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{{MissingInfo|Add the new person in the Music Room; Move removed areas to trivia (see comments)}} | |||
{{Locationbox | {{Locationbox | ||
|headercolor = #503444 | |headercolor = #503444 | ||
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|image = devroomtop.png | |image = devroomtop.png | ||
|caption = Finally! | |caption = Finally! | ||
|JapaneseName = 製作者の部屋 | |||
|Name = ''Seisakusha no Heya'', Producer's Room | |||
|Effects = None | |Effects = None | ||
|Wallpapers = None | |Wallpapers = None | ||
|Menu = [[Menu Themes|Menu Theme #0]] | |Menu = [[Yume 2kki:Menu Themes|Menu Theme #0]] | ||
|Events = None | |Events = None | ||
|NPCS = Various | |NPCS = Various | ||
|Connections = | |Connections = {{Connection|Urotsuki's Room}} | ||
|BGM = | |BGM = {{BGM|title=ym2-00_ano deskwork|filename=Y2 ym2-00 ano deskwork 80.ogg|label=default|speed=80}}, Various | ||
|Map ID = 0141, 0230 | |Map ID = 0141, 0230 | ||
|Primary = | |Primary = 20 | ||
|VersionAdded = 0.092g | |||
|VersionsUpdated = 0.111c patch 2,0.112 patch 2,0.112d,0.112i patch 1,0.113a-b,0.116c patch 1,0.116d patch 2-++,0.116i patch 4-b,0.117a patch 2-++,0.117h patch 1-a+,0.118 patch 3-++,0.118d--,0.118d patch 5-b,0.118f-++,0.119e patch 5-,0.121a,0.121d | |||
}} | }} | ||
The '''Developer Room''' | The '''Developer Room''' is a special room only accessible after seeing the first 4 [[Yume 2kki:Endings|Endings]] of the game, reached through the door in [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]] while she is awake. '''It's suggested to have caution while visiting area if the player doesn't have knowledge of Japanese, as some NPC can activate test functionalities that can change some features of the game.''' | ||
==Accessing the Room== | ==Accessing the Room== | ||
Line 23: | Line 28: | ||
*Ending #4: もうーつの世界へ - Another World | *Ending #4: もうーつの世界へ - Another World | ||
When you have watched the last of the four endings, [[Urotsuki]] will appear at her computer as normal, but a wrapped purple present will fall in the center of the room. Interacting with this present will give Urotsuki the 'Key' effect, which acts passively and allows Urotsuki to exit her room when awake and enter the developer room. | When you have watched the last of the four endings, [[Yume 2kki:Urotsuki|Urotsuki]] will appear at her computer as normal, but a wrapped purple present will fall in the center of the room. Interacting with this present will give Urotsuki the 'Key' effect, which acts passively and allows Urotsuki to exit her room when awake and enter the developer room. | ||
==The Room Itself== | ==The Room Itself== | ||
Line 30: | Line 35: | ||
===Music Room=== | ===Music Room=== | ||
Going left from the entrance leads to a black and white tiled room with a jukebox by the doorway containing some NPCs representing some of those responsible for the game's soundtrack: | Going left from the entrance leads to a black and white tiled room with a jukebox by the doorway containing some NPCs representing some of those responsible for the game's soundtrack: | ||
*'''310''' - Phonograph (Standard RPG Maker hero, if [[Debug Mode]] is active) | *'''310''' - Phonograph (Standard RPG Maker hero, if [[Yume 2kki:Debug Mode|Debug Mode]] is active) | ||
*'''かめりあ''' (''Kameria'', Camellia) - [[Underwater Amusement Park|Keyboard turtle]] | *'''かめりあ''' (''Kameria'', Camellia) - [[Yume 2kki:Underwater Amusement Park|Keyboard turtle]] | ||
*'''アノン''' (''Anon'') - Spinning girl with a red musical note on her face | *'''アノン''' (''Anon'') - Spinning girl with a red musical note on her face | ||
Interacting with the phonograph will start a conversation, and interacting with the keyboard turtle NPC (from the path leading up to the Clown Prison in the [[Underwater Amusement Park]]) | Interacting with the phonograph will start a conversation, and interacting with the keyboard turtle NPC (from the path leading up to the Clown Prison in the [[Yume 2kki:Underwater Amusement Park|Underwater Amusement Park]]) who can change the music in the room to a variety of tunes from throughout the game, such as [[Yume 2kki:Hourglass Desert|Hourglass Desert]]'s Pyramid Maze, [[Yume 2kki:Monochrome Feudal Japan|Monochrome Feudal Japan]] and the [[Yume 2kki:Tribe Settlement|Tribe Settlement]]'s music, among others. The spinning girl can also change the music, depending on the choices that you provide her. Some of the tracks playable here do not appear anywhere else in the game. | ||
===Artists=== | ===Artists=== | ||
Going right from the entrance leads to a room with an easel by the doorway containing several NPCs which represent some of the artists for the game: | Going right from the entrance leads to a room with an easel by the doorway containing several NPCs which represent some of the artists for the game: | ||
*'''Aruva''' - [[Underwater Amusement Park]] clown | *'''Aruva''' - [[Yume 2kki:Underwater Amusement Park|Underwater Amusement Park]] clown | ||
*'''ヤミキノ''' (''Yamikino'', Dark Kino) - [[Yume 2kki:Mushroom World|Mushroom]] picture | |||
*'''ヤミキノ''' (''Yamikino'', Dark Kino) - [[Mushroom World|Mushroom]] picture | |||
*'''懺悔''' (''Zange'', Penitence) - Eyeball | *'''懺悔''' (''Zange'', Penitence) - Eyeball | ||
*'''戀雅 鵺''' (''Renga nue'', *No clue atall.) - Bug Urotsuki | *'''戀雅 鵺''' (''Renga nue'', *No clue atall.) - Bug Urotsuki | ||
*'''蒼椈森Haya''' (''Ao bunamori Haya'', Blue Beech Forest Haya) - Paper Face | *'''蒼椈森Haya''' (''Ao bunamori Haya'', Blue Beech Forest Haya) - Paper Face | ||
Interacting with the paper-face NPC will cause him to burst into flames after conversing with him, and interacting with the catgirl will lead to Urotsuki bonking her on the head mid-conversation. | Interacting with the paper-face NPC will cause him to burst into flames after conversing with him, and interacting with the catgirl will lead to Urotsuki bonking her on the head mid-conversation. <!-- What catgirl? --> | ||
===Area Devs=== | ===Area Devs=== | ||
Going straight up from the entrance leads to a large room with an orange box by the doorway containing quite a few of the main area developers, represented by NPCs from their respective worlds in the game: | Going straight up from the entrance leads to a large room with an orange box by the doorway containing quite a few of the main area developers, represented by NPCs from their respective worlds in the game: | ||
*'''710''' - Green [[Highway]] resident | *'''710''' - Green [[Yume 2kki:Highway|Highway]] resident | ||
*'''Bokun''' - [[Never-Ending Hallway|Blue man in a suit]] | *'''Bokun''' - [[Yume 2kki:Never-Ending Hallway|Blue man in a suit]] | ||
*'''oudn''' - Yellow [[Sky Kingdom]] resident | *'''oudn''' - Yellow [[Yume 2kki:Sky Kingdom|Sky Kingdom]] resident | ||
*'''Ca''' - Small [[Maple Shrine|Cardboard box]] (Talking to him leads to a menu with test functionalities | *'''Ca''' - Small [[Yume 2kki:Maple Shrine|Cardboard box]] (Talking to him leads to a menu with test functionalities that change features of the game in the current savefile: the first option allows you to alter the appearance of the Menu Theme 17 to its old version, while the second allows you to deactivate the ability of sitting down while having no effect, though this second option is set back to its original state once back to Urotsuki's Room. These functionalities can be deactivated by selecting the same option again.). | ||
*'''20''' - Farmer from [[Farm World | *'''20''' - Farmer from [[Yume 2kki:Farm World|Farm World]] | ||
*'''Zoo''' - [[Yume 2kki:Dream Beach|Girl in a white dress]] | |||
*'''Zoo''' - [[Dream Beach|Girl in a white dress]] | *'''spelude''' - Ninetailed fox from the [[Yume 2kki:Fantasy Library|Fantasy Library]] | ||
*'''spelude''' - Ninetailed fox from the [[Fantasy Library]] | *'''kuraud''' - Computer blocked by a [[Yume 2kki:Red Brick Maze|Block NPC]] | ||
*'''kuraud''' - Computer blocked by a [[Red Brick Maze|Block NPC]] | *'''dedp''' - [[Yume 2kki:Flying Fish World|Flying Fish World]] wall painting | ||
*'''dedp''' - [[Flying Fish World]] wall painting | *'''ぜんまいヶ原''' (''Zenmaigahara'', Field of Royal Ferns) - [[Yume 2kki:Console|Plated Snow Country]] NPC | ||
*'''ぜんまいヶ原''' (''Zenmaigahara'', Field of Royal Ferns) - [[Console|Plated Snow Country]] NPC | *'''うをのぞき''' (''Uwonozoki'', Peeping Cormorant) - Fat [[Yume 2kki:Boogie Street|Boogie Street]] resident | ||
*'''うをのぞき''' (''Uwonozoki'', Peeping Cormorant) - Fat [[Boogie Street]] resident | *'''ゆきひつじ''' (''Yuki hitsuji'', Snow Sheep) - [[Yume 2kki:Jigsaw Puzzle World|Red Witch]] | ||
*'''ゆきひつじ''' (''Yuki hitsuji'', Snow Sheep) - [[Jigsaw Puzzle World|Red Witch]] | |||
*'''トレンディ鯖味噌''' (''Torendi sabamiso'', Trendy Mackerel Miso) - White haired thing in the corner | *'''トレンディ鯖味噌''' (''Torendi sabamiso'', Trendy Mackerel Miso) - White haired thing in the corner | ||
*'''◆9G87ZOr0ks''' - Construction sign | *'''◆9G87ZOr0ks''' - Construction sign | ||
*'''shigurin''' - Blonde girl in a Gothic dress | *'''shigurin''' - Blonde girl in a Gothic dress. If [[Yume 2kki:Rough Ash World |Rough Ash World ]]<nowiki/>has been visited before visiting the [[Yume 2kki:Monochrome Wastelands|Monochrome Wastelands]] or if the player interacts with certain stained wall in the [[Yume 2kki:Underground Passage|Underground Passage]], shigurin will go crazy and teleport across the rooms. This gets reset after leaving the Developer Room. | ||
*'''2i9''' - [[Aquatic Cafe|Black and yellow sea creature]] (Black and yellow smiling creature, if [[Debug Mode]] is active) | *'''2i9''' - [[Yume 2kki:Aquatic Cafe|Black and yellow sea creature]] (Black and yellow smiling creature, if [[Yume 2kki:Debug Mode|Debug Mode]] is active) | ||
*'''Natl''' - [[Yume 2kki:Shop Ruins|Pill creature]] | |||
*'''Kontentsu''' - [[Yume 2kki:01-kun|01 Kun]] | |||
*'''nulsdodage''' - Green TV box. After a cutscene, you will be able to talk to a green outlined Urotsuki. | |||
*'''GALAXY''' - Girl similar to Madotsuki with two brown pigtails and a plaid shirt. Was once the GALAXY TOWN Orange Idol. | |||
*'''maptsuki''' - A camouflaged [[Yume 2kki:Minor Characters#Puni|Puni]] that reveals itself when you speak to it. | |||
Interacting with the tall suited man will cause him to spin and fly away after the conversation. The yellow Sky Kingdom NPC will allow Urotsuki to change into one of the Bug combo outfits/effects - these are only usable within the room, only one may be | Interacting with the tall suited man will cause him to spin and fly away after the conversation. The yellow Sky Kingdom NPC will allow Urotsuki to change into one of the Bug combo outfits/effects - these are only usable within the room, only one may be possessed at a time, and interacting with the NPC that gives you them will remove your Bug outfit if you have one equipped. Interacting with the construction sign in the top left corner will lead to a short conversation, after which Urotsuki pulls out her chainsaw and attacks it, making it slightly transparent. Interacting with the sign a second time will cause Urotsuki to hit it several times, killing it and giving her 1000[[Yume 2kki:Money|夢]] (this can be repeated by leaving the room and entering it again). Interacting with the block in front of the computer will cause it to panic, jump and run away (it will never return), allowing use of the computer. The blonde girl flies around the area at extremely high speeds as you explore the room. By exiting the room and returning, she will then remain stationary, alongside the other NPCs, allowing interaction with her. | ||
There is also a balcony area here, much the same as the one in Urotsuki's normal room. Interacting with the AC on the lower-left corner fades the screen to black, playing a recording of an SSTV broadcast, which when decoded reveals [ | There is also a balcony area here, much the same as the one in Urotsuki's normal room. Interacting with the AC on the lower-left corner fades the screen to black, playing a recording of an SSTV broadcast, which when decoded reveals [[:File:Hist3.png|a piece of concept art for the game]]. If you have attained a 100% map completion rate, the boy from the [[Yume 2kki:Endings#Glitch_Ending|Glitch Ending]] will show up, congratulating you when interacted with. | ||
==The Computer== | ==The Computer== | ||
Interacting with the computer will bring up a desktop similar to Urotsuki's normal computer, but you have full mouse movement by using the movement buttons on your keyboard. Selecting the top file with the RPG_RT icon will let you play a slot machine minigame to win [[Money|夢]]. The file with the block person icon contains a short message from Kuraud, and the third contains a message from (unknown) . The fourth shows various gameplay stats, namely the total game time in hours minutes and seconds, number of times slept, and the total number of steps taken so far, and the fifth file with the RPG Maker icon will show a pixelated screenshot of the [[Gray Road]] in RPG Maker 2000. (This can also be viewed by clicking on the minimized program in the taskbar.) Finally, the | Interacting with the computer will bring up a desktop similar to Urotsuki's normal computer, but you have full mouse movement by using the movement buttons on your keyboard. Selecting the top file with the RPG_RT icon will let you play a slot machine minigame to win [[Yume 2kki:Money|夢]]. The file with the block person icon contains a short message from Kuraud, and the third contains a message from (unknown) . The fourth shows various gameplay stats, namely the total game time in hours minutes and seconds, number of times slept, and the total number of steps taken so far, and the fifth file with the RPG Maker icon will show a pixelated screenshot of the [[Yume 2kki:Gray Road|Gray Road]] in RPG Maker 2000. (This can also be viewed by clicking on the minimized program in the taskbar.) Finally, to the left of the RPG Maker icon, hovering the cursor over will display a blank bubble and clicking on it will take you to a small room with trombone-equipped Urotsukis that will allow you to play sounds when pressing certain keys. | ||
===Developer Library=== | ===Developer Library=== | ||
Talking to the purple-haired doll NPC and choosing the fourth, then the second and then the first will take you to an area with many bookshelves like in the [[Library]] and talking to the NPC in this area takes you back. The books contain texts about the various effects and you can equip effects in this area and change the texts the books show. Interacting with the orange object near the doll NPC lets you begin a game with chasers that deplete your HP bar. If you lose all your HP, you are transported to [[Urotsuki's Room]]. The game seems to be unfinished as you will have no sprite if you return to [[Urotsuki's Room]] by choosing to quit the game from the start menu. (''this area seems to have been removed as of 0.103a'') | Talking to the purple-haired doll NPC and choosing the fourth, then the second and then the first will take you to an area with many bookshelves like in the [[Yume 2kki:Library|Library]] and talking to the NPC in this area takes you back. The books contain texts about the various effects and you can equip effects in this area and change the texts the books show. Interacting with the orange object near the doll NPC lets you begin a game with chasers that deplete your HP bar. If you lose all your HP, you are transported to [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]]. The game seems to be unfinished as you will have no sprite if you return to [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]] by choosing to quit the game from the start menu. (''this area seems to have been removed as of 0.103a'') | ||
<!-- figure out which part has been removed then move said part to trivia --> | |||
==Trivia== | |||
* In versions older than 0.117i Patch 2, there is a sixth file on the computer, right of the first, that takes Urotsuki to a map that serves as a program for [[wikipedia:Conway's_Game_of_Life|Conway's Game of Life]]. This subarea has since been moved to [[Yume 2kki:Symbolon#Conway.27s_Game_of_Life|Symbolon]]. | |||
==Gallery== | ==Gallery== | ||
<gallery | <gallery> | ||
Devmusicroom.png|The music room (left) | Devmusicroom.png|The music room (left) | ||
Devroomentrance.png|The entrance area | Devroomentrance.png|The entrance area | ||
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Devroomtop.png|The area dev room (top) | Devroomtop.png|The area dev room (top) | ||
Devroomslots.png|The slot machine minigame | Devroomslots.png|The slot machine minigame | ||
developerroomtrombone.png|The trombone minigame | |||
File:Devroombalcony.png|The Balcony | |||
</gallery> | </gallery> | ||
Latest revision as of 01:13, 15 December 2024
This page is missing information. You can help YumeWiki by expanding it. Details: Add the new person in the Music Room; Move removed areas to trivia (see comments) |
Developer Room | |
---|---|
Finally! | |
Basic Info | |
Japanese Name(s) |
製作者の部屋 |
Effects | None |
Events | None |
Notable NPCs | Various |
Other | |
Connecting Areas | Urotsuki's Room |
BGM | 🔊 ym2-00_ano deskwork – default Various |
Map ID | 0141, 0230 |
Version Added | 0.092g |
Last Updated | 0.121d |
Author | 20 |
The Developer Room is a special room only accessible after seeing the first 4 Endings of the game, reached through the door in Urotsuki's Room while she is awake. It's suggested to have caution while visiting area if the player doesn't have knowledge of Japanese, as some NPC can activate test functionalities that can change some features of the game.
Accessing the Room
To gain access to the room you must have seen the first 4 endings (in any order):
- Ending #1: だれかさんのゆめにっき - Someone's Dream Journal
- Ending #2: おわりなんていらない - I will not conclude myself
- Ending #3: 夢見人形 - Dreaming Doll
- Ending #4: もうーつの世界へ - Another World
When you have watched the last of the four endings, Urotsuki will appear at her computer as normal, but a wrapped purple present will fall in the center of the room. Interacting with this present will give Urotsuki the 'Key' effect, which acts passively and allows Urotsuki to exit her room when awake and enter the developer room.
The Room Itself
Upon entering the Developer Room through the keyhole door outside Urotsuki's room, you will emerge in the lower hallway of a 4-way crossroads with a sane shadow woman standing in the center who gives information regarding the nature of the room. She first says "Welcome to the Developers' Room," and then tells you which rooms are to the north, west, and east. Last, she reminds you that the exit is to the south, and encourages you to explore.
Music Room
Going left from the entrance leads to a black and white tiled room with a jukebox by the doorway containing some NPCs representing some of those responsible for the game's soundtrack:
- 310 - Phonograph (Standard RPG Maker hero, if Debug Mode is active)
- かめりあ (Kameria, Camellia) - Keyboard turtle
- アノン (Anon) - Spinning girl with a red musical note on her face
Interacting with the phonograph will start a conversation, and interacting with the keyboard turtle NPC (from the path leading up to the Clown Prison in the Underwater Amusement Park) who can change the music in the room to a variety of tunes from throughout the game, such as Hourglass Desert's Pyramid Maze, Monochrome Feudal Japan and the Tribe Settlement's music, among others. The spinning girl can also change the music, depending on the choices that you provide her. Some of the tracks playable here do not appear anywhere else in the game.
Artists
Going right from the entrance leads to a room with an easel by the doorway containing several NPCs which represent some of the artists for the game:
- Aruva - Underwater Amusement Park clown
- ヤミキノ (Yamikino, Dark Kino) - Mushroom picture
- 懺悔 (Zange, Penitence) - Eyeball
- 戀雅 鵺 (Renga nue, *No clue atall.) - Bug Urotsuki
- 蒼椈森Haya (Ao bunamori Haya, Blue Beech Forest Haya) - Paper Face
Interacting with the paper-face NPC will cause him to burst into flames after conversing with him, and interacting with the catgirl will lead to Urotsuki bonking her on the head mid-conversation.
Area Devs
Going straight up from the entrance leads to a large room with an orange box by the doorway containing quite a few of the main area developers, represented by NPCs from their respective worlds in the game:
- 710 - Green Highway resident
- Bokun - Blue man in a suit
- oudn - Yellow Sky Kingdom resident
- Ca - Small Cardboard box (Talking to him leads to a menu with test functionalities that change features of the game in the current savefile: the first option allows you to alter the appearance of the Menu Theme 17 to its old version, while the second allows you to deactivate the ability of sitting down while having no effect, though this second option is set back to its original state once back to Urotsuki's Room. These functionalities can be deactivated by selecting the same option again.).
- 20 - Farmer from Farm World
- Zoo - Girl in a white dress
- spelude - Ninetailed fox from the Fantasy Library
- kuraud - Computer blocked by a Block NPC
- dedp - Flying Fish World wall painting
- ぜんまいヶ原 (Zenmaigahara, Field of Royal Ferns) - Plated Snow Country NPC
- うをのぞき (Uwonozoki, Peeping Cormorant) - Fat Boogie Street resident
- ゆきひつじ (Yuki hitsuji, Snow Sheep) - Red Witch
- トレンディ鯖味噌 (Torendi sabamiso, Trendy Mackerel Miso) - White haired thing in the corner
- ◆9G87ZOr0ks - Construction sign
- shigurin - Blonde girl in a Gothic dress. If Rough Ash World has been visited before visiting the Monochrome Wastelands or if the player interacts with certain stained wall in the Underground Passage, shigurin will go crazy and teleport across the rooms. This gets reset after leaving the Developer Room.
- 2i9 - Black and yellow sea creature (Black and yellow smiling creature, if Debug Mode is active)
- Natl - Pill creature
- Kontentsu - 01 Kun
- nulsdodage - Green TV box. After a cutscene, you will be able to talk to a green outlined Urotsuki.
- GALAXY - Girl similar to Madotsuki with two brown pigtails and a plaid shirt. Was once the GALAXY TOWN Orange Idol.
- maptsuki - A camouflaged Puni that reveals itself when you speak to it.
Interacting with the tall suited man will cause him to spin and fly away after the conversation. The yellow Sky Kingdom NPC will allow Urotsuki to change into one of the Bug combo outfits/effects - these are only usable within the room, only one may be possessed at a time, and interacting with the NPC that gives you them will remove your Bug outfit if you have one equipped. Interacting with the construction sign in the top left corner will lead to a short conversation, after which Urotsuki pulls out her chainsaw and attacks it, making it slightly transparent. Interacting with the sign a second time will cause Urotsuki to hit it several times, killing it and giving her 1000夢 (this can be repeated by leaving the room and entering it again). Interacting with the block in front of the computer will cause it to panic, jump and run away (it will never return), allowing use of the computer. The blonde girl flies around the area at extremely high speeds as you explore the room. By exiting the room and returning, she will then remain stationary, alongside the other NPCs, allowing interaction with her.
There is also a balcony area here, much the same as the one in Urotsuki's normal room. Interacting with the AC on the lower-left corner fades the screen to black, playing a recording of an SSTV broadcast, which when decoded reveals a piece of concept art for the game. If you have attained a 100% map completion rate, the boy from the Glitch Ending will show up, congratulating you when interacted with.
The Computer
Interacting with the computer will bring up a desktop similar to Urotsuki's normal computer, but you have full mouse movement by using the movement buttons on your keyboard. Selecting the top file with the RPG_RT icon will let you play a slot machine minigame to win 夢. The file with the block person icon contains a short message from Kuraud, and the third contains a message from (unknown) . The fourth shows various gameplay stats, namely the total game time in hours minutes and seconds, number of times slept, and the total number of steps taken so far, and the fifth file with the RPG Maker icon will show a pixelated screenshot of the Gray Road in RPG Maker 2000. (This can also be viewed by clicking on the minimized program in the taskbar.) Finally, to the left of the RPG Maker icon, hovering the cursor over will display a blank bubble and clicking on it will take you to a small room with trombone-equipped Urotsukis that will allow you to play sounds when pressing certain keys.
Developer Library
Talking to the purple-haired doll NPC and choosing the fourth, then the second and then the first will take you to an area with many bookshelves like in the Library and talking to the NPC in this area takes you back. The books contain texts about the various effects and you can equip effects in this area and change the texts the books show. Interacting with the orange object near the doll NPC lets you begin a game with chasers that deplete your HP bar. If you lose all your HP, you are transported to Urotsuki's Room. The game seems to be unfinished as you will have no sprite if you return to Urotsuki's Room by choosing to quit the game from the start menu. (this area seems to have been removed as of 0.103a)
Trivia
- In versions older than 0.117i Patch 2, there is a sixth file on the computer, right of the first, that takes Urotsuki to a map that serves as a program for Conway's Game of Life. This subarea has since been moved to Symbolon.
Gallery
- 503444
- F7F9CF