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|Connections = {{Connection|The Nexus}}, {{Connection|Trophy Room|isolation_type=Return}}, {{Connection|Dressing Room}}, {{Connection|Simple Street}}, {{Connection|Magnet Room}}, {{Connection|Unending River}}, {{Connection|Silent Sewers|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Enter the Silent Sewers at least once}}, {{Connection|Solstice Forest|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Enter the Rainbow Ruins at least once}}, {{Connection|Forest Pier|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Requires entering the Forest Pier from the Cog Maze at least once.}} , {{Connection|Portrait Collection|chance_description=45% chance|chance_percentage=45%}}, {{Connection|Aquatic Cube City|phonebooth_type=ExitPoint}}, {{Connection|Fossil Lake|phonebooth_type=ExitPoint}}, {{Connection|Eyeberry Orchard|phonebooth_type=ExitPoint}}, {{Connection|Sugar Road|phonebooth_type=ExitPoint}}, {{Connection|Underground Garage|phonebooth_type=ExitPoint}}, {{Connection|Water Reclamation Facility|phonebooth_type=ExitPoint}}, {{Connection|Dark Museum|phonebooth_type=ExitPoint}}, {{Connection|Dark Warehouse|phonebooth_type=ExitPoint}}, {{Connection|Parking Zone|phonebooth_type=ExitPoint}}, {{Connection|Legacy Nexus|phonebooth_type=ExitPoint}}, | |Connections = {{Connection|The Nexus}}, {{Connection|Trophy Room|isolation_type=Return}}, {{Connection|Dressing Room}}, {{Connection|Simple Street}}, {{Connection|Magnet Room}}, {{Connection|Unending River}}, {{Connection|Silent Sewers|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Enter the Silent Sewers at least once}}, {{Connection|Solstice Forest|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Enter the Rainbow Ruins at least once}}, {{Connection|Forest Pier|one_way_type=NoReturn|unlock_type=LockedCondition|unlock_conditions=Requires entering the Forest Pier from the Cog Maze at least once.}} , {{Connection|Portrait Collection|chance_description=45% chance|chance_percentage=45%}}, {{Connection|Aquatic Cube City|phonebooth_type=ExitPoint}}, {{Connection|Fossil Lake|phonebooth_type=ExitPoint}}, {{Connection|Eyeberry Orchard|phonebooth_type=ExitPoint}}, {{Connection|Sugar Road|phonebooth_type=ExitPoint}}, {{Connection|Underground Garage|phonebooth_type=ExitPoint}}, {{Connection|Water Reclamation Facility|phonebooth_type=ExitPoint}}, {{Connection|Dark Museum|phonebooth_type=ExitPoint}}, {{Connection|Dark Warehouse|phonebooth_type=ExitPoint}}, {{Connection|Parking Zone|phonebooth_type=ExitPoint}}, {{Connection|Legacy Nexus|phonebooth_type=ExitPoint}}, | ||
{{Connection|Lemonade Edifice|phonebooth_type=ExitPoint}}, {{Connection|Stone Maze|isolation_type=Return}}, {{Connection|Apartments|one_way_type=NoEntry}}, {{Connection|School|one_way_type=NoEntry}}, {{Connection|Ethnic World|effects_needed=Chainsaw|one_way_type=NoReturn|isolation_type=Return|chance_description=3.6% chance|chance_percentage=3.6%|unlock_type=LockedCondition|unlock_conditions=Enter the Rainbow Ruins at least once}}, {{Connection|Butcher Hollow}}, {{Connection|Check-Disk Nexus}} | {{Connection|Lemonade Edifice|phonebooth_type=ExitPoint}}, {{Connection|Stone Maze|isolation_type=Return}}, {{Connection|Apartments|one_way_type=NoEntry}}, {{Connection|School|one_way_type=NoEntry}}, {{Connection|Ethnic World|effects_needed=Chainsaw|one_way_type=NoReturn|isolation_type=Return|chance_description=3.6% chance|chance_percentage=3.6%|unlock_type=LockedCondition|unlock_conditions=Enter the Rainbow Ruins at least once}}, {{Connection|Butcher Hollow}}, {{Connection|Check-Disk Nexus}} | ||
|BGM = {{BGM|title=zaza|filename=Zaza.ogg|label=Main Area}}, {{BGM|title=dedp_932氏スクラップ|filename=Dedp_932氏スクラップ.ogg|label=Chase event|soundroom=065B}}, {{BGM|title=heart beat|filename=Heart_beatslow.ogg|label=Mother's Room|soundroom=031B}}, {{BGM|title=ヴォー|filename=ヴォー.ogg|label=Seishonen's Room|soundroom=195A}}, {{BGM|title=parallel|filename=Parallel.ogg|label=Apartment Amoeba's Room|soundroom=201}}, {{BGM|title=tech3|filename=Tech3_slowest.ogg|label=Rooftop|soundroom=214A}}, {{BGM|title=ループ「空中飛行」By音師竹内※ほうき・乗り物等のエフェクト時|filename=ループ「空中飛行」By音師竹内※ほうき・乗り物等のエフェクト時_.ogg|label=Flight Event|soundroom=061}}, {{BGM|title=kura_title|filename=Kura_title.ogg|label=Penguin GB Game intro|soundroom=052A}}, {{BGM|title=kura_title2|filename=Kura_title2.ogg|label=Penguin GB Game intro - glitched}}, {{BGM|title=7|filename=7.ogg|label=Penguin GB Game|soundroom=075A}}, {{BGM|title=626-ryukyu|filename=626-ryukyu-slow.ogg|label=Twintails Room|soundroom=004B}}, {{BGM|title=雨のパッド|filename=雨のパッド 50.ogg|label=Twintails Room Balcony}}, {{BGM|title=zaza (fast)|filename=Zaza150.ogg|label=Fake Apartments}}, {{BGM|title=UroHum|filename=UroHum50.ogg|label=Jester Hat Room}} | |BGM = {{BGM|title=zaza|filename=Zaza.ogg|label=Main Area}}, {{BGM|title=dedp_932氏スクラップ|filename=Dedp_932氏スクラップ.ogg|label=Chase event|soundroom=065B}}, {{BGM|title=heart beat|filename=Heart_beatslow.ogg|label=Mother's Room|soundroom=031B}}, {{BGM|title=ヴォー|filename=ヴォー.ogg|label=Seishonen's Room|soundroom=195A}}, {{BGM|title=parallel|filename=Parallel.ogg|label=Apartment Amoeba's Room|soundroom=201}}, {{BGM|title=tech3|filename=Tech3_slowest.ogg|label=Rooftop|soundroom=214A}}, {{BGM|title=ループ「空中飛行」By音師竹内※ほうき・乗り物等のエフェクト時|filename=ループ「空中飛行」By音師竹内※ほうき・乗り物等のエフェクト時_.ogg|label=Flight Event|soundroom=061}}, {{BGM|title=kura_title|filename=Kura_title.ogg|label=Penguin GB Game intro|soundroom=052A}}, {{BGM|title=kura_title2|filename=Kura_title2.ogg|label=Penguin GB Game intro - glitched}}, {{BGM|title=7|filename=7.ogg|label=Penguin GB Game|soundroom=075A}}, {{BGM|title=626-ryukyu|filename=626-ryukyu-slow.ogg|label=Twintails Room|soundroom=004B}}, {{BGM|title=雨のパッド|filename=雨のパッド 50.ogg|label=Twintails Room Balcony}}, {{BGM|title=zaza (fast)|filename=Zaza150.ogg|label=Fake Apartments event|soundroom=046G}}, {{BGM|title=UroHum|filename=UroHum50.ogg|label=Jester Hat Room}} | ||
|Map ID = 0171, 0173, 0174, 0175, 0177, 0178, 0192, 0193, 0371, 0422, 0423, 0425, 0471, 0472, 0473, 0474, 0475, 0476, 0563, 0801, 0955, 1071, 1461, 2164 | |Map ID = 0171, 0173, 0174, 0175, 0177, 0178, 0192, 0193, 0371, 0422, 0423, 0425, 0471, 0472, 0473, 0474, 0475, 0476, 0563, 0801, 0955, 1071, 1461, 2164 | ||
|Primary = kuraud | |Primary = kuraud |
Revision as of 22:07, 18 March 2024
This page is missing information. You can help YumeWiki by expanding it. Details: Add info about new Twintails Room content and what happens after completing the chaser event in Fake Apartments |
Urotsuki's Dream Apartments | |||||||||||||||
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Basic Info | |||||||||||||||
Japanese Name(s) |
うろつき邸 | ||||||||||||||
Effects | Penguin | ||||||||||||||
Collectibles |
WP #37 | ||||||||||||||
Events | Chasers In Urotsuki's Room, Penguin GB Game, Seishonen's Glitched Room, Flight, Seishonen's Painting | ||||||||||||||
Notable NPCs | Seishonen, Mother, Apartment Amoeba | ||||||||||||||
Other | |||||||||||||||
Connecting Areas | The Nexus Trophy Room 🚩 Dressing Room Simple Street Magnet Room Unending River Silent Sewers 🔐 ➡️ Solstice Forest 🔐 ➡️ Forest Pier 🔐 ➡️ Portrait Collection 🍀 Aquatic Cube City ☎️ Fossil Lake ☎️ Eyeberry Orchard ☎️ Sugar Road ☎️ Underground Garage ☎️ Water Reclamation Facility ☎️ Dark Museum ☎️ Dark Warehouse ☎️ Parking Zone ☎️ Legacy Nexus ☎️ Lemonade Edifice ☎️ Stone Maze 🚩 Apartments ⛔ School ⛔ Ethnic World 🔐 🍀 ✨ 🚩 ➡️ Butcher Hollow Check-Disk Nexus | ||||||||||||||
Removed Connections | Sofa Room 🔐+ ➡️ Mini-Nexus ☎️ Tricolor Room | ||||||||||||||
BGM | 🔊 zaza – Main Area 🔊 dedp_932氏スクラップ – Chase event (No. 065B) 🔊 heart beat – Mother's Room (No. 031B) 🔊 ヴォー – Seishonen's Room (No. 195A) 🔊 parallel – Apartment Amoeba's Room (No. 201) 🔊 tech3 – Rooftop (No. 214A) 🔊 ループ「空中飛行」By音師竹内※ほうき・乗り物等のエフェクト時 – Flight Event (No. 061) 🔊 kura_title – Penguin GB Game intro (No. 052A) 🔊 kura_title2 – Penguin GB Game intro - glitched 🔊 7 – Penguin GB Game (No. 075A) 🔊 626-ryukyu – Twintails Room (No. 004B) 🔊 雨のパッド – Twintails Room Balcony 🔊 zaza (fast) – Fake Apartments event (No. 046G) 🔊 UroHum – Jester Hat Room | ||||||||||||||
Map ID | 0171, 0173, 0174, 0175, 0177, 0178, 0192, 0193, 0371, 0422, 0423, 0425, 0471, 0472, 0473, 0474, 0475, 0476, 0563, 0801, 0955, 1071, 1461, 2164 | ||||||||||||||
Version Added | 0.084 | ||||||||||||||
Last Updated | 0.122i | ||||||||||||||
Primary Author | kuraud | ||||||||||||||
Contributing Author(s) | HAL, Zenmaigahara, Oudn, Pinu, Bokun, 20, Uwonozoki, Sabamiso, wataru, qxy, spelude, Nuaah, Kurokagi, 21keb, Yumebako, 2i9, Bean, Takikomi | ||||||||||||||
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Urotsuki's Dream Apartments are one of the main dream worlds accessible from The Nexus by going through the darker version of the Urotsuki's Room door, which is between Toy World and Deep Red Wilds.
Features
Urotsuki's Dream Apartments are a large house or apartment complex decorated in the style of Urotsuki's room that is home to various NPCs and, under certain conditions, also acts as a gateway to some of the deeper worlds.
Entering from The Nexus, you will be placed in a room nearly identical to Urotsuki's Room, except the curtains are drawn and the computer is gone. If you have visited the boy from Bleak Future at least once, an envelope with a heart sticker will be displayed on the desk. Interacting with the TV will overlay the screen with scanlines, with a green "5" in the corner, and makes a Shadow Woman appear behind Urotsuki.
She doesn't move, and turning off the TV will make her vanish and unlock a wallpaper. Occasionally, the Shadow Woman will decide to stick around instead of disappearing, inviting some of her chaser buddies, and throw a monster party. If you manage to flee the room when this happens, outside awaits a flat, immobile shadow woman in front of first doorway and a masked man in front of the second. The masked miscreant will tackle Urotsuki if she tries to go downstairs, jolting her awake.
Interacting with the game console transports you into the Penguin GB Game, which will immediately grant you the Penguin effect. Going through the open door will take you to the hallway outside the room, instead of ending up back at the The Nexus.
Dream Wardrobe
Interacting with the wardrobe sends Urotsuki to the Dream Wardrobe, a tiny looping area featuring many additional wardrobes, a giant hand, and red lampposts. If a Teleport Rune mask has been gotten from Parking Garage in saves of version 0.120f and beyond (as the switch detecting it did not exist before), any of the 7 variants can be acquired for free from a closet in the center of the world with a ghost of the matching color sitting on top of it. The purple variant from the Mask Shop does not count, does not unlock the other closets, and must be purchased from either the normal or deluxe locations every time. There's also a closet that lets Urotsuki get the enraged Shadow Lady mask if you got it from Day and Night Towers before, and a pair of closets that let Urotsuki access the Fish Person masks from Flamelit Wasteland, given you've also got them there prior. Near the Fish People is a closet upon which a blue slime sits, only if Urotsuki has transformed into it at least once in Blue Eyes World. If Urotsuki has got the rock salt mask from Himalayan Salt Shoal, it will be available here as well.
Just outside Urotsuki's room, there are two doors that lead to a small annex, which is lilac-tinted and is filled with stacks of furniture. There is also an intriguing door with Urotsuki's shirt design on it, as well as a giant keyhole. However, it is only accessible from the real world, from Urotsuki's room, after the four main endings have been unlocked. It leads to the Developer Room. If you have visited the Solstice Forest at least once, there will be a closet that you can enter, just left of the doors to the aforementioned annex, that serves as a shortcut to two of its connections: the Winter Valley and Bright Forest. The closet itself has chairs and wardrobes, some of the chairs resembling eyes. One of the wardrobes has a creature in it, and it can be chainsawed for a small chance to be sent to an isolated section of Ethnic World.
Downstairs
Downstairs, the front door is directly south of you after descending the stairs. This leads back to the The Nexus.
The hallway directly to the left leads to a brightly colored room under the stairs where Seishonen resides, and more stairs leading to the Basement.
In Seishonen's room, there is a blue door in the corner that will take you to a sectioned off area in the Stone Maze where there is a red tile that will teleport you to the Magnet Room. The painting on Seishonen's wall can help determine the current value of Variable #44.
This hallway contains two doors, one that leads to a staircase that serves as a passage to the Silent Sewers if this area has been visited before, as well as one door at the bottom, leading to a place similar to Urotsuki’s balcony, with a ladder leading to the teleport to the main area of Butcher Hollow.
In the hallway leading to the Silent Sewers connection is a door to Check-Disk Nexus, which also leads to a method to help determine the current value of Variable #44.
The hallway on the right has several doors along the walls. The first door can be opened with the Twintails effect equipped, and leads to an empty room with see-through floorboards, where you can find a red-haired NPC who will disappear if you equip the Chainsaw effect. The balcony in the Twintails Room can be accessed sometimes. The second door is locked; inside is Bane Jack who will give you the Spring effect, but this room can only be accessed from the other side in the Apartments. There is a set of portraits, which only appears if Variable #44 is greater or equal to 140, taking you to the Portrait Collection.
Telephone
There is also a green telephone that serves as a shortcut to Underground Garage, Sugar Road, Water Reclamation Facility, Aquatic Cube City, Fossil Lake, Eyeberry Orchard, Dark Museum, Legacy Nexus, or Lemonade Edifice if you have used the telephone from the opposite area. Keep in mind that activating a shortcut with the telephone WILL override another, if one is currently active.
Trophy Room
The first door on the lower side of the hallway leads to the Trophy Room, a place with small trophies for each effect you've collected thus far. It's main purpose is to let you view certain endings that require you to drop your effects. If you equip and effect then interact with its corresponding trophy, you will 'drop' that effect. Once an effect has been dropped, it will be safely stored in the Trophy Room even after you watch any of the endings and/or wake up, and can be collected at any time by interacting with it again. The glowing blue sphere on the cabinet at the top of the room serves as a connection with The Nexus.
The second door on the lower side of the hallway leads to a small room filled with pink water where you can find the Mother NPC. Interacting with her using the Bug effect causes the baby to enlarge inside her womb and she will move towards you.
The third upper door at the end of the hallway leads to the Dressing Room.
Basement
The basement is rather simple, only having two pairs of upper and lower doors.
The door on the upper right leads to a room with the Apartment Amoeba, a small kitchen to the right, and a tree that has a 1 in 8 chance of appearing (determined on room entry). If you equip the Telephone effect and use it, it will cause the Apartment Amoeba to split into pieces for the duration the effect is used. Interacting with the tree causes an event similar to the Witch's Flight in Yume Nikki, except Urotsuki gets in a plane. Pressing Esc will cause Urotsuki to return to the top of the building where the plane is.
The door on the upper left is a room with a small girl sitting down with very, very long hair, some of it being pinned to the wall. She doesn't seem to react to anything. Interacting with the side of one of the large razors on either side of her will cause Urotsuki to walk through it, splitting her in two. Leaving the room or equipping an effect will cause her to return to normal. Sometimes another character will be in the room, a woman who wears a white dress and a white hat with spots on it. Using the Lantern effect causes her to catch on fire and burn up.
If you go through the lower right door, you will come to Simple Street, while the lower left door next to the staircase leads to a room with a TV set at the lower-middle portion, and a dresser that leads to the Unending River.
A staircase blocked by a cone can be found in this section. Entering the Forest Pier from the Cog Maze will remove this cone, allowing the access to a small, dark room with a single chair and a door. Entering this door will lead to the Forest Pier.
Fake Apartments
The Fake Apartments are accessed through an event in Nefarious Chessboard. They can also be accessed by using the door immediately behind Urotsuki after using the door to The Nexus from the Realistic Flat in the Legacy Nexus.
At first, this area seems visually similar to the regular Dream Apartments, with some things that seem normal. The bed can still be slept in, although it will take you out of the Fake Apartments. Using the door to the hall, you will find a closet and two doors that no longer go to their destinations.
Continuing down the stairs will reveal an altered hall, which contains an open curtain and a door. Interacting with the open curtain causes Urotsuki to make a refusal sound, but interacting a few times will allow you to enter it. Inside is a faceless Urotsuki chaser that will match your current speed and wake you up if touched. It is difficult to avoid them. They are guarding a sparkling object that looks like the individual stars above the realistic bus stop in the Legacy Nexus. Collecting it will open the curtain on the right side.
On the other end of the altered hall is a door that can be opened after walking up to it, then walking toward the open curtain, and then going back. The door will lead to a void filled with large signs and a door to The Nexus. If you use the door to The Nexus, you can immediately use the door behind Urotsuki to return to the Fake Apartments. Continuing left will place you in the Rotted Corridors of the Underground Subway, which contains a ghost of The Red Lady from Blood Red Beach. At the other end is either a flower or a red door. The flower is a one-way connection to Dice Swamp, which will lead to daytime Balloon Park. The red door will lead to a realistic room, which contains the ghost from the red corridor and a moving thing, like the one seen in the room behind the red door in the Legacy Nexus. A music box-like tune can be heard here. You can use the illuminated red door to return to the corridor, and walking through the doorway on the other end will place you above the void in an isolated section of the Underground Subway's interior. To the right is an inaccessible gate, and walking to the left will return you to the red corridor with the connection to Dice Swamp.
Bleak Future
Going to sleep on the bed in the bedroom has a 1 in 64 chance of taking you to a bleak, desaturated version of the bedroom, apparently set sometime in the future. The TV seems to be inoperative and Urotsuki will refuse to leave the room through the front door or use the computer, although the balcony is still accessible.
Despite Urotsuki's reaction, interacting with the computer has a 1 in 10 chance of taking her to a smaller bedroom, similar in appearance to her own. Interacting with the NPC in this room will unlock two new menu graphic set options on the in-game computer. Equipping the Chainsaw effect in this room will make the boy flash red and force Urotsuki to put away the chainsaw. The doors at the back of the room lead to a balcony similar to Urotsuki's, while the doors at the front will take you back to Urotsuki's bedroom, bleak edition.
Sleeping again on the bed will lead you to an even more desolate version of Urotsuki's bedroom; this version appears utterly abandoned and ravaged by time. The balcony is inaccessible, the TV and computer are broken, but the front door is now unlocked and leads to a forked hallway. The southern corridor exits onto an odd balcony with the sun setting in the background and a colorless image of Urotsuki standing upon a floating platform. The eastern corridor will take you to a dark, sinister room with many beds. Sleeping on the bed in the middle will trigger a "fake" ending sequence, with a credits roll riddled with graphical artifacts and glitchy, dissonant music. Afterwards, Urotsuki will wake up next to her bed in her real bedroom.
Also, if you killed Megusuri Uri and Hakoko in the Visine World, you can revive them (and also unlock the Eye Shop) by interacting with the boy in the computer.
Directions
- The Nexus → Urotsuki's Dream Apartments
Trivia
- This is the most complex world in the game, with a grand total of nineteen maps used in its creation.
- After the removal of wataru's areas, going downstairs would lead to a dark storage area, where you could use the Lantern effect to light things up. Here, you could find a gift box that would grant you Menu Theme #12. It was added as a replacement for its previous location in the Rose Church when the area was removed. Interestingly, this map was not removed from the game and is still accessible through Debug Mode, though the Menu Theme is no longer there.
- The chair right next to the drawers in the bottom hallway used to lead to the Sofa Room prior to version 0.119e Patch 3.
- The shortcut to the Silent Sewers is heavily similar to the shortcut to the Forest Pier.
- In version 0.113g Patch 2, a blue creature was found at the bottom corner of Urotsuki's dream room, which would take her to Flower Scent World. This was a personal shortcut to the world for the developer, but they forgot to delete it. This was fixed in later patches.
- Before version 0.122i, there was a door to the left of Seishonen's Room that led to the Tricolor Room.
Gallery
The 7 Teleport Rune mask closets in the Dream Wardrobe subarea.
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