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    Yume Nikki:Events: Difference between revisions

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    When exploring the dream world, [[Yume Nikki:Madotsuki|Madotsuki]] will occasionally come across strange, noteworthy '''events'''. These make up most of the memorable content of the game and provide intriguing perspectives of the many [[Yume Nikki:List of Locations|dream worlds]]. Many [[Yume Nikki:Theories|theories]] have been developed to attempt to explain what the events represent, if anything.
    {{images}}
    When exploring the dream world, [[Madotsuki]] will occasionally come across strange occurrences or activities, known as 'Events'. These make up most of the memorable content of the game and provide intriguing perspectives of the dream world. Many [[theories]] are developed to attempt to explain what the events represent, if anything.


    Some events happen as a result of a specific trigger (E.g. Madotsuki interacting with an object, such as the TV in her dream bedroom), whereas others (such as [[Uboa]] or [[Takofuusen]]) occur on a random chance when a certain action is performed.
    Some events happen as a result of a specific trigger (e.g. Madotsuki interacting with an object, such as the TV in her [[Yume Nikki:Madotsuki's Room#Dream Representation|dream bedroom]]), whereas others (such as [[Yume Nikki:Takofuusen|Takofuusen]]) are not directly caused by the player.


    =Gameplay Events=
    ==ああああああああ<span id="AAAAAAAA"></span><span id="A"></span><span id="a"></span>==
    ==ああああああああ==
    [[File:AAAAA_Trap.png|thumb|right|300px|The Number World variant (left) and the Lamp World variant (right).]]
    [[File:AAAAA_Trap.png|thumb|200px]]
    '''Location:''' [[Yume Nikki:Number World|Number World]]
    [[File:AAAA_Lampworld.png|thumb|200px]]
    '''Location:''' The [[Number World]]


    '''Prompt:''' ''Trigger.'' Stab the [[Toriningen]] in the bed room with the [[Effects#Knife|knife effect]] in order to make her 'lunatic', then allow her to catch you. You will be transported to one of two different enclosed spaces where the event occurs.
    '''Prompt:''' Stab the [[Yume Nikki:Toriningen|Toriningen]] in the bed room with the [[Yume Nikki:Effects#Knife|Knife]] effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.


    '''Description:''' The enclosed area that Madotsuki is taken to will have a different unique tile on the floor depending on where she is trapped. In the Number World trap, a tile depicting a red 'あ' character (the [http://en.wikipedia.org/wiki/Hiragana hiragana] character for "A") can be stepped on to fill all of the area's empty tiles with the character, hence the event's name. In the Lamp World trap, a tile depicting a pink, bloodshot eye can be stepped on to fill all of the area's empty tiles with the eye, partially forming what appear to be faces.


    '''Description:''' Stepping on the tile with the '' (''"A" in [http://en.wikipedia.org/wiki/Hiragana Hiragana]'') character will cause the whole floor to become flooded with あs
    ==[[Yume Nikki:Aztec Rave Monkey|Aztec Rave Monkey]]==
    '''Location:''' [[Yume Nikki:Wilderness#Aztec Rave Monkey Route|The Rave Box]] in the Wilderness
     
    '''Prompt:''' Interact with the hollow Rave Box near the western area of the Wilderness.
     
    '''Description:''' Upon interacting with the Rave Box, the screen will fade to black before the Aztec Rave Monkey suddenly flashes onscreen, rapidly flashing through various states and appearances as upbeat music plays. The player can dismiss this event by pressing the interact button, returning to the Wilderness.
    [[File:theboxwiththerave.png|thumb|center|250px|I wonder what's inside...]]


    ==Crick in the Neck==
    ==Crick in the Neck==
    [[File:Looking_Left.png|right]]
    '''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]
    '''Location:''' [[Madotsuki's Room]]


    '''Prompt:''' ''Random Chance.'' Determined when Madotsuki wakes up.
    '''Prompt:''' A '''1/64''' chance of occurring when Madotsuki wakes up.


    '''Description:''' Occasionally, when Madotsuki gets out of bed she will have a crick in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play NASU, and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.
    '''Description:''' Occasionally, when Madotsuki gets out of [[Yume Nikki:Beds|bed]] she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play ''[[Yume Nikki:NASU|NASU]]'', and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.


    ==The Falling Man==
    This event does not activate if all of the effects have been left in the [[Yume Nikki:Nexus|Nexus]], making it impossible to perform [[Yume Nikki:Ending|the ending sequence]] with a cricked neck.
    '''Location:''' The Stairway to the sky in [[The Wilderness]] that leads to the [[Sky Garden]].
    [[File:Crick_in_the_neck.PNG|thumb|center|250px|Ouch...must've slept wrong.]]


    '''Prompt:''' ''Random Chance.'' Determined when Madotsuki sets foot on the Stairway to the Sky.
    ==[[Yume Nikki:Ending|Ending]]==
    '''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Balcony]]


    '''Description:''' What appears to be a man in the background, sometimes two of them, spins as if it was falling downward. However, the figure moves in circular directions and does not fall downward. In fact, it follows [[Madotsuki]] up the staircase.
    '''Prompt:''' Drop all 24 of the [[Yume Nikki:Effects|effects]] in the [[Yume Nikki:Nexus|Nexus]].


    [http://www.youtube.com/watch?v=XqV54v1kgQc Video of an encounter with two simultaneous Falling Men.]
    '''Description:''' ''See [[Yume Nikki:Ending|Ending]] for details. '''Contains spoilers.'''''


    ==Famicom Glitch==
    ==[[Yume Nikki:FACE|FACE]]==
    '''Location: '''The empty basement room of the dungeon in [[FC world|FC World A]].
    '''Location:''' [[Yume Nikki:Number World#Stairway|The Stairway in Number World]]


    '''Prompt:''' ''Random Chance.''
    '''Prompt:''' There is a '''1/8''' chance per dream session that a [[Yume Nikki:Zippertile|Zippertile]] in the southeastern corner of Number World will have a sad expression with an open mouth instead of a smiling expression.  Stabbing the Zippertile with the [[Yume Nikki:Effects#Knife|Knife]] will cause it to bleed and rip open, leading to the Stairway. Upon heading right in this new area, Madotsuki will encounter [[Yume Nikki:KyuuKyuu-kun|KyuuKyuu-kun]] and a door that is identical to the one in her room. Open the door to trigger the event.


    '''Description:''' Whether or not this event is available is randomly determined when you go to sleep, with a 1/3 chance of it being available. If the event is accessible, you can talk to the top wall tile of the left wall of the room. The tile makes the same noise as the numbers people, but no numbers are shown. When you keep talking, the room starts corrupting, eventually freezing the game with a nasty sound before waking Madotsuki up. Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen.
    '''Description:''' Upon opening the door, the screen will slowly fade to black and FACE will slowly begin fading in as a loud droning noise plays. FACE rapidly flashes between multiple different colors as the droning noise gets longer. They can not be dismissed until watched for a full ten seconds, to which then a rushing noise plays as Madotsuki suddenly awakens and leaves her bed.
    [[File:YN FACE.png|thumb|center|250px|A frame from the FACE animation.]]


    This event is possibly a reference to two glitches seen in Earthbound, from which the FC World is probably based on:
    ==[[Yume Nikki:Falling Men|Falling Men]]<span id="Falling Man"></span>==
    *[http://www.youtube.com/watch?v=VPCFmr3Itog The 'Nonsense-talking Wall' glitch]
    '''Location:''' The Stairway to the Sky in the [[Yume Nikki:Wilderness#Northern Wilderness|Wilderness]] that leads to the [[Yume Nikki:Sky Garden|Sky Garden]]
    *[http://www.youtube.com/watch?v=zm2xWsc84dE The 'Empty text box' glitch]


    ==Melting Madotsuki==
    '''Prompt:''' Determined when Madotsuki sets foot on two specific points on the Stairway to the Sky. There is a '''1/4''' chance of the first man appearing and a '''1/4''' chance of a second one appearing if the first one did.
    '''Location:''' The Blazing Corridor, in [[The Underground World]]


    '''Prompt:''' ''Random Chance.'' Use the [[Effects#Hat and Scarf|Hat and scarf effect]] to transform into a snowman in the [[Snow World]], then sleep in the bed. There is a '''1/5''' chance it will take you to the [[The Staircase of Hands]], from which - as a snowman - you walk to the [[Underground World|Blazing Corridor]].
    '''Description:''' An object resembling a person appears in the sky in the distance. It spins as if falling downward, however, the figure moves in a circular motion and never actually hits the ground. The chance of witnessing two at once is '''1/16'''.
    [[File:Lucky.png|thumb|center|250px|Two simultaneous falling men.]]


    '''Description:''' The first step in this event is to go to the [[List of locations|Snow World]] and become a snowman. Unfortunately, it is not possible to simply transform using the [[Effects|Hat and Scarf]] effect after [[Effects|Yuki-onna]] because that removes the fire as well. There is a bed in the snow world you can use to access the area with the fire. Because the snowman is so slow, the fastest way is to go next to the bed, turn into a snowman, go to the bed, and wake up to try again if the bed doesn't transport you to[[ The Staircase of Hands]]. Once you have arrived at the fire, stand as close as you can to the flame and watch as [[Madotsuki]] slowly melts away. Once completely melted, she returns to the regular [[Effects|Hat and Scarf]] sprite.
    ==Famicom Glitch==
    '''Location:''' One of the rooms in the [[Yume Nikki:FC Dungeon|FC Dungeon]]


    ==[[NASU]]==
    '''Prompt:''' A '''1/3''' chance of availability, determined when Madotsuki falls asleep. In the FC Dungeon, travel to the deepest room. Unlike the others, this room is fully lit and will not require the [[Yume Nikki:Effects#Lamp|Lamp]] effect to be equipped. Stand in the top-left corner of the room and interact with the west wall.
    '''Location:'''


    '''Prompt:'''
    '''Description:''' When interacted with, and if the chance is successful, the wall tile produces a text box with a 'typing' sound like the [[Yume Nikki:Lizardman|Lizardmen]], but no text is shown. Doing this repeatedly gradually causes the room to corrupt until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.


    '''Description:''' The most extensive event, '''NASU''' is a Famicom-style minigame, playable in [[Madotsuki's Room]].
    Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen. This event is possibly a homage to [https://wikibound.info/wiki/Check_Area_glitch two] [http://www.youtube.com/watch?v=B8OtuYtI9Rg glitches] found in ''Earthbound''.
    [[File:Yn-famicon.png|thumb|center|250px|The dire consequences of mingling with a wall.]]


    ==Severed Heads in the Sky==
    ==KALIMBA TV Channel==
    '''Location:''' [[White Desert|White Path 3 in the White Desert]]
    '''Location:''' [[Yume Nikki:Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]


    '''Prompt:''' ''Trigger''. Walk into the small building at the end of the path.
    '''Prompt:''' '''1/8''' chance of appearing whenever the TV is switched on in Madotsuki's Dream Room.


    '''Description:'''
    '''Description:''' When the event has been activated, the TV will show the face of one of the [[Yume Nikki:KALIMBA|KALIMBA]]. The screen then fades to black and two oppositely-scrolling rows of KALIMBA appear across the screen while a tribal/electronic rhythm plays on a short loop. Upon dismissing the event, the KALIMBA fade away and the TV automatically turns off.
    [[File:KALIMBA_Still.png|thumb|center|250px|My favorite show!]]


    ==[[Takofuusen]]==
    ==Melting Madotsuki==
    ''See: [[Takofuusen]]''<br />
    '''Location:''' The Blazing Corridor, in [[Yume Nikki:Underground World|Underground World]]
    '''Location:'''
     
    '''Prompt:'''


    '''Description:'''
    '''Prompt:''' '''1/5''' for each [[Yume Nikki:Beds|bed]] that takes you to [[Yume Nikki:Staircase of Hands|Staircase of Hands]].


    ==[[Uboa]]==
    While in [[Yume Nikki:Snow World|Snow World]], turn into a snowman by using the [[Yume Nikki:Effects#Hat and Scarf|Hat and Scarf]] effect. As a snowman, sleep in a bed (the Snow World bed being the closest) and, if the chance is successful, Madotsuki will be taken to Staircase of Hands. Walk down the staircase and continue left in Underground World. Once you have reached the flames of the Blazing Corridor, stand as close to the flames as possible. ''The snow of the [[Yume Nikki:Effects#Yuki-onna|Yuki-onna]] effect cannot be used as it will stay active and put out the fire''.
    ''See: [[Uboa]]''<br />
    '''Location:'''


    '''Prompt:'''
    '''Description:''' After some time, the heat from the flames will begin to melt Madotsuki. First, she will turn short and still be allowed to move around, although standing there for longer will turn her into a puddle of water with the Hat and Scarf sitting on top. After turning into a puddle, Madotsuki will simply turn back to normal while wearing the Hat and Scarf effect.
    [[File:YN Melting Madotsuki.png|thumb|center|250px|Madotsuki melts down.]]


    '''Description:'''
    ==[[Yume Nikki:Monoe|Monoe]]==
    '''Location:''' [[Yume Nikki:White Desert A#Monoe's Tunnel|White Desert A]]


    ==UFOs on Mars==
    '''Prompt:''' Using the [[Yume Nikki:Effects#Knife|Knife]] effect, stab the [[Yume Nikki:Dave Spector|Dave Spector]] standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the left. This will teleport Madotsuki to a dark void where she must find Monoe.
    [[File:UFOs.png|thumb|11 UFOs in the Martian sky]]
    '''Location:''' [[Mars|The Martian Summit, Mars]]


    '''Prompt:''' ''Random Chance.'' '''1/4''' chance of appearing when Madotsuki meows with the [[Effects#Cat|Cat effect]] on the Martian Summit.
    '''Description:''' Upon interacting with Monoe, a detailed close-up image of her appears onscreen. When the image fades out, it is revealed that Monoe has teleported elsewhere in the void she inhabits. The player is able to find her again after teleporting and activate the close-up again upon interaction.
    [[File:YN Monoe Closeup.png|thumb|center|250px|Um...a little too close.]]


    '''Description:''' Strange objects appear from the sky and hover in the air when called repeatedly with the Cat effect. More that 10 can be made to appear with repeated meowing.
    ==[[Yume Nikki:Monoko|Monoko]]==
    '''Location:''' [[Yume Nikki:White Desert A#Monoko's Tunnel|White Desert A]]


    ==The Witch's Flight==
    '''Prompt: ''' Near the northern side of the White Desert A is a tunnel which has Monoko inside. To activate the event, Madotsuki must use the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect and then interact with Monoko.
    '''Location:''' [[The Mall|The Mall Rooftop]]


    '''Prompt:''' ''Trigger.'' Equip the [[Effects#Witch|witch effect]], mount the broom and fly off the edge of the roof.
    '''Description:''' Upon using the Stoplight effect, Monoko will transform into a malformed state. Interacting with her will cause a drum beat to start playing as a detailed image of her begins spinning onscreen, constantly moving away and towards the screen.
    [[File:YN Monoko Dance.png|thumb|center|250px|Red lights and drum beats.]]


    '''Description: '''Using the [[Effects|Witch]] effect and flying to the right side of the building will yield a flash. After the flash, you are able to control [[Madotsuki]] flying 2D arcade style through the clouds. Press 1 to cause the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with [[Madotsuki]] lying on the floor. There is also a Black cat on top of the roof, its purpose is unknown, but eye color changes when using the Knife effect.
    ==[[Yume Nikki:Severed Heads|Severed Heads]] in the Sky==
    '''Location:''' [[Yume Nikki:White Desert A#White Desert Path|White Desert A]]


    =Cinematic Events=
    '''Prompt:''' Using the [[Yume Nikki:Effects#Knife|Knife]] effect, stab the [[Yume Nikki:Dave Spector|Dave Spector]] standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the right. This will teleport Madotsuki to a pathway where she must travel all the way to the left. A small building lies at the end of the path.
    There are a number of events that can be found in the dream world of Yume Nikki that stop the action of the game and show full-screen pictures and/or music, similar to cutscenes in traditional games. Some of these events continue for a determined amount of time, whereas others must be dismissed by the player.


    ==The [[Aztec Rave Monkey]]==
    '''Description:''' Upon entering the building at the end of the path, one of two severed heads will fly in and start spinning in the sky above. One possible severed heads resembles a woman while the other resembles a man. If Madotsuki exits the building, the severed head above her will quickly fly away.
    '''Location:''' [[The Wilderness|The Rave Box, in the Wilderness]]
    [[File:YN Severed Head Female.png|thumb|center|250px|One of the severed heads flying by.]]


    '''Prompt:''' ''Trigger.'' Interact with the hollow Rave Box.
    ==[[Yume Nikki:Sewers#Sewer Drawings|Sewer Drawings]]==
    '''Location:''' [[Yume Nikki:Sewers|Sewers]]


    '''Description:''' One of the most popular events is the "Aztec Rave Monkey" that appears when Madotsuki looks into a conspicuous hollow totem sculpture found in a certain area of [[The Wilderness]]. It shows the many iterations of a certain design repeated often throughout the game, that of an Aztec-style monkey-like image with four faces. A synth beat plays during this scene.
    '''Prompt:''' There are several black apertures in the walls of the Sewers that can be interacted with.


    ==[[The_Sewers#The_Sewer_Drawings|The Drawings in the Sewers]]==
    '''Description:''' Upon interacting with any of the black frames, an image will quickly appear onscreen before fading away. Each hole has a unique drawing that can be looked at. Additionally, there are two other drawings that can only be seen by using the [[Yume Nikki:Effects#Midget|Midget]] effect to enter another hall in the Sewers. The placement of each drawing appears to lead up to [[Yume Nikki:Big Red|Big Red]].
    '''Location:'''
    [[File:YN Sewer Drawing.png|thumb|center|250px|One of the nine Sewer Drawings.]]


    '''Prompt:''' ''Trigger.''
    ==Spaceship Crash==
    '''Location:''' The [[Yume Nikki:Spaceship|Spaceship]]


    '''Description:'''
    '''Prompt:''' When Madotsuki gets into the bed on the Spaceship, there is a '''1/6''' chance she will fall asleep and the event will occur.


    ==The Ending==
    '''Description:''' Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. [[Yume Nikki:Seccom Masada-sensei|Seccom Masada-sensei]] will be panicking at the organ, and after about 15 seconds a cutscene of the ship crashing on [[Yume Nikki:Mars|Mars]] will play.
    '''Location:''' [[Madotsuki's Room|Madotsuki's Balcony]]
    [[File:YN Spaceship Alert.png|thumb|center|250px|LOSING ALTITUDE!!]]


    '''Prompt:''' ''Trigger''. Drop all [[Effects]] in [[The Nexus]], then awaken and walk out onto the Balcony.
    ==[[Yume Nikki:Takofuusen|Takofuusen]]==
    '''Location:''' [[Yume Nikki:White Desert A|White Desert A]]


    '''Description:''' <span style="color:red">'''''WARNING: Spoiler''', see ''</span>''[[The Ending]]''
    '''Prompt:''' '''1/3600''' chance of appearing in every 0.5-second interval when Madotsuki stays in the main area of White Desert A, moving or not. It does not appear in any of the tunnels or other maps associated with the White Desert. By probability, it is expected to appear once every half hour.


    ==[[FACE]]==
    '''Description:''' Takofuusen appears, floating past the screen in a straight line while making an odd sound that is similar to a drum beat. It is not possible to interact with it, even with effects.
    '''Location:'''
    [[File:YN Takofuusen.png|thumb|center|250px|Takofuusen floats on by.]]


    '''Prompt:'''
    ==Toriningen Party==
    '''Location:''' The far left end of the [[Yume Nikki:Wilderness|Wilderness]]


    '''Description:''' "FACE" is an event that occurs when Madotsuki opens the door at the top of the Stairway, in the Number World.
    '''Prompt:''' After arriving at the Wilderness from [[Yume Nikki:Dark World|Dark World]], weave through the plants until you are reach a clearing on the left side of the room. Madotsuki will be greeted with a short pathway clearing in the plants, which leads to the event.
    Known as the Red King (jp:赤の王様 ) in Japanese, FACE appears when one exits the stairway which is accessed from the [[Number World]]. It is often associated with KyuuKyuu-kun and used as evidence by some fans to support the theory that Madotsuki has some kind of trauma involving penises. The interpretation of FACE being a penis head further expresses this. This animation cannot be skipped and continues for approximately ten seconds before Madotsuki awakens abruptly.


    ==The KALIMBA TV Channel==
    '''Description:''' The player is greeted by a small, non-looping screen where there are three [[Yume Nikki:Toriningen|Toriningen]] (one of each hairstyle) having a party, complete with upbeat music and picnic cloths with food on them. The Toriningen even laugh and spin on the spot, simulating dancing. The player is blocked behind some plants and therefore cannot enter the party, but can still use the [[Yume Nikki:Effects#Cat|Cat]] and [[Yume Nikki:Effects#Stoplight|Stoplight]] effects to mess around with the Toriningen.
    [[File:KALIMBA_Still.png|thumb|230px|right|A still from the KALIMBA Channel]]
    [[File:Toriningenparty.png|thumb|center|250px|Dance like nobody's watching!]]
    '''Location:''' [[Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]


    '''Prompt:'''
    ==[[Yume Nikki:Uboa|Uboa]]==
    [[File:Uboaroom.jpg|thumb|right|250px|OH MY GOSH CAN I GET AN AUTOGRAPH?]]
    '''Location:''' [[Yume Nikki:Poniko's House|Poniko's House]], in the [[Yume Nikki:Pink Sea|Pink Sea]]


    '''Description:'''In Madotsuki's apartment in the dream world, it is possible to witness a full-screen event by interacting with the TV, with a 1/7 chance of seeing it every time the TV is switched on.
    '''Prompt:''' '''1/64''' chance of occurring when Madotsuki switches off the lights in Poniko's House, with a 5-second cooldown which may be circumvented by leaving and re-entering the room.


    When the event has been activated, the TV sprite will show the face of one of the 'Kalimba creatures'.
    '''Description:''' When the event is triggered, there will be a brief flash of light. Uboa will replace [[Yume Nikki:Poniko|Poniko's]] sprite, and the entire house will shake and completely change its form. Madotsuki will be unable to turn the light back on or leave Poniko's house. By walking up to Uboa, Madotsuki will be transported in a [[Yume Nikki:Poniko's House#Uboa's Trap|looping world]] with a [[Yume Nikki:Bloody Touching Monster|bleeding creature]] in the background and the music from the White Desert playing. The only way to get out of this room is to pinch yourself awake or use the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect.
    The screen then fades to black and two oppositely-scrolling rows of tribal African-stylized figures are shown. The figures appear to be armless humanoids with their heads tilted sideways and long, zigzagging tongues spilling from their mouths. During the event, a tribal/electro rhythm plays on a short loop.
    The name comes from both the background music track and the image files being labelled as 'KALIMBA' in the game's coding, after the instrument and artwork used in the event.


    ==[[Monoe]]==
    If Poniko is killed before the event is triggered, Uboa will not appear, trapping Madotsuki in the shaking reformed house. This will also require waking up or using the Medamaude effect to escape.
    '''Location:''' [[White Desert|Monoe's Tunnel in the White Desert]]


    '''Prompt:'''
    ==[[Yume Nikki:UFO|UFOs]] on Mars==
    '''Location:''' The [[Yume Nikki:Mars|Martian Summit]] on Mars


    '''Description:''' Monoe has a full-screen event that occurs when the player interacts with her. A detailed close up of her fades in briefly as she vanishes, teleporting randomly to another position in the room.
    '''Prompt:''' '''1/4''' chance of appearing when Madotsuki meows with the [[Yume Nikki:Effects#Cat|Cat]] effect on the Martian Summit.


    ==[[Monoko]]==
    '''Description:''' Small objects will zoom onto the scene from the distant sky and hover in the air when called repeatedly with the Cat effect. The player has 35 attempts to attract the Mars UFOs before they stop appearing. By the probability, an average of eight UFOs can be summoned each time you enter the screen. If the summit is exited, the UFOs will disappear.
    '''Location:'''
    [[File:YN Mars UFOs.png|thumb|center|250px|Six UFOs attracted to the summit.]]


    '''Prompt:'''
    ==Witch's Flight==
    '''Location:''' The [[Yume Nikki:Mall#Mall Rooftop|Mall Rooftop]]


    '''Description:''' Monoko has a full-screen event in which a drawing of her bounces around the screen and changes size. A tribal sounding beat plays over this sequence.
    '''Prompt:''' Equip the [[Yume Nikki:Effects#Witch|Witch]] effect, mount the broom, and fly off the edge of the roof.


    ==The Spaceship Crash==
    '''Description:''' Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying through the clouds, in the style of a 2D arcade game. Pressing the interact button lets the player return back to the rooftop. Pressing 1 causes the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor.
    [[File:Spaceship_Alert.png|thumb]]
    [[File:Yn-flight.png|thumb|center|250px|Soaring through the sky.]]
    [[File:Crash_Cutscene.png|thumb]]
    '''Location:''' [[The Spaceship]]


    '''Prompt:''' ''Random Chance''. When Madotsuki gets into bed on the Spaceship, there is a '''1/6''' chance she will fall asleep and the event will occur.
    ==Trivia==
    *[[Yume Nikki:Old Versions|Old versions]] of the game feature some [[Yume Nikki:Old Versions#Removed Events|removed events]] that are unavailable in 0.10.
    **The first removed event, NASU Link, may have been removed as the area it would lead to, [[Yume Nikki:FC World C|FC World C]], is lacking content.
    **The other removed event, the Toriningen's Bed, was probably removed as it was replaced with a portal to a then-new area, the White Desert.


    '''Description:''' Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. Masada will be panicking at the piano, and after about 15 seconds a cutscene of the ship crashing on [[Mars]] will play.
    [[Category:Yume Nikki Guides]]
    [[Category:Events]]
    [[Category:Yume Nikki Events]]
    [[Category:Game Collectables]]

    Latest revision as of 16:44, 12 July 2024

    When exploring the dream world, Madotsuki will occasionally come across strange, noteworthy events. These make up most of the memorable content of the game and provide intriguing perspectives of the many dream worlds. Many theories have been developed to attempt to explain what the events represent, if anything.

    Some events happen as a result of a specific trigger (e.g. Madotsuki interacting with an object, such as the TV in her dream bedroom), whereas others (such as Takofuusen) are not directly caused by the player.

    ああああああああ

    The Number World variant (left) and the Lamp World variant (right).

    Location: Number World

    Prompt: Stab the Toriningen in the bed room with the Knife effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.

    Description: The enclosed area that Madotsuki is taken to will have a different unique tile on the floor depending on where she is trapped. In the Number World trap, a tile depicting a red 'あ' character (the hiragana character for "A") can be stepped on to fill all of the area's empty tiles with the character, hence the event's name. In the Lamp World trap, a tile depicting a pink, bloodshot eye can be stepped on to fill all of the area's empty tiles with the eye, partially forming what appear to be faces.

    Aztec Rave Monkey

    Location: The Rave Box in the Wilderness

    Prompt: Interact with the hollow Rave Box near the western area of the Wilderness.

    Description: Upon interacting with the Rave Box, the screen will fade to black before the Aztec Rave Monkey suddenly flashes onscreen, rapidly flashing through various states and appearances as upbeat music plays. The player can dismiss this event by pressing the interact button, returning to the Wilderness.

    I wonder what's inside...

    Crick in the Neck

    Location: Madotsuki's Room

    Prompt: A 1/64 chance of occurring when Madotsuki wakes up.

    Description: Occasionally, when Madotsuki gets out of bed she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play NASU, and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.

    This event does not activate if all of the effects have been left in the Nexus, making it impossible to perform the ending sequence with a cricked neck.

    Ouch...must've slept wrong.

    Ending

    Location: Madotsuki's Balcony

    Prompt: Drop all 24 of the effects in the Nexus.

    Description: See Ending for details. Contains spoilers.

    FACE

    Location: The Stairway in Number World

    Prompt: There is a 1/8 chance per dream session that a Zippertile in the southeastern corner of Number World will have a sad expression with an open mouth instead of a smiling expression. Stabbing the Zippertile with the Knife will cause it to bleed and rip open, leading to the Stairway. Upon heading right in this new area, Madotsuki will encounter KyuuKyuu-kun and a door that is identical to the one in her room. Open the door to trigger the event.

    Description: Upon opening the door, the screen will slowly fade to black and FACE will slowly begin fading in as a loud droning noise plays. FACE rapidly flashes between multiple different colors as the droning noise gets longer. They can not be dismissed until watched for a full ten seconds, to which then a rushing noise plays as Madotsuki suddenly awakens and leaves her bed.

    A frame from the FACE animation.

    Falling Men

    Location: The Stairway to the Sky in the Wilderness that leads to the Sky Garden

    Prompt: Determined when Madotsuki sets foot on two specific points on the Stairway to the Sky. There is a 1/4 chance of the first man appearing and a 1/4 chance of a second one appearing if the first one did.

    Description: An object resembling a person appears in the sky in the distance. It spins as if falling downward, however, the figure moves in a circular motion and never actually hits the ground. The chance of witnessing two at once is 1/16.

    Two simultaneous falling men.

    Famicom Glitch

    Location: One of the rooms in the FC Dungeon

    Prompt: A 1/3 chance of availability, determined when Madotsuki falls asleep. In the FC Dungeon, travel to the deepest room. Unlike the others, this room is fully lit and will not require the Lamp effect to be equipped. Stand in the top-left corner of the room and interact with the west wall.

    Description: When interacted with, and if the chance is successful, the wall tile produces a text box with a 'typing' sound like the Lizardmen, but no text is shown. Doing this repeatedly gradually causes the room to corrupt until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.

    Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen. This event is possibly a homage to two glitches found in Earthbound.

    The dire consequences of mingling with a wall.

    KALIMBA TV Channel

    Location: Madotsuki's Dream Room

    Prompt: 1/8 chance of appearing whenever the TV is switched on in Madotsuki's Dream Room.

    Description: When the event has been activated, the TV will show the face of one of the KALIMBA. The screen then fades to black and two oppositely-scrolling rows of KALIMBA appear across the screen while a tribal/electronic rhythm plays on a short loop. Upon dismissing the event, the KALIMBA fade away and the TV automatically turns off.

    My favorite show!

    Melting Madotsuki

    Location: The Blazing Corridor, in Underground World

    Prompt: 1/5 for each bed that takes you to Staircase of Hands.

    While in Snow World, turn into a snowman by using the Hat and Scarf effect. As a snowman, sleep in a bed (the Snow World bed being the closest) and, if the chance is successful, Madotsuki will be taken to Staircase of Hands. Walk down the staircase and continue left in Underground World. Once you have reached the flames of the Blazing Corridor, stand as close to the flames as possible. The snow of the Yuki-onna effect cannot be used as it will stay active and put out the fire.

    Description: After some time, the heat from the flames will begin to melt Madotsuki. First, she will turn short and still be allowed to move around, although standing there for longer will turn her into a puddle of water with the Hat and Scarf sitting on top. After turning into a puddle, Madotsuki will simply turn back to normal while wearing the Hat and Scarf effect.

    Madotsuki melts down.

    Monoe

    Location: White Desert A

    Prompt: Using the Knife effect, stab the Dave Spector standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the left. This will teleport Madotsuki to a dark void where she must find Monoe.

    Description: Upon interacting with Monoe, a detailed close-up image of her appears onscreen. When the image fades out, it is revealed that Monoe has teleported elsewhere in the void she inhabits. The player is able to find her again after teleporting and activate the close-up again upon interaction.

    Um...a little too close.

    Monoko

    Location: White Desert A

    Prompt: Near the northern side of the White Desert A is a tunnel which has Monoko inside. To activate the event, Madotsuki must use the Stoplight effect and then interact with Monoko.

    Description: Upon using the Stoplight effect, Monoko will transform into a malformed state. Interacting with her will cause a drum beat to start playing as a detailed image of her begins spinning onscreen, constantly moving away and towards the screen.

    Red lights and drum beats.

    Severed Heads in the Sky

    Location: White Desert A

    Prompt: Using the Knife effect, stab the Dave Spector standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the right. This will teleport Madotsuki to a pathway where she must travel all the way to the left. A small building lies at the end of the path.

    Description: Upon entering the building at the end of the path, one of two severed heads will fly in and start spinning in the sky above. One possible severed heads resembles a woman while the other resembles a man. If Madotsuki exits the building, the severed head above her will quickly fly away.

    One of the severed heads flying by.

    Sewer Drawings

    Location: Sewers

    Prompt: There are several black apertures in the walls of the Sewers that can be interacted with.

    Description: Upon interacting with any of the black frames, an image will quickly appear onscreen before fading away. Each hole has a unique drawing that can be looked at. Additionally, there are two other drawings that can only be seen by using the Midget effect to enter another hall in the Sewers. The placement of each drawing appears to lead up to Big Red.

    One of the nine Sewer Drawings.

    Spaceship Crash

    Location: The Spaceship

    Prompt: When Madotsuki gets into the bed on the Spaceship, there is a 1/6 chance she will fall asleep and the event will occur.

    Description: Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. Seccom Masada-sensei will be panicking at the organ, and after about 15 seconds a cutscene of the ship crashing on Mars will play.

    LOSING ALTITUDE!!

    Takofuusen

    Location: White Desert A

    Prompt: 1/3600 chance of appearing in every 0.5-second interval when Madotsuki stays in the main area of White Desert A, moving or not. It does not appear in any of the tunnels or other maps associated with the White Desert. By probability, it is expected to appear once every half hour.

    Description: Takofuusen appears, floating past the screen in a straight line while making an odd sound that is similar to a drum beat. It is not possible to interact with it, even with effects.

    Takofuusen floats on by.

    Toriningen Party

    Location: The far left end of the Wilderness

    Prompt: After arriving at the Wilderness from Dark World, weave through the plants until you are reach a clearing on the left side of the room. Madotsuki will be greeted with a short pathway clearing in the plants, which leads to the event.

    Description: The player is greeted by a small, non-looping screen where there are three Toriningen (one of each hairstyle) having a party, complete with upbeat music and picnic cloths with food on them. The Toriningen even laugh and spin on the spot, simulating dancing. The player is blocked behind some plants and therefore cannot enter the party, but can still use the Cat and Stoplight effects to mess around with the Toriningen.

    Dance like nobody's watching!

    Uboa

    OH MY GOSH CAN I GET AN AUTOGRAPH?

    Location: Poniko's House, in the Pink Sea

    Prompt: 1/64 chance of occurring when Madotsuki switches off the lights in Poniko's House, with a 5-second cooldown which may be circumvented by leaving and re-entering the room.

    Description: When the event is triggered, there will be a brief flash of light. Uboa will replace Poniko's sprite, and the entire house will shake and completely change its form. Madotsuki will be unable to turn the light back on or leave Poniko's house. By walking up to Uboa, Madotsuki will be transported in a looping world with a bleeding creature in the background and the music from the White Desert playing. The only way to get out of this room is to pinch yourself awake or use the Medamaude effect.

    If Poniko is killed before the event is triggered, Uboa will not appear, trapping Madotsuki in the shaking reformed house. This will also require waking up or using the Medamaude effect to escape.

    UFOs on Mars

    Location: The Martian Summit on Mars

    Prompt: 1/4 chance of appearing when Madotsuki meows with the Cat effect on the Martian Summit.

    Description: Small objects will zoom onto the scene from the distant sky and hover in the air when called repeatedly with the Cat effect. The player has 35 attempts to attract the Mars UFOs before they stop appearing. By the probability, an average of eight UFOs can be summoned each time you enter the screen. If the summit is exited, the UFOs will disappear.

    Six UFOs attracted to the summit.

    Witch's Flight

    Location: The Mall Rooftop

    Prompt: Equip the Witch effect, mount the broom, and fly off the edge of the roof.

    Description: Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying through the clouds, in the style of a 2D arcade game. Pressing the interact button lets the player return back to the rooftop. Pressing 1 causes the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor.

    Soaring through the sky.

    Trivia

    • Old versions of the game feature some removed events that are unavailable in 0.10.
      • The first removed event, NASU Link, may have been removed as the area it would lead to, FC World C, is lacking content.
      • The other removed event, the Toriningen's Bed, was probably removed as it was replaced with a portal to a then-new area, the White Desert.