|Familiar Territory
|Dark Neon Meadow
| rowspan="2" |
|Neon Leaf Memory
|-
|-
|Ramparts: Telescope
|Isle of Seasons
|Coin<br/>Daikon Memory
|-
|-
|bgm-026
|Succubus Grotto
|Junction Space
|
|
|Slowed by 50% in-game.
|-
|-
|bgm-027
|Sunset Cliff
|Pool World: Magic 8 Ball
|Coin
|-
|Projector Room
|
|
|Slowed by 50% in-game.
|-
|-
|bgm-028
|Realm of the Orb
|Mycotoxin Marsh
|RBG Substance Memory<br/>Memory of Eels (Empty)
|
|Slowed by 50% in-game.
|-
|-
|bgm-028-b
|Sheet Music Zone
|Gloomy Wetlands: Incomprehensible Event
|
|
|Slowed by 10% in-game.
|-
|-
| rowspan="3" |bgm-029
|Stare's Stairs
|Vermilion Rooftops: Hoarder's Room
|Void Orb Memory<br/>Alternate Muma
| rowspan="2" |
| rowspan="3" |Slowed by 40% in the Horder's Room and Dreaming Serpents World. Slowed by 50% in the Forest.
|-
|-
|Dreaming Serpents World
|Sugary Fields
|-
|Coin
|Dreaming Serpents World: Forest
|
|-
|-
| rowspan="2" |bgm-030
|Sugar Maze
|Death Row
|Coin
|
| rowspan="2" |Slowed by 30% in Vile Tunnels.
|-
|-
|Vile Tunnels
|Greenhouse
|
|
|-
|-
|bgm-a
|Dream Chicago
|
|Diamond Memory
|
|Unused.
|-
|-
| rowspan="3" |bgm-b
|Jarred Rose
|Museum
|
|
| rowspan="3" |Slowed by 10% in the Vampire's House. Slowed by 30% in the Museum. Slowed by 50% on the Outlook.
|-
|-
|Rainy Village: Vampire's House
|Dark Stairways
|
|
|-
|-
|Oil World: Outlook
|Cloudy Rainbow World
|
|Coin<br/>Memory of Light (Empty)
|-
|-
|bgm-c
|Windy Canyon
|Poker Chip World
|Coin<br/>Celestial Jewel Memory
|
|
|-
|-
|bgm-night
|Swimming Pool
|Boiling Water World: Nighttime
|Coin<br/>OK Can Memory
|
|
|-
|-
|bgm-night-b
|Tree Trunk Complex
|Moth Temple: Eclipse Event
|
|
|Slowed by 50% in-game.
|-
|-
| rowspan="4" |bgm-wind
|Black Waters
|Vermilion Rooftops
|
|
| rowspan="4" |Sped up by 10% in the Lowest Point. Slowed by 50% on the Cliffside and in the Ending.
|-
|-
|Lowest Point
|Cyber Cavern
|
|Coin<br/>Rainbow Heart Memory
|-
|-
|Weather Station: Cliffside
|Particle World
| rowspan="2" |
|Coin
|-
|-
|Ending
|Totem Hill
|Coin<br/>Totem Egg Memory
|-
|-
| rowspan="2" |bgm-windfan
|The Grinder
|Cold Storage
|Alternate Muma
|
| rowspan="2" |Slowed by 10% in Cold Storage. Slowed by 50% in the Gardener's Secret Chase.
|-
|-
|Garden Centre: Gardener's Secret Chase
|Rainforest Road
|
|Coin<br/>Umbrella Memory
|-
|-
|bgmt2
|Sunflower Fields
|
|Coin
|
|Unused.
|-
|-
|bgmt3
|Patterned Block Zone
|Attic World
|Coin
|
|Slowed by 40% in-game.
|-
|-
|bgmt3b
|Bus Stop
|Printer Ink World
|
|
|Slowed by 40% in-game.
|-
|-
|bgmt3c
|Faraway Place
|Transmission Tower World
|Memory of Vines (Empty)
|
|Slowed by 50% in-game.
|-
|-
|bgmt5
|Yin Yang Lake
|Waterway Town: Demon's Shop
|Coin<br/>Knife Memory
|
|Slowed by 20% in-game.
|-
|-
|bgmt6
|The Moon
|Familiar Territory: Irving's Room
|Star Wand Memory
|
|Slowed by 50% in-game.
|-
|-
|rtp_bird
|Great Rope
|Nexus
|
|
|Slowed by 10% in-game.
|-
|-
| rowspan="2" |rtp_rain
|Blue Flow
|Irving's Room: Outside
|Coin<br/>Alternate Muma
|-
|Thorny Vine World
|Coin
|-
|Digital Abyss
|
|
| rowspan="2" |Slowed by 20% outside of Irving's Room. Slowed by 10% in the Ramparts.
|-
|-
|Ramparts
|Rusty Compound (Outside)
|Coin
|-
|Rusty Compound (Inside)
|Coin
|-
|Empty Museum
|
|
|-
|Antiquated Facility
|
|-
|Chaotic Dimension
|
|-
|Monochrome Building
|Balloon Memory<br/>Memory of Screams (Empty)
|-
|Hidden Laboratory
|Alternate Muma
|}
|}


===Badge Page Submission Process (WIP)===
===Template Testing===
 
{{CustomNotice
==Making and Submitting Badges==
|border_color = #b291fc
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
|image = Notice Forked.png
|imagewidth = 48
|description = This page or its contents are under consideration of being forked. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page].
|details = '''Details:''' <i>The section about so-and-so differs enough from this page to be made into its own article.</i>
}}


Badges are most often submitted through [https://forms.gle/tWJNdG8pTS1vNtGb8 this Google Form], which has the submitter fill out the information regarding their badge, as well as upload the badge art itself. To view all submissions for badges, [https://docs.google.com/spreadsheets/d/10xqJbYKHPhSdk9NRfWim9fZvfHSdvNfNTPopHnFlt18/edit?usp=sharing this spreadsheet] shows all currently unimplemented badges, sorted by their time submitted (as well as a tab for implemented badges).
{{CustomNotice
|border_color = #937f70
|image = Notice Move.png
|imagewidth = 48
|description = This page has been requested to be moved. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page]. If the move is being done manually, remember to check [[Special:WhatLinksHere/{{FULLPAGENAME}}|what links here]] and change any links to direct to the moved article.
|details = '''Details:''' <i>The page needs to be moved because so-and-so is a more fitting article name.</i>
}}


It is highly recommended to join the [https://discord.gg/TkyaUqpwyJ YNOproject Discord server] to submit badges, get confirmation on an idea for a badge, or receive feedback from other artists, though this is not strictly required for submitting a badge through the badge form or having it be implemented.
{{infobox character
| name      = Onsen-san
| image      =
<gallery>
Onsen.png              |Yume Nikki
Diary_shotengai_7.png  |DREAM DIARY
</gallery>
| caption    = ?????
}}


===Badge-making Tips===
===2channel threads discovery archive===
When coming up with a badge to implement into the game, make sure your badge condition isn't shared by an already existing badge. Duplicate badges will not be accepted and, if two or more unimplemented badges are found to have the same condition, it may become difficult to choose which gets implemented, and may also require discussion between each submitter to agree on an outcome.
Listing things as they are discovered in the original 2channel threads where ''Yume Nikki'' began to get noticed and played.
Everything is found [https://web.archive.org/web/20180218191507/http://www.geocities.jp/yumenikkimatome/ here].


When thinking of how your badge should be unlocked, it is also recommended that your badge be of something notable in the game you're making it for. This can include visiting deep worlds, experiencing events, encountering special characters or scenes, using effects to make NPCs react, etc. If a badge condition is made that does not seem entirely notable, such as using an effect on an NPC that has the same reaction to it as any other NPC, it may not be accepted for this reason. Badges with specific conditions like this may also be difficult to implement in the first place, as badges largely rely on different triggers, switches, and values found within each game to be unlocked, and hyperspecific conditions can typically not be reasonably tracked by these.
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
 
After coming up with an acceptable condition for a badge, it's time to make the art! The artwork that you make must be original and must not include any existing pixel art, whether it originates from the games or not. Badges that feature stolen artwork or tracings of sprites may be suggested to be redone before they are implemented. Possible tools and websites that can be used to make your badge art include Aseprite, Pixilart, Piskel, or any image editor with a 1-pixel size brush and adjustable canvas.
 
As stated before, all badges are a 37x37 image or gif, so it is highly recommended to start with a 37x37 canvas when making a badge. Making a piece of art that is larger than this size and then shrinking it down to fit is not ideal, as shrinking an image down to this size usually lowers the quality of the image, which could make the badge visually difficult to interpret. It's also recommended to center your badge art on the canvas so that it doesn't appear uneven. Your badge art also must at least represent or depict something related to the condition, such as a symbol, character, or landscape related to the event. When making animated badges, multiple of these aspects can even be included.
 
{| class=wikitable
|+ Examples
|-
|-
!Objects/Symbols
| style="text-align: center;" |'''Thread and Post Number'''
|[[File:WMWIndoors(badgeCU).png]][[File:CakeEffect(badgeUV).png]][[File:AnatomyLessons(badgeDD).gif]][[File:Busted(badgeOS).gif]]
| style="text-align: center;" |'''Post Contents'''
|These badges depict objects or symbols associated with the condition.
| style="text-align: center;" |'''Discovery'''
|-
|-
!Environments
|Thread 1<br/>8
|[[File:Graveyard(badgeBG).png]][[File:MoonTopFloor(badgeYT).png]][[File:Entrance badge.gif]][[File:EtherealWaterfall(badgeSA).gif]]
|なんだかよくわからんが、終わりも目的もないみたい
|These badges depict scenes or parts of the world associated with the condition.
とりあえず自転車を手に入れると楽
 
tanasinnの権化みたいなゲームだ
|Finds the Bike effect and comments on how it is easy to obtain.
|-
|-
!Characters
|Thread 1<br/>12
|[[File:Koraiyn(badgeAP).png]][[File:BloodyMaw(badgeDG).png]][[File:FindKondo(badgeSD).gif]][[File:ClockGiant(badgeNA).gif]]
|雪の世界で寝ている女ってどうすればいい?
|These badges depict characters associated with the condition.
|Finds and asks about Kamakurako.
|}
 
If you are making an animated badge, it is required to also have a still-frame version of the badge that will be used as a chat icon. The still-frame version can be a single frame from the animation or an entirely new piece of badge art that also represents the condition.
 
{| class=wikitable
|+ Examples
|-
|-
!Similar Animated and Still versions
|Thread 1<br/>17
|[[File:RubysMadPlan(badgeAM).gif]] [[File:RubysMadPlan(badgeAM).png]]
|けっこうやりこんだw
|[[File:SepiaEye(badgeMM).gif]] [[File:SepiaEye(badgeMM).png]]
包丁はかなり使える。
邪魔なキャラを倒せるし、たまにお金ももらえる。
そのお金は自販機で使えるんだけど、どんな意味があるのかわからん。
|Finds the use of the Knife effect: you gain money by killing NPCs and you can use it for vending machines.
|-
|-
!Different Animated and Still versions
|Thread 1<br/>19
|[[File:SPORainbow(badgeY2).gif]] [[File:SPORainbow(badgeY2).png]]
|ボスのようなデカイ敵倒したけど何も起きねぇ。
|[[File:PinkSeaCoral(badgeYN).gif]] [[File:PinkSeaCoral(badgeYN).png]]
だがそれがいい。
|}


===Submitting a Badge===
左回りで2個目の部屋(レゴブロックみたいなところ)からいける
Once you've finished your badge art and believe it is ready to be submitted, access either the Google Form linked above or use the <nowiki>'''#badge-proposals'''</nowiki> channel in the ''Yume Nikki Online'' Discord server. Using either of these options will require filling out information regarding your badge.
白黒の世界を解読できた人いる?
|Refers to a big enemy like a boss that they beat. Possibly referring to the large FC Goblin? Also describes Block World and White Desert.
|-
|Thread 1<br/>22
|発見&質問


On the good form, the badge submitter must include their badge's name, the game it is intended for, the author(s) of the badge's art, and the condition that allows for the badge to be unlocked. The submitter can also add an optional description for the badge which can range from anything from a referential quote related to the badge topic to a hint on how to unlock the badge. If you are aware of the internal triggers that allow for the badge to be unlocked, there is a section in which this can be entered.
ジュースを買うとハートが増えるな。意味は良く分からんが


===Muma Rope===
小人のエフェクトって何か得することある?入れないところに入れるとか
====Memories====
|Finds that health increases when you buy juice from vending machines. Also asks what the Midget effect's use is for.
'''Memories''' are collectibles within ''Muma Rope'' that replace the usual effects found within many ''Yume Nikki'' fan games. While they serve the same purpose of being a group of collectibles that are scattered throughout the game's world, only a few select memories can be actually utilized like effects. When a memory is obtained, it will show up as an orange square on the save screen. There are a total of 28 memories.
|-
|Thread 1<br/>24
|>>23 どういう形か忘れたけど、なんか動く物体に話しかければ行ける


Below is a list of memories that can be collected in ''Muma Rope'':<br/>
森のフィールドの奥行ったらある電車 あれってなんか意味ある?
'''EDITOR'S NOTE:''' This is just a simple list of the memories, where they can be found, and how. The names of each memory here are tentative, since I'm not sure if they have names, and if they do, I don't know them.
単なる行き止まり?
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|Informs a user they can reach the White Desert gate in Block World by talking to Mafurako. Also discovers the Traincar at the end of the Dense Woods.
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|Neon Die
|Thread 1<br/>25
|'''Rainbow Labyrinth''' - Found on the top floor after going up five ladders scattered throughout the labyrinth.
|>>24
|-
ありがと
|Hourglass
行けた。
|'''Sands of Time''' - Obtained after waiting for the black pillar displaying the memory to sink into the quicksand.
 
白黒の世界は、トンネル内の女の子と入り口の右側に生えてる腕を刺すとそれぞれ100円。
あと、目のような模様の箱は正面から包丁で刺せるが意味なさそう・・・・・
 
森の電車は乗客を刺して100円もらえるだけ・・・・か?
|Related to the 24th post detailed above. The user thanks the previous comment for informing them. Discovers Monoko and the Eye Box, but does not know the purpose of the Eye Box yet.
|-
|-
|2600 Artifact
|Thread 1<br/>26
|'''2600 World''' - Found in one of the ruins, northwest of the town area.
|電車、乗客刺して座ってしばらくしてから下車したら
違う場所にいた。
乗客刺す、座る、はしなくて良いのかもしれんけど。
|Finds Witch's Island through the Train Car.
|-
|-
|Real Heart
|Thread 1<br/>27
|'''Sanguinary Sea''' - Located on the heart-shaped island, south of the warp from Thorny Vine World.
|夢のなかの自室で椅子に座ったまま方向転換して、そのあと机に向かって決定キーで椅子に座ったまま移動できる。
ただものっそい遅いしウィンドウ開けない。
|Finds you can sit in the chair in Madotsuki's dream room and move around with it, though you're slowed down and can't open the menu.
|-
|-
|Star Wand
|Thread 1<br/>28
|'''The Moon''' - Found floating on the Moon.
|>>25
|-
白黒の世界の「目の模様の箱」をたくさん包丁で指したら(20回くらい)
|Celestial Jewel
変なところに飛ばされたよ。
|'''Windy Canyon''' - Located atop a pillar blocked by two rocks. Can be accessed after activating the Sun pillar and solving the Moon pillar puzzle.
 
トンネル内の女の子に「しんごう」使ったら大変なことになった。
 
>>27
>椅子に座ったまま移動
おお、マジだ。
意味あるのかな。
意味無いんだろうなぁw
|This post replies to both the 25th and 27th posts above. The reply to the 25th states they were teleported by the Eye Box and, additionally, they found out about the Monoko event by using the Stoplight effect.
|-
|-
|Flute
|Thread 1<br/>33
|'''Owl Swamp''' - Found in a nest after making three of the five owls sing, excluding the two that sound like brass instruments.
|連投スマン
ミニゲームで何かしらの効果確認した人いる?
俺20点しかとれないから確認できない・・・
|Questions if there is an effect reward for reaching a certain point in the NASU minigame.
|-
|-
|Hand
|Thread 1<br/>35
|'''Puzzle Chamber''' - Located behind two barriers that can be deactivated by flipping the two levers on the south side of the main puzzle room.
|包丁は真っ暗闇の扉の中にあったぞ
|Helping a user by telling them the Knife is in Dark World.
|-
|-
|Diamond
|Thread 1<br/>36
|'''Dream Chicago''' - Obtained after breaking through the glass in the Swimming Pool, which will drop Muma into Dream Chicago.
|かさ→おに、でおにエフェクト起動したら雷が鳴る
|-
ゆきおんな→ぼうしとマフラー、でぼうしエフェクト起動で雪だるま化
|Knife
 
|'''Yin Yang Lake''' - Found east of the figure under the red streetlight after it has been interacted with to turn the lake to its Yin/dark variant.
何か使えそうな場所ないかな
|Discovers the effect combinations of Umbrella + Demon and Yuki-onna + Hat & Scarf, though they don't know where they can be used.
|-
|-
|Void Orb
|Thread 1<br/>42
|'''Stare's Stairs''' - Found within a dark tunnel with a duplicate Muma. The player Muma will shake hands with the duplicate Muma before the double turns into the memory. If the Knife memory has been obtained prior, the duplicate Muma will stab the player Muma, causing them to turn into the memory as the player now controls the double.
|「めだまうで」を使うと、夢から覚めることなく扉のある部屋へ戻れるっぽい。
|Discovers the use of the Medamaude effect: teleporting back to the Nexus.
|-
|-
|Neon Leaf
|Thread 1<br/>43
|'''Dark Neon Meadow''' - Located within a grass patch in an occasional extension of the world's middle room.
|扉のある部屋で可能な「エフェクトを捨てる」をやってみた。
単に消えるのではなく、卵としてその場に残った。
夢から覚めても違う場所に移動しても卵は消えないっぽい。
卵を調べるとそのエフェクトを再習得できる(その際、卵は消える)
 
全部捨ててからいったん夢から覚めてもう一回戻ってみたら、
雑然と捨てた卵がきれいに配置されてた。
エフェクトを全て集めて卵化するとなにかあるかも。
|Finds the process of discarding effects in the Nexus and reclaiming them. Wonders if something will happen if you discard all of the effects in the Nexus.
|-
|-
|Totem Egg
|Thread 1<br/>48
|'''Totem Hill''' - Located on the ground level, north of the gate to the Dark Neon Meadow.
|マザーの世界が出てきたときは笑ったもんだが
歩行スピードがトロいのが辛いな、自転車ってどこにあるんだ
|Says they previously found FC House. Also asks where the Bike effect is located.
|-
|-
|Rainbow Heart
|Thread 1<br/>49
|'''Cyber Cavern''' - Found after activating the teleportation tile with rainbow particles around it, sending Muma to a unique part of the cavern.
|>>91 夢の扉が集中してる部屋(一番最初の扉だらけの部屋)
で円上の一番下の扉の右側(濃い紫?みたいな扉)
このフロア(踏むと音が鳴るギミックがいっぱいあるフロア)には"自転車"のエフェクトがあって移動速度が上がる
これ取れば散策楽になるよ
|Describes the user above where the Bicycle effect is, specifically pointing out which door and describing Graffiti World.
|-
|-
|Daikon
|Thread 1<br/>50
|'''Isle of Seasons''' - Found in the basement of the house during Summer, which only opens after feeding the carrot to the rabbit in the Isle of Seasons.
|真っ赤なダンジョンにいる腹に目がある頭がない化け物みたいなのって何?
包丁で五十回くらい刺したけどなんにもならんかった
|Describes and asks about the Henkei Shita located in Hell.
|-
|-
|RBG Substance
|Thread 1<br/>53
|'''Realm of the Orb''' - Found inside of the world's red variant by placing the orb in the transition room's southeast platform and then taking the left pathway.
|雪のところで雪女になってかまくら入ったら
|}
変な水と雪?のところにワープした
 
|Describes finding the Yuki-onna effect and the warp to the Pink Sea.
Additionally, there are seven extra memories known as '''Empty Memories''' (also referred to as '''Blank Memories'''). These types of memories are hidden within various worlds and normally require odd means of reaching them. They each take the appearance of a black heart, resembling the pink heart memory gained during the game's tutorial, and are found behind doors resembling the Memory Room door. After they are obtained, Muma will distort to reflect the event or location that led her to the empty memory. When an empty memory is obtained, it will show up as a black square on the save screen. There are a total of 7 empty memories.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|Memory of Static
|Thread 1<br/>56
|'''Memory Room''' - Find the secret pathway near the Memory Room door.
|好きなゲームだけど、ネオンとかフラッシュとか目に痛いのが辛い
ゲームの世界へ行く途中の梯子のあるマップで吐きそうになった。
光の刺激をもうちょっと抑えて欲しい。
|Describes the Static Maze while also bringing up the amount of flashing/bright lights in the game.
|-
|-
|Memory of Darkness
|Thread 1<br/>60
|'''Retro Dungeon''' - Walk across the water near the doorway to White Shores.
|エフェクトは
かえる かさ ぼうしとマフラー ゆきおんな ほうちょう めだまうで ふとる こびと
ふえ ネオン のっぺらぼう なまくび タオル ねこ でんとう じてんしゃ
ロングヘアー ウンコヘアー ブロンド △ずきん まじょ おに ぶよぶよ しんごう
 
の24個
 
全部集めたら卵に還元して夢から脱出
ベランダへ行くことでED
|Lists all 24 of the effects and how to obtain the ending.
|-
|-
|Memory of Eels
|Thread 1<br/>63
|'''Realm of the Orb''' - Hold the orb and then press SHIFT to return to the Memory Room. Return to the realm, pick up the orb and get caught by the pursuing eels.
|今のところ一種しか確認できず・・
♥もある程度溜めてみたが意味は無いようだ
バージョン更新があれば意味が出てくる未実装システムなのかも
|Confirms there is only one ending of the game.
|-
|-
|Memory of Vines
|Thread 1<br/>67
|'''Faraway Place''' - Take the bus again before it leaves after dropping you off once.
|赤白の碁盤模様なところで、主人公に会えた。
鳥肌たった。
|Found Closet Madotsuki.
|-
|-
|Memory of Screams
|Thread 1<br/>74
|'''Monochrome Building (Red)''' - Pass the balcony and interact with the large sky eye.
|タオル : 赤い迷路の階段おりたところ
△ずきん : 暗闇のマップをさまよってる
 
ふえ ねこ ブロンド が見つからない。
|Gives directions for finding the Towel and Triangle Kerchief effects (the Triangle Kerchief effect is still in Dark World), although they oddly say that the Towel effect is located after the staircase in Hell, when it is in the Wilderness.
|-
|-
|Memory of Light
|Thread 1<br/>84
|'''Cloudy Rainbow World''' - Ride the invisible rainbow onto the cloud with a bump.
|ウンコヘアーはロングヘアーと同じマップ内にあるよ
|-
まじょは赤い経路からいける森マップにある電車に乗ってエフェクトはずして席に座る
|Memory of Decay
しばらくしてから下車すると違う世界についてる その奥にある
|'''Sanguinary Ocean''' - Escape the pipes and swim north of the normal Memory Room door.
|}


====List of Locations====
ねことブロンドの場所誰か知らんかね?
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|Gives directions for the Poop Hair and Witch effects (the Poop Hair effect is still in Mural World).
|- style="text-align:center;"
! scope="col" | Name
! scope="col" | Notable Features
|-
|-
|Memory Room
|Thread 1<br/>85
|Coin<br/>Pink Heart Memory<br/>Memory of Static (Empty)
|ブロンドもロングヘアーと同じマップのだった希ガス
|Gives directions for the Blonde effect.
|-
|-
|First Steps
|Thread 1<br/>86
|Coin<br/>Rose Memory
|あとねこは、扉の部屋の右回りに3つ目の部屋(兵士みたいなネオンオブジェのあるマップ)にある。
ネコの顔をしたオブジェがチョロチョロ動き回っている。
あと情報thx!
|Gives directions for the Cat effect and thanks the user for helping find the Poop Hair and Witch effects.
|-
|-
|Retro Dungeon
|Thread 1<br/>92
|Memory of Darkness (Empty)
|電灯は扉の部屋の一番上の扉の右側のところ
電灯がいっぱいあってそのMAP内に動き回ってる電灯が一匹いるからそいつからもらえる
 
質問なんだが>>61の言ったとおりに暗闇MAPでそれっぽいの発見して話しかけたが△ずきんが貰えなかった
なんでだー
|Gives directions for the Lamp effect.
|-
|-
|Inversed Retro Dungeon
|Thread 1<br/>98
|
|扉の部屋から行ける、目玉と腕のオブジェが大量にあるマップを散策すると
数多くある腕のオブジェとは微妙に異なった腕のオブジェがある。
それ。
|Gives directions for the Medamaude effect.
|-
|-
|White Shores
|Thread 1<br/>102
|Monochrome Square Memory
|地下水道みたいなとこ。
扉の部屋の下のほうの扉かな?
カードがそびえ立ってたり、草が生えてたり、
髪型系のエフェクトが手に入る部屋から、マンホールに入って道ナリに進めばOK。
|Gives directions to the Sewers and the Nopperabou effect.
|-
|-
|White Hill
|Thread 1<br/>108
|
|電車乗って座席に腰掛けて・・・
|-
オレは10秒くらい座って降りたら別のエリア着いてた
|White Passage
|Simply telling another user how long it takes (around 10 seconds) to get to Witch's Island with the Traincar.
|
|}
|-
 
|Puzzle Chamber
===YN Images to Replace===
|Coin<br/>Hand Memory
In-game screenshots to replace later because the images are too small, weirdly sized, or low quality.
|-
<gallery>
|Owl Swamp
File:The Jump.png
|Flute Memory
File:Jellyfish DW.png
|-
File:Oddbluecreatures.png
|Lamp World
File:Stomach.png
|Coin<br/>Alternate Muma
File:Catlickrooftop.PNG
|-
File:Mallrooftop.png
|2600 World
File:Mado.jpg
|2600 Artifact Memory
File:Theboxwiththerave.png
|-
File:Yn-famicon.png
|Cave of Perils
File:Train yume nikki.png
|Coin<br/>Double-Jump Boots Memory
File:Yume-nikki-017.jpg
|-
File:Whitedesertbhead.png
|Sands of Time
File:Quiver.png
|Hourglass Memory
File:Floyag watching Madotsuki.PNG
|-
File:Toriningenparty.png
|Red Sands A
File:Undergroundl.png
|
File:Akumu.png
|-
File:Checkpatha.png
|Red Sands B
File:Checkpatha2.png
|Ball Memory
File:Checkpathb.png
|-
File:Ƒ‚ƒm”wŒi 007a.png
|Orange Mausoleum
File:Ƒ‚ƒm”wŒi 007b.png
|Coin
File:Dense Woods.png
|-
File:Sand stairs.png
|Pink Snowscape
File:Hot Spring House.png
|Snowglobe Memory
</gallery>
|-
 
|Rainbow Labyrinth
====Similar Images====
|Coin<br/>Neon Die Memory
<gallery>
|-
File:Toriningen FCP.png
|Weird Forst
File:Facecarpetplaza.jpg
|Coin
</gallery>
|-
<gallery>
|Unicorn Woods
File:Forestcreatures.png
|Coin<br/>Sword Memory
File:Name3.png
|-
</gallery>
|Sanguinary Sea
<gallery>
|Coin<br/>Real Heart Memory
File:Neppew1.png
|-
File:Witchisland2.png
|Sanguinary Ocean
</gallery>
|Memory of Decay (Empty)
<gallery>
|-
File:Poniko's room.PNG
|Occult Basement
File:Ponikos house.png
|Bloody Cassette Memory
</gallery>
|-
<gallery>
|Undersea Expanse
File:Shita-San.png
|Red Coral Memory
File:Dence Woods(Green man).jpg
</gallery>
<gallery>
File:Footprintpatha.png
File:Henkei1.png
File:Footprintpatha2.png
File:Henkei2.png
</gallery>
<gallery>
File:Malleman.png
File:Mado.jpg
</gallery>
<gallery>
File:Malloman.png
File:Flute room.png
</gallery>
<gallery>
File:Trainp1.png
File:Inside train.jpg
File:Trainp3.png
File:Inside train2.jpg
</gallery>
 
===Guideline for Editing Badge Pages (WIP)===
*Badge images and information are easily accessible from the [https://github.com/ynoproject/ynobadges ynobadges section] of the YNO Project GitHub page. If a badge has a hidden condition or art on YNO, it can be seen on the GitHub page for the batch the badge was in.
*Badge filenames have a specific naming scheme that must be followed to keep them sorted. Badge filenames usually consist of one to three words briefly describing the badge (such as its goal or what it depicts), though it is recommended to use as little words as possible for the filename, with two short words being the best. This is followed by, in parentheses, the word "badge" next to two initials signifying which game the badge belongs to. The list of proper initials are listed below:
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Dark Neon Meadow
| style="text-align: center;" |'''YN'''
|Neon Leaf Memory
| style="text-align: center;" |'''Y2'''
| style="text-align: center;" |'''DF'''
| style="text-align: center;" |'''AP'''
| style="text-align: center;" |'''DD'''
| style="text-align: center;" |'''SD'''
| style="text-align: center;" |'''AM'''
| style="text-align: center;" |'''UD'''
| style="text-align: center;" |'''BG'''
| style="text-align: center;" |'''MR'''
| style="text-align: center;" |'''DG'''
| style="text-align: center;" |'''MM'''
| style="text-align: center;" |'''UV'''
| style="text-align: center;" |'''SA'''
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''YNO'''
|-
|-
|Isle of Seasons
| style="text-align: center;" |Yume Nikki
|Coin<br/>Daikon Memory
| style="text-align: center;" |Yume 2kki
|-
| style="text-align: center;" |Dotflow (.flow)
|Succubus Grotto
| style="text-align: center;" |Answered Prayers
|
| style="text-align: center;" |Deep Dreams
|-
| style="text-align: center;" |Someday
|Sunset Cliff
| style="text-align: center;" |Amillusion
|Coin
| style="text-align: center;" |Uneven Dream
| style="text-align: center;" |Braingirl
| style="text-align: center;" |Muma Rope
| style="text-align: center;" |Dream Genie
| style="text-align: center;" |Mikan Muzou
| style="text-align: center;" |Ultra Violet
| style="text-align: center;" |She Awaits
| style="text-align: center;" |Oversomnia
| style="text-align: center;" |Yume Tsushin
| style="text-align: center;" |YNO
|}
Some examples of properly named badges are below:
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Projector Room
|[[File:BikerUro(badgeY2).png]]
|
|BikerUro(badgeY2).png
|-
|-
|Realm of the Orb
|[[File:Busted(badgeOS).gif]]
|RBG Substance Memory<br/>Memory of Eels (Empty)
|Busted(badgeOS).gif
|-
|-
|Sheet Music Zone
|[[File:CelestialGardenBluz(badgeY2).gif]]
|
|CelestialGardenBluz(badgeY2).gif
|}
It should also be noted that, if a badge is animated (thus it has both a still and animated version), the filenames should still be the same. The file extension (.png and .gif) will be what distinguishes the still and animated version, not the filename.
*When adding a new batch of badges, make sure to add them all at a time. Do not upload some of the badges in a batch without uploading others. Users may want to look for a badge but may see that it is missing while other new badges are present, which creates confusion and inconvenience.
*Make sure to place badges in order of how they appear on YNO (sorted by Map ID). Do not sort badges by artist, number of Badge Points, or when they were added, nor place them simply wherever you want.
 
====All Badges page====
The way tables are sorted on the All Badges page is as follows:
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Stare's Stairs
|Badge image file(s)
|Void Orb Memory<br/>Alternate Muma
|Badge name
|Badge location (if it has one specified)
|Badge description (if it has one)
|Badge condition
|Additional notes
|Badge author(s)/creator(s)
|Batch number and date added
|}
 
====Game Subpages====
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Sugary Fields
|Badge ID
|Coin
|Badge image file(s)
|-
|Badge name
|Sugar Maze
|Badge location (if it has one specified)
|Coin
|Badge description (if it has one)
|-
|Badge condition
|Greenhouse
|Additional notes
|
|Badge author(s)/creator(s)
|-
|Batch number added
|Dream Chicago
|Date added
|Diamond Memory
|}
|-
 
|Jarred Rose
===YNDD (WIP)===
|
====The Docks====
|-
The Docks is one of the worlds accessible from the Nexus, behind the door that leads to Snow World in the original ''Yume Nikki''.
|Dark Stairways
 
|
The Docks is overall very visually similar to its original counterpart. The area is made up of boardwalks surrounded by pitch-black water, although the water structures found on Witch's Island can also be found here and the area is lit by streetlamps and lanterns tied to the boardwalk rather than water lanterns. Several raised platforms, levers, and crates can also be found in the area which make for puzzle and platforming sections. Toriningen also infest the area, which will pursue Madotsuki once she comes into their line of sight. Several 10 Yen Coins can also be found scattered throughout the world.
|-
 
|Cloudy Rainbow World
Upon entry to the world, a single coin can be found on the ground as well as the Fisherman fishing on the edge of the dock. Further right is a vending machine and a pushable crate with a Toriningen blocking the way. Once the crate is pushed into the water, the Toriningen will chase after Madotsuki, forcing her to run back through the area. The Toriningen will stop chasing Madotsuki once it falls into an area with three raised platforms where Madotsuki must climb onto one of them to get out of the Toriningen's line of sight. Atop the middle platform is another coin.
|Coin<br/>Memory of Light (Empty)
 
|-
Now able to pass where the Toriningen was, Madotsuki will come across a pulley system and another Toriningen. A crate at the top of the room must be pushed to the left to weigh down one side of the pulley in order to raise a part of the boardwalk to continue. Another coin can be found in this room, though it can only be accessed later when the Toriningen in the room has left. Past the pulley room is another Toriningen atop a raised platform which must be lured to the lower room on the right in order to get past it. Once in the room, Madotsuki must pull a lever once the Toriningen has entered, dropping it down into the water below. When the Toriningen has been dropped, Madotsuki can now traverse the raised platform that the Toriningen originally blocked, which contains a crate that can be pushed into the water below, creating a path to go further into the Docks. Three coins can also be found in this room: below the platform with the lever on it, on the highest platform next to a crate, and on the other side of the broken dock.
|Windy Canyon
 
|Coin<br/>Celestial Jewel Memory
At the farthest right section of the Docks is the Traincar, Strober, and another coin that can be picked up. A red sign with a hamsa symbol on it can be found at the side of a platform on the left. Interacting with the platform next to the sign will make Madotsuki rip the planks off of a blocked path, which will both give Madotsuki a Wooden Plank and reveal a secret path where the Hamsa item can be found.
|-
 
|Swimming Pool
Once Madotsuki has collected enough coins, she can buy something from the vending machine found near the start of the world. For 100 Yen, she can buy a Blood Bag. The Blood Bag can then be given to the Fisherman at the start of the area to be poured in the water, attracting a Sad Fish that the Fisherman will reel in and give to Madotsuki. Once the fish has been obtained, Madotsuki must return to the end of the area again to give it to the hungry Strober. Once Strober has finished its meal, it will hop into the water, unblocking the way for Madotsuki.
|Coin<br/>OK Can Memory
 
|-
Past Strober is a section with a larger lighthouse with a spinning light. The light must be avoided by going behind several pieces of the boardwalk which block the light's oath. Gaps in the boardwalk and a crate that must be pushed to continue will hinder progress. At the end of the dock is a dark, forested island with Nopperabou Witches standing about.
|Tree Trunk Complex
 
|
===Plot for [[Yume Nikki:Yume Nikki: I Am Not in Your Dream|Yume Nikki: I Am Not in Your Dream]] (WIP)===
|-
 
|Black Waters
==Plot==
|
===Part 1: You===
|-
Madotsuki finds herself in her boring room, observing the many things that decorate it. She examines her carpet, television, desk, and bookshelf, while also heading out to her veranda only to find that things are lifeless and empty both indoors and outdoors. After glancing at the door to exit her room, she stumbles towards her bed and snugly enters the dream world. Upon entering the dream version of her room, Madotsuki instantly feels more lively and notices her dream is a place of freedom. She heads for her dream room's door to exit as her television flashes on, displaying a singular eye that glares at her. Madotsuki creaks open her door and tumbles into the [[Yume Nikki:Nexus|Nexus]], catching sight of the floating Paracas figures and the twelve doors that circle around the room. Gazing upon the variety of surreal-looking doors, Madotsuki contemplates what could be behind each and which to open first. She takes into account the appearance and position of the doors before deciding that there is no reasonable choice within the Nexus, and she simply goes for the Nexus's red door.
|Cyber Cavern
 
|Coin<br/>Rainbow Heart Memory
Madotsuki enters the vast but empty [[Yume Nikki:Puddle World|Puddle World]] as the door floats behind her. Despite the motionless environment, Madotsuki begins walking to explore the area, stepping through the puddles as they shift between clear water and muddy bacteria-filled filth. She steps into one of the puddles, seeing the reflection of herself and the cloudy sky. As the ripples in the puddles distort Madotsuki's reflection, the image of her in the puddle morphs into a man and woman arguing, only growing more distorted with more water ripples. Madotsuki simply continues through the world, running from the distorted reflection that seems to follow her, until she trips over a small umbrella on the ground. Out of curiosity, she grabs the umbrella and opens it, causing it to rain. The rain dispels the reflection of the arguing couple, putting Madotsuki's worries to rest and she continues through the empty Puddle World.
|-
 
|Particle World
The puddles of the world Madotsuki explores continue to retain the sound of the arguing couple, though they are simply drowned out by the pattering of the rain. Madotsuki suddenly sees a stairwell in the distance, closing her umbrella and curiously heading inside to see what lies at the bottom. She enters the [[Yume Nikki:Dense Woods|Dense Woods]], surrounded by outstretched trees that obstruct her view, and is instantly attracted to the out-of-place [[Yume Nikki:Vending Machine|vending machine]]. However, Madotsuki finds out that she has no change and can not purchase one of the many drinks the machine offers, walking away in defeat. The road cutting through the Dense Woods lies in front of her, stretching infinitely through the trees. She walks along the road before realizing she is becoming bored as she loops around, heading nowhere until she sees a humanesque figure in the distance. Upon rushing towards the figure, she realizes it is not a human, but rather a man-sized [[Yume Nikki:Jellyfish|Jellyfish]], a creature resembling a cluster of organs. Disgusted, she runs away from the creature as it simply continues to stand in place, emitting the noise of a ringing bell as Madotsuki plugs her ears and continues to flee.
|Coin
 
|-
As Madotsuki runs from the Jellyfish, she notices that the scenery around her has changed despite continuing along the same road. The trees have disappeared and [[Yume Nikki:Floyag|Floyag]] hover above Madotsuki, watching her travel through the corpse-reeking path. Eyes sprout from the Floyag as Madotsuki feels their presence, prompting her to run back with a nervous feeling. The sea of trees comes into her sight as she once again enters the forested area of the Dense Woods, relieved after escaping the Floyag who simply watched her. She opens the umbrella once again on a now stoplight-filled road with lights flickering between red and yellow. Suddenly, Madotsuki catches sight of a corpse on the road in front of her. The body rots in the rain as Madotsuki squats beside it, contemplating the aspects of death and life. Above her, one of the stoplights swings about before snapping off its pole and landing on her head, flickering between "stop" and "go" states. After getting hit, Madotsuki weakly stands up, now with the stoplight fully surrounding her like a costume. She stumbles about with her legs emerging from the stoplight's base, flicking between the red and green lights out of amusement. However, she is unable to see in front of her, and is grabbed by a red tentacle emerging from a nearby manhole, which drags her in.
|Totem Hill
 
|Coin<br/>Totem Egg Memory
Falling through the manhole, Madotsuki lands at the bottom largely unharmed, though the rough landing causes her clothes to become tattered and the stoplight to crack, as it absorbed most of the fall. The stoplight crumbles and falls apart, leaving behind a mere pile of dust and shards. Inside the manhole lies [[Yume Nikki:Manhole-sama|Manhole-sama]], who leaves Madotsuki horrified as it looks at her with a vulgar expression. Noticing her clothes are tattered, she shields herself with her hands and quickly climbs a red string near the end of Manhole-sama's room, noticing that Manhole-sama's hands are growing closer. She makes it out of Manhole-sama's room through a hole at the top of the string, vomiting from exhaustion as soon as she makes it to the top. She looks around at the scenery, now finding she is in the [[Yume Nikki:White Desert|White Desert]] in front of a large head looking at her with bloodshot eyes. As the rain continues to fall, Madotsuki once again opens up her umbrella to shield herself. She moves around the head, attempting to avoid its gaze, before finding an entrance that she reluctantly enters.
|-
 
|The Grinder
The path within the head stretches across a large expanse, resembling clouds and pitch-black charcoal. As Madotsuki continues she comes across the [[Yume Nikki:The Thing with the Quivering Jaw|Thing with the Quivering Jaw]], terrified by the creature as it snarls and grinds its teeth. Madotsuki plugs her ears to ignore the grinding noise, though she finds that she is also grinding her own teeth. She holds and lowers her head in horror before her hand slips down her face, leaving her fingers to pinch her cheek. She awakens, pulling away the blankets and taking a deep breath before realizing that it was all a dream. Madotsuki hastily grabs her diary and writes about the details of her dream, eventually exhausting her as she lies her head down once more and the diary slips from her hands.
|Alternate Muma
 
|-
Madotsuki returns to the Nexus and decided to check the various doors before fully heading to their associated dream world. She decides that she will simply creak open the doors, and if the world inside feels uneasy, she will close the door and choose another. One of the doors catches Madotsuki's attention despite its drab color scheme, as beyond it is a pale snowscape with falling snow. Relieved by the peaceful land, she opens the umbrella that she has taken a liking to and takes a stroll through [[Yume Nikki:Snow World|Snow World]]. She rolls up and throws snowballs, falls into the snow, and is even covered by snow when a branch suddenly shakes some loose, though she suddenly sees a cluster of igloos that she goes to investigate. Madotsuki crawls inside the igloos, looking about until she comes across [[Yume Nikki:Kamakurako|Kamakurako]] who is sleeping peacefully within one of the igloos. The small girl reminds Madotsuki of her younger self, which causes her to think about the much more playful nature of being a child. As Madotsuki reaches out to Kamakurako, a figure appears in the igloo's doorway. A small [[Yume Nikki:Yuki-onna|Yuki-onna]] appears before her, small enough to be held in her hand. Madotsuki also reaches for the Yuki-onna, though it flees from her, which results in Madotsuki chasing after it. Madotsuki scoops up the Yuki-onna, holding it close as the small creature becomes docile, simply resting in her arms. As Madotsuki cradles the Yuki-onna, the blizzard obscures where the igloo cluster was, and the Yuki-onna begins to melt into water as Madotsuki is simply left standing in the cold snowscape.
|Rainforest Road
 
|Coin<br/>Umbrella Memory
Suddenly, Madotsuki spots another igloo in the distance, though it is strangely alone instead of in a group. She approaches, only for the head of a strange creature to emerge from the snow hut, causing Madotsuki to express great disgust. A single [[Yume Nikki:Toriningen|Toriningen]] appears, simply standing around as Madotsuki observes its odd facial features. Disgusted by the creature, Madotsuki instead collects some of the snow around the igloo only to find a familiar sight: the stoplight she previously obtained in the Dense Woods. Despite the stoplight shattering in the White Desert, she pulls it out of the snow and puts it over her head. As the Toriningen walks towards Madotsuki, she flicks the stoplight's red light and tells the creature to stop, comically petrifying the Toriningen in place. Now that it has been stopped, Madotsuki turns to run from the Toriningen, though she trips over some snow and once again breaks the stoplight into bits. The Toriningen unfreezes and continues to wander about, though Madotsuki quickly runs away. She comes across a bed, another out-of-place object in the dream world, and leaps in as the Toriningen draws close. While under the covers, the Toriningen patrols nearby as Madotsuki looks for something in the bed to help her out. She once again finds the Yuki-onna and holds it close, though it transforms into a pair of clothing resembling the one the Yuki-onna wears. Madotsuki changes under the bed's covers and emerges, resembling a Yuki-onna to confront the Toriningen. Uninterested in her new appearance, the Toriningen walks away as Madotsuki lets out a sigh of relief. Now with the tall creature gone, Madotsuki looks about for another igloo, this time finding one with a small, discolored spring inside. She reaches out to the water of the spring, splashing it onto her face, though she quickly finds herself in another world entirely.
 
[[Yume Nikki:The Pink Sea|The Pink Sea]] surrounds Madotsuki as she finds herself in the world's expansive body of water. She playfully splashes through the water before climbing onto one of the sea's rocky islands. Beside her floats a single balloon, which she grabs onto. The balloon floats upward and takes Madotsuki across the sea, flowing in the wind before deflating and landing next to another balloon, which Madotsuki grabs onto again. Madotsuki is taken into the sky, so high that the environment grows cold and her breath grows visible. She wiggles her arms and legs in a panic before seeing another island below. Letting go of the balloon, she falls straight onto the island, though she is unharmed despite landing on her back. Before Madotsuki is a large tent made up of many colors, which she enters, finding that inside is a cute room with a soft bed, pictures depicting landscapes, and neatly arranged books on a bookshelf and desk. Dazed by the comforting room, Madotsuki suddenly notices that there was another girl standing before her all along. [[Yume Nikki:Poniko|Poniko]] suddenly speaks, apologizing for the mess and questioning if Madotsuki needs anything, to which Madotsuki simply responds with a light muffled sound.
===Part 2: Me===
Poniko, confused about what to say to Madotsuki, calms herself and welcomes her visitor. She offers Madotsuki to sit on the cushion in her room, though Madotsuki continues to show no reaction and simply stares at Poniko. Madotsuki wanders toward the bookshelf to look at Poniko's books, though they are revealed to all be identical, having the contents of Madotsuki's dream diary within all of them. Some familiar worlds such as "Red Umbrella" and "Stoplight" are scrawled inside, though there are various fainter words that are not quite clear, such as "[[Yume Nikki:Effects#Frog (かえる)|Frog]]", "[[Yume Nikki:Effects#Witch (まじょ)|Witch]]", and "[[Yume Nikki:Effects#Lamp (でんとう)|Lamp]]". Some other words, not as pleasant, appear in the diary such as "[[Yume Nikki:Effects#Severed Head (なまくび)|Severed Head]]". Poniko continues to show the book to Madotsuki, telling her that she wants to escape the nightmarish dream world, which she is assumes is also Madotsuki's goal.
 
===Part 3: Yume Nikki - Dream Diary===
 
</div>
 
==Yume Nikki Internal Stuff==
Sorting through and observing internal stuff relating to the original ''Yume Nikki''. Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
===YN Files by Date===
Yume Nikki files by their date created/edited, going off of the earliest available version (0.04). These are sorted by the month and day last updated and aren't to be taken as the exact order they were created or put into the game.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1"
|-
|-
|Sunflower Fields
| style="text-align: center;" |'''File'''
|Coin
| style="text-align: center;" |'''Located in'''
| style="text-align: center;" |'''Date'''
| style="text-align: center;" |'''Contents and Notes'''
|-
|-
|Patterned Block Zone
|myチップセット1test
|Coin
|Thumbs.db
|February 14, 2003
|Extremely early version of "小マップ2", which has the restrooms from Block World, different tree sprites, and an unknown purple object.
|-
|-
|Bus Stop
|BGMIDI1
|
|Music
|March 1, 2003
|A MIDI of the save theme.
|-
|-
|Faraway Place
|MG主人公ネオン
|Memory of Vines (Empty)
|CharSet
|January 28, 2004
|Neon effect character sheet.
|-
|-
|Yin Yang Lake
|MG主人公3雪薄
|Coin<br/>Knife Memory
|Thumbs.db
|February 2, 2004
|Earlier version of "MG主人公3". The background is black instead of blue and the Yuki-onna effect's sprites are slightly lighter.
|-
|-
|The Moon
|背景キャラ1
|Star Wand Memory
|Panorama
|February 11, 2004
|Forest World background.
|-
|-
|Great Rope
|背景キャラ7
|
|Panorama
|February 12, 2004
|Eyeball World background. Interestingly, the Eyeball World background is labeled as "Background Character 7", even though the background before it, the Shield-folk World background, is listed as "Background Character 4", showing a two-number skip between the listed backgrounds. This may indicate there were removed backgrounds depicting characters, possibly in the Nexus worlds.
|-
|-
|Blue Flow
|背景キャラ2
|Coin<br/>Alternate Muma
|Panorama
|February 14, 2004
|Block World background.
|-
|-
|Thorny Vine World
|BGM_03
|Coin
|Music
|April 3, 2004
|Block World music.
|-
|-
|Digital Abyss
|BGM_04
|
|Music
|April 4, 2004
|Dark World music.
|-
|-
|Rusty Compound (Outside)
|BGMループ6
|Coin
|Music
|April 25, 2004
|Dream Balcony music.
|-
|-
|Rusty Compound (Inside)
|階段マップ
|Coin
|ChipSet
|April 28, 2004
|Stairs debug map tiles.
|-
|-
|Empty Museum
|顔セット2
|
|FaceSet
|April 28, 2004
|Portraits for Triangle Kerchief effect, Fat effect, Cat effect, unused crick in the neck portrait, Midget effect, Yuki-onna effect, Lamp effect, unused Ghost Madotsuki portrait, Snowman effect, and unused hitodama Madotsuki.
|-
|-
|Antiquated Facility
|顔セット3(ネオン)
|
|FaceSet
|April 28, 2004
|Portrait for the Neon effect.
|-
|-
|Chaotic Dimension
|イベント8
|
|CharSet
|May 2, 2004
|Neon effect egg, Frog effect egg, Fat effect egg, Knife effect egg, Tringle Kerchief effect egg, Neon effect egg wobble, Medamaude effect egg, and Hat & Scarf effect egg character sheet.
|-
|-
|Monochrome Building
|イベント9
|Balloon Memory<br/>Memory of Screams (Empty)
|CharSet
|May 6, 2004
|Flute effect egg, Towel effect egg, Blonde Hair effect egg, Yuki-onna effect egg, Umbrella effect egg, Severed Head effect egg, Midget effect egg, and Bicycle effect egg character sheet.
|-
|-
|Hidden Laboratory
|イベント10
|Alternate Muma
|CharSet
|}
|May 7, 2004
 
|Lamp effect egg, Poop Hair effect egg, Nopperabou effect egg, Cat effect egg, Long Hair effect egg character sheet.
===Template Testing===
|-
{{CustomNotice
|イベント4
|border_color = #b291fc
|CharSet
|image = Notice Forked.png
|May 10, 2004
|imagewidth = 48
|Balcony pieces, balcony shoes, balcony railing, ending stairs, lashed eyes, lips, Yuki-onna, Walking Lamp, Hell Mirror shine, Ittan-momen, Dwarf, and Hell Mirror character sheet.
|description = This page or its contents are under consideration of being forked. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page].
|-
|details = '''Details:''' <i>The section about so-and-so differs enough from this page to be made into its own article.</i>
|背景キャラ4
}}
|Panorama
 
|May 10, 2004
{{CustomNotice
|Shield-folk World background.
|border_color = #937f70
|-
|image = Notice Move.png
|イベント2
|imagewidth = 48
|CharSet
|description = This page has been requested to be moved. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page]. If the move is being done manually, remember to check [[Special:WhatLinksHere/{{FULLPAGENAME}}|what links here]] and change any links to direct to the moved article.
|May 12, 2004
|details = '''Details:''' <i>The page needs to be moved because so-and-so is a more fitting article name.</i>
|Chair, unused hat and scarf on stand, hat and scarf, unused stand, unused filled trashcan, trashcan, unused light shimmer, unused TV outline, TV, unused less-detailed TV, desk lamp light, Guillotine, bicycle, unused handleless umbrella, unused leaning umbrella, umbrella, Madotsuki's room door, Frog, lit candles, Neon Parrot, and face Neon Creature character sheet.
}}
 
{{infobox character
| name      = Onsen-san
| image      =
<gallery>
Onsen.png              |Yume Nikki
Diary_shotengai_7.png  |DREAM DIARY
</gallery>
| caption    = ?????
}}
 
===2channel threads discovery archive===
Listing things as they are discovered in the original 2channel threads where ''Yume Nikki'' began to get noticed and played.
Everything is found [https://web.archive.org/web/20180218191507/http://www.geocities.jp/yumenikkimatome/ here].
 
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
| style="text-align: center;" |'''Thread and Post Number'''
|ノイズ
| style="text-align: center;" |'''Post Contents'''
|Panorama
| style="text-align: center;" |'''Discovery'''
|May 13, 2004
|Guillotine World background.
|-
|-
|Thread 1<br/>8
|血飛沫 GET
|なんだかよくわからんが、終わりも目的もないみたい
|Battle
とりあえず自転車を手に入れると楽
|May 16, 2004
 
|Battle animations (blood, "GET" effect, and Midget effect summon).
tanasinnの権化みたいなゲームだ
|Finds the Bike effect and comments on how it is easy to obtain.
|-
|-
|Thread 1<br/>12
|イベント3
|雪の世界で寝ている女ってどうすればいい?
|CharSet
|Finds and asks about Kamakurako.
|May 16, 2004
|Medamaude, arm, Nekoin, Long Hair Mouth Monster, Poop Hair Mouth Monster, Blonde Hair Mouth Monster, Fleebie, and Follony character sheet.
|-
|-
|Thread 1<br/>17
|ベランダセット
|けっこうやりこんだw
|ChipSet
包丁はかなり使える。
|May 16, 2004
邪魔なキャラを倒せるし、たまにお金ももらえる。
|Madotsuki's Balcony tiles.
そのお金は自販機で使えるんだけど、どんな意味があるのかわからん。
|Finds the use of the Knife effect: you gain money by killing NPCs and you can use it for vending machines.
|-
|-
|Thread 1<br/>19
|ベッド
|ボスのようなデカイ敵倒したけど何も起きねぇ。
|CharSet
だがそれがいい。
|May 19, 2004
 
|Reoccurring beds. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
左回りで2個目の部屋(レゴブロックみたいなところ)からいける
白黒の世界を解読できた人いる?
|Refers to a big enemy like a boss that they beat. Possibly referring to the large FC Goblin? Also describes Block World and White Desert.
|-
|-
|Thread 1<br/>22
|部屋チップ1
|発見&質問
|ChipSet
 
|May 19, 2004
ジュースを買うとハートが増えるな。意味は良く分からんが
|Madotsuki's Room tiles.
 
小人のエフェクトって何か得することある?入れないところに入れるとか
|Finds that health increases when you buy juice from vending machines. Also asks what the Midget effect's use is for.
|-
|-
|Thread 1<br/>24
|紫背景
|>>23 どういう形か忘れたけど、なんか動く物体に話しかければ行ける
|Panorama
 
|May 21, 2004
森のフィールドの奥行ったらある電車 あれってなんか意味ある?
|Checkered Tile Path background.
単なる行き止まり?
|Informs a user they can reach the White Desert gate in Block World by talking to Mafurako. Also discovers the Traincar at the end of the Dense Woods.
|-
|-
|Thread 1<br/>25
|主人公ACT2
|>>24
|CharSet
ありがと
|May 23, 2004
行けた。
|Midget effect groups character sheet.
 
白黒の世界は、トンネル内の女の子と入り口の右側に生えてる腕を刺すとそれぞれ100円。
あと、目のような模様の箱は正面から包丁で刺せるが意味なさそう・・・・・
 
森の電車は乗客を刺して100円もらえるだけ・・・・か?
|Related to the 24th post detailed above. The user thanks the previous comment for informing them. Discovers Monoko and the Eye Box, but does not know the purpose of the Eye Box yet.
|-
|-
|Thread 1<br/>26
|自販機
|電車、乗客刺して座ってしばらくしてから下車したら
|CharSet
違う場所にいた。
|May 28, 2004
乗客刺す、座る、はしなくて良いのかもしれんけど。
|Reoccurring vending machines. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|Finds Witch's Island through the Train Car.
|-
|-
|Thread 1<br/>27
|小マップ2
|夢のなかの自室で椅子に座ったまま方向転換して、そのあと机に向かって決定キーで椅子に座ったまま移動できる。
|ChipSet
ただものっそい遅いしウィンドウ開けない。
|May 28, 2004
|Finds you can sit in the chair in Madotsuki's dream room and move around with it, though you're slowed down and can't open the menu.
|Dense Woods A tiles.
|-
|-
|Thread 1<br/>28
|背景キャラ3
|>>25
|Panorama
白黒の世界の「目の模様の箱」をたくさん包丁で指したら(20回くらい)
|May 28, 2004
変なところに飛ばされたよ。
|Candle World background.
 
トンネル内の女の子に「しんごう」使ったら大変なことになった。
 
>>27
>椅子に座ったまま移動
おお、マジだ。
意味あるのかな。
意味無いんだろうなぁw
|This post replies to both the 25th and 27th posts above. The reply to the 25th states they were teleported by the Eye Box and, additionally, they found out about the Monoko event by using the Stoplight effect.
|-
|-
|Thread 1<br/>33
|myチップセット2
|連投スマン
|Thumbs.db
ミニゲームで何かしらの効果確認した人いる?
|May 28, 2004
俺20点しかとれないから確認できない・・・
|Nearly the same as "myチップセット1test" with the exception of a single pink tile placed in the bottom right of the ChipSet.
|Questions if there is an effect reward for reaching a certain point in the NASU minigame.
|-
|-
|Thread 1<br/>35
|myチップセット1
|包丁は真っ暗闇の扉の中にあったぞ
|Thumbs.db
|Helping a user by telling them the Knife is in Dark World.
|May 29, 2004
|An earlier version of "雪", lacking the pink gate and igloo.
|-
|-
|Thread 1<br/>36
|エフェクト使用
|かさ→おに、でおにエフェクト起動したら雷が鳴る
|Thumbs.db
ゆきおんな→ぼうしとマフラー、でぼうしエフェクト起動で雪だるま化
|May 30, 2004
 
|Earlier version of the battle animation file with the same name, but missing the big vending machine drink.
何か使えそうな場所ないかな
|Discovers the effect combinations of Umbrella + Demon and Yuki-onna + Hat & Scarf, though they don't know where they can be used.
|-
|-
|Thread 1<br/>42
|MG主人公3
|「めだまうで」を使うと、夢から覚めることなく扉のある部屋へ戻れるっぽい。
|CharSet
|Discovers the use of the Medamaude effect: teleporting back to the Nexus.
|June 4, 2004
|Madotsuki's Ghost, Triangle Kerchief effect, Fat effect, Cat effect, cricked neck Madotsuki, Midget effect, Yuki-onna effect, Lamp effect (on) character sheet.
|-
|-
|Thread 1<br/>43
|MG主人公4
|扉のある部屋で可能な「エフェクトを捨てる」をやってみた。
|CharSet
単に消えるのではなく、卵としてその場に残った。
|June 4, 2004
夢から覚めても違う場所に移動しても卵は消えないっぽい。
|Snowman effect, invisible Mafurako, braidless Hat & Scarf effect, and Blonde Hair effect character sheet.
卵を調べるとそのエフェクトを再習得できる(その際、卵は消える)
 
全部捨ててからいったん夢から覚めてもう一回戻ってみたら、
雑然と捨てた卵がきれいに配置されてた。
エフェクトを全て集めて卵化するとなにかあるかも。
|Finds the process of discarding effects in the Nexus and reclaiming them. Wonders if something will happen if you discard all of the effects in the Nexus.
|-
|-
|Thread 1<br/>48
|MG主人公5
|マザーの世界が出てきたときは笑ったもんだが
|CharSet
歩行スピードがトロいのが辛いな、自転車ってどこにあるんだ
|June 4, 2004
|Says they previously found FC House. Also asks where the Bike effect is located.
|Unused hitodama Madotsuki.
|-
|-
|Thread 1<br/>49
|MG主人公元
|>>91 夢の扉が集中してる部屋(一番最初の扉だらけの部屋)
|CharSet
で円上の一番下の扉の右側(濃い紫?みたいな扉)
|June 4, 2004
このフロア(踏むと音が鳴るギミックがいっぱいあるフロア)には"自転車"のエフェクトがあって移動速度が上がる
|Duplicate Madotsuki walking sprites character sheet.
これ取れば散策楽になるよ
|Describes the user above where the Bicycle effect is, specifically pointing out which door and describing Graffiti World.
|-
|-
|Thread 1<br/>50
|イベント6
|真っ赤なダンジョンにいる腹に目がある頭がない化け物みたいなのって何?
|CharSet
包丁で五十回くらい刺したけどなんにもならんかった
|June 4, 2004
|Describes and asks about the Henkei Shita located in Hell.
|Knife effect action, cricked neck in chair, pinching awake, and Knif effect character sheet.
|-
|-
|Thread 1<br/>53
|主人公ACT3
|雪のところで雪女になってかまくら入ったら
|CharSet
変な水と雪?のところにワープした
|June 4, 2004
|Describes finding the Yuki-onna effect and the warp to the Pink Sea.
|Cat effect meow, Towel effect sneeze, Long Hair effect sitting, and Long Hair effect curling animation sheet.
|-
|-
|Thread 1<br/>56
|主人公ACT5
|好きなゲームだけど、ネオンとかフラッシュとか目に痛いのが辛い
|CharSet
ゲームの世界へ行く途中の梯子のあるマップで吐きそうになった。
|June 4, 2004
光の刺激をもうちょっと抑えて欲しい。
|Chair wake-up and moving character sheet.
|Describes the Static Maze while also bringing up the amount of flashing/bright lights in the game.
|-
|-
|Thread 1<br/>60
|顔セット1
|エフェクトは
|FaceSet
かえる かさ ぼうしとマフラー ゆきおんな ほうちょう めだまうで ふとる こびと
|June 4, 2004
ふえ ネオン のっぺらぼう なまくび タオル ねこ でんとう じてんしゃ
|Portraits for Madotsuki, chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, Poop Hair effect, unused Blindfold effect, Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, Bicycle effect, Severed Head effect, and Blonde Hair effect.
ロングヘアー ウンコヘアー ブロンド △ずきん まじょ おに ぶよぶよ しんごう
 
の24個
 
全部集めたら卵に還元して夢から脱出
ベランダへ行くことでED
|Lists all 24 of the effects and how to obtain the ending.
|-
|-
|Thread 1<br/>63
|夕焼け
|今のところ一種しか確認できず・・
|Panorama
♥もある程度溜めてみたが意味は無いようだ
|June 8, 2004
バージョン更新があれば意味が出てくる未実装システムなのかも
|Balcony daytime background.
|Confirms there is only one ending of the game.
|-
|-
|Thread 1<br/>67
|夕焼け色反転
|赤白の碁盤模様なところで、主人公に会えた。
|Panorama
鳥肌たった。
|June 8, 2004
|Found Closet Madotsuki.
|Dream balcony sky background.
|-
|-
|Thread 1<br/>74
|月夜
|タオル : 赤い迷路の階段おりたところ
|Panorama
△ずきん : 暗闇のマップをさまよってる
|June 8, 2004
 
|Balcony nighttime background.
ふえ ねこ ブロンド が見つからない。
|Gives directions for finding the Towel and Triangle Kerchief effects (the Triangle Kerchief effect is still in Dark World), although they oddly say that the Towel effect is located after the staircase in Hell, when it is in the Wilderness.
|-
|-
|Thread 1<br/>84
|MG主人公1
|ウンコヘアーはロングヘアーと同じマップ内にあるよ
|CharSet
まじょは赤い経路からいける森マップにある電車に乗ってエフェクトはずして席に座る
|June 11, 2004
しばらくしてから下車すると違う世界についてる その奥にある
|Madotsuki, riding chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, and Poop Hair effect character sheet.
 
ねことブロンドの場所誰か知らんかね?
|Gives directions for the Poop Hair and Witch effects (the Poop Hair effect is still in Mural World).
|-
|-
|Thread 1<br/>85
|イベント11
|ブロンドもロングヘアーと同じマップのだった希ガス
|CharSet
|Gives directions for the Blonde effect.
|June 11, 2004
|Restrooms, small Neon Creature, tongue Neon Creature, eyeballs, curved Neon Creature, and bug Neon Creature character sheet.
|-
|-
|Thread 1<br/>86
|主人公ACT4
|あとねこは、扉の部屋の右回りに3つ目の部屋(兵士みたいなネオンオブジェのあるマップ)にある。
|CharSet
ネコの顔をしたオブジェがチョロチョロ動き回っている。
|June 11, 2004
あと情報thx!
|Madotsuki jumping, Madotsuki sitting, cricked neck sitting, Madotsuki curling, and duplicate Long Hair curling character sheet.
|Gives directions for the Cat effect and thanks the user for helping find the Poop Hair and Witch effects.
|-
|-
|Thread 1<br/>92
|建物
|電灯は扉の部屋の一番上の扉の右側のところ
|ChipSet
電灯がいっぱいあってそのMAP内に動き回ってる電灯が一匹いるからそいつからもらえる
|June 11, 2004
 
|Block World tiles.
質問なんだが>>61の言ったとおりに暗闇MAPでそれっぽいの発見して話しかけたが△ずきんが貰えなかった
なんでだー
|Gives directions for the Lamp effect.
|-
|-
|Thread 1<br/>98
|イベント7(扉)
|扉の部屋から行ける、目玉と腕のオブジェが大量にあるマップを散策すると
|CharSet
数多くある腕のオブジェとは微妙に異なった腕のオブジェがある。
|June 13, 2004
それ。
|Forest World door, Snow World door, Puddle World door, Block World door, Shield-folk World door, Dark World door, Graffiti World door, and Eyeball World door character sheet.
|Gives directions for the Medamaude effect.
|-
|-
|Thread 1<br/>102
|イベント13(扉)
|地下水道みたいなとこ。
|CharSet
扉の部屋の下のほうの扉かな?
|June 13, 2004
カードがそびえ立ってたり、草が生えてたり、
|Mural World door, Lamp/Number World door, Neon World door, and Candle World door. The bottom half is copied from "イベント7(扉)".
髪型系のエフェクトが手に入る部屋から、マンホールに入って道ナリに進めばOK。
|-
|Gives directions to the Sewers and the Nopperabou effect.
|山
|Panorama
|June 14, 2004
|Dream balcony mountains background.
|-
|かえる
|ChipSet
|June 15, 2004
|Forest World tiles.
|-
|-
|Thread 1<br/>108
|ネオン
|電車乗って座席に腰掛けて・・・
|ChipSet
オレは10秒くらい座って降りたら別のエリア着いてた
|June 15, 2004
|Simply telling another user how long it takes (around 10 seconds) to get to Witch's Island with the Traincar.
|Neon World tiles.
|}
|-
 
|ねこ
===YN Images to Replace===
|ChipSet
In-game screenshots to replace later because the images are too small, weirdly sized, or low quality.
|June 15, 2004
<gallery>
|Shield-folk World and Graffiti World tiles.
File:The Jump.png
|-
File:Jellyfish DW.png
|基本
File:Oddbluecreatures.png
|ChipSet
File:Stomach.png
|June 15, 2004
File:Catlickrooftop.PNG
|General set of tiles for reoccurring elements (grass, blood puddle, beds, tree, lamps, pink and purple portals).
File:Mallrooftop.png
|-
File:Mado.jpg
|小マップ3
File:Theboxwiththerave.png
|ChipSet
File:Yn-famicon.png
|June 15, 2004
File:Train yume nikki.png
|Footprint Path A and Guillotine World tiles.
File:Yume-nikki-017.jpg
|-
File:Whitedesertbhead.png
|小マップ4A
File:Quiver.png
|ChipSet
File:Floyag watching Madotsuki.PNG
|June 15, 2004
File:Toriningenparty.png
|Footprint Path B tiles (Goppa unpushed).
File:Undergroundl.png
|-
File:Akumu.png
|小マップ4B
File:Checkpatha.png
|ChipSet
File:Checkpatha2.png
|June 15, 2004
File:Checkpathb.png
|Footprint Path B tiles (Goppa pushed).
File:Ƒ‚ƒm”wŒi 007a.png
|-
File:Ƒ‚ƒm”wŒi 007b.png
|水たまり
File:Dense Woods.png
|ChipSet
File:Sand stairs.png
|June 15, 2004
File:Hot Spring House.png
|Puddle World tiles.
</gallery>
|-
 
|目玉腕
====Similar Images====
|ChipSet
<gallery>
|June 15, 2004
File:Toriningen FCP.png
|Eyeball World tiles.
File:Facecarpetplaza.jpg
|-
</gallery>
|髪型
<gallery>
|ChipSet
File:Forestcreatures.png
|June 15, 2004
File:Name3.png
|Mural World tiles.
</gallery>
|-
<gallery>
|土元
File:Neppew1.png
|ChipSet
File:Witchisland2.png
|June 18, 2004
</gallery>
|Duplicate of the Barracks Settlement dirt tiles.
<gallery>
|-
File:Poniko's room.PNG
|イベント12
File:Ponikos house.png
|CharSet
</gallery>
|June 21, 2004
<gallery>
|Beak Neon Creature, Neon World double-tiles, Pirori, Pain Blob, and Isee character sheet.
File:Shita-San.png
|-
File:Dence Woods(Green man).jpg
|電燈
</gallery>
|ChipSet
<gallery>
|June 21, 2004
File:Footprintpatha.png
|Lamp World tiles.
File:Henkei1.png
|-
File:Footprintpatha2.png
|砂
File:Henkei2.png
|ChipSet
</gallery>
|June 23, 2004
<gallery>
|Wilderness tiles.
File:Malleman.png
|-
File:Mado.jpg
|isu
</gallery>
|Thumbs.db
<gallery>
|June 23, 2004
File:Malloman.png
|GIF of Madotsuki riding in the chair, though it is not animated.
File:Flute room.png
</gallery>
<gallery>
File:Trainp1.png
File:Inside train.jpg
File:Trainp3.png
File:Inside train2.jpg
</gallery>
 
===Guideline for Editing Badge Pages (WIP)===
*Badge images and information are easily accessible from the [https://github.com/ynoproject/ynobadges ynobadges section] of the YNO Project GitHub page. If a badge has a hidden condition or art on YNO, it can be seen on the GitHub page for the batch the badge was in.
*Badge filenames have a specific naming scheme that must be followed to keep them sorted. Badge filenames usually consist of one to three words briefly describing the badge (such as its goal or what it depicts), though it is recommended to use as little words as possible for the filename, with two short words being the best. This is followed by, in parentheses, the word "badge" next to two initials signifying which game the badge belongs to. The list of proper initials are listed below:
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
| style="text-align: center;" |'''YN'''
|イベント1
| style="text-align: center;" |'''Y2'''
|CharSet
| style="text-align: center;" |'''DF'''
|June 25, 2004
| style="text-align: center;" |'''AP'''
|Unused light, unused elevators, unlit candles, Closet Creatures, closets, Closet Madotsuki, and Nopperabou Ghost character sheet.
| style="text-align: center;" |'''DD'''
|-
| style="text-align: center;" |'''SD'''
|colspan=4 |<center><big>'''VERSION 0.00 IS RELEASED ON JUNE 26, 2004.'''</big></center>
| style="text-align: center;" |'''AM'''
|-
| style="text-align: center;" |'''UD'''
|BGM_05
| style="text-align: center;" |'''BG'''
|Music
| style="text-align: center;" |'''MR'''
|June 30, 2004
| style="text-align: center;" |'''DG'''
|Dense Woods A music.
| style="text-align: center;" |'''MM'''
| style="text-align: center;" |'''UV'''
| style="text-align: center;" |'''SA'''
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''YNO'''
|-
|-
| style="text-align: center;" |Yume Nikki
|BGM_06
| style="text-align: center;" |Yume 2kki
|Music
| style="text-align: center;" |Dotflow (.flow)
|June 30, 2004
| style="text-align: center;" |Answered Prayers
|Candle World music.
| style="text-align: center;" |Deep Dreams
| style="text-align: center;" |Someday
| style="text-align: center;" |Amillusion
| style="text-align: center;" |Uneven Dream
| style="text-align: center;" |Braingirl
| style="text-align: center;" |Muma Rope
| style="text-align: center;" |Dream Genie
| style="text-align: center;" |Mikan Muzou
| style="text-align: center;" |Ultra Violet
| style="text-align: center;" |She Awaits
| style="text-align: center;" |Oversomnia
| style="text-align: center;" |Yume Tsushin
| style="text-align: center;" |YNO
|}
Some examples of properly named badges are below:
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|[[File:BikerUro(badgeY2).png]]
|BGM_07
|BikerUro(badgeY2).png
|Music
|June 30, 2004
|Lamp World music.
|-
|-
|[[File:Busted(badgeOS).gif]]
|BGM_08
|Busted(badgeOS).gif
|Music
|June 30, 2004
|Neon World music.
|-
|-
|[[File:CelestialGardenBluz(badgeY2).gif]]
|BGM_09
|CelestialGardenBluz(badgeY2).gif
|Music
|}
|June 30, 2004
It should also be noted that, if a badge is animated (thus it has both a still and animated version), the filenames should still be the same. The file extension (.png and .gif) will be what distinguishes the still and animated version, not the filename.
|Shield-folk World music.
*When adding a new batch of badges, make sure to add them all at a time. Do not upload some of the badges in a batch without uploading others. Users may want to look for a badge but may see that it is missing while other new badges are present, which creates confusion and inconvenience.
*Make sure to place badges in order of how they appear on YNO (sorted by Map ID). Do not sort badges by artist, number of Badge Points, or when they were added, nor place them simply wherever you want.
 
====All Badges page====
The way tables are sorted on the All Badges page is as follows:
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Badge image file(s)
|BGM_10
|Badge name
|Music
|Badge location (if it has one specified)
|June 30, 2004
|Badge description (if it has one)
|Snow World music
|Badge condition
|Additional notes
|Badge author(s)/creator(s)
|Batch number and date added
|}
 
====Game Subpages====
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Badge ID
|BGM_13
|Badge image file(s)
|Music
|Badge name
|June 30, 2004
|Badge location (if it has one specified)
|Graffiti World music.
|Badge description (if it has one)
|-
|Badge condition
|BGM_14
|Additional notes
|Music
|Badge author(s)/creator(s)
|June 30, 2004
|Batch number added
|Ending music.
|Date added
|-
|}
|BGM_15
 
|Music
===YNDD (WIP)===
|June 30, 2004
====The Docks====
|Footprint Path A music.
The Docks is one of the worlds accessible from the Nexus, behind the door that leads to Snow World in the original ''Yume Nikki''.
|-
 
|BGM_17
The Docks is overall very visually similar to its original counterpart. The area is made up of boardwalks surrounded by pitch-black water, although the water structures found on Witch's Island can also be found here and the area is lit by streetlamps and lanterns tied to the boardwalk rather than water lanterns. Several raised platforms, levers, and crates can also be found in the area which make for puzzle and platforming sections. Toriningen also infest the area, which will pursue Madotsuki once she comes into their line of sight. Several 10 Yen Coins can also be found scattered throughout the world.
|Music
 
|June 30, 2004
Upon entry to the world, a single coin can be found on the ground as well as the Fisherman fishing on the edge of the dock. Further right is a vending machine and a pushable crate with a Toriningen blocking the way. Once the crate is pushed into the water, the Toriningen will chase after Madotsuki, forcing her to run back through the area. The Toriningen will stop chasing Madotsuki once it falls into an area with three raised platforms where Madotsuki must climb onto one of them to get out of the Toriningen's line of sight. Atop the middle platform is another coin.
|Title music.
 
|-
Now able to pass where the Toriningen was, Madotsuki will come across a pulley system and another Toriningen. A crate at the top of the room must be pushed to the left to weigh down one side of the pulley in order to raise a part of the boardwalk to continue. Another coin can be found in this room, though it can only be accessed later when the Toriningen in the room has left. Past the pulley room is another Toriningen atop a raised platform which must be lured to the lower room on the right in order to get past it. Once in the room, Madotsuki must pull a lever once the Toriningen has entered, dropping it down into the water below. When the Toriningen has been dropped, Madotsuki can now traverse the raised platform that the Toriningen originally blocked, which contains a crate that can be pushed into the water below, creating a path to go further into the Docks. Three coins can also be found in this room: below the platform with the lever on it, on the highest platform next to a crate, and on the other side of the broken dock.
|BGM_18
 
|Music
At the farthest right section of the Docks is the Traincar, Strober, and another coin that can be picked up. A red sign with a hamsa symbol on it can be found at the side of a platform on the left. Interacting with the platform next to the sign will make Madotsuki rip the planks off of a blocked path, which will both give Madotsuki a Wooden Plank and reveal a secret path where the Hamsa item can be found.
|June 30, 2004
 
|Guillotine World music.
Once Madotsuki has collected enough coins, she can buy something from the vending machine found near the start of the world. For 100 Yen, she can buy a Blood Bag. The Blood Bag can then be given to the Fisherman at the start of the area to be poured in the water, attracting a Sad Fish that the Fisherman will reel in and give to Madotsuki. Once the fish has been obtained, Madotsuki must return to the end of the area again to give it to the hungry Strober. Once Strober has finished its meal, it will hop into the water, unblocking the way for Madotsuki.
|-
 
|BGM_21
Past Strober is a section with a larger lighthouse with a spinning light. The light must be avoided by going behind several pieces of the boardwalk which block the light's oath. Gaps in the boardwalk and a crate that must be pushed to continue will hinder progress. At the end of the dock is a dark, forested island with Nopperabou Witches standing about.
|Music
 
|June 30, 2004
===Plot for [[Yume Nikki:Yume Nikki: I Am Not in Your Dream|Yume Nikki: I Am Not in Your Dream]] (WIP)===
|Aztec Rave Monkey music.
 
|-
==Plot==
|BGM_24
===Part 1: You===
|Music
Madotsuki finds herself in her boring room, observing the many things that decorate it. She examines her carpet, television, desk, and bookshelf, while also heading out to her veranda only to find that things are lifeless and empty both indoors and outdoors. After glancing at the door to exit her room, she stumbles towards her bed and snugly enters the dream world. Upon entering the dream version of her room, Madotsuki instantly feels more lively and notices her dream is a place of freedom. She heads for her dream room's door to exit as her television flashes on, displaying a singular eye that glares at her. Madotsuki creaks open her door and tumbles into the [[Yume Nikki:Nexus|Nexus]], catching sight of the floating Paracas figures and the twelve doors that circle around the room. Gazing upon the variety of surreal-looking doors, Madotsuki contemplates what could be behind each and which to open first. She takes into account the appearance and position of the doors before deciding that there is no reasonable choice within the Nexus, and she simply goes for the Nexus's red door.
|June 30, 2004
 
|Toriningen Party music.
Madotsuki enters the vast but empty [[Yume Nikki:Puddle World|Puddle World]] as the door floats behind her. Despite the motionless environment, Madotsuki begins walking to explore the area, stepping through the puddles as they shift between clear water and muddy bacteria-filled filth. She steps into one of the puddles, seeing the reflection of herself and the cloudy sky. As the ripples in the puddles distort Madotsuki's reflection, the image of her in the puddle morphs into a man and woman arguing, only growing more distorted with more water ripples. Madotsuki simply continues through the world, running from the distorted reflection that seems to follow her, until she trips over a small umbrella on the ground. Out of curiosity, she grabs the umbrella and opens it, causing it to rain. The rain dispels the reflection of the arguing couple, putting Madotsuki's worries to rest and she continues through the empty Puddle World.
|-
 
|BGM_25
The puddles of the world Madotsuki explores continue to retain the sound of the arguing couple, though they are simply drowned out by the pattering of the rain. Madotsuki suddenly sees a stairwell in the distance, closing her umbrella and curiously heading inside to see what lies at the bottom. She enters the [[Yume Nikki:Dense Woods|Dense Woods]], surrounded by outstretched trees that obstruct her view, and is instantly attracted to the out-of-place [[Yume Nikki:Vending Machine|vending machine]]. However, Madotsuki finds out that she has no change and can not purchase one of the many drinks the machine offers, walking away in defeat. The road cutting through the Dense Woods lies in front of her, stretching infinitely through the trees. She walks along the road before realizing she is becoming bored as she loops around, heading nowhere until she sees a humanesque figure in the distance. Upon rushing towards the figure, she realizes it is not a human, but rather a man-sized [[Yume Nikki:Jellyfish|Jellyfish]], a creature resembling a cluster of organs. Disgusted, she runs away from the creature as it simply continues to stand in place, emitting the noise of a ringing bell as Madotsuki plugs her ears and continues to flee.
|Music
 
|June 30, 2004
As Madotsuki runs from the Jellyfish, she notices that the scenery around her has changed despite continuing along the same road. The trees have disappeared and [[Yume Nikki:Floyag|Floyag]] hover above Madotsuki, watching her travel through the corpse-reeking path. Eyes sprout from the Floyag as Madotsuki feels their presence, prompting her to run back with a nervous feeling. The sea of trees comes into her sight as she once again enters the forested area of the Dense Woods, relieved after escaping the Floyag who simply watched her. She opens the umbrella once again on a now stoplight-filled road with lights flickering between red and yellow. Suddenly, Madotsuki catches sight of a corpse on the road in front of her. The body rots in the rain as Madotsuki squats beside it, contemplating the aspects of death and life. Above her, one of the stoplights swings about before snapping off its pole and landing on her head, flickering between "stop" and "go" states. After getting hit, Madotsuki weakly stands up, now with the stoplight fully surrounding her like a costume. She stumbles about with her legs emerging from the stoplight's base, flicking between the red and green lights out of amusement. However, she is unable to see in front of her, and is grabbed by a red tentacle emerging from a nearby manhole, which drags her in.
|Barracks Settlement music.
 
|-
Falling through the manhole, Madotsuki lands at the bottom largely unharmed, though the rough landing causes her clothes to become tattered and the stoplight to crack, as it absorbed most of the fall. The stoplight crumbles and falls apart, leaving behind a mere pile of dust and shards. Inside the manhole lies [[Yume Nikki:Manhole-sama|Manhole-sama]], who leaves Madotsuki horrified as it looks at her with a vulgar expression. Noticing her clothes are tattered, she shields herself with her hands and quickly climbs a red string near the end of Manhole-sama's room, noticing that Manhole-sama's hands are growing closer. She makes it out of Manhole-sama's room through a hole at the top of the string, vomiting from exhaustion as soon as she makes it to the top. She looks around at the scenery, now finding she is in the [[Yume Nikki:White Desert|White Desert]] in front of a large head looking at her with bloodshot eyes. As the rain continues to fall, Madotsuki once again opens up her umbrella to shield herself. She moves around the head, attempting to avoid its gaze, before finding an entrance that she reluctantly enters.
|BGMループ13
 
|Music
The path within the head stretches across a large expanse, resembling clouds and pitch-black charcoal. As Madotsuki continues she comes across the [[Yume Nikki:The Thing with the Quivering Jaw|Thing with the Quivering Jaw]], terrified by the creature as it snarls and grinds its teeth. Madotsuki plugs her ears to ignore the grinding noise, though she finds that she is also grinding her own teeth. She holds and lowers her head in horror before her hand slips down her face, leaving her fingers to pinch her cheek. She awakens, pulling away the blankets and taking a deep breath before realizing that it was all a dream. Madotsuki hastily grabs her diary and writes about the details of her dream, eventually exhausting her as she lies her head down once more and the diary slips from her hands.
|June 30, 2004
 
|Eyeball World music.
Madotsuki returns to the Nexus and decided to check the various doors before fully heading to their associated dream world. She decides that she will simply creak open the doors, and if the world inside feels uneasy, she will close the door and choose another. One of the doors catches Madotsuki's attention despite its drab color scheme, as beyond it is a pale snowscape with falling snow. Relieved by the peaceful land, she opens the umbrella that she has taken a liking to and takes a stroll through [[Yume Nikki:Snow World|Snow World]]. She rolls up and throws snowballs, falls into the snow, and is even covered by snow when a branch suddenly shakes some loose, though she suddenly sees a cluster of igloos that she goes to investigate. Madotsuki crawls inside the igloos, looking about until she comes across [[Yume Nikki:Kamakurako|Kamakurako]] who is sleeping peacefully within one of the igloos. The small girl reminds Madotsuki of her younger self, which causes her to think about the much more playful nature of being a child. As Madotsuki reaches out to Kamakurako, a figure appears in the igloo's doorway. A small [[Yume Nikki:Yuki-onna|Yuki-onna]] appears before her, small enough to be held in her hand. Madotsuki also reaches for the Yuki-onna, though it flees from her, which results in Madotsuki chasing after it. Madotsuki scoops up the Yuki-onna, holding it close as the small creature becomes docile, simply resting in her arms. As Madotsuki cradles the Yuki-onna, the blizzard obscures where the igloo cluster was, and the Yuki-onna begins to melt into water as Madotsuki is simply left standing in the cold snowscape.
|-
 
|BGMループ5
Suddenly, Madotsuki spots another igloo in the distance, though it is strangely alone instead of in a group. She approaches, only for the head of a strange creature to emerge from the snow hut, causing Madotsuki to express great disgust. A single [[Yume Nikki:Toriningen|Toriningen]] appears, simply standing around as Madotsuki observes its odd facial features. Disgusted by the creature, Madotsuki instead collects some of the snow around the igloo only to find a familiar sight: the stoplight she previously obtained in the Dense Woods. Despite the stoplight shattering in the White Desert, she pulls it out of the snow and puts it over her head. As the Toriningen walks towards Madotsuki, she flicks the stoplight's red light and tells the creature to stop, comically petrifying the Toriningen in place. Now that it has been stopped, Madotsuki turns to run from the Toriningen, though she trips over some snow and once again breaks the stoplight into bits. The Toriningen unfreezes and continues to wander about, though Madotsuki quickly runs away. She comes across a bed, another out-of-place object in the dream world, and leaps in as the Toriningen draws close. While under the covers, the Toriningen patrols nearby as Madotsuki looks for something in the bed to help her out. She once again finds the Yuki-onna and holds it close, though it transforms into a pair of clothing resembling the one the Yuki-onna wears. Madotsuki changes under the bed's covers and emerges, resembling a Yuki-onna to confront the Toriningen. Uninterested in her new appearance, the Toriningen walks away as Madotsuki lets out a sigh of relief. Now with the tall creature gone, Madotsuki looks about for another igloo, this time finding one with a small, discolored spring inside. She reaches out to the water of the spring, splashing it onto her face, though she quickly finds herself in another world entirely.
|Music
 
|June 30, 2004
[[Yume Nikki:The Pink Sea|The Pink Sea]] surrounds Madotsuki as she finds herself in the world's expansive body of water. She playfully splashes through the water before climbing onto one of the sea's rocky islands. Beside her floats a single balloon, which she grabs onto. The balloon floats upward and takes Madotsuki across the sea, flowing in the wind before deflating and landing next to another balloon, which Madotsuki grabs onto again. Madotsuki is taken into the sky, so high that the environment grows cold and her breath grows visible. She wiggles her arms and legs in a panic before seeing another island below. Letting go of the balloon, she falls straight onto the island, though she is unharmed despite landing on her back. Before Madotsuki is a large tent made up of many colors, which she enters, finding that inside is a cute room with a soft bed, pictures depicting landscapes, and neatly arranged books on a bookshelf and desk. Dazed by the comforting room, Madotsuki suddenly notices that there was another girl standing before her all along. [[Yume Nikki:Poniko|Poniko]] suddenly speaks, apologizing for the mess and questioning if Madotsuki needs anything, to which Madotsuki simply responds with a light muffled sound.
|Puddle World music.
===Part 2: Me===
Poniko, confused about what to say to Madotsuki, calms herself and welcomes her visitor. She offers Madotsuki to sit on the cushion in her room, though Madotsuki continues to show no reaction and simply stares at Poniko. Madotsuki wanders toward the bookshelf to look at Poniko's books, though they are revealed to all be identical, having the contents of Madotsuki's dream diary within all of them. Some familiar worlds such as "Red Umbrella" and "Stoplight" are scrawled inside, though there are various fainter words that are not quite clear, such as "[[Yume Nikki:Effects#Frog (かえる)|Frog]]", "[[Yume Nikki:Effects#Witch (まじょ)|Witch]]", and "[[Yume Nikki:Effects#Lamp (でんとう)|Lamp]]". Some other words, not as pleasant, appear in the diary such as "[[Yume Nikki:Effects#Severed Head (なまくび)|Severed Head]]". Poniko continues to show the book to Madotsuki, telling her that she wants to escape the nightmarish dream world, which she is assumes is also Madotsuki's goal.
 
===Part 3: Yume Nikki - Dream Diary===
 
</div>
 
==Yume Nikki Internal Stuff==
Sorting through and observing internal stuff relating to the original ''Yume Nikki''. Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
===YN Files by Date===
Yume Nikki files by their date created/edited, going off of the earliest available version (0.04). These are sorted by the month and day last updated and aren't to be taken as the exact order they were created or put into the game.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1"
|-
|-
| style="text-align: center;" |'''File'''
|BGMループ9
| style="text-align: center;" |'''Located in'''
|Music
| style="text-align: center;" |'''Date'''
|June 30, 2004
| style="text-align: center;" |'''Contents and Notes'''
|Forest World music.
|-
|-
|myチップセット1test
|イベント14
|Thumbs.db
|CharSet
|February 14, 2003
|July 1, 2004
|Extremely early version of "小マップ2", which has the restrooms from Block World, different tree sprites, and an unknown purple object.
|Sewer Pirori, Alley Demon, and Mall Shoppers character sheet.
|-
|-
|BGMIDI1
|雑踏3
|Music
|Music
|March 1, 2003
|July 2, 2004
|A MIDI of the save theme.
|Mall music.
|-
|-
|MG主人公ネオン
|赤い部屋
|CharSet
|Panorama
|January 28, 2004
|July 3, 2004
|Neon effect character sheet.
|Big Red (mouth open).
|-
|-
|MG主人公3雪薄
|赤い部屋1
|Thumbs.db
|Panorama
|February 2, 2004
|July 3, 2004
|Earlier version of "MG主人公3". The background is black instead of blue and the Yuki-onna effect's sprites are slightly lighter.
|Big Red (mouth closed).
|-
|-
|背景キャラ1
|MG主人公2
|Panorama
|CharSet
|February 11, 2004
|July 4, 2004
|Forest World background.
|Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, unused Blindfold effect, Bicycle effect, and Severed Head effect character sheet.
|-
|-
|背景キャラ7
|
|Panorama
|ChipSet
|February 12, 2004
|July 4, 2004
|Eyeball World background. Interestingly, the Eyeball World background is labeled as "Background Character 7", even though the background before it, the Shield-folk World background, is listed as "Background Character 4", showing a two-number skip between the listed backgrounds. This may indicate there were removed backgrounds depicting characters, possibly in the Nexus worlds.
|Barracks Settlement tiles.
|-
|-
|背景キャラ2
|扉部屋背景2
|Panorama
|Panorama
|February 14, 2004
|July 4, 2004
|Block World background.
|Nexus background. Interestingly, the filename states it is the second background for the Nexus. However, there is no first or "1" background, indicating the Nexus may have had a different background in previous versions.
|-
|-
|BGM_03
|どぶ
|Music
|ChipSet
|April 3, 2004
|July 5, 2004
|Block World music.
|Sewers tiles, but with graffiti. Other than that, identical to "展示室".
|-
|-
|BGM_04
|展示室
|Music
|ChipSet
|April 4, 2004
|July 5, 2004
|Dark World music.
|Sewers tiles, but with the Sewer Drawing hole. Other than that, identical to "どぶ".
|-
|-
|BGMループ6
|BGM_29
|Music
|Music
|April 25, 2004
|July 5, 2004
|Dream Balcont music.
|O-Man Room music.
|-
|-
|階段マップ
|ブロック
|ChipSet
|ChipSet
|April 28, 2004
|July 6, 2004
|Stairs debug map tiles.
|Windmill World tiles.
|-
|colspan=4 |<center><big>'''VERSION 0.01 IS RELEASED ON JULY 6, 2004.'''</big></center>
|-
|-
|顔セット2
|イベント5
|FaceSet
|April 28, 2004
|Portraits for Triangle Kerchief effect, Fat effect, Cat effect, unused crick in the neck portrait, Midget effect, Yuki-onna effect, Lamp effect, unused Ghost Madotsuki portrait, Snowman effect, and unused hitodama Madotsuki.
|-
|顔セット3(ネオン)
|FaceSet
|April 28, 2004
|Portrait for the Neon effect.
|-
|イベント8
|CharSet
|CharSet
|May 2, 2004
|July 7, 2004
|Neon effect egg, Frog effect egg, Fat effect egg, Knife effect egg, Tringle Kerchief effect egg, Neon effect egg wobble, Medamaude effect egg, and Hat & Scarf effect egg character sheet.
|Toriningen and Jellyfish character sheet.
|-
|-
|イベント9
|イベント15
|CharSet
|CharSet
|May 6, 2004
|July 9, 2004
|Flute effect egg, Towel effect egg, Blonde Hair effect egg, Yuki-onna effect egg, Umbrella effect egg, Severed Head effect egg, Midget effect egg, and Bicycle effect egg character sheet.
|Unused rising Submarine Fish, Submarine Fish, traffic cone, Cube Guru, unused rising blue Submarine Fish, unused blue Submarine Fish, Mall Toriningen, and O-Man character sheet.
|-
|-
|イベント10
|イベント16
|CharSet
|CharSet
|May 7, 2004
|July 9, 2004
|Lamp effect egg, Poop Hair effect egg, Nopperabou effect egg, Cat effect egg, Long Hair effect egg character sheet.
|Radio, E-Man, and distorted Mall Shoppers character sheet.
|-
|-
|イベント4
|エントランス1-1
|CharSet
|Panorama
|May 10, 2004
|July 9, 2004
|Balcony pieces, balcony shoes, balcony railing, ending stairs, lashed eyes, lips, Yuki-onna, Walking Lamp, Hell Mirror shine, Ittan-momen, Dwarf, and Hell Mirror character sheet.
|E-Man's room.
|-
|-
|背景キャラ4
|エントランス1-2
|Panorama
|Panorama
|May 10, 2004
|July 9, 2004
|Shield-folk World background.
|O-Man's room.
|-
|-
|イベント2
|縮小
|CharSet
|May 12, 2004
|Chair, unused hat and scarf on stand, hat and scarf, unused stand, unused filled trashcan, trashcan, unused light shimmer, unused TV outline, TV, unused less-detailed TV, desk lamp light, Guillotine, bicycle, unused handleless umbrella, unused leaning umbrella, umbrella, Madotsuki's room door, Frog, lit candles, Neon Parrot, and face Neon Creature character sheet.
|-
|ノイズ
|Panorama
|Panorama
|May 13, 2004
|July 9, 2004
|Guillotine World background.
|Graffiti World background.
|-
|-
|血飛沫 GET
|主人公ACT1
|Battle
|May 16, 2004
|Battle animations (blood, "GET" effect, and Midget effect summon).
|-
|イベント3
|CharSet
|CharSet
|May 16, 2004
|July 10, 2004
|Medamaude, arm, Nekoin, Long Hair Mouth Monster, Poop Hair Mouth Monster, Blonde Hair Mouth Monster, Fleebie, and Follony character sheet.
|Lamp effect (off), Nopperabou effect spin, Medamaude effect warp, and Madotsuki head shake character sheet.
|-
|主人公ACT6
|CharSet
|July 10, 2004
|Frog effect jumping character sheet.
|-
|-
|ベランダセット
|小マップ1
|ChipSet
|ChipSet
|May 16, 2004
|July 11, 2004
|Madotsuki's Balcony tiles.
|Hell, Face Carpet Plaza, Checkered Tile Path, and Neon Tile Path tiles.
|-
|-
|ベッド
|colspan=4 |<center><big>'''VERSION 0.02 IS RELEASED ON JULY 20, 2004.'''</big></center>
|CharSet
|May 19, 2004
|Reoccurring beds. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|-
|-
|部屋チップ1
|どろどろ
|ChipSet
|ChipSet
|May 19, 2004
|July 25, 2004
|Madotsuki's Room tiles.
|Unused "sordid" tiles.
|-
|-
|紫背景
|
|Panorama
|May 21, 2004
|Checkered Tile Path background.
|-
|主人公ACT2
|CharSet
|May 23, 2004
|Midget effect groups character sheet.
|-
|自販機
|CharSet
|May 28, 2004
|Reoccurring vending machines. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|-
|小マップ2
|ChipSet
|ChipSet
|May 28, 2004
|July 28, 2004
|Dense Woods A tiles.
|Snow World tiles.
|-
|-
|背景キャラ3
|かまくら
|Panorama
|Panorama
|May 28, 2004
|July 28, 2004
|Candle World background.
|Snow World igloo interior.
|-
|-
|myチップセット2
|FC主人公1四色
|Thumbs.db
|Thumbs.db
|May 28, 2004
|August 17, 2004
|Nearly the same as "myチップセット1test" with the exception of a single pink tile placed in the bottom right of the ChipSet.
|Earlier version of "FC主人公1", with the only difference being a blue background instead of a purple one.
|-
|-
|myチップセット1
|FC主人公2四色
|Thumbs.db
|Thumbs.db
|May 29, 2004
|August 17, 2004
|An earlier version of "", lacking the pink gate and igloo.
|Earlier version of "FC主人公2", with the only difference being a blue background instead of a purple one.
|-
|-
|エフェクト使用
|FC主人公3四色
|Thumbs.db
|Thumbs.db
|May 30, 2004
|August 17, 2004
|Earlier version of the battle animation file with the same name, but missing the big vending machine drink.
|Earlier version of "FC主人公3", with the only difference being a green background instead of a purple one.
|-
|-
|MG主人公3
|FC家2
|CharSet
|Thumbs.db
|June 4, 2004
|August 19, 2004
|Madotsuki's Ghost, Triangle Kerchief effect, Fat effect, Cat effect, cricked neck Madotsuki, Midget effect, Yuki-onna effect, Lamp effect (on) character sheet.
|An earlier version of "FC家2", which is more saturated and lacks stairs.
|-
|-
|MG主人公4
|FC01
|CharSet
|Music
|June 4, 2004
|August 20, 2004
|Snowman effect, invisible Mafurako, braidless Hat & Scarf effect, and Blonde Hair effect character sheet.
|FC House music. A little bit compressed compared to newer versions.
|-
|-
|MG主人公5
|ノーマル
|CharSet
|Thumbs.db
|June 4, 2004
|August 21, 2004
|Unused hitodama Madotsuki.
|Madotsuki's FC sprite facing forward.
|-
|-
|MG主人公元
|FC主人公1
|CharSet
|CharSet
|June 4, 2004
|August 26, 2004
|Duplicate Madotsuki walking sprites character sheet.
|FC Madotsuki, FC Umbrella effect, FC Frog effect, FC Hat & Scarf effect, FC Long Hair effect, FC Poop Hair effect, FC Snowman effect, and FC Blonde Hair effect character sheet.
|-
|-
|イベント6
|FC主人公2
|CharSet
|CharSet
|June 4, 2004
|August 26, 2004
|Knife effect action, cricked neck in chair, pinching awake, and Knif effect character sheet.
|FC Flute effect, FC Nopperabou effect, FC Medamaude effect, FC Towel effect, FC Knife effect, unused FC Blindfold effect, FC Bicycle effect, and FC Severed Head effect character sheet.
|-
|-
|主人公ACT3
|FC主人公3
|CharSet
|CharSet
|June 4, 2004
|August 26, 2004
|Cat effect meow, Towel effect sneeze, Long Hair effect sitting, and Long Hair effect curling animation sheet.
|FC Neon effect, FC Triangle Kerchief effect, FC Fat effect, FC Cat effect, unused FC cricked neck, FC Midget effect, FC Yuki-onna effect, and FC Lamp effect (on) character sheet.
|-
|-
|主人公ACT5
|FC主人公ACT1
|CharSet
|CharSet
|June 4, 2004
|August 26, 2004
|Chair wake-up and moving character sheet.
|FC Knife effect stabbing and FC Madotsuki waking up character sheet.
|-
|-
|顔セット1
|FC主人公ACT2
|FaceSet
|CharSet
|June 4, 2004
|August 26, 2004
|Portraits for Madotsuki, chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, Poop Hair effect, unused Blindfold effect, Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, Bicycle effect, Severed Head effect, and Blonde Hair effect.
|FC Midget effect groups character sheet.
|-
|-
|夕焼け
|FC主人公ACT3
|Panorama
|CharSet
|June 8, 2004
|August 26, 2004
|Balcony daytime background.
|FC Cat effect meow, FC Towel effect sneeze, and FC Frog effect jump character sheet.
|-
|-
|夕焼け色反転
|FC主人公ACT4
|Panorama
|CharSet
|June 8, 2004
|August 26, 2004
|Dream balcony sky background.
|FC Medamaude effect warp, FC Nopperabou effect spin, and FC Lamp effect (off) character sheet.
|-
|-
|月夜
|FC主人公ACT5
|Panorama
|June 8, 2004
|Balcony nighttime background.
|-
|MG主人公1
|CharSet
|CharSet
|June 11, 2004
|August 26, 2004
|Madotsuki, riding chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, and Poop Hair effect character sheet.
|FC Madotsuki sitting, FC Madotsuki sleeping, FC Long Hair effect sitting, FC Long Hair effect sleeping character sheet. The bottom half is copied from "FC主人公1".
|-
|-
|イベント11
|エントランス
|CharSet
|ChipSet
|June 11, 2004
|August 26, 2004
|Restrooms, small Neon Creature, tongue Neon Creature, eyeballs, curved Neon Creature, and bug Neon Creature character sheet.
|Mall Rooms tiles.
|-
|-
|主人公ACT4
|エントランス1-3
|CharSet
|Panorama
|June 11, 2004
|August 26, 2004
|Madotsuki jumping, Madotsuki sitting, cricked neck sitting, Madotsuki curling, and duplicate Long Hair curling character sheet.
|Tokuto-kun's room.
|-
|-
|建物
|FC02
|ChipSet
|Music
|June 11, 2004
|August 27, 2004
|Block World tiles.
|FC Demon Room music.
|-
|-
|イベント7(扉)
|デパート
|CharSet
|ChipSet
|June 13, 2004
|August 28, 2004
|Forest World door, Snow World door, Puddle World door, Block World door, Shield-folk World door, Dark World door, Graffiti World door, and Eyeball World door character sheet.
|Mall tiles.
|-
|-
|イベント13(扉)
|真っ黒
|CharSet
|June 13, 2004
|Mural World door, Lamp/Number World door, Neon World door, and Candle World door. The bottom half is copied from "イベント7(扉)".
|-
|山
|Panorama
|Panorama
|June 14, 2004
|August 28, 2004
|Dream balcony mountains background.
|Pure black panorama.
|-
|-
|かえる
|FC06
|ChipSet
|Music
|June 15, 2004
|August 28, 2004
|Forest World tiles.
|FC Basement music.
|-
|-
|ネオン
|colspan=4 |<center><big>'''VERSION 0.03 IS RELEASED ON SEPTEMBER 7, 2004.'''</big></center>
|ChipSet
|June 15, 2004
|Neon World tiles.
|-
|-
|ねこ
|エフェクト使用
|ChipSet
|Battle
|June 15, 2004
|September 22, 2004
|Shield-folk World and Graffiti World tiles.
|Battle animations (equipping effect circle, Fat effect GOOOO, Flute effect notes, yen, and vending machine drinks.
|-
|-
|基本
|BGM_30
|ChipSet
|Music
|June 15, 2004
|September 22, 2004
|General set of tiles for reoccurring elements (grass, blood puddle, beds, tree, lamps, pink and purple portals).
|Windmill World music.
|-
|-
|小マップ3
|FCイベント1
|ChipSet
|CharSet
|June 15, 2004
|September 26, 2004
|Footprint Path A and Guillotine World tiles.
|FC Demon, Walking Eye, Merutomaro, Kinoko-san, unused Kinoko-san, and Goblins character sheet.
|-
|-
|小マップ4A
|FC03
|ChipSet
|Music
|June 15, 2004
|September 26, 2004
|Footprint Path B tiles (Goppa unpushed).
|FC Goblins Room music.
|-
|-
|小マップ4B
|イベント17
|ChipSet
|CharSet
|June 15, 2004
|September 28, 2004
|Footprint Path B tiles (Goppa pushed).
|Tokuto-kun, Tokuto-kun pouring, Sea Snake, and unused Sea Snake sprites character sheet.
|-
|-
|水たまり
|イベント18
|ChipSet
|CharSet
|June 15, 2004
|September 28, 2004
|Puddle World tiles.
|Windmills, Docks lamps, Dropfish, descending cubes Nenrikido, Fisherman, Fisherman reeling, Fisherman bobber, and ascending cubes Nenrikido character sheet.
|-
|-
|目玉腕
|イベント19
|ChipSet
|CharSet
|June 15, 2004
|September 28, 2004
|Eyeball World tiles.
|Kamakurako character sheet.
|-
|-
|髪型
|FC
|ChipSet
|ChipSet
|June 15, 2004
|September 28, 2004
|Mural World tiles.
|FC House tiles.
|-
|-
|土元
|湖回廊
|ChipSet
|ChipSet
|June 18, 2004
|September 28, 2004
|Duplicate of the Barracks Settlement dirt tiles.
|Docks tiles.
|-
|-
|イベント12
|FC家2
|CharSet
|Panorama
|June 21, 2004
|September 28, 2004
|Beak Neon Creature, Neon World double-tiles, Pirori, Pain Blob, and Isee character sheet.
|FC House interior.
|-
|-
|電燈
|FC家3
|ChipSet
|Panorama
|June 21, 2004
|September 28, 2004
|Lamp World tiles.
|FC House exterior.
|-
|ノイズB
|Panorama
|September 28, 2004
|Static Maze static.
|-
|-
|
|colspan=4 |<center><big>'''VERSION 0.04 IS RELEASED ON OCTOBER 2, 2004.'''</big></center>
|ChipSet
|}
|June 23, 2004
 
|Wilderness tiles.
==Testy Thingy==
Would've done 0.10(a) but I genuinely hate going through the hassle of just getting the original unedited files.
 
{|class="wikitable sortable", width=70%"
|+0.04 Color Indexes
|-
|-
|isu
!'''Filename'''
|Thumbs.db
!'''Number of Colors'''
|June 23, 2004
!colspan=16 |'''Colors'''
|GIF of Madotsuki riding in the chair, though it is not animated.
|-
|-
|イベント1
|FC家2
|CharSet
|7
|June 25, 2004
| style="background:#830080;"|
|Unused light, unused elevators, unlit candles, Closet Creatures, closets, Closet Madotsuki, and Nopperabou Ghost character sheet.
| style="background:#b1bf7f;"|
| style="background:#737759;"|
| style="background:#a6b590;"|
| style="background:#c00f32;"|
| style="background:#860f32;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
|-
|-
|colspan=4 |<center><big>'''VERSION 0.00 IS RELEASED ON JUNE 26, 2004.'''</big></center>
|FC家3
|10
| style="background:#800094;"|
| style="background:#b1bf7f;"|
| style="background:#737759;"|
| style="background:#482432;"|
| style="background:#737759;"|
| style="background:#9aaa7a;"|
| style="background:#d5d0f3;"|
| style="background:#82b473;"|
| style="background:#649655;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
|-
|-
|BGM_05
|rowspan=5|エントランス1-1
|Music
|rowspan=5|73
|June 30, 2004
| style="background:#000000;"|
|Dense Woods A music.
| style="background:#926570;"|
| style="background:#4d2e38;"|
| style="background:#c29292;"|
| style="background:#845462;"|
| style="background:#e8c2cd;"|
| style="background:#350816;"|
| style="background:#5e384a;"|
| style="background:#745560;"|
| style="background:#3f2432;"|
| style="background:#654357;"|
| style="background:#543540;"|
| style="background:#836479;"|
| style="background:#4f293b;"|
| style="background:#654651;"|
| style="background:#301523;"|
|-
|-
|BGM_06
|
|Music
|
|June 30, 2004
|
|Candle World music.
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
|BGM_07
|
|Music
|
|June 30, 2004
|
|Lamp World music.
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|-
|BGM_08
|
|Music
|
|June 30, 2004
|
|Neon World music.
|
|-
|
|BGM_09
|
|Music
|
|June 30, 2004
|
|Shield-folk World music.
|
|
|
|
|
|
|
|
|-
|-
|BGM_10
|
|Music
|
|June 30, 2004
|
|Snow World music
|
|-
|
|BGM_13
|
|Music
|
|June 30, 2004
|
|Graffiti World music.
|
|-
|
|BGM_14
|
|Music
|
|June 30, 2004
|
|Ending music.
|
|-
|
|BGM_15
|
|Music
|June 30, 2004
|Footprint Path A music.
|-
|BGM_17
|Music
|June 30, 2004
|Title music.
|-
|BGM_18
|Music
|June 30, 2004
|Guillotine World music.
|-
|BGM_21
|Music
|June 30, 2004
|Aztec Rave Monkey music.
|-
|BGM_24
|Music
|June 30, 2004
|Toriningen Party music.
|-
|BGM_25
|Music
|June 30, 2004
|Barracks Settlement music.
|-
|BGMループ13
|Music
|June 30, 2004
|Eyeball World music.
|-
|BGMループ5
|Music
|June 30, 2004
|Puddle World music.
|-
|BGMループ9
|Music
|June 30, 2004
|Forest World music.
|-
|イベント14
|CharSet
|July 1, 2004
|Sewer Pirori, Alley Demon, and Mall Shoppers character sheet.
|-
|雑踏3
|Music
|July 2, 2004
|Mall music.
|-
|赤い部屋
|Panorama
|July 3, 2004
|Big Red (mouth open).
|-
|赤い部屋1
|Panorama
|July 3, 2004
|Big Red (mouth closed).
|-
|MG主人公2
|CharSet
|July 4, 2004
|Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, unused Blindfold effect, Bicycle effect, and Severed Head effect character sheet.
|-
|土
|ChipSet
|July 4, 2004
|Barracks Settlement tiles.
|-
|扉部屋背景2
|Panorama
|July 4, 2004
|Nexus background. Interestingly, the filename states it is the second background for the Nexus. However, there is no first or "1" background, indicating the Nexus may have had a different background in previous versions.
|-
|どぶ
|ChipSet
|July 5, 2004
|Sewers tiles, but with graffiti. Other than that, identical to "展示室".
|-
|展示室
|ChipSet
|July 5, 2004
|Sewers tiles, but with the Sewer Drawing hole. Other than that, identical to "どぶ".
|-
|BGM_29
|Music
|July 5, 2004
|O-Man Room music.
|-
|ブロック
|ChipSet
|July 6, 2004
|Windmill World tiles.
|-
|colspan=4 |<center><big>'''VERSION 0.01 IS RELEASED ON JULY 6, 2004.'''</big></center>
|-
|イベント5
|CharSet
|July 7, 2004
|Toriningen and Jellyfish character sheet.
|-
|イベント15
|CharSet
|July 9, 2004
|Unused rising Submarine Fish, Submarine Fish, traffic cone, Cube Guru, unused rising blue Submarine Fish, unused blue Submarine Fish, Mall Toriningen, and O-Man character sheet.
|-
|イベント16
|CharSet
|July 9, 2004
|Radio, E-Man, and distorted Mall Shoppers character sheet.
|-
|エントランス1-1
|Panorama
|July 9, 2004
|E-Man's room.
|-
|エントランス1-2
|Panorama
|July 9, 2004
|O-Man's room.
|-
|縮小
|Panorama
|July 9, 2004
|Graffiti World background.
|-
|主人公ACT1
|CharSet
|July 10, 2004
|Lamp effect (off), Nopperabou effect spin, Medamaude effect warp, and Madotsuki head shake character sheet.
|-
|主人公ACT6
|CharSet
|July 10, 2004
|Frog effect jumping character sheet.
|-
|小マップ1
|ChipSet
|July 11, 2004
|Hell, Face Carpet Plaza, Checkered Tile Path, and Neon Tile Path tiles.
|-
|colspan=4 |<center><big>'''VERSION 0.02 IS RELEASED ON JULY 20, 2004.'''</big></center>
|-
|どろどろ
|ChipSet
|July 25, 2004
|Unused "sordid" tiles.
|-
|雪
|ChipSet
|July 28, 2004
|Snow World tiles.
|-
|かまくら
|Panorama
|July 28, 2004
|Snow World igloo interior.
|-
|FC主人公1四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公1", with the only difference being a blue background instead of a purple one.
|-
|FC主人公2四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公2", with the only difference being a blue background instead of a purple one.
|-
|FC主人公3四色
|Thumbs.db
|August 17, 2004
|Earlier version of "FC主人公3", with the only difference being a green background instead of a purple one.
|-
|FC家2
|Thumbs.db
|August 19, 2004
|An earlier version of "FC家2", which is more saturated and lacks stairs.
|-
|FC01
|Music
|August 20, 2004
|FC House music. A little bit compressed compared to newer versions.
|-
|ノーマル
|Thumbs.db
|August 21, 2004
|Madotsuki's FC sprite facing forward.
|-
|FC主人公1
|CharSet
|August 26, 2004
|FC Madotsuki, FC Umbrella effect, FC Frog effect, FC Hat & Scarf effect, FC Long Hair effect, FC Poop Hair effect, FC Snowman effect, and FC Blonde Hair effect character sheet.
|-
|FC主人公2
|CharSet
|August 26, 2004
|FC Flute effect, FC Nopperabou effect, FC Medamaude effect, FC Towel effect, FC Knife effect, unused FC Blindfold effect, FC Bicycle effect, and FC Severed Head effect character sheet.
|-
|FC主人公3
|CharSet
|August 26, 2004
|FC Neon effect, FC Triangle Kerchief effect, FC Fat effect, FC Cat effect, unused FC cricked neck, FC Midget effect, FC Yuki-onna effect, and FC Lamp effect (on) character sheet.
|-
|FC主人公ACT1
|CharSet
|August 26, 2004
|FC Knife effect stabbing and FC Madotsuki waking up character sheet.
|-
|FC主人公ACT2
|CharSet
|August 26, 2004
|FC Midget effect groups character sheet.
|-
|FC主人公ACT3
|CharSet
|August 26, 2004
|FC Cat effect meow, FC Towel effect sneeze, and FC Frog effect jump character sheet.
|-
|FC主人公ACT4
|CharSet
|August 26, 2004
|FC Medamaude effect warp, FC Nopperabou effect spin, and FC Lamp effect (off) character sheet.
|-
|FC主人公ACT5
|CharSet
|August 26, 2004
|FC Madotsuki sitting, FC Madotsuki sleeping, FC Long Hair effect sitting, FC Long Hair effect sleeping character sheet. The bottom half is copied from "FC主人公1".
|-
|エントランス
|ChipSet
|August 26, 2004
|Mall Rooms tiles.
|-
|エントランス1-3
|Panorama
|August 26, 2004
|Tokuto-kun's room.
|-
|FC02
|Music
|August 27, 2004
|FC Demon Room music.
|-
|デパート
|ChipSet
|August 28, 2004
|Mall tiles.
|-
|真っ黒
|Panorama
|August 28, 2004
|Pure black panorama.
|-
|FC06
|Music
|August 28, 2004
|FC Basement music.
|-
|colspan=4 |<center><big>'''VERSION 0.03 IS RELEASED ON SEPTEMBER 7, 2004.'''</big></center>
|-
|エフェクト使用
|Battle
|September 22, 2004
|Battle animations (equipping effect circle, Fat effect GOOOO, Flute effect notes, yen, and vending machine drinks.
|-
|BGM_30
|Music
|September 22, 2004
|Windmill World music.
|-
|FCイベント1
|CharSet
|September 26, 2004
|FC Demon, Walking Eye, Merutomaro, Kinoko-san, unused Kinoko-san, and Goblins character sheet.
|-
|FC03
|Music
|September 26, 2004
|FC Goblins Room music.
|-
|イベント17
|CharSet
|September 28, 2004
|Tokuto-kun, Tokuto-kun pouring, Sea Snake, and unused Sea Snake sprites character sheet.
|-
|イベント18
|CharSet
|September 28, 2004
|Windmills, Docks lamps, Dropfish, descending cubes Nenrikido, Fisherman, Fisherman reeling, Fisherman bobber, and ascending cubes Nenrikido character sheet.
|-
|イベント19
|CharSet
|September 28, 2004
|Kamakurako character sheet.
|-
|FC
|ChipSet
|September 28, 2004
|FC House tiles.
|-
|湖回廊
|ChipSet
|September 28, 2004
|Docks tiles.
|-
|FC家2
|Panorama
|September 28, 2004
|FC House interior.
|-
|FC家3
|Panorama
|September 28, 2004
|FC House exterior.
|-
|ノイズB
|Panorama
|September 28, 2004
|Static Maze static.
|-
|colspan=4 |<center><big>'''VERSION 0.04 IS RELEASED ON OCTOBER 2, 2004.'''</big></center>
|}
|}


Line 3,894: Line 3,658:
*The area's music has been changed to an original track.
*The area's music has been changed to an original track.
*Mafurako has been removed and placed in Block World.
*Mafurako has been removed and placed in Block World.
*The purple gates leading to Shield-Folk World World and Lamp World in the first portion have been removed.
*The purple gates leading to Shield-Folk World and Lamp World in the first portion have been removed.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.


Line 3,950: Line 3,714:


==Game==
==Game==
*The player can now wake up while effects are equipped, though this only works with some effects.
*The player can now wake up while effects are equipped, though this only works with some effects (for example, the Severed Head and Stoplight effect don't have arms, so Madotsuki can't pinch herself awake).
*A sound was added for the spotlight that appears when opening a door in the Nexus.
*A sound was added for the spotlight that appears when opening a door in the Nexus.


Line 3,973: Line 3,737:
===Added Worlds===
===Added Worlds===
*Added Number World, replacing Lamp World's place in the Nexus.
*Added Number World, replacing Lamp World's place in the Nexus.
*Added Poniko's House.
*Added Poniko's House and Uboa's Trap.
*Although first present in-game in version 0.07, FC World B is now largely accessible.
*Although first present in-game in version 0.07, FC World B is now largely accessible.


Line 4,004: Line 3,768:
*Mafurako's behavior has been changed:
*Mafurako's behavior has been changed:
**She now sports a different appearance when the Stoplight effect is used.
**She now sports a different appearance when the Stoplight effect is used.
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted again.
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted with again.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman by using the Hat and Scarf effect.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman using the Hat and Scarf effect.


===Other Worlds===
===Other Worlds===
Line 4,071: Line 3,835:
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
*Fixed a bug where the effect could be discarded outside of the Nexus.
*Fixed a bug where the effects could be discarded outside of the Nexus.
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.

Revision as of 02:58, 13 March 2025

Welcome to my sandbox. This is where I'll put stuff when I'm experimenting with wiki assets, constructing new pages, or just doing trivial analytical things for fun.

Specific World Exploration

Documenting how the dream world can be explored under certain conditions and other various things related to the dream world. Click Expand to view contents.

Name Articles

The "Name" articles are a series of articles originally created by Mt.kiki on the old Yume Nikki Wiki. These pages list various theories relating to Yume Nikki and possible design inspirations for various aspects of the game. As the articles (likely) provide a Japanese point-of-view on the game's visuals and themes, they are likely to give better insight into possible design processes while creating Yume Nikki.

As the articles are either largely written in Japanese, have broken Google-Translated English, or are copy-pasted from other websites, I'd like to try and see if I could decode what each of the article's sections intends to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.

Not all of the articles have currently been analyzed or translated, so this is still a work-in-progress section. Once one has been completed, an image will accompany the section.

Click Expand to view contents.

Article Construction

Construction and testing for article ideas or possible future articles. Stuff here may or may not appear in/as future articles. Heavy WIPs ahead.

Click Expand to view contents.

Yume Nikki Internal Stuff

Sorting through and observing internal stuff relating to the original Yume Nikki. Click Expand to view contents.

Fun

Stuff for fun, I guess. Click Expand to view contents.