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User:ZASNK/Sandbox: Difference between revisions

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==Organisation==
===Media===
Images on wiki pages are:
*Gameplay screenshots
**Usually showing off a location
**Sometimes to show off a character
**Many times to show an event process
***Event may be taking place clearly within the location
***Event may also be full-screen
**Menu screenshots too
**VM screenshots to find those
*World maps
**May have annotations
**Some only show a part of the full map file
**Different parts may be stitched together in a more clear layout
**Some parts can be made invisible
*Character pictures
**Usually edited to isolate the character
**Can be a section of the CharSet file
**In case of the protagonist, usually the specific faceset is used
*Visual gameplay elements that aren't characters, like the torii gate in {{t|delete}}
*Game files, raw
**Used picture files
**Full panoramas
**Maybe event pictures too
***If the event picture is literally identical to an in-game screenshot, which takes priority?
**Do unedited maps count?
*Game icons (like menu theme icons)
*Art
**Official art by the developer(s)
**Unofficial art that best represents the feature (like characters in the ynfg wiki)
*Wiki template images, like for {{t|stub}}
**These usually feature a character anyways
*YNOproject badge images
*Guide images such as how to perform a set of actions
*Wiki main page banners
**Maybe some misc buttons too but those are probably still considered banners
**Usually feature characters
**May feature other elements too
Audio on wiki pages are:
*Song BGM files, usually ogg at least 1 min length
**Sometimes edited to show something off
**Sometimes the original file, for comparing with the slowed/sped sound in-game
*SFX previews at original length
{| class=wikitable width=100%
!Feature
!In which media
|-
|Character
|
*Normal gameplay screenshots
*Event screenshots
*Picture files
*CharSet files
*Panorama files
*Maps (think of manhole-sama)
*Isolated images
*In wiki banners
*In notice images
*SFX
*Art (both official and unofficial)
*Can be seen in guide images
|-
|Location
|
*Normal gameplay screenshots
*Maps (all types)
*In wiki banners
*''Related to ChipSet files''
*''Related to Panorama files''
*World music
*SFX (as ambience?)
*Art (may be depicted in it)
*Can be seen in guide images
|-
|Other GFX (besides characters)
|
*Normal gameplay screenshots
*Isolated images
*In wiki banners
*In notice images
|-
|TBA
|
|}
===Categories===
The current setup:
*YumeWiki
**Help
***''TBA''
**Maintenance
***Templates
***Tracking page ''types'' like wiki-dependent
***Tracking page ''properties or features'' like automatically created MediaWiki categories
**Content
***''All wiki pages normal readers would want, across all wikis''
Now for a bit of chatter:
*Do templates actually fit under Maintenance or would they fit better under some other admin category?
*Original idea was to make Maintenance have lowercase categories but Content categories in Title Case:
**Would Help pages still be viewed by normal readers? Should that be lower or title case?
**How would the stub and missing info categories work? readers see them all the time but its technically Maintenance
**Are either of changing everything to lowercase (ugly) or changing all system messages to title case (sysop only job) preferable to a dual system (I think not)
**What about general pages like the disclaimer?
*Where should general pages like the wiki disclaimer go? some other admin category (again)?
*There are some general pages that cover multiple locations ([[Yume Nikki:FC Worlds|eg]]), should these have a special category?
**Disambig categories?
*Should talk pages ever be categorised anywhere?


==Test Space==
==Test Space==

Revision as of 05:48, 15 May 2024

Purpose

This sandbox is used to share wiki information, formatting code, and template code, and to test templates and parser functions.

Wiki Guides

Information

Namespace Numbers
Namespace Number Talk
Note -2 (Media) -1 (Special)
(Main) 0 1
User 2 3
Project 4 5
File 6 7
MediaWiki 8 9
Template 10 11
Help 12 13
Category 14 15
Yume Nikki 3000 3001
Yume 2kki 3002 3003
Dotflow 3004 3005
Someday 3006 3007
Deep Dreams 3008 3009
Answered Prayers 3010 3011
Amillusion 3012 3013
Uneven Dream 3014 3015
Braingirl 3016 3017
Collective Unconscious 3018 3019
Cerasus 3020 3021
Muma Rope 3022 3023
YNOproject 3024 3025
Dream Genie 3026 3027
Mikan Muzou 3028 3029
Ultra Violet 3030 3031

Copy and Paste

Template Documentation

To write documentation for templates, you can use Template:Documentation/preload as a base. When adding {{documentation}} to a page without a doc, pressing the link "Create documentation" will automatically use the preload file.

Youtube Video Embed

Embed youtube videos in a vertical stack, with the video titles as captions underneath. For example, see Yume 2kki:Obstacle Course (revision here ).

{{#ev:youtube|WATCHID|dimensions=320x180|alignment=right|description=CAPTION|container=frame}}

To have more than one video appear side-by-side, choose alignment=inline.

To have these videos centered, do the following, as was done on Yume Nikki:Frog (revision here ):

<div style="text-align: center;">
{{#ev:youtube|WATCHID|dimensions=320x180|alignment=inline|description=CAPTION|container=frame}}
{{#ev:youtube|WATCHID1|dimensions=320x180|alignment=inline|description=CAPTION1|container=frame}}
</div>

To have the video appear somewhat inline with a gallery, copy the following as in Yume Nikki:Block World (revision here ):

<div style="display:flex; flex-direction:row; flex-wrap:wrap">
<div style="flex-basis:calc(100% - 320px)"><gallery>
...
</gallery></div>
<div style="flex-basis:320px;">{{#ev:youtube|WATCHID|dimensions=320x180|alignment=inline|description=CAPTION|container=frame}}</div></div>

Helpful Formatting

Useful Characters
Character Name Unicode/HTML Usage
# Number Sign U+0023
&num
The number sign, also called a pound or hash symbol. The HTML entity can allow escaping certain situations.
, Comma U+002C
&comma
Commas are usually chosen as the separator for fields when using the arraymap function or {{TextSpace}}. Inserting the HTML entity allows presenting a comma without messing with the formatting.
| Vertical Line U+007C
&VerticalLine
&#124
The pipe character, also called the vertical line or bar, is used extensively for Mediawiki parsing. The HTML entity escapes these situations. To delay the parsing instead of prevent it, use {{!}}.
· Middle Dot U+00B7
&middot
&centerdot
Solid dot that is in the middle of a line.
Leftwards Arrow U+2190
&larr
Leftwards arrow as one character.
Upwards Arrow U+2191
&uarr
Upwards arrow as one character. Can be used for "to top" links.
Rightwards Arrow U+2192
&rarr
Rightwards arrow as one character. Used when listing directions on location pages.
Left Right Arrow U+2194
&harr
Arrow that points both left and right. Can be used to show a relation between two elements.
Division Slash U+2215 Appears to be a forward slash. Since it has the same appearance but no function, it can help with presenting HTML.
Fullwidth Greater-Than Sign U+FF1E Fake greater-than > symbol. Presented wider than the normal one.
Fullwidth Less-Than Sign U+FF1C Fake less-than > symbol. Presented wider than the normal one.
General
Code Example Input Output Explanation
<nowiki></nowiki> <nowiki>'''text'''</nowiki> '''text''' Escapes wiki markup and stops formatting code like <pre> from being recognized.
<pre></pre> <pre>text</pre>
text
Completely preformats text. All wiki markup, template calls, links, parser functions, HTML codes, and comments are completely ignored and are treated as raw text.
<pre style="color: red">text</pre>
text
You can add HTML styles to preformatted text, like with divs and spans.
<code></code> <code>text</code> text Fixes the width of text and applies a background like with the <pre></pre> tags.
<u></u> <u>text</u> text Underlines text.
<mark></mark> <mark>text</mark> text Highlight text.
<span class="spoiler"></span> <span class="spoiler">text </span> text Hides text underneath a spoiler. Visible when selecting it on PC or tapping it on mobile. May not work when using certain wiki skins.
<center></center> <center>text</center>
text
Centers inline elements in the container.
<sup></sup> text<sup>text</sup> texttext Superscript.
<sub></sub> text<sub>text</sub> texttext Subscript.
<small></small> <small>text</small> text Makes text smaller.
<big></big> <big>text</big> text Makes text bigger.
<h3></h3> <h3>ctrt</h3> (blanked) Defines a header using HTML, equivalent to ===this=== in wikitext. The number defines the header level from 1-6. Links to the header will work and it will appear in the TOC.
<br> text1<br>text2 text1
text2
Places a line break in text.
<br clear=all> [[File:Cagedfairy.png |thumb|right|Text]] <br clear=all> text
Text

text
Places a line break whilst forcing following elements to only appear after preceding elements are fully shown.
[[File:Cagedfairy.png |thumb|right|Text]] text
Text
text
The same example without <br clear=all>, for reference.
<blockquote></blockquote> <blockquote>text </blockquote>

text

Presents text in a blockquote (indent)
<span id=""></span> <span id="aexgda"></span> Include anywhere on the page to create an invisible link anchor: User:ZASNK/Sandbox#aexgda. This can be placed within a header (inside of the equal signs) to make an alternate header link.
<!----> <!--text--> Comments. Completely hidden from the page, but visible when editing.
Div Styles and Classes
Style/Class Example Input Output Explanation
style="text-align: center;" <div style="text-align: center;">text</div>
text
This div style centers inline elements in a container. Equivalent to using <center>.
style="-webkit-column-count:2;column-count:2;" <div style="-webkit-column-count:2;column-count:2;">text1 text2 text3</div>
text1

text2

text3
Formats text into the specified number of columns. (the "-webkit-column-count:2;" seems to be useless, but it might be needed for special cases)
style="display: flex; flex-direction: row;" <div style="display: flex; flex-direction: row;"><gallery widths=40 heights=40> Cagedfairy.png|Text </gallery>[[File:Boyoutline.png |thumb|Text]]</div>
Text
Present divs in a row. In the example it shows that you can place an element next to a gallery, which is usually not possible.
Collapsible Sections
class="mw-collapsible" <div class="mw-collapsible">text1 <br>text2</div>
text1
text2
Allows text to be collapsed.
class="mw-collapsible mw-collapsed" <div class="mw-collapsible mw-collapsed">text1 <br>text2</div>
text1
text2
Adding mw-collapsed makes it collapsed by default. Note: a page anchor within the collapsed element will have it automatically open when you follow the link.
class="toccolours mw-collapsible" <div class="toccolours mw-collapsible">text1 <br>text2</div>
text1
text2
Adding toccolours gives the content the style of the table of contents (hence toccolours).
class="mw-collapsible-content" <div class="toccolours mw-collapsible mw-collapsed">text1<div class="mw-collapsible-content">text2</div></div>
text1
text2
Use a separate div within the collapsible content one to define this inner div as the content to be collapsed. The text in the outer div but not the inner becomes a header for the collapsible content.
class="mw-collapsible-toggle" <div class="mw-collapsible"> <div class="mw-collapsible-toggle mw-collapsible-text">[Show/Hide]</div> <div class="mw-collapsible-content" >text </div></div>
[Show/Hide]
text
You can create and modify a custom button for the collapsible text. Unfortunately, it won't change depending on the state of the content.
List Formatting
Code Example Input Output Explanation
<ul> </ul> <ul> text1 text2<br>text 3 text 4</ul>
    text1 text2
    text3 text4
Text is formatted in an unordered list.
<div style="text-align: center;"><ul> text1<br>text2 </ul></div>
    text1
    text2
You can place the list in a div to apply div styles to the whole list. Useful to center images in a list.
<li> </li> <li>text1</li> <li>text2</li>
  • text1
  • text2
  • Gives text elements the style of being in a list. More importantly, allows to separate them into groups.
    <ul> <li> </li> </ul> <ul> <li>text1</li> <li>text2</li> </ul>
    • text1
    • text2
    The combination of the two gives the best output. <li> </li> is used to separate the two.
    style="display: inline-block;" <ul> <li style="display: inline-block;> [[File:Cagedfairy.png |thumb|Text]] </li> <li style="display: inline-block;"> [[File:Boyoutline.png |thumb|Text]] </li> </ul>
    • Text
    • Text
    This list style forces floating elements such as image thumbs to appear on the same line, even if they are otherwise unable.
    style="vertical-align: middle;" <ul> <li style="display: inline-block; vertical-align: middle;"> [[File:Cagedfairy.png |thumb|Text]] </li> <li style="display: inline-block; vertical-align: middle;"> [[File:Boyoutline.png |thumb|Text]] </li> </ul>
    • Text
    • Text
    This list style can be used in addition to the previous one to align the elements to the top, middle, or bottom of the lines they are occupying.
    Tables
    Code Usage
    class="wikitable" Use at the table start to make it look like a standard table.
    class="sortable" Adding this class to a table will allow you to sort the entire table columns of your choice.
    class="mw-collapsible mw-collapsed" This will allow the table to be collapsed. Removing mw-collapsed means it will be expanded by default. A table header specified using |+Header will be shown next to the expand/collapse button.
    class="unsortable" This class can be used on column headers to disable sorting the table by that column.
    style="width: 100%;" At the table start, forces the table to fit a percentage of the screen width.
    At the first row of a column, forces that column to fit a percentage of the table width.
    style="text-align: center;" At the table start, centers all text in the table.
    On a table cell, centers the cell contents.
    style="vertical-align: top;" Change the vertical alignment of elements in a cell (the default is middle).
    Other
    Code Usage
    resultsheader= «pre»«nowiki»|resultsfooter= «/nowiki»«/pre» Add to the end of a DPL parser function and the output will be unformatted.

    Game Guides

    Face Any Direction

    You can face any direction you want on any tile in Yume Nikki's dream worlds, using the power of glitches. This guide outlines how to face whichever direction you want on any given tile assuming you can't do it manually by walking into it and/or sitting down.

    Dream World

    • Face DOWN by using Cat or Faceless Ghost.
    • Face RIGHT by sitting down with 1 after facing DOWN.
    • Face UP by performing the following:
    1. Equip Frog in the chair
    2. Go to the tile you wish to face UP on and face DOWN on that tile
    3. Use the Frog effect
    4. Wait for Madotsuki to appear sitting down
    5. Equip any effect
    • Face LEFT by equipping the Faceless Ghost effect in the chair then using it.

    Using Towel after equipping it in the chair can force you to face UP or LEFT as well, but it's hard to get to a state where you aren't also sitting down, so it's best to use one of the explained methods instead.

    FC World

    • Face DOWN by using Cat or Faceless Ghost.
    • Face RIGHT by sitting down with 1 after facing DOWN.
    • Face UP by performing one of the following:
    1. If you can face LEFT on the tile:
      1. Equip Frog in the chair
      2. Go to the tile you wish to face UP on and face LEFT on that tile
      3. Use the Frog effect
      4. Wait for Madotsuki to appear sitting down
      5. Equip any effect
    2. If you cannot face LEFT on the tile:
      1. Equip Towel in the chair
      2. Go to the tile you wish to face UP on
      3. Spam 1 to use the Towel effect until you somehow end up facing UP (yes, I know this sounds silly, but it works)
      4. Wait for Madotsuki to appear sitting down
      5. Equip any effect
    • Face LEFT by equipping Towel in the chair then using it on the tile.

    Real World

    • Face DOWN by pressing 9 to pinch your cheek.
    • Face RIGHT by sitting down with 1 after facing DOWN.
    • You cannot face UP on every tile in the Real World.
    • Face LEFT by performing the following:
    1. Go to the Dream World
    2. Perform the Broken Instructions glitch to store the instructions
    3. Press 9 to wake up with the instructions stored
    4. Sit down while facing LEFT on any tile
    5. Press Z and close the instructions
    6. Move to the tile you wish to face LEFT on (you will have glitched movement)
    7. Wait for Madotsuki to tilt her head (second sitting down state)
    8. Press 1 to stand up.

    Saved Code

    BGM

    This is what forces a no breaking space in the soundroom param of the BGM template.

    {{#if:{{{soundroom|}}}|(No. {{#ifexpr:{{#len:{{{soundroom|}}}}} > 3|{{#sub:{{{soundroom}}}|0|3}} {{#sub:{{{soundroom}}}|-1}}|{{{soundroom}}}}})}}

    Example:

    (No. 026 D)

    With check:

    NONE

    Map ID

    Adds Map ID records from Locationbox input

    {{#ifeq:{{{Map ID}}}|None||{{#arraymap:{{#arraymaptemplate:{{{Map ID}}}|Template:MapIDs|,|,}}|,|item|item|,\s}}}}

    Example code:

    {{#ifeq:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|None||{{#arraymap:{{#arraymaptemplate:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|Template:MapIDs|,|,}}|,|item|item|,\s}}}}

    Example:

    (blanked)

    Organisation

    Media

    Images on wiki pages are:

    • Gameplay screenshots
      • Usually showing off a location
      • Sometimes to show off a character
      • Many times to show an event process
        • Event may be taking place clearly within the location
        • Event may also be full-screen
      • Menu screenshots too
      • VM screenshots to find those
    • World maps
      • May have annotations
      • Some only show a part of the full map file
      • Different parts may be stitched together in a more clear layout
      • Some parts can be made invisible
    • Character pictures
      • Usually edited to isolate the character
      • Can be a section of the CharSet file
      • In case of the protagonist, usually the specific faceset is used
    • Visual gameplay elements that aren't characters, like the torii gate in {{delete}}
    • Game files, raw
      • Used picture files
      • Full panoramas
      • Maybe event pictures too
        • If the event picture is literally identical to an in-game screenshot, which takes priority?
      • Do unedited maps count?
    • Game icons (like menu theme icons)
    • Art
      • Official art by the developer(s)
      • Unofficial art that best represents the feature (like characters in the ynfg wiki)
    • Wiki template images, like for {{stub}}
      • These usually feature a character anyways
    • YNOproject badge images
    • Guide images such as how to perform a set of actions
    • Wiki main page banners
      • Maybe some misc buttons too but those are probably still considered banners
      • Usually feature characters
      • May feature other elements too

    Audio on wiki pages are:

    • Song BGM files, usually ogg at least 1 min length
      • Sometimes edited to show something off
      • Sometimes the original file, for comparing with the slowed/sped sound in-game
    • SFX previews at original length
    Feature In which media
    Character
    • Normal gameplay screenshots
    • Event screenshots
    • Picture files
    • CharSet files
    • Panorama files
    • Maps (think of manhole-sama)
    • Isolated images
    • In wiki banners
    • In notice images
    • SFX
    • Art (both official and unofficial)
    • Can be seen in guide images
    Location
    • Normal gameplay screenshots
    • Maps (all types)
    • In wiki banners
    • Related to ChipSet files
    • Related to Panorama files
    • World music
    • SFX (as ambience?)
    • Art (may be depicted in it)
    • Can be seen in guide images
    Other GFX (besides characters)
    • Normal gameplay screenshots
    • Isolated images
    • In wiki banners
    • In notice images
    TBA

    Categories

    The current setup:

    • YumeWiki
      • Help
        • TBA
      • Maintenance
        • Templates
        • Tracking page types like wiki-dependent
        • Tracking page properties or features like automatically created MediaWiki categories
      • Content
        • All wiki pages normal readers would want, across all wikis

    Now for a bit of chatter:

    • Do templates actually fit under Maintenance or would they fit better under some other admin category?
    • Original idea was to make Maintenance have lowercase categories but Content categories in Title Case:
      • Would Help pages still be viewed by normal readers? Should that be lower or title case?
      • How would the stub and missing info categories work? readers see them all the time but its technically Maintenance
      • Are either of changing everything to lowercase (ugly) or changing all system messages to title case (sysop only job) preferable to a dual system (I think not)
      • What about general pages like the disclaimer?
    • Where should general pages like the wiki disclaimer go? some other admin category (again)?
    • There are some general pages that cover multiple locations (eg), should these have a special category?
      • Disambig categories?
    • Should talk pages ever be categorised anywhere?

    Test Space

    Random

    Test anything here

    SMW

    Below asks for all hidden badges and lists them

    Icon(s)NameLocation(s)Author(s)BatchDate
    GoldNekoin(badgeyn).gif
    GoldNekoin(badgeyn).png
    Golden NekoinShield-Folk Worldmiau22022-05-10
    Nasu gold(badgeyn).gif
    Nasu gold(badgeyn).png
    Gold NASUMadotsuki's RoomCatmat32022-05-12
    ErasedMuma(badgeMR).gif
    ErasedMuma(badgeMR).png
    Kill the Erased MumabWF5322022-11-09
    WorstThief(badgeMR).gifWorst Thief EVER.ChicagoJetrotal322022-11-09

    Below asks for all Yume Nikki Map ids

    [Show/Hide]
    PageMap IDs
    Debug Room1 (Debug Room)
    Madotsuki's Room3 (Real Room)
    4 (Balcony)
    6 (Dream Room)
    7 (Dream Balcony day)
    8 (Dream Balcony night)
    Nexus9 (Nexus)
    Forest World10 (Forest World)
    Block World11 (Block World)
    Puddle World12 (Puddle World)
    Dark World13 (Dark World)
    Snow World14 (Main area)
    22 (Top-middle igloo)
    23 (Top-left igloo)
    24 (Surprise Toriningen igloo&comma)
    25 (Bottom-left igloo)
    26 (Kamurako's Igloo&comma)
    27 (Igloo near Toriningen)
    28 (Pink Sea entrance)
    Mural World15 (Mural World)
    Graffiti World16 (Graffiti World)
    Eyeball World17 (Eyeball World)
    Candle World18 (Candle World)
    Shield-Folk World19 (Shield-Folk World)
    Neon World20 (Neon World)
    Number World21 (Main area)
    29 (Stabbing Room)
    30 (Bed Room)
    32 (Stairway Entrance)
    33 (Stairway)
    Lamp World31 (Lamp World)
    Guillotine World35 (Normal size)
    36 (Big Guillotine World)
    Neon Tile Path37 (Lower section)
    38 (Upper section)
    Checkered Tile Path39 (Lower section)
    40 (Upper section)
    Face Carpet Plaza41 (Face Carpet Plaza)
    Dense Woods A42 (Dense Woods A)
    43 (To Infinite Road)
    44 (Infinite Road entrance)
    45 (Infinite Road)
    46 (Infinite Road exit)
    Hell47 (Hell)
    Footprint Path48 (Footprint Path A)
    49 (Footprint Path B)
    Wilderness50 (Dark World Gate)
    51 (Route 4)
    52 (Route 1)
    53 (Route 2)
    54 (Rave Box)
    55 (Toriningen Party)
    56 (Barracks Settlement Entrance)
    57 (FC Portal)
    58 (Route 3)
    59 (Northern Wilderness)
    60 (Infinite Wilderness)
    61 (Fence)
    62 (Northern Wilderness Pylons)
    63 (Staircase Bottom)
    64 (Staircase to the Sky)
    65 (Hot Spring House)
    Barracks Settlement66 (Town)
    68 (Isee Path)
    69 (Seahorse)
    Mini Hell67 (Mini Hell)
    Sewers70 (Entrance)
    71 (City Gutter)
    72 (Processing Plant)
    73 (Sewer Tunnel)
    74 (Docks Staircase)
    75 (Nopperabou Pool)
    81 (Big Red)
    Mall76 (Elevator Room)
    77 (Main Room)
    78 (Reception Room)
    79 (Flute Room)
    80 (Tokuto-kun's room)
    82 (Manhole Room)
    177 (Rooftop Exit)
    178 (Mall Rooftop)
    179 (Witch's Flight event)
    Windmill World83 (Windmill World)
    Dense Woods B84 (Manhole to the Mall)
    86 (Main area)
    Road86 (Road)
    Dark Woods86 (Dense Woods B gate)
    90 (Dark Woods)
    Traincar87 (Blue sky)
    88 (Inside)
    89 (Red sky)
    Witch's Island91 (Lake Shore)
    92 (Lake Bridge)
    93 (Island)
    White Desert A94 (Main area)
    95 (Monoko's Tunnel)
    96 (White Desert Path 1)
    97 (Monoe's Void)
    98 (White Desert Path 3 - Severed Heads)
    99 (Eye Box)
    100 (White Desert Path 2)
    Poniko's House101 (Uboa's Trap)
    109 (Poniko's House)
    White Desert Mountain Ring102 (Brain Creature)
    103 (The Thing)
    104 (Manhole-sama)
    105 (Main area)
    White Desert B105 (Main area)
    106 (White Desert Underground Lagoon)
    107 (Stairway)
    Pink Sea108 (Pink Sea)
    Teleport Maze110 (Teleport Maze)
    Docks B111 (Docks B)
    Docks A111 (Docks A)
    Sky Garden112 (Garden)
    113 (Cliffside)
    115 (Red Sky Garden door)
    116 (Crossover Garden)
    117 (Blue Ghost World door)
    Ghost World114 (Ghost World)
    Static Maze118 (Static Maze)
    FC House120 (FC Field)
    121 (FC House)
    122 (Doors A and B)
    123 (Walking Eye)
    124 (Doors B C and E)
    125 (Wavy staircases)
    126 (Small two-door loop)
    127 (Door D drawers)
    128 (Doors F and G)
    129 (Doors G and H)
    130 (Two staircase drawers platform)
    131 (Three staircase drawers platform)
    132 (Door H platform)
    133 (Merutomaro)
    134 (Lone door to FC World A route)
    135 (Long staircase to FC Goblins' Room)
    136 (V shape room)
    137 (Mushrooms)
    138 (Goblins' Room door)
    139 (FC Goblins' Room)
    140 (FC Demon's Room)
    141 (Route to FC World A: door)
    142 (Route to FC World A: staircase)
    143 (Route to FC World A: room)
    Static Tunnel144 (Static Tunnel)
    FC World A145 (Cave from Static Tunnel)
    147 (FC Ruins)
    158 (Main FC World)
    FC World B146 (FC Pyramids)
    151 (FC Cave first room)
    152 (FC Cave Buyo Buyo)
    154 (Pirori Shore)
    158 (Main FC World)
    FC Dungeon148 (FC Dungeon rooms)
    149 (Dungeon Glitch room without event)
    150 (Monochrome room)
    157 (Dungeon Glitch room with event)
    FC World C153 (Moai peninsula)
    158 (Main FC World)
    Staircase of Hands159 (Staircase of Hands)
    Underground World160 (Hallway)
    161 (Blazing Corridor)
    162 (Storage Room)
    Spaceship163 (Entrance from Underground World)
    164 (Main room)
    165 (Missing entrance)
    166 (Spaceship Bedroom)
    167 (Exit to Mars)
    Mars168 (Crash Site)
    169 (Flat path)
    170 (Start of hill)
    171 (Hill slope)
    172 (Summit)
    173 (Underground stairs)
    174 (Mars Underground)

    Claim

    Countdown

    17:28

    1728

    0

    00300

    $timestamp = strtotime("20230120171222");