Line 460: | Line 460: | ||
If these steps don't work as written here (on User:ZASNK/Sandbox), leave a message on my talk page or message me on Discord (zaidalkaz) | If these steps don't work as written here (on User:ZASNK/Sandbox), leave a message on my talk page or message me on Discord (zaidalkaz) | ||
==Yume Nikki Walkable Tiles== | |||
The number of tiles listed assumes you're playing on a normal copy of the game, and that you can use all effects, such as [[Yume Nikki:Effects#Cat|Cat]] or [[Yume Nikki:Effects#Knife|Knife]] to (re)move stationary NPCs and such. Only tiles that you can stand on completely stationary count. Each tile "step" of a stair is one walkable tile. Areas with spawning events such as the real world or Nexus are counted as not having those events. | |||
Default sort follows the map tree. If your browser has JavaScript enabled, you can sort the table by map ID or by any other header. | |||
{|class="wikitable sortable" | |||
|+Walkable tiles | |||
|- | |||
!colspan=2|Map | |||
!colspan=2|Info | |||
!colspan=3|Tiles | |||
|- | |||
!Map ID | |||
!Location name | |||
!Width | |||
!Height | |||
!# tiles | |||
!Walkable tiles | |||
!% walkable | |||
|- | |||
|1 | |||
|[[Yume Nikki:Debug Room|Debug Room]] | |||
|20 | |||
|15 | |||
|300 | |||
|293 | |||
|{{#expr:(293/300)*100 round 2}} | |||
|- | |||
|157 | |||
|[[Yume Nikki:FC Dungeon|FC Dungeon Glitch Room]] | |||
|20 | |||
|15 | |||
|300 | |||
|57 | |||
|{{#expr:(57/300)*100 round 2}} | |||
|- | |||
|2 | |||
|Game Start | |||
|20 | |||
|15 | |||
|300 | |||
|0 | |||
|{{#expr:(0/300)*100 round 2}} | |||
|- | |||
|3 | |||
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Real Room | |||
|20 | |||
|15 | |||
|300 | |||
|57 | |||
|{{#expr:(57/300)*100 round 2}} | |||
|- | |||
|4 | |||
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Balcony | |||
|31 | |||
|15 | |||
|465 | |||
|35 | |||
|{{#expr:(35/465)*100 round 2}} | |||
|- | |||
|6 | |||
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Dream Room | |||
|20 | |||
|15 | |||
|300 | |||
|58 | |||
|{{#expr:(58/300)*100 round 2}} | |||
|- | |||
|7 | |||
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Dream Balcony day | |||
|31 | |||
|15 | |||
|465 | |||
|35 | |||
|{{#expr:(35/465)*100 round 2}} | |||
|- | |||
|8 | |||
|[[Yume Nikki:Madotsuki's Room|Madotsuki's Room]]: Dream Balcony night | |||
|31 | |||
|15 | |||
|465 | |||
|35 | |||
|{{#expr:(35/465)*100 round 2}} | |||
|- | |||
|9 | |||
|[[Yume Nikki:Nexus|Nexus]] | |||
|35 | |||
|31 | |||
|1085 | |||
|1072 | |||
|{{#expr:(1072/1085)*100 round 2}} | |||
|- | |||
|10 | |||
|[[Yume Nikki:Forest World|Forest World]] | |||
|110 | |||
|110 | |||
|12100 | |||
|6700 | |||
|{{#expr:(6700/12100)*100 round 2}} | |||
|- | |||
|41 | |||
|[[Yume Nikki:Face Carpet Plaza|Face Carpet Plaza]] | |||
|60 | |||
|50 | |||
|3000 | |||
|1657 | |||
|{{#expr:(1657/3000)*100 round 2}} | |||
|- | |||
|11 | |||
|[[Yume Nikki:Block World|Block World]] | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|12 | |||
|[[Yume Nikki:Puddle World|Puddle World]] | |||
|120 | |||
|120 | |||
|14400 | |||
|14389 | |||
|{{#expr:(14389/14400)*100 round 2}} | |||
|- | |||
|42 | |||
|[[Yume Nikki:Dense Woods A|Dense Woods A]] | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|43 | |||
|[[Yume Nikki:Dense Woods A|Dense Woods A]]: To Infinite Road | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|44 | |||
|[[Yume Nikki:Dense Woods A|Dense Woods A]]: Infinite Road entrance | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|45 | |||
|[[Yume Nikki:Dense Woods A|Dense Woods A]]: Infinite Road | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|46 | |||
|[[Yume Nikki:Dense Woods A|Dense Woods A]]: Infinite Road exit | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|13 | |||
|[[Yume Nikki:Dark World|Dark World]] | |||
|110 | |||
|110 | |||
|12100 | |||
|12095 | |||
|{{#expr:(12095/12100)*100 round 2}} | |||
|- | |||
|50 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Dark World Gate | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|51 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Route 4 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|52 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Route 1 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|53 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Route 2 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|54 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Rave Box | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|55 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Toriningen Party | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|56 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Barracks Settlement Entrance | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|57 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: FC Portal | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|144 | |||
|[[Yume Nikki:Static Tunnel|Static Tunnel]] | |||
|20 | |||
|15 | |||
|300 | |||
|8 | |||
|{{#expr:(8/300)*100 round 2}} | |||
|- | |||
|58 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Route 3 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|59 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Northern Wilderness | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|60 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Infinite Wilderness | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|65 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Hot Spring House | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|61 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Fence | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|62 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Northern Wilderness Pylons | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|63 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Staircase Bottom | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|64 | |||
|[[Yume Nikki:Wilderness|Wilderness]]: Staircase to the Sky | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|14 | |||
|[[Yume Nikki:Snow World|Snow World]]: | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|22 | |||
|[[Yume Nikki:Snow World|Snow World]]: Top-middle igloo | |||
|20 | |||
|15 | |||
|300 | |||
|4 | |||
|{{#expr:(4/300)*100 round 2}} | |||
|- | |||
|23 | |||
|[[Yume Nikki:Snow World|Snow World]]: Top-left igloo | |||
|20 | |||
|15 | |||
|300 | |||
|4 | |||
|{{#expr:(4/300)*100 round 2}} | |||
|- | |||
|24 | |||
|[[Yume Nikki:Snow World|Snow World]]: Top-right surprise Toriningen igloo | |||
|20 | |||
|15 | |||
|300 | |||
|4 | |||
|{{#expr:(4/300)*100 round 2}} | |||
|- | |||
|25 | |||
|[[Yume Nikki:Snow World|Snow World]]: Bottom-left igloo | |||
|20 | |||
|15 | |||
|300 | |||
|4 | |||
|{{#expr:(4/300)*100 round 2}} | |||
|- | |||
|26 | |||
|[[Yume Nikki:Snow World|Snow World]]: Bottom-right Kamakurako igloo | |||
|20 | |||
|15 | |||
|300 | |||
|4 | |||
|{{#expr:(4/300)*100 round 2}} | |||
|- | |||
|27 | |||
|[[Yume Nikki:Snow World|Snow World]]: Igloo near Toriningen | |||
|20 | |||
|15 | |||
|300 | |||
|4 | |||
|{{#expr:(4/300)*100 round 2}} | |||
|- | |||
|28 | |||
|[[Yume Nikki:Snow World|Snow World]]: Pink Sea entrance | |||
|20 | |||
|15 | |||
|300 | |||
|1 | |||
|{{#expr:(1/300)*100 round 2}} | |||
|- | |||
|15 | |||
|[[Yume Nikki:Mural World|Mural World]] | |||
|120 | |||
|120 | |||
|14400 | |||
| | |||
| | |||
|- | |||
|70 | |||
|[[Yume Nikki:Sewers|Sewers]]: Entrance | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|71 | |||
|[[Yume Nikki:Sewers|Sewers]]: City Gutter | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|72 | |||
|[[Yume Nikki:Sewers|Sewers]]: Processing Plant | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|73 | |||
|[[Yume Nikki:Sewers|Sewers]]: Sewer Tunnel | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|74 | |||
|[[Yume Nikki:Sewers|Sewers]]: Docks Staircase | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|75 | |||
|[[Yume Nikki:Sewers|Sewers]]: Nopperabou Pool | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |||
|81 | |||
|[[Yume Nikki:Sewers|Sewers]]: Big Red | |||
|20 | |||
|15 | |||
|300 | |||
|15 | |||
|{{#expr:(15/300)*100 round 2}} | |||
|- | |||
|83 | |||
|[[Yume Nikki:Windmill World|Windmill World]] | |||
|80 | |||
|80 | |||
|6400 | |||
|6367 | |||
|{{#expr:(6367/6400)*100 round 2}} | |||
|- | |||
|16 | |||
|[[Yume Nikki:Graffiti World|Graffiti World]] | |||
|160 | |||
|110 | |||
|17600 | |||
|17561 | |||
|{{#expr:(17561/17600)*100 round 2}} | |||
|- | |||
|76 | |||
|[[Yume Nikki:Mall|Mall]]: Elevator Room | |||
|20 | |||
|15 | |||
|300 | |||
|74 | |||
|{{#expr:(74/300)*100 round 2}} | |||
|} | |||
==Game Guides== | ==Game Guides== |
Latest revision as of 04:53, 5 November 2024
Welcome to my sandbox.
User page • Talk • Sandbox • Test • Template • Todo • Signature • Nav • YN files
Purpose
This sandbox is used to share wiki information, plan future edits, and to test templates and parser functions.
Most wiki guides previously found here have been moved to help pages.
Yume Nikki Websites
Official stuff
- Kikiyama's website: https://www3.nns.ne.jp/~tk-mto/kikiyamaHP.html
- Steam page: https://store.steampowered.com/app/650700/Yume_Nikki/
- Playism YNDD listing: https://playism.com/en/game/yumenikki-dream-diary/
- Fangamer merch: https://www.fangamer.com/collections/yume-nikki
Fan stuff
- Uboachan: https://uboachan.net as well as the old version: https://archive.uboachan.net
- The wiki: https://yume.wiki/Main_Page
- YNOproject multiplayer: https://ynoproject.net/
- Yumebooru art: https://yumeboo.ru or https://ymbr.site
- Yumebooru archive: https://archive.yumeboo.ru or https://archive.ymbr.site
- Old versions via LaInvestigaciónYN https://gatobot.neocities.org/lainvestigacionyn/versions
- TCRF page: https://tcrf.net/Yume_Nikki
Other stuff
- Archive of playism versions: https://archive.org/details/yume-nikki-010a
- Novel site: http://www.freegamenovel.com/yumenikki/
- Official websites that are no longer operational: http://yume-nikki.com and http://yumenikki.net
- Kikiyama's christmas card: https://x.com/playismEN/status/1209411619899375617
- Old fansite that some people thought had an official interview: http://sin6.web.fc2.com/ccomic/ccpage.html
- Page explaining an old YN meme: https://dic.nicovideo.jp/t/a/あっなったに♪あっなったに♪センチメンタルッッッ%21%21%21
Subarea Warps
All subareas in old versions are named 小マップ, translating to "small map", although I will refer to it as subarea. Each subarea is numbered (using full-width numbers), and warps to subareas mostly match the number of the map. For example, 小7へ in Eyeball World leads to 小マップ7 (Mini Hell).
Subarea | Origin | ||||||
---|---|---|---|---|---|---|---|
Map name | ID | Location | Map name | ID | Wiki name | Warp name | Verdict |
小マップ1 | 30 | Guillotine World (small) | |||||
小マップ2 | 26 | Neon Tile Path | |||||
小マップ4 | 23 | Checkered Tile Path A | |||||
小マップ5 | 25 | Face Carpet Plaza | |||||
小マップ6 | 29 | Dense Woods A | |||||
小マップ7 | 1 | Mini Hell | |||||
小マップ8 | 28 | Hell | |||||
小マップ9 | 21 | Checkered Tile Path B | |||||
小マップ10 | 32 | Footprint Path A | |||||
小マップ11 | 33 | Footprint Path B | |||||
小マップ12 | 34 | Toriningen's Bed event | |||||
小マップ13 | 35 | Wilderness: Dark World Gate | |||||
小マップ13A | 36 | Wilderness: Route 4 | |||||
小マップ13B | 37 | Wilderness: Route 1 | |||||
小マップ13C | 38 | Wilderness: Route 2 | |||||
小マップ13D | 39 | Wilderness: Rave Box | |||||
小マップ13E | 40 | Wilderness: Toriningen Party | |||||
小マップ13F | 43 | Wilderness: Barracks Settlement Entrance | |||||
小マップ14 | 41 | Barracks Settlement: Town | |||||
小マップ14A | 45 | Barracks Settlement: Isee Path | |||||
小マップ15A | 42 | Sewers: City Gutter | |||||
小マップ15B | 44 | Sewers: Entrance | |||||
小マップ15C | 46 | Sewers Nopperabou area | |||||
小マップ15D | 47 | Sewers: Sewer Tunnel | |||||
小マップ15E | 73 | Sewers dead end tunnel | |||||
小マップ16A | 48 | Mall: Main Room | |||||
小マップ16B | 49 | Big Red | |||||
小マップ16C | 51 | Mall: Elevator Room | |||||
小マップ16D | 52 | Mall: Reception Room | |||||
小マップ16E | 53 | Mall: Flute Room | |||||
小マップ16F | 54 | Mall: Tokuto-kun's room | |||||
小マップ17 | 50 | Windmill World |
Translation Differences
There exist some minor differences between the historic Uboachan fan translation and the current official translation in the English Steam version.
Generally, the Steam version is more accurate to the original meaning. Uboachan's translations are sometimes given slightly different names, such as "kitchen knife" being translated to simply "Knife", and "blonde" translated to "Blonde hair" to be more consistent with the other two hair effects. Uboachan also failed to translate the "eyeball arm" and "squishy/flabby" effects, instead using romaji.
Of the three effects originally named after yōkai, the Uboachan translation retains the Japanese terms for the Yuki-onna and Noppera-bō, but translates oni to an English equivalent, "Demon". The Steam version does the opposite: Yuki-onna and Noppera-bō are translated to "Snow Woman" and "Faceless Ghost" respectively, but oni is retained.
Another difference is that Uboachan's translation only capitalizes the first word of effect names, unlike the Steam version which uses title case.
Original | Literal meaning | Uboachan | Steam |
---|---|---|---|
かえる | frog | Frog | Frog |
かさ | umbrella | Umbrella | Umbrella |
ぼうしとマフラー | hat and muffler[a] | Hat and scarf | Hat & Scarf |
ゆきおんな | Yuki-onna | Yuki-onna | Snow Woman |
ほうちょう | kitchen knife | Knife | Kitchen Knife |
めだまうで | medama, eyeball + ude, arm | Medamaude | Eye Palm |
ふとる | 肥る, get fat | Fat | Fatten |
こびと | 小人, little person[b] | Midget | Midget |
ふえ | flute | Flute | Flute |
ネオン | neon | Neon | Neon |
のっぺらぼう | Noppera-bō | Nopperabou | Faceless Ghost |
なまくび | 生首, severed head | Severed head | Severed Head |
タオル | towel | Towel | Towel |
ねこ | cat | Cat | Cat |
でんとう | 電灯, general term meaning electric light | Lamp | Lamp |
じてんしゃ | 自転車, bicycle | Bicycle | Bicycle |
ロングヘアー | long hair | Long hair | Long Hair |
ウンコヘアー | poop hair | Poop hair | Poo Hair |
ブロンド | blonde | Blonde hair | Blonde |
△ずきん | triangle hood[c] | Triangle kerchief | Spirit Headband |
まじょ | 魔女, witch | Witch | Witch |
おに | oni | Demon | Oni |
ぶよぶよ | squishy/flabby | Buyo buyo | Squish-Squish |
しんごう | 信号, traffic light/signal | Stoplight | Traffic Light |
ゲームのせつめい | game explanation | Instructions | Tutorial |
Effect descriptions also have minor differences in translation. The Uboachan translation reliably uses the word "become", while the Steam translation took some creative liberties and has a unique translation for most effects. One notable description is Uboachan's Poop hair effect, which is not a translation of the original, but instead a joke made by the translator. The Uboachan translation also omits the period at the end of each description.
Original | Uboachan | Steam |
---|---|---|
「かえる」にへんしんする。 | Become a frog | Transform into a frog. |
「かさ」をさす。 | Open an umbrella | Use an umbrella. |
「ぼうしとマフラー」をつける。 | Wear a hat and scarf | Don a hat & scarf. |
「ゆきおんな」になる。 | Become the snow woman | Morph into a Snow Woman. |
「ほうちょう」をもつ。 | Wield a kitchen knife | Equip a kitchen knife. |
「めだまうで」になる。 | Become Medamaude | Warp into an Eye Palm. |
ふとる。 | Get fat | Balloon in size. |
ちいさくなる。 | Become small | Shrink in size. |
「ふえ」をもつ。 | Play a flute | Brandish a flute. |
「ネオン」にひかる。 | Become a neon light | Glow like a neon sign. |
「のっぺらぼう」になる。 | Become the faceless ghost | Materialize as a faceless ghost. |
「なまくび」になる。 | Become a severed head | Be reduced to a severed head. |
「タオル」をかぶる。 | Wrap up in a towel | Wrap yourself in a towel. |
「ねこ」のみみとしっぽがつく。 | Grow ears and a tail | Sprout cat-ears and a tail. |
「でんとう」になる。 | Become a lamp | Change into a lamp. |
「じてんしゃ」にのる。 | Ride a bicycle | Mount a bicycle. |
「ロングヘアー」になる。 | Grow long hair | Grow long hair. |
「ウンコヘアー」になる。 | I certainly hope it's hair | Grow poo hair. |
きんいろのロングヘアーになる。 | Grow long, golden hair | Glow long blonde hair. |
「△ずきん」をつける。 | Wear triangle kerchief | Put on a Spirit Headband. |
「まじょ」になる。 | Become a witch | Become a witch incarnate. |
「おに」になる。 | Become a demon | Reconstitute as an oni. |
からだが「ぶよぶよ」になる。 | Body becomes soft and squishy | Change into a squishy blob. |
「しんごうき」になる。 | Become a stoplight | Change into a traffic light. |
- ↑ The Japanese term マフラー (mafura) comes from the English word "muffler". It is sometimes considered a synonym for the word scarf, but other times defined to be a scarf specifically worn around the neck for warmth.
- ↑ Like English, "little person" can be used for both myth and the condition.
- ↑ Although the kana form used for the item more often refers to a hood, the kanji form 頭巾 used in the game database refers more closely to kerchiefs/headbands.
YNOnline Guide
YNOnline is the server client made by Char0x61 found here: https://gitlab.com/CataractJustice/YNOnline
It does NOT refer to YNO/YNOproject, found at https://ynoproject.net/ (also see YNOproject Wiki)
This guide is for Windows machines only. It also uses your actual IP address, so only use this to play with people you trust.
- Install node.js. The easiest way is using an installer: https://nodejs.org/en/download/prebuilt-installer
- Install python: https://www.python.org/downloads/
- Supposedly you also need to download "Visual C++ Build Environment": https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community You can try skipping this step at your own risk
- Download the YNOnline server: https://gitlab.com/CataractJustice/YNOnline/-/archive/main/YNOnline-main.zip
- Extract to a folder with correct permissions (under your main user folder is a good idea).
- Copy the game folder to
.\YNOnline-main\private\public\play\games
Please note the game folder you copy and use for online must be the actual game folder containing the asset folders, map files, ldb, lmt, and exe. It cannot be a parent folder like one with a "start.exe" - Rename the game folder to what you want to appear in the URL after setup is complete.
- Download gencache.exe, which you can find a link to on EasyRPG's webplayer guide: https://easyrpg.org/player/guide/webplayer/
- Copy gencache.exe to inside the game folder and run it to generate a file named "index.json"
- Delete that copy of gencache.exe as it is no longer needed.
- Under
.\YNOnline-main\private
use Notepad to open the fileconfiguration.js
then change the following lines:port: <YOUR PORT>,
clientPath: "YNOnline-main/private/public",
gamesPath: "./YNOnline-main/private/public/play/games/",
Note the start of gamesPath should keep the.
character – do not replace that dot with the parent folders in this specific case. Keep track of the number you choose for the server port, as you'll need to use it for other settings as well. - Under
.\YNOnline-main\private\public\scripts
use Notepad to open the fileynonline.js
then change the first line:let port = <YOUR PORT>;
This must match with the port number you used before. - Open port forwarding on your router. This involves the following steps:
- Visit your main router's IP address by typing it into the address bar while connected to the internet (usually it's 192.168.0.1, but if not you can find tips on how to find your router IP online).
- Make sure you have the WAN IP enabled (research how to do this on your router brand if you get stuck).
- Enable the port forwarding option if it's off.
- Set the port forwarding rule using your port as the internal & external ports, your internal IP address (the system being used to host the server; check your system network settings for the IPv4 address and copy that), and finally the protocol should be set to both TCP and UDP.
- Open the command line (Windows+R then type "cmd")
- Use the following command:
node ".\YNOnline-main\private\YNOnline.js"
Remember to replace that dot.
at the start with your drive and parent folders, e.g.C:\Users\ExamplePerson\YNOnline-main\private
if ExamplePerson put the server into their main user folder. Leave the command window open after you do this step. - Use your browser to visit
http://<YOUR WAN IP>:<YOUR PORT>/?game=Game folder name
- Verify the game is working properly by starting a new game (do not stay on the title screen!) and checking for "Connected" on the top right.
If these steps don't work as written here (on User:ZASNK/Sandbox), leave a message on my talk page or message me on Discord (zaidalkaz)
Yume Nikki Walkable Tiles
The number of tiles listed assumes you're playing on a normal copy of the game, and that you can use all effects, such as Cat or Knife to (re)move stationary NPCs and such. Only tiles that you can stand on completely stationary count. Each tile "step" of a stair is one walkable tile. Areas with spawning events such as the real world or Nexus are counted as not having those events.
Default sort follows the map tree. If your browser has JavaScript enabled, you can sort the table by map ID or by any other header.
Map | Info | Tiles | ||||
---|---|---|---|---|---|---|
Map ID | Location name | Width | Height | # tiles | Walkable tiles | % walkable |
1 | Debug Room | 20 | 15 | 300 | 293 | 97.67 |
157 | FC Dungeon Glitch Room | 20 | 15 | 300 | 57 | 19 |
2 | Game Start | 20 | 15 | 300 | 0 | 0 |
3 | Madotsuki's Room: Real Room | 20 | 15 | 300 | 57 | 19 |
4 | Madotsuki's Room: Balcony | 31 | 15 | 465 | 35 | 7.53 |
6 | Madotsuki's Room: Dream Room | 20 | 15 | 300 | 58 | 19.33 |
7 | Madotsuki's Room: Dream Balcony day | 31 | 15 | 465 | 35 | 7.53 |
8 | Madotsuki's Room: Dream Balcony night | 31 | 15 | 465 | 35 | 7.53 |
9 | Nexus | 35 | 31 | 1085 | 1072 | 98.8 |
10 | Forest World | 110 | 110 | 12100 | 6700 | 55.37 |
41 | Face Carpet Plaza | 60 | 50 | 3000 | 1657 | 55.23 |
11 | Block World | |||||
12 | Puddle World | 120 | 120 | 14400 | 14389 | 99.92 |
42 | Dense Woods A | |||||
43 | Dense Woods A: To Infinite Road | |||||
44 | Dense Woods A: Infinite Road entrance | |||||
45 | Dense Woods A: Infinite Road | |||||
46 | Dense Woods A: Infinite Road exit | |||||
13 | Dark World | 110 | 110 | 12100 | 12095 | 99.96 |
50 | Wilderness: Dark World Gate | |||||
51 | Wilderness: Route 4 | |||||
52 | Wilderness: Route 1 | |||||
53 | Wilderness: Route 2 | |||||
54 | Wilderness: Rave Box | |||||
55 | Wilderness: Toriningen Party | |||||
56 | Wilderness: Barracks Settlement Entrance | |||||
57 | Wilderness: FC Portal | |||||
144 | Static Tunnel | 20 | 15 | 300 | 8 | 2.67 |
58 | Wilderness: Route 3 | |||||
59 | Wilderness: Northern Wilderness | |||||
60 | Wilderness: Infinite Wilderness | |||||
65 | Wilderness: Hot Spring House | |||||
61 | Wilderness: Fence | |||||
62 | Wilderness: Northern Wilderness Pylons | |||||
63 | Wilderness: Staircase Bottom | |||||
64 | Wilderness: Staircase to the Sky | |||||
14 | Snow World: | |||||
22 | Snow World: Top-middle igloo | 20 | 15 | 300 | 4 | 1.33 |
23 | Snow World: Top-left igloo | 20 | 15 | 300 | 4 | 1.33 |
24 | Snow World: Top-right surprise Toriningen igloo | 20 | 15 | 300 | 4 | 1.33 |
25 | Snow World: Bottom-left igloo | 20 | 15 | 300 | 4 | 1.33 |
26 | Snow World: Bottom-right Kamakurako igloo | 20 | 15 | 300 | 4 | 1.33 |
27 | Snow World: Igloo near Toriningen | 20 | 15 | 300 | 4 | 1.33 |
28 | Snow World: Pink Sea entrance | 20 | 15 | 300 | 1 | 0.33 |
15 | Mural World | 120 | 120 | 14400 | ||
70 | Sewers: Entrance | |||||
71 | Sewers: City Gutter | |||||
72 | Sewers: Processing Plant | |||||
73 | Sewers: Sewer Tunnel | |||||
74 | Sewers: Docks Staircase | |||||
75 | Sewers: Nopperabou Pool | |||||
81 | Sewers: Big Red | 20 | 15 | 300 | 15 | 5 |
83 | Windmill World | 80 | 80 | 6400 | 6367 | 99.48 |
16 | Graffiti World | 160 | 110 | 17600 | 17561 | 99.78 |
76 | Mall: Elevator Room | 20 | 15 | 300 | 74 | 24.67 |
Game Guides
Face Any Direction
You can face any direction you want on any tile in Yume Nikki's dream worlds, using the power of glitches. This guide outlines how to face whichever direction you want on any given tile assuming you can't do it manually by walking into it and/or sitting down.
Dream World
- Face DOWN by using Cat or Faceless Ghost.
- Face RIGHT by sitting down with 1 after facing DOWN.
- Face UP by performing the following:
- Equip Frog in the chair
- Go to the tile you wish to face UP on and face DOWN on that tile
- Use the Frog effect
- Wait for Madotsuki to appear sitting down
- Equip any effect
- Face LEFT by equipping the Faceless Ghost effect in the chair then using it.
Using Towel after equipping it in the chair can force you to face UP or LEFT as well, but it's hard to get to a state where you aren't also sitting down, so it's best to use one of the explained methods instead.
FC World
- Face DOWN by using Cat or Faceless Ghost.
- Face RIGHT by sitting down with 1 after facing DOWN.
- Face UP by performing one of the following:
- If you can face LEFT on the tile:
- Equip Frog in the chair
- Go to the tile you wish to face UP on and face LEFT on that tile
- Use the Frog effect
- Wait for Madotsuki to appear sitting down
- Equip any effect
- If you cannot face LEFT on the tile:
- Equip Towel in the chair
- Go to the tile you wish to face UP on
- Spam 1 to use the Towel effect until you somehow end up facing UP (yes, I know this sounds silly, but it works)
- Wait for Madotsuki to appear sitting down
- Equip any effect
- Face LEFT by equipping Towel in the chair then using it on the tile.
Real World
- Face DOWN by pressing 9 to pinch your cheek.
- Face RIGHT by sitting down with 1 after facing DOWN.
- You cannot face UP on every tile in the Real World.
- Face LEFT by performing the following:
- Go to the Dream World
- Perform the Broken Instructions glitch to store the instructions
- Press 9 to wake up with the instructions stored
- Sit down while facing LEFT on any tile
- Press Z and close the instructions
- Move to the tile you wish to face LEFT on (you will have glitched movement)
- Wait for Madotsuki to tilt her head (second sitting down state)
- Press 1 to stand up.
Saved Code
Map ID
Adds Map ID records from Locationbox input
{{#ifeq:{{{Map ID}}}|None||{{#arraymaptemplate:{{{Map ID}}}|Template:MapIDs|,|, }}}}
Example code:
{{#ifeq:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|None||{{#arraymaptemplate:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|Template:MapIDs|,|, }}}}
Example:
(blanked)
Yume Nikki main page edit
Commented out. Please view source.
Yume 2kki main page edit
The changes are replacing center tags with divs. The discord widget was centered. Some HTML was removed without changing the output. No categories are added. I want to test on a computer how placing the MenuIcon class inside the img itself might change the output. The icon File:AUTHORS.png is 4px too high and must be changed.
The 6px of padding between icons and headers might be useless. I also need to check what the classes actually do to see if it's worth copying to other wikis.
Header Gradient
Example
SMW
Badges
Below asks for hidden badges.
Icon(s) | Name | Location(s) | Author(s) | Batch | Date |
---|---|---|---|---|---|
Gold NASU | Madotsuki's Room | Catmat | 3 | 2022-05-12 | |
Golden Nekoin | Shield-Folk World | miau | 2 | 2022-05-10 | |
Kill the Erased Muma | bWF5 | 32 | 2022-11-09 | ||
Shinsoku Neko: True Shinsoku Neko Edition | Sabitsuki's Room | Pats | 122 | 2024-08-09 | |
Worst Thief EVER. | Chicago | Jetrotal | 32 | 2022-11-09 |
Yume Nikki Map IDs
Page | Map IDs |
---|---|
Debug Room | 1 (?) |
Madotsuki's Room | 3 (Real Room) 4 (Balcony) 6 (Dream Room) 7 (Dream Balcony day) 8 (Dream Balcony night) |
Nexus | 9 (?) |
Forest World | 10 (?) |
Block World | 11 (?) |
Puddle World | 12 (?) |
Dark World | 13 (?) |
Snow World | 14 (Main area) 22 (Top-middle igloo) 23 (Top-left igloo) 25 (Bottom-left igloo) 27 (Igloo near Toriningen) 28 (Pink Sea entrance) 24 (Top-right surprise Toriningen igloo) 26 (Bottom-right Kamakurako igloo) |
Mural World | 15 (?) |
Graffiti World | 16 (?) |
Eyeball World | 17 (?) |
Candle World | 18 (?) |
Shield-Folk World | 19 (?) |
Neon World | 20 (?) |
Number World | 21 (Main area) 29 (Stabbing Room) 30 (Bed Room) 32 (Stairway Entrance) 33 (Stairway) |
Lamp World | 31 (?) |
Guillotine World | 35 (Normal size) 36 (Big Guillotine World) |
Neon Tile Path | 37 (Lower section) 38 (Upper section) |
Checkered Tile Path | 39 (Lower section) 40 (Upper section) |
Face Carpet Plaza | 41 (?) |
Dense Woods A | 42 (Dense Woods A) 43 (To Infinite Road) 44 (Infinite Road entrance) 45 (Infinite Road) 46 (Infinite Road exit) |
Hell | 47 (?) |
Footprint Path | 48 (Footprint Path A) 49 (Footprint Path B) |
Wilderness | 50 (Dark World Gate) 51 (Route 4) 52 (Route 1) 53 (Route 2) 54 (Rave Box) 55 (Toriningen Party) 56 (Barracks Settlement Entrance) 57 (FC Portal) 58 (Route 3) 59 (Northern Wilderness) 60 (Infinite Wilderness) 61 (Fence) 62 (Northern Wilderness Pylons) 63 (Staircase Bottom) 64 (Staircase to the Sky) 65 (Hot Spring House) |
Barracks Settlement | 66 (Town) 68 (Isee Path) 69 (Seahorse) |
Mini Hell | 67 (?) |
Sewers | 70 (Entrance) 71 (City Gutter) 72 (Processing Plant) 73 (Sewer Tunnel) 74 (Docks Staircase) 75 (Nopperabou Pool) 81 (Big Red) |
Mall | 76 (Elevator Room) 77 (Main Room) 78 (Reception Room) 79 (Flute Room) 80 (Tokuto-kun's room) 82 (Manhole Room) 177 (Rooftop Exit) 178 (Mall Rooftop) 179 (Witch's Flight event) |
Windmill World | 83 (?) |
Dense Woods B | 84 (Manhole to the Mall) 86 (Main area) |
Road | 86 (?) |
Dark Woods | 86 (Dense Woods B gate) 90 (Dark Woods) |
Traincar | 87 (Blue sky) 88 (Inside) 89 (Red sky) |
Witch's Island | 91 (Lake Shore) 92 (Lake Bridge) 93 (Island) |
White Desert A | 94 (Main area) 95 (Monoko's Tunnel) 96 (White Desert Path 1) 97 (Monoe's Void) 98 (White Desert Path 3 - Severed Heads) 99 (Eye Box) 100 (White Desert Path 2) |
Poniko's House | 101 (Uboa's Trap) 109 (Poniko's House) |
White Desert Mountain Ring | 102 (Brain Creature) 103 (The Thing) 104 (Manhole-sama) 105 (Main area) |
White Desert B | 105 (Main area) 106 (White Desert Underground Lagoon) 107 (Stairway) |
Pink Sea | 108 (?) |
Teleport Maze | 110 (?) |
Docks A | 111 (?) |
Docks B | 111 (?) |
Sky Garden | 112 (Garden) 113 (Cliffside) 115 (Red Sky Garden door) 116 (Crossover Garden) 117 (Blue Ghost World door) |
Ghost World | 114 (?) |
Static Maze | 118 (?) |
FC House | 120 (FC Field) 121 (FC House) 122 (Doors A and B) 123 (Walking Eye) 124 (Doors B C and E) 125 (Wavy staircases) 126 (Small two-door loop) 127 (Door D drawers) 128 (Doors F and G) 129 (Doors G and H) 130 (Two staircase drawers platform) 131 (Three staircase drawers platform) 132 (Door H platform) 133 (Merutomaro) 134 (Lone door to FC World A route) 135 (Long staircase to FC Goblins' Room) 136 (V shape room) 137 (Mushrooms) 138 (Goblins' Room door) 139 (FC Goblins' Room) 140 (FC Demon's Room) 141 (Route to FC World A: door) 142 (Route to FC World A: staircase) 143 (Route to FC World A: room) |
Static Tunnel | 144 (?) |
FC World A | 145 (Cave from Static Tunnel) 147 (FC Ruins) 158 (Main FC World) |
FC World B | 146 (FC Pyramids) 151 (FC Cave first room) 152 (FC Cave Buyo Buyo) 154 (Pirori Shore) 158 (Main FC World) |
FC Dungeon | 148 (FC Dungeon rooms) 149 (Dungeon Glitch room without event) 150 (Monochrome room) 157 (Dungeon Glitch room with event) |
FC World C | 153 (Moai peninsula) 158 (Main FC World) |
Staircase of Hands | 159 (?) |
Underground World | 160 (Hallway) 161 (Blazing Corridor) 162 (Storage Room) |
Spaceship | 163 (Entrance from Underground World) 164 (Main room) 165 (Missing entrance) 166 (Spaceship Bedroom) 167 (Exit to Mars) |
Mars | 168 (Crash Site) 169 (Flat path) 170 (Start of hill) 171 (Hill slope) 172 (Summit) 173 (Underground stairs) 174 (Mars Underground) |
BGM by Artist
BGM/Author⠉ | BGM/Title⠉ | BGM/Audio⠉ | BGM/Speed⠉ | |
---|---|---|---|---|
A Long Journey | Noahrav | noahrav_music_40a | Cu noahrav music 40a 100.ogg | 100 |
Abyssal Bleu | bathynomus, Nolan Brewer | bath_nolan_brewer_tanajura | Cu bath nolan brewer tanajura 100.ogg | |
Abyssal Hallways | orchidmantis | orchidmantis_abyssal_hallways2 | Cu orchidmantis abyssal hallways2 80.ogg | 80 |
Achromatic Positive Hellscape | BlackMamba | MAMBAspacey2 | Cu MAMBAspacey2 100.ogg | 100 |
... further results |
Focused Planning
This section is less "mind map" and more "todo"
name
Notice Templates
Category:Notice templates
and YNFG Wiki's category
Planned notices:
- {{Outdated}} for content in need of update.
- Uneven Dream Fast Forward effect
- {{MapNotice}} for locations needing new or updated maps.
- Yume Tsushin Detective effect
- {{MissingImages}} for pages that could use more images.
- nostAlgic Doodle effect
- {{Forked}} for forked content that would have a better search engine ranking if reworded.
- Potential: Ultra Violet Egg effect, Oversomnia Tuning Fork effect, nostAlgic Fork effect
- {{Archived}} for pages that are kept outdated on purpose (e.g. Yume 2kki:Music Room Track Listing)
- Potential: Deep Dreams Monochrome alter, Uneven Dream Pajama? effect, Mikan Muzou Tape effect, Oversomnia Ice Statue effect
- {{Move}} to request a page move by an admin (or any user with replace text perms), since changing all links/mentions manually is usually not worth it
- Potential: Amillusion Shopping key, …TBA
Please note I wrote the potential effects from memory - names may be inaccurate
Game | Character | Attribute | Template |
---|---|---|---|
Yume Nikki | Unused Puddle World torii gate | Delete | |
Yume Nikki | FC Moai | YNOproject badge art | Claim |
Yume 2kki | Urotsuki | Custom | Stub |
Yume 2kki | Urotsuki | Crossing effect | Quarantined |
.flow | Kaibutsu | HorrorWarning | |
Someday | Itsuki | Wrench effect | PropertySetting |
Answered Prayers | Fluorette | Shovel prayer | MissingInfo |
Mesonoxian | Tyran | Box effect | CategorySetting |
Custom | Loadingsuki | Animated gif | NotReleased |
Custom | Glitchsuki | Animated gif | NotReleased2 |
No image | ExFangame |
Not quite sure how to organise this but the idea is to have all important pages in this box so it can be used on pages and easily lead people to other places
Wikipedia has plenty of navboxes to reference such as the MoS navbox
Basics | Wiki rules • Style Guide • Editing |
---|---|
General Editing | File uploading and usage • Embedding videos • Namespaces • Formatting |
Location Pages | Locationbox doc • BGM doc • Connection types |
TBA | Talk pages • Templates |
Rough Planning
Thoughts turned into wikitext, to get the weight off my head.
Media Types
Images on wiki pages are:
- Gameplay screenshots
- Usually showing off a location
- Sometimes to show off a character
- Many times to show an event process
- Event may be taking place clearly within the location
- Event may also be full-screen
- Menu screenshots too
- VM screenshots to find those
- World maps
- May have annotations
- Some only show a part of the full map file
- Different parts may be stitched together in a more clear layout
- Some parts can be made invisible
- Character pictures
- Usually edited to isolate the character
- Can be a section of the CharSet file
- In case of the protagonist, usually the specific faceset is used
- Visual gameplay elements that aren't characters, like the torii gate in {{delete}}
- Game files, raw
- Used picture files
- Full panoramas
- Maybe event pictures too
- If the event picture is literally identical to an in-game screenshot, which takes priority?
- Do unedited maps count?
- Game icons (like menu theme icons)
- Art
- Official art by the developer(s)
- Unofficial art that best represents the feature (like characters in the ynfg wiki)
- Wiki template images, like for {{stub}}
- These usually feature a character anyways
- YNOproject badge images
- Guide images such as how to perform a set of actions
- Wiki main page banners
- Maybe some misc buttons too but those are probably still considered banners
- Usually feature characters
- May feature other elements too
Audio on wiki pages are:
- Song BGM files, usually ogg at least 1 min length
- Sometimes edited to show something off
- Sometimes the original file, for comparing with the slowed/sped sound in-game
- SFX previews at original length
Feature | In which media |
---|---|
Character |
|
Location |
|
Other GFX (besides characters) |
|
TBA |
Category Structure
The current setup:
- YumeWiki
- Help
- TBA
- Maintenance
- Templates
- Tracking page types like wiki-dependent
- Tracking page properties or features like automatically created MediaWiki categories
- Content
- All wiki pages normal readers would want, across all wikis
- Help
Now for a bit of chatter:
- Do templates actually fit under Maintenance or would they fit better under some other admin category?
- Original idea was to make Maintenance have lowercase categories but Content categories in Title Case:
- Would Help pages still be viewed by normal readers? Should that be lower or title case?
- How would the stub and missing info categories work? readers see them all the time but its technically Maintenance
- Are either of changing everything to lowercase (ugly) or changing all system messages to title case (sysop only job) preferable to a dual system (I think not)
- What about general pages like the disclaimer?
- Where should general pages like the wiki disclaimer go? some other admin category (again)?
There are some general pages that cover multiple locations (eg), should these have a special category?made by wind- Disambig categories?
- Should talk pages ever be categorised anywhere?
Collectibles
This table is to see what features collectibles may have, and which ones are most in common between all the different types.
Collectible | # | Name or Title | Alt lang titles | Icon | Desc | Condition | Pre-reqs | Location | Image or
Text Preview |
Image
of Unlocking |
Use | Action | Appearance | Author | Unlocks Another | ??? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Menu Themes | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Wallpapers | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||||
Kura Puzzles | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||||
System Sounds | ✅ | ✅ | ✅ | ✅ | ||||||||||||
Bestiary | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||
Crystals | ✅ | ✅ | ✅ | ✅ | ❓ | |||||||||||
Feats | ✅ | ✅ | ✅ | ✅ | ||||||||||||
Coins | ❓ | ✅ | ❓ | |||||||||||||
Pet Items | ||||||||||||||||
Keys | ❓ | ❓ | ❓ | ❓ | ❓ | ❓ | ||||||||||
Other Items | ||||||||||||||||
Mailbox Messages | ✅ | ✅ | ✅ | ✅ | Has speculatory notes and "Sent by" | |||||||||||
Pwee Dolls | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Gummies | ✅ | |||||||||||||||
Notes | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Effects | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ❓ | ✅* | ✅ | ✅ | ✅ | |||||
Masks | ✅ | ✅ | ✅ | ✅ | ❓ | ✅ |
Guides and help
- Basic wiki info:
- Wikitext → Help:Editing#Basics and Help:Formatting#Wikitext
- Tables → Help:Formatting#Making a table
- Redirects → ?
- Source editing → ?
- Visual editor → ?
- Page forms → ?
- Oldids → ?
- Diffs → ?
- Users:
- Talk pages → Help:Talk pages
- Signatures → ? note
- Watchlist → ?
- Edit summaries & tags → ?
- Contributions → ?
- Special pages:
- Recent changes → ?
- What links here → ?
- Page lists → ?
- Location pages:
- Locationbox → Template:Locationbox/doc and YumeWiki:Style Guide#Locationbox
- LocationMap → Template:LocationMap/doc and YumeWiki:Style Guide#Maps
- BGM → Template:BGM/doc
- Connections → Template:Connection/doc and Help:Connections
- Written sections → YumeWiki:Style Guide#Location Pages
- Files:
- Uploading → Help:Files#Uploading
- Videos → Help:Embedding videos
- Overwriting → ?
- Galleries:
- Using a gallery → Help:Files#Using files on pages
- Styling a gallery → ?
- File creation:
- Screenshots → Help:Files#Creating files
- Character Images → ?
- Location maps → Help:Location maps
- Audio → ?
- Character pages:
- Characterbox → Template:Characterbox/doc
- Art → YumeWiki:Wiki rules#Character Images
- Categories:
- Adding categories → ?
- Category structure → ?
- Using categories → ?
- CSS:
- Collapsible sections → Help:Formatting#Collapsible Sections
- Spoiler → Help:Formatting#Tags
- Section links → Help:Formatting#Links
- Anchors → Help:Formatting#Tags
- Templates:
- How to use X → Category:Template documentation
- Standard templates → ?
- Basic template usage → ?
- Creating a template → ?
- SMW:
- Querying → ?
- Properties → ?
Test Space
Test anything here
Moved files
Old (redirect) | New (used) |
---|---|
Isee in Barracks Settlement.PNG | Isee in Barracks Settlement.png |
End Screen.png | YN Ending.png |
Snow World.png | YN Snow World map.png |
67b5f3a78ef3ca47649b8cbb907f693a.png | YN Mall map.png |
Mall.png | YN Mall.png |
So weird.png | YN Neon World unused bg.png |
Neon World.png | YN Neon World map.png |
Nexusmap.JPG | YN Nexus map labelled.JPG |
The Nexus.png | YN Nexus map.png |
Lucky.png | YN Falling Men event.png |
Docks yume(badgeyn).png | Docks yume(badgeYN).png |
Docks yume(badgeyn).gif | Docks yume(badgeYN).gif |