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Yume Nikki:Events: Difference between revisions

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When exploring the dream world, [[Yume Nikki Wiki:Madotsuki|Madotsuki]] will occasionally come across strange occurrences, known as events by fans. These make up most of the memorable content of the game and provide intriguing perspectives of the many [[Yume Nikki Wiki:List of Locations|dream worlds]]. Many [[Yume Nikki Wiki:Theories|theories]] have been developed to attempt to explain what the events represent if anything.
When exploring the dream world, [[Yume Nikki:Madotsuki|Madotsuki]] will occasionally come across strange, noteworthy '''events'''. These make up most of the memorable content of the game and provide intriguing perspectives of the many [[Yume Nikki:List of Locations|dream worlds]]. Many [[Yume Nikki:Theories|theories]] have been developed to attempt to explain what the events represent, if anything.
 
Some events happen as a result of a specific trigger (e.g. Madotsuki interacting with an object, such as the TV in her dream bedroom), whereas others (such as [[Yume Nikki Wiki:Uboa|Uboa]] or [[Yume Nikki Wiki:Takofuusen|Takofuusen]]) occur on a random chance when a certain action is performed.
 
=Gameplay Events=
==ああああああああ==
'''Location:''' [[Yume Nikki Wiki:Number World|Number World]]
 
'''Prompt:''' ''Trigger.'' Stab the [[Yume Nikki Wiki:Toriningen|Toriningen]] in the bed room with the [[Yume Nikki Wiki:Effects#Knife / Kitchen Knife(ほうちょう)|Knife]] effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.
 
'''Description:''' The tile on the floor will either have a red eye or 'あ' character (''The alphabetical character for "A" in [http://en.wikipedia.org/wiki/Hiragana hiragana]; when translated into English, the name of the event is AAAAAAAA). ''Either will cause the whole floor to become flooded with that symbol once stepped on.
 
[[File:AAAAA_Trap.png|thumb|right|250px|The Number World variant (left) and the Lamp World variant (right).]]
 
 
 


Some events happen as a result of a specific trigger (e.g. Madotsuki interacting with an object, such as the TV in her [[Yume Nikki:Madotsuki's Room#Dream Representation|dream bedroom]]), whereas others (such as [[Yume Nikki:Takofuusen|Takofuusen]]) are not directly caused by the player.


==ああああああああ<span id="AAAAAAAA"></span>==
[[File:AAAAA_Trap.png|thumb|The Number World variant (left) and the Lamp World variant (right).]]
'''Location:''' [[Yume Nikki:Number World|Number World]]


'''Prompt:''' Stab the [[Yume Nikki:Toriningen|Toriningen]] in the bed room with the [[Yume Nikki:Effects#Knife|Knife]] effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.


'''Description:''' The enclosed area that Madotsuki is taken to will have a different unique tile on the floor depending on where she is trapped. In the Number World trap, a tile depicting a red 'あ' character (the [[wikipedia:Hiragana|hiragana]] character for "A") can be stepped on to fill all of the area's empty tiles with the character, hence the event's name. In the Lamp World trap, a tile depicting a pink, bloodshot eye can be stepped on to fill all of the area's empty tiles with the eye, partially forming what appear to be faces.
{{clear}}


==[[Yume Nikki:Aztec Rave Monkey|Aztec Rave Monkey]]==
[[File:theboxwiththerave.png|thumb|I wonder what's inside...]]
'''Location:''' [[Yume Nikki:Wilderness#Aztec Rave Monkey Route|The Rave Box]] in the Wilderness


'''Prompt:''' Interact with the hollow Rave Box near the western area of the Wilderness.


'''Description:''' Upon interacting with the Rave Box, the screen will fade to black before the Aztec Rave Monkey suddenly flashes onscreen, rapidly flashing through various states and appearances as upbeat music plays. The player can dismiss this event by pressing the interact button, returning to the Wilderness.
{{clear}}


==Crick in the Neck==
==Crick in the Neck==
'''Location:''' [[Yume Nikki Wiki:Madotsuki's Room|Madotsuki's Room]]
[[File:Crick_in_the_neck.PNG|thumb|Ouch...must've slept wrong.]]
'''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]


'''Prompt:''' ''Random Chance.'' '''1/64''' chance of occurring when Madotsuki wakes up (same chance as the Uboa event).
'''Prompt:''' A 1/64 chance of occurring when Madotsuki wakes up.
 
'''Description:''' Occasionally, when Madotsuki gets out of bed she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play ''NASU'', and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.
 
This event does not activate if all of the effects have been left in the Nexus, making it impossible to perform the ending sequence with a cricked neck.
 
[[File:Looking_Left.png|center]]
[[File:Crick_in_the_neck.PNG|thumb|center|377px]]
 
==The [[Yume Nikki Wiki:Falling Men|Falling Man]]==
'''Location:''' The Stairway to the Sky in the [[Yume Nikki Wiki:The Wilderness|Wilderness]] that leads to the [[Yume Nikki Wiki:Sky Garden|Sky Garden]].
 
'''Prompt:''' ''Random Chance.'' Determined when Madotsuki sets foot on two specific points on the Stairway to the Sky. There is a '''1/4''' chance of the first man appearing, and a '''1/4''' chance of a second one appearing (only if the first one did).
 
'''Description:''' An object resembling a person appears in the sky in the distance. It spins as if falling downward, however, the figure moves in a circular motion and never actually hits the ground. There is a '''1/16''' chance of witnessing two at once. [http://www.youtube.com/watch?v=XqV54v1kgQc Video of an encounter with two Falling Men, achieved through hacking.]
 
[[File:Lucky.png|thumb|left|330px|Two simultaneous falling men.]]
[[File:Staircase_no_event.png|frame|Without the event.]]


'''Description:''' Occasionally, when Madotsuki gets out of [[Yume Nikki:Beds|bed]] she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play ''[[Yume Nikki:NASU|NASU]]'', and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.


This event does not activate if all of the effects have been left in the [[Yume Nikki:Nexus|Nexus]], making it impossible to perform [[Yume Nikki:Ending|the ending sequence]] with a cricked neck.
{{clear}}


==[[Yume Nikki:Ending|Ending]]==
'''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Balcony]]


'''Prompt:''' Drop all 24 of the [[Yume Nikki:Effects|effects]] in the [[Yume Nikki:Nexus|Nexus]].


'''Description:''' ''See [[Yume Nikki:Ending|Ending]] for details. '''Contains spoilers.'''''
{{clear}}


==[[Yume Nikki:FACE|FACE]]==
[[File:YN FACE.png|thumb|A frame from the FACE animation.]]
'''Location:''' [[Yume Nikki:Number World#Stairway|The Stairway in Number World]]


'''Prompt:''' There is a 1/4 chance per dream session that a [[Yume Nikki:Zippertile|Zippertile]] in the southeastern corner of Number World will have a sad expression with an open mouth instead of a smiling expression.  Stabbing the Zippertile with the [[Yume Nikki:Effects#Knife|Knife]] will cause it to bleed and rip open, leading to the Stairway. Upon heading right in this new area, Madotsuki will encounter [[Yume Nikki:KyuuKyuu-kun|KyuuKyuu-kun]] and a door that is identical to the one in her room. Open the door to trigger the event.


'''Description:''' Upon opening the door, the screen will slowly fade to black and FACE will slowly begin fading in as a loud droning noise plays. FACE rapidly flashes between multiple different colors as the droning noise gets longer. They can not be dismissed until watched for a full ten seconds, to which then a rushing noise plays as Madotsuki suddenly awakens and leaves her bed.
{{clear}}


==[[Yume Nikki:Falling Men|Falling Men]]<span id="Falling Man"></span>==
[[File:Lucky.png|thumb|Two simultaneous falling men.]]
'''Location:''' The Stairway to the Sky in the [[Yume Nikki:Wilderness#Northern Wilderness|Wilderness]] that leads to the [[Yume Nikki:Sky Garden|Sky Garden]]


'''Prompt:''' Determined when Madotsuki sets foot on two specific points on the Stairway to the Sky. There is a 1/4 chance of the first man appearing and a 1/4 chance of a second one appearing if the first one did.


'''Description:''' An object resembling a person appears in the sky in the distance. It spins as if falling downward, however, the figure moves in a circular motion and never actually hits the ground. The chance of witnessing two at once is 1/16.
{{clear}}


==Famicom Glitch==
==Famicom Glitch==
'''Location:''' The empty basement room of the dungeon in [[Yume Nikki Wiki:FC World A|FC World A]].
[[File:Yn-famicon.png|thumb|The dire consequences of mingling with a wall.]]
 
'''Location:''' One of the rooms in the [[Yume Nikki:FC Dungeon|FC Dungeon]]
'''Prompt:''' ''Random Chance.'' '''1/3''' chance of availability, determined when Madotsuki falls asleep. In the FC World Dungeon, travel to the deepest room. Unlike the others, this room is fully lit. Stand in the top-left corner of the room and interact with the west wall.
 
'''Description:''' When interacted with, the wall tile produces a text box with a 'typing' sound like the [[Yume Nikki Wiki:Lizardman|Lizardmen]], but no text is shown. Doing this repeatedly gradually causes the room to corrupt until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.
 
Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen. [http://www.youtube.com/watch?v=xYCAs9kAIic Video.] This event is possibly a homage to two glitches found in ''Earthbound'', the game which the FC Worlds seem to be based on:
*[http://www.youtube.com/watch?v=VPCFmr3Itog The 'Nonsense-talking Wall' glitch.]
*[http://www.youtube.com/watch?v=B8OtuYtI9Rg The 'Empty text box' glitch.]
[[File:Yn-famicon.png|frame|left|The dire consequences of mingling with a wall.]]
[[File:Glitcheventbefore.png|frame|The room where the event takes place.]]
 
 
 
 
 
 


'''Prompt:''' A 1/3 chance of availability, determined when Madotsuki falls asleep. In the FC Dungeon, travel to the deepest room. Unlike the others, this room is fully lit and will not require the [[Yume Nikki:Effects#Lamp|Lamp]] effect to be equipped. Stand in the top-left corner of the room and interact with the west wall.


'''Description:''' When interacted with, and if the chance is successful, the wall tile produces a text box with a 'typing' sound like the [[Yume Nikki:Lizardman|Lizardmen]], but no text is shown. Doing this repeatedly gradually causes the room to corrupt until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.


Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen. This event is possibly a homage to [https://wikibound.info/wiki/Check_Area_glitch two] [http://www.youtube.com/watch?v=B8OtuYtI9Rg glitches] found in ''Earthbound''.
{{clear}}


==KALIMBA TV Channel==
[[File:KALIMBA_Still.png|thumb|My favorite show!]]
'''Location:''' [[Yume Nikki:Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]


'''Prompt:''' 1/8 chance of appearing whenever the TV is switched on in Madotsuki's Dream Room.


'''Description:''' When the event has been activated, the TV will show the face of one of the [[Yume Nikki:KALIMBA|KALIMBA]]. The screen then fades to black and two oppositely-scrolling rows of KALIMBA appear across the screen while a tribal/electronic rhythm plays on a short loop. Upon dismissing the event, the KALIMBA fade away and the TV automatically turns off.
{{clear}}


==Melting Madotsuki==
==Melting Madotsuki==
[[File:Yn-melting.png|320px|right]][[File:Yn-melting3.png|320px|right]][[File:Yn-melting2.png|320px|Madotsuki melts down.|right]]
[[File:YN Melting Madotsuki.png|thumb|Madotsuki melts down.]]
'''Location:''' The Blazing Corridor, in [[Yume Nikki Wiki:Underground World|Underground World]]
'''Location:''' The Blazing Corridor, in [[Yume Nikki:Underground World|Underground World]]
 
'''Prompt:''' ''Random Chance.'' '''1/5''' for each [[Yume Nikki Wiki:Beds|bed]] that takes you to [[Yume Nikki Wiki:The Staircase of Hands|The Staircase of Hands]]. As one bed is chosen per dream session, trying all five guarantees the event.
 
The first step for witnessing this event is to go to [[Yume Nikki:Snow World|Snow World]] and become a snowman using the [[Yume Nikki Wiki:Effects#Hat and Scarf / Hat & Scarf(ぼうしとマフラー)|Hat and Scarf]] effect.
 
Next, find the bed and sleep in it as a snowman. If it does not take you to the Staircase of Hands, you can pinch yourself awake and try again, or locate and sleep in the other beds. The former is the faster option.
 
Once you have arrived in [[Yume Nikki Wiki:Underground World|Underground World]], stand as close as you can to the fire in the Blazing Corridor.
 
'''Description:''' Once You have arrived at the fire as a snowman, all you must do is wait as Madotsuki slowly melts away. Once completely melted, she cannot move and must return to the normal hat and scarf form.
 
Unfortunately, it is not possible to simply transform using the [[Yume Nikki Wiki:Effects#Yuki-onna / Snow Woman (ゆきおんな)|Yuki-onna]] effect's snow as that does not cease after becoming a snowman, so it will persist in Underground World and douse the fire. It is for this reason that the Snow World snowfall must be used.
[[File:Yume Nikki - Melting Madotsuki|thumb|center|335px|A video showing the event.|link=Special:FilePath/Yume_Nikki_-_Melting_Madotsuki]]
 
==[[Yume Nikki Wiki:NASU|NASU]]==
{{Audio
| title    = NASU Title BGM
| filename  = NASU_Title.ogg
}}'''Location:''' [[Yume Nikki Wiki:Madotsuki's Room|Madotsuki's Room]]
 
'''Prompt:''' ''Trigger.'' Interact with the Famicom in Madotsuki's Bedroom.
 
'''Description:''' The most extensive event, '''NASU''' is a Famicom-style minigame, playable in Madotsuki's Room. In this game, the player goes for the high score by catching falling eggplants into the mouth of a red character.
 
[[File:Nasu_title.png|frame|left|The title screen.]][[File:Yn-nasu.png|frame|Sisyphus with eggplants.]]
 
 
 
 
 
 
 
 
 
 
 
 
==[[Yume Nikki Wiki:Severed Heads|Severed Heads]] in the Sky==
'''Location:''' [[Yume Nikki Wiki:White Desert#White Desert A|The third White Path]] in the White Desert
 
'''Prompt:''' ''Trigger''. Stab the [[Yume Nikki Wiki:Dave Spector|Dave Spector]] near the middle of the White Desert A with the Knife effect and enter the nearby tunnel from the right. Walk into the small building at the end of the path.
 
'''Description:''' A severed head floats through the sky near the top of the screen. There are two severed heads, one resembling a woman and the other resembling a man. They float away as soon as the player is not in the small building, and there is no way to interact with them whatsoever.
 
[[File:Femaleseveredhead.png|frame|left|The female severed head.]]
[[File:Maleseveredhead.png|frame|The male severed head.]]
 
 
 
 
 
 
 
 
 
 
 
 
 
==[[Yume Nikki Wiki:Takofuusen|Takofuusen]]==
[[File:Yn-tako.png|thumb|320px|Takofuusen floats on by.]]
'''Location:''' The [[Yume Nikki Wiki:White Desert#White Desert A|White Desert A]]
 
'''Prompt:''' ''Random Chance.'' '''1/3600''' chance of appearing in every 0.5-second interval when you stay in the White Desert A (the main map accessible from [[Yume Nikki Wiki:Block World|Block World]]). It does not appear in any of the tunnels or other maps in the White Desert. By probability, it may appear once every half hour.
 
'''Description:''' Takofuusen appears, floats past the screen making an odd sound that is similar to a drum beat and is gone. It is not possible to interact with it.
 
==The Toriningen Party==
{{Audio
| title    = The Toriningen Party BGM
| filename  = BGM_016.ogg
}}[[File:Toriningenparty.png|right|320px]]
'''Location:''' The far left end of the [[Yume Nikki Wiki:The Wilderness|Wilderness]]
 
'''Prompt:''' ''Trigger.'' After arriving at the Wilderness from [[Yume Nikki Wiki:Dark World|Dark World]], keep going towards the left until you come to this screen.
 
'''Description: '''The player is greeted by a small, non-looping screen where there are three [[Yume Nikki Wiki:Toriningen|Toriningen]] (one of each hairstyle) having a party, complete with upbeat music and picnic cloths with food on them. The Toriningen even spin on the spot, simulating dancing. The player is blocked behind some plants and therefore cannot enter the party, but can still use the [[Yume Nikki Wiki:Effects#Cat (ねこ)|Cat]] and [[Yume Nikki Wiki:Effects#Stoplight / Traffic Light (しんごう)|Stoplight]] effects to mess around with the Toriningen.
 
==[[Yume Nikki Wiki:Uboa|Uboa]]==
{{Audio
| title    = Uboa Event BGM
| filename  = BGM 013-50.ogg
}}[[File:Uboaroom.jpg|320px|right|Uboa in Poniko's room]]
'''Location:''' Poniko's House, in the [[Yume Nikki Wiki:The Pink Sea|Pink Sea]]
 
'''Prompt:''' ''Random Chance.'' '''1/64''' chance of occurring when Madotsuki switches off the light, determined when she enters the house, or 5 seconds later after switching the light off.
 
'''Description: '''When the event is triggered, there will be a brief flash of light. Uboa will replace Poniko's sprite, and the entire house will shake and completely change its form. Madotsuki will be unable to turn the light back on or leave Poniko's house. By walking up to Uboa, Madotsuki will be transported in a [[Yume Nikki Wiki:White Desert#Uboa's Trap|looping world]] with a [[Yume Nikki Wiki:Bloody Touching Monster|bleeding creature]] in the background and the music from the White Desert playing. The only way to get out of this room is to pinch yourself awake or use the [[Yume Nikki:Effects#Medamaude / Eye Palm (めだまうで)|Medamaude]] effect. If [[Yume Nikki Wiki:Poniko|Poniko]] is killed before the event is triggered, Uboa will not appear, trapping Madotsuki in the shaking reformed house.
==UFOs on Mars==
'''Location:''' The [[Yume Nikki Wiki:Mars|Martian Summit]] on Mars
 
'''Prompt:''' ''Random Chance.'' '''1/4''' chance of appearing when Madotsuki meows with the [[Yume Nikki Wiki:Effects#Cat (ねこ)|Cat]] effect on the Martian Summit.
 
'''Description:''' Strange objects appear from the sky and hover in the air when called repeatedly with the Cat effect. You have 35 attempts to attract them with the effect. By the probability, an average of eight UFOs can be summoned each time you enter the screen. The same object is always seen over the distant city from the eastern edge of the [[Yume Nikki Wiki:Sky Garden|Sky Garden]].
 
[[File:Marssummit.png|frame|left|The Martian Summit.]]
[[File:UFOs.png|thumb|320px|11 UFOs in the Martian sky.]]
 
 
 
 
 
 
 
 
 
 
 
 
==The Witch's Flight==
{{Audio
| title    = The Witch's Flight BGM
| filename  = Playing_Kiki-70.ogg
}}[[File:mallrooftop.png|thumb|320px|right|The Mall Rooftop.]][[File:Yn-flight.png|thumb|320px|right|Soaring through the sky.]]
'''Location:''' The [[Yume Nikki Wiki:The Mall#Mall Rooftop|Mall Rooftop]]
 
'''Prompt:''' ''Trigger.'' Equip the [[Yume Nikki Wiki:Effects#Witch (まじょ)|Witch]] effect, mount the broom, and fly off the edge of the roof.
 
'''Description:''' Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying through the clouds, in the style of a 2D arcade game. Pressing the interact button lets the player return back to the rooftop. Pressing 1 causes the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor. There is also a [[Yume Nikki Wiki:The Black Cat|black cat]] on top of the roof, which has '''1/64''' chance to appear on a place where Madotsuki can interact with while on the rooftop, which can be triggered by accessing the rooftop, either from the stairway or by returning to it from the event.
[[File:;.jpg|thumb|left|Madotsuki lying on the floor.]]
 
 
 
 
 
 
 
 
=Cinematic Events=
There are a number of events that can be found across the many dream worlds that stop the action of the game and show full-screen pictures with music, similar to cutscenes in traditional games. Some of these events continue for a determined amount of time, whereas others must be dismissed by the player.
 
==[[Yume Nikki Wiki:Aztec Rave Monkey|The Aztec Rave Monkey]]==
{{Audio
| title    = The Aztec Rave Monkey BGM
| filename  = BGM 014.ogg
}}'''Location:''' [[Yume Nikki Wiki:The Wilderness#Eastern / Western Wilderness Areas|The Rave Box]] in the Wilderness
 
'''Prompt:''' ''Trigger.'' Interact with the hollow Rave Box near the western area.
 
'''Description:''' One of the more popular events is the "Aztec Rave Monkey" that appears when Madotsuki looks into the conspicuous hollow totem sculpture found in a certain area of the Wilderness. It shows the many iterations of a certain design repeated often throughout the game, that of an Aztec-style monkey-like image with four faces. A synth beat plays during this scene. The character can also be seen as backgrounds for the [[Yume Nikki Wiki:Block World|Block World]] and [[Yume Nikki Wiki:Forest World|Forest World]].
 
[[File:theboxwiththerave.png|frame|left|The location of this event.]][[File:Yn-aztecrave.png|thumb|320px|The Aztec Rave Monkey itself.]]
 
 
 
 
 
 
 
 
 
 
 
 
==[[Yume Nikki Wiki:The_Sewers#The Sewer Drawings|The Drawings in the Sewers]]==
'''Location: [[Yume Nikki Wiki:The Sewers|The Sewers]] '''
 
'''Prompt:''' ''Trigger.'' There are several apertures in the walls of the sewers that lead to [[Yume Nikki Wiki:Big Red|Big Red]]. Interacting with them causes several drawings to appear. More on these in the link above.
 
'''Description: '''When interacting with walls, the pictures appear and zoom in, giving the player a chance to look at them. They look very similar to some of the [[Yume Nikki Wiki:List of Characters#Decorative Characters|decorative NPCs]] found in the White Desert.
[[File:Yn-drawing2.png|frame|left]]
[[File:Yn-drawing.png|thumb|320px]]
 
 
 
 
 
 
 
 
 
 
 
 
==The Ending==
'''Location:''' [[Yume Nikki Wiki:Madotsuki's Room|Madotsuki's Balcony]]
 
'''Prompt:''' ''Trigger''. Drop all [[Yume Nikki Wiki:Effects|effects]] in the [[Yume Nikki Wiki:The Nexus|Nexus]], then awaken and walk out onto the Balcony.
 
<div style="background:#EEEE50; text-align:center; border:5px solid #000000; font-weight:bold; padding:1px;"><span style="color: #111111"><big>WARNING: The following link leads to spoilers</big></span></div>
'''Description:''' ''See [[Yume Nikki Wiki:The Ending|The Ending]] for details.''
 
==[[Yume Nikki Wiki:FACE|FACE]]==
'''Location: [[Yume Nikki Wiki:Number World#The Stairway|The Stairway in Number World]]'''
 
'''Prompt: '''There is a chance that the zipper wall on the southeast corner of Number World will, unlike the usual zipper walls, be discolored and have an angry/sad expression on it instead of the usual smile. Stabbing the [[Yume Nikki:Zippertile|Zippertile]] when in this state causes it to bleed and reveal a pathway, similarly in fashion to the [[Yume Nikki Wiki:Guillotine Room|Guillotine Room]]. The pathway then leads to [[Yume Nikki:KyuuKyuu-kun|KyuuKyuu-kun's]] Room.
 
'''Description:''' "FACE" is an event that occurs when Madotsuki opens the door at the top of the Stairway, in the Number World.
Known as the Red King (赤の王様) by Japanese fans, FACE appears when one exits the stairway which is accessed from the [[Yume Nikki Wiki:Number World|Number World]]. It is often associated with KyuuKyuu-kun and used as evidence by some fans to support the theory that Madotsuki has some kind of trauma involving penises. The interpretation of FACE being a penis head further expresses this. This animation cannot be skipped and continues for approximately ten seconds before Madotsuki awakens abruptly.
 
[[File:Facestaircase.png|frame|left|The staircase leading to the event.]]
[[File:Yn-face.png|thumb|320px|A frame from the FACE animation.]]
 
 
 
 
 
 
 
 
 
 
 
 
==The KALIMBA TV Channel==
{{Audio
| title    = The KALIMBA TV Channel BGM
| filename  = KALIMBA.ogg
}}[[File:KALIMBA_Still.png|thumb|320px|right|A frame from the KALIMBA Channel animation.]]
'''Location:''' [[Yume Nikki Wiki:Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]
 
'''Prompt:''' ''Random Chance.'' '''1/8''' chance of appearing whenever the TV is switched on in Madotsuki's Dream Room.
 
'''Description:''' When the event has been activated, the TV will show the face of one of the [[Yume Nikki Wiki:KALIMBA|KALIMBA]]. The screen then fades to black and two oppositely-scrolling rows of these tribal African-stylized figures are shown. They appear to be armless humanoids with their heads tilted sideways and long, zigzagging tongues spilling from their mouths. During the event, a tribal/electronic rhythm plays on a short loop.
The name comes from both the background music track and the images being labelled as "KALIMBA" in the game's files, after the instrument used in the event's music. The player can stop the event at any point. Before [[Yume Nikki Wiki:KIKIYAMA|KIKIYAMA]] made ''[[Yume Nikki Wiki:Yume Nikki|Yume Nikki]]'', they made a full version of this song and uploaded it to a now defunct Japanese music-sharing website, along with some other songs.
{{Audio
| title    = KALIMBA by KIKIYAMA
| filename  = KALIMBA by KIKIYAMA.ogg
}}
 
 
 
 
==[[Yume Nikki Wiki:Monoe|Monoe]]==
'''Location:''' [[Yume Nikki Wiki:White Desert#White Desert A|Monoe's Tunnel/The second White Path]] in the White Desert
 
'''Prompt:''' ''Trigger.'' Stab the [[Yume Nikki Wiki:Dave Spector|Dave Spector]] near the middle of the White Desert A with the Knife effect and enter the nearby tunnel from the left. Find [[Yume Nikki Wiki:Monoe|Monoe]], who is walking around randomly, and interact with her.
 
'''Description:''' A detailed close-up of her fades in briefly as she vanishes, teleporting her randomly to another position in the map.
 
[[File:Monoefound.png|frame|left|Monoe's Tunnel.]]
[[File:Yn-monoe.png|320px|thumb|Monoe gets a little too close.]]
 
 
 
 
 
 
 
 
 
 
 
 
 
==[[Yume Nikki Wiki:Monoko|Monoko]]==
{{Audio
| title    = Monoko Event BGM
| filename  = BGM 022.ogg
}}'''Location:''' [[Yume Nikki Wiki:White Desert#White Desert A|Monoko's Tunnel/The first White Path in the White Desert]]
 
'''Prompt: ''' ''Trigger.'' There is a path that leads directly east/west within the main White Desert map that terminates/begins at a cave. Within this cave is an unassuming monochromatic young girl. Using the [[Yume Nikki Wiki:Effects#Stoplight / Traffic Light (しんごう)|Stoplight]] effect, however, causes her to transform, giving her five-arms and an odd expression. Interacting with her in this state triggers the event.
 
'''Description:''' A full-screen event plays in which a drawing of her bounces around the screen and changes size. A tribal-sounding beat (similar to the one used for the KALIMBA TV Channel event) plays over this sequence. The player can stop the event at any time.
 
[[File:Monokotunnel.png|frame|left|Monoko's tunnel.]]
[[File:Monokodance.png|320px|frame|The Monoko event.]]


==The Spaceship Crash==
'''Prompt:''' 1/5 for each [[Yume Nikki:Beds|bed]] that takes you to [[Yume Nikki:Staircase of Hands|Staircase of Hands]].
'''Location:''' The [[Yume Nikki Wiki:The Spaceship|Spaceship]]


'''Prompt:''' ''Random Chance''. When Madotsuki gets into bed on the Spaceship, there is a '''1/6''' chance she will fall asleep and the event will occur.
While in [[Yume Nikki:Snow World|Snow World]], turn into a snowman by using the [[Yume Nikki:Effects#Hat and Scarf|Hat and Scarf]] effect. As a snowman, sleep in a bed (the Snow World bed being the closest) and, if the chance is successful, Madotsuki will be taken to Staircase of Hands. Walk down the staircase and continue left in Underground World. Once you have reached the flames of the Blazing Corridor, stand as close to the flames as possible. ''The snow of the [[Yume Nikki:Effects#Yuki-onna|Yuki-onna]] effect cannot be used as it will stay active and put out the fire''.


'''Description:''' Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. [[Yume Nikki Wiki:Seccom Masada-sensei|Seccom Masada-sensei]] will be panicking at the organ, and after about 15 seconds a cutscene of the ship crashing on [[Yume Nikki Wiki:Mars|Mars]] will play.
'''Description:''' After some time, the heat from the flames will begin to melt Madotsuki. First, she will turn short and still be allowed to move around, although standing there for longer will turn her into a puddle of water with the Hat and Scarf sitting on top. After turning into a puddle, Madotsuki will simply turn back to normal while wearing the Hat and Scarf effect.


[[File:Spaceship_Alert.png|frame|left|Masada panics as the ship loses control.]]
[[File:Crash_Cutscene.png|320px|thumb|The cutscene.]]


==[[Yume Nikki:Monoe|Monoe]]==
[[File:YN Monoe Closeup.png|thumb|Um...a little too close.]]
'''Location:''' [[Yume Nikki:White Desert A#Monoe's Tunnel|White Desert A]]


'''Prompt:''' Using the [[Yume Nikki:Effects#Knife|Knife]] effect, stab the [[Yume Nikki:Dave Spector|Dave Spector]] standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the left. This will teleport Madotsuki to a dark void where she must find Monoe.


'''Description:''' Upon interacting with Monoe, a detailed close-up image of her appears onscreen. When the image fades out, it is revealed that Monoe has teleported elsewhere in the void she inhabits. The player is able to find her again after teleporting and activate the close-up again upon interaction.
{{clear}}


==[[Yume Nikki:Monoko|Monoko]]==
[[File:YN Monoko Dance.png|thumb|Red lights and drum beats.]]
'''Location:''' [[Yume Nikki:White Desert A#Monoko's Tunnel|White Desert A]]


'''Prompt: ''' Near the northern side of the White Desert A is a tunnel which has Monoko inside. To activate the event, Madotsuki must use the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect and then interact with Monoko.


'''Description:''' Upon using the Stoplight effect, Monoko will transform into a malformed state. Interacting with her will cause a drum beat to start playing as a detailed image of her begins spinning onscreen, constantly moving away and towards the screen.
{{clear}}


==[[Yume Nikki:Severed Heads|Severed Heads]] in the Sky==
[[File:YN Severed Head Female.png|thumb|One of the severed heads flying by.]]
'''Location:''' [[Yume Nikki:White Desert A#White Desert Path|White Desert A]]


'''Prompt:''' Using the [[Yume Nikki:Effects#Knife|Knife]] effect, stab the [[Yume Nikki:Dave Spector|Dave Spector]] standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the right. This will teleport Madotsuki to a pathway where she must travel all the way to the left. A small building lies at the end of the path.


'''Description:''' Upon entering the building at the end of the path, one of two severed heads will fly in and start spinning in the sky above. One possible severed heads resembles a woman while the other resembles a man. If Madotsuki exits the building, the severed head above her will quickly fly away.
{{clear}}


==[[Yume Nikki:Sewers#Sewer Drawings|Sewer Drawings]]==
[[File:YN Sewer Drawing.png|thumb|One of the nine Sewer Drawings.]]
'''Location:''' [[Yume Nikki:Sewers|Sewers]]


'''Prompt:''' There are several black apertures in the walls of the Sewers that can be interacted with. There are two in the room with the [[Yume Nikki:Nopperabou Ghost|Nopperabou Ghost]], five in the second sewer tunnel leading to [[Yume Nikki:Big Red|Big Red]], and two in the third tunnel with the staircase to the [[Yume Nikki:Docks A|Docks A]].


=Removed Events=
'''Description:''' Upon interacting with any of the black frames, the drawing will pop out towards the screen and quickly fade away. Each hole has a unique drawing, with varying size and style.
These are a few events that were featured in [[Yume Nikki Wiki:Old Versions|previous versions]] of the game, but have now been removed completely, or replaced with something else.
{{clear}}
==NASU Link==
'''Version:''' [[Yume Nikki Wiki:Old Versions#Version 0.09|''0.09'']].


'''Location:''' The [[Yume Nikki Wiki:Dense Woods A|Dense Woods A]] and [[Yume Nikki Wiki:Windmill World|Windmill World]]
==Spaceship Crash==
[[File:YN Spaceship Alert.png|thumb|LOSING ALTITUDE!!]]
'''Location:''' The [[Yume Nikki:Spaceship|Spaceship]]


'''Prompt:''' ''Trigger''. This event can only be accessed by hacking the game with RPG Maker and manually changing the variable for the event to 2 for the Dense Woods or 4 for Windmill World, as it is completely [[Yume Nikki Wiki:Unused Content|unused]].
'''Prompt:''' When Madotsuki gets into the bed on the Spaceship, there is a 1/6 chance she will fall asleep and the event will occur.


'''Description:''' The playable character from ''NASU'' appears near the lamppost in the Dense Woods A and south of the hedges in Windmill World and walks around. Interacting with it makes a sound effect from the game play and then transports the player to the unused [[Yume Nikki Wiki:FCWorld C|FC World C]]. This event is not present in any other known version, due to it being seemingly unfinished.
'''Description:''' Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. [[Yume Nikki:Seccom Masada-sensei|Seccom Masada-sensei]] will be panicking at the organ, and after about 15 seconds a cutscene of the ship crashing on [[Yume Nikki:Mars|Mars]] will play.
{{clear}}


[[File:Nasulinkw.png|frame|left|NASU in Windmill World.]][[File:TCRF Yume Nikki 0.09 - Unused NASU Link|thumb|right|335px|A video of NASU in the Dense Woods A.|link=Special:FilePath/TCRF_Yume_Nikki_0.09_-_Unused_NASU_Link]]
==[[Yume Nikki:Takofuusen|Takofuusen]]==
[[File:YN Takofuusen.png|thumb|Takofuusen floats on by.]]
'''Location:''' [[Yume Nikki:White Desert A|White Desert A]]


'''Prompt:''' 1/3600 chance of appearing in every 0.5-second interval when Madotsuki stays in the main area of White Desert A, moving or not. It does not appear in any of the tunnels or other maps associated with the White Desert. By probability, it is expected to appear once every half hour.


'''Description:''' Takofuusen appears, floating past the screen in a straight line while making an odd sound that is similar to a drum beat. It is not possible to interact with it, even with effects.
{{clear}}


==Toriningen Party==
[[File:Toriningenparty.png|thumb|Dance like nobody's watching!]]
'''Location:''' The far left end of the [[Yume Nikki:Wilderness|Wilderness]]


'''Prompt:''' After arriving at the Wilderness from [[Yume Nikki:Dark World|Dark World]], weave through the plants until you have reached a clearing on the left side of the room. Madotsuki will be greeted with a short pathway clearing in the plants, which leads to the event.


'''Description:''' The player is greeted by a small, non-looping screen where there are three [[Yume Nikki:Toriningen|Toriningen]] (one of each hairstyle) having a party, complete with upbeat music and picnic cloths with food on them. The Toriningen even laugh and spin on the spot, simulating dancing. The player is blocked behind some plants and therefore cannot enter the party, but can still use the [[Yume Nikki:Effects#Cat|Cat]] and [[Yume Nikki:Effects#Stoplight|Stoplight]] effects to mess around with the Toriningen.


==[[Yume Nikki:Uboa|Uboa]]==
[[File:Uboaroom.jpg|thumb|OH MY GOSH CAN I GET AN AUTOGRAPH?]]
'''Location:''' [[Yume Nikki:Poniko's House|Poniko's House]], in the [[Yume Nikki:Pink Sea|Pink Sea]]


'''Prompt:''' 1/64 chance of occurring when Madotsuki switches off the lights in Poniko's House, with a 5-second cooldown which may be circumvented by leaving and re-entering the room.


'''Description:''' When the event is triggered, there will be a brief flash of light. Uboa will replace [[Yume Nikki:Poniko|Poniko's]] sprite, and the entire house will shake and completely change its form. Madotsuki will be unable to turn the light back on or leave Poniko's house. By walking up to Uboa, Madotsuki will be transported in a [[Yume Nikki:Poniko's House#Uboa's Trap|looping world]] with a [[Yume Nikki:Bloody Touching Monster|bleeding creature]] in the background and the music from the White Desert playing. The only way to get out of this room is to pinch yourself awake or use the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect.


If Poniko is killed before the event is triggered, Uboa will not appear, trapping Madotsuki in the shaking reformed house. This will also require waking up or using the Medamaude effect to escape.
{{clear}}


==[[Yume Nikki:UFO|UFOs]] on Mars==
[[File:YN Mars UFOs.png|thumb|Six UFOs attracted to the summit.]]
'''Location:''' The [[Yume Nikki:Mars|Martian Summit]] on Mars


'''Prompt:''' 1/4 chance of appearing when Madotsuki meows with the [[Yume Nikki:Effects#Cat|Cat]] effect on the Martian Summit.


'''Description:''' Small objects will zoom onto the scene from the distant sky and hover in the air when called repeatedly with the Cat effect. The player has 35 attempts to attract the Mars UFOs before they stop appearing. By the probability, an average of eight UFOs can be summoned each time you enter the screen. If the summit is exited, the UFOs will disappear.
{{clear}}


==The Toriningen's Bed==
==Witch's Flight==
'''Version:''' [[Yume Nikki:Old Versions#Version 0.04|''0.04'']], [[Yume Nikki:Old Versions#Version 0.06|''0.06'']].
[[File:Yn-flight.png|thumb|Soaring through the sky.]]
'''Location:''' The [[Yume Nikki:Mall#Mall Rooftop|Mall Rooftop]]


'''Location:''' [[Yume Nikki Wiki:Block World|Block World]]
'''Prompt:''' Equip the [[Yume Nikki:Effects#Witch|Witch]] effect, mount the broom, and fly off the edge of the roof.


'''Prompt:''' ''Trigger''. Go to the purple gate in Block World that is replaced by the black gate for the White Desert in later versions.
'''Description:''' Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying through the clouds, in the style of a 2D arcade game. Pressing the interact button lets the player return back to the rooftop. Pressing 1 causes the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor.
{{clear}}


'''Description:''' The player is transported to a sectioned-off area of Block World, with its music at half the speed (it shares Eyeball World's theme in 0.04). The background is the same one that sometimes appears outside of Madotsuki's Dream Balcony, and there is a bed at the end of the path. After the player sleeps in it, a Toriningen spawns at the start of the path and chases the player. It cannot catch the player when they are sleeping in the bed. If it catches the player, it sends them to the [[Yume Nikki Wiki:The Footprint Path#Footprint Path B|Footprint Path B]], next to the pinkish [[Yume Nikki Wiki:Goppa|Goppa]] with no way to walk.
==Trivia==
*[[Yume Nikki:Old Versions|Old versions]] of the game feature some [[Yume Nikki:Old Versions#Removed Events|removed events]] that are unavailable in 0.10.
**The first removed event, NASU Link, may have been removed as the area it would lead to, [[Yume Nikki:FC World C|FC World C]], is lacking content.
**The other removed event, the Toriningen's Bed, was probably removed as it was replaced with a portal to a then-new area, the White Desert.


[[File:Yume Nikki 0.06 - Removed Event|thumb|center|335 px|A video showing the event.|link=Special:FilePath/Yume_Nikki_0.06_-_Removed_Event]]
[[Category:Yume Nikki Guides]]
[[Category:Yume Nikki Events]]
[[Category:Yume Nikki Events]]
[[Category:Yume Nikki]]
[[Category:Game Collectables]]
[[es:Categoría:Eventos]]

Latest revision as of 17:47, 20 December 2024

When exploring the dream world, Madotsuki will occasionally come across strange, noteworthy events. These make up most of the memorable content of the game and provide intriguing perspectives of the many dream worlds. Many theories have been developed to attempt to explain what the events represent, if anything.

Some events happen as a result of a specific trigger (e.g. Madotsuki interacting with an object, such as the TV in her dream bedroom), whereas others (such as Takofuusen) are not directly caused by the player.

ああああああああ

The Number World variant (left) and the Lamp World variant (right).

Location: Number World

Prompt: Stab the Toriningen in the bed room with the Knife effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.

Description: The enclosed area that Madotsuki is taken to will have a different unique tile on the floor depending on where she is trapped. In the Number World trap, a tile depicting a red 'あ' character (the hiragana character for "A") can be stepped on to fill all of the area's empty tiles with the character, hence the event's name. In the Lamp World trap, a tile depicting a pink, bloodshot eye can be stepped on to fill all of the area's empty tiles with the eye, partially forming what appear to be faces.

Aztec Rave Monkey

I wonder what's inside...

Location: The Rave Box in the Wilderness

Prompt: Interact with the hollow Rave Box near the western area of the Wilderness.

Description: Upon interacting with the Rave Box, the screen will fade to black before the Aztec Rave Monkey suddenly flashes onscreen, rapidly flashing through various states and appearances as upbeat music plays. The player can dismiss this event by pressing the interact button, returning to the Wilderness.

Crick in the Neck

Ouch...must've slept wrong.

Location: Madotsuki's Room

Prompt: A 1/64 chance of occurring when Madotsuki wakes up.

Description: Occasionally, when Madotsuki gets out of bed she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play NASU, and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.

This event does not activate if all of the effects have been left in the Nexus, making it impossible to perform the ending sequence with a cricked neck.

Ending

Location: Madotsuki's Balcony

Prompt: Drop all 24 of the effects in the Nexus.

Description: See Ending for details. Contains spoilers.

FACE

A frame from the FACE animation.

Location: The Stairway in Number World

Prompt: There is a 1/4 chance per dream session that a Zippertile in the southeastern corner of Number World will have a sad expression with an open mouth instead of a smiling expression. Stabbing the Zippertile with the Knife will cause it to bleed and rip open, leading to the Stairway. Upon heading right in this new area, Madotsuki will encounter KyuuKyuu-kun and a door that is identical to the one in her room. Open the door to trigger the event.

Description: Upon opening the door, the screen will slowly fade to black and FACE will slowly begin fading in as a loud droning noise plays. FACE rapidly flashes between multiple different colors as the droning noise gets longer. They can not be dismissed until watched for a full ten seconds, to which then a rushing noise plays as Madotsuki suddenly awakens and leaves her bed.

Falling Men

Two simultaneous falling men.

Location: The Stairway to the Sky in the Wilderness that leads to the Sky Garden

Prompt: Determined when Madotsuki sets foot on two specific points on the Stairway to the Sky. There is a 1/4 chance of the first man appearing and a 1/4 chance of a second one appearing if the first one did.

Description: An object resembling a person appears in the sky in the distance. It spins as if falling downward, however, the figure moves in a circular motion and never actually hits the ground. The chance of witnessing two at once is 1/16.

Famicom Glitch

The dire consequences of mingling with a wall.

Location: One of the rooms in the FC Dungeon

Prompt: A 1/3 chance of availability, determined when Madotsuki falls asleep. In the FC Dungeon, travel to the deepest room. Unlike the others, this room is fully lit and will not require the Lamp effect to be equipped. Stand in the top-left corner of the room and interact with the west wall.

Description: When interacted with, and if the chance is successful, the wall tile produces a text box with a 'typing' sound like the Lizardmen, but no text is shown. Doing this repeatedly gradually causes the room to corrupt until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.

Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen. This event is possibly a homage to two glitches found in Earthbound.

KALIMBA TV Channel

My favorite show!

Location: Madotsuki's Dream Room

Prompt: 1/8 chance of appearing whenever the TV is switched on in Madotsuki's Dream Room.

Description: When the event has been activated, the TV will show the face of one of the KALIMBA. The screen then fades to black and two oppositely-scrolling rows of KALIMBA appear across the screen while a tribal/electronic rhythm plays on a short loop. Upon dismissing the event, the KALIMBA fade away and the TV automatically turns off.

Melting Madotsuki

Madotsuki melts down.

Location: The Blazing Corridor, in Underground World

Prompt: 1/5 for each bed that takes you to Staircase of Hands.

While in Snow World, turn into a snowman by using the Hat and Scarf effect. As a snowman, sleep in a bed (the Snow World bed being the closest) and, if the chance is successful, Madotsuki will be taken to Staircase of Hands. Walk down the staircase and continue left in Underground World. Once you have reached the flames of the Blazing Corridor, stand as close to the flames as possible. The snow of the Yuki-onna effect cannot be used as it will stay active and put out the fire.

Description: After some time, the heat from the flames will begin to melt Madotsuki. First, she will turn short and still be allowed to move around, although standing there for longer will turn her into a puddle of water with the Hat and Scarf sitting on top. After turning into a puddle, Madotsuki will simply turn back to normal while wearing the Hat and Scarf effect.


Monoe

Um...a little too close.

Location: White Desert A

Prompt: Using the Knife effect, stab the Dave Spector standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the left. This will teleport Madotsuki to a dark void where she must find Monoe.

Description: Upon interacting with Monoe, a detailed close-up image of her appears onscreen. When the image fades out, it is revealed that Monoe has teleported elsewhere in the void she inhabits. The player is able to find her again after teleporting and activate the close-up again upon interaction.

Monoko

Red lights and drum beats.

Location: White Desert A

Prompt: Near the northern side of the White Desert A is a tunnel which has Monoko inside. To activate the event, Madotsuki must use the Stoplight effect and then interact with Monoko.

Description: Upon using the Stoplight effect, Monoko will transform into a malformed state. Interacting with her will cause a drum beat to start playing as a detailed image of her begins spinning onscreen, constantly moving away and towards the screen.

Severed Heads in the Sky

One of the severed heads flying by.

Location: White Desert A

Prompt: Using the Knife effect, stab the Dave Spector standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the right. This will teleport Madotsuki to a pathway where she must travel all the way to the left. A small building lies at the end of the path.

Description: Upon entering the building at the end of the path, one of two severed heads will fly in and start spinning in the sky above. One possible severed heads resembles a woman while the other resembles a man. If Madotsuki exits the building, the severed head above her will quickly fly away.

Sewer Drawings

One of the nine Sewer Drawings.

Location: Sewers

Prompt: There are several black apertures in the walls of the Sewers that can be interacted with. There are two in the room with the Nopperabou Ghost, five in the second sewer tunnel leading to Big Red, and two in the third tunnel with the staircase to the Docks A.

Description: Upon interacting with any of the black frames, the drawing will pop out towards the screen and quickly fade away. Each hole has a unique drawing, with varying size and style.

Spaceship Crash

LOSING ALTITUDE!!

Location: The Spaceship

Prompt: When Madotsuki gets into the bed on the Spaceship, there is a 1/6 chance she will fall asleep and the event will occur.

Description: Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. Seccom Masada-sensei will be panicking at the organ, and after about 15 seconds a cutscene of the ship crashing on Mars will play.

Takofuusen

Takofuusen floats on by.

Location: White Desert A

Prompt: 1/3600 chance of appearing in every 0.5-second interval when Madotsuki stays in the main area of White Desert A, moving or not. It does not appear in any of the tunnels or other maps associated with the White Desert. By probability, it is expected to appear once every half hour.

Description: Takofuusen appears, floating past the screen in a straight line while making an odd sound that is similar to a drum beat. It is not possible to interact with it, even with effects.

Toriningen Party

Dance like nobody's watching!

Location: The far left end of the Wilderness

Prompt: After arriving at the Wilderness from Dark World, weave through the plants until you have reached a clearing on the left side of the room. Madotsuki will be greeted with a short pathway clearing in the plants, which leads to the event.

Description: The player is greeted by a small, non-looping screen where there are three Toriningen (one of each hairstyle) having a party, complete with upbeat music and picnic cloths with food on them. The Toriningen even laugh and spin on the spot, simulating dancing. The player is blocked behind some plants and therefore cannot enter the party, but can still use the Cat and Stoplight effects to mess around with the Toriningen.

Uboa

OH MY GOSH CAN I GET AN AUTOGRAPH?

Location: Poniko's House, in the Pink Sea

Prompt: 1/64 chance of occurring when Madotsuki switches off the lights in Poniko's House, with a 5-second cooldown which may be circumvented by leaving and re-entering the room.

Description: When the event is triggered, there will be a brief flash of light. Uboa will replace Poniko's sprite, and the entire house will shake and completely change its form. Madotsuki will be unable to turn the light back on or leave Poniko's house. By walking up to Uboa, Madotsuki will be transported in a looping world with a bleeding creature in the background and the music from the White Desert playing. The only way to get out of this room is to pinch yourself awake or use the Medamaude effect.

If Poniko is killed before the event is triggered, Uboa will not appear, trapping Madotsuki in the shaking reformed house. This will also require waking up or using the Medamaude effect to escape.

UFOs on Mars

Six UFOs attracted to the summit.

Location: The Martian Summit on Mars

Prompt: 1/4 chance of appearing when Madotsuki meows with the Cat effect on the Martian Summit.

Description: Small objects will zoom onto the scene from the distant sky and hover in the air when called repeatedly with the Cat effect. The player has 35 attempts to attract the Mars UFOs before they stop appearing. By the probability, an average of eight UFOs can be summoned each time you enter the screen. If the summit is exited, the UFOs will disappear.

Witch's Flight

Soaring through the sky.

Location: The Mall Rooftop

Prompt: Equip the Witch effect, mount the broom, and fly off the edge of the roof.

Description: Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying through the clouds, in the style of a 2D arcade game. Pressing the interact button lets the player return back to the rooftop. Pressing 1 causes the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor.

Trivia

  • Old versions of the game feature some removed events that are unavailable in 0.10.
    • The first removed event, NASU Link, may have been removed as the area it would lead to, FC World C, is lacking content.
    • The other removed event, the Toriningen's Bed, was probably removed as it was replaced with a portal to a then-new area, the White Desert.