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{{MissingInfo|Update list of protected maps.}} | |||
A set of guidelines for non-Japanese speaking developers, as well for developers who don't have access to posting on 5ch due to lacking premium pass or a Japanese IP. | A set of guidelines for non-Japanese speaking developers, as well for developers who don't have access to posting on 5ch due to lacking premium pass or a Japanese IP. | ||
Originally written by 2i9 of the Yume 2kki production team, translated by BSL and +0 Abyss. | Originally written by [[:Category:2i9|2i9]] of the Yume 2kki production team, and translated by BSL and [[User:AbyssTheArchon|+0 Abyss]]. | ||
==Preface== | ==Preface== | ||
Yume 2kki is a massive project, maintaining which | Yume 2kki is a massive project, maintaining which is no simple task. However, it is also a collaborative project open to everyone willing to cooperate. In spirit of that, a set of guidelines for developers not speaking Japanese was devised. Make sure to follow those for a good experience of contributing content to the game! | ||
Some areas in the game have [[Yume 2kki:Construction Signs#Red Construction Signs|red construction signs]] that mark an open connection to another world. Permission is still needed to connect. Locations with these signs are listed on the Yume 2kki Wiki as [[:Category:Open for Cross-Author Connections|open for cross-author connections]]. There are also locations named [[:Category:Yume 2kki Connecting Maps|connecting maps]] that allow developers to connect ''without'' prior permission. Shared maps such as [[Yume 2kki:The Nexus|The Nexus]] or [[Yume 2kki:Library|Library]] similarly do not require permission. | |||
The wiki also lists [[Yume 2kki:switches|switches]], [[Yume 2kki:variables|variables]], and [[Yume 2kki:Common Events|common events]] with a translation of their name and a short description of their function. The reserved [[Yume 2kki:Map IDs|map IDs]] can also be helpful to look at when wanting to connect to existing areas. | |||
==Rules== | ==Rules== | ||
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===Rules for Editing=== | ===Rules for Editing=== | ||
Editing maps created by other authors is prohibited as maps you want to edit are not subject to Six-Month Rule, however, this section does not apply to maps where editing permissions have been granted by their original authors. | |||
Don't create events such as: | |||
*Battle Events | *Battle Events | ||
*Events that change Urotsuki's level or parameters | *Events that change Urotsuki's level or parameters | ||
===Six-Month Rule=== | ===Six-Month Rule=== | ||
Anyone can edit a map if the original author has not updated it for more than six months. However, when editing a map, it should be done with respect to the original author's idea(s). | |||
When you edit a map created by another developer based on this rule, the changes should be kept to a minimum. | |||
The following maps are not subject to the Six-Month Rule and are protected: | |||
*[[:Category:Wataru|wataru]]'s maps | *[[:Category:Wataru|wataru]]'s maps | ||
*[[:Category:Yeris|Yeris]]' maps | *[[:Category:Yeris|Yeris]]' maps | ||
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About [[Yume 2kki:Content Contribution Guidelines#General|General Rule #1]]: | About [[Yume 2kki:Content Contribution Guidelines#General|General Rule #1]]: | ||
*Do understand that a proxy developer has no obligation to implement the content as-is. In an event of submitted update breaking compatibility or breaking any other development guidelines, the proxy update may be cancelled. | *Do understand that a proxy developer has no obligation to implement the content as-is. In an event of submitted update breaking compatibility or breaking any other development guidelines, the proxy update may be cancelled. | ||
About [[Yume 2kki:Content Contribution Guidelines#General|General Rule #2]]: | About [[Yume 2kki:Content Contribution Guidelines#General|General Rule #2]]: | ||
*Once again, the production team is under no obligation to apply content of the submissions to the game. Content posted on the loader may be omitted simply because no one of the developers has time to implement it. | *Once again, the production team is under no obligation to apply content of the submissions to the game. Content posted on the loader may be omitted simply because no one of the developers has time to implement it. | ||
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==Footnotes== | ==Footnotes== | ||
<references /> | <references /> | ||
[[Category:Yume 2kki Guides]] | [[Category:Yume 2kki Guides]] |
Latest revision as of 17:42, 17 November 2024
This page is missing information. You can help YumeWiki by expanding it. Details: Update list of protected maps. |
A set of guidelines for non-Japanese speaking developers, as well for developers who don't have access to posting on 5ch due to lacking premium pass or a Japanese IP.
Originally written by 2i9 of the Yume 2kki production team, and translated by BSL and +0 Abyss.
Preface
Yume 2kki is a massive project, maintaining which is no simple task. However, it is also a collaborative project open to everyone willing to cooperate. In spirit of that, a set of guidelines for developers not speaking Japanese was devised. Make sure to follow those for a good experience of contributing content to the game!
Some areas in the game have red construction signs that mark an open connection to another world. Permission is still needed to connect. Locations with these signs are listed on the Yume 2kki Wiki as open for cross-author connections. There are also locations named connecting maps that allow developers to connect without prior permission. Shared maps such as The Nexus or Library similarly do not require permission.
The wiki also lists switches, variables, and common events with a translation of their name and a short description of their function. The reserved map IDs can also be helpful to look at when wanting to connect to existing areas.
Rules
General
In order for overseas[1] developers to join the production of Yume 2kki, either of these rules must be followed:
- The overseas dev collaborates with an active producer on the team and sends the update content to them. Japanese producer (referred to as "proxy" in this case) will then post the update on the other party's behalf.
- The compiled maps, graphics, sounds and BGM are uploaded onto the game's content repository[2] (aka, "loader"). From there, an active producer may volunteer to implement the content in the game.
Furthermore, these policies must be observed:
Rules Concerning Tools
You should use RPG Maker 2000 when editing Yume 2kki. Other tools (such as RPG Maker 2003 and WOLF RPG Editor) cannot be used to edit maps for Yume 2kki.
Rules Concerning Expression
These expressions (e.g. content) should not be used when editing maps for Yume 2kki.
- Political expression
- Pornographic expression
- Religious expression
- Excessively violent expression
- Expressions that infringe the copyrights of others
- Expressions reminiscent of real events (except historical events)
Rules for Editing
Editing maps created by other authors is prohibited as maps you want to edit are not subject to Six-Month Rule, however, this section does not apply to maps where editing permissions have been granted by their original authors.
Don't create events such as:
- Battle Events
- Events that change Urotsuki's level or parameters
Six-Month Rule
Anyone can edit a map if the original author has not updated it for more than six months. However, when editing a map, it should be done with respect to the original author's idea(s).
When you edit a map created by another developer based on this rule, the changes should be kept to a minimum.
The following maps are not subject to the Six-Month Rule and are protected:
- wataru's maps
- Yeris' maps
- The following noildoof's maps are protected: Tesla Garden (MAP0832~0836), Doll House (MAP0837-0838), Neon Sea, including Marina's House (MAP0840-0841), Blue Cactus Islands (MAP0835, MAP842), Cat Cemetery (MAP0843), Graffiti City (MAP0844), Misty Bridges including the Lotus Lamp Room (MAP0845, MAP0880, MAP0902), Parasite Laboratory (MAP0877), Chalkboard Playground (MAP0878, MAP0901), Ghost Town (MAP0879), Monochrome Mansion including the Monochrome Fields (MAP0903-0904), Dream Venus (MAP0905), Dream Mars (MAP0906). NOTE: if you want to implement a connection in a map made by noildoof outside of the Spaceship, please contact her and only add a connection with her approval (you can also ask if it's possible to add a connection to one of the maps in this list).
- Nantai's maps (except Rainbow Tiles Maze (MAP1102))
- Smile-san's Room (MAP0134)
- Dressing Room & Fabric World (MAP0176)
- kuraud's Debug Room (MAP0191)
- shigurin's Debug Room (MAP0800)
- Monkey Mansion (MAP0804, MAP0854), Chess World (MAP0855), Star Building (MAP0808)
- Guardians' Temple (MAP1070), Hidden Shrine (MAP1111~1120)
- spelude's maps (except Coffee Cup World (MAP0711), Tricolor Room (MAP0692, MAP0716, MAP0717, MAP0963, MAP1396), Candy World (MAP0698), Vase World (MAP0722, MAP0723, MAP0731), Neon Candle World (MAP0730), Hand Fields (MAP0726-MAP0727), Red Lily Lake (MAP0697), Honeycomb World (MAP0691), Cloud Tops (MAP0728), Constellation World (MAP0699).
- Eyeball Archives (MAP0501-MAP0505)
- natl's maps.
- Rainbow Snow Plateau (MAP2821) as of Stheven's request.
Details
About General Rule #1:
- Do understand that a proxy developer has no obligation to implement the content as-is. In an event of submitted update breaking compatibility or breaking any other development guidelines, the proxy update may be cancelled.
About General Rule #2:
- Once again, the production team is under no obligation to apply content of the submissions to the game. Content posted on the loader may be omitted simply because no one of the developers has time to implement it.
- The overseas developer must supply map files with additional text file called "settings.txt". This file should explain setting of 2kki-specific options (example provided below). Changes involving map counting trigger as well track listing in Sound Room will be carried out separately.
Template for "settings.txt"
Created by <name> Twitter: @<twitter> Discord: <handle>#%4d (at least one communication channel is necessary) ________ Map ID: # Tileset: <filename> BGM: <filename> [BGM]Fade-in time: [BGM]Volume: [BGM]Tempo: Background panorama: [BG]Vertical movement: Y/N [BG]Horizontal movement: Y/N [BG]Scroll speed: %d Map looping: horizontal/vertical/both/none Bat warp: Y/N Penguin slide: Y/N Tissue is usable: Y/N Underwater map: Y/N Entry point: (%d;%d) Accessed from: MAP ID Comment:
(repeat for every map in the batch)
Example:
Developed by UROTSUKI Twitter:@yumenikki-g3 Discord:RPGmaker#2000 ——— MapID : MAP0001 Tileset : UROTSUKI_chip_1.png BGM : ym2-00_ano deskwork.wav [BGM]Fade-in time : 0 [BGM]Volume: 80% [BGM]Tempo: 100 Background panorama : UROTSUKI_panorama_1.png [BG]Vertical movement: yes [BG]Horizontal movement: no [BG]Scroll speed: -2 Map looping: Only vertical Bat warp: No Penguin slide: Yes Tissue is usable: Yes Underwater map: No Entry point: (012,180) Accessed from: MAP0292 Memo : This map cannot use bat effect because it uses screen tint effect. A common switch is used at (082,097).