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Yume Nikki:Theories: Difference between revisions

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''[[Yume Nikki]]'' is a strange game which has no dialogue and an unique art style.
''[[Yume Nikki:Yume Nikki|Yume Nikki]]'' is a strange game that has no dialogue and a unique art style. The creator of the game, [[Yume Nikki:KIKIYAMA|KIKIYAMA]], [http://www3.nns.ne.jp/pri/tk-mto/kikiyamaHP.html stated on their website] that the game is meant to be an exploring game with a "dark atmosphere" but without plot or purpose. Still, there are themes in ''Yume Nikki'' that fans collected to create different theories about the characters and locations. Those themes and theories are displayed here.


The creator of the game, [[KIKIYAMA]], [http://www3.nns.ne.jp/pri/tk-mto/kikiyamaHP.html stated on their website] that the game is meant to be an exploring game with a "dark atmosphere" but without plot or purpose. Still there are themes in ''Yume Nikki'' that fans collected to create different theories about the characters and locations. Those themes are displayed here.
It should also be noted that, due to the nature of dreams, the imagery and events in the game can be considered completely random and could serve no significant purpose other than being dream-like, thus were not meant for analysis. However, due to the many branching themes that fans have found, it's also possible that these could be intentional and that separate themes could even be linked into one theorized story. Considering that multiple themes and theories can be linked to just one aspect of [[Yume Nikki:Madotsuki|Madotsuki's]] dreams, it's possible for many different interpretations to come out of one aspect of the game.


A theory unique to a character, such as them being a possible reference to something or having a specific theme may also be found in the '''trivia''' section of their respective character pages.  
A theory unique to a character, such as them being a possible reference to something or having a specific theme, may also be found in the '''Trivia''' or '''Theories''' section of their respective character pages.


''See: [[Mesoamerican Imagery]], [[Monochrome]]''
''Also see: [[Yume Nikki:Indigenous Imagery|Indigenous Imagery]], [[Yume Nikki:Monochrome|Monochrome]]''


{{spoiler}}
{{spoiler}}


=='''''Themes of Isolation'''''==
==Themes of Isolation==
[[Madotsuki]] does not leave [[Madotsuki's Room|her apartment]] for the entirety of the game. Going outside her balcony at different points in the game shows that quite a bit of time passes - it turns night, then day again. When the door in the real world is interacted with, she shakes her head, making it impossible to exit through it. In her dream world, she can not only leave through said door but is able to access the different dream locations through similar looking doors in the [[The Nexus|Nexus]]. This can mean that she has a desire to explore, is however not able to do so in the real world and thus feels comfortable to do it in her dreams.
Madotsuki does not leave [[Yume Nikki:Madotsuki's Room|her apartment]] for the entirety of the game. Going outside to her balcony at different points in the game reveals that quite a bit of time passes - it turns nighttime, then daytime again. When the door in the real world is interacted with, she shakes her head, making it impossible to exit the room. In her dream world, she can not only leave through said door but is able to access the different dream locations through similar-looking doors in the [[Yume Nikki:Nexus|Nexus]].


In her dream world, the themes of isolation and loneliness continue. There is no dialogue, most [[List of Characters|NPCs]] ignore Madotsuki and only few NPCs turn to her when the player tries to interact with them. The locations themselves can feel isolating and lonely, due to being large and often looping, especially in the original locations, of which only contain few points of interests. The sombre soundtrack of the game is also a contributing a factor within this: with most other video games, longer pieces of music (around the typical two to three minutes) can signify how much time has passed since the player started playing the game, but shorter ones can make time be lost easily.
In her dream world, the themes of isolation and loneliness continue. There is no dialogue, most [[Yume Nikki:List of Characters|NPCs]] ignore Madotsuki, and only a few NPCs turn to her when the player tries to interact with them. One example is the [[Yume Nikki:Mall Shoppers|shoppers]] in the [[Yume Nikki:Mall|Mall]], who run away from Madotsuki and become deformed upon interaction, making an odd sound as they go away. The locations themselves can feel isolating and lonely, due to being large and often looping, especially in locations close to The Nexus, of which only contain few points of interest. The sombre soundtrack of the game is also a contributing factor within this: with most other video games, longer pieces of music (around the typical two to three minutes) can signify how much time has passed since the player started playing the game, but shorter ones can make time be lost easily.


Throughout the game Madotsuki encounters tall creatures (referred to as [[Toriningen]] by fans), of which are considered enemies in the game due to their nature of trapping Madotsuki in inescapable locations when in a "lunatic" state. They also have the characteristic of having a group dynamic that goes beyond other multiple identical NPCs spawning in one location (such as the [[Wheelies]]).[[File:Toriningenparty.png|thumb|left|150px|Three girls having fun.]]
[[File:Toriningenparty.png|thumb|left|200px|Three girls having fun.]]
The most significant example of this is the [[Events#The_Toriningen_Party|Toriningen Party]], where a group of Toriningen are seen having a picnic together in the [[The Wilderness|Wilderness]], while dancing to cheerful music. This party cannot be accessed, as the plants of the Wilderness hinder Madotsuki from approaching any closer. This is commonly interpreted to tie in with a theme of social anxiety or isolation regarding her. Other examples include ''all'' Toriningen going into the lunatic state when you use the [[Effects#Knife_.2F_Kitchen_Knife.EF.BC.88.E3.81.BB.E3.81.86.E3.81.A1.E3.82.87.E3.81.86.EF.BC.89|Knife]] on one of them, or the Toriningen in the [[Number_World#The_Bed_Room|Bed Room]], who is implied to watch over the [[Beds|beds]], activating the [[Events#.E3.81.82.E3.81.82.E3.81.82.E3.81.82.E3.81.82.E3.81.82.E3.81.82.E3.81.82|ああああああああ]] event when you use the Knife on her, a much more severe reaction than usual. It is notable that the NPCs of which that are thought to be the enemies of the game act as a team while Madotsuki herself is a sole figure.
Throughout the game Madotsuki encounters tall creatures (referred to as [[Yume Nikki:Toriningen|Toriningen]] by fans), of which are considered enemies in the game due to their nature of trapping Madotsuki in inescapable locations when in a "lunatic" state. They also have the characteristic of having a group dynamic that goes beyond other multiple identical NPCs spawning in one location (such as the [[Yume Nikki:Wheelies|Wheelies]]). The most significant example of this is the [[Yume Nikki:Events#Toriningen Party|Toriningen Party]], where a group of Toriningen are seen having a picnic together in the [[Yume Nikki:Wilderness|Wilderness]], while dancing to cheerful music. This party cannot be accessed, as the plants of the Wilderness hinder Madotsuki from approaching any closer. It is notable that the NPCs of which that are thought to be the enemies of the game act as a team while Madotsuki herself is a sole figure.


There are furthermore characters that seem to share Madotsuki's theme of isolation. Said characters are:
Furthermore, there are other characters that also seem isolated from their surroundings:
*[[Poniko]], who is the only character of the [[The Pink Sea|Pink Sea]] and similar to Madotsuki, never leaves her room of which she seems to be the only inhabitant.
[[File:Poniko's room.PNG|thumb|right|200px|Poniko, another character isolated in their room.]]
*[[Mafurako]], who is the only NPC roaming around [[Block World]], and prefers to teleport to a random spot far away from Madotsuki when teleporting her back, with the exception of Madotsuki being in her snowman form, which makes Mafurako always teleport next to her.
*[[Yume Nikki:Poniko|Poniko]], who is the only character in the [[Yume Nikki:Pink Sea|Pink Sea]]. Just like Madotsuki, she never leaves her room of which she seems to be the only inhabitant.
*[[Mars-san]], who can be found in the underground area of [[Mars]], which can only be reached by crashing a spaceship into [[Mars]] and then using an effect to access the tiny hole to the underground. This exit compared to the size of the character themselves makes them seem trapped, as it is impossible for even Madotsuki to enter if she is her normal size.
*[[Yume Nikki:Mafurako|Mafurako]], who is the only NPC roaming around the expansive [[Yume Nikki:Block World|Block World]], and prefers to teleport to a random spot far away from Madotsuki when teleporting her back, with the exception of Madotsuki being in her snowman form, which makes Mafurako always teleport next to her. Mafurako is also always invisible, save for their hat and scarf, which could mean they don't want to be seen by others for some reason.
*[[Yume Nikki:Mars-san|Mars-san]], who can be found in the underground area of [[Yume Nikki:Mars|Mars]], which can only be reached by crashing a spaceship into Mars and then using an effect to access the tiny hole to the underground. This exit compared to the size of the character themselves makes them seem trapped, as it is impossible for even Madotsuki to enter if she is her normal size.


Another important encounter in the dream world that may point to a theme of isolation is [[Closet Madotsuki]], a sleeping version of Madotsuki hidden in a closet in the [[The Checkered Tile Path|Checkered Tile Path]]. Also, the [[Mall Shoppers|shoppers]] in the [[The Mall|Mall]] run away from Madotsuki and become deformed upon interaction, making an odd sound as they go away.
The various doors in The Nexus could allude to her having the desire to explore, but is unable to do so in the real world and thus feels comfortable to do it in her dreams. The Toriningen could possibly symbolize people in the real world, especially a "popular girl" figure as they are taller than Madotsuki and wear more stylish clothing and hairstyles, while their hostile nature when in their "lunatic" form could also possibly symbolize Madotsuki being bullied in the real world, resulting in her isolating herself. Mars-san could also entirely represent Madotsuki's feelings of staying inside her apartment: the feeling of being completely trapped and unable to escape. Another important encounter in the dream world that may point to a theme of isolation is [[Yume Nikki:Closet Madotsuki|Closet Madotsuki]], a sleeping Madotsuki hidden in a closet in the [[Yume Nikki:Checkered Tile Path|Checkered Tile Path]].


Relating to this may be the {{WP|Hikikomori}} phenomenon, in which reclusive teens or adults abandon social life completely.
Relating to this theory may be the [[Wikipedia:Hikikomori|hikikomori]] phenomenon, in which reclusive teens or adults abandon social life completely in favor of staying inside.


=='''''Themes of Anxiety'''''==
==Themes of Anxiety==
[[File:Floyag_watching_Madotsuki.PNG|left|150px|thumb|A [[Floyag]] following Madotsuki with her eyes.]]
[[File:Floyag_watching_Madotsuki.PNG|150px|thumb|A [[Yume Nikki:Floyag|Floyag]] following Madotsuki with its eyes.]]
The theme of being watched seems prevalent in Madotsuki's dreams such as eyes following you in the [[Dense Woods]], [[Barracks Settlement]] and more on the way to the [[Effects#Witch_.EF.BC.88.E3.81.BE.E3.81.98.E3.82.87.EF.BC.89|Witch]] effect.
The theme of being watched seems prevalent in Madotsuki's dream, especially with the theme of eyes appearing throughout the dream world. This can obviously be seen in the [[Yume Nikki:Eyeball World|Eyeball World]], but also appears in the [[Yume Nikki:Dark Woods|Dark Woods]] and [[Yume Nikki:Barracks Settlement|Barracks Settlement]] with the presence of [[Yume Nikki:Isee|Isee]] and in [[Yume Nikki:White Desert A|White Desert A]] with the presence of [[Yume Nikki:Eye People|Eye People]]. Some other characters with large, singular eyes also appear such as Mars-san. Scattered eyes also appear in different [[Yume Nikki:Events|events]] such as the ああああああああ and Uboa events.


Hands are also scattered throughout the game ranging from a large theme of one world to appearing a few times within another. Some examples being the [[The Staircase of Hands|staircase lined with reaching hands]] on the way to [[Seccom Masada-sensei|Masada]]'s spaceship, others sprouting out of the ground in [[Eyeball World]] and in the [[White Desert]], and even large formations resembling them in [[Graffiti World]] and [[FC World A]] and [[FC World B]]. The room [[Uboa]] teleports you to has a nightmarish landscape where [[Bloody Touching Monster|a monster with multiple hands]] grasps hills in the background. The implication may be that [[Madotsuki]] dislikes being touched and prefers a great amount of personal space.
Hands are also scattered throughout the game. Again, the aforementioned Eyeball World is filled with grabbing hands sprouting from the ground. Many locations also have hands or hand-like imagery:
*[[Yume Nikki:Staircase of Hands|Staircase of Hands]] is filled with hands emerging from below the stairway.
*[[Yume Nikki:Dark World|Dark World]] has a pair of symbols that resemble two hands.
*[[Yume Nikki:Graffiti World|Graffiti World]] has a large design of a monkey-like creature clearly showing its hands.
*The [[Yume Nikki:White Desert|White Desert]] has some sections with large hands and legs. [[Yume Nikki:Monoko|Monoko]] and [[Yume Nikki:The Thing with the Quivering Jaw|The Thing with the Quivering Jaw]] also have extra arms sprouting from them. The gate that leads to Block World from the White Desert also has a pair of grasping hands.
**[[Yume Nikki:Poniko's House#Uboa's Trap|Uboa's Trap]], a subsection of the White Desert that [[Yume Nikki:Uboa|Uboa]] teleports the player to, has a nightmarish landscape where [[Yume Nikki:Bloody Touching Monster|a monster with multiple hands]] grasps hills in the background.
*[[Yume Nikki:FC World B|FC World B]] has a dirt path design that resembles a pair of hands, one of which holds the entrance to the FC Ruins.
[[File:Organoid_teleport.gif|right|thumb|150px|Organoid teleporting away.]]
The implication may be that Madotsuki dislikes being touched and prefers a great amount of personal space.


[[File:Organoid_teleport.gif|right|thumb|150px|Organoid]]
Themes of social avoidance may also be present, as seen in several NPCs. Characters such as [[Yume Nikki:Organoid|Organoid]] and [[Yume Nikki:Monoe|Monoe]] teleport away from Madotsuki when attempting to interact with them. Other characters, such as [[Yume Nikki:Nekoin|Nekoin]], [[Yume Nikki:Fleebie|Fleebie]], and the [[Yume Nikki:Dwarf|Dwarf]] swiftly move about, making them difficult for Madotsuki to interact with despite them all holding useful effects. Additionally, some characters, such as the [[Yume Nikki:Train Passengers|Train Passengers]], appear to grow angry when Madotsuki attempts to bring them close to her with the Cat effect.


A character who may tie into this is [[Organoid]], who is the only NPC to swiftly teleport away upon approach. The many [[Mall Shoppers]] also run away from Madotsuki upon interaction.
==Body Themes==
In ''Yume Nikki'', it is common for NPCs or backgrounds to resemble body parts or inner organs. Also see the Themes of Anxiety theory above for more instances of body parts, particularly eyes and hands, appearing in the game.


=='''''Body themes'''''==
Eyeball World is filled with various [[Yume Nikki:Body Parts|NPCs]] that resemble parts of the human body, ranging from legs to lips. The [[Yume Nikki:Mouth Monsters|Mouth Monsters]], which have large mouths, give hair-related effects. [[Yume Nikki:Floyag|Uteri-shaped creatures]] also appear on the [[Yume Nikki:Dense Woods A#Infinite Road|Infinite Road]]. Furthermore, some fans suggest that [[Yume Nikki:KyuuKyuu-kun|KyuuKyuu-kun]], a large colorful worm-shaped creature who is seen rubbing the handrail of a stairway, is phallic imagery, as the character can only be seen by entering through a [[Yume Nikki:Zippertile|Zippertile]] on the wall, which can be interpreted as a pants fly.
In Yume Nikki, it is common for NPCs or backgrounds to resemble body parts or inner organs. See also the [[Theories#Themes_of_Anxiety|themes of anxiety]] above for a description of hands in this game. Other examples are the numerous [[Body Parts|body parts]] in Eyeball World, the Bloody Touching Monster found in the White Desert, and the [[Floyag|uteri-shaped creatures]] on the [[Dense Woods|Infinite Road]].


Some fans suggest furthermore that [[KyuuKyuu-kun]], a large colorful worm-shaped creature who is seen rubbing the handrail of a stairway, is phallic imagery, as to access them Madotsuki has to go through a [[Zippertile|zipper]] in the wall.
[[File:Yn_char_masada.png|thumb|right]]
For whatever reason, Madotsuki seems concerned or frightened with body related things with how frequently they appear in her dreams, often times in a horrorific manner.
Another prominent body-related theme found in the game is the various strabismic NPCs ([[Wikipedia:Strabismus|strabismus]] meaning to be unable or having problems with fixating both eyes on one point at the same time, leading to the eyes not being aligned). One of the most well known strabismic characters in ''Yume Nikki'' is [[Yume Nikki:Seccom Masada-sensei|Seccom Masada-sensei]]. There could be two main reasons for their appearance:
*Madotsuki herself could be strabismic but is hiding it by keeping her eyes closed. There are some structures (such as those in the [[Yume Nikki:Pink Sea|Pink Sea]] and [[Yume Nikki:Barracks Settlement|Barracks Settlement]]) and characters (such as the [[Yume Nikki:Ghostmen|Ghostmen]]) who slightly resemble chromosomes, which could mean Madotsuki inherited strabismus genetically.
*Another cause of strabismic eyes is through severe brain or head injuries. It should be noted that some strabismic NPCs, notably [[Yume Nikki:Dropfish|Dropfish]], the [[Yume Nikki:Goppa|Goppa]], the [[Yume Nikki:Severed Blue Head|Severed Blue Head]], and Monoko (when shown during her [[Yume Nikki:Events#Monoko|event]]) are all strabismic while also seemingly drooling or coughing up blood. It's possible that this links to the themes of violence and traffic accidents found throughout the game (read below sections).


Another prominent body related theme found is various strabismic NPCs (strabismus meaning to be unable or having problems with fixating both eyes on one point at the same time, leading to the eyes not being aligned). [[File:Yn_char_masada.png|thumb|right|]] The most well known strabismic character of Yume Nikki is Seccom Masada-sensei, but other characters such as KyuuKyuu-kun are shown with strabismic eyes as well.
[[File:Henkei2.png|thumb|right|Their appearance could be interpreted as either fat or pregnant.]]
A few fans suggest Madotsuki herself would be shown to be strabismic if she would open her closed eyes. This could mean that she simply did not see the staircase at the [[The Ending|end]] of the game.
One particular theme relating to the body that seems to appear throughout the game is the theme of pregnancy or childbirth. [[Yume Nikki:Takofuusen|Takofuusen]] is an easily identifiable example of this, as it resembles a fetus with the "[[Wikipedia:Twin reversed arterial perfusion|TRAP sequence]]" birth defect. Other characters, such as [[Yume Nikki:Onsen-san|Onsen-san]] and [[Yume Nikki:Manhole-sama|Manhole-sama]], have cord-like appendages that resemble umbilical cords. Alongside this, characters such as the [[Yume Nikki:Henkei Shita|Henkei Shita]] have large stomachs with thin mouths resembling a surgical cut, which is a trait shared with some of the Mall Shoppers (most notably Obasan) when they distort. The theme of pregnancy could also be an explanation for the instances of characters or structures resembling reproductive organs, characters of which appear to prelude or lead to larger or more terrifying characters in the dream world, such as the Floyag and Manhole-sama eventually leading to the Thing with the Quivering Jaw and the Zippertile and KyuuKyuu-kun leading to FACE, which possibly intend to paint such themes as horrific. These instances have been largely debated by fans on what their possible meaning could be, if any.


=='''''Themes of Violence'''''==
The reoccurring theme of body parts throughout Madotsuki's dreams could lead to many interpretations. It's possible she could be afraid of body parts or losing them, as they usually appear around blood or in a gruesome manner such as in Eyeball World or Mural World's Mouth Monsters. Some fans also think that the appearance of characters or structures resembling reproductive organs in her dreams may be linked to a traumatic event or could possibly relate to themes of gender identity (detailed in the Themes of Identity section). As stated above, the inclusion of many strabismic characters could even be related to Madotsuki herself being strabismic, though this is never shown in-game due to her eyes appearing to be closed.
[[File:Tasei Stabbed.png|left|thumb|Madotsuki leaving a wound on Mars-san's foot]]
Depending on the player's actions, Madotsuki can behave violently towards NPCs and sometimes inanimate objects. She is able to use the Knife effect on almost all of the NPCs with varying results.


While this makes the Knife a prominent effect in the game, it is nevertheless not necessary for gathering effects and thus achieving the [[The Ending|ending]], and most of the time, can be substituted by the [[Effects#Cat_.EF.BC.88.E3.81.AD.E3.81.93.EF.BC.89|Cat]] effect for exploring purposes. Regardless, the Knife is still perceived as a key object within the minds of many fans, leading to them interpreting that Madotsuki or other characters from the game can be prone to acts of violence. Madotsuki could've possibly done what she did in the ending to avoid being caught from these murders.


=='''''Themes of traffic accidents'''''==
==Themes of Violence==
[[File:Shita-San.png|thumb|right|150px|Seemingly the victim of a traffic incident.]]
[[File:Mars-san Stab.png|left|thumb|Madotsuki leaving a wound on Mars-san's foot.]]
Different areas in Yume Nikki imply that Madotsuki often thinks about traffic accidents of some kind. Examples of this are [[Shitai-san]], a dead person on the ground in the [[Dense Woods]], surrounded by traffic cones, of whom the [[Effects#Stoplight_.2F_Traffic_Light_.EF.BC.88.E3.81.97.E3.82.93.E3.81.94.E3.81.86.EF.BC.89|Stoplight]] can be gained.
Depending on the player's actions, Madotsuki can behave violently towards NPCs and sometimes inanimate objects. She is able to use the [[Yume Nikki:Effects#Knife|Knife]] effect on almost all of the NPCs with varying results.
Seccom Masada-sensei is troubled by his [[The Spaceship|spaceship]] crashing onto Mars, while Mars-san cries near something that appears to be a crashed locomotive, which can be seen as a representation of Madotsuki herself. In Dense Woods, Madotsuki can also board a [[Traincar]], taking her to the [[Witch's Island]] where a creature similar to Mars-san can be found. On the way there, many odd, blue, deformed formations can be found in the water, which can be interpreted as people who died in such an accident.


[[Monoko]], a seemingly normal monochromatic girl found in one of the tunnels of the White Desert, drastically changes her appearance when the Stoplight is used: she now has five arms (one coming out of her head), some sort of wound on her stomach, and a very odd expression: her eyes both look in different directions, one of them spurting out some sort of liquid, and her mouth is wide open, making her look like she's crying and/or screaming. Using the Stoplight again restores her appearance. Other characters in this location that support this are the [[Severed Heads]], two heads, one of a man, the other a woman, that appear floating by when Madotsuki enters a small building at the end of a path (meaning that she might not want to think about this), and [[Takofuusen]], an odd creature that resembles an unborn child.
While this makes the Knife a prominent effect in the game, it is nevertheless not necessary for gathering effects and thus achieving the [[Yume Nikki:Ending|ending]], and most of the time, can be substituted by the [[Yume Nikki:Effects#Cat|Cat]] effect for exploring purposes. Even in cases where it is useful for exploring, it will often lead to alarming events such as the Severed Heads in the Sky and FACE events. It could also be argued that Madotsuki, while wielding the Knife effect, is one of the most dangerous characters in the dream world. Even other characters that may seem like enemies or appear to be violent, such as the Toriningen or Uboa, simply trap Madotsuki in isolated locations with no other ill effects, not even doing damage to Madotsuki despite the game's inclusion of a health bar (which may also just be a remnant of the RPG Maker engine used for the game).


=='''''Themes of escapism'''''==
Regardless, the Knife is still perceived as a key object in the minds of many fans, leading to them interpreting that Madotsuki or other characters from the game can be prone to acts of violence. Some fans have also theorized that Madotsuki may have had a violent past or was violent herself in the real world, thus why the Knife effect is found in the difficult-to-navigate Dark World (likely as a form of repressed memory) and why Madotsuki isolates herself in her room, possibly out of guilt for a violent act committed in the past.
One of the questions that could answer a lot of the wonders of the fanbase of ''Yume Nikki'' is this: is Madotsuki trapped inside her room by something out of her control, or does she herself simply not want to leave?


Either way someone could look at this question, it remains present that she remains in a cruel reality of being stuck inside an apartment with nothing to do except play [[NASU|a video game as bleak as her dreams]] and sleep. For this reason, some fans have been lead to believe that Madotsuki remains in her dream world as a way to escape the depressing situation that she finds herself in, until she finally decides to [[The Ending|end the problem on her own]].
==Themes of Traffic Accidents==
[[File:Madotsuki in Bed.png|frame|center|Whatever it is that's behind that door, it is too much for her to confront.]]
[[File:Shita-San.png|thumb|right|150px|Shitai-san, seemingly the victim of a traffic incident.]]
While inside her dreams, she can live seemingly normal. She can talk with [[List of Characters|people]] just like anyone else. She can explore [[FC World A|far more interesting video games]] than what she actually has. She can even hang out with [[Poniko|friends]] and [[The Spaceship|travel across the universe]]. But between all of these things that she can do, it always ends up going wrong somehow, as explained through various [[Events|events]].
Different areas and interactions in ''Yume Nikki'' imply that Madotsuki often thinks about traffic accidents of some kind. One prominent example of this is [[Yume Nikki:Shitai-san|Shitai-san]], a dead person on the ground in the [[Yume Nikki:Road|Road]], surrounded by traffic cones, of whom the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect can be gained.
[[File:Uboaroom.jpg|center|thumb|320px|Even in her dreams, Madotsuki can't escape reality.]]
The best known event in the game is none other than [[Uboa]] itself. Poniko seems to be a normal girl that Madotsuki can hang out with, right down to the fact that their rooms have similar items, like a cabinet, rug, and desk. But once the lights are turned out, she turns into a disturbing monster from which Madotsuki cannot escape, leading her to a monster groping hills in the midst of blood. On the roof of the [[The Mall|Mall]], Madotsuki can turn into a witch and [[Events#The_Witch.27s_Flight|fly across a city sky]]. However, she eventually can fall, leading her to wake up and bring herself back to reality. She can get onto a spaceship and stay with [[Seccom Masada-sensei|another close friend]], but she just ends up [[Events#The_Spaceship_Crash|falling out of space while sirens flash]] and crash-landing onto [[Mars|another planet]]. After having gone through a [[FC Dungeon|video game-style dungeon]] she finds herself in a lit up room different from all the rest. Interacting with the wall over and over [[Events#Famicom_Glitch|causes the game to corrupt]] and her to once again wake up from this nightmare.
[[File:Yn-famicon.png|frame|center|What once was a fun game now only makes her think about the real world.]]
This could all mean that no matter how hard Madotsuki can try to escape the harsh reality that she lives in, the real world will always come back to her in some shape or form, which is why her dreams keep ending this way. This could be the result of some form of trauma or feelings of guilt which could come from a number or things.


=='''''Themes of Identity'''''==
Other instances of vehicle- and crash-related events also occur within the dream world. Seccom Masada-sensei is troubled by his [[Yume Nikki:Spaceship|spaceship]] crashing onto Mars, while Mars-san cries near something that appears to be a crashed locomotive. Near Shitai-san is also a train track, with a [[Yume Nikki:Traincar|Traincar]] located elsewhere in the same forest.
[[File:Checkpatha2.png|center|frame|Closet Madotsuki.]]
Some factors found within the dream worlds could be seen as representing transgender or other queer identity. A duplicate [[Madotsuki]] can be found inside a closet at two points in the game - one in the [[The Checkered Tile Path|Checkered Tile Path]] and a [[Madotsuki's Ghost|ghost]] in the middle of [[Mini Hell]]. Many of the effects relating to appearance, such as the Hair effects, could be seen as representative of dysphoria. Also, many creatures throughout the dream world could be seen as relating to body dysphoria as well, such as the uterus-like [[Floyag]], the phallic [[KyuuKyuu-kun]], [[FACE]], [[Henkei Shita]], as well as the [[White Desert]] monsters.
[[File:undergroundl.png|center|frame|Dysphoria themes in the White Desert Underground Lagoon.]]


=='''''Japanese Folklore'''''==
[[File:Five armed Monoko.jpg|thumb|right|150px|Monoko's appearance after the Stoplight effect is used.]]
Madotsuki's dreams are influenced by Japanese folklore, as various NPCs and [[Effects|effects]] are connected to demons, ghosts and monsters from Japanese mythology. This suggests that Madotsuki is interested in or feels personally involved within Japanese folklore.
Some characters also react oddly, sometimes disturbingly, to the Stoplight effect when it is used near them. The faces of the [[Yume Nikki:Wheelies|Wheelies]] will drastically change and [[Yume Nikki:Buyo Buyo|Buyo Buyo]] will freeze while losing its pupil. Another popular example of a character reacting to the Stoplight effect is [[Yume Nikki:Monoko|Monoko]], a girl found in one of the tunnels of the [[Yume Nikki:White Desert A|White Desert]] who drastically changes her appearance when the Stoplight is used: she has five arms (one coming out of her head), a wound on her stomach, strabismic eyes with one of them spurting out liquid and an open, seemingly drooling, mouth. Using the Stoplight again restores her appearance. This could be interpreted as Monoko possibly being a person in the real world that may have had relations with Madotsuki, but suffered a vehicle-related accident that Madotsuki witnessed. Her strange appearance when the Stoplight is used could possibly be a less grotesque interpretation of what Madotsuki saw.


NPCs that definitely relate to Japanese folklore are:
One other theme that could possibly further this theory is the occurrence of cones or cone-shapes in the dream world, which could overall symbolize traffic cones (such as the ones that surround [[Yume Nikki:Shitai-san|Shitai-san]], the source of the Stoplight effect). A single traffic cone can be found in the Mall, blocking the area's rooftop, and several conical structures can be found in areas such as the [[Yume Nikki:Pink Sea|Pink Sea]] and [[Yume Nikki:Face Carpet Plaza|Face Carpet Plaza]]. Conical trees are also prevalent in areas such as [[Yume Nikki:Forest World|Forest World]], [[Yume Nikki:Snow World|Snow World]], and [[Yume Nikki:Dense Woods A|Dense Woods A]], the latter of which is connected to where the Stoplight effect is located.
*[[Yuki-onna]], who is modeled after the {{WP|Yuki-Onna}} youkai and bestows Madotsuki the [[Effects#Yuki-onna_.2F_Snow_Woman_.EF.BC.88.E3.82.86.E3.81.8D.E3.81.8A.E3.82.93.E3.81.AA.EF.BC.89|Yuki-Onna]] effect when interacted with.
*[[FC Demon]], who might not look like a regular {{WP|Oni}}, but the [[Effects#Demon_.2F_Oni_.EF.BC.88.E3.81.8A.E3.81.AB.EF.BC.89|Demon]] effect they give more so.
*[[Nopperabou Ghost]], who references the legendary faceless {{WP|Noppera-bō}} creature and also gives out the [[Effects#Nopperabou_.2F_Faceless_Ghost_.EF.BC.88.E3.81.AE.E3.81.A3.E3.81.BA.E3.82.89.E3.81.BC.E3.81.86.EF.BC.89|Nopperabou]] effect.
*[[Ittan-momen]], fan-named after the {{WP|Ittan-momen|Yokai}} of the same name. It is a  Tsukumogami that has been said to be a long cloth that has come to life and flies around, killing people by smothering them. It gives the [[Effects#Towel_.EF.BC.88.E3.82.BF.E3.82.AA.E3.83.AB.EF.BC.89|Towel]] effect.
[[File:CatMado.png|thumb|Madotsuki as a Maneki-Neko]]


Some other effects that are associated with Japanese folklore are:
All of these themes have led to theories stating Madotsuki may have had experiences in the real world relating to a traffic accident, possibly alongside family or friends. This would explain why she is alone in her apartment, as those in the traffic accident possibly died or suffered fatal injuries and thus can't be with Madotsuki.
*Cat, where Madotsuki becomes a humanoid {{WP|Maneki-neko}} holding a {{WP|Koban_(coin)|koban coin}}. As the Maneki-Neko is supposed to bring in customers with its good luck, it might explain why NPCs are drawn towards Madotsuki when she paws with her right paw.


*[[Effects#Triangle_Kerchief_.2F_Spirit_Headband_.28.E3.81.9A.E3.81.8D.E3.82.93.EF.BC.89|Triangle Kerchief]] given out by [[Fleebie]]. When applying the effect, Madotsuki appears with a ''Hitaikakushi'', white triangle-shaped headbands which are often worn by {{WP|Yūrei}}.
==Themes of Escapism==
[[File:Madotsuki in Bed.png|thumb|left|Whatever is behind that door, it is too much for her to confront.]]
Madotsuki is seemingly trapped inside her room, though it is unknown if this is by choice or if it is due to something out of her control. She remains stuck inside a room with nothing to do except play ''[[Yume Nikki:NASU|NASU]]'', write in her diary and sleep. For this reason, some fans believe Madotsuki remains in her dream world as a way to escape the situation that she finds herself in.


=='''''Native american imagery'''''==
While inside her dreams, she can [[Yume Nikki:Events#Witch's Flight|fly across a city sky]], explore [[Yume Nikki:FC World A|far more interesting video games]], hang out with [[Yume Nikki:Poniko|other people]], and [[Yume Nikki:Spaceship|travel across the universe]]. But between all of these things that she can do, it always ends up with her returning to reality, as explained through various events.
[[File:shieldbackground.png|thumb|200px|right|Shield-Folk World's background.]]
Andean and mesoamerican historical native imagery from textiles and art such as of the Paracas culture, Nazca culture, the Aztec and the Mayan culture appear in many instances in Madotsuki's dreams and even her real-life room (the carpet). Out of all of these cultures though, the graphics in game mostly resemble that of ancient art from the Paracas of Peru. It is possible that KIKIYAMA chose these themes to further give the game a dreamy feel, or because they simply liked how they looked. Another theory, is that Madotsuki herself is a {{WP|Japanese_Peruvians|Japanese Peruvian}}, as her dreams reflect many things from both cultures. Japanese Peruvians are referred to as Nikkei, according to Wikipedia.


Some instances of this include the backgrounds of the Nexus, Eyeball World, [[Shield-Folk World]] and KyuuKyuu-kun, as well as many characters like the [[Aztec Rave Monkey]] and [[NASU]]. It could indicate that Madotsuki feels connected with mesoamerican and andean culture and history. Some of the Paracas imagery is also themed after dreams.
All of the events mentioned above are seemingly friendly, but will ultimately lead to Madotsuki waking up anyway in the right conditions. In the Witch's Flight event, she can eventually fall, leading her to wake up. Interacting with a wall in the [[Yume Nikki:FC Dungeon|FC Dungeon]] leads to scarily glitched graphics alongside a loud noise that wakes Madotsuki. Spending time with Poniko can lead to the Uboa event, which drastically changes the mood of the soundtrack and the surroundings and will teleport Madotsuki to Uboa's Trap, forcing her to wake up if she doesn't have the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect. Boarding the [[Yume Nikki:Events#Spaceship Crash|space ship]] can lead to a crash-landing, effectively isolating Madotsuki on Mars.


''See: [[Mesoamerican Imagery]]''
It could be theorized that these happy events link Madotsuki to the real world, even if she wants to remain dreaming to escape the harsh reality that she lives in.


[[File:Nazcanravemonkey.jpg|left|thumb|320px|A Nazcan sand drawing of a monkey, which could be a possible inspiration for characters such as the Aztec Rave Monkey.]][[File:Peruvianperson.jpg|right|300px|thumb|A Paracas textile featuring a character that resembles those by KyuuKyuu-kun.]]
==Themes of Identity==
[[File:Restrooms.jpg|thumb|250px|Madotsuki at the men and women's restrooms.]]
Some factors found within the dream worlds could be seen as representing transgender or other queer identity. Many of the effects relating to appearance, such as the three Hair effects, could be seen as representative of appearance or body dysphoria. Many creatures throughout the dream world could also be seen as relating to body dysphoria as well. For example, creatures resembling reproductive organs appear in Madotsuki's dreams, such as the uterus-like Floyag and the phallic KyuuKyuu-kun. Many of the more distorted creatures, such as the White Desert monsters and the [[Yume Nikki:Sewers#Sewer Drawings|Sewer Drawings]], have abnormal limbs that give off the appearance of something inside them trying to escape, which may be metaphorical for "coming out" in terms of identity.


While some of the distorted-looking characters may be interpreted as physical/body dysphoria, other aspects of the dream world could possibly be interpreted as identity dysphoria, the concept of lacking an identity, or a nonconforming identity. Some characters, such as the Pirori or the Nopperabou Witches (when the Cat effect is used), may represent an idea of "facelessness" or lack of identity depicted literally. Another thing to note is that a male and female restroom appear in different areas in the dream world, both of which Madotsuki can enter, which could be interpreted as Madotsuki being nonbinary or somehow being familiar with entering both types of restrooms before, in the past (before transitioning) and present (after transitioning).


The ending of the game can also be interpreted as symbolic. Many fans think that Madotsuki's death and the ending of the game overall represent a "reawakening" of sorts. In the context of transgender or sexual identity, this could be interpreted as coming out or revealing such things publicly, reawakening as a completely new person.


==Japanese Folklore==
Various NPCs and effects are demons, ghosts, and monsters from Japanese folklore. This suggests that Madotsuki may be interested in or feels personally involved with this theme.


NPCs that heavily resemble creatures of Japanese folklore are:
*The [[Yume Nikki:Yuki-onna|Yuki-onna]], who is modeled after the [[Wikipedia:Yuki-onna|yuki-onna]] yōkai and bestows Madotsuki the [[Yume Nikki:Effects#Yuki-onna|Yuki-Onna]] effect when interacted with.
*The [[Yume Nikki:FC Demon|FC Demon]], who might not look like a regular [[Wikipedia:Oni|oni]], but the [[Yume Nikki:Effects#Demon / Oni (おに)|Demon]] effect they give gives Madotsuki the appearance of one.
*The [[Yume Nikki:Nopperabou Ghost|Nopperabou Ghost]] and [[Yume Nikki:Nopperabou Witches|Nopperabou Witches]], who references the legendary faceless [[Wikipedia:Noppera-bō|noppera-bō]] creature. The former also gives out the [[Yume Nikki:Effects#Nopperabou|Nopperabou]] effect.
*The [[Yume Nikki:Ittan-momen|Ittan-momen]], fan-named after the [[Wikipedia:Ittan-momen|yōkai of the same name]]. It is a [[Wikipedia:Tsukumogami|tsukumogami]] that has been said to be a long cloth that has come to life and flies around, killing people by smothering them. It gives the [[Yume Nikki:Effects#Towel|Towel]] effect.
*The Toriningen slightly resemble a [[Wikipedia:Tengu|tengu]] or [[Wikipedia:Baku (mythology)|baku]], two creatures in Japanese mythology that sport long noses. Baku are also notable for devouring dreams, notably nightmares.


[[File:CatMado.png|thumb|The Cat effect resembles a maneki-neko.]]
Some other effects also appear to relate to Japanese folklore:
*The Cat effect, where Madotsuki becomes a humanoid [[Wikipedia:Maneki-neko|maneki-neko]] holding a [[Wikipedia:Koban_(coin)|koban coin]]. As the maneki-neko is supposed to bring in customers with its good luck, it might explain why NPCs are drawn towards Madotsuki when she paws with her right hand.
*The [[Yume Nikki:Effects#Triangle Kerchief|Triangle Kerchief]] effect given out by Fleebie. When applying the effect, Madotsuki appears with a ''hitaikakushi'', white triangle-shaped headbands which are often worn by [[Wikipedia:Yūrei|yūrei]].


==Lucid Dreaming==
As Madotsuki can wake herself up at any time in her dream while also having control over her surroundings, she is by definition having lucid dreams. Since she also keeps a dream diary, she remembers at least some things about them, particularly the effects as saving the game could be interpreted as her writing the moments related to effects in her diary in order to remember them and therefore reuse them in the dream world.


Self-induced lucid dreaming is a successful therapy technique for dealing with sleep cycle-affecting mental disorders or illnesses. It is theorized she may have been taught self-induced lucid dreaming to reduce the frequency of nightmares and keeps a dream diary to keep track of her dreams as a self-care exercise.


==Separation of Dreams and Reality==
At all times during regular gameplay, the dream world and the real world are kept separate, meaning no "unreal" dream elements carry over in the awake moments. During the Witch's Flight event, Madotsuki even falls out of her bed in the real world to indicate that she moved around in her sleep while having a strong dream.


 
However, during the ending, two [[Yume Nikki:Jellyfish|Jellyfish]] appear, while the ending supposedly takes place in the real world. This has raised doubts as to whether the ending is real or just another dream. In fact, some fans believe that Madotsuki is dreaming at every point in the game, citing her perpetually closed eyes, the carrying over of [[Yume Nikki:Vending Machine#Yen|yen]] after getting pinched awake, and the unrealistic nature of living in an apartment without food or a bathroom as evidence. The blood splatter that appears in the ending also appears several times throughout the dream world, though this is likely either foreshadowing or reusing assets. Others see this theory as a symbol that, even in death, Madotsuki can't escape her nightmares.
 
[[Category:Yume Nikki Theoretical Discussions]]
 
 
 
 
 
 
 
=='''''Lucid Dreaming'''''==
As Madotsuki can wake herself up at any time in her dream and has control over her surroundings, she is by definition dreaming lucid dreams. Since she also keeps a dream diary, she remembers at least some things about them. Self-induced lucid dreaming is a successful therapy technique for dealing with sleep cycle affecting mental disorders or illnesses.
[[File:Madotsuki_on_her_desk.gif|right]] She may have been taught self-induced lucid dreaming to reduce frequency of nightmares and keeps a dream diary to keep track of her dreams as a self-care exercise.
 
=='''''Separation of dreams and reality'''''==
At all times during regular gameplay, and unlike certain fangames that followed Yume Nikki, the dream world and the real world is kept separate. Meaning, no "unreal" dream elements are carried over during the awake moments. During the [[Events#The_Witch.27s_Flight|Witch's Flight]] event, Madotsuki even falls out of her bed in the real world to indicate that she moved around in her sleep while having a strong dream.
 
However, after the ending, two [[Jellyfish]] appear, while the ending supposedly takes place in the real world. This has raised doubts in fans' minds of the ending being real and not another dream. In fact, some fans believe that Madotsuki is dreaming at every point in the game, citing her perpetually closed eyes and the unrealistic nature of living in an apartment without food or a bathroom as evidence. Others see this as a symbol that even in death, Madotsuki can't escape her nightmares.
 
In this aspect, the previously mentioned Toriningen can, by some interpretations, be seen as wanting to save Madotsuki before she kills herself, rather than being so-called 'enemies' of the game.
 
=='''''Theories regarding locations'''''==
 
==='''''Hospital themes'''''===
The location dubbed the Mall by fans has several rooms that closely resemble a doctor's or therapist's office, complete with a reception, fitting wall posters that slightly resemble graphs of the human body, two couches and [[E-Man|a character]] sneezing. Entering a second room from the room with the reception leads you to [[O-Man]], a character playing cheerful music. As the [[Effects#Flute_.EF.BC.88.E3.81.B5.E3.81.88.EF.BC.89|Flute]] effect can be found here, Madotsuki is able to perform music together with O-Man. This suggests the Flute is given to you by O-Man themself. Tying into the hospital theme, this may be a reference to music therapy.
[[File:Malloman.png|center|thumb|320px|Madotsuki performing with O-Man.]]
In another room that is similarly structured to the above rooms, there is [[Tokuto-kun|a character]] who has a large amount of red liquid coming out of its head and falls over when interacted with, spilling said liquid on the floor. The sound of the liquid pouring out of it could be interpreted as the sound of a beating heart, adding to the hospital theme. The main area contains colorful people that run away from the player when interacted with, as well as becoming distorted as if they were patients.
[[File:Mado.jpg|center|frame|Posters that could be seen as human diagrams.]]
This may also tie in with the traffic accidents theory, as people who survive said accidents are usually taken to a hospital to recover.
 
=== '''''The Martian Underground represents an abortion''''' ===
After traversing through the storage room of [[Underground World]], the player finds themself in a [[The Spaceship|bright, white spaceship]] controlled by a peculiar character named [[Seccom Masada-sensei]]. He is found in a large room showing a starry sky, behind a large piano that the player can interact with and a table. Once Madotsuki enters the location, there is no way back to Underground World. Going all the way to the right of the main room leads to a doorway where a bed can be found. Usually, sleeping in this bed causes the screen to dim as Madotsuki lays down. However, there is a '''1/6''' chance that something else will happen instead...
[[File:Spaceship_Alert.png|frame|center|Masada panicks as loud sirens play, which could represent many different things.]]
The screen will fully dim until it turns completely black, with some fans interpreting this as Madotsuki dreaming inside a dream. She is woken up out of bed by a loud, repetitive siren sound and flashing red lights as the spaceship seems to be falling. Upon interacting with Masada, he now produces a very worried tone compared to how relaxed he was before. A sequence is shown as the ship crash lands on [[Mars]], and a loud rumble is heard. This time, Masada's tone is more slowed down, which can be interpreted as him being relieved, or sad. Exploring Mars leads to a hole in the ground which can be accessed upon using the Midget effect. Entering it leads to one of the most emotional scenes of the game.
[[File:Finallyonmars.png|frame|center]]
Madotsuki descends a few flights of stairs as cold piano notes play in the background accompanied by what sounds like static or running water. Reaching the bottom, she finds herself with what appears to be a crashed locomotive and a tall, blue Martian with one foot crying next to it. There is nowhere else to go from here.
[[File:Marssancrash.png|thumb|360px|center]]
It could be possible that Madotsuki and Masada were in a relationship at one point in time or another, as they seem to be comfortable being around each other compared to most characters in the game that simply ignore Madotsuki. After having slept in the bed on the spaceship, the couple wakes up to find something terribly, terribly wrong, as evidenced by the sirens and Masada's scared tone. This could represent that Madotsuki now is going to have an unwanted child. As the two are terrified with this accident, they come to the conclusion to abort the child, represented by the ship landing. Masada is now in tears and depressed, just like Mars-san, their aborted child. This sadness stays with Madotsuki in this form, far pushed back in her subconscious, and there is no way out of what had happened.
 
==='''''Parallels to the real world'''''===
[[File:Mars-san.gif|center|frame|A possible representation of Madotsuki.]]
Although the player never sees much of the real world in the game, besides [[Madotsuki's Room]] and balcony, there are many interpretations about certain places/scenes in the game that could directly be connected to it. As mentioned in the themes of isolation above, one main character who could represent Madotsuki herself is Mars-san, as it is seen by itself, cut off from the rest of its world, hidden underground and only really found if the player knows where to go. The fact that it is seen crying next to what appears to be a broken down locomotive (or some sort of other machine) could also connect to the themes of car accidents in the game. What's curious is that the only way to access it in the game is by using the [[Effects#Midget_.28.E3.81.93.E3.81.B3.E3.81.A8.EF.BC.89|Midget]] could show how hard it is for Madotsuki to escape her own room.
[[File:Yn-face.png|center|thumb|320px|The [[FACE]] event can possibly related to the fear of the unknown.]]
One other main connection is the [[FACE]] event, due to the fact that the same door that is used to access this event, the Nexus, and to go out of the room in the real world. FACE itself, in its terrifying nature, could be used to represent Madotsuki's fear of the outside world, or simply a really abstract representation of what she thinks will happen to her out there. The fact that it also sort of looks like a uterus could connect to sexual assault theories as well, although this is pure speculation based on its design.
[[File:Lucky.png|frame|center|Just like the eggplants in [[NASU]]...]]
Another point is the [[Events#The_Falling_Man|Falling Man]] event that can randomly happen as Madotsuki walks up the [[Wilderness|Stairway to the Sky]]. As she goes up, there's a chance that one (or two, on rare occasion) small figure resembling a man starts falling in the background but never touches the ground. In the ending, Madotsuki kills herself the same way, foreshadowing it. Other possible examples of foreshadowing in the game are the fact that [[Monoko]] doesn't wear shoes (as taking them off before committing suicide is a Japanese tradition) and the same blood splatter is seen near each of the [[Mouth Monsters]] and in other areas.
 
==='''''The Pink Sea as a party'''''===
[[File:Japanese_Party_Poppers.jpg|thumb|200px|left|The conical structures on Poniko's island may be Japanese party poppers.]]
The dominating cheerful pink and pastel colors, the floating balloons and the conical structures that resemble Japanese-style party poppers in the Pink Sea may represent a party. And as Poniko is the only inhabitant of the Pink Sea, it might be thrown for or by her.
[[Category:Yume Nikki]]
[[es:Teorias]]

Latest revision as of 18:04, 19 November 2024

Yume Nikki is a strange game that has no dialogue and a unique art style. The creator of the game, KIKIYAMA, stated on their website that the game is meant to be an exploring game with a "dark atmosphere" but without plot or purpose. Still, there are themes in Yume Nikki that fans collected to create different theories about the characters and locations. Those themes and theories are displayed here.

It should also be noted that, due to the nature of dreams, the imagery and events in the game can be considered completely random and could serve no significant purpose other than being dream-like, thus were not meant for analysis. However, due to the many branching themes that fans have found, it's also possible that these could be intentional and that separate themes could even be linked into one theorized story. Considering that multiple themes and theories can be linked to just one aspect of Madotsuki's dreams, it's possible for many different interpretations to come out of one aspect of the game.

A theory unique to a character, such as them being a possible reference to something or having a specific theme, may also be found in the Trivia or Theories section of their respective character pages.

Also see: Indigenous Imagery, Monochrome

Themes of Isolation

Madotsuki does not leave her apartment for the entirety of the game. Going outside to her balcony at different points in the game reveals that quite a bit of time passes - it turns nighttime, then daytime again. When the door in the real world is interacted with, she shakes her head, making it impossible to exit the room. In her dream world, she can not only leave through said door but is able to access the different dream locations through similar-looking doors in the Nexus.

In her dream world, the themes of isolation and loneliness continue. There is no dialogue, most NPCs ignore Madotsuki, and only a few NPCs turn to her when the player tries to interact with them. One example is the shoppers in the Mall, who run away from Madotsuki and become deformed upon interaction, making an odd sound as they go away. The locations themselves can feel isolating and lonely, due to being large and often looping, especially in locations close to The Nexus, of which only contain few points of interest. The sombre soundtrack of the game is also a contributing factor within this: with most other video games, longer pieces of music (around the typical two to three minutes) can signify how much time has passed since the player started playing the game, but shorter ones can make time be lost easily.

Three girls having fun.

Throughout the game Madotsuki encounters tall creatures (referred to as Toriningen by fans), of which are considered enemies in the game due to their nature of trapping Madotsuki in inescapable locations when in a "lunatic" state. They also have the characteristic of having a group dynamic that goes beyond other multiple identical NPCs spawning in one location (such as the Wheelies). The most significant example of this is the Toriningen Party, where a group of Toriningen are seen having a picnic together in the Wilderness, while dancing to cheerful music. This party cannot be accessed, as the plants of the Wilderness hinder Madotsuki from approaching any closer. It is notable that the NPCs of which that are thought to be the enemies of the game act as a team while Madotsuki herself is a sole figure.

Furthermore, there are other characters that also seem isolated from their surroundings:

Poniko, another character isolated in their room.
  • Poniko, who is the only character in the Pink Sea. Just like Madotsuki, she never leaves her room of which she seems to be the only inhabitant.
  • Mafurako, who is the only NPC roaming around the expansive Block World, and prefers to teleport to a random spot far away from Madotsuki when teleporting her back, with the exception of Madotsuki being in her snowman form, which makes Mafurako always teleport next to her. Mafurako is also always invisible, save for their hat and scarf, which could mean they don't want to be seen by others for some reason.
  • Mars-san, who can be found in the underground area of Mars, which can only be reached by crashing a spaceship into Mars and then using an effect to access the tiny hole to the underground. This exit compared to the size of the character themselves makes them seem trapped, as it is impossible for even Madotsuki to enter if she is her normal size.

The various doors in The Nexus could allude to her having the desire to explore, but is unable to do so in the real world and thus feels comfortable to do it in her dreams. The Toriningen could possibly symbolize people in the real world, especially a "popular girl" figure as they are taller than Madotsuki and wear more stylish clothing and hairstyles, while their hostile nature when in their "lunatic" form could also possibly symbolize Madotsuki being bullied in the real world, resulting in her isolating herself. Mars-san could also entirely represent Madotsuki's feelings of staying inside her apartment: the feeling of being completely trapped and unable to escape. Another important encounter in the dream world that may point to a theme of isolation is Closet Madotsuki, a sleeping Madotsuki hidden in a closet in the Checkered Tile Path.

Relating to this theory may be the hikikomori phenomenon, in which reclusive teens or adults abandon social life completely in favor of staying inside.

Themes of Anxiety

A Floyag following Madotsuki with its eyes.

The theme of being watched seems prevalent in Madotsuki's dream, especially with the theme of eyes appearing throughout the dream world. This can obviously be seen in the Eyeball World, but also appears in the Dark Woods and Barracks Settlement with the presence of Isee and in White Desert A with the presence of Eye People. Some other characters with large, singular eyes also appear such as Mars-san. Scattered eyes also appear in different events such as the ああああああああ and Uboa events.

Hands are also scattered throughout the game. Again, the aforementioned Eyeball World is filled with grabbing hands sprouting from the ground. Many locations also have hands or hand-like imagery:

  • Staircase of Hands is filled with hands emerging from below the stairway.
  • Dark World has a pair of symbols that resemble two hands.
  • Graffiti World has a large design of a monkey-like creature clearly showing its hands.
  • The White Desert has some sections with large hands and legs. Monoko and The Thing with the Quivering Jaw also have extra arms sprouting from them. The gate that leads to Block World from the White Desert also has a pair of grasping hands.
  • FC World B has a dirt path design that resembles a pair of hands, one of which holds the entrance to the FC Ruins.
Organoid teleporting away.

The implication may be that Madotsuki dislikes being touched and prefers a great amount of personal space.

Themes of social avoidance may also be present, as seen in several NPCs. Characters such as Organoid and Monoe teleport away from Madotsuki when attempting to interact with them. Other characters, such as Nekoin, Fleebie, and the Dwarf swiftly move about, making them difficult for Madotsuki to interact with despite them all holding useful effects. Additionally, some characters, such as the Train Passengers, appear to grow angry when Madotsuki attempts to bring them close to her with the Cat effect.

Body Themes

In Yume Nikki, it is common for NPCs or backgrounds to resemble body parts or inner organs. Also see the Themes of Anxiety theory above for more instances of body parts, particularly eyes and hands, appearing in the game.

Eyeball World is filled with various NPCs that resemble parts of the human body, ranging from legs to lips. The Mouth Monsters, which have large mouths, give hair-related effects. Uteri-shaped creatures also appear on the Infinite Road. Furthermore, some fans suggest that KyuuKyuu-kun, a large colorful worm-shaped creature who is seen rubbing the handrail of a stairway, is phallic imagery, as the character can only be seen by entering through a Zippertile on the wall, which can be interpreted as a pants fly.

Yn char masada.png

Another prominent body-related theme found in the game is the various strabismic NPCs (strabismus meaning to be unable or having problems with fixating both eyes on one point at the same time, leading to the eyes not being aligned). One of the most well known strabismic characters in Yume Nikki is Seccom Masada-sensei. There could be two main reasons for their appearance:

  • Madotsuki herself could be strabismic but is hiding it by keeping her eyes closed. There are some structures (such as those in the Pink Sea and Barracks Settlement) and characters (such as the Ghostmen) who slightly resemble chromosomes, which could mean Madotsuki inherited strabismus genetically.
  • Another cause of strabismic eyes is through severe brain or head injuries. It should be noted that some strabismic NPCs, notably Dropfish, the Goppa, the Severed Blue Head, and Monoko (when shown during her event) are all strabismic while also seemingly drooling or coughing up blood. It's possible that this links to the themes of violence and traffic accidents found throughout the game (read below sections).
Their appearance could be interpreted as either fat or pregnant.

One particular theme relating to the body that seems to appear throughout the game is the theme of pregnancy or childbirth. Takofuusen is an easily identifiable example of this, as it resembles a fetus with the "TRAP sequence" birth defect. Other characters, such as Onsen-san and Manhole-sama, have cord-like appendages that resemble umbilical cords. Alongside this, characters such as the Henkei Shita have large stomachs with thin mouths resembling a surgical cut, which is a trait shared with some of the Mall Shoppers (most notably Obasan) when they distort. The theme of pregnancy could also be an explanation for the instances of characters or structures resembling reproductive organs, characters of which appear to prelude or lead to larger or more terrifying characters in the dream world, such as the Floyag and Manhole-sama eventually leading to the Thing with the Quivering Jaw and the Zippertile and KyuuKyuu-kun leading to FACE, which possibly intend to paint such themes as horrific. These instances have been largely debated by fans on what their possible meaning could be, if any.

The reoccurring theme of body parts throughout Madotsuki's dreams could lead to many interpretations. It's possible she could be afraid of body parts or losing them, as they usually appear around blood or in a gruesome manner such as in Eyeball World or Mural World's Mouth Monsters. Some fans also think that the appearance of characters or structures resembling reproductive organs in her dreams may be linked to a traumatic event or could possibly relate to themes of gender identity (detailed in the Themes of Identity section). As stated above, the inclusion of many strabismic characters could even be related to Madotsuki herself being strabismic, though this is never shown in-game due to her eyes appearing to be closed.


Themes of Violence

Madotsuki leaving a wound on Mars-san's foot.

Depending on the player's actions, Madotsuki can behave violently towards NPCs and sometimes inanimate objects. She is able to use the Knife effect on almost all of the NPCs with varying results.

While this makes the Knife a prominent effect in the game, it is nevertheless not necessary for gathering effects and thus achieving the ending, and most of the time, can be substituted by the Cat effect for exploring purposes. Even in cases where it is useful for exploring, it will often lead to alarming events such as the Severed Heads in the Sky and FACE events. It could also be argued that Madotsuki, while wielding the Knife effect, is one of the most dangerous characters in the dream world. Even other characters that may seem like enemies or appear to be violent, such as the Toriningen or Uboa, simply trap Madotsuki in isolated locations with no other ill effects, not even doing damage to Madotsuki despite the game's inclusion of a health bar (which may also just be a remnant of the RPG Maker engine used for the game).

Regardless, the Knife is still perceived as a key object in the minds of many fans, leading to them interpreting that Madotsuki or other characters from the game can be prone to acts of violence. Some fans have also theorized that Madotsuki may have had a violent past or was violent herself in the real world, thus why the Knife effect is found in the difficult-to-navigate Dark World (likely as a form of repressed memory) and why Madotsuki isolates herself in her room, possibly out of guilt for a violent act committed in the past.

Themes of Traffic Accidents

Shitai-san, seemingly the victim of a traffic incident.

Different areas and interactions in Yume Nikki imply that Madotsuki often thinks about traffic accidents of some kind. One prominent example of this is Shitai-san, a dead person on the ground in the Road, surrounded by traffic cones, of whom the Stoplight effect can be gained.

Other instances of vehicle- and crash-related events also occur within the dream world. Seccom Masada-sensei is troubled by his spaceship crashing onto Mars, while Mars-san cries near something that appears to be a crashed locomotive. Near Shitai-san is also a train track, with a Traincar located elsewhere in the same forest.

Monoko's appearance after the Stoplight effect is used.

Some characters also react oddly, sometimes disturbingly, to the Stoplight effect when it is used near them. The faces of the Wheelies will drastically change and Buyo Buyo will freeze while losing its pupil. Another popular example of a character reacting to the Stoplight effect is Monoko, a girl found in one of the tunnels of the White Desert who drastically changes her appearance when the Stoplight is used: she has five arms (one coming out of her head), a wound on her stomach, strabismic eyes with one of them spurting out liquid and an open, seemingly drooling, mouth. Using the Stoplight again restores her appearance. This could be interpreted as Monoko possibly being a person in the real world that may have had relations with Madotsuki, but suffered a vehicle-related accident that Madotsuki witnessed. Her strange appearance when the Stoplight is used could possibly be a less grotesque interpretation of what Madotsuki saw.

One other theme that could possibly further this theory is the occurrence of cones or cone-shapes in the dream world, which could overall symbolize traffic cones (such as the ones that surround Shitai-san, the source of the Stoplight effect). A single traffic cone can be found in the Mall, blocking the area's rooftop, and several conical structures can be found in areas such as the Pink Sea and Face Carpet Plaza. Conical trees are also prevalent in areas such as Forest World, Snow World, and Dense Woods A, the latter of which is connected to where the Stoplight effect is located.

All of these themes have led to theories stating Madotsuki may have had experiences in the real world relating to a traffic accident, possibly alongside family or friends. This would explain why she is alone in her apartment, as those in the traffic accident possibly died or suffered fatal injuries and thus can't be with Madotsuki.

Themes of Escapism

Whatever is behind that door, it is too much for her to confront.

Madotsuki is seemingly trapped inside her room, though it is unknown if this is by choice or if it is due to something out of her control. She remains stuck inside a room with nothing to do except play NASU, write in her diary and sleep. For this reason, some fans believe Madotsuki remains in her dream world as a way to escape the situation that she finds herself in.

While inside her dreams, she can fly across a city sky, explore far more interesting video games, hang out with other people, and travel across the universe. But between all of these things that she can do, it always ends up with her returning to reality, as explained through various events.

All of the events mentioned above are seemingly friendly, but will ultimately lead to Madotsuki waking up anyway in the right conditions. In the Witch's Flight event, she can eventually fall, leading her to wake up. Interacting with a wall in the FC Dungeon leads to scarily glitched graphics alongside a loud noise that wakes Madotsuki. Spending time with Poniko can lead to the Uboa event, which drastically changes the mood of the soundtrack and the surroundings and will teleport Madotsuki to Uboa's Trap, forcing her to wake up if she doesn't have the Medamaude effect. Boarding the space ship can lead to a crash-landing, effectively isolating Madotsuki on Mars.

It could be theorized that these happy events link Madotsuki to the real world, even if she wants to remain dreaming to escape the harsh reality that she lives in.

Themes of Identity

Madotsuki at the men and women's restrooms.

Some factors found within the dream worlds could be seen as representing transgender or other queer identity. Many of the effects relating to appearance, such as the three Hair effects, could be seen as representative of appearance or body dysphoria. Many creatures throughout the dream world could also be seen as relating to body dysphoria as well. For example, creatures resembling reproductive organs appear in Madotsuki's dreams, such as the uterus-like Floyag and the phallic KyuuKyuu-kun. Many of the more distorted creatures, such as the White Desert monsters and the Sewer Drawings, have abnormal limbs that give off the appearance of something inside them trying to escape, which may be metaphorical for "coming out" in terms of identity.

While some of the distorted-looking characters may be interpreted as physical/body dysphoria, other aspects of the dream world could possibly be interpreted as identity dysphoria, the concept of lacking an identity, or a nonconforming identity. Some characters, such as the Pirori or the Nopperabou Witches (when the Cat effect is used), may represent an idea of "facelessness" or lack of identity depicted literally. Another thing to note is that a male and female restroom appear in different areas in the dream world, both of which Madotsuki can enter, which could be interpreted as Madotsuki being nonbinary or somehow being familiar with entering both types of restrooms before, in the past (before transitioning) and present (after transitioning).

The ending of the game can also be interpreted as symbolic. Many fans think that Madotsuki's death and the ending of the game overall represent a "reawakening" of sorts. In the context of transgender or sexual identity, this could be interpreted as coming out or revealing such things publicly, reawakening as a completely new person.

Japanese Folklore

Various NPCs and effects are demons, ghosts, and monsters from Japanese folklore. This suggests that Madotsuki may be interested in or feels personally involved with this theme.

NPCs that heavily resemble creatures of Japanese folklore are:

  • The Yuki-onna, who is modeled after the yuki-onna yōkai and bestows Madotsuki the Yuki-Onna effect when interacted with.
  • The FC Demon, who might not look like a regular oni, but the Demon effect they give gives Madotsuki the appearance of one.
  • The Nopperabou Ghost and Nopperabou Witches, who references the legendary faceless noppera-bō creature. The former also gives out the Nopperabou effect.
  • The Ittan-momen, fan-named after the yōkai of the same name. It is a tsukumogami that has been said to be a long cloth that has come to life and flies around, killing people by smothering them. It gives the Towel effect.
  • The Toriningen slightly resemble a tengu or baku, two creatures in Japanese mythology that sport long noses. Baku are also notable for devouring dreams, notably nightmares.
The Cat effect resembles a maneki-neko.

Some other effects also appear to relate to Japanese folklore:

  • The Cat effect, where Madotsuki becomes a humanoid maneki-neko holding a koban coin. As the maneki-neko is supposed to bring in customers with its good luck, it might explain why NPCs are drawn towards Madotsuki when she paws with her right hand.
  • The Triangle Kerchief effect given out by Fleebie. When applying the effect, Madotsuki appears with a hitaikakushi, white triangle-shaped headbands which are often worn by yūrei.

Lucid Dreaming

As Madotsuki can wake herself up at any time in her dream while also having control over her surroundings, she is by definition having lucid dreams. Since she also keeps a dream diary, she remembers at least some things about them, particularly the effects as saving the game could be interpreted as her writing the moments related to effects in her diary in order to remember them and therefore reuse them in the dream world.

Self-induced lucid dreaming is a successful therapy technique for dealing with sleep cycle-affecting mental disorders or illnesses. It is theorized she may have been taught self-induced lucid dreaming to reduce the frequency of nightmares and keeps a dream diary to keep track of her dreams as a self-care exercise.

Separation of Dreams and Reality

At all times during regular gameplay, the dream world and the real world are kept separate, meaning no "unreal" dream elements carry over in the awake moments. During the Witch's Flight event, Madotsuki even falls out of her bed in the real world to indicate that she moved around in her sleep while having a strong dream.

However, during the ending, two Jellyfish appear, while the ending supposedly takes place in the real world. This has raised doubts as to whether the ending is real or just another dream. In fact, some fans believe that Madotsuki is dreaming at every point in the game, citing her perpetually closed eyes, the carrying over of yen after getting pinched awake, and the unrealistic nature of living in an apartment without food or a bathroom as evidence. The blood splatter that appears in the ending also appears several times throughout the dream world, though this is likely either foreshadowing or reusing assets. Others see this theory as a symbol that, even in death, Madotsuki can't escape her nightmares.