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==Game Guides== | ==Game Guides== | ||
Guides related to actually playing the games, instead of examining their files or whatever else. | |||
===Face Any Direction=== | ===Face Any Direction=== | ||
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#Press ''1'' to stand up. | #Press ''1'' to stand up. | ||
===No-key Challenge=== | |||
Is it possible to beat the game without pressing a certain key? If not, when is the very first time the key is absolutely necessary? Equivalent keys all count as the same (e.g. Z, Space, and Enter are all counted as "interact key"). | |||
*'''Interact''' (Z, Space, Enter) is necessary to close the [[Yume Nikki:Effects#Instructions|Instructions]] at the start of a new game. | |||
*'''Menu''' (X, C, V, B, N, Esc) is necessary to equip either the [[Yume Nikki:Effects#Umbrella|Umbrella]] or [[Yume Nikki:Effects#Yuki-onna|Yuki-onna]] effects to make it past the Blazing Corridor of [[Yume Nikki:Underground World|Underground World]] and collect the [[Yume Nikki:Effects#Poop Hair|Poop Hair]] effect. | |||
*'''1''' can be necessary to return to the [[Yume Nikki:Nexus|Nexus]] using the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect after collecting the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect, due to the connection between [[Yume Nikki:Dense Woods A|Dense Woods A]] and the [[Yume Nikki:Dense Woods A#Infinite Road|Infinite Road]] being one-way. However, '''9''' can be used instead. | |||
*'''3''' is never necessary. All it does is remove small [[Yume Nikki:Madotsuki|Madotsuki]] clones while using the [[Yume Nikki:Effects#Midget|Midget]] effect, or make one of the [[Yume Nikki:Jellyfish|Jellyfish]] chime during the [[Yume Nikki:Ending|ending]]. | |||
*'''5''' is necessary to drop effect eggs in the Nexus, which is the only way to unlock the ending. | |||
*'''9''' can be necessary to return to [[Yume Nikki:Madotsuki's Room|Madotsuki's Room]] after collecting the Stoplight effect, due to the connection between Dense Woods A and the Infinite Road being one-way. However, '''1''' can be used instead, to return to the Nexus using the Medamaude effect. '''1''' can also be used to wake up by taking advantage of the optional [[:Category:Yume Nikki Locations with Wake-Up Events|wake-up event]] during the [[Yume Nikki:Events#Witch's Flight|Witch's Flight]] event. | |||
*'''1 ''or'' 9''' is necessary as there is no way to return from the Road without at least one of those <span class="explain" tabindex="0" title="I know what you're thinking.">two keys</span>. | |||
'''Inaccessible without Interact:''' | |||
*Everything, including Madotsuki's Room | |||
'''Inaccessible without Menu:''' | |||
*[[Yume Nikki:NASU|NASU]], as the only way to exit is by holding down the menu key | |||
*The [[Yume Nikki:Number World#Stabbing Room|Stabbing Room]] of [[Yume Nikki:Number World|Number World]], as either the [[Yume Nikki:Effects#Knife|Knife]] effect or [[Yume Nikki:Effects#Cat|Cat]] effect is needed to (re)move the [[Yume Nikki:Wheelies|Wheelie]] blocking the door | |||
*[[Yume Nikki:Number World#Stairway|Number World's Stairway]], leading to [[Yume Nikki:FACE|FACE]], as the Knife effect is needed to open the [[Yume Nikki:Zippertile|Zippertile]] | |||
*[[Yume Nikki:Mini Hell|Mini Hell]], as the only way to access it is turning the [[Yume Nikki:Toriningen|Toriningen]] lunatic using the Knife effect | |||
*[[Yume Nikki:Events#Monoko|Monoko's event]], as it requires the Stoplight effect | |||
*[[Yume Nikki:Monoe|Monoe]] and her room of the [[Yume Nikki:White Desert|White Desert]], as the Knife effect is needed to kill the [[Yume Nikki:Dave Spector|Dave Spector]] and access her area | |||
*The [[Yume Nikki:White Desert A#White Desert Path|White Desert Path]] of [[Yume Nikki:White Desert A|White Desert A]], which houses the [[Yume Nikki:Severed Heads|Severed Heads]], as the Knife effect is needed to kill the Dave Spector and access the area | |||
*The last map of Underground World, containing the Poop Hair effect, as either the Umbrella or Yuki-onna effects are needed to douse the flame in the Blazing Corridor | |||
*The [[Yume Nikki:Spaceship|Spaceship]] | |||
*[[Yume Nikki:Mars|Mars]] | |||
*The ending | |||
'''Inaccessible without 1:''' | |||
*The Witch's Flight event in the [[Yume Nikki:Mall#Mall Rooftop|Mall Rooftop]] | |||
*Monoko's event, as it requires the usage of the Stoplight effect | |||
*The [[Yume Nikki:Events#Melting Madotsuki|Melting Madotsuki]] event, as it requires changing into the [[Yume Nikki:Effects#Hat and Scarf|snowman]] | |||
*The [[Yume Nikki:Events#UFOs on Mars|UFOs on Mars]] event, as it requires the usage of the Cat effect | |||
Assuming '''9''' can still be used, no other areas are inaccessible. | |||
'''Inaccessible without 3:''' | |||
All areas are accessible. | |||
'''Inaccessible without 5:''' | |||
*The ending | |||
'''Inaccessible without 9:''' | |||
Assuming '''1''' can still be used, no areas are inaccessible. | |||
'''Inaccessible without 1 ''and'' 9:''' | |||
*The Witch's Flight event in the Mall Rooftop | |||
*Monoko's event, as it requires the usage of the Stoplight effect | |||
*The Melting Madotsuki event, as it requires changing into the snowman | |||
Only one of the following two routes can be accessed during a dream session, and accessing either of them prevents the player from waking up, thereby preventing them from saving as well. | |||
*The Spaceship and Mars | |||
**The UFOs on Mars event remains inaccessible, as it requires the usage of the Cat effect | |||
*The Infinite Road, Road, and [[Yume Nikki:White Desert Mountain Ring|White Desert Mountain Ring]] | |||
It should be noted that neither is strictly necessary to wake up in general, as either the [[Yume Nikki:Events#FACE|FACE]] event or the [[Yume Nikki:Events#Famicom Glitch|Famicom Glitch]] events can wake the player up. However, the former is only available as a 1/4 chance, and the latter as a 1/3 chance, making it unreliable. This means it is technically possible to visit all other areas and experience all other events and still save the game. | |||
==Saved Code== | ==Saved Code== |
Latest revision as of 03:40, 14 November 2024
Welcome to my sandbox.
User page • Talk • Sandbox • Test • Template • Todo • Signature • Nav • YN files
Purpose
This sandbox is used to share wiki information, plan future edits, and to test templates and parser functions.
Most wiki guides previously found here have been moved to help pages.
Yume Nikki Websites
Official stuff
- Kikiyama's website: https://www3.nns.ne.jp/~tk-mto/kikiyamaHP.html
- Steam page: https://store.steampowered.com/app/650700/Yume_Nikki/
- Playism YNDD listing: https://playism.com/en/game/yumenikki-dream-diary/
- Fangamer merch: https://www.fangamer.com/collections/yume-nikki
Fan stuff
- Uboachan: https://uboachan.net as well as the old version: https://archive.uboachan.net
- The wiki: https://yume.wiki/Main_Page
- YNOproject multiplayer: https://ynoproject.net/
- Yumebooru art: https://yumeboo.ru or https://ymbr.site
- Yumebooru archive: https://archive.yumeboo.ru or https://archive.ymbr.site
- Old versions via LaInvestigaciónYN https://gatobot.neocities.org/lainvestigacionyn/versions
- TCRF page: https://tcrf.net/Yume_Nikki
Other stuff
- Archive of playism versions: https://archive.org/details/yume-nikki-010a
- Novel site: http://www.freegamenovel.com/yumenikki/
- Official websites that are no longer operational: http://yume-nikki.com and http://yumenikki.net
- Kikiyama's christmas card: https://x.com/playismEN/status/1209411619899375617
- Old fansite that some people thought had an official interview: http://sin6.web.fc2.com/ccomic/ccpage.html
- Page explaining an old YN meme: https://dic.nicovideo.jp/t/a/あっなったに♪あっなったに♪センチメンタルッッッ%21%21%21
Subarea Warps
All subareas in old versions are named 小マップ, translating to "small map", although I will refer to it as subarea. Each subarea is numbered (using full-width numbers), and warps to subareas mostly match the number of the map. For example, 小7へ in Eyeball World leads to 小マップ7 (Mini Hell).
Subarea | Origin | ||||||
---|---|---|---|---|---|---|---|
Map name | ID | Location | Map name | ID | Wiki name | Warp name | Verdict |
小マップ1 | 30 | Guillotine World (small) | |||||
小マップ2 | 26 | Neon Tile Path | |||||
小マップ4 | 23 | Checkered Tile Path A | |||||
小マップ5 | 25 | Face Carpet Plaza | |||||
小マップ6 | 29 | Dense Woods A | |||||
小マップ7 | 1 | Mini Hell | |||||
小マップ8 | 28 | Hell | |||||
小マップ9 | 21 | Checkered Tile Path B | |||||
小マップ10 | 32 | Footprint Path A | |||||
小マップ11 | 33 | Footprint Path B | |||||
小マップ12 | 34 | Toriningen's Bed event | |||||
小マップ13 | 35 | Wilderness: Dark World Gate | |||||
小マップ13A | 36 | Wilderness: Route 4 | |||||
小マップ13B | 37 | Wilderness: Route 1 | |||||
小マップ13C | 38 | Wilderness: Route 2 | |||||
小マップ13D | 39 | Wilderness: Rave Box | |||||
小マップ13E | 40 | Wilderness: Toriningen Party | |||||
小マップ13F | 43 | Wilderness: Barracks Settlement Entrance | |||||
小マップ14 | 41 | Barracks Settlement: Town | |||||
小マップ14A | 45 | Barracks Settlement: Isee Path | |||||
小マップ15A | 42 | Sewers: City Gutter | |||||
小マップ15B | 44 | Sewers: Entrance | |||||
小マップ15C | 46 | Sewers Nopperabou area | |||||
小マップ15D | 47 | Sewers: Sewer Tunnel | |||||
小マップ15E | 73 | Sewers dead end tunnel | |||||
小マップ16A | 48 | Mall: Main Room | |||||
小マップ16B | 49 | Big Red | |||||
小マップ16C | 51 | Mall: Elevator Room | |||||
小マップ16D | 52 | Mall: Reception Room | |||||
小マップ16E | 53 | Mall: Flute Room | |||||
小マップ16F | 54 | Mall: Tokuto-kun's room | |||||
小マップ17 | 50 | Windmill World |
Translation Differences
The rest of this sandbox section has already been moved to Yume Nikki:Translation Differences.
Original | Uboachan | Steam |
---|---|---|
(new game) | ||
(continue) | ||
(quit from title) | ||
(effects) | ||
(quit from menu, if different from title) |
Original | Uboachan | Steam |
---|---|---|
(this would involve a lot of transcribing) |
Original | Uboachan | Steam |
---|---|---|
(chair ride) | ||
(window theme change) |
(some other stuff that could be included: famicom menu, FC instructions)
YNOnline Guide
YNOnline is the server client made by Char0x61 found here: https://gitlab.com/CataractJustice/YNOnline
It does NOT refer to YNO/YNOproject, found at https://ynoproject.net/ (also see YNOproject Wiki)
This guide is for Windows machines only. It also uses your actual IP address, so only use this to play with people you trust.
- Install node.js. The easiest way is using an installer: https://nodejs.org/en/download/prebuilt-installer
- Install python: https://www.python.org/downloads/
- Supposedly you also need to download "Visual C++ Build Environment": https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community You can try skipping this step at your own risk
- Download the YNOnline server: https://gitlab.com/CataractJustice/YNOnline/-/archive/main/YNOnline-main.zip
- Extract to a folder with correct permissions (under your main user folder is a good idea).
- Copy the game folder to
.\YNOnline-main\private\public\play\games
Please note the game folder you copy and use for online must be the actual game folder containing the asset folders, map files, ldb, lmt, and exe. It cannot be a parent folder like one with a "start.exe" - Rename the game folder to what you want to appear in the URL after setup is complete.
- Download gencache.exe, which you can find a link to on EasyRPG's webplayer guide: https://easyrpg.org/player/guide/webplayer/
- Copy gencache.exe to inside the game folder and run it to generate a file named "index.json"
- Delete that copy of gencache.exe as it is no longer needed.
- Under
.\YNOnline-main\private
use Notepad to open the fileconfiguration.js
then change the following lines:port: <YOUR PORT>,
clientPath: "YNOnline-main/private/public",
gamesPath: "./YNOnline-main/private/public/play/games/",
Note the start of gamesPath should keep the.
character – do not replace that dot with the parent folders in this specific case. Keep track of the number you choose for the server port, as you'll need to use it for other settings as well. - Under
.\YNOnline-main\private\public\scripts
use Notepad to open the fileynonline.js
then change the first line:let port = <YOUR PORT>;
This must match with the port number you used before. - Open port forwarding on your router. This involves the following steps:
- Visit your main router's IP address by typing it into the address bar while connected to the internet (usually it's 192.168.0.1, but if not you can find tips on how to find your router IP online).
- Make sure you have the WAN IP enabled (research how to do this on your router brand if you get stuck).
- Enable the port forwarding option if it's off.
- Set the port forwarding rule using your port as the internal & external ports, your internal IP address (the system being used to host the server; check your system network settings for the IPv4 address and copy that), and finally the protocol should be set to both TCP and UDP.
- Open the command line (Windows+R then type "cmd")
- Use the following command:
node ".\YNOnline-main\private\YNOnline.js"
Remember to replace that dot.
at the start with your drive and parent folders, e.g.C:\Users\ExamplePerson\YNOnline-main\private
if ExamplePerson put the server into their main user folder. Leave the command window open after you do this step. - Use your browser to visit
http://<YOUR WAN IP>:<YOUR PORT>/?game=Game folder name
- Verify the game is working properly by starting a new game (do not stay on the title screen!) and checking for "Connected" on the top right.
If these steps don't work as written here (on User:ZASNK/Sandbox), leave a message on my talk page or message me on Discord (zaidalkaz)
Yume Nikki Walkable Tiles
The number of tiles listed assumes you're playing on a normal copy of the game, and that you can use all effects, such as Cat or Knife to (re)move stationary NPCs and such. Only tiles that you can stand on completely stationary count. Each tile "step" of a stair is one walkable tile. Areas with spawning events such as the real world or Nexus are counted as not having those events.
Default sort follows the map tree. If your browser has JavaScript enabled, you can sort the table by map ID or by any other header.
Map | Info | Tiles | ||||
---|---|---|---|---|---|---|
Map ID | Location name | Width | Height | # tiles | Walkable tiles | % walkable |
1 | Debug Room | 20 | 15 | 300 | 293 | 97.67 |
157 | FC Dungeon Glitch Room | 20 | 15 | 300 | 57 | 19 |
2 | Game Start | 20 | 15 | 300 | 0 | 0 |
3 | Madotsuki's Room: Real Room | 20 | 15 | 300 | 57 | 19 |
4 | Madotsuki's Room: Balcony | 31 | 15 | 465 | 35 | 7.53 |
6 | Madotsuki's Room: Dream Room | 20 | 15 | 300 | 58 | 19.33 |
7 | Madotsuki's Room: Dream Balcony day | 31 | 15 | 465 | 35 | 7.53 |
8 | Madotsuki's Room: Dream Balcony night | 31 | 15 | 465 | 35 | 7.53 |
9 | Nexus | 35 | 31 | 1085 | 1072 | 98.8 |
10 | Forest World | 110 | 110 | 12100 | 6700 | 55.37 |
41 | Face Carpet Plaza | 60 | 50 | 3000 | 1657 | 55.23 |
11 | Block World | |||||
12 | Puddle World | 120 | 120 | 14400 | 14389 | 99.92 |
42 | Dense Woods A | 200 | 70 | 14000 | 1068 | 7.63 |
43 | Dense Woods A: To Infinite Road | |||||
44 | Dense Woods A: Infinite Road entrance | |||||
45 | Dense Woods A: Infinite Road | |||||
46 | Dense Woods A: Infinite Road exit | |||||
13 | Dark World | 110 | 110 | 12100 | 12095 | 99.96 |
50 | Wilderness: Dark World Gate | 30 | 30 | 900 | 339 | 37.67 |
51 | Wilderness: Route 4 | |||||
52 | Wilderness: Route 1 | |||||
53 | Wilderness: Route 2 | |||||
54 | Wilderness: Rave Box | |||||
55 | Wilderness: Toriningen Party | |||||
56 | Wilderness: Barracks Settlement Entrance | |||||
57 | Wilderness: FC Portal | |||||
144 | Static Tunnel | 20 | 15 | 300 | 8 | 2.67 |
58 | Wilderness: Route 3 | |||||
59 | Wilderness: Northern Wilderness | |||||
60 | Wilderness: Infinite Wilderness | |||||
65 | Wilderness: Hot Spring House | |||||
61 | Wilderness: Fence | |||||
62 | Wilderness: Northern Wilderness Pylons | |||||
63 | Wilderness: Staircase Bottom | |||||
64 | Wilderness: Staircase to the Sky | |||||
14 | Snow World: Main area | |||||
22 | Snow World: Top-middle igloo | 20 | 15 | 300 | 4 | 1.33 |
23 | Snow World: Top-left igloo | 20 | 15 | 300 | 4 | 1.33 |
24 | Snow World: Top-right surprise Toriningen igloo | 20 | 15 | 300 | 4 | 1.33 |
25 | Snow World: Bottom-left igloo | 20 | 15 | 300 | 4 | 1.33 |
26 | Snow World: Bottom-right Kamakurako igloo | 20 | 15 | 300 | 4 | 1.33 |
27 | Snow World: Igloo near Toriningen | 20 | 15 | 300 | 4 | 1.33 |
28 | Snow World: Pink Sea entrance | 20 | 15 | 300 | 1 | 0.33 |
15 | Mural World | 120 | 120 | 14400 | ||
70 | Sewers: Entrance | |||||
71 | Sewers: City Gutter | |||||
72 | Sewers: Processing Plant | |||||
73 | Sewers: Sewer Tunnel | |||||
74 | Sewers: Docks Staircase | |||||
75 | Sewers: Nopperabou Pool | |||||
81 | Sewers: Big Red | 20 | 15 | 300 | 15 | 5 |
83 | Windmill World | 80 | 80 | 6400 | 6367 | 99.48 |
16 | Graffiti World | 160 | 110 | 17600 | 17561 | 99.78 |
76 | Mall: Elevator Room | 20 | 15 | 300 | 74 | 24.67 |
77 | Mall: Main Room | 120 | 100 | 12000 | 2149 | 17.91 |
82 | Mall: Manhole Room | |||||
177 | Mall: Rooftop Exit | |||||
178 | Mall: Mall Rooftop | |||||
179 | Mall: Witch's Flight event | |||||
78 | Mall: Reception Room | |||||
79 | Mall: Flute Room | |||||
80 | Mall: Tokuto-kun's Room | |||||
17 | Eyeball World | 120 | 120 | 14400 | 14346 | 99.63 |
48 | Footprint Path A | |||||
49 | Footprint Path B |
Game Guides
Guides related to actually playing the games, instead of examining their files or whatever else.
Face Any Direction
You can face any direction you want on any tile in Yume Nikki's dream worlds, using the power of glitches. This guide outlines how to face whichever direction you want on any given tile assuming you can't do it manually by walking into it and/or sitting down.
Dream World
- Face DOWN by using Cat or Faceless Ghost.
- Face RIGHT by sitting down with 1 after facing DOWN.
- Face UP by performing the following:
- Equip Frog in the chair
- Go to the tile you wish to face UP on and face DOWN on that tile
- Use the Frog effect
- Wait for Madotsuki to appear sitting down
- Equip any effect
- Face LEFT by equipping the Faceless Ghost effect in the chair then using it.
Using Towel after equipping it in the chair can force you to face UP or LEFT as well, but it's hard to get to a state where you aren't also sitting down, so it's best to use one of the explained methods instead.
FC World
- Face DOWN by using Cat or Faceless Ghost.
- Face RIGHT by sitting down with 1 after facing DOWN.
- Face UP by performing one of the following:
- If you can face LEFT on the tile:
- Equip Frog in the chair
- Go to the tile you wish to face UP on and face LEFT on that tile
- Use the Frog effect
- Wait for Madotsuki to appear sitting down
- Equip any effect
- If you cannot face LEFT on the tile:
- Equip Towel in the chair
- Go to the tile you wish to face UP on
- Spam 1 to use the Towel effect until you somehow end up facing UP (yes, I know this sounds silly, but it works)
- Wait for Madotsuki to appear sitting down
- Equip any effect
- Face LEFT by equipping Towel in the chair then using it on the tile.
Real World
- Face DOWN by pressing 9 to pinch your cheek.
- Face RIGHT by sitting down with 1 after facing DOWN.
- You cannot face UP on every tile in the Real World.
- Face LEFT by performing the following:
- Go to the Dream World
- Perform the Broken Instructions glitch to store the instructions
- Press 9 to wake up with the instructions stored
- Sit down while facing LEFT on any tile
- Press Z and close the instructions
- Move to the tile you wish to face LEFT on (you will have glitched movement)
- Wait for Madotsuki to tilt her head (second sitting down state)
- Press 1 to stand up.
No-key Challenge
Is it possible to beat the game without pressing a certain key? If not, when is the very first time the key is absolutely necessary? Equivalent keys all count as the same (e.g. Z, Space, and Enter are all counted as "interact key").
- Interact (Z, Space, Enter) is necessary to close the Instructions at the start of a new game.
- Menu (X, C, V, B, N, Esc) is necessary to equip either the Umbrella or Yuki-onna effects to make it past the Blazing Corridor of Underground World and collect the Poop Hair effect.
- 1 can be necessary to return to the Nexus using the Medamaude effect after collecting the Stoplight effect, due to the connection between Dense Woods A and the Infinite Road being one-way. However, 9 can be used instead.
- 3 is never necessary. All it does is remove small Madotsuki clones while using the Midget effect, or make one of the Jellyfish chime during the ending.
- 5 is necessary to drop effect eggs in the Nexus, which is the only way to unlock the ending.
- 9 can be necessary to return to Madotsuki's Room after collecting the Stoplight effect, due to the connection between Dense Woods A and the Infinite Road being one-way. However, 1 can be used instead, to return to the Nexus using the Medamaude effect. 1 can also be used to wake up by taking advantage of the optional wake-up event during the Witch's Flight event.
- 1 or 9 is necessary as there is no way to return from the Road without at least one of those two keys.
Inaccessible without Interact:
- Everything, including Madotsuki's Room
Inaccessible without Menu:
- NASU, as the only way to exit is by holding down the menu key
- The Stabbing Room of Number World, as either the Knife effect or Cat effect is needed to (re)move the Wheelie blocking the door
- Number World's Stairway, leading to FACE, as the Knife effect is needed to open the Zippertile
- Mini Hell, as the only way to access it is turning the Toriningen lunatic using the Knife effect
- Monoko's event, as it requires the Stoplight effect
- Monoe and her room of the White Desert, as the Knife effect is needed to kill the Dave Spector and access her area
- The White Desert Path of White Desert A, which houses the Severed Heads, as the Knife effect is needed to kill the Dave Spector and access the area
- The last map of Underground World, containing the Poop Hair effect, as either the Umbrella or Yuki-onna effects are needed to douse the flame in the Blazing Corridor
- The Spaceship
- Mars
- The ending
Inaccessible without 1:
- The Witch's Flight event in the Mall Rooftop
- Monoko's event, as it requires the usage of the Stoplight effect
- The Melting Madotsuki event, as it requires changing into the snowman
- The UFOs on Mars event, as it requires the usage of the Cat effect
Assuming 9 can still be used, no other areas are inaccessible.
Inaccessible without 3:
All areas are accessible.
Inaccessible without 5:
- The ending
Inaccessible without 9:
Assuming 1 can still be used, no areas are inaccessible.
Inaccessible without 1 and 9:
- The Witch's Flight event in the Mall Rooftop
- Monoko's event, as it requires the usage of the Stoplight effect
- The Melting Madotsuki event, as it requires changing into the snowman
Only one of the following two routes can be accessed during a dream session, and accessing either of them prevents the player from waking up, thereby preventing them from saving as well.
- The Spaceship and Mars
- The UFOs on Mars event remains inaccessible, as it requires the usage of the Cat effect
- The Infinite Road, Road, and White Desert Mountain Ring
It should be noted that neither is strictly necessary to wake up in general, as either the FACE event or the Famicom Glitch events can wake the player up. However, the former is only available as a 1/4 chance, and the latter as a 1/3 chance, making it unreliable. This means it is technically possible to visit all other areas and experience all other events and still save the game.
Saved Code
Map ID
Adds Map ID records from Locationbox input
{{#ifeq:{{{Map ID}}}|None||{{#arraymaptemplate:{{{Map ID}}}|Template:MapIDs|,|, }}}}
Example code:
{{#ifeq:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|None||{{#arraymaptemplate:0076, 0077, 0078 (test1), 0079, 0080, 0082 (test2), 0177, 0178, 0179|Template:MapIDs|,|, }}}}
Example:
(blanked)
Yume Nikki main page edit
Commented out. Please view source.
Yume 2kki main page edit
The changes are replacing center tags with divs. The discord widget was centered. Some HTML was removed without changing the output. No categories are added. I want to test on a computer how placing the MenuIcon class inside the img itself might change the output. The icon File:AUTHORS.png is 4px too high and must be changed.
The 6px of padding between icons and headers might be useless. I also need to check what the classes actually do to see if it's worth copying to other wikis.
Header Gradient
Example
SMW
Badges
Below asks for hidden badges.
Icon(s) | Name | Location(s) | Author(s) | Batch | Date |
---|---|---|---|---|---|
Gold NASU | Madotsuki's Room | Catmat | 3 | 2022-05-12 | |
Golden Nekoin | Shield-Folk World | miau | 2 | 2022-05-10 | |
Kill the Erased Muma | bWF5 | 32 | 2022-11-09 | ||
Shinsoku Neko: True Shinsoku Neko Edition | Sabitsuki's Room | Pats | 122 | 2024-08-09 | |
Worst Thief EVER. | Chicago | Jetrotal | 32 | 2022-11-09 |
Yume Nikki Map IDs
Page | Map IDs |
---|---|
Debug Room | 1 (?) |
Madotsuki's Room | 3 (Real Room) 4 (Balcony) 6 (Dream Room) 7 (Dream Balcony day) 8 (Dream Balcony night) |
Nexus | 9 (?) |
Forest World | 10 (?) |
Block World | 11 (?) |
Puddle World | 12 (?) |
Dark World | 13 (?) |
Snow World | 14 (Main area) 22 (Top-middle igloo) 23 (Top-left igloo) 25 (Bottom-left igloo) 27 (Igloo near Toriningen) 28 (Pink Sea entrance) 24 (Top-right surprise Toriningen igloo) 26 (Bottom-right Kamakurako igloo) |
Mural World | 15 (?) |
Graffiti World | 16 (?) |
Eyeball World | 17 (?) |
Candle World | 18 (?) |
Shield-Folk World | 19 (?) |
Neon World | 20 (?) |
Number World | 21 (Main area) 29 (Stabbing Room) 30 (Bed Room) 32 (Stairway Entrance) 33 (Stairway) |
Lamp World | 31 (?) |
Guillotine World | 35 (Normal size) 36 (Big Guillotine World) |
Neon Tile Path | 37 (Lower section) 38 (Upper section) |
Checkered Tile Path | 39 (Lower section) 40 (Upper section) |
Face Carpet Plaza | 41 (?) |
Dense Woods A | 42 (Dense Woods A) 43 (To Infinite Road) 44 (Infinite Road entrance) 45 (Infinite Road) 46 (Infinite Road exit) |
Hell | 47 (?) |
Footprint Path | 48 (Footprint Path A) 49 (Footprint Path B) |
Wilderness | 50 (Dark World Gate) 51 (Route 4) 52 (Route 1) 53 (Route 2) 54 (Rave Box) 55 (Toriningen Party) 56 (Barracks Settlement Entrance) 57 (FC Portal) 58 (Route 3) 59 (Northern Wilderness) 60 (Infinite Wilderness) 61 (Fence) 62 (Northern Wilderness Pylons) 63 (Staircase Bottom) 64 (Staircase to the Sky) 65 (Hot Spring House) |
Barracks Settlement | 66 (Town) 68 (Isee Path) 69 (Seahorse) |
Mini Hell | 67 (?) |
Sewers | 70 (Entrance) 71 (City Gutter) 72 (Processing Plant) 73 (Sewer Tunnel) 74 (Docks Staircase) 75 (Nopperabou Pool) 81 (Big Red) |
Mall | 76 (Elevator Room) 77 (Main Room) 78 (Reception Room) 79 (Flute Room) 80 (Tokuto-kun's room) 82 (Manhole Room) 177 (Rooftop Exit) 178 (Mall Rooftop) 179 (Witch's Flight event) |
Windmill World | 83 (?) |
Dense Woods B | 84 (Manhole to the Mall) 86 (Main area) |
Road | 86 (?) |
Dark Woods | 86 (Dense Woods B gate) 90 (Dark Woods) |
Traincar | 87 (Blue sky) 88 (Inside) 89 (Red sky) |
Witch's Island | 91 (Lake Shore) 92 (Lake Bridge) 93 (Island) |
White Desert A | 94 (Main area) 95 (Monoko's Tunnel) 96 (White Desert Path 1) 97 (Monoe's Void) 98 (White Desert Path 3 - Severed Heads) 99 (Eye Box) 100 (White Desert Path 2) |
Poniko's House | 101 (Uboa's Trap) 109 (Poniko's House) |
White Desert Mountain Ring | 102 (Brain Creature) 103 (The Thing) 104 (Manhole-sama) 105 (Main area) |
White Desert B | 105 (Main area) 106 (White Desert Underground Lagoon) 107 (Stairway) |
Pink Sea | 108 (?) |
Teleport Maze | 110 (?) |
Docks A | 111 (?) |
Docks B | 111 (?) |
Sky Garden | 112 (Garden) 113 (Cliffside) 115 (Red Sky Garden door) 116 (Crossover Garden) 117 (Blue Ghost World door) |
Ghost World | 114 (?) |
Static Maze | 118 (?) |
FC House | 120 (FC Field) 121 (FC House) 122 (Doors A and B) 123 (Walking Eye) 124 (Doors B C and E) 125 (Wavy staircases) 126 (Small two-door loop) 127 (Door D drawers) 128 (Doors F and G) 129 (Doors G and H) 130 (Two staircase drawers platform) 131 (Three staircase drawers platform) 132 (Door H platform) 133 (Merutomaro) 134 (Lone door to FC World A route) 135 (Long staircase to FC Goblins' Room) 136 (V shape room) 137 (Mushrooms) 138 (Goblins' Room door) 139 (FC Goblins' Room) 140 (FC Demon's Room) 141 (Route to FC World A: door) 142 (Route to FC World A: staircase) 143 (Route to FC World A: room) |
Static Tunnel | 144 (?) |
FC World A | 145 (Cave from Static Tunnel) 147 (FC Ruins) 158 (Main FC World) |
FC World B | 146 (FC Pyramids) 151 (FC Cave first room) 152 (FC Cave Buyo Buyo) 154 (Pirori Shore) 158 (Main FC World) |
FC Dungeon | 148 (FC Dungeon rooms) 149 (Dungeon Glitch room without event) 150 (Monochrome room) 157 (Dungeon Glitch room with event) |
FC World C | 153 (Moai peninsula) 158 (Main FC World) |
Staircase of Hands | 159 (?) |
Underground World | 160 (Hallway) 161 (Blazing Corridor) 162 (Storage Room) |
Spaceship | 163 (Entrance from Underground World) 164 (Main room) 165 (Missing entrance) 166 (Spaceship Bedroom) 167 (Exit to Mars) |
Mars | 168 (Crash Site) 169 (Flat path) 170 (Start of hill) 171 (Hill slope) 172 (Summit) 173 (Underground stairs) 174 (Mars Underground) |
BGM by Artist
BGM/Author⠉ | BGM/Title⠉ | BGM/Audio⠉ | BGM/Speed⠉ | |
---|---|---|---|---|
A Long Journey | Noahrav | noahrav_music_40a | Cu noahrav music 40a 100.ogg | 100 |
Abyssal Bleu | bathynomus, Nolan Brewer | bath_nolan_brewer_tanajura | Cu bath nolan brewer tanajura 100.ogg | |
Abyssal Hallways | orchidmantis | orchidmantis_abyssal_hallways2 | Cu orchidmantis abyssal hallways2 80.ogg | 80 |
Achromatic Positive Hellscape | BlackMamba | MAMBAspacey2 | Cu MAMBAspacey2 100.ogg | 100 |
... further results |
Focused Planning
This section is less "mind map" and more "todo"
name
Notice Templates
Category:Notice templates
and YNFG Wiki's category
Planned notices:
- {{Outdated}} for content in need of update.
- Uneven Dream Fast Forward effect
- {{MapNotice}} for locations needing new or updated maps.
- Yume Tsushin Detective effect
- {{MissingImages}} for pages that could use more images.
- nostAlgic Doodle effect
- {{Forked}} for forked content that would have a better search engine ranking if reworded.
- Potential: Ultra Violet Egg effect, Oversomnia Tuning Fork effect, nostAlgic Fork effect
- {{Archived}} for pages that are kept outdated on purpose (e.g. Yume 2kki:Music Room Track Listing)
- Potential: Deep Dreams Monochrome alter, Uneven Dream Pajama? effect, Mikan Muzou Tape effect, Oversomnia Ice Statue effect
- {{Move}} to request a page move by an admin (or any user with replace text perms), since changing all links/mentions manually is usually not worth it
- Potential: Amillusion Shopping key, …TBA
Please note I wrote the potential effects from memory - names may be inaccurate
Game | Character | Attribute | Template |
---|---|---|---|
Yume Nikki | Unused Puddle World torii gate | Delete | |
Yume Nikki | FC Moai | YNOproject badge art | Claim |
Yume 2kki | Urotsuki | Custom | Stub |
Yume 2kki | Urotsuki | Crossing effect | Quarantined |
.flow | Kaibutsu | HorrorWarning | |
Someday | Itsuki | Wrench effect | PropertySetting |
Answered Prayers | Fluorette | Shovel prayer | MissingInfo |
Mesonoxian | Tyran | Box effect | CategorySetting |
Custom | Loadingsuki | Animated gif | NotReleased |
Custom | Glitchsuki | Animated gif | NotReleased2 |
No image | ExFangame |
Not quite sure how to organise this but the idea is to have all important pages in this box so it can be used on pages and easily lead people to other places
Wikipedia has plenty of navboxes to reference such as the MoS navbox
Basics | Wiki rules • Style Guide • Editing |
---|---|
General Editing | File uploading and usage • Embedding videos • Namespaces • Formatting |
Location Pages | Locationbox doc • BGM doc • Connection types |
TBA | Talk pages • Templates |
Rough Planning
Thoughts turned into wikitext, to get the weight off my head.
Media Types
Images on wiki pages are:
- Gameplay screenshots
- Usually showing off a location
- Sometimes to show off a character
- Many times to show an event process
- Event may be taking place clearly within the location
- Event may also be full-screen
- Menu screenshots too
- VM screenshots to find those
- World maps
- May have annotations
- Some only show a part of the full map file
- Different parts may be stitched together in a more clear layout
- Some parts can be made invisible
- Character pictures
- Usually edited to isolate the character
- Can be a section of the CharSet file
- In case of the protagonist, usually the specific faceset is used
- Visual gameplay elements that aren't characters, like the torii gate in {{delete}}
- Game files, raw
- Used picture files
- Full panoramas
- Maybe event pictures too
- If the event picture is literally identical to an in-game screenshot, which takes priority?
- Do unedited maps count?
- Game icons (like menu theme icons)
- Art
- Official art by the developer(s)
- Unofficial art that best represents the feature (like characters in the ynfg wiki)
- Wiki template images, like for {{stub}}
- These usually feature a character anyways
- YNOproject badge images
- Guide images such as how to perform a set of actions
- Wiki main page banners
- Maybe some misc buttons too but those are probably still considered banners
- Usually feature characters
- May feature other elements too
Audio on wiki pages are:
- Song BGM files, usually ogg at least 1 min length
- Sometimes edited to show something off
- Sometimes the original file, for comparing with the slowed/sped sound in-game
- SFX previews at original length
Feature | In which media |
---|---|
Character |
|
Location |
|
Other GFX (besides characters) |
|
TBA |
Category Structure
The current setup:
- YumeWiki
- Help
- TBA
- Maintenance
- Templates
- Tracking page types like wiki-dependent
- Tracking page properties or features like automatically created MediaWiki categories
- Content
- All wiki pages normal readers would want, across all wikis
- Help
Now for a bit of chatter:
- Do templates actually fit under Maintenance or would they fit better under some other admin category?
- Original idea was to make Maintenance have lowercase categories but Content categories in Title Case:
- Would Help pages still be viewed by normal readers? Should that be lower or title case?
- How would the stub and missing info categories work? readers see them all the time but its technically Maintenance
- Are either of changing everything to lowercase (ugly) or changing all system messages to title case (sysop only job) preferable to a dual system (I think not)
- What about general pages like the disclaimer?
- Where should general pages like the wiki disclaimer go? some other admin category (again)?
There are some general pages that cover multiple locations (eg), should these have a special category?made by wind- Disambig categories?
- Should talk pages ever be categorised anywhere?
Collectibles
This table is to see what features collectibles may have, and which ones are most in common between all the different types.
Collectible | # | Name or Title | Alt lang titles | Icon | Desc | Condition | Pre-reqs | Location | Image or
Text Preview |
Image
of Unlocking |
Use | Action | Appearance | Author | Unlocks Another | ??? |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Menu Themes | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Wallpapers | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||||
Kura Puzzles | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||||
System Sounds | ✅ | ✅ | ✅ | ✅ | ||||||||||||
Bestiary | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | |||||||||
Crystals | ✅ | ✅ | ✅ | ✅ | ❓ | |||||||||||
Feats | ✅ | ✅ | ✅ | ✅ | ||||||||||||
Coins | ❓ | ✅ | ❓ | |||||||||||||
Pet Items | ||||||||||||||||
Keys | ❓ | ❓ | ❓ | ❓ | ❓ | ❓ | ||||||||||
Other Items | ||||||||||||||||
Mailbox Messages | ✅ | ✅ | ✅ | ✅ | Has speculatory notes and "Sent by" | |||||||||||
Pwee Dolls | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Gummies | ✅ | |||||||||||||||
Notes | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ||||||||||
Effects | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ❓ | ✅* | ✅ | ✅ | ✅ | |||||
Masks | ✅ | ✅ | ✅ | ✅ | ❓ | ✅ |
Guides and help
- Basic wiki info:
- Wikitext → Help:Editing#Basics and Help:Formatting#Wikitext
- Tables → Help:Formatting#Making a table
- Redirects → ?
- Source editing → ?
- Visual editor → ?
- Page forms → ?
- Oldids → ?
- Diffs → ?
- Users:
- Talk pages → Help:Talk pages
- Signatures → ? note
- Watchlist → ?
- Edit summaries & tags → ?
- Contributions → ?
- Special pages:
- Recent changes → ?
- What links here → ?
- Page lists → ?
- Location pages:
- Locationbox → Template:Locationbox/doc and YumeWiki:Style Guide#Locationbox
- LocationMap → Template:LocationMap/doc and YumeWiki:Style Guide#Maps
- BGM → Template:BGM/doc
- Connections → Template:Connection/doc and Help:Connections
- Written sections → YumeWiki:Style Guide#Location Pages
- Files:
- Uploading → Help:Files#Uploading
- Videos → Help:Embedding videos
- Overwriting → ?
- Galleries:
- Using a gallery → Help:Files#Using files on pages
- Styling a gallery → ?
- File creation:
- Screenshots → Help:Files#Creating files
- Character Images → ?
- Location maps → Help:Location maps
- Audio → ?
- Character pages:
- Characterbox → Template:Characterbox/doc
- Art → YumeWiki:Wiki rules#Character Images
- Categories:
- Adding categories → ?
- Category structure → ?
- Using categories → ?
- CSS:
- Collapsible sections → Help:Formatting#Collapsible Sections
- Spoiler → Help:Formatting#Tags
- Section links → Help:Formatting#Links
- Anchors → Help:Formatting#Tags
- Templates:
- How to use X → Category:Template documentation
- Standard templates → ?
- Basic template usage → ?
- Creating a template → ?
- SMW:
- Querying → ?
- Properties → ?
Test Space
Test anything here
Moved files
Old (redirect) | New (used) |
---|---|
Isee in Barracks Settlement.PNG | Isee in Barracks Settlement.png |
End Screen.png | YN Ending.png |
Snow World.png | YN Snow World map.png |
67b5f3a78ef3ca47649b8cbb907f693a.png | YN Mall map.png |
Mall.png | YN Mall.png |
So weird.png | YN Neon World unused bg.png |
Neon World.png | YN Neon World map.png |
Nexusmap.JPG | YN Nexus map labelled.JPG |
The Nexus.png | YN Nexus map.png |
Lucky.png | YN Falling Men event.png |
Docks yume(badgeyn).png | Docks yume(badgeYN).png |
Docks yume(badgeyn).gif | Docks yume(badgeYN).gif |