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User:ZASNK/Sandbox: Difference between revisions

(add name table)
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Welcome to my sandbox.
Welcome to my sandbox.


Some tests are [[User:ZASNK/Test|here]].
{{User:ZASNK/Signature/s}}


==Purpose==
==Purpose==
This sandbox is used to share wiki information, formatting code, and template code, and to test templates and parser functions.
This sandbox is used to share wiki information, plan future edits, and to test templates and parser functions.


<span id="Guides"></span>
<span id="Guides"></span><span id="Copy and Paste"></span><span id="Template Documentation"></span><!--
==Wiki Guides==
-->Most wiki guides previously found here have been moved to [[:Category:Help|help pages]].


===Copy and Paste===
==Yume Nikki Websites==
===Official stuff===
*Kikiyama's website: https://www3.nns.ne.jp/~tk-mto/kikiyamaHP.html
*Steam page: https://store.steampowered.com/app/650700/Yume_Nikki/
*Playism YNDD listing: https://playism.com/en/game/yumenikki-dream-diary/
*Fangamer merch: https://www.fangamer.com/collections/yume-nikki
===Fan stuff===
*Uboachan: https://uboachan.net as well as the old version: https://archive.uboachan.net
*The wiki: https://yume.wiki/Main_Page
*YNOproject multiplayer: https://ynoproject.net/
*Yumebooru art: https://yumeboo.ru or https://ymbr.site
*Yumebooru archive: https://archive.yumeboo.ru or https://archive.ymbr.site
*Old versions via LaInvestigaciónYN https://gatobot.neocities.org/lainvestigacionyn/versions
*TCRF page: https://tcrf.net/Yume_Nikki
===Other stuff===
*Archive of playism versions: https://archive.org/details/yume-nikki-010a
*Novel site: http://www.freegamenovel.com/yumenikki/
*Official websites that are no longer operational: http://yume-nikki.com and http://yumenikki.net
*Kikiyama's christmas card: https://x.com/playismEN/status/1209411619899375617
*Old fansite that some people thought had an official interview: http://sin6.web.fc2.com/ccomic/ccpage.html
*Page explaining an old YN meme: https://dic.nicovideo.jp/t/a/あっなったに♪あっなったに♪センチメンタルッッッ%21%21%21


====Template Documentation====
==Subarea Warps==
To write [[Template:Documentation|documentation]] for templates, you can use [[Template:Documentation/preload]] as a base. When adding <code><nowiki>{{documentation}}</nowiki></code> to a page without a doc, pressing the link "Create documentation" will automatically use the preload file.
All subareas in old versions are named 小マップ, translating to "small map", although I will refer to it as ''subarea''. Each subarea is numbered (using full-width numbers), and warps to subareas '''mostly''' match the number of the map. For example, 小7へ in Eyeball World leads to 小マップ7 (Mini Hell).
 
{|class="wikitable mw-collapsible mw-collapsed sortable"
|+
|-
!colspan="3"|Subarea
!colspan="4"|Origin
!class="empty"|
|-
!Map name
!ID
!Location
!Map name
!ID
!Wiki name
!Warp name
!Verdict
|-
|小マップ1
|30
|[[Yume Nikki:Guillotine World|Guillotine World]] (small)
|-
|小マップ2
|26
|[[Yume Nikki:Neon Tile Path|Neon Tile Path]]
|-
|小マップ3
|Missing (0.04, 0.06-0.07)
134 (0.08-0.09)
|[[Yume Nikki:Mini Hell|Mini Hell]] (0.08-0.09)
|-
|小マップ4
|23
|[[Yume Nikki:Checkered Tile Path|Checkered Tile Path A]]
|-
|小マップ5
|25
|[[Yume Nikki:Face Carpet Plaza|Face Carpet Plaza]]
|-
|小マップ6
|29
|[[Yume Nikki:Dense Woods A|Dense Woods A]]
|-
|小マップ7
|1 (0.04, 0.06-0.07)
Missing (0.08-0.09)
|[[Yume Nikki:Mini Hell|Mini Hell]] (0.04, 0.06-0.07)
|-
|小マップ8
|28
|[[Yume Nikki:Hell|Hell]]
|-
|小マップ9
|21
|[[Yume Nikki:Checkered Tile Path|Checkered Tile Path B]]
|-
|小マップ10
|32
|[[Yume Nikki:Footprint Path#Footprint Path A|Footprint Path A]]
|-
|小マップ11
|33
|[[Yume Nikki:Footprint Path#Footprint Path B|Footprint Path B]]
|-
|小マップ12
|34 (0.04, 0.06-0.07)
Missing (0.08-0.09)
|[[Yume Nikki:Old Versions#Toriningen's Bed|Toriningen's Bed]] event (0.04, 0.06-0.07)
|-
|小マップ13
|35
|[[Yume Nikki:Wilderness|Wilderness]]: Dark World Gate
|-
|小マップ13A
|36
|[[Yume Nikki:Wilderness|Wilderness]]: Route 4
|-
|小マップ13B
|37
|[[Yume Nikki:Wilderness|Wilderness]]: Route 1
|-
|小マップ13C
|38
|[[Yume Nikki:Wilderness|Wilderness]]: Route 2
|-
|小マップ13D
|39
|[[Yume Nikki:Wilderness|Wilderness]]: Rave Box
|-
|小マップ13E
|40
|[[Yume Nikki:Wilderness|Wilderness]]: Toriningen Party
|-
|小マップ13F
|43
|[[Yume Nikki:Wilderness|Wilderness]]: Barracks Settlement Entrance
|-
|小マップ14
|41
|[[Yume Nikki:Barracks Settlement|Barracks Settlement]]: Town
|-
|小マップ14A
|45
|[[Yume Nikki:Barracks Settlement|Barracks Settlement]]: Isee Path
|-
|小マップ15A
|42
|[[Yume Nikki:Sewers|Sewers]]: City Gutter
|-
|小マップ15B
|44
|[[Yume Nikki:Sewers|Sewers]]: Entrance
|-
|小マップ15C
|46
|[[Yume Nikki:Sewers|Sewers]] Nopperabou area
|-
|小マップ15D
|47
|[[Yume Nikki:Sewers|Sewers]]: Sewer Tunnel
|-
|小マップ15E
|73
|[[Yume Nikki:Sewers|Sewers]] dead end tunnel
|-
|小マップ16A
|48
|[[Yume Nikki:Mall|Mall]]: Main Room
|-
|小マップ16B
|49
|[[Yume Nikki:Big Red|Big Red]]
|-
|小マップ16C
|51
|[[Yume Nikki:Mall|Mall]]: Elevator Room
|-
|小マップ16D
|52
|[[Yume Nikki:Mall|Mall]]: Reception Room
|-
|小マップ16E
|53
|[[Yume Nikki:Mall|Mall]]: Flute Room
|-
|小マップ16F
|54
|[[Yume Nikki:Mall|Mall]]: Tokuto-kun's room
|-
|小マップ17
|50
|[[Yume Nikki:Windmill World|Windmill World]]
|}
 
==Translation Differences==
The rest of this sandbox section has already been moved to [[Yume Nikki:Translation Differences]].
 
{|class="wikitable"
|+Title screen and menu
|-
!Original
!Uboachan
!Steam
|-
|(new game)
|
|
|-
|(continue)
|
|
|-
|(quit from title)
|
|
|-
|(effects)
|
|
|-
|(quit from menu, if different from title)
|
|
|}
 
{|class="wikitable"
|+Instructions
|-
!Original
!Uboachan
!Steam
|-
|(this would involve a lot of transcribing)
|
|
|-
|}
 
{|class="wikitable"
|+Miscellaneous
|-
!Original
!Uboachan
!Steam
|-
|(chair ride)
|
|
|-
|(window theme change)
|
|
|}
 
(some other stuff that could be included: famicom menu, FC instructions)
 
==YNOnline Guide==
YNOnline is the server client made by Char0x61 found here: https://gitlab.com/CataractJustice/YNOnline
 
It does NOT refer to YNO/YNOproject, found at https://ynoproject.net/ (also see [[YNOproject:YNOproject Wiki|YNOproject Wiki]])
 
This guide is for Windows machines only. It also uses your actual IP address, so only use this to play with people you trust.
 
#Install '''node.js'''. The easiest way is using an installer: https://nodejs.org/en/download/prebuilt-installer
#Install '''python''': https://www.python.org/downloads/
#Supposedly you also need to download "Visual C++ Build Environment": https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community You can try skipping this step at your own risk
#Download the '''YNOnline server''': https://gitlab.com/CataractJustice/YNOnline/-/archive/main/YNOnline-main.zip
#Extract to a folder with correct permissions (under your main user folder is a good idea).
#Copy the game folder to <code>.\YNOnline-main\private\public\play\games</code> Please note the game folder you copy and use for online must be the actual game folder containing the asset folders, map files, ldb, lmt, and exe. It cannot be a parent folder like one with a "start.exe"
#Rename the game folder to what you want to appear in the URL after setup is complete.
#Download '''gencache.exe''', which you can find a link to on EasyRPG's webplayer guide: https://easyrpg.org/player/guide/webplayer/
#Copy gencache.exe to inside the game folder and run it to generate a file named "index.json"
#Delete that copy of gencache.exe as it is no longer needed.
#Under <code>.\YNOnline-main\private</code> use Notepad to open the file <code>configuration.js</code> then change the following lines: <pre> port: <YOUR PORT>,</pre><pre> clientPath: "YNOnline-main/private/public",</pre><pre> gamesPath: "./YNOnline-main/private/public/play/games/",</pre> Note the start of gamesPath should keep the <code> .&nbsp;</code> character, but you should add any folders in between <code>YNOnline-main</code> and your home folder &mdash; for example, if you place <code>YNOnline-main</code> in <code>Downloads</code>, write <code>Downloads/YNOnline-main/private/public</code> for clientPath and <code>./Downloads/YNOnline-main/private/public/play/games/</code> for gamesPath.<br>Keep track of the number you choose for the server port, as you'll need to use it for other settings as well.
#Under <code>.\YNOnline-main\private\public\scripts</code> use Notepad to open the file <code>ynonline.js</code> then change the first line: <pre>let port = <YOUR PORT>;</pre> This must match with the port number you used before.
#Open port forwarding on your router. This involves the following steps:
##Visit your main router's IP address by typing it into the address bar while connected to the internet (usually it's 192.168.0.1, but if not you can find tips on how to find your router IP online).
##Make sure you have the WAN IP enabled (research how to do this on your router brand if you get stuck).
##Enable the port forwarding option if it's off.
##Set the port forwarding rule using your port as the internal & external ports, your internal IP address (the system being used to host the server; check your system network settings for the IPv4 address and copy that), and finally the protocol should be set to both TCP and UDP.
#Open the command line (Windows+R then type "cmd")
#Use the following command:<pre>node ".\YNOnline-main\private\YNOnline.js"</pre> Remember to replace that dot <code> .&nbsp;</code> at the start with your drive and parent folders, e.g. <code>C:\Users\ExamplePerson\Downloads\YNOnline-main\private</code> if ExamplePerson put the server into their user's Downloads folder. Leave the command window open after you do this step.
#Use your browser to visit <code><nowiki>http://<YOUR WAN IP>:<YOUR PORT>/?game=Game folder name</nowiki></code>
#Verify the game is working properly by starting a new game (do not stay on the title screen!) and checking for "Connected" on the top right.
 
If these steps don't work as written here (on User:ZASNK/Sandbox), leave a message on my talk page or message me on Discord (zaidalkaz)
 
==Yume Nikki Walkable Tiles==
The number of tiles listed assumes you're playing on a normal copy of the game, and that you can use all effects, such as [[Yume Nikki:Effects#Cat|Cat]] or [[Yume Nikki:Effects#Knife|Knife]] to (re)move stationary NPCs and such. Only tiles that you can stand on completely stationary count. Each tile "step" of a stair is one walkable tile. Areas with spawning events such as the real world or Nexus are counted as not having those events.
 
Default sort follows the map tree. If your browser has JavaScript enabled, you can sort the table by map ID or by any other header.
 
{|class="wikitable sortable"
|+Walkable tiles
|-
!colspan=2|Map
!colspan=2|Info
!colspan=3|Tiles
|-
!Map ID
!Location name
!Width
!Height
!# tiles
!Walkable tiles
!% walkable
|-
|1
|[[Yume Nikki:Debug Room|Debug Room]]
|20
|15
|300
|293
|{{#expr:(293/300)*100 round 2}}
|-
|157
|[[Yume Nikki:FC Dungeon|FC Dungeon Glitch Room]]
|20
|15
|300
|58
|{{#expr:(58/300)*100 round 2}}
|-
|2
|Game Start
|20
|15
|300
|0
|{{#expr:(0/300)*100 round 2}}
|-
|3
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Real Room
|20
|15
|300
|57
|{{#expr:(57/300)*100 round 2}}
|-
|4
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Balcony
|31
|15
|465
|35
|{{#expr:(35/465)*100 round 2}}
|-
|6
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Dream Room
|20
|15
|300
|58
|{{#expr:(58/300)*100 round 2}}
|-
|7
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Dream Balcony day
|31
|15
|465
|35
|{{#expr:(35/465)*100 round 2}}
|-
|8
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Dream Balcony night
|31
|15
|465
|35
|{{#expr:(35/465)*100 round 2}}
|-
|9
|[[Yume Nikki:Nexus|Nexus]]
|35
|31
|1085
|1072
|{{#expr:(1072/1085)*100 round 2}}
|-
|10
|[[Yume Nikki:Forest World|Forest World]]
|110
|110
|12100
|6700
|{{#expr:(6700/12100)*100 round 2}}
|-
|41
|[[Yume Nikki:Face Carpet Plaza|Face Carpet Plaza]]
|60
|50
|3000
|1657
|{{#expr:(1657/3000)*100 round 2}}
|-
|11
|[[Yume Nikki:Block World|Block World]]
|
|
|
|
|
|-
|12
|[[Yume Nikki:Puddle World|Puddle World]]
|120
|120
|14400
|14389
|{{#expr:(14389/14400)*100 round 2}}
|-
|42
|[[Yume Nikki:Dense Woods A|Dense Woods A]]
|200
|70
|14000
|1068
|{{#expr:(1068/14000)*100 round 2}}
|-
|43
|[[Yume Nikki:Dense Woods A|Dense Woods A]]: To Infinite Road
|
|
|
|
|
|-
|44
|[[Yume Nikki:Dense Woods A|Dense Woods A]]: Infinite Road entrance
|
|
|
|
|
|-
|45
|[[Yume Nikki:Dense Woods A|Dense Woods A]]: Infinite Road
|
|
|
|
|
|-
|46
|[[Yume Nikki:Dense Woods A|Dense Woods A]]: Infinite Road exit
|
|
|
|
|
|-
|13
|[[Yume Nikki:Dark World|Dark World]]
|110
|110
|12100
|12095
|{{#expr:(12095/12100)*100 round 2}}
|-
|50
|[[Yume Nikki:Wilderness|Wilderness]]: Dark World Gate
|30
|30
|900
|339
|{{#expr:(339/900)*100 round 2}}
|-
|51
|[[Yume Nikki:Wilderness|Wilderness]]: Route 4
|
|
|
|
|
|-
|52
|[[Yume Nikki:Wilderness|Wilderness]]: Route 1
|
|
|
|
|
|-
|53
|[[Yume Nikki:Wilderness|Wilderness]]: Route 2
|
|
|
|
|
|-
|54
|[[Yume Nikki:Wilderness|Wilderness]]: Rave Box
|
|
|
|
|
|-
|55
|[[Yume Nikki:Wilderness|Wilderness]]: Toriningen Party
|
|
|
|
|
|-
|56
|[[Yume Nikki:Wilderness|Wilderness]]: Barracks Settlement Entrance
|
|
|
|
|
|-
|57
|[[Yume Nikki:Wilderness|Wilderness]]: FC Portal
|
|
|
|
|
|-
|144
|[[Yume Nikki:Static Tunnel|Static Tunnel]]
|20
|15
|300
|8
|{{#expr:(8/300)*100 round 2}}
|-
|58
|[[Yume Nikki:Wilderness|Wilderness]]: Route 3
|
|
|
|
|
|-
|59
|[[Yume Nikki:Wilderness|Wilderness]]: Northern Wilderness
|
|
|
|
|
|-
|60
|[[Yume Nikki:Wilderness|Wilderness]]: Infinite Wilderness
|
|
|
|
|
|-
|65
|[[Yume Nikki:Wilderness|Wilderness]]: Hot Spring House
|
|
|
|
|
|-
|61
|[[Yume Nikki:Wilderness|Wilderness]]: Fence
|
|
|
|
|
|-
|62
|[[Yume Nikki:Wilderness|Wilderness]]: Northern Wilderness Pylons
|
|
|
|
|
|-
|63
|[[Yume Nikki:Wilderness|Wilderness]]: Staircase Bottom
|
|
|
|
|
|-
|64
|[[Yume Nikki:Wilderness|Wilderness]]: Staircase to the Sky
|
|
|
|
|
|-
|14
|[[Yume Nikki:Snow World|Snow World]]: Main area
|
|
|
|
|
|-
|22
|[[Yume Nikki:Snow World|Snow World]]: Top-middle igloo
|20
|15
|300
|4
|{{#expr:(4/300)*100 round 2}}
|-
|23
|[[Yume Nikki:Snow World|Snow World]]: Top-left igloo
|20
|15
|300
|4
|{{#expr:(4/300)*100 round 2}}
|-
|24
|[[Yume Nikki:Snow World|Snow World]]: Top-right surprise Toriningen igloo
|20
|15
|300
|4
|{{#expr:(4/300)*100 round 2}}
|-
|25
|[[Yume Nikki:Snow World|Snow World]]: Bottom-left igloo
|20
|15
|300
|4
|{{#expr:(4/300)*100 round 2}}
|-
|26
|[[Yume Nikki:Snow World|Snow World]]: Bottom-right Kamakurako igloo
|20
|15
|300
|4
|{{#expr:(4/300)*100 round 2}}
|-
|27
|[[Yume Nikki:Snow World|Snow World]]: Igloo near Toriningen
|20
|15
|300
|4
|{{#expr:(4/300)*100 round 2}}
|-
|28
|[[Yume Nikki:Snow World|Snow World]]: Pink Sea entrance
|20
|15
|300
|1
|{{#expr:(1/300)*100 round 2}}
|-
|15
|[[Yume Nikki:Mural World|Mural World]]
|120
|120
|14400
|
|
|-
|70
|[[Yume Nikki:Sewers|Sewers]]: Entrance
|
|
|
|
|
|-
|71
|[[Yume Nikki:Sewers|Sewers]]: City Gutter
|
|
|
|
|
|-
|72
|[[Yume Nikki:Sewers|Sewers]]: Processing Plant
|
|
|
|
|
|-
|73
|[[Yume Nikki:Sewers|Sewers]]: Sewer Tunnel
|
|
|
|
|
|-
|74
|[[Yume Nikki:Sewers|Sewers]]: Docks Staircase
|
|
|
|
|
|-
|75
|[[Yume Nikki:Sewers|Sewers]]: Nopperabou Pool
|
|
|
|
|
|-
|81
|[[Yume Nikki:Sewers|Sewers]]: Big Red
|20
|15
|300
|15
|{{#expr:(15/300)*100 round 2}}
|-
|83
|[[Yume Nikki:Windmill World|Windmill World]]
|80
|80
|6400
|6367
|{{#expr:(6367/6400)*100 round 2}}
|-
|16
|[[Yume Nikki:Graffiti World|Graffiti World]]
|160
|110
|17600
|17561
|{{#expr:(17561/17600)*100 round 2}}
|-
|76
|[[Yume Nikki:Mall|Mall]]: Elevator Room
|20
|15
|300
|74
|{{#expr:(74/300)*100 round 2}}
|-
|77
|[[Yume Nikki:Mall|Mall]]: Main Room
|120
|100
|12000
|2149
|{{#expr:(2149/12000)*100 round 2}}
|-
|82
|[[Yume Nikki:Mall|Mall]]: Manhole Room
|
|
|
|
|
|-
|177
|[[Yume Nikki:Mall|Mall]]: Rooftop Exit
|
|
|
|
|
|-
|178
|[[Yume Nikki:Mall|Mall]]: Mall Rooftop
|
|
|
|
|
|-
|179
|[[Yume Nikki:Mall|Mall]]: [[Yume Nikki:Events#Witch's Flight|Witch's Flight]] event
|
|
|
|
|
|-
|78
|[[Yume Nikki:Mall|Mall]]: Reception Room
|
|
|
|
|
|-
|79
|[[Yume Nikki:Mall|Mall]]: Flute Room
|
|
|
|
|
|-
|80
|[[Yume Nikki:Mall|Mall]]: [[Yume Nikki:Tokuto-kun|Tokuto-kun's]] Room
|
|
|
|
|
|-
|17
|[[Yume Nikki:Eyeball World|Eyeball World]]
|120
|120
|14400
|14346
|{{#expr:(14346/14400)*100 round 2}}
|-
|48
|[[Yume Nikki:Footprint Path#Footprint Path A|Footprint Path A]]
|
|
|
|
|
|-
|49
|[[Yume Nikki:Footprint Path#Footprint Path B|Footprint Path B]]
|
|
|
|
|
|}
 
==Random Events==
V11 and V12 are the two "private use" variables that reset when warping. V26 is the general temporary variable. S130, S131 and S132 are the "private use" switches.
 
===Balcony Backgrounds===
V33 and V34 are used for memorising the background of the real and dream backgrounds respectively.
 
When leaving the dream, V33 is rolled 0-1. If 0, the dark, cloudy background is chosen for the balcony. Otherwise, the bright background is chosen for the balcony.
 
When entering the dream, V34 is rolled 1-3. If 1, the mountain background is chosen for the dream balcony. Otherwise, the background of the sky is chosen. This means the mountain background is a 1/3 chance versus the sky background's 2/3 chance.
 
===Crick in the Neck===
When leaving the dream, V19 is rolled 1-64. If 1, Madotsuki has the "crick in the neck".
 
===Per Dream===
V39 (FACE event) is rolled 0-3. If 1, the Zipperile has the special appearance and can be stabbed. The Zippertile itself sets V39 = 8 after being stabbed.
 
V26 is rolled 0-2. If 0, the Famicom Glitch event is enabled by turning S166 = ON.
 
V52 (dream bed) is rolled 1-5. The way the dream beds work is setting V26 to the bed's ID, then using a common event to check if V52 == V26. The five beds are as follows:
#Madotsuki's dream bedroom
#Block World
#Snow World
#Candle World
#*If the player never collected Poop Hair, the bed sets V52 = 4, forcing this bed to work every time.
#Number World Bed Room
 
===Staircase of Hands===
Exiting the Staircase of Hands upwards rolls V52 1-5. The same bed may still be chosen.
 
===Falling Men===
Falling Men use V11 and V26 in their event. It is first rolled 0-3. If 0, the first falling man is moved onscreen, and V11 = 2. Otherwise, V11 = 1. If V11 == 2, the second event rolls V26 again 0-3. This means the second picture only has a chance to appear if the first already has. If V26 == 0, another falling man picture is shown onscreen and V11 = 4. Otherwise, V11 = 3.
 
V11 also effects their random movement by choosing the event page to run. If it is 2 or 3, only the first one has its movement running. It is identical between the two event pages. If 4, both are moving.
 
===Barracks Settlement===
The Barracks Settlement entrance from the Wilderness rolls V11 1-6. This corresponds to the chosen Pirori.
#The Pirori just north-west of the nearest one is chosen
#The nearest Pirori is chosen
#The Pirori near the pole in the middle of a line of houses is chosen
#The Pirori just north-east of the nearest one is chosen
#The northmost Pirori is chosen
#The Pirori below the triple housing is chosen
 
===Menu Change===
Menu changing uses V26. It first checks if your menu is the default or not. If NOT the default, it always sets it to the default. Else it continues to the random change by rolling V26 0-1. If 0, the gradient theme is chosen, else the red theme is chosen.
 
===Pawn Sound===
The Spaceship BGM uses V50 (BGM random), rolling it 0-40. If 8, it calls CE228 and waits 60/10 seconds. Otherwise, it waits only 1/10 seconds.
 
CE228 rolls V50 0-3 to determine which variation of the Spaceship pawn to play.
#If 0, it plays at 60/50/50
#If 1, it plays at 60/100/50
#If 2, it plays at 60/120/50
#If 3, it plays at 60/140/50
 
CE218, used by the flowers in the Crossover Garden, uses V26 rolled 0-2.
#If 0, it plays at 50/150/50
#If 1, it plays at 50/130/50
#If 2, it plays at 50/100/50
 
===Mini Hell===
Entering Mini Hell rolls V26 1-4 to choose the entrance, with the values pairing to the west, east, south, and north closets in that order.
 
===Guillotine World===
Guillotine World has 2 random processes: selecting which variant and swapping the exit closet.
 
First, V26 is rolled 0-7. If NOT 0, the player is transferred to the normal variant. Else (so if V26 == 0) the player is transferred to the large variant.
 
Second, V26 is rolled 0-3.
*If 1, the exit closet (1) is swapped with closet 2 (left of the starting point)
*If 2, the exit closet is swapped with closet 3 (above the starting point)
*If 3, the exit closet is swapped with closet 4 (right of the starting point)
*Else (if 0) no event is activated, so the exit closet stays where it is (closet to the Guillotine).
 
===Number World Bed Room Closets===
Returning to Number World from either Guillotine World or Mini Hell rolls V26 1-8. The first closet from the left corresponds to a value of 1, and so on up to the eighth closet.
 
===Poniko's House===
Poniko's House has many different processes. The state of the room is handled by V11: 0, 1, and 2 correspond to lights on, lights off, and Uboa. The random chance of the Uboa event uses V12. S130 is used to prevent flicking the light switch too fast.
 
The light switch first checks if V11 == 0 (normal). If it is 0, it then checks if S130 == ON. If the switch is on, V12 = 1, preventing the Uboa event from activating. Otherwise, when the switch is off, V12 is rolled 0-63.
 
If V12 == 0 after the random roll, V11 is set to 2 and the Uboa event occurs. Otherwise, V11 is set to 1 (lights off).
 
When the light switch is flicked and V11 is NOT 0, the event checks if V11 == 1. If it is 1, it sets V11 = 0 (lights on). It also sets S130 = ON and starts a 5 second timer. If V11 is not 1 either, then it must be 2 (Uboa), so the screen flashes.
 
If S130 == ON, an event that checks for the timer is running. If the timer reaches 0, S130 is set to OFF. Since S130 is a temporary map switch, it is reset when leaving the map. This is why exiting and re-entering the map is a faster method to activate the event; it circumvents the 5 second timer by turning the switch off anyways, which stops V12 from being stuck at 1 and preventing the Uboa event.
 
If V11 == 2 (Uboa), V12 is rolled 1-8, and shakes the screen if it equals 1. (But how often does this run?)
 
===UFOs===
The UFO in the Sky Garden uses a fast moving anchor event. V11 is rolled 1-6 to determine how fast the picture that makes up the visible UFO should move to the anchor event. The values correspond to the following actions:
#1/10 seconds to move
#3/10 seconds to move
#4/10 seconds to move
#7/10 seconds to move
#12/10 seconds to move
#Stays in place for 20/10 seconds
 
In the UFOs on Mars event, each use of the Cat effect rolls V26 1-4. The code to make the UFO visible only runs if V26 == 1.
 
===Money===
NPCs roll V20 to decide whether to give money. Every NPC rolls it 1-8 except the following:
*For the small Goblins, it is rolled 1-4
*For the large Goblin, it is rolled 1-2
*Organoid sets it to 1
 
===Other===
*The TV in the dream room rolls V11 0-7 each time it is switched on. The KALIMBA event is activated if V11 == 1.
*Mafurako's warp location is V35 rolled 1-5
*Sewers creature is dependent on V11, which is set according to the temporary variable V26
**V26 is rolled 0-7
**If 0, V11 = 1 (Water Pirori)
**If 1, V11 = 2 (Submarine Creature)
*Mall escalator safety cone disappears if V11 == 1
**Rolled 1-4 by the elevator in Graffiti World
**Set to 1 by the elevator in Underground World
*Mall Rooftop Black Cat position uses V11. It is first rolled 0-63
***If 0, V11 = 3
***Else V11 is rolled 1-2. 1 is on top of the entrance and 2 is on the air condition units
*The Spaceship bed uses V26 rolled 1-6
**If 1, the crash event is queued
**Else normal sleep happens
*Number World Bed Room Toriningen rolls V26 0-1
**If 1, the trap is in Lamp World
**Else the trap is in the main area of Number World
*The Henkei Shita in Hell uses V26 rolled 0-255
**If 4, the player is transferred to Footprint Path A
**Else nothing happens
*The bridge in the Witch's Island uses V11 rolled 1-16
**If 1, Tasei's Kid spawns
**Else the pond is empty
*In the main area of White Desert A, V11 is rolled 0-3599 every 0.5 seconds
**If it ever equals 1, the Takofuusen event occurs
**Else nothing happens
*The Eye Box rolls V26 1-30, and only teleports the player if it equals 1
*The Severed Heads in the Sky event rolls V11 1-2, and chooses the male head if 1
*The entrance to the FC Pyramids area rolls V11 1-8, but sets it to 1 if the Demon effect is equipped.
**The Demon in the FC Pyramids area does not appear if V11 >= 2
**This means it only appears if V11 == 1, which is a 1/8 chance
*I did not check this, but it is reported that there is a 1/50 chance of a pink eggplant appearing every time a normal eggplant is collected in NASU.
*Lizardmen use CE142 which itself calls the five display CEs 143-147. Each of these roll V26 1-9 to determine the number displayed.


==Game Guides==
==Game Guides==
<!--Game Guides section is set as collapsed below, for my own sake-->
Guides related to actually playing the games, instead of examining their files or whatever else.
<div class="mw-collapsible mw-collapsed">


===Face Any Direction===
===Face Any Direction===
Line 65: Line 1,021:
#Press ''1'' to stand up.
#Press ''1'' to stand up.


</div>
===No-key Challenge===
<!--Above div close is for the collapsible section of "Game Guides"-->
Is it possible to beat the game without pressing a certain key? If not, when is the very first time the key is absolutely necessary? Equivalent keys all count as the same (e.g. Z, Space, and Enter are all counted as "interact key").
 
*'''Interact''' (Z, Space, Enter) is necessary to close the [[Yume Nikki:Effects#Instructions|Instructions]] at the start of a new game.
*'''Menu''' (X, C, V, B, N, Esc) is necessary to equip either the [[Yume Nikki:Effects#Umbrella|Umbrella]] or [[Yume Nikki:Effects#Yuki-onna|Yuki-onna]] effects to make it past the Blazing Corridor of [[Yume Nikki:Underground World|Underground World]] and collect the [[Yume Nikki:Effects#Poop Hair|Poop Hair]] effect.
*'''1''' can be necessary to return to the [[Yume Nikki:Nexus|Nexus]] using the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect after collecting the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect, due to the connection between [[Yume Nikki:Dense Woods A|Dense Woods A]] and the [[Yume Nikki:Dense Woods A#Infinite Road|Infinite Road]] being one-way. However, '''9''' can be used instead.
*'''3''' is never necessary. All it does is remove small [[Yume Nikki:Madotsuki|Madotsuki]] clones while using the [[Yume Nikki:Effects#Midget|Midget]] effect, or make one of the [[Yume Nikki:Jellyfish|Jellyfish]] chime during the [[Yume Nikki:Ending|ending]].
*'''5''' is necessary to drop effect eggs in the Nexus, which is the only way to unlock the ending.
*'''9''' can be necessary to return to [[Yume Nikki:Madotsuki's Room|Madotsuki's Room]] after collecting the Stoplight effect, due to the connection between Dense Woods A and the Infinite Road being one-way. However, '''1''' can be used instead, to return to the Nexus using the Medamaude effect. '''1''' can also be used to wake up by taking advantage of the optional [[:Category:Yume Nikki Locations with Wake-Up Events|wake-up event]] during the [[Yume Nikki:Events#Witch's Flight|Witch's Flight]] event.
*'''1 ''or'' 9''' is necessary as there is no way to return from the Road without at least one of those <span class="explain" tabindex="0" title="I know what you're thinking.">two keys</span>.
 
'''Inaccessible without Interact:'''
*Everything, including Madotsuki's Room
 
'''Inaccessible without Menu:'''
*[[Yume Nikki:NASU|NASU]], as the only way to exit is by holding down the menu key
*The [[Yume Nikki:Number World#Stabbing Room|Stabbing Room]] of [[Yume Nikki:Number World|Number World]], as either the [[Yume Nikki:Effects#Knife|Knife]] effect or [[Yume Nikki:Effects#Cat|Cat]] effect is needed to (re)move the [[Yume Nikki:Wheelies|Wheelie]] blocking the door
*[[Yume Nikki:Number World#Stairway|Number World's Stairway]], leading to [[Yume Nikki:FACE|FACE]], as the Knife effect is needed to open the [[Yume Nikki:Zippertile|Zippertile]]
*[[Yume Nikki:Mini Hell|Mini Hell]], as the only way to access it is turning the [[Yume Nikki:Toriningen|Toriningen]] lunatic using the Knife effect
*[[Yume Nikki:Events#Monoko|Monoko's event]], as it requires the Stoplight effect
*[[Yume Nikki:Monoe|Monoe]] and her room of the [[Yume Nikki:White Desert|White Desert]], as the Knife effect is needed to kill the [[Yume Nikki:Dave Spector|Dave Spector]] and access her area
*The [[Yume Nikki:White Desert A#White Desert Path|White Desert Path]] of [[Yume Nikki:White Desert A|White Desert A]], which houses the [[Yume Nikki:Severed Heads|Severed Heads]], as the Knife effect is needed to kill the Dave Spector and access the area
*The last map of Underground World, containing the Poop Hair effect, as either the Umbrella or Yuki-onna effects are needed to douse the flame in the Blazing Corridor
*The [[Yume Nikki:Spaceship|Spaceship]]
*[[Yume Nikki:Mars|Mars]]
*The ending
 
'''Inaccessible without 1:'''
*The Witch's Flight event in the [[Yume Nikki:Mall#Mall Rooftop|Mall Rooftop]]
*Monoko's event, as it requires the usage of the Stoplight effect
*The [[Yume Nikki:Events#Melting Madotsuki|Melting Madotsuki]] event, as it requires changing into the [[Yume Nikki:Effects#Hat and Scarf|snowman]]
*The [[Yume Nikki:Events#UFOs on Mars|UFOs on Mars]] event, as it requires the usage of the Cat effect
 
Assuming '''9''' can still be used, no other areas are inaccessible.
 
'''Inaccessible without 3:'''
 
All areas are accessible.
 
'''Inaccessible without 5:'''
*The ending
 
'''Inaccessible without 9:'''
 
Assuming '''1''' can still be used, no areas are inaccessible.
 
'''Inaccessible without 1 ''and'' 9:'''
*The Witch's Flight event in the Mall Rooftop
*Monoko's event, as it requires the usage of the Stoplight effect
*The Melting Madotsuki event, as it requires changing into the snowman
 
Only one of the following two routes can be accessed during a dream session, and accessing either of them prevents the player from waking up, thereby preventing them from saving as well.
*The Spaceship and Mars
**The UFOs on Mars event remains inaccessible, as it requires the usage of the Cat effect
*The Infinite Road, Road, and [[Yume Nikki:White Desert Mountain Ring|White Desert Mountain Ring]]
 
The [[Yume Nikki:Events#Uboa|Uboa]] event will also prevent the player from continuing, making [[Yume Nikki:Poniko's House#Uboa's Trap|Uboa's Trap]] another inaccessible area.


It should be noted that neither is strictly necessary to wake up in general, as either the [[Yume Nikki:Events#FACE|FACE]] event or the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] events can wake the player up. However, the former is only available as a 1/4 chance, and the latter as a 1/3 chance, making it unreliable. This means it is technically possible to visit all other areas and experience all other events and still save the game.


==Saved Code==
====Down key====
===BGM===
Thank you [[User:WikiOdd|wiki0dd]] for bringing up the possibility of arrow keys, and for your section "[[User:WikiOdd/Sandbox#Arrow Key Challenge (WIP)|Arrow Key Challenge (WIP)]]".
This is what forced a no breaking space in the soundroom param of the BGM template.
<pre>
{{#if:{{{soundroom|}}}|(No.&nbsp;{{#ifexpr:{{#len:{{{soundroom|}}}}} > 3|{{#sub:{{{soundroom}}}|0|3}}&nbsp;{{#sub:{{{soundroom}}}|-1}}|{{{soundroom}}}}})}}</pre>


Example:
This challenge only applies to the gameplay itself. The main menus loop vertically, the effects menu can be navigated using left and right, and the family game menu also loops vertically.


{{#if:026 D|(No.&nbsp;{{#ifeq:{{#expr:{{#len:026 D}} > 3}}|1|{{#sub:026 D|0|3}}&nbsp;{{#sub:026 D|-1}}|026 D}})}}
These are areas I was able to access without ever pressing the "down" key:
#[[Yume Nikki:NASU|NASU]]
#[[Yume Nikki:Madotsuki's Room#Dream Representation|Madotsuki's Dream Room]]
#[[Yume Nikki:Staircase of Hands|Staircase of Hands]]
#[[Yume Nikki:Underground World|Underground World]] up to the elevator
#The elevator room of the [[Yume Nikki:Mall|Mall]]
#[[Yume Nikki:Graffiti World|Graffiti World]], containing the [[Yume Nikki:Effects#Bicycle|Bicycle]] effect
#The [[Yume Nikki:Nexus|Nexus]], at the bottom row of doors, making all [[Yume Nikki:List of Locations#Original Locations|Nexus worlds]] accessible
#[[Yume Nikki:Mural World|Mural World]], containing the [[Yume Nikki:Effects#Long Hair|Long Hair]] and [[Yume Nikki:Effects#Blonde Hair|Blonde Hair]] effects
#The very first map of the [[Yume Nikki:Sewers|Sewers]]
#[[Yume Nikki:Snow World|Snow World]], containing the [[Yume Nikki:Effects#Yuki-onna|Yuki-onna]] effect
#Two tiles at the very start of the [[Yume Nikki:Pink Sea|Pink Sea]]
#The rest of Underground World (now with the Yuki-onna effect), giving access to the [[Yume Nikki:Mouth Monsters|Mouth Monster]] granting the [[Yume Nikki:Effects#Poop Hair|Poop Hair]] effect
#The [[Yume Nikki:Spaceship|Spaceship]], although there is no way to reach the bed
#[[Yume Nikki:Eyeball World|Eyeball World]], containing the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect
#Both areas of the [[Yume Nikki:Footprint Path|Footprint Path]], although only the very beginning of Footprint Path B is available
#[[Yume Nikki:Candle World|Candle World]], containing the [[Yume Nikki:Effects#Midget|Midget]] effect
#[[Yume Nikki:Checkered Tile Path|Checkered Tile Path]], but I was caught by the [[Yume Nikki:Toriningen|Toriningen]]
#If you manage to get past the Toriningen (which is surprisingly possible), you can make it to [[Yume Nikki:Hell|Hell]], but the only way to move is down, making this path useless
#[[Yume Nikki:Dark World|Dark World]], containing the [[Yume Nikki:Effects#Knife|Knife]] effect
#The [[Yume Nikki:Wilderness|Wilderness]] from the gate to the [[Yume Nikki:Events#Aztec Rave Monkey|Aztec Rave Monkey]] event
#On a separate trip, you can also reach the other side of the fence from the FC portal
#[[Yume Nikki:Puddle World|Puddle World]], containing the [[Yume Nikki:Effects#Umbrella|Umbrella]] effect
#The very start of [[Yume Nikki:Dense Woods A|Dense Woods A]], which includes the [[Yume Nikki:Vending Machine|Vending Machine]]
#[[Yume Nikki:Shield-Folk World|Shield-Folk World]], containing the [[Yume Nikki:Effects#Cat|Cat]] effect
#The [[Yume Nikki:Static Maze|Static Maze]], although there is no way to progress to the ladder
#[[Yume Nikki:Block World|Block World]], containing the [[Yume Nikki:Effects#Hat and Scarf|Hat and Scarf]] effect. After obtaining it, there is no way to progress. On a separate trip to Block World, you can reach [[Yume Nikki:Mafurako|Mafurako]], but you must move down to reach the white gate, making the trip useless.
#[[Yume Nikki:Neon World|Neon World]], containing the [[Yume Nikki:Effects#Neon|Neon]] effect
#The [[Yume Nikki:Neon Tile Path|Neon Tile Path]]
#Once again, the only way to continue in Hell is by going down, making for another dead end
#[[Yume Nikki:Number World|Number World]], where there is no way to progress
#[[Yume Nikki:Forest World|Forest World]], containing the [[Yume Nikki:Effects#Frog|Frog]] effect
#[[Yume Nikki:Face Carpet Plaza|Face Carpet Plaza]] (most likely requiring a separate trip since the [[Yume Nikki:Frog|Frog]] in Forest World starts out higher than the entrance to here)
#Hell once again, except this time there's a way up. There's no way to get to the [[Yume Nikki:Docks B|Docks B]] or [[Yume Nikki:Witch's Island|Witch's Island]]. There's also no way to reach the Vending Machine or any of the other three [[Yume Nikki:Nenrikido|Nenrikido]]. Only the [[Yume Nikki:Henkei Shita|Henkei Shita]] is accessible, and the only possible thing to do with it is stab it with the Knife until you get taken to Footprint Path A.
#Much later, spamming the Cat effect in Footprint Path B brought the Nenrikido all to the Madotsuki. Nothing new is accessible this way, but it enables going to back to explore the rest of Footprint Path B. This can also let you reach the other Nenrikido and the ponytail and twintails Toriningen.


With check:
These are areas I believe are impossible to access no matter what:
*Every area of the Mall besides the elevator room
*[[Yume Nikki:Dense Woods B|Dense Woods B Frog Path]]
*The [[Yume Nikki:Teleport Maze|Teleport Maze]]
*[[Yume Nikki:Static Tunnel|Static Tunnel]]
*[[Yume Nikki:FC World A|FC World A]]
*[[Yume Nikki:FC Dungeon|FC Dungeon]]
*[[Yume Nikki:White Desert B|White Desert B]]
*Every map of the Sewers except for the entrance, as you need to press down immediately after the ladder. This prevents you from obtaining the [[Yume Nikki:Effects#Nopperabou|Nopperabou]] effect.
*[[Yume Nikki:Big Red|Big Red]] and [[Yume Nikki:Windmill World|Windmill World]]
*[[Yume Nikki:Docks A|Docks A]]
*The rest of the Pink Sea
*[[Yume Nikki:Poniko's House|Poniko's House]] and [[Yume Nikki:Poniko's House#Uboa's Trap|Uboa's Trap]]
*[[Yume Nikki:Mars|Mars]], as you cannot move down to the bed in the Spaceship.
*Every single area of the Wilderness besides: the gate, the first map to the right, the sad blocks, the FC portal fence, and the [[Yume Nikki:Aztec Rave Monkey|Aztec Rave Monkey]] area
*The rest of Dense Woods A and the Infinite Road
*The [[Yume Nikki:Road|Road]]
*The [[Yume Nikki:White Desert Mountain Ring|White Desert Mountain Ring]]
*[[Yume Nikki:FC House|FC House]]
*[[Yume Nikki:White Desert A|White Desert A]]
**This means all 3 areas of the [[Yume Nikki:White Desert|White Desert]] are inaccessible.
*Every area of Number World
*[[Yume Nikki:Lamp World|Lamp World]]
*[[Yume Nikki:Guillotine World|Guillotine World]]
*[[Yume Nikki:Mini Hell|Mini Hell]]
*The [[Yume Nikki:Docks B|Docks B]]
**This means both areas of the [[Yume Nikki:Docks|Docks]] are inaccessible.
*The [[Yume Nikki:Barracks Settlement|Barracks Settlement]]
*[[Yume Nikki:FC World B|FC World B]]
**This means all of the [[Yume Nikki:FC Worlds|FC Worlds]] are inaccessible.
*The [[Yume Nikki:Dark Woods|Dark Woods]]
**This means all 3 areas of [[Yume Nikki:Dense Woods B|Dense Woods B]] are inaccessible.
*The [[Yume Nikki:Witch's Island|Witch's Island]]


{{#if:{{{soundroom|}}}|(No. {{#ifeq:{{#expr:{{#len:{{{soundroom|}}}}} > 3}}|1|{{#sub:{{{soundroom}}}|0|3}} {{#sub:{{{soundroom}}}|-1}}|{{{soundroom}}}}})|NONE}}
{|class=wikitable
|+Obtained effects
|-
!Effect || Obtained?
|-
|Frog ||style="background:#cfc"| Yes
|-
|Umbrella ||style="background:#cfc"| Yes
|-
|Hat and Scarf ||style="background:#cfc"| Yes
|-
|Yuki-onna ||style="background:#cfc"| Yes
|-
|Knife ||style="background:#cfc"| Yes
|-
|Medamaude ||style="background:#cfc"| Yes
|-
|Fat ||style="background:#fcc"| No
|-
|Midget ||style="background:#cfc"| Yes
|-
|Flute ||style="background:#fcc"| No
|-
|Neon ||style="background:#cfc"| Yes
|-
|Nopperabou ||style="background:#fcc"| No
|-
|Severed Head ||style="background:#fcc"| No
|-
|Towel ||style="background:#fcc"| No
|-
|Cat ||style="background:#cfc"| Yes
|-
|Lamp ||style="background:#fcc"| No
|-
|Bicycle ||style="background:#cfc"| Yes
|-
|Long Hair ||style="background:#cfc"| Yes
|-
|Poop Hair ||style="background:#cfc"| Yes
|-
|Blonde Hair ||style="background:#cfc"| Yes
|-
|Triangle Kerchief ||style="background:#fcc"| No
|-
|Witch ||style="background:#fcc"| No
|-
|Demon ||style="background:#fcc"| No
|-
|Buyo Buyo ||style="background:#fcc"| No
|-
|Stoplight ||style="background:#fcc"| No
|-
|'''Total''' || '''14'''
|}


==Saved Code==
===Map ID===
===Map ID===
Adds Map ID records from Locationbox input
Adds Map ID records from Locationbox input
<pre>
<pre>
{{#ifeq:{{{Map ID}}}|None||{{#arraymap:{{#arraymaptemplate:{{{Map ID}}}|Template:MapIDs|,|,}}|,|item|item|,\s}}}}</pre>
{{#ifeq:{{{Map ID}}}|None||{{#arraymaptemplate:{{{Map ID}}}|Template:MapIDs|,|,&#32;}}}}
</pre>


Example code:
Example code:
<pre>
<pre>
{{#ifeq:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|None||{{#arraymap:{{#arraymaptemplate:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|Template:MapIDs|,|,}}|,|item|item|,\s}}}}</pre>
{{#ifeq:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|None||{{#arraymaptemplate:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|Template:MapIDs|,|,&#32;}}}}</pre>


Example:
Example:
Line 96: Line 1,227:
(blanked)
(blanked)


===A main page edit===
===Yume 2kki main page edit===
Commented out. Please view source.
The changes are replacing center tags with divs. The discord widget was centered. Some HTML was removed without changing the output. No categories are added. I want to test on a computer how placing the MenuIcon class inside the img itself might change the output. The icon [[:File:AUTHORS.png]] is 4px too high and must be changed.
 
The 6px of padding between icons and headers might be useless. I also need to check what the classes actually do to see if it's worth copying to other wikis.
<!--
<!--
{{PortalHeading|Welcome to the Yume&nbsp;Nikki&nbsp;Wiki|tag=h1}}
<div class="main-page__container">
<center><big>Detailed information and guides for everything ''[[Yume Nikki:Yume Nikki|Yume&nbsp;Nikki]]''
<div class="main-page__column main-page__left-column">
<div class="plainlinks">[https://yume.wiki/Special:PrefixIndex?prefix=&namespace=3000&hideredirects=1&stripprefix=1 {{PAGESINNAMESPACE:{{NAMESPACENUMBER}}}} articles] since May 2009</div></big>
<div style="text-align:center;"><div class="MenuIcon">[[File:Wiki.png|link=]]</div><br />{{big|'''Welcome to the Yume&nbsp;2kki&nbsp;Wiki'''}}<br />A guide to everything in ''Yume&nbsp;2kki'' that [[Help:Editing|anyone can edit]].</div>
''Yume Nikki'' is an exploration-based game which relies on mystery and discovery.


The nature of this wiki makes it more suited for players who wish to discover more about the game and inform themselves on areas they may be unaware of. The wiki also covers popular theories on the game's major themes, unused and removed content from the many discovered versions, and related official media.
{{PortalHeading|Contents}}
<div class="center menu-icon-container" style="padding-top:6px;">
<div class="MenuIcon">[[File:NEXUSWORLDS.png|link=Yume 2kki:Nexus Worlds]]</div>
<div class="MenuIcon">[[File:DREAMWORLDS.png|link=Category:Yume 2kki Locations]]</div>
<div class="MenuIcon">[[File:WORLDMAPS.png|link=Yume 2kki:World Maps]]</div>
<div class="MenuIcon">[[File:UROTSUKI.png|link=Yume 2kki:Urotsuki]]</div>
<div class="MenuIcon">[[File:MINORCHARACTERS.png|link=Yume 2kki:Minor Characters]]</div>
<div class="MenuIcon">[[File:EVENTS.png|link=Yume 2kki:Events]]</div>
<div class="MenuIcon">[[File:ENDINGS.png|link=Yume 2kki:Endings]]</div>
<div class="MenuIcon">[[File:DOWNLOADS.png|link=Yume 2kki:Downloads]]</div>
<div class="MenuIcon">[[File:SOUNDTRACK.png|link=Yume 2kki:Soundtrack]]</div>
<div class="MenuIcon">[[File:GUIDES.png|link=Category:Yume 2kki Guides]]</div>
<div class="MenuIcon">[[File:VERSIONS.png|link=Yume 2kki:Version History]]</div>
</div>


<u>It is best to play the game in full before consulting the wiki.</u></center>
{{PortalHeading|Primary Collectables|tag=h3}}
<div class="center menu-icon-container" style="padding-top:6px;">
<div class="MenuIcon">[[File:EFFECTS.png|link=Yume 2kki:Effects]]</div>
<div class="MenuIcon">[[File:WALLPAPERS.png|link=Yume 2kki:Wallpapers]]</div>
<div class="MenuIcon">[[File:MENUTHEMES.png|link=Yume 2kki:Menu Themes]]</div>
<div class="MenuIcon">[[File:SYSTEMSOUNDS.png|link=Yume 2kki:System Sounds]]</div>
<div class="MenuIcon">[[File:MASKS.png|link=Yume 2kki:Masks]]</div>
</div>


{{PortalHeading|Contents|}}
{{PortalHeading|Misc. Collectables|tag=h3}}
<div style="max-width:940px;margin:auto"><center>
<div class="center menu-icon-container" style="padding-top:6px;">
[[File:Yume Nikki Titlecard.png|link=Yume Nikki:Yume Nikki]]
<div class="MenuIcon">[[File:KURAPUZZLES.png|link=Yume 2kki:Kura Puzzles]]</div>
[[File:Effects Titlecard.png|link=Yume Nikki:Effects]]
<div class="MenuIcon">[[File:MONEY.png|link=Yume 2kki:Money]]</div>
[[File:Events Titlecard.png|link=Yume Nikki:Events]]
<div class="MenuIcon">[[File:SNACKS.png|link=Yume 2kki:Vending Machine/Snacks]]</div>
[[File:Characters Titlecard.png|link=Yume Nikki:List of Characters]]
<div class="MenuIcon">[[File:BOOKS.png|link=Yume 2kki:Library/Book Gallery]]</div>
[[File:Madotsuki Titlecard.png|link=Yume Nikki:Madotsuki]]
</div>
[[File:Locations Titlecard.png|link=Yume Nikki:List of Locations]]
 
[[File:Soundtrack Titlecard.png|link=Yume Nikki:Soundtrack]]
{{PortalHeading|Community|tag=h3}}
[[File:Theories Titlecard.png|link=Yume Nikki:Theories]]
<div class="center menu-icon-container" style="padding-top:6px;">
[[File:Other Media titlecard.png|link=Yume Nikki:Official Goods and Media]]
<div class="MenuIcon">[[File:AUTHORS.png|link=Yume 2kki:Authors]]</div>
</center></div>
<div class="MenuIcon">[[File:2KKIONLINE.png|link=https://ynoproject.net/2kki/]]</div>
<div class="MenuIcon">[[File:EXPLORER.png|link=https://2kki.app/]]</div>
</div>
 
{{PortalHeading|About Yume 2kki}}
<div class="center">
'''Yume 2kki''' ''(ゆめ2っき)'' is the fanmade collaborative "sequel" to the popular RPG Maker game ''[[Yume 2kki:Yume Nikki|Yume Nikki]]''. As in the original, you play as a ''hikikomori'', here named [[Yume 2kki:Urotsuki|Urotsuki]], exploring vast surrealist dream worlds in order to collect tools and costumes known as [[Yume 2kki:Effects|Effects]].
 
However, ''2kki'' is far larger than its predecessor, featuring hundreds of locations, unlockable content, and deeply buried secrets that cater to a more completionist than strictly contemplative playerbase. Though fully playable, the game has been in active development for over a decade and continues to receive regular updates from a variety of artists and developers.
 
The purpose of this wiki is to help you navigate its vast breadth of content. As most sight-seeing "spoilers" are unmarked, '''new players are advised to play as much of the game as possible before consulting the wiki'''.
 
If you are interested in developing maps for ''Yume 2kki'', please read the team's '''[[Yume 2kki:Content Contribution Guidelines|content contribution guidelines]]'''.
 
If you're having any issues with the game, you can ask the community for help -- on the [https://discord.gg/2sEMaWBMk7 official Discord server,] the [[Yume 2kki talk:Yume 2kki Wiki|wiki talk page]], or even in the [https://ynoproject.net/2kki/ Yume Nikki Online chat.]
</div>
 
{{PortalHeading|Gameplay Controls|tag=h3}}
;Arrow keys
:Move Urotsuki / Select Effect
;Z/Space Bar
:Use Effect / Interact / Bring up [[Yume 2kki:Mini-Maze|]] Map
;X/Esc
:Bring up Menu/Exit Menu
;Shift
:Bring up effects quickselect menu with thumbnails [[Yume 2kki:Urotsuki's Room#Quick Select Menu|''(more details)'']]
 
{{PortalHeading|Contribute to the Wiki}}
<div class="center">As the game is always in development, this wiki relies on an active community in order to stay up-to-date, and any help is appreciated. Contributions should only be posted to this version of the wiki (yume.wiki), as the Fandom mirror is permanently deprecated.</div>
 
*If you are new to editing wikis, check [[Help:Editing|Help with Editing]].
*Check out the [[YumeWiki:Style Guide|Style Guide]] for more helpful tips.
 
To start writing an article about a new area, enter the title in the box below:
 
{{CreateNewArticle}}


{{PortalHeading|External Links}}
{{PortalHeading|External Links}}
<center>
<div style="column-width: 250px; vertical-align: top;">
[[File:Download Thumb.png|link=http://store.steampowered.com/app/650700/Yume_Nikki/]]
*[https://www.youtube.com/channel/UC0vcEmy0obYfQ4x4heCu4hQ Wiki YouTube Channel]
[[File:KikiyamaHP Thumb.png|link=https://www3.nns.ne.jp/~tk-mto/kikiyamaHP.html]]
*[http://uboachan.net/ Uboachan Imageboard]
[[File:DreamDiary_Thumb.png|link=http://yume-nikki.com/]]
*[http://wikiwiki.jp/yumenikki-g3/ Yume 2kki HQ (Japanese)]
</center>
*[http://wikiwiki.jp/yume2kki-t/?FrontPage Yume 2kki Wiki (Japanese)]
</div>
</div>
 
<div class="main-page__column main-page__right-column">
{{PortalHeading|Additional Info}}


{{PortalHeading|Editing}}
{{PortalHeading|Latest Version: <u>{{LatestVersion}}</u>|tag=h3}}
Despite the game's age, many details have been neglected or are otherwise absent. All contributions are welcome to help improve the wiki.
{{FrontPageLatestVersion}}
*Learn [[Help:Editing|how to edit]] articles.
*Upload [[Special:Upload|images]] for pages that need them.
*Add to the [[:Category:Yume Nikki Characters|character pages]].
{{CreateNewArticle}}


===Recent Changes===
{{PortalHeading|Authors In Queue|tag=h3}}
{{Special:RecentChanges/namespace=3000,days=30,limit=10,hidebots,hidemyself}}
{{RunningAuthorsList}}


{{PortalHeading|Random Location|tag=h3}}
{{#ask:
[[Category:Yume 2kki Locations]]
|mainlabel=pagetitle
|?Has location image filename=locationimgfilename
|limit=1
|link=none
|order=random
|format=plainlist
|template=FeaturedRandom
|named args=true
|searchlabel=
}}
{{PortalHeading|Discord}}
<div class="center">
{{#widget:Discord
|id = 450664875891490837
|width=300px
}}</div>
</div>
</div>
__NOTOC__
__NOTOC__
__NOEDITSECTION__
[[Category:Yume Nikki]]
[[Category:Wikis]]
-->
-->


===T:Mainwiki===
===Header Gradient===
Commented out. Please view source.
<h4 style="text-align:center; font-weight:bold; background: linear-gradient(to bottom right, #e3d905 45%, #c87c91 50%, #7005b9 55%); border: 5px solid #49007C;><span style="color:#fff;
<!--
  text-shadow:
<includeonly>[[{{{1|{{NAMESPACE}}}}}:{{{1|{{NAMESPACE}}}}} Wiki|{{{1|{{NAMESPACE}}}}}]]</includeonly><noinclude>{{documentation}}</noinclude>
    1px 1px 2px #000,
-->
    -1px 1px 2px #000,
    -1px -1px 0 #000,
    1px -1px 0 #000;"><big>Example</big></span></h4>
 
==SMW==
 
<div style="float:right;">'''''AKA Semantic MediaWiki'''''</div>
===Badges===
Below asks for [[Property:Badge/Is hidden|hidden]] badges.
{{#ask:
[[Badge/Is hidden::true]]
|?Badge/Icon#frameless=Icon(s)
|?Badge/Name=Name
|?Badge/Location=Location(s)
|?Badge/Author=Author(s)
|?Badge/Batch=Batch
|?Badge/Date#ISO=Date
|mainlabel=-
|limit=60
|sort=Badge/Name
|order=ascending,ascending
}}
 
===Yume Nikki Map IDs===
<div class="mw-collapsible mw-collapsed">
 
 
<div class="mw-collapsible-content">
{{#ask:
[[Category:Yume Nikki Locations]]
|?Map IDs
|mainlabel=Page
|limit=999
|sort=Map IDs.Has map ID
}}</div></div>
 
===Yume Nikki Location Versions===
{{#ask:[[Category:Yume Nikki Locations]]
|?Version added
|sort=Version added,
|limit=500
}}
 
===BGM by Artist===
{{#ask: [[Has BGM::+]] [[Category:Collective Unconscious Locations]]
|?Has BGM.BGM/Author
|?Has BGM.BGM/Title
|?Has BGM.BGM/Audio
|?Has BGM.BGM/Speed
|limit=4
}}
 
==Focused Planning==
This section is less "mind map" and more "todo"
 
===Notice Templates===
[[:Category:Notice templates]]<br>
and [https://ynfg.yume.wiki/Category:Notice_templates YNFG Wiki's category]
 
Planned notices:
*{{t|Outdated}} for content in need of update.
**Uneven Dream Fast Forward effect
*{{t|MapNotice}} for locations needing new or updated maps.
**Yume Tsushin Detective effect
*{{t|MissingImages}} for pages that could use more images.
**nostAlgic Doodle effect
*{{t|Forked}} for forked content that would have a better search engine ranking if reworded.
**''Potential: Ultra Violet Egg effect, Oversomnia Tuning Fork effect, nostAlgic Fork effect''
*{{t|Archived}} for pages that are kept outdated on purpose (e.g. [[Yume 2kki:Music Room Track Listing]])
**''Potential: Deep Dreams Monochrome alter, Uneven Dream <span class="explain" tabindex="0" title="Totsutsuki wearing a night gown">Pajama? effect</span>, Mikan Muzou Tape effect, Oversomnia Ice Statue effect''
*{{t|Move}} to request a page move by an admin (or any user with replace text perms), since changing all links/mentions manually is usually not worth it
**''Potential: Amillusion Shopping key, …TBA''
 
''Please note I wrote the potential effects from memory - names may be inaccurate''
 
{| class="wikitable sortable mw-collapsible mw-collapsed" style="min-width:min(100%, 840px);"
|+ Notice images
|-
!Game
!Character
!Attribute
!Template
|-
|Yume Nikki
|Unused Puddle World torii gate
|
|[[Template:Delete|Delete]]
|-
|Yume Nikki
|FC Moai
|[[YNOproject:Badges/Yume Nikki#fc_moai|YNOproject badge art]]
|[[Template:Claim|Claim]]
|-
|Yume 2kki
|Urotsuki
|Custom
|[[Template:Stub|Stub]]
|-
|Yume 2kki
|Urotsuki
|[[Yume 2kki:Effects#Crossing|Crossing]] effect
|[https://ynfg.yume.wiki/Template:Quarantined Quarantined]
|-
|.flow
|Kaibutsu
|
|[https://ynfg.yume.wiki/Template:HorrorWarning HorrorWarning]
|-
|Someday
|Itsuki
|[[Someday:Effects#Wrench|Wrench]] effect
|[[Template:PropertySetting|PropertySetting]]
|-
|Answered Prayers
|Fluorette
|[[Answered Prayers:Prayers#Shovel|Shovel]] prayer
|[[Template:MissingInfo|MissingInfo]]
|-
|Mesonoxian
|Tyran
|Box effect
|[[Template:CategorySetting|CategorySetting]]
|-
|''Custom''
|[https://ynfg.yume.wiki/File:Loadingsuki.gif Loadingsuki]
|Animated gif
|[https://ynfg.yume.wiki/Template:NotReleased NotReleased]
|-
|''Custom''
|[https://ynfg.yume.wiki/File:Glitchsuki.gif Glitchsuki]
|Animated gif
|[https://ynfg.yume.wiki/Template:NotReleased2 NotReleased2]
|-
|''No image''
|
|
|[https://ynfg.yume.wiki/Template:ExFangame ExFangame]
|}
 
===General Navbox===
Not quite sure how to organise this but the idea is to have all important pages in this box so it can be used on pages and easily lead people to other places
 
Wikipedia has plenty of navboxes to reference such as the MoS navbox
 
{| class="wikitable"
|+ TBA
|-
!Basics
|style="width:100%;"|[[YumeWiki:Wiki rules|Wiki rules]] • [[YumeWiki:Style Guide|Style Guide]] • [[Help:Editing|Editing]]
|-
!General Editing
|[[Help:Files|File uploading and usage]] • [[Help:Embedding videos|Embedding videos]] • [[Help:Namespaces|Namespaces]] • [[Help:Formatting|Formatting]]
|-
!Location Pages
|[[Template:Locationbox/doc|Locationbox doc]] • [[Template:BGM/doc|BGM doc]] • [[Help:Connections|Connection types]]
|-
!TBA
|[[Help:Talk pages|Talk pages]] • [[Help:Templates|Templates]]
|}
 
==Rough Planning==
Thoughts turned into wikitext, to get the weight off my head.


==Organisation==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
===Media===
===Media Types===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
Images on wiki pages are:
Images on wiki pages are:
Line 242: Line 1,609:


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
===Categories===
===Category Structure===
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
The current setup:
The current setup:
Line 266: Line 1,633:
*Should talk pages ever be categorised anywhere?
*Should talk pages ever be categorised anywhere?
</div></div>
</div></div>
==SMW==
<div style="float:right;">'''''AKA Semantic MediaWiki'''''</div>
===ask Tests===
====Badges====
Below asks for [[Property:Badge/Is hidden|hidden]] badges.
{{#ask:
[[Badge/Is hidden::true]]
|?Badge/Icon#frameless=Icon(s)
|?Badge/Name=Name
|?Badge/Location=Location(s)
|?Badge/Author=Author(s)
|?Badge/Batch=Batch
|?Badge/Date#ISO=Date
|mainlabel=-
|limit=60
|sort=Badge/Name
|order=ascending,ascending
}}
====Yume Nikki Map IDs====
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible-content">
{{#ask:
[[Category:Yume Nikki Locations]]
|?Map IDs
|mainlabel=Page
|limit=999
|sort=Map IDs.Has map ID
}}</div></div>
====Auto BGM====
This queries for {{t|SoundtrackEntry}} subobjects and uses [[Template:BGMDisplay|BGMDisplay]] to format them similar to the {{t|BGM}} templates in {{t|Locationbox}}.
<pre style="line-height:1.5em;">
{{#ask: [[BGM/location::{{FULLPAGENAME}}]]
|?BGM/id=id
|?BGM/file=filename
|?BGM/name=title
|?BGM/location.Location/Label=label
|format=template
|template=BGMDisplay
|named args=1
|sep=<br>
}}
</pre>


===Collectibles===
===Collectibles===
{| class="wikitable" style="width:100%; font-size:80%;"
This table is to see what features collectibles may have, and which ones are most in common between all the different types.
!Collectible
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; width:100%; font-size:0.5em;"
!Number
|+ Collectible Features
!Name/Title
|-
!Alt lang titles
!style="width:1px"|Collectible
!Icon
!style="width:1px"|#
!<span title="Like the flavour text for effects">Description</span>
!style="width:1px"|Name or Title
!Unlock Condition
!style="width:1px"|Alt lang titles
!<span title="e.g. effects required before obtaining">Prerequisites</span>
!style="width:1px"|Icon
!Specific Location
!style="width:1px"|<span class="explain" tabindex="0" title="Like the flavour text for effects">Desc</span>
!Image/Text Preview
!style="width:1px"|Cond&shy;ition
!Image of Unlocking
!style="width:1px"|<span class="explain" tabindex="0" title="e.g. effects required before obtaining">Pre-reqs</span>
!Usage/Advantages
!style="width:1px"|Loc&shy;ation
!<span title="What an effect does">"Action"</span>
!style="width:1px"|Image or
!<span title="Description of how an effect looks">Appearance in text</span>
Text Prev&shy;iew
!Author
!style="width:1px"|Image
!Unlocks Another Feature?
of Unlock&shy;ing
!style="width:1px"|Use
!style="width:1px"|<span class="explain" tabindex="0" title="What an effect does">Action</span>
!style="width:1px"|<span class="explain" tabindex="0" title="Description of how an effect looks">Appear&shy;ance</span>
!style="width:1px"|Author
!style="width:1px"|Unlocks Another
!style="width:1px"|???
|-
|-
|<span title="Many">Menu Themes</span>
|<span class="explain" tabindex="0" title="Many">Menu Themes</span>
|✅
|style="background:#afa"|✅
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
Line 352: Line 1,676:
|
|
|-
|-
|<span title="Many">Wallpapers</span>
|<span class="explain" tabindex="0" title="Many">Wallpapers</span>
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|-
|-
|<span title="Yume 2kki">Kura Puzzles</span>
|<span class="explain" tabindex="0" title="Yume 2kki">Kura Puzzles</span>
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|-
|-
|<span title="Yume 2kki">System Sounds</span>
|<span class="explain" tabindex="0" title="Yume 2kki">System Sounds</span>
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
Line 403: Line 1,727:
|
|
|-
|-
|<span title="Oversomnia">Bestiary</span>
|<span class="explain" tabindex="0" title="Oversomnia">Bestiary</span>
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
Line 420: Line 1,744:
|
|
|-
|-
|<span title="Someday">Crystals</span>
|<span class="explain" tabindex="0" title="Someday">Crystals</span>
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|❓
|style="background:#dfd"|❓
|
|
|
|
Line 437: Line 1,761:
|
|
|-
|-
|<span title="Someday">Feats</span>
|<span class="explain" tabindex="0" title="Someday">Feats</span>
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
Line 454: Line 1,778:
|
|
|-
|-
|<span title="Muma Rope">Coins</span>
|<span class="explain" tabindex="0" title="Muma Rope">Coins</span>
|
|
|
|
Line 460: Line 1,784:
|
|
|
|
|❓
|style="background:#dfd"|❓
|
|
|✅
|style="background:#afa"|✅
|
|
|❓
|style="background:#dfd"|❓
|
|
|
|
Line 471: Line 1,795:
|
|
|-
|-
|<span title="Dream Genie">Pet Items</span>
|<span class="explain" tabindex="0" title="Dream Genie">Pet Items</span>
|
|
|
|
Line 488: Line 1,812:
|
|
|-
|-
|<span title="Answered Prayers and Dream Genie">Keys</span>
|<span class="explain" tabindex="0" title="Answered Prayers and Dream Genie">Keys</span>
|❓
|style="background:#dfd"|❓
|
|
|
|
|
|
|
|
|❓
|style="background:#dfd"|❓
|❓
|style="background:#dfd"|❓
|❓
|style="background:#dfd"|❓
|
|
|❓
|style="background:#dfd"|❓
|
|
|
|
|
|
|
|
|❓
|style="background:#dfd"|❓
|-
|-
|<span title="Dream Genie">Other Items</span>
|<span class="explain" tabindex="0" title="Dream Genie">Other Items</span>
|
|
|
|
Line 522: Line 1,846:
|
|
|-
|-
|<span title="Cerasus">Mailbox Messages</span>
|<span class="explain" tabindex="0" title="Cerasus">Mailbox Messages</span>
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
Line 540: Line 1,864:
|Has speculatory notes and "Sent by"
|Has speculatory notes and "Sent by"
|-
|-
|<span title="Cerasus">Pwee Dolls</span>
|<span class="explain" tabindex="0" title="Cerasus">Pwee Dolls</span>
|✅
|style="background:#afa"|✅
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
Line 555: Line 1,879:
|
|
|
|
|✅
|style="background:#afa"|✅
|-
|-
|<span title="Cerasus">Gummies</span>
|<span class="explain" tabindex="0" title="Cerasus">Gummies</span>
|
|
|
|
Line 565: Line 1,889:
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
Line 574: Line 1,898:
|
|
|-
|-
|<span title="Cerasus">Notes</span>
|<span class="explain" tabindex="0" title="Cerasus">Notes</span>
|
|
|✅
|style="background:#afa"|✅
|
|
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|
|
|
|
|
|
|✅
|style="background:#afa"|✅
|-
|-
|<span title="Many">Effects</span>
|<span class="explain" tabindex="0" title="Many">Effects</span>
|
|
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|❓
|style="background:#dfd"|❓
|<span title="For instructions, could also be alt effect sprites, for nikki it shows effect eggs">✅*</span>
|style="background:#afa"|<span class="explain" tabindex="0" title="incl. Instructions screenshots, player effect sprites, effect eggs">✅*</span>
|
|
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|✅
|style="background:#afa"|✅
|
|
|
|
|-
|-
|<span title="2kki">Masks</span>
|<span class="explain" tabindex="0" title="2kki">Masks</span>
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==Test Space==
===Guides and help===
===Random===
*'''Basic wiki info:'''
**Wikitext → [[Help:Editing#Basics]] and [[Help:Formatting#Wikitext]]
**Tables → [[Help:Formatting#Making a table]]
**Redirects → '''?'''
**Source editing → '''?'''
**Visual editor → '''?'''
**Page forms → '''?'''
**Oldids → '''?'''
**Diffs → '''?'''
*'''Users:'''
**Talk pages → [[Help:Talk pages]]
**Signatures → '''?''' <span class="explain" tabindex="0" title="This should be in the wikitext table of Help:Formatting as well as Help:Talk_pages">''note''</span>
**Watchlist → '''?'''
**Edit summaries & tags → '''?'''
**Contributions → '''?'''
*'''Special pages:'''
**Recent changes → '''?'''
**What links here → '''?'''
**<span class="explain" tabindex="0" title="Wanted pages, uncategorized pages, orphaned pages, etc">Page lists</span> → '''?'''
*'''Location pages:'''
**Locationbox → [[Template:Locationbox/doc]] and [[YumeWiki:Style Guide#Locationbox]]
**LocationMap → [[Template:LocationMap/doc]] and [[YumeWiki:Style Guide#Maps]]
**BGM → [[Template:BGM/doc]]
**Connections → [[Template:Connection/doc]] and [[Help:Connections]]
**Written sections → [[YumeWiki:Style Guide#Location Pages]]
*'''Files:'''
**Uploading → [[Help:Files#Uploading]]
**Videos → [[Help:Embedding videos]]
**Overwriting → '''?'''
**'''Galleries:'''
***Using a gallery → [[Help:Files#Using files on pages]]
***Styling a gallery → '''?'''
**'''File creation:'''
***Screenshots → [[Help:Files#Creating files]]
***Character Images → '''?'''
***Location maps → [[Help:Location maps]]
***Audio → '''?'''
*'''Character pages:'''
**Characterbox → [[Template:Characterbox/doc]]
**Art → [[YumeWiki:Wiki rules#Character Images]]
*'''Categories:'''
**Adding categories → '''?'''
**Category structure → '''?'''
**<span class="explain" tabindex="0" title="For navigation or as page lists">Using categories</span> → '''?'''
*'''CSS:'''
**Collapsible sections → [[Help:Formatting#Collapsible Sections]]
**Spoiler → [[Help:Formatting#Tags]]
**Section links → [[Help:Formatting#Links]]
**Anchors → [[Help:Formatting#Tags]]
*'''Templates:'''
**How to use ''X'' → [[:Category:Template documentation]]
**<span class="explain" tabindex="0" title="Including infoboxes and notices">Standard templates</span> → '''?'''
**<span class="explain" tabindex="0" title="Named parameters, escaping pipes">Basic template usage</span> → '''?'''
**Creating a template → '''?'''
*'''SMW:'''
**Querying → '''?'''
**<span class="explain" tabindex="0" title="Creation and setting">Properties</span> → '''?'''
 
===Test Space===
Test anything here <!--Lazy way w/o needing to create a new header-->
Test anything here <!--Lazy way w/o needing to create a new header-->


<center><h4 style="background: linear-gradient(to bottom right, #e3d905 45%, #c87c91 50%, #7005b9 55%); border: 5px solid #49007C;><span style="  color: #fff;
  text-shadow:
    1px 1px 2px #000,
    -1px 1px 2px #000,
    -1px -1px 0 #000,
    1px -1px 0 #000;"><big>'''Header Text'''</big></span></h4></center>


===Countdown===


{{CURRENTHOUR}}:{{#sub:{{CURRENTTIMESTAMP}}|10|2}}
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{{CURRENTHOUR}}{{#sub:{{CURRENTTIMESTAMP}}|10|2}}
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{| class="wikitable sortable" style="font-size:65%;"
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$timestamp = strtotime("20230120171222");
 
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{|class="wikitable"
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!Page
!Cleaned?
!Points to keep
|-
|[[Yume Nikki:Bed Room(name)|Bed Room]]
|
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|-
|-
|[[Yume Nikki:Bloody Touching Monster(name)|Bloody Touching Monster]]
!Old (redirect)
|
!New (used)
|
|-
|-
|[[Yume Nikki:Candle World(name)|Candle World]]
|Isee in Barracks Settlement.PNG
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|Isee in Barracks Settlement.png
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|-
|-
|[[Yume Nikki:Dave Spector(name)|Dave Spector]]
|End Screen.png
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|YN Ending.png
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|-
|-
|[[Yume Nikki:Effects (name)|Effects ]]
|Snow World.png
|
|YN Snow World map.png
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|-
|-
|[[Yume Nikki:Eyeball World(name)|Eyeball World]]
|67b5f3a78ef3ca47649b8cbb907f693a.png
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|YN Mall map.png
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|-
|-
|[[Yume Nikki:FACE(name)|FACE]]
|Mall.png
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|YN Mall.png
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|-
|-
|[[Yume Nikki:FC World(name)|FC World]]
|So weird.png
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|YN Neon World unused bg.png
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|-
|-
|[[Yume Nikki:Graffiti World(name)|Graffiti World]]
|Neon World.png
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|YN Neon World map.png
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|-
|-
|[[Yume Nikki:Hell(name)|Hell]]
|Nexusmap.JPG
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|YN Nexus map labelled.JPG
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|-
|-
|[[Yume Nikki:KyuuKyuu-kun(name)|KyuuKyuu-kun]]
|The Nexus.png
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|YN Nexus map.png
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|-
|-
|[[Yume Nikki:Lamp World(name)|Lamp World]]
|Lucky.png
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|YN Falling Men event.png
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|-
|-
|[[Yume Nikki:Madotsuki's Room(name)|Madotsuki's Room]]
|Docks yume(badgeyn).png
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|Docks yume(badgeYN).png
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|-
|-
|[[Yume Nikki:Madotsuki(name)|Madotsuki]]
|Docks yume(badgeyn).gif
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|Docks yume(badgeYN).gif
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|-
|[[Yume Nikki:Mars(name)|Mars]]
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|-
|[[Yume Nikki:Monoe(name)|Monoe]]
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|-
|[[Yume Nikki:Mural World(name)|Mural World]]
|Yes
|The figures in the murals appear to be holding tools that may resemble the hammer & sickle of Communism.
|-
|[[Yume Nikki:NASU(name)|NASU]]
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|-
|[[Yume Nikki:Neon Creatures(name)|Neon Creatures]]
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|[[Yume Nikki:Neon World(name)|Neon World]]
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|[[Yume Nikki:Number World(name)|Number World]]
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|-
|[[Yume Nikki:Restroom(name)|Restroom]]
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|-
|[[Yume Nikki:Shield-Folk World(name)|Shield-Folk World]]
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|-
|[[Yume Nikki:Snow World(name)|Snow World]]
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|-
|[[Yume Nikki:The Barracks Settlement(name)|The Barracks Settlement]]
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|-
|[[Yume Nikki:The Dense Woods(name)|The Dense Woods]]
|
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|-
|[[Yume Nikki:The Docks(name)|The Docks]]
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|-
|[[Yume Nikki:The KALIMBA TV Channel(name)|The KALIMBA TV Channel]]
|
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|-
|[[Yume Nikki:The Mall(name)|The Mall]]
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|-
|[[Yume Nikki:The Neon Tile Path(name)|The Neon Tile Path]]
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|-
|[[Yume Nikki:The Pink Sea(name)|The Pink Sea]]
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|-
|[[Yume Nikki:The Sewers(name)|The Sewers]]
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|-
|[[Yume Nikki:The Sky Garden(name)|The Sky Garden]]
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|-
|[[Yume Nikki:The Stabbing Room(name)|The Stabbing Room]]
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|-
|[[Yume Nikki:The Thing with the Quivering Jaw(name)|The Thing with the Quivering Jaw]]
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|-
|[[Yume Nikki:The Wilderness(name)|The Wilderness]]
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|-
|[[Yume Nikki:Underground World(name)|Underground World]]
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|-
|[[Yume Nikki:White Desert Underground Area(name)|White Desert Underground Area]]
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|-
|[[Yume Nikki:White Desert(name)|White Desert]]
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|-
|[[Yume Nikki:Windmill World(name)|Windmill World]]
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|-
|[[Yume Nikki:Witch's Island(name)|Witch's Island]]
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|-
|[[Yume Nikki:Yume Nikki(name)|Yume Nikki]]
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|}
|}

Latest revision as of 03:57, 21 December 2024

Welcome to my sandbox.


User page Talk Sandbox Test Template Todo Signature Nav YN files


Purpose

This sandbox is used to share wiki information, plan future edits, and to test templates and parser functions.

Most wiki guides previously found here have been moved to help pages.

Yume Nikki Websites

Official stuff

Fan stuff

Other stuff

Subarea Warps

All subareas in old versions are named 小マップ, translating to "small map", although I will refer to it as subarea. Each subarea is numbered (using full-width numbers), and warps to subareas mostly match the number of the map. For example, 小7へ in Eyeball World leads to 小マップ7 (Mini Hell).

Subarea Origin
Map name ID Location Map name ID Wiki name Warp name Verdict
小マップ1 30 Guillotine World (small)
小マップ2 26 Neon Tile Path
小マップ3 Missing (0.04, 0.06-0.07)

134 (0.08-0.09)

Mini Hell (0.08-0.09)
小マップ4 23 Checkered Tile Path A
小マップ5 25 Face Carpet Plaza
小マップ6 29 Dense Woods A
小マップ7 1 (0.04, 0.06-0.07)

Missing (0.08-0.09)

Mini Hell (0.04, 0.06-0.07)
小マップ8 28 Hell
小マップ9 21 Checkered Tile Path B
小マップ10 32 Footprint Path A
小マップ11 33 Footprint Path B
小マップ12 34 (0.04, 0.06-0.07)

Missing (0.08-0.09)

Toriningen's Bed event (0.04, 0.06-0.07)
小マップ13 35 Wilderness: Dark World Gate
小マップ13A 36 Wilderness: Route 4
小マップ13B 37 Wilderness: Route 1
小マップ13C 38 Wilderness: Route 2
小マップ13D 39 Wilderness: Rave Box
小マップ13E 40 Wilderness: Toriningen Party
小マップ13F 43 Wilderness: Barracks Settlement Entrance
小マップ14 41 Barracks Settlement: Town
小マップ14A 45 Barracks Settlement: Isee Path
小マップ15A 42 Sewers: City Gutter
小マップ15B 44 Sewers: Entrance
小マップ15C 46 Sewers Nopperabou area
小マップ15D 47 Sewers: Sewer Tunnel
小マップ15E 73 Sewers dead end tunnel
小マップ16A 48 Mall: Main Room
小マップ16B 49 Big Red
小マップ16C 51 Mall: Elevator Room
小マップ16D 52 Mall: Reception Room
小マップ16E 53 Mall: Flute Room
小マップ16F 54 Mall: Tokuto-kun's room
小マップ17 50 Windmill World

Translation Differences

The rest of this sandbox section has already been moved to Yume Nikki:Translation Differences.

Title screen and menu
Original Uboachan Steam
(new game)
(continue)
(quit from title)
(effects)
(quit from menu, if different from title)
Instructions
Original Uboachan Steam
(this would involve a lot of transcribing)
Miscellaneous
Original Uboachan Steam
(chair ride)
(window theme change)

(some other stuff that could be included: famicom menu, FC instructions)

YNOnline Guide

YNOnline is the server client made by Char0x61 found here: https://gitlab.com/CataractJustice/YNOnline

It does NOT refer to YNO/YNOproject, found at https://ynoproject.net/ (also see YNOproject Wiki)

This guide is for Windows machines only. It also uses your actual IP address, so only use this to play with people you trust.

  1. Install node.js. The easiest way is using an installer: https://nodejs.org/en/download/prebuilt-installer
  2. Install python: https://www.python.org/downloads/
  3. Supposedly you also need to download "Visual C++ Build Environment": https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community You can try skipping this step at your own risk
  4. Download the YNOnline server: https://gitlab.com/CataractJustice/YNOnline/-/archive/main/YNOnline-main.zip
  5. Extract to a folder with correct permissions (under your main user folder is a good idea).
  6. Copy the game folder to .\YNOnline-main\private\public\play\games Please note the game folder you copy and use for online must be the actual game folder containing the asset folders, map files, ldb, lmt, and exe. It cannot be a parent folder like one with a "start.exe"
  7. Rename the game folder to what you want to appear in the URL after setup is complete.
  8. Download gencache.exe, which you can find a link to on EasyRPG's webplayer guide: https://easyrpg.org/player/guide/webplayer/
  9. Copy gencache.exe to inside the game folder and run it to generate a file named "index.json"
  10. Delete that copy of gencache.exe as it is no longer needed.
  11. Under .\YNOnline-main\private use Notepad to open the file configuration.js then change the following lines:
    	port: <YOUR PORT>,
    	clientPath: "YNOnline-main/private/public",
    	gamesPath: "./YNOnline-main/private/public/play/games/",
    Note the start of gamesPath should keep the character, but you should add any folders in between YNOnline-main and your home folder — for example, if you place YNOnline-main in Downloads, write Downloads/YNOnline-main/private/public for clientPath and ./Downloads/YNOnline-main/private/public/play/games/ for gamesPath.
    Keep track of the number you choose for the server port, as you'll need to use it for other settings as well.
  12. Under .\YNOnline-main\private\public\scripts use Notepad to open the file ynonline.js then change the first line:
    let port = <YOUR PORT>;
    This must match with the port number you used before.
  13. Open port forwarding on your router. This involves the following steps:
    1. Visit your main router's IP address by typing it into the address bar while connected to the internet (usually it's 192.168.0.1, but if not you can find tips on how to find your router IP online).
    2. Make sure you have the WAN IP enabled (research how to do this on your router brand if you get stuck).
    3. Enable the port forwarding option if it's off.
    4. Set the port forwarding rule using your port as the internal & external ports, your internal IP address (the system being used to host the server; check your system network settings for the IPv4 address and copy that), and finally the protocol should be set to both TCP and UDP.
  14. Open the command line (Windows+R then type "cmd")
  15. Use the following command:
    node ".\YNOnline-main\private\YNOnline.js"
    Remember to replace that dot at the start with your drive and parent folders, e.g. C:\Users\ExamplePerson\Downloads\YNOnline-main\private if ExamplePerson put the server into their user's Downloads folder. Leave the command window open after you do this step.
  16. Use your browser to visit http://<YOUR WAN IP>:<YOUR PORT>/?game=Game folder name
  17. Verify the game is working properly by starting a new game (do not stay on the title screen!) and checking for "Connected" on the top right.

If these steps don't work as written here (on User:ZASNK/Sandbox), leave a message on my talk page or message me on Discord (zaidalkaz)

Yume Nikki Walkable Tiles

The number of tiles listed assumes you're playing on a normal copy of the game, and that you can use all effects, such as Cat or Knife to (re)move stationary NPCs and such. Only tiles that you can stand on completely stationary count. Each tile "step" of a stair is one walkable tile. Areas with spawning events such as the real world or Nexus are counted as not having those events.

Default sort follows the map tree. If your browser has JavaScript enabled, you can sort the table by map ID or by any other header.

Walkable tiles
Map Info Tiles
Map ID Location name Width Height # tiles Walkable tiles % walkable
1 Debug Room 20 15 300 293 97.67
157 FC Dungeon Glitch Room 20 15 300 58 19.33
2 Game Start 20 15 300 0 0
3 Madotsuki's Room: Real Room 20 15 300 57 19
4 Madotsuki's Room: Balcony 31 15 465 35 7.53
6 Madotsuki's Room: Dream Room 20 15 300 58 19.33
7 Madotsuki's Room: Dream Balcony day 31 15 465 35 7.53
8 Madotsuki's Room: Dream Balcony night 31 15 465 35 7.53
9 Nexus 35 31 1085 1072 98.8
10 Forest World 110 110 12100 6700 55.37
41 Face Carpet Plaza 60 50 3000 1657 55.23
11 Block World
12 Puddle World 120 120 14400 14389 99.92
42 Dense Woods A 200 70 14000 1068 7.63
43 Dense Woods A: To Infinite Road
44 Dense Woods A: Infinite Road entrance
45 Dense Woods A: Infinite Road
46 Dense Woods A: Infinite Road exit
13 Dark World 110 110 12100 12095 99.96
50 Wilderness: Dark World Gate 30 30 900 339 37.67
51 Wilderness: Route 4
52 Wilderness: Route 1
53 Wilderness: Route 2
54 Wilderness: Rave Box
55 Wilderness: Toriningen Party
56 Wilderness: Barracks Settlement Entrance
57 Wilderness: FC Portal
144 Static Tunnel 20 15 300 8 2.67
58 Wilderness: Route 3
59 Wilderness: Northern Wilderness
60 Wilderness: Infinite Wilderness
65 Wilderness: Hot Spring House
61 Wilderness: Fence
62 Wilderness: Northern Wilderness Pylons
63 Wilderness: Staircase Bottom
64 Wilderness: Staircase to the Sky
14 Snow World: Main area
22 Snow World: Top-middle igloo 20 15 300 4 1.33
23 Snow World: Top-left igloo 20 15 300 4 1.33
24 Snow World: Top-right surprise Toriningen igloo 20 15 300 4 1.33
25 Snow World: Bottom-left igloo 20 15 300 4 1.33
26 Snow World: Bottom-right Kamakurako igloo 20 15 300 4 1.33
27 Snow World: Igloo near Toriningen 20 15 300 4 1.33
28 Snow World: Pink Sea entrance 20 15 300 1 0.33
15 Mural World 120 120 14400
70 Sewers: Entrance
71 Sewers: City Gutter
72 Sewers: Processing Plant
73 Sewers: Sewer Tunnel
74 Sewers: Docks Staircase
75 Sewers: Nopperabou Pool
81 Sewers: Big Red 20 15 300 15 5
83 Windmill World 80 80 6400 6367 99.48
16 Graffiti World 160 110 17600 17561 99.78
76 Mall: Elevator Room 20 15 300 74 24.67
77 Mall: Main Room 120 100 12000 2149 17.91
82 Mall: Manhole Room
177 Mall: Rooftop Exit
178 Mall: Mall Rooftop
179 Mall: Witch's Flight event
78 Mall: Reception Room
79 Mall: Flute Room
80 Mall: Tokuto-kun's Room
17 Eyeball World 120 120 14400 14346 99.63
48 Footprint Path A
49 Footprint Path B

Random Events

V11 and V12 are the two "private use" variables that reset when warping. V26 is the general temporary variable. S130, S131 and S132 are the "private use" switches.

Balcony Backgrounds

V33 and V34 are used for memorising the background of the real and dream backgrounds respectively.

When leaving the dream, V33 is rolled 0-1. If 0, the dark, cloudy background is chosen for the balcony. Otherwise, the bright background is chosen for the balcony.

When entering the dream, V34 is rolled 1-3. If 1, the mountain background is chosen for the dream balcony. Otherwise, the background of the sky is chosen. This means the mountain background is a 1/3 chance versus the sky background's 2/3 chance.

Crick in the Neck

When leaving the dream, V19 is rolled 1-64. If 1, Madotsuki has the "crick in the neck".

Per Dream

V39 (FACE event) is rolled 0-3. If 1, the Zipperile has the special appearance and can be stabbed. The Zippertile itself sets V39 = 8 after being stabbed.

V26 is rolled 0-2. If 0, the Famicom Glitch event is enabled by turning S166 = ON.

V52 (dream bed) is rolled 1-5. The way the dream beds work is setting V26 to the bed's ID, then using a common event to check if V52 == V26. The five beds are as follows:

  1. Madotsuki's dream bedroom
  2. Block World
  3. Snow World
  4. Candle World
    • If the player never collected Poop Hair, the bed sets V52 = 4, forcing this bed to work every time.
  5. Number World Bed Room

Staircase of Hands

Exiting the Staircase of Hands upwards rolls V52 1-5. The same bed may still be chosen.

Falling Men

Falling Men use V11 and V26 in their event. It is first rolled 0-3. If 0, the first falling man is moved onscreen, and V11 = 2. Otherwise, V11 = 1. If V11 == 2, the second event rolls V26 again 0-3. This means the second picture only has a chance to appear if the first already has. If V26 == 0, another falling man picture is shown onscreen and V11 = 4. Otherwise, V11 = 3.

V11 also effects their random movement by choosing the event page to run. If it is 2 or 3, only the first one has its movement running. It is identical between the two event pages. If 4, both are moving.

Barracks Settlement

The Barracks Settlement entrance from the Wilderness rolls V11 1-6. This corresponds to the chosen Pirori.

  1. The Pirori just north-west of the nearest one is chosen
  2. The nearest Pirori is chosen
  3. The Pirori near the pole in the middle of a line of houses is chosen
  4. The Pirori just north-east of the nearest one is chosen
  5. The northmost Pirori is chosen
  6. The Pirori below the triple housing is chosen

Menu Change

Menu changing uses V26. It first checks if your menu is the default or not. If NOT the default, it always sets it to the default. Else it continues to the random change by rolling V26 0-1. If 0, the gradient theme is chosen, else the red theme is chosen.

Pawn Sound

The Spaceship BGM uses V50 (BGM random), rolling it 0-40. If 8, it calls CE228 and waits 60/10 seconds. Otherwise, it waits only 1/10 seconds.

CE228 rolls V50 0-3 to determine which variation of the Spaceship pawn to play.

  1. If 0, it plays at 60/50/50
  2. If 1, it plays at 60/100/50
  3. If 2, it plays at 60/120/50
  4. If 3, it plays at 60/140/50

CE218, used by the flowers in the Crossover Garden, uses V26 rolled 0-2.

  1. If 0, it plays at 50/150/50
  2. If 1, it plays at 50/130/50
  3. If 2, it plays at 50/100/50

Mini Hell

Entering Mini Hell rolls V26 1-4 to choose the entrance, with the values pairing to the west, east, south, and north closets in that order.

Guillotine World

Guillotine World has 2 random processes: selecting which variant and swapping the exit closet.

First, V26 is rolled 0-7. If NOT 0, the player is transferred to the normal variant. Else (so if V26 == 0) the player is transferred to the large variant.

Second, V26 is rolled 0-3.

  • If 1, the exit closet (1) is swapped with closet 2 (left of the starting point)
  • If 2, the exit closet is swapped with closet 3 (above the starting point)
  • If 3, the exit closet is swapped with closet 4 (right of the starting point)
  • Else (if 0) no event is activated, so the exit closet stays where it is (closet to the Guillotine).

Number World Bed Room Closets

Returning to Number World from either Guillotine World or Mini Hell rolls V26 1-8. The first closet from the left corresponds to a value of 1, and so on up to the eighth closet.

Poniko's House

Poniko's House has many different processes. The state of the room is handled by V11: 0, 1, and 2 correspond to lights on, lights off, and Uboa. The random chance of the Uboa event uses V12. S130 is used to prevent flicking the light switch too fast.

The light switch first checks if V11 == 0 (normal). If it is 0, it then checks if S130 == ON. If the switch is on, V12 = 1, preventing the Uboa event from activating. Otherwise, when the switch is off, V12 is rolled 0-63.

If V12 == 0 after the random roll, V11 is set to 2 and the Uboa event occurs. Otherwise, V11 is set to 1 (lights off).

When the light switch is flicked and V11 is NOT 0, the event checks if V11 == 1. If it is 1, it sets V11 = 0 (lights on). It also sets S130 = ON and starts a 5 second timer. If V11 is not 1 either, then it must be 2 (Uboa), so the screen flashes.

If S130 == ON, an event that checks for the timer is running. If the timer reaches 0, S130 is set to OFF. Since S130 is a temporary map switch, it is reset when leaving the map. This is why exiting and re-entering the map is a faster method to activate the event; it circumvents the 5 second timer by turning the switch off anyways, which stops V12 from being stuck at 1 and preventing the Uboa event.

If V11 == 2 (Uboa), V12 is rolled 1-8, and shakes the screen if it equals 1. (But how often does this run?)

UFOs

The UFO in the Sky Garden uses a fast moving anchor event. V11 is rolled 1-6 to determine how fast the picture that makes up the visible UFO should move to the anchor event. The values correspond to the following actions:

  1. 1/10 seconds to move
  2. 3/10 seconds to move
  3. 4/10 seconds to move
  4. 7/10 seconds to move
  5. 12/10 seconds to move
  6. Stays in place for 20/10 seconds

In the UFOs on Mars event, each use of the Cat effect rolls V26 1-4. The code to make the UFO visible only runs if V26 == 1.

Money

NPCs roll V20 to decide whether to give money. Every NPC rolls it 1-8 except the following:

  • For the small Goblins, it is rolled 1-4
  • For the large Goblin, it is rolled 1-2
  • Organoid sets it to 1

Other

  • The TV in the dream room rolls V11 0-7 each time it is switched on. The KALIMBA event is activated if V11 == 1.
  • Mafurako's warp location is V35 rolled 1-5
  • Sewers creature is dependent on V11, which is set according to the temporary variable V26
    • V26 is rolled 0-7
    • If 0, V11 = 1 (Water Pirori)
    • If 1, V11 = 2 (Submarine Creature)
  • Mall escalator safety cone disappears if V11 == 1
    • Rolled 1-4 by the elevator in Graffiti World
    • Set to 1 by the elevator in Underground World
  • Mall Rooftop Black Cat position uses V11. It is first rolled 0-63
      • If 0, V11 = 3
      • Else V11 is rolled 1-2. 1 is on top of the entrance and 2 is on the air condition units
  • The Spaceship bed uses V26 rolled 1-6
    • If 1, the crash event is queued
    • Else normal sleep happens
  • Number World Bed Room Toriningen rolls V26 0-1
    • If 1, the trap is in Lamp World
    • Else the trap is in the main area of Number World
  • The Henkei Shita in Hell uses V26 rolled 0-255
    • If 4, the player is transferred to Footprint Path A
    • Else nothing happens
  • The bridge in the Witch's Island uses V11 rolled 1-16
    • If 1, Tasei's Kid spawns
    • Else the pond is empty
  • In the main area of White Desert A, V11 is rolled 0-3599 every 0.5 seconds
    • If it ever equals 1, the Takofuusen event occurs
    • Else nothing happens
  • The Eye Box rolls V26 1-30, and only teleports the player if it equals 1
  • The Severed Heads in the Sky event rolls V11 1-2, and chooses the male head if 1
  • The entrance to the FC Pyramids area rolls V11 1-8, but sets it to 1 if the Demon effect is equipped.
    • The Demon in the FC Pyramids area does not appear if V11 >= 2
    • This means it only appears if V11 == 1, which is a 1/8 chance
  • I did not check this, but it is reported that there is a 1/50 chance of a pink eggplant appearing every time a normal eggplant is collected in NASU.
  • Lizardmen use CE142 which itself calls the five display CEs 143-147. Each of these roll V26 1-9 to determine the number displayed.

Game Guides

Guides related to actually playing the games, instead of examining their files or whatever else.

Face Any Direction

You can face any direction you want on any tile in Yume Nikki's dream worlds, using the power of glitches. This guide outlines how to face whichever direction you want on any given tile assuming you can't do it manually by walking into it and/or sitting down.

Dream World

  • Face DOWN by using Cat or Faceless Ghost.
  • Face RIGHT by sitting down with 1 after facing DOWN.
  • Face UP by performing the following:
  1. Equip Frog in the chair
  2. Go to the tile you wish to face UP on and face DOWN on that tile
  3. Use the Frog effect
  4. Wait for Madotsuki to appear sitting down
  5. Equip any effect
  • Face LEFT by equipping the Faceless Ghost effect in the chair then using it.

Using Towel after equipping it in the chair can force you to face UP or LEFT as well, but it's hard to get to a state where you aren't also sitting down, so it's best to use one of the explained methods instead.

FC World

  • Face DOWN by using Cat or Faceless Ghost.
  • Face RIGHT by sitting down with 1 after facing DOWN.
  • Face UP by performing one of the following:
  1. If you can face LEFT on the tile:
    1. Equip Frog in the chair
    2. Go to the tile you wish to face UP on and face LEFT on that tile
    3. Use the Frog effect
    4. Wait for Madotsuki to appear sitting down
    5. Equip any effect
  2. If you cannot face LEFT on the tile:
    1. Equip Towel in the chair
    2. Go to the tile you wish to face UP on
    3. Spam 1 to use the Towel effect until you somehow end up facing UP (yes, I know this sounds silly, but it works)
    4. Wait for Madotsuki to appear sitting down
    5. Equip any effect
  • Face LEFT by equipping Towel in the chair then using it on the tile.

Real World

  • Face DOWN by pressing 9 to pinch your cheek.
  • Face RIGHT by sitting down with 1 after facing DOWN.
  • You cannot face UP on every tile in the Real World.
  • Face LEFT by performing the following:
  1. Go to the Dream World
  2. Perform the Broken Instructions glitch to store the instructions
  3. Press 9 to wake up with the instructions stored
  4. Sit down while facing LEFT on any tile
  5. Press Z and close the instructions
  6. Move to the tile you wish to face LEFT on (you will have glitched movement)
  7. Wait for Madotsuki to tilt her head (second sitting down state)
  8. Press 1 to stand up.

No-key Challenge

Is it possible to beat the game without pressing a certain key? If not, when is the very first time the key is absolutely necessary? Equivalent keys all count as the same (e.g. Z, Space, and Enter are all counted as "interact key").

  • Interact (Z, Space, Enter) is necessary to close the Instructions at the start of a new game.
  • Menu (X, C, V, B, N, Esc) is necessary to equip either the Umbrella or Yuki-onna effects to make it past the Blazing Corridor of Underground World and collect the Poop Hair effect.
  • 1 can be necessary to return to the Nexus using the Medamaude effect after collecting the Stoplight effect, due to the connection between Dense Woods A and the Infinite Road being one-way. However, 9 can be used instead.
  • 3 is never necessary. All it does is remove small Madotsuki clones while using the Midget effect, or make one of the Jellyfish chime during the ending.
  • 5 is necessary to drop effect eggs in the Nexus, which is the only way to unlock the ending.
  • 9 can be necessary to return to Madotsuki's Room after collecting the Stoplight effect, due to the connection between Dense Woods A and the Infinite Road being one-way. However, 1 can be used instead, to return to the Nexus using the Medamaude effect. 1 can also be used to wake up by taking advantage of the optional wake-up event during the Witch's Flight event.
  • 1 or 9 is necessary as there is no way to return from the Road without at least one of those two keys.

Inaccessible without Interact:

  • Everything, including Madotsuki's Room

Inaccessible without Menu:

Inaccessible without 1:

  • The Witch's Flight event in the Mall Rooftop
  • Monoko's event, as it requires the usage of the Stoplight effect
  • The Melting Madotsuki event, as it requires changing into the snowman
  • The UFOs on Mars event, as it requires the usage of the Cat effect

Assuming 9 can still be used, no other areas are inaccessible.

Inaccessible without 3:

All areas are accessible.

Inaccessible without 5:

  • The ending

Inaccessible without 9:

Assuming 1 can still be used, no areas are inaccessible.

Inaccessible without 1 and 9:

  • The Witch's Flight event in the Mall Rooftop
  • Monoko's event, as it requires the usage of the Stoplight effect
  • The Melting Madotsuki event, as it requires changing into the snowman

Only one of the following two routes can be accessed during a dream session, and accessing either of them prevents the player from waking up, thereby preventing them from saving as well.

  • The Spaceship and Mars
    • The UFOs on Mars event remains inaccessible, as it requires the usage of the Cat effect
  • The Infinite Road, Road, and White Desert Mountain Ring

The Uboa event will also prevent the player from continuing, making Uboa's Trap another inaccessible area.

It should be noted that neither is strictly necessary to wake up in general, as either the FACE event or the Famicom Glitch events can wake the player up. However, the former is only available as a 1/4 chance, and the latter as a 1/3 chance, making it unreliable. This means it is technically possible to visit all other areas and experience all other events and still save the game.

Down key

Thank you wiki0dd for bringing up the possibility of arrow keys, and for your section "Arrow Key Challenge (WIP)".

This challenge only applies to the gameplay itself. The main menus loop vertically, the effects menu can be navigated using left and right, and the family game menu also loops vertically.

These are areas I was able to access without ever pressing the "down" key:

  1. NASU
  2. Madotsuki's Dream Room
  3. Staircase of Hands
  4. Underground World up to the elevator
  5. The elevator room of the Mall
  6. Graffiti World, containing the Bicycle effect
  7. The Nexus, at the bottom row of doors, making all Nexus worlds accessible
  8. Mural World, containing the Long Hair and Blonde Hair effects
  9. The very first map of the Sewers
  10. Snow World, containing the Yuki-onna effect
  11. Two tiles at the very start of the Pink Sea
  12. The rest of Underground World (now with the Yuki-onna effect), giving access to the Mouth Monster granting the Poop Hair effect
  13. The Spaceship, although there is no way to reach the bed
  14. Eyeball World, containing the Medamaude effect
  15. Both areas of the Footprint Path, although only the very beginning of Footprint Path B is available
  16. Candle World, containing the Midget effect
  17. Checkered Tile Path, but I was caught by the Toriningen
  18. If you manage to get past the Toriningen (which is surprisingly possible), you can make it to Hell, but the only way to move is down, making this path useless
  19. Dark World, containing the Knife effect
  20. The Wilderness from the gate to the Aztec Rave Monkey event
  21. On a separate trip, you can also reach the other side of the fence from the FC portal
  22. Puddle World, containing the Umbrella effect
  23. The very start of Dense Woods A, which includes the Vending Machine
  24. Shield-Folk World, containing the Cat effect
  25. The Static Maze, although there is no way to progress to the ladder
  26. Block World, containing the Hat and Scarf effect. After obtaining it, there is no way to progress. On a separate trip to Block World, you can reach Mafurako, but you must move down to reach the white gate, making the trip useless.
  27. Neon World, containing the Neon effect
  28. The Neon Tile Path
  29. Once again, the only way to continue in Hell is by going down, making for another dead end
  30. Number World, where there is no way to progress
  31. Forest World, containing the Frog effect
  32. Face Carpet Plaza (most likely requiring a separate trip since the Frog in Forest World starts out higher than the entrance to here)
  33. Hell once again, except this time there's a way up. There's no way to get to the Docks B or Witch's Island. There's also no way to reach the Vending Machine or any of the other three Nenrikido. Only the Henkei Shita is accessible, and the only possible thing to do with it is stab it with the Knife until you get taken to Footprint Path A.
  34. Much later, spamming the Cat effect in Footprint Path B brought the Nenrikido all to the Madotsuki. Nothing new is accessible this way, but it enables going to back to explore the rest of Footprint Path B. This can also let you reach the other Nenrikido and the ponytail and twintails Toriningen.

These are areas I believe are impossible to access no matter what:

Obtained effects
Effect Obtained?
Frog Yes
Umbrella Yes
Hat and Scarf Yes
Yuki-onna Yes
Knife Yes
Medamaude Yes
Fat No
Midget Yes
Flute No
Neon Yes
Nopperabou No
Severed Head No
Towel No
Cat Yes
Lamp No
Bicycle Yes
Long Hair Yes
Poop Hair Yes
Blonde Hair Yes
Triangle Kerchief No
Witch No
Demon No
Buyo Buyo No
Stoplight No
Total 14

Saved Code

Map ID

Adds Map ID records from Locationbox input

{{#ifeq:{{{Map ID}}}|None||{{#arraymaptemplate:{{{Map ID}}}|Template:MapIDs|,|, }}}}

Example code:

{{#ifeq:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|None||{{#arraymaptemplate:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|Template:MapIDs|,|, }}}}

Example:

(blanked)

Yume 2kki main page edit

The changes are replacing center tags with divs. The discord widget was centered. Some HTML was removed without changing the output. No categories are added. I want to test on a computer how placing the MenuIcon class inside the img itself might change the output. The icon File:AUTHORS.png is 4px too high and must be changed.

The 6px of padding between icons and headers might be useless. I also need to check what the classes actually do to see if it's worth copying to other wikis.

Header Gradient

Example

SMW

AKA Semantic MediaWiki

Badges

Below asks for hidden badges.

Icon(s)NameLocation(s)Author(s)BatchDate
Nasu gold(badgeyn).gif
Nasu gold(badgeyn).png
Gold NASUMadotsuki's RoomCatmat32022-05-12
GoldNekoin(badgeyn).gif
GoldNekoin(badgeyn).png
Golden NekoinShield-Folk Worldmiau22022-05-10
ErasedMuma(badgeMR).gif
ErasedMuma(badgeMR).png
Kill the Erased MumabWF5322022-11-09
Shinsoku gold badge DF.gif
Shinsoku gold badge DF.png
Shinsoku Neko: True Shinsoku Neko EditionSabitsuki's RoomPats1222024-08-09
WorstThief(badgeMR).gif
WorstThief(badgeMR).png
Worst Thief EVER.ChicagoJetrotal322022-11-09

Yume Nikki Map IDs


PageMap IDs
Debug Room1 (?)
Madotsuki's Room3 (Real Room)
4 (Balcony)
6 (Dream Room)
7 (Dream Balcony day)
8 (Dream Balcony night)
Nexus9 (?)
Forest World10 (?)
Block World11 (?)
Puddle World12 (?)
Dark World13 (?)
Snow World14 (Main area)
22 (Top-middle igloo)
23 (Top-left igloo)
25 (Bottom-left igloo)
27 (Igloo near Toriningen)
28 (Pink Sea entrance)
24 (Top-right surprise Toriningen igloo)
26 (Bottom-right Kamakurako igloo)
Mural World15 (?)
Graffiti World16 (?)
Eyeball World17 (?)
Candle World18 (?)
Shield-Folk World19 (?)
Neon World20 (?)
Number World21 (Main area)
29 (Stabbing Room)
30 (Bed Room)
32 (Stairway Entrance)
33 (Stairway)
Lamp World31 (?)
Guillotine World35 (Normal size)
36 (Big Guillotine World)
Neon Tile Path37 (Lower section)
38 (Upper section)
Checkered Tile Path39 (Lower section)
40 (Upper section)
Face Carpet Plaza41 (?)
Dense Woods A42 (Dense Woods A)
43 (To Infinite Road)
44 (Infinite Road entrance)
45 (Infinite Road)
46 (Infinite Road exit)
Hell47 (?)
Footprint Path48 (Footprint Path A)
49 (Footprint Path B)
Wilderness50 (Dark World Gate)
51 (Route 4)
52 (Route 1)
53 (Route 2)
54 (Rave Box)
55 (Toriningen Party)
56 (Barracks Settlement Entrance)
57 (FC Portal)
58 (Route 3)
59 (Northern Wilderness)
60 (Infinite Wilderness)
61 (Fence)
62 (Northern Wilderness Pylons)
63 (Staircase Bottom)
64 (Staircase to the Sky)
65 (Hot Spring House)
Barracks Settlement66 (Town)
68 (Isee Path)
69 (Seahorse)
Mini Hell67 (?)
Sewers70 (Entrance)
71 (City Gutter)
72 (Processing Plant)
73 (Sewer Tunnel)
74 (Docks Staircase)
75 (Nopperabou Pool)
81 (Big Red)
Mall76 (Elevator Room)
77 (Main Room)
78 (Reception Room)
79 (Flute Room)
80 (Tokuto-kun's room)
82 (Manhole Room)
177 (Rooftop Exit)
178 (Mall Rooftop)
179 (Witch's Flight event)
Windmill World83 (?)
Dense Woods B84 (Manhole to the Mall)
86 (Main area)
Road86 (?)
Dark Woods86 (Dense Woods B gate)
90 (Dark Woods)
Traincar87 (Blue sky)
88 (Inside)
89 (Red sky)
Witch's Island91 (Lake Shore)
92 (Lake Bridge)
93 (Island)
White Desert A94 (Main area)
95 (Monoko's Tunnel)
96 (White Desert Path 1)
97 (Monoe's Void)
98 (White Desert Path 3 - Severed Heads)
99 (Eye Box)
100 (White Desert Path 2)
Poniko's House101 (Uboa's Trap)
109 (Poniko's House)
White Desert Mountain Ring102 (Brain Creature)
103 (The Thing)
104 (Manhole-sama)
105 (Main area)
White Desert B105 (Main area)
106 (White Desert Underground Lagoon)
107 (Stairway)
Pink Sea108 (?)
Teleport Maze110 (?)
Docks B111 (?)
Docks A111 (?)
Sky Garden112 (Garden)
113 (Cliffside)
115 (Red Sky Garden door)
116 (Crossover Garden)
117 (Blue Ghost World door)
Ghost World114 (?)
Static Maze118 (?)
FC House120 (FC Field)
121 (FC House)
122 (Doors A and B)
123 (Walking Eye)
124 (Doors B C and E)
125 (Wavy staircases)
126 (Small two-door loop)
127 (Door D drawers)
128 (Doors F and G)
129 (Doors G and H)
130 (Two staircase drawers platform)
131 (Three staircase drawers platform)
132 (Door H platform)
133 (Merutomaro)
134 (Lone door to FC World A route)
135 (Long staircase to FC Goblins' Room)
136 (V shape room)
137 (Mushrooms)
138 (Goblins' Room door)
139 (FC Goblins' Room)
140 (FC Demon's Room)
141 (Route to FC World A: door)
142 (Route to FC World A: staircase)
143 (Route to FC World A: room)
Static Tunnel144 (?)
FC World A145 (Cave from Static Tunnel)
147 (FC Ruins)
158 (Main FC World)
FC World B146 (FC Pyramids)
151 (FC Cave first room)
152 (FC Cave Buyo Buyo)
154 (Pirori Shore)
158 (Main FC World)
FC Dungeon148 (FC Dungeon rooms)
149 (Dungeon Glitch room without event)
150 (Monochrome room)
157 (Dungeon Glitch room with event)
FC World C153 (Moai peninsula)
158 (Main FC World)
Staircase of Hands159 (?)
Underground World160 (Hallway)
161 (Blazing Corridor)
162 (Storage Room)
Spaceship163 (Entrance from Underground World)
164 (Main room)
165 (Missing entrance)
166 (Spaceship Bedroom)
167 (Exit to Mars)
Mars168 (Crash Site)
169 (Flat path)
170 (Start of hill)
171 (Hill slope)
172 (Summit)
173 (Underground stairs)
174 (Mars Underground)

Yume Nikki Location Versions

 Version added
Block World0.00
Candle World0.00
Dark World0.00
Debug Room0.00
Dense Woods A0.00
Eyeball World0.00
Forest World0.00
Graffiti World0.00
Lamp World0.00
Madotsuki's Room0.00
Mural World0.00
Neon World0.00
Nexus0.00
Puddle World0.00
Shield-Folk World0.00
Snow World0.00
Wilderness0.00
Face Carpet Plaza0.01
Footprint Path0.01
Hell0.01
Mall0.01
Neon Tile Path0.01
Barracks Settlement0.02
Guillotine World0.02
Sewers0.02
Windmill World0.02
FC House0.03
Static Maze0.03
Mini Hell0.04
Dense Woods B0.05
Traincar0.05
Witch's Island0.05
Dark Woods0.06
Docks B0.06
FC World A0.06
Road0.06
Static Tunnel0.06
Teleport Maze0.06
FC World B0.07
Pink Sea0.07
White Desert A0.07
FC World C0.08
Number World0.08
Poniko's House0.08
FC Dungeon0.09
Ghost World0.09
Sky Garden0.09
White Desert B0.09
White Desert Mountain Ring0.09
Mars0.10
Spaceship0.10
Staircase of Hands0.10
Underground World0.10
Checkered Tile Pathpre-0.03
Docks Apre-0.03

BGM by Artist

 BGM/AuthorBGM/TitleBGM/AudioBGM/Speed
A Long JourneyNoahravnoahrav_music_40aCu noahrav music 40a 100.ogg100
Abyssal Bleubathynomus, Nolan Brewerbath_nolan_brewer_tanajuraCu bath nolan brewer tanajura 100.ogg
Abyssal Hallwaysorchidmantisorchidmantis_abyssal_hallways2Cu orchidmantis abyssal hallways2 80.ogg80
Achromatic Positive HellscapeBlackMambaMAMBAspacey2Cu MAMBAspacey2 100.ogg100
... further results

Focused Planning

This section is less "mind map" and more "todo"

Notice Templates

Category:Notice templates
and YNFG Wiki's category

Planned notices:

  • {{Outdated}} for content in need of update.
    • Uneven Dream Fast Forward effect
  • {{MapNotice}} for locations needing new or updated maps.
    • Yume Tsushin Detective effect
  • {{MissingImages}} for pages that could use more images.
    • nostAlgic Doodle effect
  • {{Forked}} for forked content that would have a better search engine ranking if reworded.
    • Potential: Ultra Violet Egg effect, Oversomnia Tuning Fork effect, nostAlgic Fork effect
  • {{Archived}} for pages that are kept outdated on purpose (e.g. Yume 2kki:Music Room Track Listing)
    • Potential: Deep Dreams Monochrome alter, Uneven Dream Pajama? effect, Mikan Muzou Tape effect, Oversomnia Ice Statue effect
  • {{Move}} to request a page move by an admin (or any user with replace text perms), since changing all links/mentions manually is usually not worth it
    • Potential: Amillusion Shopping key, …TBA

Please note I wrote the potential effects from memory - names may be inaccurate

Notice images
Game Character Attribute Template
Yume Nikki Unused Puddle World torii gate Delete
Yume Nikki FC Moai YNOproject badge art Claim
Yume 2kki Urotsuki Custom Stub
Yume 2kki Urotsuki Crossing effect Quarantined
.flow Kaibutsu HorrorWarning
Someday Itsuki Wrench effect PropertySetting
Answered Prayers Fluorette Shovel prayer MissingInfo
Mesonoxian Tyran Box effect CategorySetting
Custom Loadingsuki Animated gif NotReleased
Custom Glitchsuki Animated gif NotReleased2
No image ExFangame

General Navbox

Not quite sure how to organise this but the idea is to have all important pages in this box so it can be used on pages and easily lead people to other places

Wikipedia has plenty of navboxes to reference such as the MoS navbox

TBA
Basics Wiki rulesStyle GuideEditing
General Editing File uploading and usageEmbedding videosNamespacesFormatting
Location Pages Locationbox docBGM docConnection types
TBA Talk pagesTemplates

Rough Planning

Thoughts turned into wikitext, to get the weight off my head.

Media Types

Images on wiki pages are:

  • Gameplay screenshots
    • Usually showing off a location
    • Sometimes to show off a character
    • Many times to show an event process
      • Event may be taking place clearly within the location
      • Event may also be full-screen
    • Menu screenshots too
    • VM screenshots to find those
  • World maps
    • May have annotations
    • Some only show a part of the full map file
    • Different parts may be stitched together in a more clear layout
    • Some parts can be made invisible
  • Character pictures
    • Usually edited to isolate the character
    • Can be a section of the CharSet file
    • In case of the protagonist, usually the specific faceset is used
  • Visual gameplay elements that aren't characters, like the torii gate in {{delete}}
  • Game files, raw
    • Used picture files
    • Full panoramas
    • Maybe event pictures too
      • If the event picture is literally identical to an in-game screenshot, which takes priority?
    • Do unedited maps count?
  • Game icons (like menu theme icons)
  • Art
    • Official art by the developer(s)
    • Unofficial art that best represents the feature (like characters in the ynfg wiki)
  • Wiki template images, like for {{stub}}
    • These usually feature a character anyways
  • YNOproject badge images
  • Guide images such as how to perform a set of actions
  • Wiki main page banners
    • Maybe some misc buttons too but those are probably still considered banners
    • Usually feature characters
    • May feature other elements too

Audio on wiki pages are:

  • Song BGM files, usually ogg at least 1 min length
    • Sometimes edited to show something off
    • Sometimes the original file, for comparing with the slowed/sped sound in-game
  • SFX previews at original length
Features table
Feature In which media
Character
  • Normal gameplay screenshots
  • Event screenshots
  • Picture files
  • CharSet files
  • Panorama files
  • Maps (think of manhole-sama)
  • Isolated images
  • In wiki banners
  • In notice images
  • SFX
  • Art (both official and unofficial)
  • Can be seen in guide images
Location
  • Normal gameplay screenshots
  • Maps (all types)
  • In wiki banners
  • Related to ChipSet files
  • Related to Panorama files
  • World music
  • SFX (as ambience?)
  • Art (may be depicted in it)
  • Can be seen in guide images
Other GFX (besides characters)
  • Normal gameplay screenshots
  • Isolated images
  • In wiki banners
  • In notice images
TBA

Category Structure

The current setup:

  • YumeWiki
    • Help
      • TBA
    • Maintenance
      • Templates
      • Tracking page types like wiki-dependent
      • Tracking page properties or features like automatically created MediaWiki categories
    • Content
      • All wiki pages normal readers would want, across all wikis

Now for a bit of chatter:

  • Do templates actually fit under Maintenance or would they fit better under some other admin category?
  • Original idea was to make Maintenance have lowercase categories but Content categories in Title Case:
    • Would Help pages still be viewed by normal readers? Should that be lower or title case?
    • How would the stub and missing info categories work? readers see them all the time but its technically Maintenance
    • Are either of changing everything to lowercase (ugly) or changing all system messages to title case (sysop only job) preferable to a dual system (I think not)
    • What about general pages like the disclaimer?
  • Where should general pages like the wiki disclaimer go? some other admin category (again)?
  • There are some general pages that cover multiple locations (eg), should these have a special category? made by wind
    • Disambig categories?
  • Should talk pages ever be categorised anywhere?

Collectibles

This table is to see what features collectibles may have, and which ones are most in common between all the different types.

Collectible Features
Collectible # Name or Title Alt lang titles Icon Desc Cond­ition Pre-reqs Loc­ation Image or

Text Prev­iew

Image

of Unlock­ing

Use Action Appear­ance Author Unlocks Another ???
Menu Themes
Wallpapers
Kura Puzzles
System Sounds
Bestiary
Crystals
Feats
Coins
Pet Items
Keys
Other Items
Mailbox Messages Has speculatory notes and "Sent by"
Pwee Dolls
Gummies
Notes
Effects ✅*
Masks

Guides and help

Test Space

Test anything here



Moved files

Old (redirect) New (used)
Isee in Barracks Settlement.PNG Isee in Barracks Settlement.png
End Screen.png YN Ending.png
Snow World.png YN Snow World map.png
67b5f3a78ef3ca47649b8cbb907f693a.png YN Mall map.png
Mall.png YN Mall.png
So weird.png YN Neon World unused bg.png
Neon World.png YN Neon World map.png
Nexusmap.JPG YN Nexus map labelled.JPG
The Nexus.png YN Nexus map.png
Lucky.png YN Falling Men event.png
Docks yume(badgeyn).png Docks yume(badgeYN).png
Docks yume(badgeyn).gif Docks yume(badgeYN).gif