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[[Yume 2kki:Variable 44|Variable #44]] contains a randomized value between '''0 and 255''', which changes every time Urotsuki goes to sleep in [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]] when awake or while dreaming in the bed located in [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]]. This allows many events to be obtainable only on certain dream sessions. Not every random event in the game uses this value, but knowing which events use this variable allows players to predict if other rarer events are currently active. | |||
This page lists some events related to this variable, along with their individual locations and their required value(s) to activate. | This page lists some events related to this variable, along with their individual locations and their required value(s) to activate. | ||
(Note that the TV | (Note that the random PC and TV backgrounds in [[Yume 2kki:Urotsuki's Room#Dream Room|Urotsuki's Dream Room]] use [[Yume 2kki:Variables#0001-0200|variables 0053 and 0054 respectively]].) | ||
<!-- Half and Half events --> | <!-- Half and Half events --> | ||
===Nexus Background=== | ===Nexus Background=== | ||
'''Location:''' [[Yume 2kki:The Nexus|The Nexus]] | '''Location:''' [[Yume 2kki:The Nexus|The Nexus]] | ||
The | The Nexus changes its color and design from '''gray''' if the value of Variable #44 is '''less than 128''' to '''blue''' if is '''more than 128'''. | ||
The color is also visible from [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] through the curtain, allowing you to quickly check the color after rerolling from the bed. | The color is also visible from [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] through the curtain, allowing you to quickly check the color after rerolling from the bed. | ||
''As this is the easier to check event that uses the Variable #44, it's highly recommended to use this event as first indicator of the current value the | ''As this is the easier to check event that uses the Variable #44, it's highly recommended to use this event as first indicator of the current value the Variable #44 has.'' | ||
<gallery> | <gallery> | ||
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When Variable #44 is less than 128, an odd snake-like monster called Hebiko will appear in the lower right clearing and can be reached by a path south of the bench. | When Variable #44 is less than 128, an odd snake-like monster called Hebiko will appear in the lower right clearing and can be reached by a path south of the bench. | ||
Otherwise, you'll encounter a small boy sitting on a bench next to a clock similar to the one at | Otherwise, you'll encounter a small boy sitting on a bench next to a clock similar to the one at The Nexus entrance to Garden World. | ||
<gallery> | <gallery> | ||
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MoleMineSquidNo.png|Variable #44 has a value between 0 and 127. | MoleMineSquidNo.png|Variable #44 has a value between 0 and 127. | ||
MoleMineSquidYes.png|Variable #44 has a value between 128 and 255. | MoleMineSquidYes.png|Variable #44 has a value between 128 and 255. | ||
</gallery> | </gallery> | ||
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===Mirror Room=== | ===Mirror Room=== | ||
'''Location:''' [[Yume 2kki:Mirror Room|Mirror Room]] | '''Location:''' [[Yume 2kki:Mirror Room|Mirror Room]] | ||
You can only reach this place if the Variable #44 has a remainder of 3 when '''divided by 5'''. [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] is recommended when checking the variable this way. | You can only reach this place if the Variable #44 has a remainder of 3 when '''divided by 5'''. [[Yume 2kki:Effects#Eyeball Bomb|Eyeball Bomb]] is recommended when checking the variable this way. | ||
''As long as you have the effect, it's recommended to check this event to identify the possible values of Variable #44''. | ''As long as you have the effect, it's recommended to check this event to identify the possible values of Variable #44''. | ||
<gallery> | <gallery> | ||
Bedroom.jpg|The Mirror Room | Bedroom.jpg|The Mirror Room | ||
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===Shadow Lady at Vending Machine Factory=== | ===Shadow Lady at Vending Machine Factory=== | ||
'''Location:''' [[Yume 2kki:Vending Machine Factory|Vending Machine Factory]] | '''Location:''' [[Yume 2kki:Vending Machine Factory|Vending Machine Factory]] | ||
If the player's Variable #44 number has a remainder less than 2 when '''divided by 7''', the shadow lady will not be at the counter. | If the player's Variable #44 number has a remainder less than 2 when '''divided by 7''', the shadow lady will not be at the counter. | ||
<gallery> | <gallery> | ||
VMFactorySLNo.png|Variable #44 has a remainder of 0 or 1 when divided by 7. | VMFactorySLNo.png|Variable #44 has a remainder of 0 or 1 when divided by 7. | ||
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'''Location:''' [[Yume 2kki:Tricolor Room|Tricolor Room]] | '''Location:''' [[Yume 2kki:Tricolor Room|Tricolor Room]] | ||
If Variable #44 is 200 or higher | If Variable #44 is 200 or higher, a small tooth-like creature with headphones will show up in the top-right corner of the room. | ||
<gallery> | <gallery> | ||
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'''Location:''' [[Yume 2kki:Water Reclamation Facility|Water Reclamation Facility]] | '''Location:''' [[Yume 2kki:Water Reclamation Facility|Water Reclamation Facility]] | ||
The pool at the southeastern part has different NPCs based on Variable #44. If | The pool at the southeastern part has different NPCs based on Variable #44. If Variable #44 is less than 64, there will be nobody present. Between 64 and 127, there will be a person washing their clothes. Between 128 and 191, a person will be sitting on the northern edge. If Variable #44 is equal to or more than 192, a corpse will be in the water. | ||
<gallery> | <gallery> | ||
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'''Location:''' [[Yume 2kki:Hospital|Hospital]], [[Yume 2kki:Train Tracks|Train Tracks]], [[Yume 2kki:Sky Kingdom|Sky Kingdom]], [[Yume 2kki:Construction Frame Building|Construction Frame Building]] | '''Location:''' [[Yume 2kki:Hospital|Hospital]], [[Yume 2kki:Train Tracks|Train Tracks]], [[Yume 2kki:Sky Kingdom|Sky Kingdom]], [[Yume 2kki:Construction Frame Building|Construction Frame Building]] | ||
After unlocking Wallpaper #107 by seeing at least one of the special interactions while in front of [[Yume 2kki:Ocean Floor#Puppet Show|Ocean Floor's Puppet Show]], [[Yume 2kki:Minor Characters#Mysterious Maid|Mysterious Maid]] will appear in one of four places based on Variable #44. If | After unlocking Wallpaper #107 by seeing at least one of the special interactions while in front of [[Yume 2kki:Ocean Floor#Puppet Show|Ocean Floor's Puppet Show]], the [[Yume 2kki:Minor Characters#Mysterious Maid|Mysterious Maid]] will appear in one of four places based on Variable #44. If Variable #44 is less than 64, she will be at Hospital's entrnace near the vending machine. Between 64 and 127, she will be at the [[Yume 2kki:Train Tracks#Subway Underpass|Subway Underpass]]. Between 128 and 191, she will be near the [[Yume 2kki:Ecstasy World|Ecstasy World]] entrance of Sky Kingdom. If Variable #44 is equal to or more than 192, she will be in one of the rooms on the second floor in Construction Floor Building. | ||
<gallery> | <gallery> | ||
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'''Location:''' [[Yume 2kki:Cipher Fog World|Cipher Fog World]], [[Yume 2kki:Sound Saws World|Sound Saws World]], [[Yume 2kki:Butter Rain World|Butter Rain World]], [[Yume 2kki:Sherbet Snowfield|Sherbet Snowfield]] | '''Location:''' [[Yume 2kki:Cipher Fog World|Cipher Fog World]], [[Yume 2kki:Sound Saws World|Sound Saws World]], [[Yume 2kki:Butter Rain World|Butter Rain World]], [[Yume 2kki:Sherbet Snowfield|Sherbet Snowfield]] | ||
A Pink [[Yume 2kki:Minor Characters#Puni|Puni]] that gives | A Pink [[Yume 2kki:Minor Characters#Puni|Puni]] that gives 5000[[Yume 2kki:Money|夢]] when interacted with can be found in one of four worlds depending on the current value of Variable #44. Each room that the Puni resides in matches the theme of the world it's located in, such as Cipher Fog World's room being filled with minecarts and railings, and Butter Rain World's room containing a buttery yellow flooring and cows within glasses of milk. In addition to this, an accessible Pink Puni Room will always be marked by the snowflake-like entrance symbol glowing pink instead of its usual gray, and it will only give profit once per dream session. | ||
If the value of Variable #44 is '''less than 64''', it can be found in Cipher Fog World. If the value is '''between 64 and 127''', it will be in Sound Saws World. If the value is '''between 128 and 191''', it will be in Butter Rain World. If the value is '''between 192 and 255''', it will be in Sherbet Snowfield. | If the value of Variable #44 is '''less than 64''', it can be found in Cipher Fog World. If the value is '''between 64 and 127''', it will be in Sound Saws World. If the value is '''between 128 and 191''', it will be in Butter Rain World. If the value is '''between 192 and 255''', it will be in Sherbet Snowfield. | ||
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'''Location:''' [[Yume 2kki:Sprout World|Sprout World]] | '''Location:''' [[Yume 2kki:Sprout World|Sprout World]] | ||
Descending the staircase from the [[Yume 2kki:Gray Road|Gray Road]], you'll come to a small room with a one-eyed creature sitting on a couch. Whenever you enter this room, it may have different poses depending on the current value of Variable #44. If the value is '''less than 20''', it will be lying on the couch. If the value is '''between 20 and 179''', it will be sitting on the couch, awake. If the value is '''between 180 and 229''', it will be sitting on the couch, but sleeping. If the value is '''between 230 and 255''', it will be sitting on the couch, sleeping, but with its head even lower. | Descending the staircase from the [[Yume 2kki:Gray Road|Gray Road]], you'll come to a small room with [[Yume 2kki:Minor Characters#Pupula-Toru|Pupula-Toru]], a one-eyed creature sitting on a couch. Whenever you enter this room, it may have different poses depending on the current value of Variable #44. If the value is '''less than 20''', it will be lying on the couch. If the value is '''between 20 and 179''', it will be sitting on the couch, awake. If the value is '''between 180 and 229''', it will be sitting on the couch, but sleeping. If the value is '''between 230 and 255''', it will be sitting on the couch, sleeping, but with its head even lower. | ||
<gallery> | <gallery> | ||
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'''Location:''' [[Yume 2kki:Astronomical Gallery|Astronomical Gallery]] | '''Location:''' [[Yume 2kki:Astronomical Gallery|Astronomical Gallery]] | ||
There is a set of paintings hanging on the walls of the gallery, the picture they show changes if the value of Variable #44 is equal to or greater than 180. For more detailed information, see [[Yume 2kki:Astronomical Gallery|here]]. | There is a set of paintings hanging on the walls of the gallery, the picture they show changes if the value of Variable #44 is equal to or greater than 180. For more detailed information, see [[Yume 2kki:Astronomical Gallery#Paintings|here]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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'''Location:''' [[Yume 2kki:Astronomical Gallery|Astronomical Gallery]] | '''Location:''' [[Yume 2kki:Astronomical Gallery|Astronomical Gallery]] | ||
There is a stack of books next to the owl at the entrance to [[Yume 2kki:Exhibition|Exhibition]] that only appears when variable #44 is between 0 and 40. | There is a stack of books next to the owl at the entrance to the [[Yume 2kki:Exhibition|Exhibition]] that only appears when variable #44 is between 0 and 40. | ||
<gallery> | <gallery> | ||
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'''Location:''' [[Yume 2kki:Misty Bridges|Misty Bridges]] | '''Location:''' [[Yume 2kki:Misty Bridges|Misty Bridges]] | ||
If Variable #44 is equal to or more than 120, a red-haired lady named Hanako will appear, sleeping near the left side of the lamp in the Lotus Lamp Room. | If Variable #44 is equal to or more than 120, a red-haired lady named [[Yume 2kki:Minor Characters#Hanako|Hanako]] will appear, sleeping near the left side of the lamp in the Lotus Lamp Room. | ||
<gallery> | <gallery> | ||
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'''Location:''' [[Yume 2kki:Abandoned Apartments#Woods|Abandoned Apartments]] | '''Location:''' [[Yume 2kki:Abandoned Apartments#Woods|Abandoned Apartments]] | ||
This creature is found in a well located in the first area of the Abandoned Apartments. It will only appear if the value of the Variable #44 is '''between 170 and 255''' (33%). If | This creature is found in a well located in the first area of the Abandoned Apartments. It will only appear if the value of the Variable #44 is '''between 170 and 255''' (33%). If Variable #44 has a value between '''250 and 255''', the creature will be red instead. Seeing this creature unlocks Wallpaper #245. | ||
<gallery> | <gallery> | ||
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'''Location:''' [[Yume 2kki:Tapir-San's Place|Tapir-San's Place]] | '''Location:''' [[Yume 2kki:Tapir-San's Place|Tapir-San's Place]] | ||
If Variable #44 is equal to or greater than 196, a ghostly | If Variable #44 is equal to or greater than 196, a ghostly Urotsuki will appear at the middle of the floor in the teal room. | ||
<gallery> | <gallery> | ||
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'''Location:''' [[Yume 2kki:Blob Desert|Blob Desert]] | '''Location:''' [[Yume 2kki:Blob Desert|Blob Desert]] | ||
Upon exiting the cave where you arrive from Sugar Road, there will be two giant smiling creatures right next to each other. If Variable #44 is 218 or above, the blue creature will have blood coming from its mouth. | Upon exiting the cave where you arrive from [[Yume 2kki:Sugar Road|Sugar Road]], there will be two giant smiling creatures right next to each other. If Variable #44 is 218 or above, the blue creature will have blood coming from its mouth. | ||
<gallery> | <gallery> | ||
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===Ghost at Ahogeko's House=== | ===Ghost at Ahogeko's House=== | ||
'''Location:''' [[Yume 2kki:Ahogeko's House|Ahogeko's House]] | '''Location:''' [[Yume 2kki:Ahogeko's House|Ahogeko's House]] | ||
If your Variable #44 is greater than or equal to 222 and you manage to pull the lamp | |||
If your Variable #44 is greater than or equal to 222 and you manage to pull the lamp 44 times without triggering Aooh, a ghostly creature will appear on the couch. | |||
<gallery> | <gallery> | ||
AhogekoGhost.png|The ghost that appears when Variable #44 is between 222 and 255. | AhogekoGhost.png|The ghost that appears when Variable #44 is between 222 and 255. | ||
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RedMutantPigWorld.png | RedMutantPigWorld.png | ||
</gallery> | </gallery> | ||
==Removed Events== | |||
===Blue Pushpin=== | |||
'''Location:''' [[Yume 2kki:Thumbtack World|Thumbtack World]] | |||
If Variable #44 was above 200, a blue pushpin would appear east of the blue gate. Since version 0.124c patch 1, the pushpin will appear if the player has the [[Yume 2kki:Effects#Child|Child]] effect. | |||
<gallery> | |||
ThumbtackPinNo.png|Variable #44 had a value between 0 and 199. | |||
2kkiThumbtackSmile.png|Variable #44 had a value between 200 and 255. | |||
</gallery> | |||
{{clear}} | |||
===Position of the Rings=== | |||
'''Location:''' [[Yume 2kki:Floating Brain World|Floating Brain World]] | |||
The position of the ring-like object blocking the path to [[Yume 2kki:Spike Alley|Spike Alley]] depended on whether Variable #44 was less than 128 or not. Its position was lower if Variable #44 was lower and was higher when it was equal to or greater than 128. In version 0.121g, changes to the bed in [[Yume 2kki:Urotsuki's Dream Apartments|Urotsuki's Dream Apartments]] forced the condition to be changed, since at that time, there was no way to reroll Variable #44 without resetting the [[Yume 2kki:Effects#Bat|Bat]] effect. | |||
<gallery> | |||
FloatingBrainDown.png|Variable #44 had a value between 0 and 127. | |||
Floating_brain_world_instrument.png|Variable #44 had a value between 128 and 255. | |||
</gallery> | |||
===Laughing Urotsuki=== | |||
'''Location:''' [[Yume 2kki:Blue Streetlight World|Blue Streetlight World]] | |||
If Variable #44 was between 43 and 58, a laughing Urotsuki could be found below the [[Yume 2kki:Foggy Remnants|Foggy Remnants]] entrance. In 0.122f, this Urotsuki was moved to [[Yume 2kki:Sands of Self|Sands of Self]]. | |||
<gallery> | |||
File:BlueStreetlight NoLaughingUrotsuki.png|Variable #44 had a value between 0 and 42, or 59 and 255. | |||
File:BlueStreetlight LaughingUrotsuki.png|Variable #44 had a value between 43 and 58. | |||
</gallery> | |||
===Sad Urotsuki=== | |||
'''Location:''' [[Yume 2kki:Pillar Ark|Pillar Ark]] | |||
If Variable #44 was between 129 and 144, a sad Urotsuki could be found above the vending machine. In 0.122f, this Urotsuki was moved to [[Yume 2kki:Sands of Self|Sands of Self]]. | |||
<gallery> | |||
File:PillarArk NoSadUrotsuki.png|Variable #44 had a value between 0 and 128, or 145 and 255. | |||
File:PillarArk SadUrotsuki.png|Variable #44 had a value between 129 and 144. | |||
</gallery> | |||
===Disfigured Urotsuki=== | |||
'''Location:''' [[Yume 2kki:Realm of Dice#Dice Hotel|Realm of Dice: Dice Hotel]] | |||
In Room 2 of the Dice Hotel, if Variable #44 had a value between 151 and 162, a disfigured Urotsuki would appear. In 0.122f, this Urotsuki was moved to [[Yume 2kki:Sands of Self|Sands of Self]]. | |||
<gallery> | |||
File:RealmDiceUroNo.png|Variable #44 had a value between 0 and 150, or 163 and 255. | |||
File:RealmDiceUroYes.png|Variable #44 had a value between 151 and 162. | |||
</gallery> | |||
{{clear}} | |||
[[Category:Yume 2kki Guides]] | [[Category:Yume 2kki Guides]] | ||
[[Category:Yume 2kki Collectables]] | [[Category:Yume 2kki Collectables]] |
Latest revision as of 17:01, 9 November 2024
Events | Variable #44 Events |
---|
Variable #44 contains a randomized value between 0 and 255, which changes every time Urotsuki goes to sleep in Urotsuki's Room when awake or while dreaming in the bed located in Urotsuki's Dream Apartments. This allows many events to be obtainable only on certain dream sessions. Not every random event in the game uses this value, but knowing which events use this variable allows players to predict if other rarer events are currently active.
This page lists some events related to this variable, along with their individual locations and their required value(s) to activate.
(Note that the random PC and TV backgrounds in Urotsuki's Dream Room use variables 0053 and 0054 respectively.)
Nexus Background
Location: The Nexus
The Nexus changes its color and design from gray if the value of Variable #44 is less than 128 to blue if is more than 128.
The color is also visible from Urotsuki's Dream Apartments through the curtain, allowing you to quickly check the color after rerolling from the bed.
As this is the easier to check event that uses the Variable #44, it's highly recommended to use this event as first indicator of the current value the Variable #44 has.
Oni Musume
Location: Dark Room
Oni Musume will be reading a book if the value of Variable #44 is less than 128, or standing, looking at the bookshelf if the value of Variable #44 is 128 or higher.
Blue Forest's NPCs
Location: Blue Forest
When Variable #44 is less than 128, an odd snake-like monster called Hebiko will appear in the lower right clearing and can be reached by a path south of the bench.
Otherwise, you'll encounter a small boy sitting on a bench next to a clock similar to the one at The Nexus entrance to Garden World.
Fox Woman at the Cottage
Location: Decrepit Village
If Variable #44 is less than 128, the woman will be seated in a rocking chair, knitting something; if it is above 128, the woman will be seen walking around with her cane, with the rocking chair unoccupied.
Squid in the Mines
Location: Mole Mine
A mole can be found at the east section of the northernmost dead end. If Variable #44 is equal to or greater than 128, the mole will instead be a squid.
Color of the Painting
Location: Atelier
The painting that connects to the Duality Wilds is black on white if Variable #44 is 127 or higher.
Wizardly Cat
Location: Domino Constructions: Flag Room
If Variable #44 has a value 127 or higher, a red cat with a dark-blue wizard costume appears in the flag room.
Whereabouts of Megusuri Uri
Location: Visine World
The locations of Megusuri Uri depends on the remainder of Variable #44 divided by 3.
If Variable #44 is perfectly divisible by 3, he will be in the main area of Visine World. If there is a remainder of 1, he will be in the main room of the Eye Shop. Finally, if there is a remainder of 2, he will be in the same room as Hakoko.
As this event is easy to access, it's recommended to check this event to identify the possible values of Variable #44.
Mirror Room
Location: Mirror Room
You can only reach this place if the Variable #44 has a remainder of 3 when divided by 5. Eyeball Bomb is recommended when checking the variable this way. As long as you have the effect, it's recommended to check this event to identify the possible values of Variable #44.
Shadow Lady at Vending Machine Factory
Location: Vending Machine Factory
If the player's Variable #44 number has a remainder less than 2 when divided by 7, the shadow lady will not be at the counter.
Weather at Gray Road
Location: Gray Road
The weather of Gray Road will change depending on the last digit of Variable #44.
As this event is easy to access, it's recommended to check this event to identify the possible values of Variable #44.
- If the last digit is 0 to 4, it will be sunny.
- If the last digit is 5, it will be cloudy.
- If the last digit is 6, the weather is weak rain.
- If the last digit is 7, the weather is strong rain.
- If the last digit is 8, the weather is medium rain.
- If the last digit is 9, it will snow.
Antiquated Bathhouse
Location: Oblique Hell
If the player's Variable #44 number has a remainder less than 5 after being divided by 28, the staircase to Antiquated Bathhouse will appear.
Chocolate to Dark Room
Location: Chocolate World
If Variable #44 is 99 or lower, the Dark Room entrance will be dark and located on the northwestern dark circle. If it is between 100 and 199, it will be white and located on the northeastern white circle, north of the Forest World entrance. If it is 200 or higher, it will be mixed and located in the center, near the chocolate fountain.
Listening Creature
Location: Tricolor Room
If Variable #44 is 200 or higher, a small tooth-like creature with headphones will show up in the top-right corner of the room.
Girl at the Rooftops
Location: Sunset Rooftops
If Variable #44 is 200 or higher, a UFO will show up instead of the girl.
Mouse's Friend
Location: Spiked Fence Garden
If Variable #44 is equal to or above 200, a blonde boy may be seen standing beside it, enjoying one of the fruits with the mouse.
The Gravekeeper
Location: Execution Ground
If Variable #44 is equal to or above 100, the Gravekeeper will appear.
Girl at the Twilight Park
Location: Twilight Park
The position of the girl at Twilight Park changes based on Variable #44. If Variable #44 is between 100 and 229, she will be sitting near the satellite creature. If equal to or greater than 230, she will be at the playground's swing set. Otherwise, she will not be present.
People at the Pool
Location: Water Reclamation Facility
The pool at the southeastern part has different NPCs based on Variable #44. If Variable #44 is less than 64, there will be nobody present. Between 64 and 127, there will be a person washing their clothes. Between 128 and 191, a person will be sitting on the northern edge. If Variable #44 is equal to or more than 192, a corpse will be in the water.
Mysterious Maid
Location: Hospital, Train Tracks, Sky Kingdom, Construction Frame Building
After unlocking Wallpaper #107 by seeing at least one of the special interactions while in front of Ocean Floor's Puppet Show, the Mysterious Maid will appear in one of four places based on Variable #44. If Variable #44 is less than 64, she will be at Hospital's entrnace near the vending machine. Between 64 and 127, she will be at the Subway Underpass. Between 128 and 191, she will be near the Ecstasy World entrance of Sky Kingdom. If Variable #44 is equal to or more than 192, she will be in one of the rooms on the second floor in Construction Floor Building.
Pink Puni Rooms
Location: Cipher Fog World, Sound Saws World, Butter Rain World, Sherbet Snowfield
A Pink Puni that gives 5000夢 when interacted with can be found in one of four worlds depending on the current value of Variable #44. Each room that the Puni resides in matches the theme of the world it's located in, such as Cipher Fog World's room being filled with minecarts and railings, and Butter Rain World's room containing a buttery yellow flooring and cows within glasses of milk. In addition to this, an accessible Pink Puni Room will always be marked by the snowflake-like entrance symbol glowing pink instead of its usual gray, and it will only give profit once per dream session.
If the value of Variable #44 is less than 64, it can be found in Cipher Fog World. If the value is between 64 and 127, it will be in Sound Saws World. If the value is between 128 and 191, it will be in Butter Rain World. If the value is between 192 and 255, it will be in Sherbet Snowfield.
Pupula-Toru
Location: Sprout World
Descending the staircase from the Gray Road, you'll come to a small room with Pupula-Toru, a one-eyed creature sitting on a couch. Whenever you enter this room, it may have different poses depending on the current value of Variable #44. If the value is less than 20, it will be lying on the couch. If the value is between 20 and 179, it will be sitting on the couch, awake. If the value is between 180 and 229, it will be sitting on the couch, but sleeping. If the value is between 230 and 255, it will be sitting on the couch, sleeping, but with its head even lower.
The Changing Paintings
Location: Astronomical Gallery
There is a set of paintings hanging on the walls of the gallery, the picture they show changes if the value of Variable #44 is equal to or greater than 180. For more detailed information, see here.
V#44 | Painting #1 | Painting #2 | Painting #3 | Painting #4 |
---|---|---|---|---|
0 ~ 179 | ||||
180 ~ 255 |
Seishonen's Painting
Location: Seishonen's Room
A painting that usually contains a single Japanese character can be found in Seishonen's Room. The contents of this painting change depending on the current value of Variable #44, as shown in the following pictures.
As this event is easy to access, it's recommended to check this event to identify the possible values of Variable #44.
Missing Ninetails
Location: Red Lily Lake
If Variable #44 is exactly 6, Ninetails will not be present.
Strange Man
Location: Hospital
If Variable #44 is equal to or more than 10, a strange man with half a body appears.
Cat at the Condominium
Location: Techno Condominium
If Variable #44 is less than 31, the cat will be at the rooftop. Otherwise, the cat will be at floor 5.
Stack of Books
Location: Astronomical Gallery
There is a stack of books next to the owl at the entrance to the Exhibition that only appears when variable #44 is between 0 and 40.
Witch's Phonograph
Location: GALAXY Town
If Variable #44 is less than 66, a green witch with a phonograph will appear.
Gami the Cat
Location: Shadow Lady Estate
If Variable #44 is equal to or more than 80, a second cat named Gami will be laying on the bed next to Tiger.
Sleeping Hanako
Location: Misty Bridges
If Variable #44 is equal to or more than 120, a red-haired lady named Hanako will appear, sleeping near the left side of the lamp in the Lotus Lamp Room.
Portrait Collection
Location: Urotsuki's Dream Apartments
The portraits at the right wing that takes you to Portrait Collection is accessible only if Variable #44 is equal to or greater than 140.
As this event is easy to access, it's recommended to check this event to identify the possible values of Variable #44.
The Creature in the Well
Location: Abandoned Apartments
This creature is found in a well located in the first area of the Abandoned Apartments. It will only appear if the value of the Variable #44 is between 170 and 255 (33%). If Variable #44 has a value between 250 and 255, the creature will be red instead. Seeing this creature unlocks Wallpaper #245.
Ghostly Urotsuki
Location: Tapir-San's Place
If Variable #44 is equal to or greater than 196, a ghostly Urotsuki will appear at the middle of the floor in the teal room.
Control Room
Location: Sanctuary
If Variable #44 is equal to or greater than 210, the door to the control room will be open.
Bleeding Smiling Creature
Location: Blob Desert
Upon exiting the cave where you arrive from Sugar Road, there will be two giant smiling creatures right next to each other. If Variable #44 is 218 or above, the blue creature will have blood coming from its mouth.
Ghost at Ahogeko's House
Location: Ahogeko's House
If your Variable #44 is greater than or equal to 222 and you manage to pull the lamp 44 times without triggering Aooh, a ghostly creature will appear on the couch.
Snowy Path
Location: Riverside Waste Facility
If Variable #44 has a value between 230 and 255 (9.8%), the path found before reaching the Undersea Temple will be covered with snow, the rain will be replaced with snow and the wooden arc will have a Christmas hat. Getting this event unlocks Wallpaper #264.
Yellow Orb
Location: Celestial Garden
If Variable #44 is equal to or more than 245, a faint yellow orb may be found.
Shrimp at the Laundromat
Location: Laundromat
If Variable #44 is equal to or more than 250, one of the washing machines has a shrimp inside instead of clothes.
Disappearance of Painter-kun
Location: Art Gallery
If Variable #44 is equal to or more than 254, Painter-kun will not be present.
Hat Horror Zone
Location: Realm of Dice
If Variable #44 has a value of either 153 or 154, a bent pylon can be found directly southeast of the entrance that transports one to the Hat Horror Zone upon interaction.
Game Money
Location: Retro Cartridge Game
The coins in Retro Cartridge Game give money equal to the current Variable #44 value, but rounded down to the nearest multiple of 10 (e.g. 219 becomes 210).
This used to be the only way of checking the exact value of Variable #44.
Butcher's Wrath
Location: Mutant Pig Farm
If you have visited the area at least 15 times and you have the three-legged Marginal effect equipped, there is a chance that, as you explore, the area will take on a red tint, with the background's movement and music accelerated. Additionally, the area will shake periodically with static flashes occurring. This event is more likely to happen when the value of the variable #44 is higher.
Every step you take in this area triggers an event, which generates two random numbers. One between 1 and 999.999 (X), and other between 600 and 800 (Y). Then, the event copies the current value of the variable #44 (V), subtracts 257 and multiplies it by -1. Then, it multiplies the previous result with the random value Y. Finally, the random value X gets divided by the product of the previous multiplication. If the remainder of this division equals 0, the event gets triggered.
In conclusion, the higher the value of the variable #44, the higher the chance to trigger this event.
Additionally, the event will always trigger if the value of variable #44 is 257, but it's impossible to get this value without manually changing the variable.
Having Debug Mode activated completely disables the event.
Removed Events
Blue Pushpin
Location: Thumbtack World
If Variable #44 was above 200, a blue pushpin would appear east of the blue gate. Since version 0.124c patch 1, the pushpin will appear if the player has the Child effect.
Position of the Rings
Location: Floating Brain World
The position of the ring-like object blocking the path to Spike Alley depended on whether Variable #44 was less than 128 or not. Its position was lower if Variable #44 was lower and was higher when it was equal to or greater than 128. In version 0.121g, changes to the bed in Urotsuki's Dream Apartments forced the condition to be changed, since at that time, there was no way to reroll Variable #44 without resetting the Bat effect.
Laughing Urotsuki
Location: Blue Streetlight World
If Variable #44 was between 43 and 58, a laughing Urotsuki could be found below the Foggy Remnants entrance. In 0.122f, this Urotsuki was moved to Sands of Self.
Sad Urotsuki
Location: Pillar Ark
If Variable #44 was between 129 and 144, a sad Urotsuki could be found above the vending machine. In 0.122f, this Urotsuki was moved to Sands of Self.
Disfigured Urotsuki
Location: Realm of Dice: Dice Hotel
In Room 2 of the Dice Hotel, if Variable #44 had a value between 151 and 162, a disfigured Urotsuki would appear. In 0.122f, this Urotsuki was moved to Sands of Self.