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    Yume Nikki:Events: Difference between revisions

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    When exploring the dream world, [[Yume Nikki:Madotsuki|Madotsuki]] will occasionally come across strange occurrences, known as events by fans. These make up most of the memorable content of the game and provide intriguing perspectives of the many [[Yume Nikki:List of Locations|dream worlds]]. Many [[Yume Nikki:Theories|theories]] have been developed to attempt to explain what the events represent if anything.
    When exploring the dream world, [[Yume Nikki:Madotsuki|Madotsuki]] will occasionally come across strange, noteworthy '''events'''. These make up most of the memorable content of the game and provide intriguing perspectives of the many [[Yume Nikki:List of Locations|dream worlds]]. Many [[Yume Nikki:Theories|theories]] have been developed to attempt to explain what the events represent, if anything.


    Some events happen as a result of a specific trigger (e.g. Madotsuki interacting with an object, such as the TV in her [[Yume Nikki:Madotsuki's Room#Dream Representation|dream bedroom]]), whereas others (such as [[Yume Nikki:Uboa|Uboa]] or [[Yume Nikki:Takofuusen|Takofuusen]]) occur on a random chance when a certain action is performed.
    Some events happen as a result of a specific trigger (e.g. Madotsuki interacting with an object, such as the TV in her [[Yume Nikki:Madotsuki's Room#Dream Representation|dream bedroom]]), whereas others (such as [[Yume Nikki:Takofuusen|Takofuusen]]) are not directly caused by the player.


    =Gameplay Events=
    ==ああああああああ<span id="AAAAAAAA"></span><span id="A"></span><span id="a"></span>==
    ==ああああああああ==
    [[File:AAAAA_Trap.png|thumb|right|300px|The Number World variant (left) and the Lamp World variant (right).]]
    '''Location:''' [[Yume Nikki:Number World|Number World]]
    '''Location:''' [[Yume Nikki:Number World|Number World]]


    '''Prompt:''' ''Trigger.'' Stab the [[Yume Nikki:Toriningen|Toriningen]] in the bed room with the [[Yume Nikki:Effects#Knife|Knife]] effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.
    '''Prompt:''' Stab the [[Yume Nikki:Toriningen|Toriningen]] in the bed room with the [[Yume Nikki:Effects#Knife|Knife]] effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.
     
    '''Description:''' The tile on the floor will either have a red eye or 'あ' character (''The alphabetical character for "A" in [http://en.wikipedia.org/wiki/Hiragana hiragana]; when translated into English, the name of the event is AAAAAAAA). ''Either will cause the whole floor to become flooded with that symbol once stepped on.
     
    [[File:AAAAA_Trap.png|thumb|right|250px|The Number World variant (left) and the Lamp World variant (right).]]
     
     
     
     
     
     


    '''Description:''' The enclosed area that Madotsuki is taken to will have a different unique tile on the floor depending on where she is trapped. In the Number World trap, a tile depicting a red 'あ' character (the [http://en.wikipedia.org/wiki/Hiragana hiragana] character for "A") can be stepped on to fill all of the area's empty tiles with the character, hence the event's name. In the Lamp World trap, a tile depicting a pink, bloodshot eye can be stepped on to fill all of the area's empty tiles with the eye, partially forming what appear to be faces.


    ==[[Yume Nikki:Aztec Rave Monkey|Aztec Rave Monkey]]==
    '''Location:''' [[Yume Nikki:Wilderness#Aztec Rave Monkey Route|The Rave Box]] in the Wilderness


    '''Prompt:''' Interact with the hollow Rave Box near the western area of the Wilderness.


    '''Description:''' Upon interacting with the Rave Box, the screen will fade to black before the Aztec Rave Monkey suddenly flashes onscreen, rapidly flashing through various states and appearances as upbeat music plays. The player can dismiss this event by pressing the interact button, returning to the Wilderness.
    [[File:theboxwiththerave.png|thumb|center|250px|I wonder what's inside...]]


    ==Crick in the Neck==
    ==Crick in the Neck==
    '''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]
    '''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]


    '''Prompt:''' ''Random Chance.'' '''1/64''' chance of occurring when Madotsuki wakes up (same chance as the Uboa event).
    '''Prompt:''' A '''1/64''' chance of occurring when Madotsuki wakes up.


    '''Description:''' Occasionally, when Madotsuki gets out of [[Yume Nikki:Beds|bed]] she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play ''[[Yume Nikki:NASU|NASU]]'', and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.
    '''Description:''' Occasionally, when Madotsuki gets out of [[Yume Nikki:Beds|bed]] she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play ''[[Yume Nikki:NASU|NASU]]'', and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.


    This event does not activate if all of the effects have been left in [[Yume Nikki:The Nexus|The Nexus]], making it impossible to perform [[Yume Nikki:The Ending|the ending sequence]] with a cricked neck.
    This event does not activate if all of the effects have been left in the [[Yume Nikki:Nexus|Nexus]], making it impossible to perform [[Yume Nikki:Ending|the ending sequence]] with a cricked neck.
     
    [[File:Crick_in_the_neck.PNG|thumb|center|250px|Ouch...must've slept wrong.]]
    [[File:Looking_Left.png|center]]
    [[File:Crick_in_the_neck.PNG|thumb|center|377px]]
     
    ==The [[Yume Nikki:Falling Men|Falling Man]]==
    '''Location:''' The Stairway to the Sky in the [[Yume Nikki:The Wilderness#Northern Wilderness|Wilderness]] that leads to the [[Yume Nikki:Sky Garden|Sky Garden]].
     
    '''Prompt:''' ''Random Chance.'' Determined when Madotsuki sets foot on two specific points on the Stairway to the Sky. There is a '''1/4''' chance of the first man appearing, and a '''1/4''' chance of a second one appearing if the first one did.
     
    '''Description:''' An object resembling a person appears in the sky in the distance. It spins as if falling downward, however, the figure moves in a circular motion and never actually hits the ground. The chance of witnessing two at once is '''1/16'''. [http://www.youtube.com/watch?v=XqV54v1kgQc Video of two Falling Men.]
     
    [[File:Lucky.png|thumb|left|330px|Two simultaneous falling men.]]
    [[File:Staircase_no_event.png|frame|Without the event.]]
     
     


    ==[[Yume Nikki:Ending|Ending]]==
    '''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Balcony]]


    '''Prompt:''' Drop all 24 of the [[Yume Nikki:Effects|effects]] in the [[Yume Nikki:Nexus|Nexus]].


    '''Description:''' ''See [[Yume Nikki:Ending|Ending]] for details. '''Contains spoilers.'''''


    ==[[Yume Nikki:FACE|FACE]]==
    '''Location:''' [[Yume Nikki:Number World#Stairway|The Stairway in Number World]]


    '''Prompt:''' There is a '''1/8''' chance per dream session that a [[Yume Nikki:Zippertile|Zippertile]] in the southeastern corner of Number World will have a sad expression with an open mouth instead of a smiling expression.  Stabbing the Zippertile with the [[Yume Nikki:Effects#Knife|Knife]] will cause it to bleed and rip open, leading to the Stairway. Upon heading right in this new area, Madotsuki will encounter [[Yume Nikki:KyuuKyuu-kun|KyuuKyuu-kun]] and a door that is identical to the one in her room. Open the door to trigger the event.


    '''Description:''' Upon opening the door, the screen will slowly fade to black and FACE will slowly begin fading in as a loud droning noise plays. FACE rapidly flashes between multiple different colors as the droning noise gets longer. They can not be dismissed until watched for a full ten seconds, to which then a rushing noise plays as Madotsuki suddenly awakens and leaves her bed.
    [[File:YN FACE.png|thumb|center|250px|A frame from the FACE animation.]]


    ==[[Yume Nikki:Falling Men|Falling Men]]<span id="Falling Man"></span>==
    '''Location:''' The Stairway to the Sky in the [[Yume Nikki:Wilderness#Northern Wilderness|Wilderness]] that leads to the [[Yume Nikki:Sky Garden|Sky Garden]]


    '''Prompt:''' Determined when Madotsuki sets foot on two specific points on the Stairway to the Sky. There is a '''1/4''' chance of the first man appearing and a '''1/4''' chance of a second one appearing if the first one did.


    '''Description:''' An object resembling a person appears in the sky in the distance. It spins as if falling downward, however, the figure moves in a circular motion and never actually hits the ground. The chance of witnessing two at once is '''1/16'''.
    [[File:Lucky.png|thumb|center|250px|Two simultaneous falling men.]]


    ==Famicom Glitch==
    ==Famicom Glitch==
    '''Location:''' The empty basement room of the [[Yume Nikki:FC Dungeon|FC Dungeon]].
    '''Location:''' One of the rooms in the [[Yume Nikki:FC Dungeon|FC Dungeon]]
     
    '''Prompt:''' ''Random Chance.'' '''1/3''' chance of availability, determined when Madotsuki falls asleep. In the FC World Dungeon, travel to the deepest room. Unlike the others, this room is fully lit. Stand in the top-left corner of the room and interact with the west wall.
     
    '''Description:''' When interacted with, and if the chance wad successful, the wall tile produces a text box with a 'typing' sound like the [[Yume Nikki:Lizardman|Lizardmen]], but no text is shown. Doing this repeatedly gradually causes the room to corrupt until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.
     
    Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen. [http://www.youtube.com/watch?v=xYCAs9kAIic Video.] This event is possibly a homage to two glitches found in ''Earthbound'', the game which the FC Worlds seem to be based on:
    *[http://www.youtube.com/watch?v=VPCFmr3Itog The 'Nonsense-talking Wall' glitch.]
    *[http://www.youtube.com/watch?v=B8OtuYtI9Rg The 'Empty text box' glitch.]
    [[File:Yn-famicon.png|frame|left|The dire consequences of mingling with a wall.]]
    [[File:Glitcheventbefore.png|frame|The room where the event takes place.]]
     
     
     
     
     
     


    '''Prompt:''' A '''1/3''' chance of availability, determined when Madotsuki falls asleep. In the FC Dungeon, travel to the deepest room. Unlike the others, this room is fully lit and will not require the [[Yume Nikki:Effects#Lamp|Lamp]] effect to be equipped. Stand in the top-left corner of the room and interact with the west wall.


    '''Description:''' When interacted with, and if the chance is successful, the wall tile produces a text box with a 'typing' sound like the [[Yume Nikki:Lizardman|Lizardmen]], but no text is shown. Doing this repeatedly gradually causes the room to corrupt until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.


    Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen. This event is possibly a homage to [https://wikibound.info/wiki/Check_Area_glitch two] [http://www.youtube.com/watch?v=B8OtuYtI9Rg glitches] found in ''Earthbound''.
    [[File:Yn-famicon.png|thumb|center|250px|The dire consequences of mingling with a wall.]]


    ==KALIMBA TV Channel==
    '''Location:''' [[Yume Nikki:Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]


    '''Prompt:''' '''1/8''' chance of appearing whenever the TV is switched on in Madotsuki's Dream Room.


    '''Description:''' When the event has been activated, the TV will show the face of one of the [[Yume Nikki:KALIMBA|KALIMBA]]. The screen then fades to black and two oppositely-scrolling rows of KALIMBA appear across the screen while a tribal/electronic rhythm plays on a short loop. Upon dismissing the event, the KALIMBA fade away and the TV automatically turns off.
    [[File:KALIMBA_Still.png|thumb|center|250px|My favorite show!]]


    ==Melting Madotsuki==
    ==Melting Madotsuki==
    [[File:Yn-melting.png|320px|right]][[File:Yn-melting3.png|320px|right]][[File:Yn-melting2.png|320px|Madotsuki melts down.|right]]
    '''Location:''' The Blazing Corridor, in [[Yume Nikki:Underground World|Underground World]]
    '''Location:''' The Blazing Corridor, in [[Yume Nikki:Underground World|Underground World]]


    '''Prompt:''' ''Random Chance.'' '''1/5''' for each [[Yume Nikki:Beds|bed]] that takes you to [[Yume Nikki:The Staircase of Hands|The Staircase of Hands]]. As one bed is chosen per dream session, trying all five guarantees the event.
    '''Prompt:''' '''1/5''' for each [[Yume Nikki:Beds|bed]] that takes you to [[Yume Nikki:Staircase of Hands|Staircase of Hands]].
     
    The first step for witnessing this event is to go to [[Yume Nikki:Snow World|Snow World]] and become a snowman using the [[Yume Nikki:Effects#Hat and Scarf|Hat and Scarf]] effect.
     
    Next, find the bed and sleep in it as a snowman. If it does not take you to the Staircase of Hands, you can pinch yourself awake and try again, or locate and sleep in the other beds. The former is the faster option.
     
    Once you have arrived in Underground World, stand as close as you can to the fire in the Blazing Corridor.
     
    '''Description:''' Once You have arrived at the fire as a snowman, all you must do is wait as Madotsuki slowly melts away. Once completely melted, she cannot move and must return to the normal hat and scarf form.
     
    Unfortunately, it is not possible to simply transform using the [[Yume Nikki:Effects#Yuki-onna|Yuki-onna]] effect's snow as that does not cease after becoming a snowman, so it will persist in Underground World and douse the fire. It is for this reason that the Snow World snowfall must be used.
    [[File:Yume Nikki - Melting Madotsuki|thumb|center|335px|A video showing the event.|link=Special:FilePath/Yume_Nikki_-_Melting_Madotsuki]]
     
    ==[[Yume Nikki:NASU|NASU]]==
    {{Audio
    | title    = NASU Title BGM
    | filename  = NASU_Title.ogg
    }}'''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]
     
    '''Prompt:''' ''Trigger.'' Interact with the Famicom in Madotsuki's Bedroom.
     
    '''Description:''' The most extensive event, '''NASU''' is a Famicom-style minigame, playable in Madotsuki's Room. In this game, the player goes for the high score by catching falling eggplants into the mouth of a red character.
     
    [[File:Nasu_title.png|frame|left|The title screen.]][[File:Yn-nasu.png|frame|Sisyphus with eggplants.]]
     
     
     


    While in [[Yume Nikki:Snow World|Snow World]], turn into a snowman by using the [[Yume Nikki:Effects#Hat and Scarf|Hat and Scarf]] effect. As a snowman, sleep in a bed (the Snow World bed being the closest) and, if the chance is successful, Madotsuki will be taken to Staircase of Hands. Walk down the staircase and continue left in Underground World. Once you have reached the flames of the Blazing Corridor, stand as close to the flames as possible. ''The snow of the [[Yume Nikki:Effects#Yuki-onna|Yuki-onna]] effect cannot be used as it will stay active and put out the fire''.


    '''Description:''' After some time, the heat from the flames will begin to melt Madotsuki. First, she will turn short and still be allowed to move around, although standing there for longer will turn her into a puddle of water with the Hat and Scarf sitting on top. After turning into a puddle, Madotsuki will simply turn back to normal while wearing the Hat and Scarf effect.
    [[File:YN Melting Madotsuki.png|thumb|center|250px|Madotsuki melts down.]]


    ==[[Yume Nikki:Monoe|Monoe]]==
    '''Location:''' [[Yume Nikki:White Desert A#Monoe's Tunnel|White Desert A]]


    '''Prompt:''' Using the [[Yume Nikki:Effects#Knife|Knife]] effect, stab the [[Yume Nikki:Dave Spector|Dave Spector]] standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the left. This will teleport Madotsuki to a dark void where she must find Monoe.


    '''Description:''' Upon interacting with Monoe, a detailed close-up image of her appears onscreen. When the image fades out, it is revealed that Monoe has teleported elsewhere in the void she inhabits. The player is able to find her again after teleporting and activate the close-up again upon interaction.
    [[File:YN Monoe Closeup.png|thumb|center|250px|Um...a little too close.]]


    ==[[Yume Nikki:Monoko|Monoko]]==
    '''Location:''' [[Yume Nikki:White Desert A#Monoko's Tunnel|White Desert A]]


    '''Prompt: ''' Near the northern side of the White Desert A is a tunnel which has Monoko inside. To activate the event, Madotsuki must use the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect and then interact with Monoko.


    '''Description:''' Upon using the Stoplight effect, Monoko will transform into a malformed state. Interacting with her will cause a drum beat to start playing as a detailed image of her begins spinning onscreen, constantly moving away and towards the screen.
    [[File:YN Monoko Dance.png|thumb|center|250px|Red lights and drum beats.]]


    ==[[Yume Nikki:Severed Heads|Severed Heads]] in the Sky==
    ==[[Yume Nikki:Severed Heads|Severed Heads]] in the Sky==
    '''Location:''' [[Yume Nikki:White Desert A|The third White Path]] in the White Desert
    '''Location:''' [[Yume Nikki:White Desert A#White Desert Path|White Desert A]]


    '''Prompt:''' ''Trigger''. Stab the [[Yume Nikki:Dave Spector|Dave Spector]] near the middle of the White Desert A with the Knife effect and enter the nearby tunnel from the right. Walk into the small building at the end of the path.
    '''Prompt:''' Using the [[Yume Nikki:Effects#Knife|Knife]] effect, stab the [[Yume Nikki:Dave Spector|Dave Spector]] standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the right. This will teleport Madotsuki to a pathway where she must travel all the way to the left. A small building lies at the end of the path.


    '''Description:''' A severed head floats through the sky near the top of the screen. There are two severed heads, one resembling a woman and the other resembling a man. They float away as soon as the player is not in the small building, and there is no way to interact with them whatsoever.
    '''Description:''' Upon entering the building at the end of the path, one of two severed heads will fly in and start spinning in the sky above. One possible severed heads resembles a woman while the other resembles a man. If Madotsuki exits the building, the severed head above her will quickly fly away.
    [[File:YN Severed Head Female.png|thumb|center|250px|One of the severed heads flying by.]]


    [[File:Femaleseveredhead.png|frame|left|The female severed head.]]
    ==[[Yume Nikki:Sewers#Sewer Drawings|Sewer Drawings]]==
    [[File:Maleseveredhead.png|frame|The male severed head.]]
    '''Location:''' [[Yume Nikki:Sewers|Sewers]]


    '''Prompt:''' There are several black apertures in the walls of the Sewers that can be interacted with.


    '''Description:''' Upon interacting with any of the black frames, an image will quickly appear onscreen before fading away. Each hole has a unique drawing that can be looked at. Additionally, there are two other drawings that can only be seen by using the [[Yume Nikki:Effects#Midget|Midget]] effect to enter another hall in the Sewers. The placement of each drawing appears to lead up to [[Yume Nikki:Big Red|Big Red]].
    [[File:YN Sewer Drawing.png|thumb|center|250px|One of the nine Sewer Drawings.]]


    ==Spaceship Crash==
    '''Location:''' The [[Yume Nikki:Spaceship|Spaceship]]


    '''Prompt:''' When Madotsuki gets into the bed on the Spaceship, there is a '''1/6''' chance she will fall asleep and the event will occur.


    '''Description:''' Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. [[Yume Nikki:Seccom Masada-sensei|Seccom Masada-sensei]] will be panicking at the organ, and after about 15 seconds a cutscene of the ship crashing on [[Yume Nikki:Mars|Mars]] will play.
    [[File:YN Spaceship Alert.png|thumb|center|250px|LOSING ALTITUDE!!]]


    ==[[Yume Nikki:Takofuusen|Takofuusen]]==
    '''Location:''' [[Yume Nikki:White Desert A|White Desert A]]


    '''Prompt:''' '''1/3600''' chance of appearing in every 0.5-second interval when Madotsuki stays in the main area of White Desert A, moving or not. It does not appear in any of the tunnels or other maps associated with the White Desert. By probability, it is expected to appear once every half hour.


    '''Description:''' Takofuusen appears, floating past the screen in a straight line while making an odd sound that is similar to a drum beat. It is not possible to interact with it, even with effects.
    [[File:YN Takofuusen.png|thumb|center|250px|Takofuusen floats on by.]]


    ==Toriningen Party==
    '''Location:''' The far left end of the [[Yume Nikki:Wilderness|Wilderness]]


    '''Prompt:''' After arriving at the Wilderness from [[Yume Nikki:Dark World|Dark World]], weave through the plants until you are reach a clearing on the left side of the room. Madotsuki will be greeted with a short pathway clearing in the plants, which leads to the event.


    '''Description:''' The player is greeted by a small, non-looping screen where there are three [[Yume Nikki:Toriningen|Toriningen]] (one of each hairstyle) having a party, complete with upbeat music and picnic cloths with food on them. The Toriningen even laugh and spin on the spot, simulating dancing. The player is blocked behind some plants and therefore cannot enter the party, but can still use the [[Yume Nikki:Effects#Cat|Cat]] and [[Yume Nikki:Effects#Stoplight|Stoplight]] effects to mess around with the Toriningen.
    [[File:Toriningenparty.png|thumb|center|250px|Dance like nobody's watching!]]


    ==[[Yume Nikki:Uboa|Uboa]]==
    [[File:Uboaroom.jpg|thumb|right|250px|OH MY GOSH CAN I GET AN AUTOGRAPH?]]
    '''Location:''' [[Yume Nikki:Poniko's House|Poniko's House]], in the [[Yume Nikki:Pink Sea|Pink Sea]]


    ==[[Yume Nikki:Takofuusen|Takofuusen]]==
    '''Prompt:''' '''1/64''' chance of occurring when Madotsuki switches off the lights in Poniko's House, with a 5-second cooldown which may be circumvented by leaving and re-entering the room.
    [[File:Yn-tako.png|thumb|320px|Takofuusen floats on by.]]
    '''Location:''' The [[Yume Nikki:White Desert A|White Desert A]]
     
    '''Prompt:''' ''Random Chance.'' '''1/3600''' chance of appearing in every 0.5-second interval when you stay in the White Desert A. It does not appear in any of the tunnels or other maps in the White Desert. By probability, it is expected to appear once every half hour.
     
    '''Description:''' Takofuusen appears, floats past the screen making an odd sound that is similar to a drum beat and is gone. It is not possible to interact with it.
     
    ==The Toriningen Party==
    {{Audio
    | title    = The Toriningen Party BGM
    | filename  = BGM_016.ogg
    }}[[File:Toriningenparty.png|right|320px]]
    '''Location:''' The far left end of the [[Yume Nikki:The Wilderness|Wilderness]]
     
    '''Prompt:''' ''Trigger.'' After arriving at the Wilderness from [[Yume Nikki:Dark World|Dark World]], keep going towards the left until you come to this screen.
     
    '''Description: '''The player is greeted by a small, non-looping screen where there are three [[Yume Nikki:Toriningen|Toriningen]] (one of each hairstyle) having a party, complete with upbeat music and picnic cloths with food on them. The Toriningen even spin on the spot, simulating dancing. The player is blocked behind some plants and therefore cannot enter the party, but can still use the [[Yume Nikki:Effects#Cat|Cat]] and [[Yume Nikki Wiki:Effects#Stoplight|Stoplight]] effects to mess around with the Toriningen.


    ==[[Yume Nikki:Uboa|Uboa]]==
    '''Description:''' When the event is triggered, there will be a brief flash of light. Uboa will replace [[Yume Nikki:Poniko|Poniko's]] sprite, and the entire house will shake and completely change its form. Madotsuki will be unable to turn the light back on or leave Poniko's house. By walking up to Uboa, Madotsuki will be transported in a [[Yume Nikki:Poniko's House#Uboa's Trap|looping world]] with a [[Yume Nikki:Bloody Touching Monster|bleeding creature]] in the background and the music from the White Desert playing. The only way to get out of this room is to pinch yourself awake or use the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect.
    {{Audio
    | title    = Uboa Event BGM
    | filename  = BGM 013-50.ogg
    }}[[File:Uboaroom.jpg|320px|right|Uboa in Poniko's room]]
    '''Location:''' [[Yume Nikki:Poniko's House|Poniko's House]], in the [[Yume Nikki:The Pink Sea|Pink Sea]]


    '''Prompt:''' ''Random Chance.'' '''1/64''' chance of occurring when Madotsuki switches off the light, with a 5 second cooldown which may be circumvented by leaving and re-entering the room.
    If Poniko is killed before the event is triggered, Uboa will not appear, trapping Madotsuki in the shaking reformed house. This will also require waking up or using the Medamaude effect to escape.


    '''Description: '''When the event is triggered, there will be a brief flash of light. Uboa will replace [[Yume Nikki:Poniko|Poniko's]] sprite, and the entire house will shake and completely change its form. Madotsuki will be unable to turn the light back on or leave Poniko's house. By walking up to Uboa, Madotsuki will be transported in a [[Yume Nikki:Poniko's House#Uboa's Trap|looping world]] with a [[Yume Nikki:Bloody Touching Monster|bleeding creature]] in the background and the music from the White Desert playing. The only way to get out of this room is to pinch yourself awake or use the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect. If Poniko is killed before the event is triggered, Uboa will not appear, trapping Madotsuki in the shaking reformed house.
    ==[[Yume Nikki:UFO|UFOs]] on Mars==
    ==[[Yume Nikki:UFO|UFOs]] on Mars==
    '''Location:''' The [[Yume Nikki:Mars|Martian Summit]] on Mars
    '''Location:''' The [[Yume Nikki:Mars|Martian Summit]] on Mars


    '''Prompt:''' ''Random Chance.'' '''1/4''' chance of appearing when Madotsuki meows with the [[Yume Nikki:Effects#Cat|Cat]] effect on the Martian Summit.
    '''Prompt:''' '''1/4''' chance of appearing when Madotsuki meows with the [[Yume Nikki:Effects#Cat|Cat]] effect on the Martian Summit.


    '''Description:''' Strange objects appear from the sky and hover in the air when called repeatedly with the Cat effect. You have 35 attempts to attract them with the effect. By the probability, an average of eight UFOs can be summoned each time you enter the screen. The same object is always seen over the distant city from the eastern edge of the [[Yume Nikki:Sky Garden|Sky Garden]].
    '''Description:''' Small objects will zoom onto the scene from the distant sky and hover in the air when called repeatedly with the Cat effect. The player has 35 attempts to attract the Mars UFOs before they stop appearing. By the probability, an average of eight UFOs can be summoned each time you enter the screen. If the summit is exited, the UFOs will disappear.
    [[File:YN Mars UFOs.png|thumb|center|250px|Six UFOs attracted to the summit.]]


    [[File:Marssummit.png|frame|left|The Martian Summit.]]
    ==Witch's Flight==
    [[File:UFOs.png|thumb|320px|11 UFOs in the Martian sky.]]
    '''Location:''' The [[Yume Nikki:Mall#Mall Rooftop|Mall Rooftop]]


    '''Prompt:''' Equip the [[Yume Nikki:Effects#Witch|Witch]] effect, mount the broom, and fly off the edge of the roof.


    '''Description:''' Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying through the clouds, in the style of a 2D arcade game. Pressing the interact button lets the player return back to the rooftop. Pressing 1 causes the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor.
    [[File:Yn-flight.png|thumb|center|250px|Soaring through the sky.]]


    ==Trivia==
    *[[Yume Nikki:Old Versions|Old versions]] of the game feature some [[Yume Nikki:Old Versions#Removed Events|removed events]] that are unavailable in 0.10.
    **The first removed event, NASU Link, may have been removed as the area it would lead to, [[Yume Nikki:FC World C|FC World C]], is lacking content.
    **The other removed event, the Toriningen's Bed, was probably removed as it was replaced with a portal to a then-new area, the White Desert.


     
    [[Category:Yume Nikki Guides]]
     
     
     
     
     
     
     
    ==The Witch's Flight==
    {{Audio
    | title    = The Witch's Flight BGM
    | filename  = Playing_Kiki-70.ogg
    }}[[File:mallrooftop.png|thumb|320px|right|The Mall Rooftop.]][[File:Yn-flight.png|thumb|320px|right|Soaring through the sky.]]
    '''Location:''' The [[Yume Nikki:The Mall#Mall Rooftop|Mall Rooftop]]
     
    '''Prompt:''' ''Trigger.'' Equip the [[Yume Nikki:Effects#Witch|Witch]] effect, mount the broom, and fly off the edge of the roof.
     
    '''Description:''' Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying through the clouds, in the style of a 2D arcade game. Pressing the interact button lets the player return back to the rooftop. Pressing 1 causes the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor. There is also a [[Yume Nikki:The Black Cat|black cat]] on top of the roof, which has '''1/64''' chance to appear on a place where Madotsuki can interact with while on the rooftop, which can be triggered by accessing the rooftop, either from the stairway or by returning to it from the event.
    [[File:;.jpg|thumb|left|Madotsuki lying on the floor.]]
     
     
     
     
     
     
     
     
    =Cinematic Events=
    There are a number of events that can be found across the many dream worlds that stop the action of the game and show full-screen pictures with music, similar to cutscenes in traditional games. Some of these events continue for a determined amount of time, whereas others must be dismissed by the player.
     
    ==[[Yume Nikki:Aztec Rave Monkey|The Aztec Rave Monkey]]==
    {{Audio
    | title    = The Aztec Rave Monkey BGM
    | filename  = BGM 014.ogg
    }}'''Location:''' [[Yume Nikki:The Wilderness#Eastern / Western Wilderness Areas|The Rave Box]] in the Wilderness
     
    '''Prompt:''' ''Trigger.'' Interact with the hollow Rave Box near the western area.
     
    '''Description:''' One of the more popular events is the "Aztec Rave Monkey" that appears when Madotsuki looks into the conspicuous hollow totem sculpture found in a certain area of the Wilderness. It shows the many iterations of a certain design repeated often throughout the game, that of an [[Yume Nikki:Indigenous Imagery|Aztec-style]] monkey-like image with four faces. A synth beat plays during this scene. The character can also be seen as backgrounds for the [[Yume Nikki:Block World|Block World]] and [[Yume Nikki:Forest World|Forest World]].
     
    [[File:theboxwiththerave.png|frame|left|The location of this event.]][[File:Yn-aztecrave.png|thumb|320px|The Aztec Rave Monkey itself.]]
     
     
     
     
     
     
     
     
     
     
     
     
    ==[[Yume Nikki:The_Sewers#The Sewer Drawings|The Drawings in the Sewers]]==
    '''Location: [[Yume Nikki:The Sewers|The Sewers]] '''
     
    '''Prompt:''' ''Trigger.'' There are several apertures in the walls of the sewers that lead to [[Yume Nikki:Big Red|Big Red]]. Interacting with them causes several drawings to appear. More on these in the link above.
     
    '''Description: '''When interacting with walls, the pictures appear and zoom in, giving the player a chance to look at them. They look very similar to some of the [[Yume Nikki:List of Characters#Decorative Characters|decorative NPCs]] found in the White Desert.
    [[File:Yn-drawing2.png|frame|left]]
    [[File:Yn-drawing.png|thumb|320px]]
     
     
     
     
     
     
     
     
     
     
     
     
    ==The Ending==
    '''Location:''' [[Yume Nikki:Madotsuki's Room|Madotsuki's Balcony]]
     
    '''Prompt:''' ''Trigger''. Drop all [[Yume Nikki:Effects|effects]] in the [[Yume Nikki:The Nexus|Nexus]], then awaken and find the new interaction in the real world.
     
    <div style="background:#EEEE50; text-align:center; border:5px solid #000000; font-weight:bold; padding:1px;"><span style="color: #111111"><big>WARNING: The following link leads to spoilers</big></span></div>
    '''Description:''' ''See [[Yume Nikki:The Ending|The Ending]] for details.''
     
    ==[[Yume Nikki:FACE|FACE]]==
    '''Location: [[Yume Nikki:Number World#The Stairway|The Stairway in Number World]]'''
     
    '''Prompt: '''There is a chance that the zipper wall on the southeast corner of Number World will, unlike the usual zipper walls, be discolored and have an angry/sad expression on it instead of the usual smile. Stabbing the [[Yume Nikki:Zippertile|Zippertile]] when in this state causes it to bleed and reveal a pathway, similarly in fashion to the [[Yume Nikki:Guillotine Room|Guillotine Room]]. The pathway then leads to [[Yume Nikki:KyuuKyuu-kun|KyuuKyuu-kun's]] Room.
     
    '''Description:''' "FACE" is an event that occurs when Madotsuki opens the door at the top of the Stairway, in the Number World. Known as the Red King (赤の王様) by Japanese fans, FACE appears when one exits the stairway which is accessed from the [[Yume Nikki:Number World|Number World]]. It is often associated with KyuuKyuu-kun and used as evidence by some fans to support the theory that Madotsuki has some kind of trauma involving penises. The interpretation of FACE being a penis head further expresses this. This animation cannot be skipped and continues for approximately ten seconds before Madotsuki awakens abruptly.
     
    [[File:Facestaircase.png|frame|left|The staircase leading to the event.]]
    [[File:Yn-face.png|thumb|320px|A frame from the FACE animation.]]
     
     
     
     
     
     
     
     
     
     
     
     
    ==The KALIMBA TV Channel==
    {{Audio
    | title    = The KALIMBA TV Channel BGM
    | filename  = KALIMBA.ogg
    }}[[File:KALIMBA_Still.png|thumb|320px|right|A frame from the KALIMBA Channel animation.]]
    '''Location:''' [[Yume Nikki:Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]
     
    '''Prompt:''' ''Random Chance.'' '''1/8''' chance of appearing whenever the TV is switched on in Madotsuki's Dream Room.
     
    '''Description:''' When the event has been activated, the TV will show the face of one of the [[Yume Nikki:KALIMBA|KALIMBA]]. The screen then fades to black and two oppositely-scrolling rows of these tribal African-stylized figures are shown. They appear to be armless humanoids with their heads tilted sideways and long, zigzagging tongues spilling from their mouths. During the event, a tribal/electronic rhythm plays on a short loop. The name comes from both the background music track and the images being labelled as "KALIMBA" in the game's files, after the instrument used in the event's music. The player can stop the event at any point. Before [[Yume Nikki:KIKIYAMA|KIKIYAMA]] made ''[[Yume Nikki:Yume Nikki|Yume Nikki]]'', they made a full version of this song and uploaded it to a now defunct Japanese music-sharing website, along with some other songs.
    {{Audio
    | title    = KALIMBA by KIKIYAMA
    | filename  = KALIMBA by KIKIYAMA.ogg
    }}
     
     
     
     
    ==[[Yume Nikki:Monoe|Monoe]]==
    '''Location:''' [[Yume Nikki:White Desert#White Desert A|Monoe's Tunnel/The second White Path]] in the White Desert
     
    '''Prompt:''' ''Trigger.'' Stab the [[Yume Nikki:Dave Spector|Dave Spector]] near the middle of the White Desert A with the Knife effect and enter the nearby tunnel from the left. Find [[Yume Nikki:Monoe|Monoe]], who is walking around randomly, and interact with her.
     
    '''Description:''' A detailed close-up of her fades in briefly as she vanishes, teleporting her randomly to another position in the map.
     
    [[File:Monoefound.png|frame|left|Monoe's Tunnel.]]
    [[File:Yn-monoe.png|320px|thumb|Monoe gets a little too close.]]
     
     
     
     
     
     
     
     
     
     
     
     
     
    ==[[Yume Nikki:Monoko|Monoko]]==
    {{Audio
    | title    = Monoko Event BGM
    | filename  = BGM 022.ogg
    }}'''Location:''' [[Yume Nikki:White Desert A|Monoko's Tunnel/The first White Path in the White Desert]]
     
    '''Prompt: ''' ''Trigger.'' There is a path that leads directly east/west within White Desert A that terminates/begins at a cave. Within this cave is an unassuming [[Yume Nikki:Monochrome|monochromatic]] young girl. Using the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect, however, causes her to transform, giving her five-arms and an odd expression. Interacting with her in this state triggers the event.
     
    '''Description:''' A full-screen event plays in which a drawing of her bounces around the screen and changes size. A tribal-sounding beat (similar to the one used for the KALIMBA TV Channel event) plays over this sequence. The player can stop the event at any time.
     
    [[File:Monokotunnel.png|frame|left|Monoko's tunnel.]]
    [[File:Monokodance.png|320px|frame|The Monoko event.]]
     
    ==The Spaceship Crash==
    '''Location:''' The [[Yume Nikki:The Spaceship|Spaceship]]
     
    '''Prompt:''' ''Random Chance''. When Madotsuki gets into bed on the Spaceship, there is a '''1/6''' chance she will fall asleep and the event will occur.
     
    '''Description:''' Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. [[Yume Nikki:Seccom Masada-sensei|Seccom Masada-sensei]] will be panicking at the organ, and after about 15 seconds a cutscene of the ship crashing on [[Yume Nikki:Mars|Mars]] will play.
     
    [[File:Spaceship_Alert.png|frame|left|Masada panics as the ship loses control.]]
    [[File:Crash_Cutscene.png|320px|thumb|The cutscene.]]
     
     
     
     
     
     
     
     
     
     
     
     
    =Removed Events=
    These are a few events that were featured in [[Yume Nikki:Old Versions|previous versions]] of the game, but have now been removed completely, or replaced with something else.
    ==NASU Link==
    '''Version:''' [[Yume Nikki:Old Versions#Version 0.09|''0.09'']].
     
    '''Location:''' The [[Yume Nikki:Dense Woods A|Dense Woods A]] and [[Yume Nikki:Windmill World|Windmill World]]
     
    '''Prompt:''' ''Trigger''. This event can only be accessed by hacking the game with RPG Maker and manually changing the variable for the event to 2 for the Dense Woods or 4 for Windmill World, as it is completely [[Yume Nikki:Unused Content|unused]].
     
    '''Description:''' The playable character from ''NASU'' appears near the lamppost in the Dense Woods A and south of the hedges in Windmill World and walks around. Interacting with it makes a sound effect from the game play and then transports the player to the unused [[Yume Nikki:FC World C|FC World C]]. This event is not present in any other known version, due to it being seemingly unfinished.
     
    [[File:Nasulinkw.png|frame|left|NASU in Windmill World.]][[File:TCRF Yume Nikki 0.09 - Unused NASU Link|thumb|right|335px|A video of NASU in the Dense Woods A.|link=Special:FilePath/TCRF_Yume_Nikki_0.09_-_Unused_NASU_Link]]
     
     
     
     
     
     
     
     
     
     
     
     
     
    ==The Toriningen's Bed==
    '''Version:''' [[Yume Nikki:Old Versions#Version 0.04|''0.04'']], [[Yume Nikki:Old Versions#Version 0.06|''0.06'']].
     
    '''Location:''' [[Yume Nikki:Block World|Block World]]
     
    '''Prompt:''' ''Trigger''. Go to the purple gate in Block World that is replaced by the black gate for the White Desert in later versions.
     
    '''Description:''' The player is transported to a sectioned-off area of Block World, with its music at half the speed (it shares Eyeball World's theme in 0.04). The background is the same one that sometimes appears outside of Madotsuki's Dream Balcony, and there is a bed at the end of the path. After the player sleeps in it, a Toriningen spawns at the start of the path and chases the player. It cannot catch the player when they are sleeping in the bed. If it catches the player, it sends them to the [[Yume Nikki:The Footprint Path#Footprint Path B|Footprint Path B]], next to the pinkish [[Yume Nikki:Goppa|Goppa]] with no way to walk.
     
    [[File:Yume Nikki 0.06 - Removed Event|thumb|center|335 px|A video showing the event.|link=Special:FilePath/Yume_Nikki_0.06_-_Removed_Event]]
    [[Category:Yume Nikki Events]]
    [[Category:Yume Nikki Events]]
    [[Category:Yume Nikki Guides]]
    [[Category:Game Collectables]]

    Latest revision as of 16:44, 12 July 2024

    When exploring the dream world, Madotsuki will occasionally come across strange, noteworthy events. These make up most of the memorable content of the game and provide intriguing perspectives of the many dream worlds. Many theories have been developed to attempt to explain what the events represent, if anything.

    Some events happen as a result of a specific trigger (e.g. Madotsuki interacting with an object, such as the TV in her dream bedroom), whereas others (such as Takofuusen) are not directly caused by the player.

    ああああああああ

    The Number World variant (left) and the Lamp World variant (right).

    Location: Number World

    Prompt: Stab the Toriningen in the bed room with the Knife effect to turn her 'lunatic', then allow her to catch you. You will be randomly transported to one of two different enclosed spaces where the event occurs, with an equal chance of either.

    Description: The enclosed area that Madotsuki is taken to will have a different unique tile on the floor depending on where she is trapped. In the Number World trap, a tile depicting a red 'あ' character (the hiragana character for "A") can be stepped on to fill all of the area's empty tiles with the character, hence the event's name. In the Lamp World trap, a tile depicting a pink, bloodshot eye can be stepped on to fill all of the area's empty tiles with the eye, partially forming what appear to be faces.

    Aztec Rave Monkey

    Location: The Rave Box in the Wilderness

    Prompt: Interact with the hollow Rave Box near the western area of the Wilderness.

    Description: Upon interacting with the Rave Box, the screen will fade to black before the Aztec Rave Monkey suddenly flashes onscreen, rapidly flashing through various states and appearances as upbeat music plays. The player can dismiss this event by pressing the interact button, returning to the Wilderness.

    I wonder what's inside...

    Crick in the Neck

    Location: Madotsuki's Room

    Prompt: A 1/64 chance of occurring when Madotsuki wakes up.

    Description: Occasionally, when Madotsuki gets out of bed she will have a 'crick' in her neck, causing her head to be constantly turned to the left. In this state, she is unable to write in her diary or play NASU, and has no choice but to go back to sleep. The effect will wear off when she falls asleep again.

    This event does not activate if all of the effects have been left in the Nexus, making it impossible to perform the ending sequence with a cricked neck.

    Ouch...must've slept wrong.

    Ending

    Location: Madotsuki's Balcony

    Prompt: Drop all 24 of the effects in the Nexus.

    Description: See Ending for details. Contains spoilers.

    FACE

    Location: The Stairway in Number World

    Prompt: There is a 1/8 chance per dream session that a Zippertile in the southeastern corner of Number World will have a sad expression with an open mouth instead of a smiling expression. Stabbing the Zippertile with the Knife will cause it to bleed and rip open, leading to the Stairway. Upon heading right in this new area, Madotsuki will encounter KyuuKyuu-kun and a door that is identical to the one in her room. Open the door to trigger the event.

    Description: Upon opening the door, the screen will slowly fade to black and FACE will slowly begin fading in as a loud droning noise plays. FACE rapidly flashes between multiple different colors as the droning noise gets longer. They can not be dismissed until watched for a full ten seconds, to which then a rushing noise plays as Madotsuki suddenly awakens and leaves her bed.

    A frame from the FACE animation.

    Falling Men

    Location: The Stairway to the Sky in the Wilderness that leads to the Sky Garden

    Prompt: Determined when Madotsuki sets foot on two specific points on the Stairway to the Sky. There is a 1/4 chance of the first man appearing and a 1/4 chance of a second one appearing if the first one did.

    Description: An object resembling a person appears in the sky in the distance. It spins as if falling downward, however, the figure moves in a circular motion and never actually hits the ground. The chance of witnessing two at once is 1/16.

    Two simultaneous falling men.

    Famicom Glitch

    Location: One of the rooms in the FC Dungeon

    Prompt: A 1/3 chance of availability, determined when Madotsuki falls asleep. In the FC Dungeon, travel to the deepest room. Unlike the others, this room is fully lit and will not require the Lamp effect to be equipped. Stand in the top-left corner of the room and interact with the west wall.

    Description: When interacted with, and if the chance is successful, the wall tile produces a text box with a 'typing' sound like the Lizardmen, but no text is shown. Doing this repeatedly gradually causes the room to corrupt until the game eventually 'crashes' with a nasty stuttering sound. This causes Madotsuki to wake up.

    Note that despite the event name, this is not an actual glitch and is intentionally programmed to happen. This event is possibly a homage to two glitches found in Earthbound.

    The dire consequences of mingling with a wall.

    KALIMBA TV Channel

    Location: Madotsuki's Dream Room

    Prompt: 1/8 chance of appearing whenever the TV is switched on in Madotsuki's Dream Room.

    Description: When the event has been activated, the TV will show the face of one of the KALIMBA. The screen then fades to black and two oppositely-scrolling rows of KALIMBA appear across the screen while a tribal/electronic rhythm plays on a short loop. Upon dismissing the event, the KALIMBA fade away and the TV automatically turns off.

    My favorite show!

    Melting Madotsuki

    Location: The Blazing Corridor, in Underground World

    Prompt: 1/5 for each bed that takes you to Staircase of Hands.

    While in Snow World, turn into a snowman by using the Hat and Scarf effect. As a snowman, sleep in a bed (the Snow World bed being the closest) and, if the chance is successful, Madotsuki will be taken to Staircase of Hands. Walk down the staircase and continue left in Underground World. Once you have reached the flames of the Blazing Corridor, stand as close to the flames as possible. The snow of the Yuki-onna effect cannot be used as it will stay active and put out the fire.

    Description: After some time, the heat from the flames will begin to melt Madotsuki. First, she will turn short and still be allowed to move around, although standing there for longer will turn her into a puddle of water with the Hat and Scarf sitting on top. After turning into a puddle, Madotsuki will simply turn back to normal while wearing the Hat and Scarf effect.

    Madotsuki melts down.

    Monoe

    Location: White Desert A

    Prompt: Using the Knife effect, stab the Dave Spector standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the left. This will teleport Madotsuki to a dark void where she must find Monoe.

    Description: Upon interacting with Monoe, a detailed close-up image of her appears onscreen. When the image fades out, it is revealed that Monoe has teleported elsewhere in the void she inhabits. The player is able to find her again after teleporting and activate the close-up again upon interaction.

    Um...a little too close.

    Monoko

    Location: White Desert A

    Prompt: Near the northern side of the White Desert A is a tunnel which has Monoko inside. To activate the event, Madotsuki must use the Stoplight effect and then interact with Monoko.

    Description: Upon using the Stoplight effect, Monoko will transform into a malformed state. Interacting with her will cause a drum beat to start playing as a detailed image of her begins spinning onscreen, constantly moving away and towards the screen.

    Red lights and drum beats.

    Severed Heads in the Sky

    Location: White Desert A

    Prompt: Using the Knife effect, stab the Dave Spector standing near the looping tunnel in the southwest portion of White Desert A. After doing so, enter the looping tunnel from the right. This will teleport Madotsuki to a pathway where she must travel all the way to the left. A small building lies at the end of the path.

    Description: Upon entering the building at the end of the path, one of two severed heads will fly in and start spinning in the sky above. One possible severed heads resembles a woman while the other resembles a man. If Madotsuki exits the building, the severed head above her will quickly fly away.

    One of the severed heads flying by.

    Sewer Drawings

    Location: Sewers

    Prompt: There are several black apertures in the walls of the Sewers that can be interacted with.

    Description: Upon interacting with any of the black frames, an image will quickly appear onscreen before fading away. Each hole has a unique drawing that can be looked at. Additionally, there are two other drawings that can only be seen by using the Midget effect to enter another hall in the Sewers. The placement of each drawing appears to lead up to Big Red.

    One of the nine Sewer Drawings.

    Spaceship Crash

    Location: The Spaceship

    Prompt: When Madotsuki gets into the bed on the Spaceship, there is a 1/6 chance she will fall asleep and the event will occur.

    Description: Madotsuki awakens to the sound of an alarm going off. When she gets out of bed, the red emergency lights are flashing and the Spaceship is losing altitude. Seccom Masada-sensei will be panicking at the organ, and after about 15 seconds a cutscene of the ship crashing on Mars will play.

    LOSING ALTITUDE!!

    Takofuusen

    Location: White Desert A

    Prompt: 1/3600 chance of appearing in every 0.5-second interval when Madotsuki stays in the main area of White Desert A, moving or not. It does not appear in any of the tunnels or other maps associated with the White Desert. By probability, it is expected to appear once every half hour.

    Description: Takofuusen appears, floating past the screen in a straight line while making an odd sound that is similar to a drum beat. It is not possible to interact with it, even with effects.

    Takofuusen floats on by.

    Toriningen Party

    Location: The far left end of the Wilderness

    Prompt: After arriving at the Wilderness from Dark World, weave through the plants until you are reach a clearing on the left side of the room. Madotsuki will be greeted with a short pathway clearing in the plants, which leads to the event.

    Description: The player is greeted by a small, non-looping screen where there are three Toriningen (one of each hairstyle) having a party, complete with upbeat music and picnic cloths with food on them. The Toriningen even laugh and spin on the spot, simulating dancing. The player is blocked behind some plants and therefore cannot enter the party, but can still use the Cat and Stoplight effects to mess around with the Toriningen.

    Dance like nobody's watching!

    Uboa

    OH MY GOSH CAN I GET AN AUTOGRAPH?

    Location: Poniko's House, in the Pink Sea

    Prompt: 1/64 chance of occurring when Madotsuki switches off the lights in Poniko's House, with a 5-second cooldown which may be circumvented by leaving and re-entering the room.

    Description: When the event is triggered, there will be a brief flash of light. Uboa will replace Poniko's sprite, and the entire house will shake and completely change its form. Madotsuki will be unable to turn the light back on or leave Poniko's house. By walking up to Uboa, Madotsuki will be transported in a looping world with a bleeding creature in the background and the music from the White Desert playing. The only way to get out of this room is to pinch yourself awake or use the Medamaude effect.

    If Poniko is killed before the event is triggered, Uboa will not appear, trapping Madotsuki in the shaking reformed house. This will also require waking up or using the Medamaude effect to escape.

    UFOs on Mars

    Location: The Martian Summit on Mars

    Prompt: 1/4 chance of appearing when Madotsuki meows with the Cat effect on the Martian Summit.

    Description: Small objects will zoom onto the scene from the distant sky and hover in the air when called repeatedly with the Cat effect. The player has 35 attempts to attract the Mars UFOs before they stop appearing. By the probability, an average of eight UFOs can be summoned each time you enter the screen. If the summit is exited, the UFOs will disappear.

    Six UFOs attracted to the summit.

    Witch's Flight

    Location: The Mall Rooftop

    Prompt: Equip the Witch effect, mount the broom, and fly off the edge of the roof.

    Description: Using the Witch effect and flying to the right side of the building will yield a flash. After the flash, you are able to control Madotsuki flying through the clouds, in the style of a 2D arcade game. Pressing the interact button lets the player return back to the rooftop. Pressing 1 causes the broom to disappear mid-flight, causing the screen to black out. The dream then ends prematurely with Madotsuki lying on the floor.

    Soaring through the sky.

    Trivia

    • Old versions of the game feature some removed events that are unavailable in 0.10.
      • The first removed event, NASU Link, may have been removed as the area it would lead to, FC World C, is lacking content.
      • The other removed event, the Toriningen's Bed, was probably removed as it was replaced with a portal to a then-new area, the White Desert.