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User:WikiOdd/Sandbox: Difference between revisions

The Style Guide has recently been rewritten. Please take a moment to review the new guidelines.

 
(19 intermediate revisions by the same user not shown)
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! scope="col" | Can you get there with the no-clip glitch?
! scope="col" | Can you get there with the no-clip glitch?
! scope="col" | Can you get there while avoiding the Nexus?
! scope="col" | Can you get there while avoiding the Nexus?
! scope="col" | Does this world have at least one YNO badge associated with it?
! scope="col" | Can you go here if you're avoiding every world that inhabits a Toriningen?
! scope="col" | Can you go here if you're avoiding every world that inhabits a Toriningen?
! scope="col" | Does it have any sort of RNG within it?
! scope="col" | Does it have any sort of RNG within it?
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|style="background-color: #80CC80; text-align: center;|[[File:Kalimba.png]][[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Mado(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:DoubleNamekuji(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|✔
|style="background-color: #80CC80; text-align: center;|[[File:MafurakoWarps(badgeYN).gif]][[File:BlockWorldGate(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:DreamGhosts(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:CandleTori(badgeYN).png]]
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|style="background-color: #FF8080; text-align: center;|✘
|style="background-color: #80CC80; text-align: center;|[[File:Nekoin(badgeyn).gif]][[File:GoldNekoin(badgeyn).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:A(badgeYN).png]][[File:Face(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Eye(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Guillotine(badgeYN).gif]]
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|style="background-color: #FF8080; text-align: center;|✘
|style="background-color: #80CC80; text-align: center;|[[File:AllNenrikido(badgeYN).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:AllNenrikido(badgeYN).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:MadoCloset(badgeYN).png]][[File:AllNenrikido(badgeYN).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:AllNenrikido(badgeYN).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:Henkei(badgeYN).png]][[File:AllNenrikido(badgeYN).gif]][[File:Bottles(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Closet(badgeYN).png]]
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|Static Maze
|Static Maze
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|-
|-
|FC House
|FC House
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|style="background-color: #80CC80; text-align: center;|[[File:Fc demon(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:MoaiStatue(badgeYN).png]][[File:Glitch(badgeyn).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:Eye box.png]][[File:DaveDeath(badgeYN).png]][[File:Takofuusen(badgeYN).png]][[File:Monoko(badgeYN).gif]][[File:Monoe(badgeYN).gif]][[File:SeveredHead(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:QuiverJaw(badgeYN).gif]][[File:ManholeSama(badgeYN).png]][[File:WhiteLagoon(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Docks yume(badgeYN).gif]][[File:Bottles(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Docks yume(badgeYN).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:WoodsJellyfish(badgeYN).gif]][[File:Bottles(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:WoodsJellyfish(badgeYN).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:TrainCattention(badgeYN).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:HoleFace(badge YN).gif]][[File:TaseisKid(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:WildernessFan(badgeYN).png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).gif]][[File:OnsenStab(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:FCPirori(badgeYN).gif]][[File:IseePath(badgeYN).png]][[File:Seahorse(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Organoid(badgeyn).png]][[File:White tulip(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:DreamGhosts(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:PinkSeaCoral(badgeYN).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:Poniko cat(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Uboa(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:DreamGhosts(badgeYN).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Cube guru seat(badgeYN).png]][[File:Cube guru(YNbadge).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:Blackcat(badgeyn).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:Teleport bros(badgeyn).gif]]
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|style="background-color: #80CC80; text-align: center;|[[File:UGWElevator(badgeYN).gif]][[File:Melt(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:ScaredMasada(badgeYN).gif]][[File:Spaceship crash event(badgeyn).png]]
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|style="background-color: #80CC80; text-align: center;|[[File:Meow ufo(badgeyn).gif]][[File:Mars(badgeyn).png]]
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|}-->
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===goooooooooo===
===The Dream World Census + Kill Rate (WIP)===
===[[File:NumberWorldDoor.png|left|frameless|27x27px]] Number World===
:*Lamp World
:*Guillotine World
:*Staircase of Hands
:**Underground World
:***Spaceship
:****Mars
 
===[[File:NeonWorldDoor.png|left|frameless|27x27px]] Neon World===
:*Neon Tile Path
:**Hell
:***Witch's Island
:***Docks B
 
===[[File:ShieldFolkWorldDoor.png|left|frameless|27x27px]] Shield-folk World===
:*Static Maze
:**FC House
 
 
===The Dream World Census + The Streets of London (WIP)===
How many NPCs live in each dream world and how many die to the Knife effect.
How many NPCs live in each dream world and how many die to the Knife effect.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
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|
|
|}
|}
<!--
Outdated and idk if I'll update it


===YN Badge Requirements and Specifics===
===YN Badge Requirements and Specifics===
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|No
|No
|}
|}
<!--65 badges (as of Aug 27, 2024)-->
65 badges (as of Aug 27, 2024)
*Excluding "Window", a badge that requires you to have all of the effects, the following effects are the minimum of what is needed while taking the shortest possible routes for badges:
*Excluding "Window", a badge that requires you to have all of the effects, the following effects are the minimum of what is needed while taking the shortest possible routes for badges:
**Cat effect (Beneath the Surface, Acknyawledgement, etc.)
**Cat effect (Beneath the Surface, Acknyawledgement, etc.)
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**Seahorse (requires Knife effect, which is obtainable on the same route to the Barracks Settlement)
**Seahorse (requires Knife effect, which is obtainable on the same route to the Barracks Settlement)
**No Escape (requires Knife effect, which is obtainable on the same route to the Sky Garden)
**No Escape (requires Knife effect, which is obtainable on the same route to the Sky Garden)
**U-F-Uh-Oh (requires Yuki-onna or Umbrella effect, with Yuki-onna being obtainable on the same route to Mars (assuming that the bed in Snow World lands on the proper 1/5 chance of sending Madotsuki to the Staircase of Hands))
**U-F-Uh-Oh (requires Yuki-onna or Umbrella effect, with Yuki-onna being obtainable on the same route to Mars (assuming that the bed in Snow World lands on the proper 1/5 chance of sending Madotsuki to the Staircase of Hands))-->
 
</div>
 
==Yume Nikki Wiki Theory Archive==
This section is a partial archive of theory-related pages or sections that have been or are set to be removed from Yume Wiki with the introduction of the new [[YumeWiki:Style Guide|Style Guide]] on March 24th, 2025.
 
This archive is split into four sections, with the first covering the "Name" theory articles created by Mt.kiki and the remaining three covering the "Indigenous Imagery", "Theories", and "Monochrome" articles on the Yume Nikki portion of Yume Wiki, which were all entirely speculative pages.
 
Click '''Expand''' to view contents.
 
===Name Articles (WIP)===
<div class="mw-collapsible mw-collapsed">
The Name articles were a series of articles created by Mt.kiki on the Yume Nikki Wiki on Fandom. These pages list various theories relating to ''Yume Nikki'' and possible design inspirations for various aspects of the game.


===YN Badge Routes (WIP)===
As the articles are either largely written in Japanese, have broken Google-translated English, or are copy-pasted from other websites, the sections here attempt to decipher what the original articles possibly intended to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.
The player can't backtrack or enter worlds they have already entered. They start off with no effects and can't wake up after going to sleep (unless an event forces it to happen)
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
====[[Yume Nikki:Bed Room(name)|Bed Room]]====
|- style="text-align:center;"
[[File:YN Number World Beds.png|thumb|250px]]
! scope="col" | Route
The article makes a connection between the Number World Bed Room and "Naraka", a Buddhist term that is basically the Buddhism equivalent of Hell or purgatory. A being is usually sent to Naraka as a result of bad karma, which may relate to how the Number World Toriningen must be stabbed in order to enter Mini Hell, where a ghost of Madotsuki resides.
! scope="col" | Badges
 
|-
In Buddhism, it is widely believed there are eight Hells (with there being a total of sixteen, split between Hot and Cold Hells). The Eight Hot Hells appear to relate to the eight closets found in the Bed Room. There are also four gates on the four sides of the Eight Hot Hells, which is similar to how there are four closets (gates) in the four cardinal directions of Mini Hell.
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Shield-Folk World → Static Maze → FC House → FC World A
 
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
'''''Note from the sandbox owner:''''' Mini Hell also appears to be based on the Blood Pool Hell in Buddhism. While texts of this punishment, called the Blood Bowl Sutra, originated in China, it grew quite popular in Japan. The belief was that women who died during childbirth were sent to this blood pool as a form of punishment (which may explain the red drip effect seen in Mini Hell, and why it shares a similar appearance to the normal Hell map). This may also relate to Aztec themes seen in the game, as the Aztecs considered childbirth to be a form of battle that women faced. The Aztecs believed that women who suffered the same fate would be sent to Paradise alongside those that died in physical battle, a much more peaceful ending.
|-
 
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Lamp World → Checkered Tile Path
====[[Yume Nikki:Bloody Touching Monster(name)|Bloody Touching Monster]]====
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:MadoCloset(badgeYN).png]]
[[File:Uboaspace.jpg|thumb|250px]]
|-
The Bloody Touching Monster may be based on the Daidarabotchi of Japanese mythology, a giant who weighed Mount Fuji and Mount Tsukuba on a great scale to see which was heavier. This is similar to how the Bloody Touching Monster is large in size and grabs onto the mountains in the background of Uboa's Trap. The picture in the article also depicts Daidarabotchi as fully black, almost shadow-like, much like the Bloody Touching Monster.
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Guillotine World
 
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:Guillotine(badgeYN).gif]]
The article also makes an odd connection between Myristica fragrans and bloodletting. The Bloody Touching Monster appears to have small spurts of blood coming from its arms/legs, which may allude to bloodletting. This process is a treatment for "nutmeg liver", the chronic congestion of the liver that gives it the appearance of nutmeg. The article then uses this connection between blood and nutmeg to bring up Myristica fragrans, a nutmeg tree that has yellow fruit with black and red seeds. The yellow hair may symbolize Poniko (blonde hair) and her room (yellow door and carpet) being transformed into Uboa's Trap (black and red, the same colors as the Bloody Touching Monster).
|-
 
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Puddle World → Dense Woods A → Dense Woods B (Road) → White Desert B (Mountain Ring)
====[[Yume Nikki:Candle World(name)|Candle World]]====
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:QuiverJaw(badgeYN).gif]][[File:ManholeSama(badgeYN).png]]
[[File:Candleworld.jpg|thumb|250px]]
|-
The article first relates Candle World to The Presentation of Jesus at the Temple, which is also known as Candlemas. There are also the Twelve Great Feasts, related to the Presentation of Jesus at the Temple, which the article links to the twelve Nexus doors. It seems that each of the twelve doors in the Nexus represent an event that the Twelve Great Feasts are based on (though the article's table does not just use Nexus doors, it states other non-Nexus worlds like the Pink Sea and Sky Garden Stairway).
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Docks A
 
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]]
The pyramid in Candle World is also taken into consideration in the article. One of the first instances of a candle-like object was in Ancient Egypt. Egypt is well known for its pyramid structures. The pyramid also links back to the religious theme discussed earlier. There is a Slavic dish known as Paskha, which is typically eaten at Easter, is molded into a pyramid shape, and is often decorated with a single candle atop it.
|-
 
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Block World → White Desert A
The article also links the fairy tale Snow White to the Candle World. The characters located there seem to represent the characters in Snow White. The Dwarf represents the Seven Dwarfs, the Toriningen represents the Evil Queen, and Madotsuki represents Snow White. It should also be noted that there are seven Walking Candles in Candle World, the same number of dwarfs in the tale. In the tale, Snow White is offered a poisoned apple by the Evil Queen in disguise, which causes her to go into a coma/fall asleep, which may explain why there is a Bed in the Candle World near the Toriningen. The Toriningen are also considered "enemies" in the game and the Evil Queen is considered the antagonist of the Snow White fairy tale.
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:MafurakoWarps(badgeYN).gif]][[File:BlockWorldGate(badgeYN).png]][[File:Takofuusen(badgeYN).png]]
 
|-
The last section involving the Walking Candles simply links it to wax sculptures.
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Block World → Staircase of Hands → Underground World → Mall → Graffiti World
 
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:MafurakoWarps(badgeYN).png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]]
{| border="1" cellpadding="3" cellspacing="0"
! colspan="2"|The Twelve Great Feasts
! colspan="2"|12 doors
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Block World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon
! colspan="2"|Pascha([http://en.wikipedia.org/wiki/Easter <u>Easter</u>])
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:MafurakoWarps(badgeYN).png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:Glitch(badgeyn).gif]]
! colspan="2"|[[Yume Nikki:The Nexus|The Nexus]]
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Mural World → Sewers → Windmill World → Block World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A
|1
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:SewerDrawing(badgeYN).png]][[File:SewerFish(badgeYN).png]][[File:MafurakoWarps(badgeYN).png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:WhiteLagoon(badgeYN).png]][[File:Takofuusen(badgeYN).png]]
|September 8, the [http://en.wikipedia.org/wiki/Nativity_of_the_Theotokos <u>Nativity of the Theotokos</u>]
|(Undecidedness)
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Staircase of Hands → Underground World → Mall → Graffiti World
|2
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]]
|September 14, the [http://en.wikipedia.org/wiki/Exaltation_of_the_Cross <u>Exaltation of the Cross</u>]
|(Undecidedness)
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon
|3
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:Glitch(badgeyn).gif]]
|November 21, the [http://en.wikipedia.org/wiki/Presentation_of_Mary <u>Presentation of the Theotokos</u>]
|[[Yume Nikki:The Wilderness|The Stairway to the]] [[Yume Nikki:Sky Garden|Sky Garden]]
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Number World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A
|4
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:WhiteLagoon(badgeYN).png]][[File:Takofuusen(badgeYN).png]]
|December 25, the [http://en.wikipedia.org/wiki/Nativity_of_Christ <u>Nativity of Christ</u>]/[http://en.wikipedia.org/wiki/Christmas <u>Christmas</u>]
|[[Yume Nikki:Snow World|Snow World]]
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Footprint Path → Eyeball World
|5
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|January 6, the Baptism of Christ -- [http://en.wikipedia.org/wiki/Theophany <u>Theophany</u>], also called [http://en.wikipedia.org/wiki/Epiphany_(Christian) <u>Epiphany</u>]
|-
|[[Yume Nikki:The Pink Sea|The Pink Sea]]
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Face Carpet Plaza → Forest World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:DoubleNamekuji(badgeYN).png]]
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Dense Woods B (Dark Woods) → Traincar → Witch's Island
|6
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:TaseisKid(badgeYN).png]]
|February 2, the [http://en.wikipedia.org/wiki/Presentation_of_Jesus_at_the_Temple <u>Presentation of Jesus at the Temple</u>]/Candlemas
|[[Yume Nikki:Candle World|Candle World]]
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Checkered Tile Path → Candle World → Staircase of Hands → Underground World → Mall → Graffiti World
|7
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]]
|March 25, the [http://en.wikipedia.org/wiki/Annunciation <u>Annunciation</u>]
|(Undecided)
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Checkered Tile Path → Candle World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon
|8
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:Glitch(badgeyn).gif]]
|
The Sunday before Pascha ([http://en.wikipedia.org/wiki/Easter <u>Easter</u>]) -- Flowery/Willow/[http://en.wikipedia.org/wiki/Palm_Sunday <u>Palm Sunday</u>]
|(Undecided)
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Checkered Tile Path → Candle World → Staircase of Hands → Underground World → Mall → Dense Woods B (Frog Path) → Teleport Maze → Wilderness → Static Tunnel → FC World A → FC Dungeon → White Desert B → White Desert A → Block World
|9
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:UGWElevator(badgeYN).gif]][[File:MallShoppers(badgeYN).png]][[File:Tokuto(badgeYN).png]][[File:MoaiStatue(badgeYN).png]][[File:WhiteLagoon(badgeYN).png]][[File:Takofuusen(badgeYN).png]][[File:MafurakoWarps(badgeYN).gif]]
|Forty Days after Pascha ([http://en.wikipedia.org/wiki/Easter <u>Easter</u>]) -- the [http://en.wikipedia.org/wiki/Ascension_of_Jesus_Christ <u>Ascension</u>] of Christ
|(Undecided)
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Docks B → Wilderness → Dark World
|10
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).png]][[File:WildernessFan(badgeYN).png]]
|Fifty Days after Pascha ([http://en.wikipedia.org/wiki/Easter <u>Easter</u>]) -- [http://en.wikipedia.org/wiki/Pentecost <u>Pentecost</u>]
|(Undecided)
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Docks B → Wilderness → Sky Garden → Ghost World
|11
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).png]][[File:WildernessFan(badgeYN).png]][[File:White tulip(badgeyn).png]]
|August 6, the [http://en.wikipedia.org/wiki/Transfiguration_of_Jesus <u>Transfiguration</u>]
|(Undecided)
|-
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Docks B → Wilderness → Barracks Settlement → Mural World
|12
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).png]][[File:WildernessFan(badgeYN).png]][[File:IseePath(badgeYN).png]]
|August 15, the [http://en.wikipedia.org/wiki/Dormition <u>Dormition</u>] (Falling Asleep) of the Theotokos
|-
|[[Yume Nikki:Number World#The Bed Room|The Bed Room]]
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus → Neon World → Neon Tile Path → Hell → Docks B → Wilderness → Barracks Settlement → FC World B → FC House → Static Maze → Shield-Folk World
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]][[File:ARM(badgeYN).gif]][[File:Boombox(badgeYN).png]][[File:Falling(badgeYN).png]][[File:WildernessFan(badgeYN).png]][[File:FCPirori(badgeYN).gif]][[File:Fc demon(badgeyn).png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Nexus
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|-
|Madotsuki's Real Room → Madotsuki's Dream Room → Staircase of Hands
|[[File:Nasu(badgeyn).png]][[File:Nasu pink(badgeyn).png]][[File:Nasu gold(badgeyn).gif]][[File:Kalimba.png]]
|}
|}


====[[Yume Nikki:Dave Spector(name)|Dave Spector]]====
[[File:YN Dave Spector.png|thumb|220px]]
The article suspects that Dave Spector may be another instance of indigenous imagery in the game. They resemble a Nazca female effigy figure (picture viewable [https://upload.wikimedia.org/wikipedia/commons/f/f0/Nazca_-_Female_Effigy_Figure_-_Walters_2009207.jpg here]) which is made of hair, shell, and whale tooth.


Dave Spector is also compared to the children's game Manhunt, which is like a combination of hide & seek and tag. Madotsuki is considered "it" and Dave Spector is "tagged" by being stabbed with the Knife effect, allowing access to the Monoe and Severed Head tunnels. The "manhunt is sometimes played with teams" addition may relate to how there are two Dave Spectors. More about the White Desert and how it may be based on children's games is detailed in the White Desert's Name article.


====[[Yume Nikki:Effects (name)|Effects]]====
[[File:YN Effect Eggs.png|thumb|250px]]
Effects take the form of eggs when they are dropped in the Nexus. The article relates this to Easter eggs, which are special eggs given out around springtime to celebrate Easter. Eggs, which are often used to symbolize rebirth, are used in Christianity to symbolize the empty tomb of Jesus of which he was resurrected from. This could relate to the ending of the game, as many fans view Madotsuki's death as a "rebirth" or "reawakening", and the only way to achieve the ending is through dropping all of the effects (eggs) in the Nexus. The Name article also relates the time that Easter eggs are given out (spring) to a section in the Wilderness article detailing Batsu's similarity to the Asian royal fern, which sprouts in the spring. Batsu also resembles a spiral shape, which is noticed in the Wilderness Name article. In some ancient civilizations, spirals are regarded as a symbol for the cycle of life and death, which could also relate to the "reawakening" ending theory.


Starting points completed so far:<br/>
The connection to eggs does not stop at the theories of rebirth and reawakening. The Floyag in the Dense Woods are stated to resemble a uterus, though the article suggests that their appearance may come from the Earthly Branch symbol for the rabbit zodiac sign (卯). The symbol also vaguely resembles a uterus, which also fits into the egg and "rebirth" themes of the article. The article also brings up the symbol for a fertilized egg (卵), which shares a similar resemblance.
- Number World<br/>
- Mural World<br/>
- Shield-Folk World<br/>
- Puddle World<br/>
- Neon World<br/>


===2kki Badges Sorted by Needed Effects===
The article also notes the presence of an "Easter egg" in the game itself. A code similar to the Konami code is input into ''NASU'' to play the eggplant-headed NASU mode. It should be noted that inputting the '''Easter''' egg causes increased bonus '''egg'''plants.
RRRAAAAAAAAGHGDSHD{GNEWIOUHNGINH{gihwnouiewrg3hn4g2-34589t79453tughrg3u[4thfergoiupqnvibnrug3hb4u1ip4gqip[w;gu;eoqgbrjbripu3gi342uigtfpbwq
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=100%"
Fabergé eggs may have also been an inspiration for some of the effects and their egg design when left in the Nexus. Fabergé eggs were jeweled eggs made by the House of Fabergé from 1885 to 1917. They were typically given as gifts during Easter. A table is even given in the Name article to compare some of the eggs. A simplified version is put below:
|- style="text-align:center;"
{| class="wikitable" style="text-align: center;"
! scope="col" | Effect
|Midget egg<br/>[[File:Midget_Egg.png|center]]
! scope="col" | Badges that can be unlocked only if this effect is obtained
|Yuki-onna egg<br/>[[File:Yuki-onna_Egg.png|center]]
|Bicycle egg<br/>[[File:Bicycle_Egg.png|center]]
|Triangle Kerchief egg<br/>[[File:Triangle_Kerchief_Egg.png|center]]
|-
|-
|<center>None</center>
|First Hen Fabergé Egg
|[[File:MarginalEffect(badgeY2).png|frameless]][[File:Aojiru(badgey2).png|frameless]][[File:MonmonMask(badgeY2).png|frameless]][[File:Oni musume(badgey2).png|frameless]][[File:AtlantisCity(badgeY2).png|frameless]][[File:MasutaaDrunk(badgeY2).png|frameless]][[File:TapirSan(badgeY2).png|frameless]][[File:BikerUro(badgeY2).png|frameless]][[File:TheWatcher(badgeY2).gif|frameless]][[File:VomitHead(badgeY2).png|frameless]][[File:CrocDog(badgeY2).gif|frameless]][[File:Hebiko(badgeY2).png|frameless]][[File:PanelPassageHeart(badgeY2).png|frameless]]
|Winter Fabergé Egg
|-
|Steel Military Fabergé Egg
|[[File:Bike.png|center]]
|Twilight Fabergé Egg
|[[File:Principal(badgey2).gif|frameless]]
|-
|[[File:Chainsawfaceset.png|center]]
|[[File:KillUzasu(badgeY2).png|frameless]][[File:Flame of faith(badgey2).png|frameless]][[File:HeishiKun(badgeY2).png|frameless]][[File:ShadowForest(badgeY2).gif|frameless]]
|-
|[[File:Effect fairy.png|center]]
|[[File:Scared octopus(badgey2).png|frameless]][[File:TurntableFairy(badgeY2).gif|frameless]]
|-
|[[File:Effect glasses.png|center]]
|[[File:BodhisattvaGlasses(badgeY2).png|frameless]]
|-
|[[File:Rainbowfaceset.png|center]]
|[[File:SPORainbow(badgeY2).gif|frameless]][[File:RainbowBridge(badgeY2).gif|frameless]]
|-
|[[File:Wolffaceset.png|center]]
|[[File:CatScare(badgeY2).png|frameless]]
|-
|[[File:Effect phone.png|center]]
|[[File:YumeTelephone(badgeY2).gif|frameless]][[File:SmileSan(badgeY2).png|frameless]]
|-
|[[File:Effect maiko.png|center]]
|[[File:Odorika(badgey2).png|frameless]]
|-
|[[File:Twintails.png|center]]
|[[File:Lotus girl(badgey2).png|frameless]]
|-
|[[File:Effect gakuran.png|center]]
|[[File:SchoolGakuran(badgeY2).gif|frameless]]
|-
|[[File:Terubozu.png|center]]
|[[File:RainbowBridge(badgeY2).gif|frameless]]
|-
|[[File:2kki-fx-xing.png|center]]
|[[File:DrownScreen(badgeY2).gif|frameless]]
|}
|}


</div>
Another Fabergé egg that is brought up is the Bouquet of Lilies Clock egg, which has Roman numerals up to twelve surrounding it. The egg is also split into 12 sections. Notably, there are also twelve doors in the Nexus (excluding Madotsuki's door). The lilies may have also inspired the presence of the white lilies in the Crossover Garden. White lilies are also associated with death in Japanese culture, which may allude to the ending, which requires leaving the effect eggs.


==Name Articles==
The final parts of the article relate to the ending, resurrection, and the directions that two events in the game symbolize. The article first mentions the Feast of the Ascension, a feast meant to commemorate the ascension of Jesus that usually takes place during Eastertide. There are two different events that the article associates with "ascension": the Witch's Flight and the Ending. The Name article also relates this to the cycle of the Sun and Moon, and how they could symbolize positivity and negativity, respectively:
The "Name" articles are a series of articles originally created by Mt.kiki on the old Yume Nikki Wiki. These pages list various theories relating to ''Yume Nikki'' and possible design inspirations for various aspects of the game. As the articles (likely) provide a Japanese point-of-view on the game's visuals and themes, they are likely to give better insight into possible design processes while creating ''Yume Nikki''.
*The Sun rises in the east, symbolizing brightness/positivity/good. The Witch's Flight, which is a happier event compared to a lot of what happens in the game, could symbolize this positivity. It should be noted that when Madotsuki has her effects, she travels East and has a more positive experience. When you fall from the event by unequipping the effect, Madotsuki wakes up while facing east, which could relate to the resurrection (waking up) and Christ ('''East'''er).
*The Sun sets in the west, symbolizing darkness/negativity/bad. The Ending, which is a more negative experience and literal ending of Madotsuki's life, could symbolize this negativity. It should be noted that when Madotsuki does not have her effects, she jumps West and has a more negative experience.


As the articles are either largely written in Japanese, have broken Google-Translated English, or are copy-pasted from other websites, I'd like to try and see if I could decode what each of the article's sections intends to communicate. This is also done to squeeze the contents of the articles into a smaller, usually multi-paragraph, state so that it can be read from a single section rather than an entire article.
====[[Yume Nikki:Eyeball World(name)|Eyeball World]]====
[[File:Eyeball.png|thumb|250px]]
The Medamaude NPC that gives the Medamaude effect resembles the hamsa, a palm-shaped amulet depicting an open right hand with an eye on the palm. The sign represents protection, which could relate to how the Medamaude effect returns Madotsuki to the peaceful Nexus while remaining asleep, especially in a situation where she is lost or trapped by characters such as Uboa or the Toriningen.


Not all of the articles have currently been analyzed or translated, so this is still a work-in-progress section. Once one has been completed, an image will accompany the section.
The Eyeball World background also heavily resembles Paracas textile work, depicting a dream being that is an often reoccurring design throughout Paracas textiles. This being represents the dreamer and acts as a sort of self-awareness during dreams to signify that the person is in fact dreaming. The figure also holds the head of the dreamer.


Click '''Expand''' to view contents.
While the background obviously takes inspiration from the Paracas, it may also be inspired by the Native American sun dance ritual. One of the members of the dance wears a red loincloth with no upper-body wear, face paint, a packet of tobacco around their neck, and sage rings around their head and wrists. This description slightly fits the Eyeball World background, as it wears red, has rings around its wrists (and ankles), and also some sort of neck attachment. The sun dancer also holds an eagle bone flute in their mouth during the sun dance, blowing it in order to attract eagles. It was considered good luck if eagles flew down due to the flute's sound, as they were considered the ''eyes'' of the heavens.


<div class="mw-collapsible mw-collapsed">
====[[Yume Nikki:FACE(name)|FACE]]====
===[[Yume Nikki:Bed Room(name)|Bed Room]]===
[[File:YN FACE.png|thumb|250px]]
[[File:YN Number World Beds.png|thumb|250px]]
FACE resembles various drawings and paintings by the artist Louis Wain, who particularly drew cats. Some of his later works depicted more surreal and abstract representations of cat faces.
The article makes a connection between the Number World Bed Room and "Naraka", a Buddhist term that is basically the Buddhism equivalent of Hell or purgatory. A being is usually sent to Naraka as a result of bad karma, which may relate to how the Number World Toriningen must be stabbed in order to enter Mini Hell, where a ghost of Madotsuki resides.
 
The Name article relates FACE's connection to Louis Wain's works to the Cat effect, suggesting that the two may have a connection. Due to these similarities, it suggests that FACE may be an interpretation of someone in Madotsuki's life, possibly a family member or her parents.
 
====[[Yume Nikki:FC World(name)|FC House]]====
[[File:Screenshot (9).png|thumb|250px]]
FC World obviously takes inspiration from classic Famicom/NES games, though ''Mother'' (also known as ''EarthBound Beginnings'') appears to be one of the more significant and obvious inspirations.
 
The next installment in the ''Mother'' series, ''Mother 2''/''EarthBound'', has the beginning of the story start with a meteor crash. This may have inspired the NPC Merutomaro, who resembles star jelly. Star jelly is a gelatinous substance that, in folklore, is stated to fall during meteor showers. The substance also often takes a primarily white color, matching Merutomaro's appearance. Considering this slime and meteor connection to Merutomaro, they may also be based on the monster from ''The Blob'', who comes from outer space on a meteorite. The term "blob" can also stand for "binary large object", a collection of binary data in a single entity, which is befitting of the retro/digital/game-theme of the world Merutomaro lives in.


In Buddhism, it is widely believed there are eight Hells (with there being a total of sixteen, split between Hot and Cold Hells). The Eight Hot Hells appear to relate to the eight closets found in the Bed Room. There are also four gates on the four sides of the Eight Hot Hells, which is similar to how there are four closets (gates) in the four cardinal directions of Mini Hell.
The mushrooms in the FC Basement, know as Kinoko-san, appear to be based on a kyōgen performance known as "Mushroom" or "Fungus". The play centers around a man who grows annoyed due to the large mushrooms growing around his house, so he orders a Yamabushi to pray in order to get rid of the mushrooms. However, the more that the Yamabushi prays, the bigger the mushrooms grow and move. One of the characters in the play, Oni Mushroom, may also relate to why they surround the FC Demon's room. Their place near the FC Demon may also relate to how mushrooms have stimulated growth when exposed to jolts of electricity or large sounds simulating lightning strikes, as the FC Demon gives the Demon effect, which creates lightning.


'''''Note from the sandbox owner:''''' Mini Hell also appears to be based on the Blood Pool Hell in Buddhism. While texts of this punishment, called the Blood Bowl Sutra, originated in China, it grew quite popular in Japan. The belief was that women who died during childbirth were sent to this blood pool as a form of punishment (which may explain the red drip effect seen in Mini Hell, and why it shares a similar appearance to the normal Hell map). This may also relate to Aztec themes seen in the game, as the Aztecs considered childbirth to be a form of battle that women faced. The Aztecs believed that women who suffered the same fate would be sent to Paradise alongside those that died in physical battle, a much more peaceful ending.
The inclusion of the Goblins in the basement appears to interpret them as computer viruses in the article. Their brighter appearance and them wielding weapons may indicate they are intended to represent this. They also have a noticeably higher chance of giving Yen, which may indicate that eradicating them is good because they are "evil" or "bad". The castle wall they find themselves by may be intended to be a pun on a firewall, a network system intended to keep a network secure.


===[[Yume Nikki:Bloody Touching Monster(name)|Bloody Touching Monster]]===
====[[Yume Nikki:Graffiti World(name)|Graffiti World]]====
[[File:Uboaspace.jpg|thumb|250px]]
[[File:Graffiti World.png|thumb|250px]]
The Bloody Touching Monster may be based on the Daidarabotchi of Japanese mythology, a giant who weighed Mount Fuji and Mount Tsukuba on a great scale to see which was heavier. This is similar to how the Bloody Touching Monster is large in size and grabs onto the mountains in the background of Uboa's Trap. The picture in the article also depicts Daidarabotchi as fully black, almost shadow-like, much like the Bloody Touching Monster.
Graffiti World's tile-like layout appears to be inspired by the game ''LSD: Dream Emulator'', which is based on a dream journal kept by Hiroko Nishikawa. The game has a similar feel to ''Yume Nikki'', relying on dream-like visuals and player exploration. This inspiration may be why the Bicycle effect can be found here, as "LSD" is also a drug. The first recorded LSD trip is known as "Bicycle Day" where Swiss chemist Dr. Albert Hofmann ingested the substance and reported intense perception changes. His assistant helped escort him out, and the two rode on bicycles in order for Hofmann to reach his house.


The article also makes an odd connection between Myristica fragrans and bloodletting. The Bloody Touching Monster appears to have small spurts of blood coming from its arms/legs, which may allude to bloodletting. This process is a treatment for "nutmeg liver", the chronic congestion of the liver that gives it the appearance of nutmeg. The article then uses this connection between blood and nutmeg to bring up Myristica fragrans, a nutmeg tree that has yellow fruit with black and red seeds. The yellow hair may symbolize Poniko (blonde hair) and her room (yellow door and carpet) being transformed into Uboa's Trap (black and red, the same colors as the Bloody Touching Monster).
The left design in Graffiti World (the more monkey-like one) appears to have a mudrā-like design on its hand. References to Buddhist beliefs appear throughout the game, and this appears to be one of them. One of the mudrās known as a seal gesture involves facing one's full hands up and forward. The figure seems to make this gesture, considering both of its hands can be seen facing forward in the graffiti.


===[[Yume Nikki:Candle World(name)|Candle World]]===
The right design in Graffiti World (the more face-like one) appears to be representative of evil, which the left figure is warding off. The article draws similarities to its design and ''Linophryne lucifer'', also known as the devilfish. This particular fish can be found in the Indian ocean, which is relevant to the theme of mudrās, as they are practiced particularly in Indian religions. The devilfish also has two appendages on its face, one resembling the lure of an anglerfish and one resembling a long beard. These are both seen in the right design, as the lure holds the Bicycle effect and the end of the "beard" has a Restroom. The connection between this figure and Buddhism is also furthered by the name of the anglerfish/monkfish in Japanese: "アンコウ" (Ankō). The word appears to be derived from "ango" which is a term for a Japanese period of training that Zen Buddhist monks undergo. The English name "monkfish" also literally has "monk" in the name.
[[File:Candleworld.jpg|thumb|250px]]
The article first relates Candle World to The Presentation of Jesus at the Temple, which is also known as Candlemas. There are also the Twelve Great Feasts, related to the Presentation of Jesus at the Temple, which the article links to the twelve Nexus doors. It seems that each of the twelve doors in the Nexus represent an event that the Twelve Great Feasts are based on (though the article's table does not just use Nexus doors, it states other non-Nexus worlds like the Pink Sea and Sky Garden Stairway).


The pyramid in Candle World is also taken into consideration in the article. One of the first instances of a candle-like object was in Ancient Egypt. Egypt is well known for its pyramid structures. The pyramid also links back to the religious theme discussed earlier. There is a Slavic dish known as Paskha, which is typically eaten at Easter, is molded into a pyramid shape, and is often decorated with a single candle atop it.
Graffiti World overall also seems to be based on chakra, which are vital points associated with a person's life force. The colorful tiles can be compared to the seven rainbow chakras and chakra is also a part of Buddhism (see mudrā section), though Buddhist texts usually only refer to five chakras. The name "chakra" also means "wheel" or "cycle", which may be another explanation for why the Bicycle effect can be found here.


The article also links the fairy tale Snow White to the Candle World. The characters located there seem to represent the characters in Snow White. The Dwarf represents the Seven Dwarfs, the Toriningen represents the Evil Queen, and Madotsuki represents Snow White. It should also be noted that there are seven Walking Candles in Candle World, the same number of dwarfs in the tale. In the tale, Snow White is offered a poisoned apple by the Evil Queen in disguise, which causes her to go into a coma/fall asleep, which may explain why there is a Bed in the Candle World near the Toriningen. The Toriningen are also considered "enemies" in the game and the Evil Queen is considered the antagonist of the Snow White fairy tale.
====[[Yume Nikki:Hell(name)|Hell]]====
[[File:Hellhenkei.png|thumb|250px]]
The maze-like structure of Hell appears to be inspired by the "Man in Maze" symbol created by the Papago Indians of Arizona. Though interpretations of the symbol vary between families, the general consensus is that it represents life, death, and the afterlife. The man in the symbol represents life and the center of death while the maze represents the various choices made during life. The symbol also correlates to I'itoi bring people to the earth from the underworld.


The last section involving the Walking Candles simply links it to wax sculptures.
The red Henkei Shita found in Hell may reference a supernatural being described in various religions known as the "preta" or "gaki" (both literally meaning "hungry ghost"). They are often described as having very sunken skin and narrow limbs, though their belly has become overly bloated. They are reincarnations of people who were previously greedy or jealous in a previous life and have been reborn as entities with seemingly insatiable hunger and thirst. Even food and drinks are unable to relieve this suffering, as they turn into fire when touched by a preta, which may align with the common "fire" theme often associated with the underworld. The concept of the preta is described in Taoism, Hinduism, and Buddhism, the latter of which has common themes throughout ''Yume Nikki''.


'''''Note from the sandbox owner: This table is in the original Name article and might be expanded upon by me in the future, as it seems unfinished or unsure on the locations in some areas.'''''
The article also mentions how the mouth of the Henkei Shita, and how its large stomach could represent a pregnant person, could allude to a caesarean section delivery (more commonly known as simply a C-section).


{| border="1" cellpadding="3" cellspacing="0"
The staircase leading to the Docks and the gate leading to the Dense Woods may refer to punishments in the lowest layer of Hell in Buddhism. There are areas of boiling hot water (The Docks) and trees made of sword blades that must be climbed (Dense Woods).
! colspan="2"|The Twelve Great Feasts
 
! colspan="2"|12 doors
====[[Yume Nikki:KyuuKyuu-kun(name)|KyuuKyuu-kun]]====
|-
[[File:Kyukyu.png|thumb|250px]]
! colspan="2"|Pascha([http://en.wikipedia.org/wiki/Easter <u>Easter</u>])
The article first compares the landscape in which KyuuKyuu-kun is found, the Number World Stairway, to Diyu. This is essentially what hell in Chinese mythology is called. Within East Asian Buddhism, the color of Diyu is described as pure black, which is an accumulation of the colors of those inhabiting Diyu: the red color of hungry spirits, the yellow color of animals, and the blue color of asura (demigods or titans). These same three colors are also commonly used for oni/demons in Japanese mythology. The overall comparison with these colors if to the "flying man" figures in the background of the area, which sport the same three colors (with the addition of green).
! colspan="2"|[[Yume Nikki:The Nexus|The Nexus]]
 
|-
(TO BE COMPLETED)
|1
</div>
|September 8, the [http://en.wikipedia.org/wiki/Nativity_of_the_Theotokos <u>Nativity of the Theotokos</u>]
 
|(Undecidedness)
===Theories Article===
|-
<div class="mw-collapsible mw-collapsed">
|2
''[[Yume Nikki:Yume Nikki|Yume Nikki]]'' is a strange game that has no dialogue and a unique art style. The creator of the game, [[Yume Nikki:KIKIYAMA|KIKIYAMA]], [http://www3.nns.ne.jp/pri/tk-mto/kikiyamaHP.html stated on their website] that the game is meant to be an exploring game with a "dark atmosphere" but without plot or purpose. Still, there are themes in ''Yume Nikki'' that fans collected to create different theories about the characters and locations. Those themes and theories are displayed here.
|September 14, the [http://en.wikipedia.org/wiki/Exaltation_of_the_Cross <u>Exaltation of the Cross</u>]
 
|(Undecidedness)
It should also be noted that, due to the nature of dreams, the imagery and events in the game can be considered completely random and could serve no significant purpose other than being dream-like, thus were not meant for analysis. However, due to the many branching themes that fans have found, it's also possible that these could be intentional and that separate themes could even be linked into one theorized story. Considering that multiple themes and theories can be linked to just one aspect of [[Yume Nikki:Madotsuki|Madotsuki's]] dreams, it's possible for many different interpretations to come out of one aspect of the game.
|-
 
|3
A theory unique to a character, such as them being a possible reference to something or having a specific theme, may also be found in the '''Trivia''' or '''Theories''' section of their respective character pages.
|November 21, the [http://en.wikipedia.org/wiki/Presentation_of_Mary <u>Presentation of the Theotokos</u>]
 
|[[Yume Nikki:The Wilderness|The Stairway to the]] [[Yume Nikki:Sky Garden|Sky Garden]]
''Also see: [[Yume Nikki:Indigenous Imagery|Indigenous Imagery]], [[Yume Nikki:Monochrome|Monochrome]]''
|-
 
|4
{{spoiler}}
|December 25, the [http://en.wikipedia.org/wiki/Nativity_of_Christ <u>Nativity of Christ</u>]/[http://en.wikipedia.org/wiki/Christmas <u>Christmas</u>]
 
|[[Yume Nikki:Snow World|Snow World]]
==Themes of Isolation==
|-
Madotsuki does not leave [[Yume Nikki:Madotsuki's Room|her apartment]] for the entirety of the game. Going outside to her balcony at different points in the game reveals that quite a bit of time passes - it turns nighttime, then daytime again. When the door in the real world is interacted with, she shakes her head, making it impossible to exit the room. In her dream world, she can not only leave through said door but is able to access the different dream locations through similar-looking doors in the [[Yume Nikki:Nexus|Nexus]].
|5
 
|January 6, the Baptism of Christ -- [http://en.wikipedia.org/wiki/Theophany <u>Theophany</u>], also called [http://en.wikipedia.org/wiki/Epiphany_(Christian) <u>Epiphany</u>]
In her dream world, the themes of isolation and loneliness continue. There is no dialogue, most [[Yume Nikki:List of Characters|NPCs]] ignore Madotsuki, and only a few NPCs turn to her when the player tries to interact with them. One example is the [[Yume Nikki:Mall Shoppers|shoppers]] in the [[Yume Nikki:Mall|Mall]], who run away from Madotsuki and become deformed upon interaction, making an odd sound as they go away. The locations themselves can feel isolating and lonely, due to being large and often looping, especially in locations close to The Nexus, of which only contain few points of interest. The sombre soundtrack of the game is also a contributing factor within this: with most other video games, longer pieces of music (around the typical two to three minutes) can signify how much time has passed since the player started playing the game, but shorter ones can make time be lost easily.
|[[Yume Nikki:The Pink Sea|The Pink Sea]]
 
|-
[[File:Toriningenparty.png|thumb|left|200px|Three girls having fun.]]
|6
Throughout the game Madotsuki encounters tall creatures (referred to as [[Yume Nikki:Toriningen|Toriningen]] by fans), of which are considered enemies in the game due to their nature of trapping Madotsuki in inescapable locations when in a "lunatic" state. They also have the characteristic of having a group dynamic that goes beyond other multiple identical NPCs spawning in one location (such as the [[Yume Nikki:Wheelies|Wheelies]]). The most significant example of this is the [[Yume Nikki:Events#Toriningen Party|Toriningen Party]], where a group of Toriningen are seen having a picnic together in the [[Yume Nikki:Wilderness|Wilderness]], while dancing to cheerful music. This party cannot be accessed, as the plants of the Wilderness hinder Madotsuki from approaching any closer. It is notable that the NPCs of which that are thought to be the enemies of the game act as a team while Madotsuki herself is a sole figure.
|February 2, the [http://en.wikipedia.org/wiki/Presentation_of_Jesus_at_the_Temple <u>Presentation of Jesus at the Temple</u>]/Candlemas
 
|[[Yume Nikki:Candle World|Candle World]]
Furthermore, there are other characters that also seem isolated from their surroundings:
|-
[[File:Poniko's room.PNG|thumb|right|200px|Poniko, another character isolated in their room.]]
|7
*[[Yume Nikki:Poniko|Poniko]], who is the only character in the [[Yume Nikki:Pink Sea|Pink Sea]]. Just like Madotsuki, she never leaves her room of which she seems to be the only inhabitant.
|March 25, the [http://en.wikipedia.org/wiki/Annunciation <u>Annunciation</u>]
*[[Yume Nikki:Mafurako|Mafurako]], who is the only NPC roaming around the expansive [[Yume Nikki:Block World|Block World]], and prefers to teleport to a random spot far away from Madotsuki when teleporting her back, with the exception of Madotsuki being in her snowman form, which makes Mafurako always teleport next to her. Mafurako is also always invisible, save for their hat and scarf, which could mean they don't want to be seen by others for some reason.
|(Undecided)
*[[Yume Nikki:Mars-san|Mars-san]], who can be found in the underground area of [[Yume Nikki:Mars|Mars]], which can only be reached by crashing a spaceship into Mars and then using an effect to access the tiny hole to the underground. This exit compared to the size of the character themselves makes them seem trapped, as it is impossible for even Madotsuki to enter if she is her normal size.
|-
 
|8
The various doors in The Nexus could allude to her having the desire to explore, but is unable to do so in the real world and thus feels comfortable to do it in her dreams. The Toriningen could possibly symbolize people in the real world, especially a "popular girl" figure as they are taller than Madotsuki and wear more stylish clothing and hairstyles, while their hostile nature when in their "lunatic" form could also possibly symbolize Madotsuki being bullied in the real world, resulting in her isolating herself. Mars-san could also entirely represent Madotsuki's feelings of staying inside her apartment: the feeling of being completely trapped and unable to escape. Another important encounter in the dream world that may point to a theme of isolation is [[Yume Nikki:Closet Madotsuki|Closet Madotsuki]], a sleeping Madotsuki hidden in a closet in the [[Yume Nikki:Checkered Tile Path|Checkered Tile Path]].
|
 
The Sunday before Pascha ([http://en.wikipedia.org/wiki/Easter <u>Easter</u>]) -- Flowery/Willow/[http://en.wikipedia.org/wiki/Palm_Sunday <u>Palm Sunday</u>]
Relating to this theory may be the [[Wikipedia:Hikikomori|hikikomori]] phenomenon, in which reclusive teens or adults abandon social life completely in favor of staying inside.
|(Undecided)
 
|-
==Themes of Anxiety==
|9
[[File:Floyag_watching_Madotsuki.PNG|150px|thumb|A [[Yume Nikki:Floyag|Floyag]] following Madotsuki with its eyes.]]
|Forty Days after Pascha ([http://en.wikipedia.org/wiki/Easter <u>Easter</u>]) -- the [http://en.wikipedia.org/wiki/Ascension_of_Jesus_Christ <u>Ascension</u>] of Christ
The theme of being watched seems prevalent in Madotsuki's dream, especially with the theme of eyes appearing throughout the dream world. This can obviously be seen in the [[Yume Nikki:Eyeball World|Eyeball World]], but also appears in the [[Yume Nikki:Dark Woods|Dark Woods]] and [[Yume Nikki:Barracks Settlement|Barracks Settlement]] with the presence of [[Yume Nikki:Isee|Isee]] and in [[Yume Nikki:White Desert A|White Desert A]] with the presence of [[Yume Nikki:Eye People|Eye People]]. Some other characters with large, singular eyes also appear such as Mars-san. Scattered eyes also appear in different [[Yume Nikki:Events|events]] such as the ああああああああ and Uboa events.
|(Undecided)
 
|-
Hands are also scattered throughout the game. Again, the aforementioned Eyeball World is filled with grabbing hands sprouting from the ground. Many locations also have hands or hand-like imagery:
|10
*[[Yume Nikki:Staircase of Hands|Staircase of Hands]] is filled with hands emerging from below the stairway.
|Fifty Days after Pascha ([http://en.wikipedia.org/wiki/Easter <u>Easter</u>]) -- [http://en.wikipedia.org/wiki/Pentecost <u>Pentecost</u>]
*[[Yume Nikki:Dark World|Dark World]] has a pair of symbols that resemble two hands.
|(Undecided)
*[[Yume Nikki:Graffiti World|Graffiti World]] has a large design of a monkey-like creature clearly showing its hands.
|-
*The [[Yume Nikki:White Desert|White Desert]] has some sections with large hands and legs. [[Yume Nikki:Monoko|Monoko]] and [[Yume Nikki:The Thing with the Quivering Jaw|The Thing with the Quivering Jaw]] also have extra arms sprouting from them. The gate that leads to Block World from the White Desert also has a pair of grasping hands.
|11
**[[Yume Nikki:Poniko's House#Uboa's Trap|Uboa's Trap]], a subsection of the White Desert that [[Yume Nikki:Uboa|Uboa]] teleports the player to, has a nightmarish landscape where [[Yume Nikki:Bloody Touching Monster|a monster with multiple hands]] grasps hills in the background.
|August 6, the [http://en.wikipedia.org/wiki/Transfiguration_of_Jesus <u>Transfiguration</u>]
*[[Yume Nikki:FC World B|FC World B]] has a dirt path design that resembles a pair of hands, one of which holds the entrance to the FC Ruins.
|(Undecided)
[[File:Organoid_teleport.gif|right|thumb|150px|Organoid teleporting away.]]
|-
The implication may be that Madotsuki dislikes being touched and prefers a great amount of personal space.
|12
|August 15, the [http://en.wikipedia.org/wiki/Dormition <u>Dormition</u>] (Falling Asleep) of the Theotokos
|[[Yume Nikki:Number World#The Bed Room|The Bed Room]]
|}


===[[Yume Nikki:Dave Spector(name)|Dave Spector]]===
Themes of social avoidance may also be present, as seen in several NPCs. Characters such as [[Yume Nikki:Organoid|Organoid]] and [[Yume Nikki:Monoe|Monoe]] teleport away from Madotsuki when attempting to interact with them. Other characters, such as [[Yume Nikki:Nekoin|Nekoin]], [[Yume Nikki:Fleebie|Fleebie]], and the [[Yume Nikki:Dwarf|Dwarf]] swiftly move about, making them difficult for Madotsuki to interact with despite them all holding useful effects. Additionally, some characters, such as the [[Yume Nikki:Train Passengers|Train Passengers]], appear to grow angry when Madotsuki attempts to bring them close to her with the Cat effect.
[[File:YN Dave Spector.png|thumb|220px]]
The article suspects that Dave Spector may be another instance of indigenous imagery in the game. They resemble a Nazca female effigy figure (picture viewable [https://upload.wikimedia.org/wikipedia/commons/f/f0/Nazca_-_Female_Effigy_Figure_-_Walters_2009207.jpg here]) which is made of hair, shell, and whale tooth.


Dave Spector is also compared to the children's game Manhunt, which is like a combination of hide & seek and tag. Madotsuki is considered "it" and Dave Spector is "tagged" by being stabbed with the Knife effect, allowing access to the Monoe and Severed Head tunnels. The "manhunt is sometimes played with teams" addition may relate to how there are two Dave Spectors. More about the White Desert and how it may be based on children's games is detailed in the White Desert's Name article.
==Body Themes==
In ''Yume Nikki'', it is common for NPCs or backgrounds to resemble body parts or inner organs. Also see the Themes of Anxiety theory above for more instances of body parts, particularly eyes and hands, appearing in the game.


===[[Yume Nikki:Effects (name)|Effects]]===
Eyeball World is filled with various [[Yume Nikki:Body Parts|NPCs]] that resemble parts of the human body, ranging from legs to lips. The [[Yume Nikki:Mouth Monsters|Mouth Monsters]], which have large mouths, give hair-related effects. [[Yume Nikki:Floyag|Uteri-shaped creatures]] also appear on the [[Yume Nikki:Infinite Road|Infinite Road]]. Furthermore, some fans suggest that [[Yume Nikki:KyuuKyuu-kun|KyuuKyuu-kun]], a large colorful worm-shaped creature who is seen rubbing the handrail of a stairway, is phallic imagery, as the character can only be seen by entering through a [[Yume Nikki:Zippertile|Zippertile]] on the wall, which can be interpreted as a pants fly.
[[File:YN Effect Eggs.png|thumb|250px]]
Effects take the form of eggs when they are dropped in the Nexus. The article relates this to Easter eggs, which are special eggs given out around springtime to celebrate Easter. Eggs, which are often used to symbolize rebirth, are used in Christianity to symbolize the empty tomb of Jesus of which he was resurrected from. This could relate to the ending of the game, as many fans view Madotsuki's death as a "rebirth" or "reawakening", and the only way to achieve the ending is through dropping all of the effects (eggs) in the Nexus. The Name article also relates the time that Easter eggs are given out (spring) to a section in the Wilderness article detailing Batsu's similarity to the Asian royal fern, which sprouts in the spring. Batsu also resembles a spiral shape, which is noticed in the Wilderness Name article. In some ancient civilizations, spirals are regarded as a symbol for the cycle of life and death, which could also relate to the "reawakening" ending theory.


The connection to eggs does not stop at the theories of rebirth and reawakening. The Floyag in the Dense Woods are stated to resemble a uterus, though the article suggests that their appearance may come from the Earthly Branch symbol for the rabbit zodiac sign (卯). The symbol also vaguely resembles a uterus, which also fits into the egg and "rebirth" themes of the article. The article also brings up the symbol for a fertilized egg (), which shares a similar resemblance.
[[File:Yn_char_masada.png|thumb|right]]
Another prominent body-related theme found in the game is the various strabismic NPCs ([[Wikipedia:Strabismus|strabismus]] meaning to be unable or having problems with fixating both eyes on one point at the same time, leading to the eyes not being aligned). One of the most well known strabismic characters in ''Yume Nikki'' is [[Yume Nikki:Seccom Masada-sensei|Seccom Masada-sensei]]. There could be two main reasons for their appearance:
*Madotsuki herself could be strabismic but is hiding it by keeping her eyes closed. There are some structures (such as those in the [[Yume Nikki:Pink Sea|Pink Sea]] and [[Yume Nikki:Barracks Settlement|Barracks Settlement]]) and characters (such as the [[Yume Nikki:Ghostmen|Ghostmen]]) who slightly resemble chromosomes, which could mean Madotsuki inherited strabismus genetically.
*Another cause of strabismic eyes is through severe brain or head injuries. It should be noted that some strabismic NPCs, notably [[Yume Nikki:Dropfish|Dropfish]], the [[Yume Nikki:Goppa|Goppa]], the [[Yume Nikki:Severed Blue Head|Severed Blue Head]], and Monoko (when shown during her [[Yume Nikki:Events#Monoko|event]]) are all strabismic while also seemingly drooling or coughing up blood. It's possible that this links to the themes of violence and traffic accidents found throughout the game (read below sections).


The article also notes the presence of an "Easter egg" in the game itself. A code similar to the Konami code is input into ''NASU'' to play the eggplant-headed NASU mode. It should be noted that inputting the '''Easter''' egg causes increased bonus '''egg'''plants.
[[File:Henkei2.png|thumb|right|Their appearance could be interpreted as either fat or pregnant.]]
One particular theme relating to the body that seems to appear throughout the game is the theme of pregnancy or childbirth. [[Yume Nikki:Takofuusen|Takofuusen]] is an easily identifiable example of this, as it resembles a fetus with the "[[Wikipedia:Twin reversed arterial perfusion|TRAP sequence]]" birth defect. Other characters, such as [[Yume Nikki:Onsen-san|Onsen-san]] and [[Yume Nikki:Manhole-sama|Manhole-sama]], have cord-like appendages that resemble umbilical cords. Alongside this, characters such as the [[Yume Nikki:Henkei Shita|Henkei Shita]] have large stomachs with thin mouths resembling a surgical cut, which is a trait shared with some of the Mall Shoppers (most notably Obasan) when they distort. The theme of pregnancy could also be an explanation for the instances of characters or structures resembling reproductive organs, characters of which appear to prelude or lead to larger or more terrifying characters in the dream world, such as the Floyag and Manhole-sama eventually leading to the Thing with the Quivering Jaw and the Zippertile and KyuuKyuu-kun leading to FACE, which possibly intend to paint such themes as horrific. These instances have been largely debated by fans on what their possible meaning could be, if any.


Fabergé eggs may have also been an inspiration for some of the effects and their egg design when left in the Nexus. Fabergé eggs were jeweled eggs made by the House of Fabergé from 1885 to 1917. They were typically given as gifts during Easter. A table is even given in the Name article to compare some of the eggs. A simplified version is put below:
The reoccurring theme of body parts throughout Madotsuki's dreams could lead to many interpretations. It's possible she could be afraid of body parts or losing them, as they usually appear around blood or in a gruesome manner such as in Eyeball World or Mural World's Mouth Monsters. Some fans also think that the appearance of characters or structures resembling reproductive organs in her dreams may be linked to a traumatic event or could possibly relate to themes of gender identity (detailed in the Themes of Identity section). As stated above, the inclusion of many strabismic characters could even be related to Madotsuki herself being strabismic, though this is never shown in-game due to her eyes appearing to be closed.
{| class="wikitable" style="text-align: center;"
|Midget egg<br/>[[File:Midget_Egg.png|center]]
|Yuki-onna egg<br/>[[File:Yuki-onna_Egg.png|center]]
|Bicycle egg<br/>[[File:Bicycle_Egg.png|center]]
|Triangle Kerchief egg<br/>[[File:Triangle_Kerchief_Egg.png|center]]
|-
|First Hen Fabergé Egg
|Winter Fabergé Egg
|Steel Military Fabergé Egg
|Twilight Fabergé Egg
|}


Another Fabergé egg that is brought up is the Bouquet of Lilies Clock egg, which has roman numerals up to twelve surrounding it. The egg is also split into 12 sections. Notably, there are also twelve doors in the Nexus (excluding Madotsuki's door). The lilies may have also inspired the presence of the white lilies in the Crossover Garden. White lilies are also associated with death in Japanese culture, which may allude to the ending, which requires leaving the effect eggs.


The final parts of the article relate to the ending, resurrection, and the directions that two events in the game symbolize. The article first mentions the Feast of the Ascension, a feast meant to commemorate the ascension of Jesus that usually takes place during Eastertide. There are two different events which the article associates with "ascension": the Witch's Flight and the Ending. The Name article also relates this to the cycle of the Sun and Moon, and how they could symbolize positivity and negativity, respectively:
==Themes of Violence==
*The Sun rises in the east, symbolizing brightness/positivity/good. The Witch's Flight, which is a happier event compared to a lot of what happens in the game, could symbolize this positivity. It should be noted that when Madotsuki has her effects, she travels East and has a more positive experience. When you fall from the event by unequipping the effect, Madotsuki wakes up while facing east, which could relate to the resurrection (waking up) and Christ ('''East'''er).
[[File:Mars-san Stab.png|left|thumb|Madotsuki leaving a wound on Mars-san's foot.]]
*The Sun sets in the west, symbolizing darkness/negativity/bad. The Ending, which is a more negative experience and literal ending of Madotsuki's life, could symbolize this negativity. It should be noted that when Madotsuki does not have her effects, she jumps West and has a more negative experience.
Depending on the player's actions, Madotsuki can behave violently towards NPCs and sometimes inanimate objects. She is able to use the [[Yume Nikki:Effects#Knife|Knife]] effect on almost all of the NPCs with varying results.


===[[Yume Nikki:Eyeball World(name)|Eyeball World]]===
While this makes the Knife a prominent effect in the game, it is nevertheless not necessary for gathering effects and thus achieving the [[Yume Nikki:Ending|ending]], and most of the time, can be substituted by the [[Yume Nikki:Effects#Cat|Cat]] effect for exploring purposes. Even in cases where it is useful for exploring, it will often lead to alarming events such as the Severed Heads in the Sky and FACE events. It could also be argued that Madotsuki, while wielding the Knife effect, is one of the most dangerous characters in the dream world. Even other characters that may seem like enemies or appear to be violent, such as the Toriningen or Uboa, simply trap Madotsuki in isolated locations with no other ill effects, not even doing damage to Madotsuki despite the game's inclusion of a health bar (which may also just be a remnant of the RPG Maker engine used for the game).
[[File:Eyeball.png|thumb|250px]]
The Medamaude NPC that gives the Medamaude effect resembles the hamsa, a palm-shaped amulet depicting an open right hand with an eye on the palm. The sign represents protection, which could relate to how the Medamaude effect returns Madotsuki to the peaceful Nexus while remaining asleep, especially in a situation where she is lost or trapped by characters such as Uboa or the Toriningen.


The Eyeball World background also heavily resembles Paracas textile work, depicting a dream being that is an often reoccurring design throughout Paracas textiles. This being represents the dreamer and acts as a sort of self-awareness during dreams to signify that the person is in fact dreaming. The figure also holds the head of the dreamer.
Regardless, the Knife is still perceived as a key object in the minds of many fans, leading to them interpreting that Madotsuki or other characters from the game can be prone to acts of violence. Some fans have also theorized that Madotsuki may have had a violent past or was violent herself in the real world, thus why the Knife effect is found in the difficult-to-navigate Dark World (likely as a form of repressed memory) and why Madotsuki isolates herself in her room, possibly out of guilt for a violent act committed in the past.


While the background obviously takes inspiration from the Paracas, it may also be inspired by the Native American sun dance ritual. One of the members of the dance wears a red loincloth with no upper-body wear, face paint, a packet of tobacco around their neck, and sage rings around their head and wrists. This description slightly fits the Eyeball World background, as it wears red, has rings around its wrists (and ankles), and also some sort of neck attachment. The sun dancer also holds an eagle bone flute in their mouth during the sun dance, blowing it in order to attract eagles. It was considered good luck if eagles flew down due to the flute's sound, as they were considered the ''eyes'' of the heavens.
==Themes of Traffic Accidents==
[[File:Shita-San.png|thumb|right|150px|Shitai-san, seemingly the victim of a traffic incident.]]
Different areas and interactions in ''Yume Nikki'' imply that Madotsuki often thinks about traffic accidents of some kind. One prominent example of this is [[Yume Nikki:Shitai-san|Shitai-san]], a dead person on the ground after the [[Yume Nikki:Infinite Road|Infinite Road]], surrounded by traffic cones, of whom the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect can be gained.


===[[Yume Nikki:FACE(name)|FACE]]===
Other instances of vehicle- and crash-related events also occur within the dream world. Seccom Masada-sensei is troubled by his [[Yume Nikki:Spaceship|spaceship]] crashing onto Mars, while Mars-san cries near something that appears to be a crashed locomotive. Near Shitai-san is also a train track, with a [[Yume Nikki:Traincar|Traincar]] located elsewhere in the same forest.
[[File:YN FACE.png|thumb|250px]]
FACE resembles various drawings and paintings by the artist Louis Wain, who particularly drew cats. Some of his later works depicted more surreal and abstract representations of cat faces.


The Name article relates FACE's connection to Louis Wain's works to the Cat effect, suggesting that the two may have a connection. Due to these similarities, it suggests that FACE may be an interpretation of someone in Madotsuki's life, possibly a family member or her parents.
[[File:Five armed Monoko.jpg|thumb|right|150px|Monoko's appearance after the Stoplight effect is used.]]
Some characters also react oddly, sometimes disturbingly, to the Stoplight effect when it is used near them. The faces of the [[Yume Nikki:Wheelies|Wheelies]] will drastically change and [[Yume Nikki:Buyo Buyo|Buyo Buyo]] will freeze while losing its pupil. Another popular example of a character reacting to the Stoplight effect is [[Yume Nikki:Monoko|Monoko]], a girl found in one of the tunnels of the [[Yume Nikki:White Desert A|White Desert]] who drastically changes her appearance when the Stoplight is used: she has five arms (one coming out of her head), a wound on her stomach, strabismic eyes with one of them spurting out liquid and an open, seemingly drooling, mouth. Using the Stoplight again restores her appearance. This could be interpreted as Monoko possibly being a person in the real world that may have had relations with Madotsuki, but suffered a vehicle-related accident that Madotsuki witnessed. Her strange appearance when the Stoplight is used could possibly be a less grotesque interpretation of what Madotsuki saw.


===[[Yume Nikki:FC World(name)|FC House]]===
One other theme that could possibly further this theory is the occurrence of cones or cone-shapes in the dream world, which could overall symbolize traffic cones (such as the ones that surround [[Yume Nikki:Shitai-san|Shitai-san]], the source of the Stoplight effect). A single traffic cone can be found in the Mall, blocking the area's rooftop, and several conical structures can be found in areas such as the [[Yume Nikki:Pink Sea|Pink Sea]] and [[Yume Nikki:Face Carpet Plaza|Face Carpet Plaza]]. Conical trees are also prevalent in areas such as [[Yume Nikki:Forest World|Forest World]], [[Yume Nikki:Snow World|Snow World]], and [[Yume Nikki:Dense Woods A|Dense Woods A]], the latter of which is connected to where the Stoplight effect is located.
[[File:Screenshot (9).png|thumb|250px]]
FC World obviously takes inspiration from classic Famicom/NES games, though ''Mother'' (also known as ''EarthBound Beginnings'') appears to be one of the more significant and obvious inspirations.


The next installment in the ''Mother'' series, ''Mother 2''/''EarthBound'', has the beginning of the story start with a meteor crash. This may have inspired the NPC Merutomaro, who resembles star jelly. Star jelly is a gelatinous substance that, in folklore, is stated to fall during meteor showers. The substance also often takes a primarily white color, matching Merutomaro's appearance. Considering this slime and meteor connection to Merutomaro, they may also be based on the monster from ''The Blob'', who comes from outer space on a meteorite. The term "blob" can also stand for "binary large object", a collection of binary data in a single entity, which is befitting of the retro/digital/game-theme of the world Merutomaro lives in.
All of these themes have led to theories stating Madotsuki may have had experiences in the real world relating to a traffic accident, possibly alongside family or friends. This would explain why she is alone in her apartment, as those in the traffic accident possibly died or suffered fatal injuries and thus can't be with Madotsuki.


The mushrooms in the FC Basement, know as Kinoko-san, appear to be based on a kyōgen performance known as "Mushroom" or "Fungus". The play centers around a man who grows annoyed due to the large mushrooms growing around his house, so he orders a Yamabushi to pray in order to get rid of the mushrooms. However, the more that the Yamabushi prays, the bigger the mushrooms grow and move. One of the characters in the play, Oni Mushroom, may also relate to why they surround the FC Demon's room. Their place near the FC Demon may also relate to how mushrooms have stimulated growth when exposed to jolts of electricity or large sounds simulating lightning strikes, as the FC Demon gives the Demon effect, which creates lightning.
==Themes of Escapism==
[[File:Madotsuki in Bed.png|thumb|left|Whatever is behind that door, it is too much for her to confront.]]
Madotsuki is seemingly trapped inside her room, though it is unknown if this is by choice or if it is due to something out of her control. She remains stuck inside a room with nothing to do except play ''[[Yume Nikki:NASU|NASU]]'', write in her diary and sleep. For this reason, some fans believe Madotsuki remains in her dream world as a way to escape the situation that she finds herself in.


The inclusion of the Goblins in the basement appears to interpret them as computer viruses in the article. Their brighter appearance and them wielding weapons may indicate they are intended to represent this. They also have a noticeably higher chance of giving Yen, which may indicate that eradicating them is good because they are "evil" or "bad". The castle wall they find themselves by may be intended to be a pun on a firewall, a network system intended to keep a network secure.
While inside her dreams, she can [[Yume Nikki:Events#Witch's Flight|fly across a city sky]], explore [[Yume Nikki:FC World A|far more interesting video games]], hang out with [[Yume Nikki:Poniko|other people]], and [[Yume Nikki:Spaceship|travel across the universe]]. But between all of these things that she can do, it always ends up with her returning to reality, as explained through various events.


===[[Yume Nikki:Graffiti World(name)|Graffiti World]]===
All of the events mentioned above are seemingly friendly, but will ultimately lead to Madotsuki waking up anyway in the right conditions. In the Witch's Flight event, she can eventually fall, leading her to wake up. Interacting with a wall in the [[Yume Nikki:FC Dungeon|FC Dungeon]] leads to scarily glitched graphics alongside a loud noise that wakes Madotsuki. Spending time with Poniko can lead to the Uboa event, which drastically changes the mood of the soundtrack and the surroundings and will teleport Madotsuki to Uboa's Trap, forcing her to wake up if she doesn't have the [[Yume Nikki:Effects#Medamaude|Medamaude]] effect. Boarding the [[Yume Nikki:Events#Spaceship Crash|space ship]] can lead to a crash-landing, effectively isolating Madotsuki on Mars.
[[File:Graffiti World.png|thumb|250px]]
Graffiti World's tile-like layout appears to be inspired by the game ''LSD: Dream Emulator'', which is based on a dream journal kept by Hiroko Nishikawa. The game has a similar feel to ''Yume Nikki'', relying on dream-like visuals and player exploration. This inspiration may be why the Bicycle effect can be found here, as "LSD" is also a drug. The first recorded LSD trip is known as "Bicycle Day" where Swiss chemist Dr. Albert Hofmann ingested the substance and reported intense perception changes. His assistant helped escort him out, and the two rode on bicycles in order for Hofmann to reach his house.


The left design in Graffiti World (the more monkey-like one) appears to have a mudrā-like design on its hand. References to Buddhist beliefs appear throughout the game, and this appears to be one of them. One of the mudrās known as a seal gesture involves facing one's full hands up and forward. The figure seems to make this gesture, considering both of its hands can be seen facing forward in the graffiti.
It could be theorized that these happy events link Madotsuki to the real world, even if she wants to remain dreaming to escape the harsh reality that she lives in.


The right design in Graffiti World (the more face-like one) appears to be representative of evil, which the left figure is warding off. The article draws similarities to its design and ''Linophryne lucifer'', also known as the devilfish. This particular fish can be found in the Indian ocean, which is relevant to the theme of mudrās, as they are practiced particularly in Indian religions. The devilfish also has two appendages on its face, one resembling the lure of an anglerfish and one resembling a long beard. These are both seen in the right design, as the lure holds the Bicycle effect and the end of the "beard" has a Restroom. The connection between this figure and Buddhism is also furthered by the name of the anglerfish/monkfish in Japanese: "アンコウ" (Ankō). The word appears to be derived from "ango" which is a term for a Japanese period of training that Zen Buddhist monks undergo. The English name "monkfish" also literally has "monk" in the name.
==Themes of Identity==
[[File:Restrooms.jpg|thumb|250px|Madotsuki at the men and women's restrooms.]]
Some factors found within the dream worlds could be seen as representing transgender or other queer identity. Many of the effects relating to appearance, such as the three Hair effects, could be seen as representative of appearance or body dysphoria. Many creatures throughout the dream world could also be seen as relating to body dysphoria as well. For example, creatures resembling reproductive organs appear in Madotsuki's dreams, such as the uterus-like Floyag and the phallic KyuuKyuu-kun. Many of the more distorted creatures, such as the White Desert monsters and the [[Yume Nikki:Sewers#Sewer Drawings|Sewer Drawings]], have abnormal limbs that give off the appearance of something inside them trying to escape, which may be metaphorical for "coming out" in terms of identity.


Graffiti World overall also seems to be based on chakra, which are vital points associated with a person's life force. The colorful tiles can be compared to the seven rainbow chakras and chakra is also a part of Buddhism (see mudrā section), though Buddhist texts usually only refer to five chakras. The name "chakra" also means "wheel" or "cycle", which may be another explanation for why the Bicycle effect can be found here.
While some of the distorted-looking characters may be interpreted as physical/body dysphoria, other aspects of the dream world could possibly be interpreted as identity dysphoria, the concept of lacking an identity, or a nonconforming identity. Some characters, such as the Pirori or the Nopperabou Witches (when the Cat effect is used), may represent an idea of "facelessness" or lack of identity depicted literally. Another thing to note is that a male and female restroom appear in different areas in the dream world, both of which Madotsuki can enter, which could be interpreted as Madotsuki being nonbinary or somehow being familiar with entering both types of restrooms before, in the past (before transitioning) and present (after transitioning).


===[[Yume Nikki:Hell(name)|Hell]]===
The ending of the game can also be interpreted as symbolic. Many fans think that Madotsuki's death and the ending of the game overall represent a "reawakening" of sorts. In the context of transgender or sexual identity, this could be interpreted as coming out or revealing such things publicly, reawakening as a completely new person.
[[File:Hellhenkei.png|thumb|250px]]
The maze-like structure of Hell appears to be inspired by the "Man in Maze" symbol created by the Papago Indians of Arizona. Though interpretations of the symbol vary between families, the general consensus is that it represents life, death, and the afterlife. The man in the symbol represents life and the center of death while the maze represents the various choices made during life. The symbol also correlates to I'itoi bring people to the earth from the underworld.


The red Henkei Shita found in Hell may reference a supernatural being described in various religions known as the "preta" or "gaki" (both literally meaning "hungry ghost"). They are often described as having very sunken skin and narrow limbs, though their belly has become overly bloated. They are reincarnations of people who were previously greedy or jealous in a previous life and have been reborn as entities with seemingly insatiable hunger and thirst. Even food and drinks are unable to relieve this suffering, as they turn into fire when touched by a preta, which may align with the common "fire" theme often associated with the underworld. The concept of the preta is described in Taoism, Hinduism, and Buddhism, the latter of which has common themes throughout ''Yume Nikki''.
==Japanese Folklore==
Various NPCs and effects are demons, ghosts, and monsters from Japanese folklore. This suggests that Madotsuki may be interested in or feels personally involved with this theme.


The article also mentions how the mouth of the Henkei Shita, and how its large stomach could represent a pregnant person, could allude to a caesarean section delivery (more commonly known as simply a C-section).
NPCs that heavily resemble creatures of Japanese folklore are:
*The [[Yume Nikki:Yuki-onna|Yuki-onna]], who is modeled after the [[Wikipedia:Yuki-onna|yuki-onna]] yōkai and bestows Madotsuki the [[Yume Nikki:Effects#Yuki-onna|Yuki-Onna]] effect when interacted with.
*The [[Yume Nikki:FC Demon|FC Demon]], who might not look like a regular [[Wikipedia:Oni|oni]], but the [[Yume Nikki:Effects#Demon / Oni (おに)|Demon]] effect they give gives Madotsuki the appearance of one.
*The [[Yume Nikki:Nopperabou Ghost|Nopperabou Ghost]] and [[Yume Nikki:Nopperabou Witches|Nopperabou Witches]], who references the legendary faceless [[Wikipedia:Noppera-bō|noppera-bō]] creature. The former also gives out the [[Yume Nikki:Effects#Nopperabou|Nopperabou]] effect.
*The [[Yume Nikki:Ittan-momen|Ittan-momen]], fan-named after the [[Wikipedia:Ittan-momen|yōkai of the same name]]. It is a [[Wikipedia:Tsukumogami|tsukumogami]] that has been said to be a long cloth that has come to life and flies around, killing people by smothering them. It gives the [[Yume Nikki:Effects#Towel|Towel]] effect.
*The Toriningen slightly resemble a [[Wikipedia:Tengu|tengu]] or [[Wikipedia:Baku (mythology)|baku]], two creatures in Japanese mythology that sport long noses. Baku are also notable for devouring dreams, notably nightmares.


The staircase leading to the Docks and the gate leading to the Dense Woods may refer to punishments in the lowest layer of Hell in Buddhism. There are areas of boiling hot water (The Docks) and trees made of sword blades that must be climbed (Dense Woods).
[[File:CatMado.png|thumb|The Cat effect resembles a maneki-neko.]]
Some other effects also appear to relate to Japanese folklore:
*The Cat effect, where Madotsuki becomes a humanoid [[Wikipedia:Maneki-neko|maneki-neko]] holding a [[Wikipedia:Koban_(coin)|koban coin]]. As the maneki-neko is supposed to bring in customers with its good luck, it might explain why NPCs are drawn towards Madotsuki when she paws with her right hand.
*The [[Yume Nikki:Effects#Triangle Kerchief|Triangle Kerchief]] effect given out by Fleebie. When applying the effect, Madotsuki appears with a ''hitaikakushi'', white triangle-shaped headbands which are often worn by [[Wikipedia:Yūrei|yūrei]].


===[[Yume Nikki:KyuuKyuu-kun(name)|KyuuKyuu-kun]]===
==Lucid Dreaming==
[[File:Kyukyu.png|thumb|250px]]
As Madotsuki can wake herself up at any time in her dream while also having control over her surroundings, she is by definition having lucid dreams. Since she also keeps a dream diary, she remembers at least some things about them, particularly the effects as saving the game could be interpreted as her writing the moments related to effects in her diary in order to remember them and therefore reuse them in the dream world.
The article first compares the landscape in which KyuuKyuu-kun is found, the Number World Stairway, to Diyu. This is essentially what hell in Chinese mythology is called. Within East Asian Buddhism, the color of Diyu is described as pure black, which is an accumulation of the colors of those inhabiting Diyu: the red color of hungry spirits, the yellow color of animals, and the blue color of asura (demigods or titans). These same three colors are also commonly used for oni/demons in Japanese mythology. The overall comparison with these colors if to the "flying man" figures in the background of the area, which sport the same three colors (with the addition of green).


(TO BE COMPLETED)
Self-induced lucid dreaming is a successful therapy technique for dealing with sleep cycle-affecting mental disorders or illnesses. It is theorized she may have been taught self-induced lucid dreaming to reduce the frequency of nightmares and keeps a dream diary to keep track of her dreams as a self-care exercise.
 
==Separation of Dreams and Reality==
At all times during regular gameplay, the dream world and the real world are kept separate, meaning no "unreal" dream elements carry over in the awake moments. During the Witch's Flight event, Madotsuki even falls out of her bed in the real world to indicate that she moved around in her sleep while having a strong dream.
 
However, during the ending, two [[Yume Nikki:Jellyfish|Jellyfish]] appear, while the ending supposedly takes place in the real world. This has raised doubts as to whether the ending is real or just another dream. In fact, some fans believe that Madotsuki is dreaming at every point in the game, citing her perpetually closed eyes, the carrying over of [[Yume Nikki:Vending Machine#Yen|yen]] after getting pinched awake, and the unrealistic nature of living in an apartment without food or a bathroom as evidence. The blood splatter that appears in the ending also appears several times throughout the dream world, though this is likely either foreshadowing or reusing assets. Others see this theory as a symbol that, even in death, Madotsuki can't escape her nightmares.
</div>
</div>


==Article Construction==
===Indigenous Imagery Article===
Construction and testing for article ideas or possible future articles. Stuff here may or may not appear in/as future articles. Heavy WIPs ahead.
<div class="mw-collapsible mw-collapsed">
[[File:Yn-aztecrave.png|right|thumb|320px|The [[Yume Nikki:Aztec Rave Monkey|Aztec Rave Monkey]], one of the most recognizable examples of this imagery in the game.]]
One of the most noteworthy visual themes in ''[[Yume Nikki:Yume Nikki|Yume Nikki]]'' is that of '''indigenous imagery'''. While it is up to speculation as to whether or not these cultures that are displayed so prominently alongside Japanese culture have any significance, there exist many [[Yume Nikki:Theories|theories]] as to how this could relate to the characters and the overarching message and themes of the game.
 
Some prominent examples are the [[Yume Nikki:Aztec Rave Monkey|Aztec Rave Monkey]] (which appears many times in backgrounds and its own [[Yume Nikki:Events#The Aztec Rave Monkey|event]]) and the [[Yume Nikki:KALIMBA|KALIMBA]] that appear in [[Yume Nikki:Madotsuki's Room|Madotsuki's Room]], which even has a similar design to her carpet.
 
==Paracas culture==
While many fans have speculated that these themes are Aztec, it has often been instead suggested that the imagery in ''Yume Nikki'' more closely resembles artwork from the ancient [[Wikipedia:Paracas_culture|'''Paracas culture''']] of modern-day southern Peru. This Andean society lived from around 800 BC to 100 BC, and made significant works using textile art as they had a wide knowledge of water management. This art extended to their process for funerals: wrapping up their deceased and offerings in stylized embroidered cloths. Their art style can be seen many times in the game itself.
 
[[File:1391979338861.jpeg|thumb|center|520px|A full Paracas poncho.]]
[[File:101824.jpg|thumb|center|200px|A close-up of the left image, showing a figure similar to [[Yume Nikki:Madotsuki|Madotsuki]].]]
 
"Flying man" figures also appear throughout the game, as they are a common motif in Paracas burial textiles. The background of the [[Yume Nikki:Nexus|Nexus]] uses both heads and full figures. [[Yume Nikki:Number World|Number World]] also has this design in the stairway located behind a [[Yume Nikki:Zippertile|Zippertile]].
 
[[File:The Nexus.png|thumb|center|350px|The Nexus, which has a "flying man" background.]]
[[File:Kyukyu.png|center|thumb|350px|The Number World stairway background also has a similar design.]]
 
[[File:Peruvianperson.jpg|thumb|500px|center]]
 
In [[Yume Nikki:Eyeball World|Eyeball World]], the background closely resembles a reoccurring figure appearing in Paracas textile work. Generally known as "dream beings" or "dream spirits", they would appear in one's dreams, visions, or nightmares while carrying the head of the dreamer, typically to signify a sense of self-awareness while sleeping.
 
Another aspect of the Eyeball World background that appears in Paracas works is the snake that emerges from the being's mouth, which appears to reference the theme of ritual vomiting that cultures such as the Paracas used to literally and spiritually relieve themselves of toxins. Snakes would often represent the "evil" of a person leaving their body via the mouth. Another example of ritual vomiting appears in the KALIMBA TV Channel event, where multiple figures appear to be dancing while something emerges from their mouth.
 
[[File:99510.png|thumb|center|350px|A dream spirit shown holding a severed head, and vomiting a snake.]]
 
It should also be noted that one of the [[Yume Nikki:Neon Creatures|Neon Creatures]] bears a striking resemblance to some creatures found on Andean textiles, particularly mantles made in the Paracas culture. Extending to both Andean culture and [[Yume Nikki:Neon World|Neon World]] as a whole, some of the structures found there, as well as the grid-like face patterns that make up the world's floor, resemble various textiles made by native people of the Andes. The colorful nature of Neon World and this apparent Andean inspiration may also be inspired by the [[Wikipedia:Wiphala|Wiphala]], an emblem used to represent the indigenous peoples of the Andes.
 
[[File:Uboachan theories 1365.png|thumb|center|250px|Example of a Neon World NPC resembling Andean textile craft.]]
 
In ancient Peruvian cultures such as these, dreams had high significance in that they can be spiritual events that, when finished, caused the dreamer to learn something about themselves. It is possible that these themes were chosen by [[Yume Nikki:KIKIYAMA|KIKIYAMA]] as a way to represent Madotsuki's mind as if she were doing the same.
 
==Nazca culture==
Directly proceeding the Paracas were the '''[[Wikipedia:Nazca culture|Nazca]]''', another ancient Peruvian society that shared many similarities in terms of their art and culture. These people lived from around 100 BC to 800 AD in the [[Wikipedia:Department of Ica|Ica Region]]. Dreams often played a significant role in this culture as well, which further continues the comparisons between these societies and a possible greater meaning to the game itself.


Click '''Expand''' to view contents.
Although the Aztec Rave Monkey is often labeled as a representation of Aztec culture, many fans have said that the character more closely resembles [[Wikipedia:Nazca Lines|line drawings]] made by Nazca societies. One other figure seen alongside the Nazca Lines resembles a small figure with two hands sprouting out from below it, which may have been the inspiration for [[Yume Nikki:Takofuusen|Takofuusen]]. The Nazca Lines could also be referenced in [[Yume Nikki:Graffiti World|Graffiti World]], where a giant monkey-like design can be seen once the entire map is viewed.
<div class="mw-collapsible mw-collapsed">
{|
<!--===Oversomnia Wendigo Transformations===
|[[File:Nazcanravemonkey.jpg|thumb|center|400px|A Nazca line drawing resembling a monkey.]]||[[File:NazcaLinesHands.jpeg|thumb|270px|center|A Nazca line drawing resembling a pair of hands.]]
|}


-Aeroplane World
One common motif in Nazca art is the appearance of decapitated heads, also known as trophy heads. They are most notable for their appearance in Nazca ceramics and were believed to be used either for religious rituals, trophies, or agriculture, though their overall use is still unknown. The most notable appearance of decapitated heads in the game is the [[Yume Nikki:Severed Heads|Severed Heads]], which may also be related to the [[Yume Nikki:Henkei Shita|Henkei Shita]], who resemble headless bodies. One other instance is the background in Eyeball World, which presents itself as a being holding a person's head, though the being resembles Paracas textile art more than Nazca art. One common modification made to the severed heads was a rope hole going through the forehead, which may be another interpretation of the snake- or intestine-like object that the being wields. It should also be noted that [[Yume Nikki:Severed Blue Head|another severed head]] appears in the same world.
-Basement World
 
-Blue Passage A
==Aztec culture==
-Blue Passage B
Another culture that seems to be represented in the game is that of the '''[[Wikipedia:Aztecs|Aztecs]]''', a culture that lived from 1300 to 1521 AD that was made up of various ethnic groups from [[Wikipedia:Mesoamerica|Mesoamerica]].
-Crystal World
 
-Cold Storage
One of the most well-known aspects of Aztec culture were their religious sacrifices. These sacrifices were made to deities as a way of thanking them for continuing the circle of life, usually with offerings of food, animals, and humans. These rituals often took place at the top of pyramids during ritual festivals, which were considered temples or places of worship as well as homes for the many deities the Aztecs worshipped. In ''Yume Nikki'', pyramids appear in various locations. These include the [[Yume Nikki:Checkered Tile Path|Checkered Tile Path]], the [[Yume Nikki:Wilderness|Wilderness]], the [[Yume Nikki:Neon Tile Path|Neon Tile Path]], and [[Yume Nikki:FC World B|FC World B]]. The [[Yume Nikki:Events#The Falling Man|Falling Man]] event also appears to be associated with these sacrifices, as the bodies of human sacrifices appear to have been thrown or tumbled down the pyramid temple stairs as seen in Aztec art and documentation. Another aspect associated with this appears to be the severed head motif, which is detailed above in the Nazca culture section.
-Curtain Den
[[File:Lucky.png|thumb|center|350px|Two men fall from the sky, possibly referencing the sacrifices made at the top of Aztec temples.]]
-Deluge
 
-Death Row
==Rapa Nui culture==
-Descent
The '''[[Wikipedia:Rapa Nui people|Rapa Nui]]''' are the indigenous peoples of [[Wikipedia:Easter Island|Easter Island]], an island in the southeastern Pacific.
-Emerald Shrubland
 
-Foggy Road
Between the 18th and 19th centuries, a stone village known as [[Wikipedia:Orongo|Orongo]] was home to a birdman cult known as [[Wikipedia:Tangata_manu|Tangata manu]] (literally translating to "bird-man"). The cult held a traditional competition to collect the first tern egg on the nearby [[Wikipedia:Motu Nui|Motu Nui]] islet. Contestants, who were all men and revealed through the dreams of prophets, were declared the cult's tangata-manu (bird-man) upon completing the task and were both considered sacred and expected to seclude themselves in a ceremonial house where they would only eat and sleep. Petroglyphs were also made, depicting a bird-headed being holding an egg in its hand.
-Emergency Room
 
-Electro Tower
The Tangata manu competition has similarities to how the [[Yume Nikki:Ending|game's ending]] is achieved. Madotsuki must search for the various effects and drop them off in the Nexus, which come in the form of eggs once dropped. The seclusion of the competition's winners may also parallel Madotsuki, as she is known to seclude herself in her room and can either "eat" (which may refer to the [[Yume Nikki:NASU|''NASU'']] game, where the goal is to eat eggplants) or sleep (which is the only way to enter the dream world from the real world). The petroglyphs of the bird-man may also be the inspiration for either the ''NASU'' game, as the player character resembles a human with a bird's head and must collect eggplants, or the [[Yume Nikki:Toriningen|Toriningen]], who appear to be bird-people with their beak-like noses.
-Garden Centre
-Gloomy Wetlands
-Hotel Room
-Junction Space
-Moth Temple
-Metro Zone
-Music Symbol World
-Museum
-Neon Crustacean Zone
-Mycotoxin Marsh
-Noble Gas District
-Oil World
-Poker Chip World
-Pink Beach
-Printer Ink World
-Ramparts
-Rainy Village
-Scarlet World
-Sea Manor
-Sunset Hell
-Stormy Towers
-Swamp World
-Weather Station
-Winter Hills
-Waterworks Office
-Transmission Tower World
-Underwater A
-Vile Tunnels
-Vermillion Rooftops
-Ventilation Passage


{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
One of the most iconic aspects of Easter Island are the [[Wikipedia:Moai|Moai]], giant statues carved by the Rapa Nui people resembling humans, with their big heads being the statue's most notable trait. While there are various structures and characters resembling giant heads in ''Yume Nikki'', the closest one to resemble the Moai are those found in the FC Worlds (two in FC World B, one in the [[Yume Nikki:FC Dungeon|FC Dungeon]], and four in the unused [[Yume Nikki:FC World C|FC World C]]). It should also be noted that the FC World (with the exception of the [[Yume Nikki:FC House|FC House]] area) is made up of multiple islands, which may allude to Easter Island being an inspiration.
|-
[[File:Fcworldb.png|thumb|center|300px|Moai-like statues in FC World.]]
| style="text-align: center;" |'''Image'''
 
| style="text-align: center;" |'''JP Name'''
Another aspect found on Easter Island, the [[Wikipedia:Rongorongo|Rongorongo glyphs]], may have inspired other aspects of ''Yume Nikki''. Rongorongo was discovered in the 19th century and is largely considered a form of writing, though multiple attempts at deciphering the symbols have been unsuccessful. Some of the Rongorongo symbols resemble aspects and characters in ''Yume Nikki''. For example, [[Yume Nikki:Strober|Strober]] resembles one of the glyphs that is thought to show a person eating, which may relate to how Strober appears to be constantly eating something and gives the [[Yume Nikki:Effects#Fat|Fat]] effect. It should also be noted that one of the symbols resembles a [[Yume Nikki:Pirori|Pirori]], which can be found alongside various characters or places with Rongorongo or Rapa Nui aspects (the [[Yume Nikki:Docks|Docks]], the [[Yume Nikki:Sewers|Sewers]], and by the Moai-like statues [[Yume Nikki:FC World B|FC World B]]).
| style="text-align: center;" |'''Usage'''
[[File:YNRongorongo.png|thumb|center|500px|Various Rongorongo symbols that may have inspired aspects of ''Yume Nikki''.]]
|-
 
|Aquarium World
==African cultures==
|Anglerfish Kid, Fish-Headed Employee
Although to a lesser extent, African imagery has also been noted by fans of the game, though in terms of the soundtrack. The sound design of the game is known for its often weird sounds, whether this be in the form of droning, looping music, or the strange noises that many characters make upon interaction. Among these, it is not uncommon to come across tribal-like beats.
|-
 
|Boiling Water World
The [[Yume Nikki:Events#The_KALIMBA_TV_Channel|KALIMBA TV Channel event]] is one of the most common examples, as the song features a kalimba as its main instrument. The kalimba is an instrument modeled after the [[Wikipedia:Mbira|mbira]], an African [[Wikipedia:Lamellophone|lamellophone]].
|Pan-Flute Player
[[File:KALIMBA TV.gif|thumb|center|300px|The KALIMBA TV Channel event taking place.]]
|-
{{audio|title=KALIMBA|filename=KALIMBA.ogg|align=center}}
|Underwater B
 
|Tuning Fork Player
Two notable examples appear in the [[Yume Nikki:White Desert#White Desert A|White Desert]], which are associated with characters found there. One can be heard with [[Yume Nikki:Takofuusen|Takofuusen]], who randomly appears across the screen and is accompanied by one of these beat-like sounds. Another is [[Yume Nikki:Monoko|Monoko]], who starts a [[Yume Nikki:Events#Monoko|full-screen event]] accompanied by a similar, repetitive beat when the [[Yume Nikki:Effects#Stoplight|Stoplight]] effect is used near her.
|-
 
|Road Sign World
{|
|Wire Gakuran
|[[File:YN Takofuusen.png|thumb|360px|center|It produces a short beat as it flies by.]]
|-
|[[File:YN Monoko Dance.png|thumb|340px|center|Monoko, whose event also makes a similar beat.]]
|Pool World
|Pool Snails
|}
|}
{{audio|title=Takofuusen's beat|filename=M_s.ogg|align=center}}
{{audio|title=Monoko's beat|filename=BGM 022.ogg|align=center}}


-Attic World
Another character that makes a similar noise is the [[Yume Nikki:Fisherman|Fisherman]], who is found in [[Yume Nikki:Windmill World|Windmill World]]. The [[Yume Nikki:Lizardman|Lizardmen]] also have faces and colors reminiscent of traditional African tribal masks. In ''[[Yume Nikki:YUMENIKKI –DREAM DIARY–|YUMENIKKI –DREAM DIARY–]]'', the player obtains a kalimba from one of the [[Yume Nikki:Train Passengers|Train Passengers]] after playing a melody on the [[Yume Nikki:Effects#Flute|Flute]].
-Cloud Cuckoo World
 
-Dreaming Serpents World
==Interpretation==
-Waterway Town
It can be interpreted that Madotsuki herself feels as though she is connected with these cultures and their wide interpretations of dreams, as she has items in the real world that even resemble their art, particularly her carpet. As mentioned before, the significance of dreams in these ancient cultures and their beliefs may tell of a deeper context of the game.
-Twilight Apartments


Since dreams would often represent sicknesses and the deepest feelings and essence of a person, the ones that Madotsuki faces are not as weird as they are her coming to terms with her own fears. This could be why they are as strange as they are, since what they really represent is a sort of "cleansing" of her mind of these harmful thoughts.


===Translation===
Another theory is that Madotsuki herself is a [[Wikipedia:Japanese Peruvians|Japanese Peruvian]], explaining both motifs from South American and Japanese culture.
Both the normal game instructions and FC World instructions differ between translations. The Uboachan translation is fairly accurate to the original instructions, while the instructions on the Steam versions are almost entirely original. The mobile version is very similar to the Steam translation, although with minor differences.
[[File:Shieldbackground.png|thumb|400px|center|The background of [[Yume Nikki:Shield-Folk World|Shield-Folk World]], showing two monkey creatures similar to the Paracas style.]]
</div>


Between the three translations, there are some notable differences.
===Monochrome Article===
*The Steam and mobile versions refer to the Nexus and Madotsuki's Room as the "Room of Doors" and "Bedroom" respectively, adding proper capitalization. The Uboachan translation refers to them as simply the "door room" and "my room".
<div class="mw-collapsible mw-collapsed">
*The Steam and mobile versions always capitalize and use quotation marks when "Effects" are mentioned, the latter being equivalent to the original version using single brackets (「 」) when effects are mentioned. The Uboachan translation does neither.
Many things in ''[[Yume Nikki:Yume Nikki|Yume Nikki]]'' are '''monochromatic''', specifically black-and-white monochromatic. While the term "monochrome" can mean any visual composed of only one color alongside varying tones of said color, this article will cover the notable instances of black-and-white monochromatic visuals in the game. What this represents, like much of the rest of the game, is up to the player's interpretation.
**In the original game, the words "save" and "desk" are also put between brackets on the last instruction page. This detail is not present in any of the three translations.
*The Uboachan and mobile translations hint to check certain "characters" to obtain effects while the Steam translation simplifies this to just "spots". The latter, while different, is technically more accurate gameplay-wise, as effects such as the Umbrella and Bicycle effects are more directly obtained by simply picking up the effect's associated item.


{|class="wikitable"
==Instances==
|+Normal Instructions
===[[Yume Nikki:White Desert|White Desert]]===
|-
[[File:Monochrome.jpg|thumb|right|200px|Madotsuki in the White Desert.]]
!Original
The White Desert and all of its inhabitants are monochromatic. Most of the world's backgrounds are either composed of the desert's white objects (like the ground or cacti) or a black void that has several uses, taking the form of the ground, the sky, and the walls of tunnels in different instances. Even some connections that lead to the White Desert are monochromatic, such as the gate in [[Yume Nikki:Block World|Block World]] and the entrance room in [[Yume Nikki:FC Dungeon|FC Dungeon]].
!Uboachan
 
!Steam
While the desert is mainly black and white, some red objects also appear, making them stand out greatly. Some instances include the blood of the [[Yume Nikki:Severed Heads|Severed Heads]] and the [[Yume Nikki:Bloody Touching Monster|Bloody Touching Monster]].
!Mobile
 
|-
===[[Yume Nikki:Spaceship|Spaceship]]===
|ゲームのながれ<br/>
[[File:YN Spaceship.png|thumb|right|200px|Madotsuki in the Spaceship.]]
マイルーム → ベッドin → ゆめのなか → ほおをつねる (テンキー9)
The Spaceship is another location that uses a black-and-white scheme. The interior (and exterior, as seen when on [[Yume Nikki:Mars|Mars]]) of the Spaceship are all white. The Spaceship's windows also give a view of outer space, which adds a bit of black to the completely pale location. Even the sole resident of the Spaceship, [[Yume Nikki:Seccom Masada-sensei|Seccom Masada-sensei]], is monochromatic.


ゆめのなか<br/>
In a similar manner to how the White Desert uses sudden red objects, the Spaceship uses a red light that flashes when the [[Yume Nikki:Events#The Spaceship Crash|Spaceship Crash]] event begins.
___い_ キ____ーを_ェッ__る_「エフェクト」_ふ_ます。(ENTERキー)<br/>
「エフェクト」を____、______わ_ます。(_____め___)<br/>
_びら_へや_「エフェクト」をす_ら_ます。(テンキー5)


ゆめにっき<br/>
===[[Yume Nikki:Footprint Path|Footprint Path]]===
「せーブ」はゆめ___め_「つくえ」____。
[[File:Nenriki7.png|thumb|right|200px|Madotsuki in the Footprint Path.]]
|
The Footprint Path is yet another location that primarily uses black and white for its visuals, as the background is completely black while the path is made of white footprints. However, unlike the two locations listed above, the inhabitants of this part of the dream world use bright colors to make them stand out. For example, the [[Yume Nikki:Henkei Shita|Henkei Shita]] can be found in bright orange and pink and the [[Yume Nikki:Goppa|Goppa]] can be seen in light yellow and purple.
'''Game Flow'''<br/>
My room → Get in bed → Dream → Wake up (press 9 key)


'''Dreaming'''<br/>
Just like the other two locations, this area also uses an instance of red that stands out from the monochromatic path: a single [[Yume Nikki:Nenrikido|Nenrikido]], which takes Madotsuki to [[Yume Nikki:Hell|Hell]].
> Check characters to get new effects. (press enter key)<br/>
> Activate effects to gain new abilities. (from the menu)<br/>
> Drop effects in the door room. (press 5 key)


'''Saving'''<br/>
==Interpretation==
Save the game at your desk when you wake up.
One possible interpretation for the black-and-white monochrome scheme is that it symbolizes past events, much like how grayscale imagery in media is used to symbolize something in the past nowadays. The occasional red bits found in these black-and-white areas are possibly meant to draw attention towards objects or alert the player with how they stand out.
|
'''How to Play'''<br/>
Bedroom → Get in bed → Dream World → Pinch your cheek (Number Key 9)


'''Dream World'''<br/>
Continuing with this theory, the White Desert's monochrome design could be suggested as a representation of past events in [[Yume Nikki:Madotsuki|Madotsuki]]'s life. In these speculations, [[Yume Nikki:Monoko|Monoko]] and [[Yume Nikki:Monoe|Monoe]] are typically seen as siblings Madotsuki knew before shutting herself off from the world.
By examining (Enter Key) certain spots you will acquire a new "Effect" to use.<br/>
After using (From the menu) one of these "Effects", your appearance will change.<br/>
You can get rid of the "Effects" in the Room of Doors. (Number Key 5)


'''Dream Diary'''<br/>
It should also be noted that the three areas listed above tie into the [[Yume Nikki:Theories#Body Themes|body themes]] frequently seen throughout the game. Seccom Masada is one of the most popular strabismic characters among fans, many structures in the White Desert resemble limbs or body parts, and the Footprint Path is home to the fat/pregnant-looking Henkei Shita and the strabismic Goppa. However, the connection between these two themes is unknown and could possibly just be coincidental due to the sheer amount of body imagery in the game.
You can save the game by waking up and checking the desk in the Bedroom.
|
'''How to play'''<br/>
Bedroom → Get in bed → Dream World → Pinch yourself (Number Key 9)


'''Dream World'''<br/>
==Trivia==
By examining certain characters you will acquire a new "Effect" to use (Enter Key)<br/>
[[File:Greyscale.png|thumb|right]]
After using one of those "Effects" (From the menu) you can transform yourself.<br/>
*In the files of the game, there are sprites of a monochromatic Madotsuki that are used for [[Yume Nikki:Madotsuki's Ghost|her ghost]] found in [[Yume Nikki:Mini Hell|Mini Hell]]. However, alongside the other mugshots for the [[Yume Nikki:Effects|effects]], there is one featuring this appearance. This has lead to speculation that originally, she was going to appear like this while in the White Desert, as it does not have sprites for the FC Worlds.
You can throw away the "Effects" in the Room of Doors (Number Key 5)
</div>


'''Dream Diary'''<br/>
==Article Construction==
You can save the game by waking up and checking the desk in the Bedroom.
Construction and testing for article ideas or possible future articles. Stuff here may or may not appear in/as future articles. Heavy WIPs ahead.
|}


{|class="wikitable"
Click '''Expand''' to view contents.
|+FC World Instructions
<div class="mw-collapsible mw-collapsed">
|-
<!--===Oversomnia Wendigo Transformations===
!Original
!Uboachan
!Steam
!Mobile
|-
|
|
'''Game Flow'''<br/>
My room → Get in bed → Dream → Wake up (press 9 key)


'''Dreaming'''<br/>
-Aeroplane World
> Check characters to get new effects. (press enter key)<br/>
-Basement World
> Activate effects to gain new abilities. (from the menu)<br/>
-Blue Passage A
> Drop effects in the door room. (press 5 key)
-Blue Passage B
 
-Crystal World
'''Saving'''<br/>
-Cold Storage
Save the game at your desk when you wake up.
-Curtain Den
|
-Deluge
'''How to Play'''<br/>
-Death Row
Bedroom → Get in Bed → Dream World → Pinch your cheek (Number Key 9)
-Descent
 
-Emerald Shrubland
'''Dream World'''<br/>
-Foggy Road
By examining certain spots you will acquire a new "Effect" to use. (Enter key)<br/>
-Emergency Room
After using one of those "Effects", your appearance will change. (From the menu.)<br/>
-Electro Tower
You can get rid of the "Effects" in the Room of Doors. (Number Key 5)
-Garden Centre
 
-Gloomy Wetlands
'''Dream Diary'''<br/>
-Hotel Room
You can save the game by waking up and checking the desk in the Bedroom.
-Junction Space
|
-Moth Temple
'''How to Play'''<br/>
-Metro Zone
Bedroom → Get in bed → Dream World → Pinch yourself (Number Key 9)<br/>
-Music Symbol World
 
-Museum
'''Dream World'''<br/>
-Neon Crustacean Zone
By examining certain characters you will acquire a new "Effect" to use. (Enter Key)<br/>
-Mycotoxin Marsh
After using one of those "Effects", you can transform yourself. (From the menu)<br/>
-Noble Gas District
You can throw away the "Effects" in the Room of Doors. (Number Key 5)
-Oil World
-Poker Chip World
-Pink Beach
-Printer Ink World
-Ramparts
-Rainy Village
-Scarlet World
-Sea Manor
-Sunset Hell
-Stormy Towers
-Swamp World
-Weather Station
-Winter Hills
-Waterworks Office
-Transmission Tower World
-Underwater A
-Vile Tunnels
-Vermillion Rooftops
-Ventilation Passage


'''Dream Diary'''<br/>
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
You can save the game by waking up and checking the desk in the Bedroom.
|-
|}
| style="text-align: center;" |'''Image'''
 
| style="text-align: center;" |'''JP Name'''
 
| style="text-align: center;" |'''Usage'''
-->
===Oversomnia Soundtrack Table===
{| border="1" cellpadding="4" cellspacing="0" style="width: 100%;"
| style="text-align: center;"|<u>'''TRACK'''</u>
| style="text-align: center;"|<u>'''LOCATION'''</u>
| style="text-align: center;"|<u>'''LISTEN'''</u>
| style="text-align: center;"|<u>'''NOTES'''</u>
|-
|-
| rowspan="4" |bgm-001
|Aquarium World
|Aquarium World
|
|Anglerfish Kid, Fish-Headed Employee
| rowspan="4" |Slowed by 20% in Aquarium World. Slowed by 50% in the Abyssal Passage. Slowed by 40% in Underwater A and B.
|-
|-
|Aquarium World: Abyssal Passage
|Boiling Water World
|
|Pan-Flute Player
|-
|Underwater A
| rowspan="2" |
|-
|-
|Underwater B
|Underwater B
|Tuning Fork Player
|-
|-
|bgm-002
|Road Sign World
|Twilight Apartments
|Wire Gakuran
|
|
|-
|-
|bgm-003
|Pool World
|Cloud Cuckoo World
|Pool Snails
|
|}
|
 
-Attic World
-Cloud Cuckoo World
-Dreaming Serpents World
-Waterway Town
-Twilight Apartments
 
 
===Translation===
Both the normal game instructions and FC World instructions differ between translations. The Uboachan translation is fairly accurate to the original instructions, while the instructions on the Steam versions are almost entirely original. The mobile version is very similar to the Steam translation, although with minor differences.
 
Between the three translations, there are some notable differences.
*The Steam and mobile versions refer to the Nexus and Madotsuki's Room as the "Room of Doors" and "Bedroom" respectively, adding proper capitalization. The Uboachan translation refers to them as simply the "door room" and "my room".
*The Steam and mobile versions always capitalize and use quotation marks when "Effects" are mentioned, the latter being equivalent to the original version using single brackets (「 」) when effects are mentioned. The Uboachan translation does neither.
**In the original game, the words "save" and "desk" are also put between brackets on the last instruction page. This detail is not present in any of the three translations.
*The Uboachan and mobile translations hint to check certain "characters" to obtain effects while the Steam translation simplifies this to just "spots". The latter, while different, is technically more accurate gameplay-wise, as effects such as the Umbrella and Bicycle effects are more directly obtained by simply picking up the effect's associated item.
 
{|class="wikitable"
|+Normal Instructions
|-
|-
|bgm-003-b
!Original
|
!Uboachan
|
!Steam
|
!Mobile
|-
|-
|bgm-003-c
|ゲームのながれ<br/>
|Stormy Towers
マイルーム → ベッドin → ゆめのなか → ほおをつねる (テンキー9)
|
 
|
ゆめのなか<br/>
|-
___い_ キ____ーを_ェッ__る_「エフェクト」_ふ_ます。(ENTERキー)<br/>
| rowspan="4" |bgm-004
「エフェクト」を____、______わ_ます。(_____め___)<br/>
|Irving's Dream Room
_びら_へや_「エフェクト」をす_ら_ます。(テンキー5)
 
ゆめにっき<br/>
「せーブ」はゆめ___め_「つくえ」____。
|
|
| rowspan="4" |Sped up by 50% in the Noise Room. Slowed by 70% in Benthic World. Slowed by 100% inside the Aeroplane World plane.
'''Game Flow'''<br/>
|-
My room → Get in bed → Dream → Wake up (press 9 key)
|Twilight Apartments: Noise Room
 
|
'''Dreaming'''<br/>
|-
> Check characters to get new effects. (press enter key)<br/>
|Benthic World
> Activate effects to gain new abilities. (from the menu)<br/>
|
> Drop effects in the door room. (press 5 key)
|-
 
|Aeroplane World: Interior
'''Saving'''<br/>
|
Save the game at your desk when you wake up.
|-
|bgm-005
|Gloomy Wetlands
|
|
'''How to Play'''<br/>
Bedroom → Get in bed → Dream World → Pinch your cheek (Number Key 9)
'''Dream World'''<br/>
By examining (Enter Key) certain spots you will acquire a new "Effect" to use.<br/>
After using (From the menu) one of these "Effects", your appearance will change.<br/>
You can get rid of the "Effects" in the Room of Doors. (Number Key 5)
'''Dream Diary'''<br/>
You can save the game by waking up and checking the desk in the Bedroom.
|
|
'''How to play'''<br/>
Bedroom → Get in bed → Dream World → Pinch yourself (Number Key 9)
'''Dream World'''<br/>
By examining certain characters you will acquire a new "Effect" to use (Enter Key)<br/>
After using one of those "Effects" (From the menu) you can transform yourself.<br/>
You can throw away the "Effects" in the Room of Doors (Number Key 5)
'''Dream Diary'''<br/>
You can save the game by waking up and checking the desk in the Bedroom.
|}
{|class="wikitable"
|+FC World Instructions
|-
|-
|bgm-006
!Original
|Metro Zone
!Uboachan
|
!Steam
|
!Mobile
|-
|-
|bgm-006-b
|Boiling Water World: Daytime
|
|
|Slowed by 50% in-game.
|-
|bgm-007
|Crystal World
|
|
|Slowed by 30% in-game.
'''Game Flow'''<br/>
|-
My room → Get in bed → Dream → Wake up (press 9 key)
| rowspan="2" |bgm-008
 
|Weather Station
'''Dreaming'''<br/>
> Check characters to get new effects. (press enter key)<br/>
> Activate effects to gain new abilities. (from the menu)<br/>
> Drop effects in the door room. (press 5 key)
 
'''Saving'''<br/>
Save the game at your desk when you wake up.
|
|
| rowspan="2" |Slowed by 30% in the Weather Station. Slowed by 40% in the Electro Tower.
'''How to Play'''<br/>
|-
Bedroom → Get in Bed → Dream World → Pinch your cheek (Number Key 9)
|Electro Tower
 
|
'''Dream World'''<br/>
|-
By examining certain spots you will acquire a new "Effect" to use. (Enter key)<br/>
| rowspan="3" |bgm-009
After using one of those "Effects", your appearance will change. (From the menu.)<br/>
|Waterworks Office
You can get rid of the "Effects" in the Room of Doors. (Number Key 5)
|
 
| rowspan="3" |Slowed by 10% in Waterworks Office. Slowed by 50% in the Descent and Rainy Village.
'''Dream Diary'''<br/>
|-
You can save the game by waking up and checking the desk in the Bedroom.
|Descent
| rowspan="2" |
|-
|Rainy Village
|-
|bgm-010
|Emergency Room
|
|
|
'''How to Play'''<br/>
|-
Bedroom → Get in bed → Dream World → Pinch yourself (Number Key 9)<br/>
|bgm-011
 
|Twilight Apartments: Random Space
'''Dream World'''<br/>
|
By examining certain characters you will acquire a new "Effect" to use. (Enter Key)<br/>
|Slowed by 50% in Random Space.
After using one of those "Effects", you can transform yourself. (From the menu)<br/>
|-
You can throw away the "Effects" in the Room of Doors. (Number Key 5)
|bgm-012
 
|
'''Dream Diary'''<br/>
|
You can save the game by waking up and checking the desk in the Bedroom.
|
|}
|-
 
| rowspan="2" |bgm-013
 
|Title Screen
-->
| rowspan="2" |
===Badge Page Submission Process (WIP)===
| rowspan="2" |
 
|-
==Making and Submitting Badges==
|Pink Beach
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
|-
 
|bgm-014
Badges are most often submitted through [https://forms.gle/tWJNdG8pTS1vNtGb8 this Google Form], which has the submitter fill out the information regarding their badge, as well as upload the badge art itself. To view all submissions for badges, [https://docs.google.com/spreadsheets/d/10xqJbYKHPhSdk9NRfWim9fZvfHSdvNfNTPopHnFlt18/edit?usp=sharing this spreadsheet] shows all currently unimplemented badges, sorted by their time submitted (as well as a tab for implemented badges).
|Sunset Hell
 
|
It is highly recommended to join the [https://discord.gg/TkyaUqpwyJ YNOproject Discord server] to submit badges, get confirmation on an idea for a badge, or receive feedback from other artists, though this is not strictly required for submitting a badge through the badge form or having it be implemented.
|Slowed by 10% in-game.
 
|-
===Badge-making Tips===
|bgm-015
When coming up with a badge to implement into the game, make sure your badge condition isn't shared by an already existing badge. Duplicate badges will not be accepted and, if two or more unimplemented badges are found to have the same condition, it may become difficult to choose which gets implemented, and may also require discussion between each submitter to agree on an outcome.
|Emerald Shrubland
 
|
When thinking of how your badge should be unlocked, it is also recommended that your badge be of something notable in the game you're making it for. This can include visiting deep worlds, experiencing events, encountering special characters or scenes, using effects to make NPCs react, etc. If a badge condition is made that does not seem entirely notable, such as using an effect on an NPC that has the same reaction to it as any other NPC, it may not be accepted for this reason. Badges with specific conditions like this may also be difficult to implement in the first place, as badges largely rely on different triggers, switches, and values found within each game to be unlocked, and hyperspecific conditions can typically not be reasonably tracked by these.
|Slowed by 40% in-game.
 
|-
After coming up with an acceptable condition for a badge, it's time to make the art! The artwork that you make must be original and must not include any existing pixel art, whether it originates from the games or not. Badges that feature stolen artwork or tracings of sprites may be suggested to be redone before they are implemented. Possible tools and websites that can be used to make your badge art include Aseprite, Pixilart, Piskel, or any image editor with a 1-pixel size brush and adjustable canvas.
| rowspan="2" |bgm-016
 
|Winter Hills
As stated before, all badges are a 37x37 image or gif, so it is highly recommended to start with a 37x37 canvas when making a badge. Making a piece of art that is larger than this size and then shrinking it down to fit is not ideal, as shrinking an image down to this size usually lowers the quality of the image, which could make the badge visually difficult to interpret. It's also recommended to center your badge art on the canvas so that it doesn't appear uneven. Your badge art also must at least represent or depict something related to the condition, such as a symbol, character, or landscape related to the event. When making animated badges, multiple of these aspects can even be included.
|
 
| rowspan="2" |Slowed by 10% in the Winter Hills cliffs. Slowed by 50% in the Winter Hills cabins.
{| class=wikitable
|+ Examples
|-
|-
|Winter Hills: Cabins
!Objects/Symbols
|
|[[File:WMWIndoors(badgeCU).png]][[File:CakeEffect(badgeUV).png]][[File:AnatomyLessons(badgeDD).gif]][[File:Busted(badgeOS).gif]]
|These badges depict objects or symbols associated with the condition.
|-
|-
| rowspan="2" |bgm-017
!Environments
|Outback Roads
|[[File:Graveyard(badgeBG).png]][[File:MoonTopFloor(badgeYT).png]][[File:Entrance badge.gif]][[File:EtherealWaterfall(badgeSA).gif]]
|
|These badges depict scenes or parts of the world associated with the condition.
| rowspan="2" |Slowed by 40% in Outback Roads.
|-
|-
|Winter Hills: Meteorite Cave
!Characters
|
|[[File:Koraiyn(badgeAP).png]][[File:BloodyMaw(badgeDG).png]][[File:FindKondo(badgeSD).gif]][[File:ClockGiant(badgeNA).gif]]
|These badges depict characters associated with the condition.
|}
 
If you are making an animated badge, it is required to also have a still-frame version of the badge that will be used as a chat icon. The still-frame version can be a single frame from the animation or an entirely new piece of badge art that also represents the condition.
 
{| class=wikitable
|+ Examples
|-
|-
|bgm-018
!Similar Animated and Still versions
|Moth Temple
|[[File:RubysMadPlan(badgeAM).gif]] [[File:RubysMadPlan(badgeAM).png]]
|
|[[File:SepiaEye(badgeMM).gif]] [[File:SepiaEye(badgeMM).png]]
|Slowed by 50% in-game.
|-
|-
|bgm-019
!Different Animated and Still versions
|Pool World
|[[File:SPORainbow(badgeY2).gif]] [[File:SPORainbow(badgeY2).png]]
|
|[[File:PinkSeaCoral(badgeYN).gif]] [[File:PinkSeaCoral(badgeYN).png]]
|Slowed by 50% in-game.
|}
 
===Submitting a Badge===
Once you've finished your badge art and believe it is ready to be submitted, access either the Google Form linked above or use the <nowiki>'''#badge-proposals'''</nowiki> channel in the ''Yume Nikki Online'' Discord server. Using either of these options will require filling out information regarding your badge.
 
On the good form, the badge submitter must include their badge's name, the game it is intended for, the author(s) of the badge's art, and the condition that allows for the badge to be unlocked. The submitter can also add an optional description for the badge which can range from anything from a referential quote related to the badge topic to a hint on how to unlock the badge. If you are aware of the internal triggers that allow for the badge to be unlocked, there is a section in which this can be entered.
 
===Muma Rope===
====Memories====
'''Memories''' are collectibles within ''Muma Rope'' that replace the usual effects found within many ''Yume Nikki'' fan games. While they serve the same purpose of being a group of collectibles that are scattered throughout the game's world, only a few select memories can be actually utilized like effects. When a memory is obtained, it will show up as an orange square on the save screen. There are a total of 28 memories.
 
Below is a list of memories that can be collected in ''Muma Rope'':<br/>
'''EDITOR'S NOTE:''' This is just a simple list of the memories, where they can be found, and how. The names of each memory here are tentative, since I'm not sure if they have names, and if they do, I don't know them.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|bgm-020
|Neon Die
|Scarlet World
|'''Rainbow Labyrinth''' - Found on the top floor after going up five ladders scattered throughout the labyrinth.
|
|Slowed by 40% in-game.
|-
|-
| rowspan="2" |bgm-021
|Hourglass
|Road Sign World
|'''Sands of Time''' - Obtained after waiting for the black pillar displaying the memory to sink into the quicksand.
|
| rowspan="2" |Slowed by 40% in Road Sign World. Slowed by 30% in Aeroplane World.
|-
|-
|Aeroplane World
|2600 Artifact
|
|'''2600 World''' - Found in one of the ruins, northwest of the town area.
|-
|-
|bgm-022
|Real Heart
|Noble Gas District
|'''Sanguinary Sea''' - Located on the heart-shaped island, south of the warp from Thorny Vine World.
|
|
|-
|-
|bgm-022-b
|Star Wand
|Swamp World
|'''The Moon''' - Found floating on the Moon.
|
|Slowed by 20% in-game.
|-
|-
| rowspan="2" |bgm-023
|Celestial Jewel
|Neon Crustacean Zone
|'''Windy Canyon''' - Located atop a pillar blocked by two rocks. Can be accessed after activating the Sun pillar and solving the Moon pillar puzzle.
|
| rowspan="2" |Slowed by 50% in the Radio Station.
|-
|-
|Neon Crustacean Zone: Radio Station
|Flute
|
|'''Owl Swamp''' - Found in a nest after making three of the five owls sing, excluding the two that sound like brass instruments.
|-
|-
|bgm-023-b
|Hand
|
|'''Puzzle Chamber''' - Located behind two barriers that can be deactivated by flipping the two levers on the south side of the main puzzle room.
|
|
|-
|-
|bgm-023-c
|Diamond
|Swamp World: Fishing Hole
|'''Dream Chicago''' - Obtained after breaking through the glass in the Swimming Pool, which will drop Muma into Dream Chicago.
|
|
|-
|-
|bgm-024
|Knife
|Waterway Town
|'''Yin Yang Lake''' - Found east of the figure under the red streetlight after it has been interacted with to turn the lake to its Yin/dark variant.
|
|
|-
|-
| rowspan="2" |bgm-025
|Void Orb
|Underwater A: Neptune
|'''Stare's Stairs''' - Found within a dark tunnel with a duplicate Muma. The player Muma will shake hands with the duplicate Muma before the double turns into the memory. If the Knife memory has been obtained prior, the duplicate Muma will stab the player Muma, causing them to turn into the memory as the player now controls the double.
|
| rowspan="2" |Slowed by 40% on Neptune. Slowed by 50% in the Familiar Territory.
|-
|-
|Familiar Territory
|Neon Leaf
|
|'''Dark Neon Meadow''' - Located within a grass patch in an occasional extension of the world's middle room.
|-
|-
|bgm-026
|Totem Egg
|Junction Space
|'''Totem Hill''' - Located on the ground level, north of the gate to the Dark Neon Meadow.
|
|Slowed by 50% in-game.
|-
|-
|bgm-027
|Rainbow Heart
|Pool World: Magic 8 Ball
|'''Cyber Cavern''' - Found after activating the teleportation tile with rainbow particles around it, sending Muma to a unique part of the cavern.
|
|Slowed by 50% in-game.
|-
|-
|bgm-028
|Daikon
|Mycotoxin Marsh
|'''Isle of Seasons''' - Found in the basement of the house during Summer, which only opens after feeding the carrot to the rabbit in the Isle of Seasons.
|
|Slowed by 50% in-game.
|-
|-
|bgm-028-b
|RBG Substance
|
|'''Realm of the Orb''' - Found inside of the world's red variant by placing the orb in the transition room's southeast platform and then taking the left pathway.
|
|}
|
 
Additionally, there are seven extra memories known as '''Empty Memories''' (also referred to as '''Blank Memories'''). These types of memories are hidden within various worlds and normally require odd means of reaching them. They each take the appearance of a black heart, resembling the pink heart memory gained during the game's tutorial, and are found behind doors resembling the Memory Room door. After they are obtained, Muma will distort to reflect the event or location that led her to the empty memory. When an empty memory is obtained, it will show up as a black square on the save screen. There are a total of 7 empty memories.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|bgm-029
|Memory of Static
|Vermilion Rooftops: Hoarder's Room
|'''Memory Room''' - Find the secret pathway near the Memory Room door.
|
|Slowed by 40% in-game.
|-
|-
| rowspan="2" |bgm-030
|Memory of Darkness
|Death Row
|'''Retro Dungeon''' - Walk across the water near the doorway to White Shores.
|
| rowspan="2" |Slowed by 30% in Vile Tunnels.
|-
|-
|Vile Tunnels
|Memory of Eels
|
|'''Realm of the Orb''' - Hold the orb and then press SHIFT to return to the Memory Room. Return to the realm, pick up the orb and get caught by the pursuing eels.
|-
|-
|bgm-a
|Memory of Vines
|
|'''Faraway Place''' - Take the bus again before it leaves after dropping you off once.
|
|
|-
|-
| rowspan="2" |bgm-b
|Memory of Screams
|Museum
|'''Monochrome Building (Red)''' - Pass the balcony and interact with the large sky eye.
|
| rowspan="2" |Slowed by 10% in the Vampire's House. Slowed by 30% in the Museum.
|-
|-
|Rainy Village: Vampire's House
|Memory of Light
|
|'''Cloudy Rainbow World''' - Ride the invisible rainbow onto the cloud with a bump.
|-
|-
|bgm-c
|Memory of Decay
|Poker Chip World
|'''Sanguinary Ocean''' - Escape the pipes and swim north of the normal Memory Room door.
|
|}
|
 
====List of Locations====
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Name
! scope="col" | Notable Features
|-
|-
|bgm-night
|Memory Room
|Boiling Water World: Nighttime
|Coin<br/>Pink Heart Memory<br/>Memory of Static (Empty)
|
|
|-
|-
|bgm-night-b
|First Steps
|Moth Temple: Eclipse Event
|Coin<br/>Rose Memory
|
|Slowed by 50% in-game.
|-
|-
| rowspan="3" |bgm-wind
|Retro Dungeon
|Weather Station: Cliffside
|Memory of Darkness (Empty)
| rowspan="2" |
| rowspan="3" |Sped up by 10% in the Lowest Point.
|-
|-
|Vermilion Rooftops
|Inversed Retro Dungeon
|-
|Lowest Point
|
|
|-
|-
|bgm-windfan
|White Shores
|Cold Storage
|Monochrome Square Memory
|
|Slowed by 10% in-game.
|-
|-
|bgmt2
|White Hill
|
|
|
|
|-
|-
|bgmt3
|White Passage
|Attic World
|
|
|Slowed by 40% in-game.
|-
|-
|bgmt3b
|Puzzle Chamber
|Printer Ink World
|Coin<br/>Hand Memory
|
|Slowed by 40% in-game.
|-
|-
|bgmt3c
|Owl Swamp
|Transmission Tower World
|Flute Memory
|
|Slowed by 50% in-game.
|-
|-
|bgmt5
|Lamp World
|Waterway Town: Demon's Shop
|Coin<br/>Alternate Muma
|
|Slowed by 20% in-game.
|-
|-
|bgmt6
|2600 World
|Familiar Territory: Irving's Room
|2600 Artifact Memory
|
|Slowed by 50% in-game.
|-
|-
|rtp_bird
|Cave of Perils
|Nexus
|Coin<br/>Double-Jump Boots Memory
|
|Slowed by 10% in-game.
|-
|-
| rowspan="2" |rtp_rain
|Sands of Time
|Irving's Room: Outside
|Hourglass Memory
|
| rowspan="2" |Slowed by 20% outside of Irving's Room. Slowed by 10% in the Ramparts.
|-
|-
|Ramparts
|Red Sands A
|
|
|}
===Badge Page Submission Process (WIP)===
==Making and Submitting Badges==
Badges are made by a large array of different artists who have made and submitted artwork to be used as badges. Anyone is able to submit a badge, as long as they have a proposal in mind. Below will be a guide on how badges are submitted, coming up with a badge proposal, and making the art for a badge.
Badges are most often submitted through [https://forms.gle/tWJNdG8pTS1vNtGb8 this Google Form], which has the submitter fill out the information regarding their badge, as well as upload the badge art itself. To view all submissions for badges, [https://docs.google.com/spreadsheets/d/10xqJbYKHPhSdk9NRfWim9fZvfHSdvNfNTPopHnFlt18/edit?usp=sharing this spreadsheet] shows all currently unimplemented badges, sorted by their time submitted (as well as a tab for implemented badges).
It is highly recommended to join the [https://discord.gg/TkyaUqpwyJ YNOproject Discord server] to submit badges, get confirmation on an idea for a badge, or receive feedback from other artists, though this is not strictly required for submitting a badge through the badge form or having it be implemented.
===Badge-making Tips===
When coming up with a badge to implement into the game, make sure your badge condition isn't shared by an already existing badge. Duplicate badges will not be accepted and, if two or more unimplemented badges are found to have the same condition, it may become difficult to choose which gets implemented, and may also require discussion between each submitter to agree on an outcome.
When thinking of how your badge should be unlocked, it is also recommended that your badge be of something notable in the game you're making it for. This can include visiting deep worlds, experiencing events, encountering special characters or scenes, using effects to make NPCs react, etc. If a badge condition is made that does not seem entirely notable, such as using an effect on an NPC that has the same reaction to it as any other NPC, it may not be accepted for this reason. Badges with specific conditions like this may also be difficult to implement in the first place, as badges largely rely on different triggers, switches, and values found within each game to be unlocked, and hyperspecific conditions can typically not be reasonably tracked by these.
After coming up with an acceptable condition for a badge, it's time to make the art! The artwork that you make must be original and must not include any existing pixel art, whether it originates from the games or not. Badges that feature stolen artwork or tracings of sprites may be suggested to be redone before they are implemented. Possible tools and websites that can be used to make your badge art include Aseprite, Pixilart, Piskel, or any image editor with a 1-pixel size brush and adjustable canvas.
As stated before, all badges are a 37x37 image or gif, so it is highly recommended to start with a 37x37 canvas when making a badge. Making a piece of art that is larger than this size and then shrinking it down to fit is not ideal, as shrinking an image down to this size usually lowers the quality of the image, which could make the badge visually difficult to interpret. It's also recommended to center your badge art on the canvas so that it doesn't appear uneven. Your badge art also must at least represent or depict something related to the condition, such as a symbol, character, or landscape related to the event. When making animated badges, multiple of these aspects can even be included.
{| class=wikitable
|+ Examples
|-
|-
!Objects/Symbols
|Red Sands B
|[[File:WMWIndoors(badgeCU).png]][[File:CakeEffect(badgeUV).png]][[File:AnatomyLessons(badgeDD).gif]][[File:Busted(badgeOS).gif]]
|Ball Memory
|These badges depict objects or symbols associated with the condition.
|-
|-
!Environments
|Orange Mausoleum
|[[File:Graveyard(badgeBG).png]][[File:MoonTopFloor(badgeYT).png]][[File:Entrance badge.gif]][[File:EtherealWaterfall(badgeSA).gif]]
|Coin
|These badges depict scenes or parts of the world associated with the condition.
|-
|-
!Characters
|Pink Snowscape
|[[File:Koraiyn(badgeAP).png]][[File:BloodyMaw(badgeDG).png]][[File:FindKondo(badgeSD).gif]][[File:ClockGiant(badgeNA).gif]]
|Snowglobe Memory
|These badges depict characters associated with the condition.
|}
 
If you are making an animated badge, it is required to also have a still-frame version of the badge that will be used as a chat icon. The still-frame version can be a single frame from the animation or an entirely new piece of badge art that also represents the condition.
 
{| class=wikitable
|+ Examples
|-
|-
!Similar Animated and Still versions
|Rainbow Labyrinth
|[[File:RubysMadPlan(badgeAM).gif]] [[File:RubysMadPlan(badgeAM).png]]
|Coin<br/>Neon Die Memory
|[[File:SepiaEye(badgeMM).gif]] [[File:SepiaEye(badgeMM).png]]
|-
|-
!Different Animated and Still versions
|Weird Forst
|[[File:SPORainbow(badgeY2).gif]] [[File:SPORainbow(badgeY2).png]]
|Coin
|[[File:PinkSeaCoral(badgeYN).gif]] [[File:PinkSeaCoral(badgeYN).png]]
|}
 
===Submitting a Badge===
Once you've finished your badge art and believe it is ready to be submitted, access either the Google Form linked above or use the <nowiki>'''#badge-proposals'''</nowiki> channel in the ''Yume Nikki Online'' Discord server. Using either of these options will require filling out information regarding your badge.
 
On the good form, the badge submitter must include their badge's name, the game it is intended for, the author(s) of the badge's art, and the condition that allows for the badge to be unlocked. The submitter can also add an optional description for the badge which can range from anything from a referential quote related to the badge topic to a hint on how to unlock the badge. If you are aware of the internal triggers that allow for the badge to be unlocked, there is a section in which this can be entered.
 
===Muma Rope===
====Memories====
'''Memories''' are collectibles within ''Muma Rope'' that replace the usual effects found within many ''Yume Nikki'' fan games. While they serve the same purpose of being a group of collectibles that are scattered throughout the game's world, only a few select memories can be actually utilized like effects. When a memory is obtained, it will show up as an orange square on the save screen. There are a total of 28 memories.
 
Below is a list of memories that can be collected in ''Muma Rope'':<br/>
'''EDITOR'S NOTE:''' This is just a simple list of the memories, where they can be found, and how. The names of each memory here are tentative, since I'm not sure if they have names, and if they do, I don't know them.
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|Neon Die
|Unicorn Woods
|'''Rainbow Labyrinth''' - Found on the top floor after going up five ladders scattered throughout the labyrinth.
|Coin<br/>Sword Memory
|-
|-
|Hourglass
|Sanguinary Sea
|'''Sands of Time''' - Obtained after waiting for the black pillar displaying the memory to sink into the quicksand.
|Coin<br/>Real Heart Memory
|-
|-
|2600 Artifact
|Sanguinary Ocean
|'''2600 World''' - Found in one of the ruins, northwest of the town area.
|Memory of Decay (Empty)
|-
|-
|Real Heart
|Occult Basement
|'''Sanguinary Sea''' - Located on the heart-shaped island, south of the warp from Thorny Vine World.
|Bloody Cassette Memory
|-
|-
|Star Wand
|Undersea Expanse
|'''The Moon''' - Found floating on the Moon.
|Red Coral Memory
|-
|-
|Celestial Jewel
|Dark Neon Meadow
|'''Windy Canyon''' - Located atop a pillar blocked by two rocks. Can be accessed after activating the Sun pillar and solving the Moon pillar puzzle.
|Neon Leaf Memory
|-
|-
|Flute
|Isle of Seasons
|'''Owl Swamp''' - Found in a nest after making three of the five owls sing, excluding the two that sound like brass instruments.
|Coin<br/>Daikon Memory
|-
|-
|Hand
|Succubus Grotto
|'''Puzzle Chamber''' - Located behind two barriers that can be deactivated by flipping the two levers on the south side of the main puzzle room.
|
|-
|-
|Diamond
|Sunset Cliff
|'''Dream Chicago''' - Obtained after breaking through the glass in the Swimming Pool, which will drop Muma into Dream Chicago.
|Coin
|-
|-
|Knife
|Projector Room
|'''Yin Yang Lake''' - Found east of the figure under the red streetlight after it has been interacted with to turn the lake to its Yin/dark variant.
|
|-
|-
|Void Orb
|Realm of the Orb
|'''Stare's Stairs''' - Found within a dark tunnel with a duplicate Muma. The player Muma will shake hands with the duplicate Muma before the double turns into the memory. If the Knife memory has been obtained prior, the duplicate Muma will stab the player Muma, causing them to turn into the memory as the player now controls the double.
|RBG Substance Memory<br/>Memory of Eels (Empty)
|-
|-
|Neon Leaf
|Sheet Music Zone
|'''Dark Neon Meadow''' - Located within a grass patch in an occasional extension of the world's middle room.
|
|-
|-
|Totem Egg
|Stare's Stairs
|'''Totem Hill''' - Located on the ground level, north of the gate to the Dark Neon Meadow.
|Void Orb Memory<br/>Alternate Muma
|-
|-
|Rainbow Heart
|Sugary Fields
|'''Cyber Cavern''' - Found after activating the teleportation tile with rainbow particles around it, sending Muma to a unique part of the cavern.
|Coin
|-
|-
|Daikon
|Sugar Maze
|'''Isle of Seasons''' - Found in the basement of the house during Summer, which only opens after feeding the carrot to the rabbit in the Isle of Seasons.
|Coin
|-
|-
|RBG Substance
|Greenhouse
|'''Realm of the Orb''' - Found inside of the world's red variant by placing the orb in the transition room's southeast platform and then taking the left pathway.
|
|}
 
Additionally, there are seven extra memories known as '''Empty Memories''' (also referred to as '''Blank Memories'''). These types of memories are hidden within various worlds and normally require odd means of reaching them. They each take the appearance of a black heart, resembling the pink heart memory gained during the game's tutorial, and are found behind doors resembling the Memory Room door. After they are obtained, Muma will distort to reflect the event or location that led her to the empty memory. When an empty memory is obtained, it will show up as a black square on the save screen. There are a total of 7 empty memories.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Memory
! scope="col" | Location and Method
|-
|-
|Memory of Static
|Dream Chicago
|'''Memory Room''' - Find the secret pathway near the Memory Room door.
|Diamond Memory
|-
|-
|Memory of Darkness
|Jarred Rose
|'''Retro Dungeon''' - Walk across the water near the doorway to White Shores.
|
|-
|-
|Memory of Eels
|Dark Stairways
|'''Realm of the Orb''' - Hold the orb and then press SHIFT to return to the Memory Room. Return to the realm, pick up the orb and get caught by the pursuing eels.
|
|-
|-
|Memory of Vines
|Cloudy Rainbow World
|'''Faraway Place''' - Take the bus again before it leaves after dropping you off once.
|Coin<br/>Memory of Light (Empty)
|-
|-
|Memory of Screams
|Windy Canyon
|'''Monochrome Building (Red)''' - Pass the balcony and interact with the large sky eye.
|Coin<br/>Celestial Jewel Memory
|-
|-
|Memory of Light
|Swimming Pool
|'''Cloudy Rainbow World''' - Ride the invisible rainbow onto the cloud with a bump.
|Coin<br/>OK Can Memory
|-
|-
|Memory of Decay
|Tree Trunk Complex
|'''Sanguinary Ocean''' - Escape the pipes and swim north of the normal Memory Room door.
|
|}
 
====List of Locations====
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1" width=50%"
|- style="text-align:center;"
! scope="col" | Name
! scope="col" | Notable Features
|-
|-
|Memory Room
|Black Waters
|Coin<br/>Pink Heart Memory<br/>Memory of Static (Empty)
|
|-
|-
|First Steps
|Cyber Cavern
|Coin<br/>Rose Memory
|Coin<br/>Rainbow Heart Memory
|-
|-
|Retro Dungeon
|Particle World
|Memory of Darkness (Empty)
|Coin
|-
|Totem Hill
|Coin<br/>Totem Egg Memory
|-
|The Grinder
|Alternate Muma
|-
|-
|Inversed Retro Dungeon
|Rainforest Road
|
|Coin<br/>Umbrella Memory
|-
|-
|White Shores
|Sunflower Fields
|Monochrome Square Memory
|Coin
|-
|-
|White Hill
|Patterned Block Zone
|
|Coin
|-
|-
|White Passage
|Bus Stop
|
|
|-
|-
|Puzzle Chamber
|Faraway Place
|Coin<br/>Hand Memory
|Memory of Vines (Empty)
|-
|-
|Owl Swamp
|Yin Yang Lake
|Flute Memory
|Coin<br/>Knife Memory
|-
|-
|Lamp World
|The Moon
|Coin<br/>Alternate Muma
|Star Wand Memory
|-
|-
|2600 World
|Great Rope
|2600 Artifact Memory
|
|-
|-
|Cave of Perils
|Blue Flow
|Coin<br/>Double-Jump Boots Memory
|Coin<br/>Alternate Muma
|-
|-
|Sands of Time
|Thorny Vine World
|Hourglass Memory
|Coin
|-
|-
|Red Sands A
|Digital Abyss
|
|
|-
|-
|Red Sands B
|Rusty Compound (Outside)
|Ball Memory
|Coin
|-
|-
|Orange Mausoleum
|Rusty Compound (Inside)
|Coin
|Coin
|-
|-
|Pink Snowscape
|Empty Museum
|Snowglobe Memory
|
|-
|-
|Rainbow Labyrinth
|Antiquated Facility
|Coin<br/>Neon Die Memory
|
|-
|-
|Weird Forst
|Chaotic Dimension
|Coin
|
|-
|-
|Unicorn Woods
|Monochrome Building
|Coin<br/>Sword Memory
|Balloon Memory<br/>Memory of Screams (Empty)
|-
|-
|Sanguinary Sea
|Hidden Laboratory
|Coin<br/>Real Heart Memory
|Alternate Muma
|-
|}
|Sanguinary Ocean
 
|Memory of Decay (Empty)
===Template Testing===
{{CustomNotice
|border_color = #b291fc
|image = Notice Forked.png
|imagewidth = 48
|description = This page or its contents are under consideration of being forked. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page].
|details = '''Details:''' <i>The section about so-and-so differs enough from this page to be made into its own article.</i>
}}
 
{{CustomNotice
|border_color = #937f70
|image = Notice Move.png
|imagewidth = 48
|description = This page has been requested to be moved. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page]. If the move is being done manually, remember to check [[Special:WhatLinksHere/{{FULLPAGENAME}}|what links here]] and change any links to direct to the moved article.
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{{infobox character
| name      = Onsen-san
| image      =
<gallery>
Onsen.png              |Yume Nikki
Diary_shotengai_7.png  |DREAM DIARY
</gallery>
| caption    = ?????
}}
 
===2channel threads discovery archive===
Listing things as they are discovered in the original 2channel threads where ''Yume Nikki'' began to get noticed and played.
Everything is found [https://web.archive.org/web/20180218191507/http://www.geocities.jp/yumenikkimatome/ here].
 
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Occult Basement
| style="text-align: center;" |'''Thread and Post Number'''
|Bloody Cassette Memory
| style="text-align: center;" |'''Post Contents'''
| style="text-align: center;" |'''Discovery'''
|-
|-
|Undersea Expanse
|Thread 1<br/>8
|Red Coral Memory
|なんだかよくわからんが、終わりも目的もないみたい
とりあえず自転車を手に入れると楽
 
tanasinnの権化みたいなゲームだ
|Finds the Bike effect and comments on how it is easy to obtain.
|-
|-
|Dark Neon Meadow
|Thread 1<br/>12
|Neon Leaf Memory
|雪の世界で寝ている女ってどうすればいい?
|Finds and asks about Kamakurako.
|-
|-
|Isle of Seasons
|Thread 1<br/>17
|Coin<br/>Daikon Memory
|けっこうやりこんだw
包丁はかなり使える。
邪魔なキャラを倒せるし、たまにお金ももらえる。
そのお金は自販機で使えるんだけど、どんな意味があるのかわからん。
|Finds the use of the Knife effect: you gain money by killing NPCs and you can use it for vending machines.
|-
|-
|Succubus Grotto
|Thread 1<br/>19
|
|ボスのようなデカイ敵倒したけど何も起きねぇ。
だがそれがいい。
 
左回りで2個目の部屋(レゴブロックみたいなところ)からいける
白黒の世界を解読できた人いる?
|Refers to a big enemy like a boss that they beat. Possibly referring to the large FC Goblin? Also describes Block World and White Desert.
|-
|-
|Sunset Cliff
|Thread 1<br/>22
|Coin
|発見&質問
 
ジュースを買うとハートが増えるな。意味は良く分からんが
 
小人のエフェクトって何か得することある?入れないところに入れるとか
|Finds that health increases when you buy juice from vending machines. Also asks what the Midget effect's use is for.
|-
|-
|Projector Room
|Thread 1<br/>24
|
|>>23 どういう形か忘れたけど、なんか動く物体に話しかければ行ける
 
森のフィールドの奥行ったらある電車 あれってなんか意味ある?
単なる行き止まり?
|Informs a user they can reach the White Desert gate in Block World by talking to Mafurako. Also discovers the Traincar at the end of the Dense Woods.
|-
|-
|Realm of the Orb
|Thread 1<br/>25
|RBG Substance Memory<br/>Memory of Eels (Empty)
|>>24
ありがと
行けた。
 
白黒の世界は、トンネル内の女の子と入り口の右側に生えてる腕を刺すとそれぞれ100円。
あと、目のような模様の箱は正面から包丁で刺せるが意味なさそう・・・・・
 
森の電車は乗客を刺して100円もらえるだけ・・・・か?
|Related to the 24th post detailed above. The user thanks the previous comment for informing them. Discovers Monoko and the Eye Box, but does not know the purpose of the Eye Box yet.
|-
|-
|Sheet Music Zone
|Thread 1<br/>26
|
|電車、乗客刺して座ってしばらくしてから下車したら
違う場所にいた。
乗客刺す、座る、はしなくて良いのかもしれんけど。
|Finds Witch's Island through the Train Car.
|-
|-
|Stare's Stairs
|Thread 1<br/>27
|Void Orb Memory<br/>Alternate Muma
|夢のなかの自室で椅子に座ったまま方向転換して、そのあと机に向かって決定キーで椅子に座ったまま移動できる。
ただものっそい遅いしウィンドウ開けない。
|Finds you can sit in the chair in Madotsuki's dream room and move around with it, though you're slowed down and can't open the menu.
|-
|-
|Sugary Fields
|Thread 1<br/>28
|Coin
|>>25
白黒の世界の「目の模様の箱」をたくさん包丁で指したら(20回くらい)
変なところに飛ばされたよ。
 
トンネル内の女の子に「しんごう」使ったら大変なことになった。
 
>>27
>椅子に座ったまま移動
おお、マジだ。
意味あるのかな。
意味無いんだろうなぁw
|This post replies to both the 25th and 27th posts above. The reply to the 25th states they were teleported by the Eye Box and, additionally, they found out about the Monoko event by using the Stoplight effect.
|-
|-
|Sugar Maze
|Thread 1<br/>33
|Coin
|連投スマン
ミニゲームで何かしらの効果確認した人いる?
俺20点しかとれないから確認できない・・・
|Questions if there is an effect reward for reaching a certain point in the NASU minigame.
|-
|-
|Greenhouse
|Thread 1<br/>35
|
|包丁は真っ暗闇の扉の中にあったぞ
|Helping a user by telling them the Knife is in Dark World.
|-
|-
|Dream Chicago
|Thread 1<br/>36
|Diamond Memory
|かさ→おに、でおにエフェクト起動したら雷が鳴る
ゆきおんな→ぼうしとマフラー、でぼうしエフェクト起動で雪だるま化
 
何か使えそうな場所ないかな
|Discovers the effect combinations of Umbrella + Demon and Yuki-onna + Hat & Scarf, though they don't know where they can be used.
|-
|-
|Jarred Rose
|Thread 1<br/>42
|
|「めだまうで」を使うと、夢から覚めることなく扉のある部屋へ戻れるっぽい。
|Discovers the use of the Medamaude effect: teleporting back to the Nexus.
|-
|-
|Dark Stairways
|Thread 1<br/>43
|
|扉のある部屋で可能な「エフェクトを捨てる」をやってみた。
単に消えるのではなく、卵としてその場に残った。
夢から覚めても違う場所に移動しても卵は消えないっぽい。
卵を調べるとそのエフェクトを再習得できる(その際、卵は消える)
 
全部捨ててからいったん夢から覚めてもう一回戻ってみたら、
雑然と捨てた卵がきれいに配置されてた。
エフェクトを全て集めて卵化するとなにかあるかも。
|Finds the process of discarding effects in the Nexus and reclaiming them. Wonders if something will happen if you discard all of the effects in the Nexus.
|-
|-
|Cloudy Rainbow World
|Thread 1<br/>48
|Coin<br/>Memory of Light (Empty)
|マザーの世界が出てきたときは笑ったもんだが
歩行スピードがトロいのが辛いな、自転車ってどこにあるんだ
|Says they previously found FC House. Also asks where the Bike effect is located.
|-
|-
|Windy Canyon
|Thread 1<br/>49
|Coin<br/>Celestial Jewel Memory
|>>91 夢の扉が集中してる部屋(一番最初の扉だらけの部屋)
で円上の一番下の扉の右側(濃い紫?みたいな扉)
このフロア(踏むと音が鳴るギミックがいっぱいあるフロア)には"自転車"のエフェクトがあって移動速度が上がる
これ取れば散策楽になるよ
|Describes the user above where the Bicycle effect is, specifically pointing out which door and describing Graffiti World.
|-
|-
|Swimming Pool
|Thread 1<br/>50
|Coin<br/>OK Can Memory
|真っ赤なダンジョンにいる腹に目がある頭がない化け物みたいなのって何?
包丁で五十回くらい刺したけどなんにもならんかった
|Describes and asks about the Henkei Shita located in Hell.
|-
|-
|Tree Trunk Complex
|Thread 1<br/>53
|
|雪のところで雪女になってかまくら入ったら
変な水と雪?のところにワープした
|Describes finding the Yuki-onna effect and the warp to the Pink Sea.
|-
|-
|Black Waters
|Thread 1<br/>56
|
|好きなゲームだけど、ネオンとかフラッシュとか目に痛いのが辛い
ゲームの世界へ行く途中の梯子のあるマップで吐きそうになった。
光の刺激をもうちょっと抑えて欲しい。
|Describes the Static Maze while also bringing up the amount of flashing/bright lights in the game.
|-
|-
|Cyber Cavern
|Thread 1<br/>60
|Coin<br/>Rainbow Heart Memory
|エフェクトは
かえる かさ ぼうしとマフラー ゆきおんな ほうちょう めだまうで ふとる こびと
ふえ ネオン のっぺらぼう なまくび タオル ねこ でんとう じてんしゃ
ロングヘアー ウンコヘアー ブロンド △ずきん まじょ おに ぶよぶよ しんごう
 
の24個
 
全部集めたら卵に還元して夢から脱出
ベランダへ行くことでED
|Lists all 24 of the effects and how to obtain the ending.
|-
|-
|Particle World
|Thread 1<br/>63
|Coin
|今のところ一種しか確認できず・・
♥もある程度溜めてみたが意味は無いようだ
バージョン更新があれば意味が出てくる未実装システムなのかも
|Confirms there is only one ending of the game.
|-
|-
|Totem Hill
|Thread 1<br/>67
|Coin<br/>Totem Egg Memory
|赤白の碁盤模様なところで、主人公に会えた。
鳥肌たった。
|Found Closet Madotsuki.
|-
|-
|The Grinder
|Thread 1<br/>74
|Alternate Muma
|タオル : 赤い迷路の階段おりたところ
△ずきん : 暗闇のマップをさまよってる
 
ふえ ねこ ブロンド が見つからない。
|Gives directions for finding the Towel and Triangle Kerchief effects (the Triangle Kerchief effect is still in Dark World), although they oddly say that the Towel effect is located after the staircase in Hell, when it is in the Wilderness.
|-
|-
|Rainforest Road
|Thread 1<br/>84
|Coin<br/>Umbrella Memory
|ウンコヘアーはロングヘアーと同じマップ内にあるよ
まじょは赤い経路からいける森マップにある電車に乗ってエフェクトはずして席に座る
しばらくしてから下車すると違う世界についてる その奥にある
 
ねことブロンドの場所誰か知らんかね?
|Gives directions for the Poop Hair and Witch effects (the Poop Hair effect is still in Mural World).
|-
|-
|Sunflower Fields
|Thread 1<br/>85
|Coin
|ブロンドもロングヘアーと同じマップのだった希ガス
|Gives directions for the Blonde effect.
|-
|-
|Patterned Block Zone
|Thread 1<br/>86
|Coin
|あとねこは、扉の部屋の右回りに3つ目の部屋(兵士みたいなネオンオブジェのあるマップ)にある。
ネコの顔をしたオブジェがチョロチョロ動き回っている。
あと情報thx!
|Gives directions for the Cat effect and thanks the user for helping find the Poop Hair and Witch effects.
|-
|-
|Bus Stop
|Thread 1<br/>92
|
|電灯は扉の部屋の一番上の扉の右側のところ
電灯がいっぱいあってそのMAP内に動き回ってる電灯が一匹いるからそいつからもらえる
 
質問なんだが>>61の言ったとおりに暗闇MAPでそれっぽいの発見して話しかけたが△ずきんが貰えなかった
なんでだー
|Gives directions for the Lamp effect.
|-
|-
|Faraway Place
|Thread 1<br/>98
|Memory of Vines (Empty)
|扉の部屋から行ける、目玉と腕のオブジェが大量にあるマップを散策すると
数多くある腕のオブジェとは微妙に異なった腕のオブジェがある。
それ。
|Gives directions for the Medamaude effect.
|-
|-
|Yin Yang Lake
|Thread 1<br/>102
|Coin<br/>Knife Memory
|地下水道みたいなとこ。
扉の部屋の下のほうの扉かな?
カードがそびえ立ってたり、草が生えてたり、
髪型系のエフェクトが手に入る部屋から、マンホールに入って道ナリに進めばOK。
|Gives directions to the Sewers and the Nopperabou effect.
|-
|-
|The Moon
|Thread 1<br/>108
|Star Wand Memory
|電車乗って座席に腰掛けて・・・
|-
オレは10秒くらい座って降りたら別のエリア着いてた
|Great Rope
|Simply telling another user how long it takes (around 10 seconds) to get to Witch's Island with the Traincar.
|
|}
|-
 
|Blue Flow
===Remaking [[Yume Nikki:Unused Content]] Test===
|Coin<br/>Alternate Muma
==Unused CharSet Graphics==
|-
===Buyo Buyo Sprites===
|Thorny Vine World
[[File:Unusedbuyo.png|right|frameless]]
|Coin
 
|-
'''Graphic Location''': イベント_017.png, index 6 and 7
|Digital Abyss
 
|
Sprites of Buyo Buyo in a different style, sporting sprites for its normal appearance, its reaction to the Stoplight effect, and being in a deflated state. The normal and pupilless sprites were used until version 0.08 when the Seahorse was added, which can be found eating a deflated Buyo Buyo. The deflated sprite would become unused in version 0.10 when Buyo Buyo's corpse was removed from the Seahorse's room.
|-
<gallery>
|Rusty Compound (Outside)
BuyoBuyo06.png|Buyo Buyo in version 0.06.
|Coin
Seahorsealternate.png|Deflated Buyo Buyo in version 0.08.
|-
</gallery>
|Rusty Compound (Inside)
 
|Coin
===Funhouse Mirror===
|-
[[File:Funhouse Mirror Gif.gif|right|frameless]]
|Empty Museum
 
|
'''Graphic Location''': イベント_004, index 4 and 7
|-
 
|Antiquated Facility
A set of sprites for a funhouse mirror with a shine animation. The mirror was located in Hell from version 0.04 to 0.09, acting as the original granter of the Fat effect. In version 0.10, the mirror was removed, and the Fat effect was moved to the Docks B, instead obtainable from the newly-added Strober NPC.
|
 
|-
<gallery>
|Chaotic Dimension
Yn006 Hell Mirror.png|The funhouse mirror in Hell.
|
</gallery>
|-
 
|Monochrome Building
==Unused ChipSet Graphics==
|Balloon Memory<br/>Memory of Screams (Empty)
===Balcony Door===
|-
[[File:UnusedWindowSprites.png|right|frameless]]
|Hidden Laboratory
 
|Alternate Muma
'''Graphic Location''': ベランダ.png, Madotsuki's Balcony ChipSet
|}


===Template Testing===
Two unused sets of tiles intended for the screen door on Madotsuki's balcony. One depicts a city being reflected in the door, and another shows the door has been partially cracked. These two door types are unused in all found versions, although the city reflection door is grouped with the used tiles on Madotsuki's balcony in all versions despite not seeing use.
{{CustomNotice
{{Clear}}
|border_color = #b291fc
|image = Notice Forked.png
|imagewidth = 48
|description = This page or its contents are under consideration of being forked. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page].
|details = '''Details:''' <i>The section about so-and-so differs enough from this page to be made into its own article.</i>
}}


{{CustomNotice
===Puddle World Torii Gate===
|border_color = #937f70
[[File:Puddle World - Unused Gate.png|right|frameless]]
|image = Notice Move.png
 
|imagewidth = 48
'''Graphic Location''': 水たまり.png, Puddle World's ChipSet
|description = This page has been requested to be moved. To discuss this, please use this article's [{{SERVER}}/{{TALKPAGENAMEE}} talk page]. If the move is being done manually, remember to check [[Special:WhatLinksHere/{{FULLPAGENAME}}|what links here]] and change any links to direct to the moved article.
 
|details = '''Details:''' <i>The page needs to be moved because so-and-so is a more fitting article name.</i>
A torii gate located within the ChipSet for Puddle World. This gate was added to the ChipSet in version 0.09 but was not used anywhere in this version or any version after it.
}}
{{Clear}}
 
==Unused Panoramas==
===Neon World Panorama===
[[File:YN Neon World unused bg.png|right|frameless]]
 
'''Filename''': ネオン背景.png
 
An unused panorama depicting a red, green, and blue radial blur. Additionally, there is unused code set to have it appear in Neon World. When the debug party member is enabled, the background will appear, making a unique circling motion. However, the background is not symmetrical and thus does not loop properly like other panoramas.
{{Clear}}


{{infobox character
==Unused Palette Entries==
| name      = Onsen-san
===FC Dungeon Blue===
| image      =
Within the color index for the ChipSet used for the FC Worlds is an unused blue hue paired with the colors used for the FC Dungeon. Specifically, it is paired with the colors used for the red walls, which may suggest an earlier coloration.
<gallery>
Onsen.png              |Yume Nikki
Diary_shotengai_7.png  |DREAM DIARY
</gallery>
| caption    = ?????
}}


===2channel threads discovery archive===
===Stairway to the Sky Gradients===
Listing things as they are discovered in the original 2channel threads where ''Yume Nikki'' began to get noticed and played.
[[File:Skystairpalettes.png|right|frameless]]
Everything is found [https://web.archive.org/web/20180218191507/http://www.geocities.jp/yumenikkimatome/ here].


{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
Within the color index for the Panorama used for the Stairway to the Sky are several gradients that suggest two different color gradients for the sky, as well as an additional long gradient with more colors. One unused gradient has the sky turn red, while another turns into a desaturated brown. The long gradient shifts between blue, green, red, and pink.
|-
{{Clear}}
| style="text-align: center;" |'''Thread and Post Number'''
| style="text-align: center;" |'''Post Contents'''
| style="text-align: center;" |'''Discovery'''
|-
|Thread 1<br/>8
|なんだかよくわからんが、終わりも目的もないみたい
とりあえず自転車を手に入れると楽


tanasinnの権化みたいなゲームだ
===YN Images to Replace===
|Finds the Bike effect and comments on how it is easy to obtain.
In-game screenshots to replace later because the images are too small, weirdly sized, or low quality.
|-
<gallery>
|Thread 1<br/>12
File:The Jump.png
|雪の世界で寝ている女ってどうすればいい?
File:Jellyfish DW.png
|Finds and asks about Kamakurako.
File:Oddbluecreatures.png
|-
File:Stomach.png
|Thread 1<br/>17
File:Catlickrooftop.PNG
|けっこうやりこんだw
File:Mallrooftop.png
包丁はかなり使える。
File:Mado.jpg
邪魔なキャラを倒せるし、たまにお金ももらえる。
File:Theboxwiththerave.png
そのお金は自販機で使えるんだけど、どんな意味があるのかわからん。
File:Yn-famicon.png
|Finds the use of the Knife effect: you gain money by killing NPCs and you can use it for vending machines.
File:Train yume nikki.png
|-
File:Yume-nikki-017.jpg
|Thread 1<br/>19
File:Whitedesertbhead.png
|ボスのようなデカイ敵倒したけど何も起きねぇ。
File:Quiver.png
だがそれがいい。
File:Floyag watching Madotsuki.PNG
 
File:Toriningenparty.png
左回りで2個目の部屋(レゴブロックみたいなところ)からいける
File:Undergroundl.png
白黒の世界を解読できた人いる?
File:Akumu.png
|Refers to a big enemy like a boss that they beat. Possibly referring to the large FC Goblin? Also describes Block World and White Desert.
File:Checkpatha.png
|-
File:Checkpatha2.png
|Thread 1<br/>22
File:Checkpathb.png
|発見&質問
File:Ƒ‚ƒm”wŒi 007a.png
 
File:Ƒ‚ƒm”wŒi 007b.png
ジュースを買うとハートが増えるな。意味は良く分からんが
File:Dense Woods.png
File:Sand stairs.png
File:Hot Spring House.png
</gallery>


小人のエフェクトって何か得することある?入れないところに入れるとか
====Similar Images====
|Finds that health increases when you buy juice from vending machines. Also asks what the Midget effect's use is for.
<gallery>
|-
File:Toriningen FCP.png
|Thread 1<br/>24
File:Facecarpetplaza.jpg
|>>23 どういう形か忘れたけど、なんか動く物体に話しかければ行ける
</gallery>
 
<gallery>
森のフィールドの奥行ったらある電車 あれってなんか意味ある?
File:Forestcreatures.png
単なる行き止まり?
File:Name3.png
|Informs a user they can reach the White Desert gate in Block World by talking to Mafurako. Also discovers the Traincar at the end of the Dense Woods.
</gallery>
|-
<gallery>
|Thread 1<br/>25
File:Neppew1.png
|>>24
File:Witchisland2.png
ありがと
</gallery>
行けた。
<gallery>
File:Poniko's room.PNG
File:Ponikos house.png
</gallery>
<gallery>
File:Shita-San.png
File:Dence Woods(Green man).jpg
</gallery>
<gallery>
File:Footprintpatha.png
File:Henkei1.png
File:Footprintpatha2.png
File:Henkei2.png
</gallery>
<gallery>
File:Malleman.png
File:Mado.jpg
</gallery>
<gallery>
File:Malloman.png
File:Flute room.png
</gallery>
<gallery>
File:Trainp1.png
File:Inside train.jpg
File:Trainp3.png
File:Inside train2.jpg
</gallery>


白黒の世界は、トンネル内の女の子と入り口の右側に生えてる腕を刺すとそれぞれ100円。
===Guideline for Editing Badge Pages (WIP)===
あと、目のような模様の箱は正面から包丁で刺せるが意味なさそう・・・・・
*Badge images and information are easily accessible from the [https://github.com/ynoproject/ynobadges ynobadges section] of the YNO Project GitHub page. If a badge has a hidden condition or art on YNO, it can be seen on the GitHub page for the batch the badge was in.
 
*Badge filenames have a specific naming scheme that must be followed to keep them sorted. Badge filenames usually consist of one to three words briefly describing the badge (such as its goal or what it depicts), though it is recommended to use as little words as possible for the filename, with two short words being the best. This is followed by, in parentheses, the word "badge" next to two initials signifying which game the badge belongs to. The list of proper initials are listed below:
森の電車は乗客を刺して100円もらえるだけ・・・・か?
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
|Related to the 24th post detailed above. The user thanks the previous comment for informing them. Discovers Monoko and the Eye Box, but does not know the purpose of the Eye Box yet.
|-
|-
|Thread 1<br/>26
| style="text-align: center;" |'''YN'''
|電車、乗客刺して座ってしばらくしてから下車したら
| style="text-align: center;" |'''Y2'''
違う場所にいた。
| style="text-align: center;" |'''DF'''
乗客刺す、座る、はしなくて良いのかもしれんけど。
| style="text-align: center;" |'''AP'''
|Finds Witch's Island through the Train Car.
| style="text-align: center;" |'''DD'''
| style="text-align: center;" |'''SD'''
| style="text-align: center;" |'''AM'''
| style="text-align: center;" |'''UD'''
| style="text-align: center;" |'''BG'''
| style="text-align: center;" |'''MR'''
| style="text-align: center;" |'''DG'''
| style="text-align: center;" |'''MM'''
| style="text-align: center;" |'''UV'''
| style="text-align: center;" |'''SA'''
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''YNO'''
|-
|-
|Thread 1<br/>27
| style="text-align: center;" |Yume Nikki
|夢のなかの自室で椅子に座ったまま方向転換して、そのあと机に向かって決定キーで椅子に座ったまま移動できる。
| style="text-align: center;" |Yume 2kki
ただものっそい遅いしウィンドウ開けない。
| style="text-align: center;" |Dotflow (.flow)
|Finds you can sit in the chair in Madotsuki's dream room and move around with it, though you're slowed down and can't open the menu.
| style="text-align: center;" |Answered Prayers
|-
| style="text-align: center;" |Deep Dreams
|Thread 1<br/>28
| style="text-align: center;" |Someday
|>>25
| style="text-align: center;" |Amillusion
白黒の世界の「目の模様の箱」をたくさん包丁で指したら(20回くらい)
| style="text-align: center;" |Uneven Dream
変なところに飛ばされたよ。
| style="text-align: center;" |Braingirl
 
| style="text-align: center;" |Muma Rope
トンネル内の女の子に「しんごう」使ったら大変なことになった。
| style="text-align: center;" |Dream Genie
 
| style="text-align: center;" |Mikan Muzou
>>27
| style="text-align: center;" |Ultra Violet
>椅子に座ったまま移動
| style="text-align: center;" |She Awaits
おお、マジだ。
| style="text-align: center;" |Oversomnia
意味あるのかな。
| style="text-align: center;" |Yume Tsushin
意味無いんだろうなぁw
| style="text-align: center;" |YNO
|This post replies to both the 25th and 27th posts above. The reply to the 25th states they were teleported by the Eye Box and, additionally, they found out about the Monoko event by using the Stoplight effect.
|}
Some examples of properly named badges are below:
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Thread 1<br/>33
|[[File:BikerUro(badgeY2).png]]
|連投スマン
|BikerUro(badgeY2).png
ミニゲームで何かしらの効果確認した人いる?
俺20点しかとれないから確認できない・・・
|Questions if there is an effect reward for reaching a certain point in the NASU minigame.
|-
|-
|Thread 1<br/>35
|[[File:Busted(badgeOS).gif]]
|包丁は真っ暗闇の扉の中にあったぞ
|Busted(badgeOS).gif
|Helping a user by telling them the Knife is in Dark World.
|-
|-
|Thread 1<br/>36
|[[File:CelestialGardenBluz(badgeY2).gif]]
|かさ→おに、でおにエフェクト起動したら雷が鳴る
|CelestialGardenBluz(badgeY2).gif
ゆきおんな→ぼうしとマフラー、でぼうしエフェクト起動で雪だるま化
|}
It should also be noted that, if a badge is animated (thus it has both a still and animated version), the filenames should still be the same. The file extension (.png and .gif) will be what distinguishes the still and animated version, not the filename.
*When adding a new batch of badges, make sure to add them all at a time. Do not upload some of the badges in a batch without uploading others. Users may want to look for a badge but may see that it is missing while other new badges are present, which creates confusion and inconvenience.
*Make sure to place badges in order of how they appear on YNO (sorted by Map ID). Do not sort badges by artist, number of Badge Points, or when they were added, nor place them simply wherever you want.


何か使えそうな場所ないかな
====All Badges page====
|Discovers the effect combinations of Umbrella + Demon and Yuki-onna + Hat & Scarf, though they don't know where they can be used.
The way tables are sorted on the All Badges page is as follows:
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Thread 1<br/>42
|Badge image file(s)
|「めだまうで」を使うと、夢から覚めることなく扉のある部屋へ戻れるっぽい。
|Badge name
|Discovers the use of the Medamaude effect: teleporting back to the Nexus.
|Badge location (if it has one specified)
|-
|Badge description (if it has one)
|Thread 1<br/>43
|Badge condition
|扉のある部屋で可能な「エフェクトを捨てる」をやってみた。
|Additional notes
単に消えるのではなく、卵としてその場に残った。
|Badge author(s)/creator(s)
夢から覚めても違う場所に移動しても卵は消えないっぽい。
|Batch number and date added
卵を調べるとそのエフェクトを再習得できる(その際、卵は消える)
|}


全部捨ててからいったん夢から覚めてもう一回戻ってみたら、
====Game Subpages====
雑然と捨てた卵がきれいに配置されてた。
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
エフェクトを全て集めて卵化するとなにかあるかも。
|Finds the process of discarding effects in the Nexus and reclaiming them. Wonders if something will happen if you discard all of the effects in the Nexus.
|-
|-
|Thread 1<br/>48
|Badge ID
|マザーの世界が出てきたときは笑ったもんだが
|Badge image file(s)
歩行スピードがトロいのが辛いな、自転車ってどこにあるんだ
|Badge name
|Says they previously found FC House. Also asks where the Bike effect is located.
|Badge location (if it has one specified)
|-
|Badge description (if it has one)
|Thread 1<br/>49
|Badge condition
|>>91 夢の扉が集中してる部屋(一番最初の扉だらけの部屋)
|Additional notes
で円上の一番下の扉の右側(濃い紫?みたいな扉)
|Badge author(s)/creator(s)
このフロア(踏むと音が鳴るギミックがいっぱいあるフロア)には"自転車"のエフェクトがあって移動速度が上がる
|Batch number added
これ取れば散策楽になるよ
|Date added
|Describes the user above where the Bicycle effect is, specifically pointing out which door and describing Graffiti World.
|}
|-
|Thread 1<br/>50
|真っ赤なダンジョンにいる腹に目がある頭がない化け物みたいなのって何?
包丁で五十回くらい刺したけどなんにもならんかった
|Describes and asks about the Henkei Shita located in Hell.
|-
|Thread 1<br/>53
|雪のところで雪女になってかまくら入ったら
変な水と雪?のところにワープした
|Describes finding the Yuki-onna effect and the warp to the Pink Sea.
|-
|Thread 1<br/>56
|好きなゲームだけど、ネオンとかフラッシュとか目に痛いのが辛い
ゲームの世界へ行く途中の梯子のあるマップで吐きそうになった。
光の刺激をもうちょっと抑えて欲しい。
|Describes the Static Maze while also bringing up the amount of flashing/bright lights in the game.
|-
|Thread 1<br/>60
|エフェクトは
かえる かさ ぼうしとマフラー ゆきおんな ほうちょう めだまうで ふとる こびと
ふえ ネオン のっぺらぼう なまくび タオル ねこ でんとう じてんしゃ
ロングヘアー ウンコヘアー ブロンド △ずきん まじょ おに ぶよぶよ しんごう


の24個
===YNDD (WIP)===
====The Docks====
The Docks is one of the worlds accessible from the Nexus, behind the door that leads to Snow World in the original ''Yume Nikki''.
 
The Docks is overall very visually similar to its original counterpart. The area is made up of boardwalks surrounded by pitch-black water, although the water structures found on Witch's Island can also be found here and the area is lit by streetlamps and lanterns tied to the boardwalk rather than water lanterns. Several raised platforms, levers, and crates can also be found in the area which make for puzzle and platforming sections. Toriningen also infest the area, which will pursue Madotsuki once she comes into their line of sight. Several 10 Yen Coins can also be found scattered throughout the world.
 
Upon entry to the world, a single coin can be found on the ground as well as the Fisherman fishing on the edge of the dock. Further right is a vending machine and a pushable crate with a Toriningen blocking the way. Once the crate is pushed into the water, the Toriningen will chase after Madotsuki, forcing her to run back through the area. The Toriningen will stop chasing Madotsuki once it falls into an area with three raised platforms where Madotsuki must climb onto one of them to get out of the Toriningen's line of sight. Atop the middle platform is another coin.


全部集めたら卵に還元して夢から脱出
Now able to pass where the Toriningen was, Madotsuki will come across a pulley system and another Toriningen. A crate at the top of the room must be pushed to the left to weigh down one side of the pulley in order to raise a part of the boardwalk to continue. Another coin can be found in this room, though it can only be accessed later when the Toriningen in the room has left. Past the pulley room is another Toriningen atop a raised platform which must be lured to the lower room on the right in order to get past it. Once in the room, Madotsuki must pull a lever once the Toriningen has entered, dropping it down into the water below. When the Toriningen has been dropped, Madotsuki can now traverse the raised platform that the Toriningen originally blocked, which contains a crate that can be pushed into the water below, creating a path to go further into the Docks. Three coins can also be found in this room: below the platform with the lever on it, on the highest platform next to a crate, and on the other side of the broken dock.
ベランダへ行くことでED
|Lists all 24 of the effects and how to obtain the ending.
|-
|Thread 1<br/>63
|今のところ一種しか確認できず・・
♥もある程度溜めてみたが意味は無いようだ
バージョン更新があれば意味が出てくる未実装システムなのかも
|Confirms there is only one ending of the game.
|-
|Thread 1<br/>67
|赤白の碁盤模様なところで、主人公に会えた。
鳥肌たった。
|Found Closet Madotsuki.
|-
|Thread 1<br/>74
|タオル : 赤い迷路の階段おりたところ
△ずきん : 暗闇のマップをさまよってる


ふえ ねこ ブロンド が見つからない。
At the farthest right section of the Docks is the Traincar, Strober, and another coin that can be picked up. A red sign with a hamsa symbol on it can be found at the side of a platform on the left. Interacting with the platform next to the sign will make Madotsuki rip the planks off of a blocked path, which will both give Madotsuki a Wooden Plank and reveal a secret path where the Hamsa item can be found.
|Gives directions for finding the Towel and Triangle Kerchief effects (the Triangle Kerchief effect is still in Dark World), although they oddly say that the Towel effect is located after the staircase in Hell, when it is in the Wilderness.
|-
|Thread 1<br/>84
|ウンコヘアーはロングヘアーと同じマップ内にあるよ
まじょは赤い経路からいける森マップにある電車に乗ってエフェクトはずして席に座る
しばらくしてから下車すると違う世界についてる その奥にある


ねことブロンドの場所誰か知らんかね?
Once Madotsuki has collected enough coins, she can buy something from the vending machine found near the start of the world. For 100 Yen, she can buy a Blood Bag. The Blood Bag can then be given to the Fisherman at the start of the area to be poured in the water, attracting a Sad Fish that the Fisherman will reel in and give to Madotsuki. Once the fish has been obtained, Madotsuki must return to the end of the area again to give it to the hungry Strober. Once Strober has finished its meal, it will hop into the water, unblocking the way for Madotsuki.
|Gives directions for the Poop Hair and Witch effects (the Poop Hair effect is still in Mural World).
|-
|Thread 1<br/>85
|ブロンドもロングヘアーと同じマップのだった希ガス
|Gives directions for the Blonde effect.
|-
|Thread 1<br/>86
|あとねこは、扉の部屋の右回りに3つ目の部屋(兵士みたいなネオンオブジェのあるマップ)にある。
ネコの顔をしたオブジェがチョロチョロ動き回っている。
あと情報thx!
|Gives directions for the Cat effect and thanks the user for helping find the Poop Hair and Witch effects.
|-
|Thread 1<br/>92
|電灯は扉の部屋の一番上の扉の右側のところ
電灯がいっぱいあってそのMAP内に動き回ってる電灯が一匹いるからそいつからもらえる


質問なんだが>>61の言ったとおりに暗闇MAPでそれっぽいの発見して話しかけたが△ずきんが貰えなかった
Past Strober is a section with a larger lighthouse with a spinning light. The light must be avoided by going behind several pieces of the boardwalk which block the light's oath. Gaps in the boardwalk and a crate that must be pushed to continue will hinder progress. At the end of the dock is a dark, forested island with Nopperabou Witches standing about.
なんでだー
|Gives directions for the Lamp effect.
|-
|Thread 1<br/>98
|扉の部屋から行ける、目玉と腕のオブジェが大量にあるマップを散策すると
数多くある腕のオブジェとは微妙に異なった腕のオブジェがある。
それ。
|Gives directions for the Medamaude effect.
|-
|Thread 1<br/>102
|地下水道みたいなとこ。
扉の部屋の下のほうの扉かな?
カードがそびえ立ってたり、草が生えてたり、
髪型系のエフェクトが手に入る部屋から、マンホールに入って道ナリに進めばOK。
|Gives directions to the Sewers and the Nopperabou effect.
|-
|Thread 1<br/>108
|電車乗って座席に腰掛けて・・・
オレは10秒くらい座って降りたら別のエリア着いてた
|Simply telling another user how long it takes (around 10 seconds) to get to Witch's Island with the Traincar.
|}


===YN Images to Replace===
===Plot for [[Yume Nikki:Yume Nikki: I Am Not in Your Dream|Yume Nikki: I Am Not in Your Dream]] (WIP)===
In-game screenshots to replace later because the images are too small, weirdly sized, or low quality.
 
<gallery>
==Plot==
File:The Jump.png
===Part 1: You===
File:Jellyfish DW.png
Madotsuki finds herself in her boring room, observing the many things that decorate it. She examines her carpet, television, desk, and bookshelf, while also heading out to her veranda only to find that things are lifeless and empty both indoors and outdoors. After glancing at the door to exit her room, she stumbles towards her bed and snugly enters the dream world. Upon entering the dream version of her room, Madotsuki instantly feels more lively and notices her dream is a place of freedom. She heads for her dream room's door to exit as her television flashes on, displaying a singular eye that glares at her. Madotsuki creaks open her door and tumbles into the [[Yume Nikki:Nexus|Nexus]], catching sight of the floating Paracas figures and the twelve doors that circle around the room. Gazing upon the variety of surreal-looking doors, Madotsuki contemplates what could be behind each and which to open first. She takes into account the appearance and position of the doors before deciding that there is no reasonable choice within the Nexus, and she simply goes for the Nexus's red door.
File:Oddbluecreatures.png
File:Stomach.png
File:Catlickrooftop.PNG
File:Mallrooftop.png
File:Mado.jpg
File:Theboxwiththerave.png
File:Yn-famicon.png
File:Train yume nikki.png
File:Yume-nikki-017.jpg
File:Whitedesertbhead.png
File:Quiver.png
File:Floyag watching Madotsuki.PNG
File:Toriningenparty.png
File:Undergroundl.png
File:Akumu.png
File:Checkpatha.png
File:Checkpatha2.png
File:Checkpathb.png
File:Ƒ‚ƒm”wŒi 007a.png
File:Ƒ‚ƒm”wŒi 007b.png
File:Dense Woods.png
File:Sand stairs.png
File:Hot Spring House.png
</gallery>


====Similar Images====
Madotsuki enters the vast but empty [[Yume Nikki:Puddle World|Puddle World]] as the door floats behind her. Despite the motionless environment, Madotsuki begins walking to explore the area, stepping through the puddles as they shift between clear water and muddy bacteria-filled filth. She steps into one of the puddles, seeing the reflection of herself and the cloudy sky. As the ripples in the puddles distort Madotsuki's reflection, the image of her in the puddle morphs into a man and woman arguing, only growing more distorted with more water ripples. Madotsuki simply continues through the world, running from the distorted reflection that seems to follow her, until she trips over a small umbrella on the ground. Out of curiosity, she grabs the umbrella and opens it, causing it to rain. The rain dispels the reflection of the arguing couple, putting Madotsuki's worries to rest and she continues through the empty Puddle World.
<gallery>
File:Toriningen FCP.png
File:Facecarpetplaza.jpg
</gallery>
<gallery>
File:Forestcreatures.png
File:Name3.png
</gallery>
<gallery>
File:Neppew1.png
File:Witchisland2.png
</gallery>
<gallery>
File:Poniko's room.PNG
File:Ponikos house.png
</gallery>
<gallery>
File:Shita-San.png
File:Dence Woods(Green man).jpg
</gallery>
<gallery>
File:Footprintpatha.png
File:Henkei1.png
File:Footprintpatha2.png
File:Henkei2.png
</gallery>
<gallery>
File:Malleman.png
File:Mado.jpg
</gallery>
<gallery>
File:Malloman.png
File:Flute room.png
</gallery>
<gallery>
File:Trainp1.png
File:Inside train.jpg
File:Trainp3.png
File:Inside train2.jpg
</gallery>


===Guideline for Editing Badge Pages (WIP)===
The puddles of the world Madotsuki explores continue to retain the sound of the arguing couple, though they are simply drowned out by the pattering of the rain. Madotsuki suddenly sees a stairwell in the distance, closing her umbrella and curiously heading inside to see what lies at the bottom. She enters the [[Yume Nikki:Dense Woods|Dense Woods]], surrounded by outstretched trees that obstruct her view, and is instantly attracted to the out-of-place [[Yume Nikki:Vending Machine|vending machine]]. However, Madotsuki finds out that she has no change and can not purchase one of the many drinks the machine offers, walking away in defeat. The road cutting through the Dense Woods lies in front of her, stretching infinitely through the trees. She walks along the road before realizing she is becoming bored as she loops around, heading nowhere until she sees a humanesque figure in the distance. Upon rushing towards the figure, she realizes it is not a human, but rather a man-sized [[Yume Nikki:Jellyfish|Jellyfish]], a creature resembling a cluster of organs. Disgusted, she runs away from the creature as it simply continues to stand in place, emitting the noise of a ringing bell as Madotsuki plugs her ears and continues to flee.
*Badge images and information are easily accessible from the [https://github.com/ynoproject/ynobadges ynobadges section] of the YNO Project GitHub page. If a badge has a hidden condition or art on YNO, it can be seen on the GitHub page for the batch the badge was in.
 
*Badge filenames have a specific naming scheme that must be followed to keep them sorted. Badge filenames usually consist of one to three words briefly describing the badge (such as its goal or what it depicts), though it is recommended to use as little words as possible for the filename, with two short words being the best. This is followed by, in parentheses, the word "badge" next to two initials signifying which game the badge belongs to. The list of proper initials are listed below:
As Madotsuki runs from the Jellyfish, she notices that the scenery around her has changed despite continuing along the same road. The trees have disappeared and [[Yume Nikki:Floyag|Floyag]] hover above Madotsuki, watching her travel through the corpse-reeking path. Eyes sprout from the Floyag as Madotsuki feels their presence, prompting her to run back with a nervous feeling. The sea of trees comes into her sight as she once again enters the forested area of the Dense Woods, relieved after escaping the Floyag who simply watched her. She opens the umbrella once again on a now stoplight-filled road with lights flickering between red and yellow. Suddenly, Madotsuki catches sight of a corpse on the road in front of her. The body rots in the rain as Madotsuki squats beside it, contemplating the aspects of death and life. Above her, one of the stoplights swings about before snapping off its pole and landing on her head, flickering between "stop" and "go" states. After getting hit, Madotsuki weakly stands up, now with the stoplight fully surrounding her like a costume. She stumbles about with her legs emerging from the stoplight's base, flicking between the red and green lights out of amusement. However, she is unable to see in front of her, and is grabbed by a red tentacle emerging from a nearby manhole, which drags her in.
{| style="width: 100%;" cellspacing="0" cellpadding="4" border="1"
 
Falling through the manhole, Madotsuki lands at the bottom largely unharmed, though the rough landing causes her clothes to become tattered and the stoplight to crack, as it absorbed most of the fall. The stoplight crumbles and falls apart, leaving behind a mere pile of dust and shards. Inside the manhole lies [[Yume Nikki:Manhole-sama|Manhole-sama]], who leaves Madotsuki horrified as it looks at her with a vulgar expression. Noticing her clothes are tattered, she shields herself with her hands and quickly climbs a red string near the end of Manhole-sama's room, noticing that Manhole-sama's hands are growing closer. She makes it out of Manhole-sama's room through a hole at the top of the string, vomiting from exhaustion as soon as she makes it to the top. She looks around at the scenery, now finding she is in the [[Yume Nikki:White Desert|White Desert]] in front of a large head looking at her with bloodshot eyes. As the rain continues to fall, Madotsuki once again opens up her umbrella to shield herself. She moves around the head, attempting to avoid its gaze, before finding an entrance that she reluctantly enters.
 
The path within the head stretches across a large expanse, resembling clouds and pitch-black charcoal. As Madotsuki continues she comes across the [[Yume Nikki:The Thing with the Quivering Jaw|Thing with the Quivering Jaw]], terrified by the creature as it snarls and grinds its teeth. Madotsuki plugs her ears to ignore the grinding noise, though she finds that she is also grinding her own teeth. She holds and lowers her head in horror before her hand slips down her face, leaving her fingers to pinch her cheek. She awakens, pulling away the blankets and taking a deep breath before realizing that it was all a dream. Madotsuki hastily grabs her diary and writes about the details of her dream, eventually exhausting her as she lies her head down once more and the diary slips from her hands.
 
Madotsuki returns to the Nexus and decided to check the various doors before fully heading to their associated dream world. She decides that she will simply creak open the doors, and if the world inside feels uneasy, she will close the door and choose another. One of the doors catches Madotsuki's attention despite its drab color scheme, as beyond it is a pale snowscape with falling snow. Relieved by the peaceful land, she opens the umbrella that she has taken a liking to and takes a stroll through [[Yume Nikki:Snow World|Snow World]]. She rolls up and throws snowballs, falls into the snow, and is even covered by snow when a branch suddenly shakes some loose, though she suddenly sees a cluster of igloos that she goes to investigate. Madotsuki crawls inside the igloos, looking about until she comes across [[Yume Nikki:Kamakurako|Kamakurako]] who is sleeping peacefully within one of the igloos. The small girl reminds Madotsuki of her younger self, which causes her to think about the much more playful nature of being a child. As Madotsuki reaches out to Kamakurako, a figure appears in the igloo's doorway. A small [[Yume Nikki:Yuki-onna|Yuki-onna]] appears before her, small enough to be held in her hand. Madotsuki also reaches for the Yuki-onna, though it flees from her, which results in Madotsuki chasing after it. Madotsuki scoops up the Yuki-onna, holding it close as the small creature becomes docile, simply resting in her arms. As Madotsuki cradles the Yuki-onna, the blizzard obscures where the igloo cluster was, and the Yuki-onna begins to melt into water as Madotsuki is simply left standing in the cold snowscape.
 
Suddenly, Madotsuki spots another igloo in the distance, though it is strangely alone instead of in a group. She approaches, only for the head of a strange creature to emerge from the snow hut, causing Madotsuki to express great disgust. A single [[Yume Nikki:Toriningen|Toriningen]] appears, simply standing around as Madotsuki observes its odd facial features. Disgusted by the creature, Madotsuki instead collects some of the snow around the igloo only to find a familiar sight: the stoplight she previously obtained in the Dense Woods. Despite the stoplight shattering in the White Desert, she pulls it out of the snow and puts it over her head. As the Toriningen walks towards Madotsuki, she flicks the stoplight's red light and tells the creature to stop, comically petrifying the Toriningen in place. Now that it has been stopped, Madotsuki turns to run from the Toriningen, though she trips over some snow and once again breaks the stoplight into bits. The Toriningen unfreezes and continues to wander about, though Madotsuki quickly runs away. She comes across a bed, another out-of-place object in the dream world, and leaps in as the Toriningen draws close. While under the covers, the Toriningen patrols nearby as Madotsuki looks for something in the bed to help her out. She once again finds the Yuki-onna and holds it close, though it transforms into a pair of clothing resembling the one the Yuki-onna wears. Madotsuki changes under the bed's covers and emerges, resembling a Yuki-onna to confront the Toriningen. Uninterested in her new appearance, the Toriningen walks away as Madotsuki lets out a sigh of relief. Now with the tall creature gone, Madotsuki looks about for another igloo, this time finding one with a small, discolored spring inside. She reaches out to the water of the spring, splashing it onto her face, though she quickly finds herself in another world entirely.
 
[[Yume Nikki:The Pink Sea|The Pink Sea]] surrounds Madotsuki as she finds herself in the world's expansive body of water. She playfully splashes through the water before climbing onto one of the sea's rocky islands. Beside her floats a single balloon, which she grabs onto. The balloon floats upward and takes Madotsuki across the sea, flowing in the wind before deflating and landing next to another balloon, which Madotsuki grabs onto again. Madotsuki is taken into the sky, so high that the environment grows cold and her breath grows visible. She wiggles her arms and legs in a panic before seeing another island below. Letting go of the balloon, she falls straight onto the island, though she is unharmed despite landing on her back. Before Madotsuki is a large tent made up of many colors, which she enters, finding that inside is a cute room with a soft bed, pictures depicting landscapes, and neatly arranged books on a bookshelf and desk. Dazed by the comforting room, Madotsuki suddenly notices that there was another girl standing before her all along. [[Yume Nikki:Poniko|Poniko]] suddenly speaks, apologizing for the mess and questioning if Madotsuki needs anything, to which Madotsuki simply responds with a light muffled sound.
===Part 2: Me===
Poniko, confused about what to say to Madotsuki, calms herself and welcomes her visitor. She offers Madotsuki to sit on the cushion in her room, though Madotsuki continues to show no reaction and simply stares at Poniko. Madotsuki wanders toward the bookshelf to look at Poniko's books, though they are revealed to all be identical, having the contents of Madotsuki's dream diary within all of them. Some familiar worlds such as "Red Umbrella" and "Stoplight" are scrawled inside, though there are various fainter words that are not quite clear, such as "[[Yume Nikki:Effects#Frog (かえる)|Frog]]", "[[Yume Nikki:Effects#Witch (まじょ)|Witch]]", and "[[Yume Nikki:Effects#Lamp (でんとう)|Lamp]]". Some other words, not as pleasant, appear in the diary such as "[[Yume Nikki:Effects#Severed Head (なまくび)|Severed Head]]". Poniko continues to show the book to Madotsuki, telling her that she wants to escape the nightmarish dream world, which she is assumes is also Madotsuki's goal.
 
===Part 3: Yume Nikki - Dream Diary===
 
</div>
 
==Yume Nikki Internal Stuff==
Sorting through and observing internal stuff relating to the original ''Yume Nikki''. Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
===YN Files by Date===
Yume Nikki files by their date created/edited, going off of the earliest available version (0.04). These are sorted by the month and day last updated and aren't to be taken as the exact order they were created or put into the game.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1"
|-
|-
| style="text-align: center;" |'''YN'''
| style="text-align: center;" |'''File'''
| style="text-align: center;" |'''Y2'''
| style="text-align: center;" |'''Located in'''
| style="text-align: center;" |'''DF'''
| style="text-align: center;" |'''Date'''
| style="text-align: center;" |'''AP'''
| style="text-align: center;" |'''Contents and Notes'''
| style="text-align: center;" |'''DD'''
| style="text-align: center;" |'''SD'''
| style="text-align: center;" |'''AM'''
| style="text-align: center;" |'''UD'''
| style="text-align: center;" |'''BG'''
| style="text-align: center;" |'''MR'''
| style="text-align: center;" |'''DG'''
| style="text-align: center;" |'''MM'''
| style="text-align: center;" |'''UV'''
| style="text-align: center;" |'''SA'''
| style="text-align: center;" |'''OS'''
| style="text-align: center;" |'''YT'''
| style="text-align: center;" |'''YNO'''
|-
|-
| style="text-align: center;" |Yume Nikki
|myチップセット1test
| style="text-align: center;" |Yume 2kki
|Thumbs.db
| style="text-align: center;" |Dotflow (.flow)
|February 14, 2003
| style="text-align: center;" |Answered Prayers
|Extremely early version of "小マップ2", which has the restrooms from Block World, different tree sprites, and an unknown purple object.
| style="text-align: center;" |Deep Dreams
| style="text-align: center;" |Someday
| style="text-align: center;" |Amillusion
| style="text-align: center;" |Uneven Dream
| style="text-align: center;" |Braingirl
| style="text-align: center;" |Muma Rope
| style="text-align: center;" |Dream Genie
| style="text-align: center;" |Mikan Muzou
| style="text-align: center;" |Ultra Violet
| style="text-align: center;" |She Awaits
| style="text-align: center;" |Oversomnia
| style="text-align: center;" |Yume Tsushin
| style="text-align: center;" |YNO
|}
Some examples of properly named badges are below:
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|[[File:BikerUro(badgeY2).png]]
|BGMIDI1
|BikerUro(badgeY2).png
|Music
|March 1, 2003
|A MIDI of the save theme.
|-
|MG主人公ネオン
|CharSet
|January 28, 2004
|Neon effect character sheet.
|-
|-
|[[File:Busted(badgeOS).gif]]
|MG主人公3雪薄
|Busted(badgeOS).gif
|Thumbs.db
|February 2, 2004
|Earlier version of "MG主人公3". The background is black instead of blue and the Yuki-onna effect's sprites are slightly lighter.
|-
|-
|[[File:CelestialGardenBluz(badgeY2).gif]]
|背景キャラ1
|CelestialGardenBluz(badgeY2).gif
|Panorama
|}
|February 11, 2004
It should also be noted that, if a badge is animated (thus it has both a still and animated version), the filenames should still be the same. The file extension (.png and .gif) will be what distinguishes the still and animated version, not the filename.
|Forest World background.
*When adding a new batch of badges, make sure to add them all at a time. Do not upload some of the badges in a batch without uploading others. Users may want to look for a badge but may see that it is missing while other new badges are present, which creates confusion and inconvenience.
*Make sure to place badges in order of how they appear on YNO (sorted by Map ID). Do not sort badges by artist, number of Badge Points, or when they were added, nor place them simply wherever you want.
 
====All Badges page====
The way tables are sorted on the All Badges page is as follows:
{| style="width: 50%;" cellspacing="0" cellpadding="4" border="1"
|-
|-
|Badge image file(s)
|背景キャラ7
|Badge name
|Panorama
|Badge location (if it has one specified)
|February 12, 2004
|Badge description (if it has one)
|Eyeball World background. Interestingly, the Eyeball World background is labeled as "Background Character 7", even though the background before it, the Shield-folk World background, is listed as "Background Character 4", showing a two-number skip between the listed backgrounds. This may indicate there were removed backgrounds depicting characters, possibly in the Nexus worlds.
|Badge condition
|-
|Additional notes
|背景キャラ2
|Badge author(s)/creator(s)
|Panorama
|Batch number and date added
|February 14, 2004
|}
|Block World background.
 
|-
====Game Subpages====
|BGM_03
{| style="width: 30%;" cellspacing="0" cellpadding="4" border="1"
|Music
|April 3, 2004
|Block World music.
|-
|BGM_04
|Music
|April 4, 2004
|Dark World music.
|-
|-
|Badge ID
|BGMループ6
|Badge image file(s)
|Music
|Badge name
|April 25, 2004
|Badge location (if it has one specified)
|Dream Balcony music.
|Badge description (if it has one)
|-
|Badge condition
|階段マップ
|Additional notes
|ChipSet
|Badge author(s)/creator(s)
|April 28, 2004
|Batch number added
|Stairs debug map tiles.
|Date added
|-
|}
|顔セット2
 
|FaceSet
===YNDD (WIP)===
|April 28, 2004
====The Docks====
|Portraits for Triangle Kerchief effect, Fat effect, Cat effect, unused crick in the neck portrait, Midget effect, Yuki-onna effect, Lamp effect, unused Ghost Madotsuki portrait, Snowman effect, and unused hitodama Madotsuki.
The Docks is one of the worlds accessible from the Nexus, behind the door that leads to Snow World in the original ''Yume Nikki''.
|-
 
|顔セット3(ネオン)
The Docks is overall very visually similar to its original counterpart. The area is made up of boardwalks surrounded by pitch-black water, although the water structures found on Witch's Island can also be found here and the area is lit by streetlamps and lanterns tied to the boardwalk rather than water lanterns. Several raised platforms, levers, and crates can also be found in the area which make for puzzle and platforming sections. Toriningen also infest the area, which will pursue Madotsuki once she comes into their line of sight. Several 10 Yen Coins can also be found scattered throughout the world.
|FaceSet
 
|April 28, 2004
Upon entry to the world, a single coin can be found on the ground as well as the Fisherman fishing on the edge of the dock. Further right is a vending machine and a pushable crate with a Toriningen blocking the way. Once the crate is pushed into the water, the Toriningen will chase after Madotsuki, forcing her to run back through the area. The Toriningen will stop chasing Madotsuki once it falls into an area with three raised platforms where Madotsuki must climb onto one of them to get out of the Toriningen's line of sight. Atop the middle platform is another coin.
|Portrait for the Neon effect.
 
|-
Now able to pass where the Toriningen was, Madotsuki will come across a pulley system and another Toriningen. A crate at the top of the room must be pushed to the left to weigh down one side of the pulley in order to raise a part of the boardwalk to continue. Another coin can be found in this room, though it can only be accessed later when the Toriningen in the room has left. Past the pulley room is another Toriningen atop a raised platform which must be lured to the lower room on the right in order to get past it. Once in the room, Madotsuki must pull a lever once the Toriningen has entered, dropping it down into the water below. When the Toriningen has been dropped, Madotsuki can now traverse the raised platform that the Toriningen originally blocked, which contains a crate that can be pushed into the water below, creating a path to go further into the Docks. Three coins can also be found in this room: below the platform with the lever on it, on the highest platform next to a crate, and on the other side of the broken dock.
|イベント8
 
|CharSet
At the farthest right section of the Docks is the Traincar, Strober, and another coin that can be picked up. A red sign with a hamsa symbol on it can be found at the side of a platform on the left. Interacting with the platform next to the sign will make Madotsuki rip the planks off of a blocked path, which will both give Madotsuki a Wooden Plank and reveal a secret path where the Hamsa item can be found.
|May 2, 2004
 
|Neon effect egg, Frog effect egg, Fat effect egg, Knife effect egg, Tringle Kerchief effect egg, Neon effect egg wobble, Medamaude effect egg, and Hat & Scarf effect egg character sheet.
Once Madotsuki has collected enough coins, she can buy something from the vending machine found near the start of the world. For 100 Yen, she can buy a Blood Bag. The Blood Bag can then be given to the Fisherman at the start of the area to be poured in the water, attracting a Sad Fish that the Fisherman will reel in and give to Madotsuki. Once the fish has been obtained, Madotsuki must return to the end of the area again to give it to the hungry Strober. Once Strober has finished its meal, it will hop into the water, unblocking the way for Madotsuki.
 
Past Strober is a section with a larger lighthouse with a spinning light. The light must be avoided by going behind several pieces of the boardwalk which block the light's oath. Gaps in the boardwalk and a crate that must be pushed to continue will hinder progress. At the end of the dock is a dark, forested island with Nopperabou Witches standing about.
 
===Plot for [[Yume Nikki:Yume Nikki: I Am Not in Your Dream|Yume Nikki: I Am Not in Your Dream]] (WIP)===
 
==Plot==
===Part 1: You===
Madotsuki finds herself in her boring room, observing the many things that decorate it. She examines her carpet, television, desk, and bookshelf, while also heading out to her veranda only to find that things are lifeless and empty both indoors and outdoors. After glancing at the door to exit her room, she stumbles towards her bed and snugly enters the dream world. Upon entering the dream version of her room, Madotsuki instantly feels more lively and notices her dream is a place of freedom. She heads for her dream room's door to exit as her television flashes on, displaying a singular eye that glares at her. Madotsuki creaks open her door and tumbles into the [[Yume Nikki:Nexus|Nexus]], catching sight of the floating Paracas figures and the twelve doors that circle around the room. Gazing upon the variety of surreal-looking doors, Madotsuki contemplates what could be behind each and which to open first. She takes into account the appearance and position of the doors before deciding that there is no reasonable choice within the Nexus, and she simply goes for the Nexus's red door.
 
Madotsuki enters the vast but empty [[Yume Nikki:Puddle World|Puddle World]] as the door floats behind her. Despite the motionless environment, Madotsuki begins walking to explore the area, stepping through the puddles as they shift between clear water and muddy bacteria-filled filth. She steps into one of the puddles, seeing the reflection of herself and the cloudy sky. As the ripples in the puddles distort Madotsuki's reflection, the image of her in the puddle morphs into a man and woman arguing, only growing more distorted with more water ripples. Madotsuki simply continues through the world, running from the distorted reflection that seems to follow her, until she trips over a small umbrella on the ground. Out of curiosity, she grabs the umbrella and opens it, causing it to rain. The rain dispels the reflection of the arguing couple, putting Madotsuki's worries to rest and she continues through the empty Puddle World.
 
The puddles of the world Madotsuki explores continue to retain the sound of the arguing couple, though they are simply drowned out by the pattering of the rain. Madotsuki suddenly sees a stairwell in the distance, closing her umbrella and curiously heading inside to see what lies at the bottom. She enters the [[Yume Nikki:Dense Woods|Dense Woods]], surrounded by outstretched trees that obstruct her view, and is instantly attracted to the out-of-place [[Yume Nikki:Vending Machine|vending machine]]. However, Madotsuki finds out that she has no change and can not purchase one of the many drinks the machine offers, walking away in defeat. The road cutting through the Dense Woods lies in front of her, stretching infinitely through the trees. She walks along the road before realizing she is becoming bored as she loops around, heading nowhere until she sees a humanesque figure in the distance. Upon rushing towards the figure, she realizes it is not a human, but rather a man-sized [[Yume Nikki:Jellyfish|Jellyfish]], a creature resembling a cluster of organs. Disgusted, she runs away from the creature as it simply continues to stand in place, emitting the noise of a ringing bell as Madotsuki plugs her ears and continues to flee.
 
As Madotsuki runs from the Jellyfish, she notices that the scenery around her has changed despite continuing along the same road. The trees have disappeared and [[Yume Nikki:Floyag|Floyag]] hover above Madotsuki, watching her travel through the corpse-reeking path. Eyes sprout from the Floyag as Madotsuki feels their presence, prompting her to run back with a nervous feeling. The sea of trees comes into her sight as she once again enters the forested area of the Dense Woods, relieved after escaping the Floyag who simply watched her. She opens the umbrella once again on a now stoplight-filled road with lights flickering between red and yellow. Suddenly, Madotsuki catches sight of a corpse on the road in front of her. The body rots in the rain as Madotsuki squats beside it, contemplating the aspects of death and life. Above her, one of the stoplights swings about before snapping off its pole and landing on her head, flickering between "stop" and "go" states. After getting hit, Madotsuki weakly stands up, now with the stoplight fully surrounding her like a costume. She stumbles about with her legs emerging from the stoplight's base, flicking between the red and green lights out of amusement. However, she is unable to see in front of her, and is grabbed by a red tentacle emerging from a nearby manhole, which drags her in.
 
Falling through the manhole, Madotsuki lands at the bottom largely unharmed, though the rough landing causes her clothes to become tattered and the stoplight to crack, as it absorbed most of the fall. The stoplight crumbles and falls apart, leaving behind a mere pile of dust and shards. Inside the manhole lies [[Yume Nikki:Manhole-sama|Manhole-sama]], who leaves Madotsuki horrified as it looks at her with a vulgar expression. Noticing her clothes are tattered, she shields herself with her hands and quickly climbs a red string near the end of Manhole-sama's room, noticing that Manhole-sama's hands are growing closer. She makes it out of Manhole-sama's room through a hole at the top of the string, vomiting from exhaustion as soon as she makes it to the top. She looks around at the scenery, now finding she is in the [[Yume Nikki:White Desert|White Desert]] in front of a large head looking at her with bloodshot eyes. As the rain continues to fall, Madotsuki once again opens up her umbrella to shield herself. She moves around the head, attempting to avoid its gaze, before finding an entrance that she reluctantly enters.
 
The path within the head stretches across a large expanse, resembling clouds and pitch-black charcoal. As Madotsuki continues she comes across the [[Yume Nikki:The Thing with the Quivering Jaw|Thing with the Quivering Jaw]], terrified by the creature as it snarls and grinds its teeth. Madotsuki plugs her ears to ignore the grinding noise, though she finds that she is also grinding her own teeth. She holds and lowers her head in horror before her hand slips down her face, leaving her fingers to pinch her cheek. She awakens, pulling away the blankets and taking a deep breath before realizing that it was all a dream. Madotsuki hastily grabs her diary and writes about the details of her dream, eventually exhausting her as she lies her head down once more and the diary slips from her hands.
 
Madotsuki returns to the Nexus and decided to check the various doors before fully heading to their associated dream world. She decides that she will simply creak open the doors, and if the world inside feels uneasy, she will close the door and choose another. One of the doors catches Madotsuki's attention despite its drab color scheme, as beyond it is a pale snowscape with falling snow. Relieved by the peaceful land, she opens the umbrella that she has taken a liking to and takes a stroll through [[Yume Nikki:Snow World|Snow World]]. She rolls up and throws snowballs, falls into the snow, and is even covered by snow when a branch suddenly shakes some loose, though she suddenly sees a cluster of igloos that she goes to investigate. Madotsuki crawls inside the igloos, looking about until she comes across [[Yume Nikki:Kamakurako|Kamakurako]] who is sleeping peacefully within one of the igloos. The small girl reminds Madotsuki of her younger self, which causes her to think about the much more playful nature of being a child. As Madotsuki reaches out to Kamakurako, a figure appears in the igloo's doorway. A small [[Yume Nikki:Yuki-onna|Yuki-onna]] appears before her, small enough to be held in her hand. Madotsuki also reaches for the Yuki-onna, though it flees from her, which results in Madotsuki chasing after it. Madotsuki scoops up the Yuki-onna, holding it close as the small creature becomes docile, simply resting in her arms. As Madotsuki cradles the Yuki-onna, the blizzard obscures where the igloo cluster was, and the Yuki-onna begins to melt into water as Madotsuki is simply left standing in the cold snowscape.
 
Suddenly, Madotsuki spots another igloo in the distance, though it is strangely alone instead of in a group. She approaches, only for the head of a strange creature to emerge from the snow hut, causing Madotsuki to express great disgust. A single [[Yume Nikki:Toriningen|Toriningen]] appears, simply standing around as Madotsuki observes its odd facial features. Disgusted by the creature, Madotsuki instead collects some of the snow around the igloo only to find a familiar sight: the stoplight she previously obtained in the Dense Woods. Despite the stoplight shattering in the White Desert, she pulls it out of the snow and puts it over her head. As the Toriningen walks towards Madotsuki, she flicks the stoplight's red light and tells the creature to stop, comically petrifying the Toriningen in place. Now that it has been stopped, Madotsuki turns to run from the Toriningen, though she trips over some snow and once again breaks the stoplight into bits. The Toriningen unfreezes and continues to wander about, though Madotsuki quickly runs away. She comes across a bed, another out-of-place object in the dream world, and leaps in as the Toriningen draws close. While under the covers, the Toriningen patrols nearby as Madotsuki looks for something in the bed to help her out. She once again finds the Yuki-onna and holds it close, though it transforms into a pair of clothing resembling the one the Yuki-onna wears. Madotsuki changes under the bed's covers and emerges, resembling a Yuki-onna to confront the Toriningen. Uninterested in her new appearance, the Toriningen walks away as Madotsuki lets out a sigh of relief. Now with the tall creature gone, Madotsuki looks about for another igloo, this time finding one with a small, discolored spring inside. She reaches out to the water of the spring, splashing it onto her face, though she quickly finds herself in another world entirely.
 
[[Yume Nikki:The Pink Sea|The Pink Sea]] surrounds Madotsuki as she finds herself in the world's expansive body of water. She playfully splashes through the water before climbing onto one of the sea's rocky islands. Beside her floats a single balloon, which she grabs onto. The balloon floats upward and takes Madotsuki across the sea, flowing in the wind before deflating and landing next to another balloon, which Madotsuki grabs onto again. Madotsuki is taken into the sky, so high that the environment grows cold and her breath grows visible. She wiggles her arms and legs in a panic before seeing another island below. Letting go of the balloon, she falls straight onto the island, though she is unharmed despite landing on her back. Before Madotsuki is a large tent made up of many colors, which she enters, finding that inside is a cute room with a soft bed, pictures depicting landscapes, and neatly arranged books on a bookshelf and desk. Dazed by the comforting room, Madotsuki suddenly notices that there was another girl standing before her all along. [[Yume Nikki:Poniko|Poniko]] suddenly speaks, apologizing for the mess and questioning if Madotsuki needs anything, to which Madotsuki simply responds with a light muffled sound.
===Part 2: Me===
Poniko, confused about what to say to Madotsuki, calms herself and welcomes her visitor. She offers Madotsuki to sit on the cushion in her room, though Madotsuki continues to show no reaction and simply stares at Poniko. Madotsuki wanders toward the bookshelf to look at Poniko's books, though they are revealed to all be identical, having the contents of Madotsuki's dream diary within all of them. Some familiar worlds such as "Red Umbrella" and "Stoplight" are scrawled inside, though there are various fainter words that are not quite clear, such as "[[Yume Nikki:Effects#Frog (かえる)|Frog]]", "[[Yume Nikki:Effects#Witch (まじょ)|Witch]]", and "[[Yume Nikki:Effects#Lamp (でんとう)|Lamp]]". Some other words, not as pleasant, appear in the diary such as "[[Yume Nikki:Effects#Severed Head (なまくび)|Severed Head]]". Poniko continues to show the book to Madotsuki, telling her that she wants to escape the nightmarish dream world, which she is assumes is also Madotsuki's goal.
 
===Part 3: Yume Nikki - Dream Diary===
 
</div>
 
==Yume Nikki Internal Stuff==
Sorting through and observing internal stuff relating to the original ''Yume Nikki''. Click '''Expand''' to view contents.
<div class="mw-collapsible mw-collapsed">
===YN Files by Date===
Yume Nikki files by their date created/edited, going off of the earliest available version (0.04). These are sorted by the month and day last updated and aren't to be taken as the exact order they were created or put into the game.
 
{| class="mw-datatable sortable style="border-collapse:collapse; text-align:center; font-size:100%;" border="1"
|-
|-
| style="text-align: center;" |'''File'''
|イベント9
| style="text-align: center;" |'''Located in'''
|CharSet
| style="text-align: center;" |'''Date'''
|May 6, 2004
| style="text-align: center;" |'''Contents and Notes'''
|Flute effect egg, Towel effect egg, Blonde Hair effect egg, Yuki-onna effect egg, Umbrella effect egg, Severed Head effect egg, Midget effect egg, and Bicycle effect egg character sheet.
|-
|-
|myチップセット1test
|イベント10
|Thumbs.db
|CharSet
|February 14, 2003
|May 7, 2004
|Extremely early version of "小マップ2", which has the restrooms from Block World, different tree sprites, and an unknown purple object.
|Lamp effect egg, Poop Hair effect egg, Nopperabou effect egg, Cat effect egg, Long Hair effect egg character sheet.
|-
|-
|BGMIDI1
|イベント4
|Music
|March 1, 2003
|A MIDI of the save theme.
|-
|MG主人公ネオン
|CharSet
|CharSet
|January 28, 2004
|May 10, 2004
|Neon effect character sheet.
|Balcony pieces, balcony shoes, balcony railing, ending stairs, lashed eyes, lips, Yuki-onna, Walking Lamp, Hell Mirror shine, Ittan-momen, Dwarf, and Hell Mirror character sheet.
|-
|-
|MG主人公3雪薄
|背景キャラ4
|Thumbs.db
|February 2, 2004
|Earlier version of "MG主人公3". The background is black instead of blue and the Yuki-onna effect's sprites are slightly lighter.
|-
|背景キャラ1
|Panorama
|Panorama
|February 11, 2004
|May 10, 2004
|Forest World background.
|Shield-folk World background.
|-
|-
|背景キャラ7
|イベント2
|Panorama
|CharSet
|February 12, 2004
|May 12, 2004
|Eyeball World background. Interestingly, the Eyeball World background is labeled as "Background Character 7", even though the background before it, the Shield-folk World background, is listed as "Background Character 4", showing a two-number skip between the listed backgrounds. This may indicate there were removed backgrounds depicting characters, possibly in the Nexus worlds.
|Chair, unused hat and scarf on stand, hat and scarf, unused stand, unused filled trashcan, trashcan, unused light shimmer, unused TV outline, TV, unused less-detailed TV, desk lamp light, Guillotine, bicycle, unused handleless umbrella, unused leaning umbrella, umbrella, Madotsuki's room door, Frog, lit candles, Neon Parrot, and face Neon Creature character sheet.
|-
|-
|背景キャラ2
|ノイズ
|Panorama
|Panorama
|February 14, 2004
|May 13, 2004
|Block World background.
|Guillotine World background.
|-
|-
|BGM_03
|血飛沫 GET
|Music
|Battle
|April 3, 2004
|May 16, 2004
|Block World music.
|Battle animations (blood, "GET" effect, and Midget effect summon).
|-
|-
|BGM_04
|イベント3
|Music
|CharSet
|April 4, 2004
|May 16, 2004
|Dark World music.
|Medamaude, arm, Nekoin, Long Hair Mouth Monster, Poop Hair Mouth Monster, Blonde Hair Mouth Monster, Fleebie, and Follony character sheet.
|-
|-
|BGMループ6
|ベランダセット
|Music
|April 25, 2004
|Dream Balcont music.
|-
|階段マップ
|ChipSet
|ChipSet
|April 28, 2004
|May 16, 2004
|Stairs debug map tiles.
|Madotsuki's Balcony tiles.
|-
|-
|顔セット2
|ベッド
|FaceSet
|CharSet
|April 28, 2004
|May 19, 2004
|Portraits for Triangle Kerchief effect, Fat effect, Cat effect, unused crick in the neck portrait, Midget effect, Yuki-onna effect, Lamp effect, unused Ghost Madotsuki portrait, Snowman effect, and unused hitodama Madotsuki.
|Reoccurring beds. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|-
|-
|顔セット3(ネオン)
|部屋チップ1
|FaceSet
|ChipSet
|April 28, 2004
|May 19, 2004
|Portrait for the Neon effect.
|Madotsuki's Room tiles.
|-
|-
|イベント8
|紫背景
|CharSet
|Panorama
|May 2, 2004
|May 21, 2004
|Neon effect egg, Frog effect egg, Fat effect egg, Knife effect egg, Tringle Kerchief effect egg, Neon effect egg wobble, Medamaude effect egg, and Hat & Scarf effect egg character sheet.
|Checkered Tile Path background.
|-
|-
|イベント9
|主人公ACT2
|CharSet
|CharSet
|May 6, 2004
|May 23, 2004
|Flute effect egg, Towel effect egg, Blonde Hair effect egg, Yuki-onna effect egg, Umbrella effect egg, Severed Head effect egg, Midget effect egg, and Bicycle effect egg character sheet.
|Midget effect groups character sheet.
|-
|-
|イベント10
|自販機
|CharSet
|CharSet
|May 7, 2004
|May 28, 2004
|Lamp effect egg, Poop Hair effect egg, Nopperabou effect egg, Cat effect egg, Long Hair effect egg character sheet.
|Reoccurring vending machines. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|-
|-
|イベント4
|小マップ2
|CharSet
|ChipSet
|May 10, 2004
|May 28, 2004
|Balcony pieces, balcony shoes, balcony railing, ending stairs, lashed eyes, lips, Yuki-onna, Walking Lamp, Hell Mirror shine, Ittan-momen, Dwarf, and Hell Mirror character sheet.
|Dense Woods A tiles.
|-
|-
|背景キャラ4
|背景キャラ3
|Panorama
|Panorama
|May 10, 2004
|May 28, 2004
|Shield-folk World background.
|Candle World background.
|-
|-
|イベント2
|myチップセット2
|CharSet
|Thumbs.db
|May 12, 2004
|May 28, 2004
|Chair, unused hat and scarf on stand, hat and scarf, unused stand, unused filled trashcan, trashcan, unused light shimmer, unused TV outline, TV, unused less-detailed TV, desk lamp light, Guillotine, bicycle, unused handleless umbrella, unused leaning umbrella, umbrella, Madotsuki's room door, Frog, lit candles, Neon Parrot, and face Neon Creature character sheet.
|Nearly the same as "myチップセット1test" with the exception of a single pink tile placed in the bottom right of the ChipSet.
|-
|-
|ノイズ
|myチップセット1
|Panorama
|Thumbs.db
|May 13, 2004
|May 29, 2004
|Guillotine World background.
|An earlier version of "雪", lacking the pink gate and igloo.
|-
|-
|血飛沫 GET
|エフェクト使用
|Battle
|Thumbs.db
|May 16, 2004
|May 30, 2004
|Battle animations (blood, "GET" effect, and Midget effect summon).
|Earlier version of the battle animation file with the same name, but missing the big vending machine drink.
|-
|-
|イベント3
|MG主人公3
|CharSet
|CharSet
|May 16, 2004
|June 4, 2004
|Medamaude, arm, Nekoin, Long Hair Mouth Monster, Poop Hair Mouth Monster, Blonde Hair Mouth Monster, Fleebie, and Follony character sheet.
|Madotsuki's Ghost, Triangle Kerchief effect, Fat effect, Cat effect, cricked neck Madotsuki, Midget effect, Yuki-onna effect, Lamp effect (on) character sheet.
|-
|-
|ベランダセット
|MG主人公4
|ChipSet
|CharSet
|May 16, 2004
|June 4, 2004
|Madotsuki's Balcony tiles.
|Snowman effect, invisible Mafurako, braidless Hat & Scarf effect, and Blonde Hair effect character sheet.
|-
|-
|ベッド
|MG主人公5
|CharSet
|CharSet
|May 19, 2004
|June 4, 2004
|Reoccurring beds. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|Unused hitodama Madotsuki.
|-
|-
|部屋チップ1
|MG主人公元
|ChipSet
|CharSet
|May 19, 2004
|June 4, 2004
|Madotsuki's Room tiles.
|Duplicate Madotsuki walking sprites character sheet.
|-
|-
|紫背景
|イベント6
|Panorama
|May 21, 2004
|Checkered Tile Path background.
|-
|主人公ACT2
|CharSet
|CharSet
|May 23, 2004
|June 4, 2004
|Midget effect groups character sheet.
|Knife effect action, cricked neck in chair, pinching awake, and Knif effect character sheet.
|-
|-
|自販機
|主人公ACT3
|CharSet
|CharSet
|May 28, 2004
|June 4, 2004
|Reoccurring vending machines. Not sized or placed in a normal CharSet. Likely for copying and pasting into ChipSets for worlds that had them.
|Cat effect meow, Towel effect sneeze, Long Hair effect sitting, and Long Hair effect curling animation sheet.
|-
|主人公ACT5
|CharSet
|June 4, 2004
|Chair wake-up and moving character sheet.
|-
|-
|小マップ2
|顔セット1
|ChipSet
|FaceSet
|May 28, 2004
|June 4, 2004
|Dense Woods A tiles.
|Portraits for Madotsuki, chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, Poop Hair effect, unused Blindfold effect, Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, Bicycle effect, Severed Head effect, and Blonde Hair effect.
|-
|-
|背景キャラ3
|夕焼け
|Panorama
|Panorama
|May 28, 2004
|June 8, 2004
|Candle World background.
|Balcony daytime background.
|-
|-
|myチップセット2
|夕焼け色反転
|Thumbs.db
|Panorama
|May 28, 2004
|June 8, 2004
|Nearly the same as "myチップセット1test" with the exception of a single pink tile placed in the bottom right of the ChipSet.
|Dream balcony sky background.
|-
|-
|myチップセット1
|月夜
|Thumbs.db
|Panorama
|May 29, 2004
|June 8, 2004
|An earlier version of "雪", lacking the pink gate and igloo.
|Balcony nighttime background.
|-
|エフェクト使用
|Thumbs.db
|May 30, 2004
|Earlier version of the battle animation file with the same name, but missing the big vending machine drink.
|-
|-
|MG主人公3
|MG主人公1
|CharSet
|CharSet
|June 4, 2004
|June 11, 2004
|Madotsuki's Ghost, Triangle Kerchief effect, Fat effect, Cat effect, cricked neck Madotsuki, Midget effect, Yuki-onna effect, Lamp effect (on) character sheet.
|Madotsuki, riding chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, and Poop Hair effect character sheet.
|-
|-
|MG主人公4
|イベント11
|CharSet
|CharSet
|June 4, 2004
|June 11, 2004
|Snowman effect, invisible Mafurako, braidless Hat & Scarf effect, and Blonde Hair effect character sheet.
|Restrooms, small Neon Creature, tongue Neon Creature, eyeballs, curved Neon Creature, and bug Neon Creature character sheet.
|-
|-
|MG主人公5
|主人公ACT4
|CharSet
|CharSet
|June 4, 2004
|June 11, 2004
|Unused hitodama Madotsuki.
|Madotsuki jumping, Madotsuki sitting, cricked neck sitting, Madotsuki curling, and duplicate Long Hair curling character sheet.
|-
|建物
|ChipSet
|June 11, 2004
|Block World tiles.
|-
|-
|MG主人公元
|イベント7(扉)
|CharSet
|CharSet
|June 4, 2004
|June 13, 2004
|Duplicate Madotsuki walking sprites character sheet.
|Forest World door, Snow World door, Puddle World door, Block World door, Shield-folk World door, Dark World door, Graffiti World door, and Eyeball World door character sheet.
|-
|-
|イベント6
|イベント13(扉)
|CharSet
|CharSet
|June 4, 2004
|June 13, 2004
|Knife effect action, cricked neck in chair, pinching awake, and Knif effect character sheet.
|Mural World door, Lamp/Number World door, Neon World door, and Candle World door. The bottom half is copied from "イベント7(扉)".
|-
|-
|主人公ACT3
|
|CharSet
|Panorama
|June 4, 2004
|June 14, 2004
|Cat effect meow, Towel effect sneeze, Long Hair effect sitting, and Long Hair effect curling animation sheet.
|Dream balcony mountains background.
|-
|-
|主人公ACT5
|かえる
|CharSet
|ChipSet
|June 4, 2004
|June 15, 2004
|Chair wake-up and moving character sheet.
|Forest World tiles.
|-
|-
|顔セット1
|ネオン
|FaceSet
|ChipSet
|June 4, 2004
|June 15, 2004
|Portraits for Madotsuki, chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, Poop Hair effect, unused Blindfold effect, Flute effect, Nopperabou effect, Medamaude effect, Towel effect, Knife effect, Bicycle effect, Severed Head effect, and Blonde Hair effect.
|Neon World tiles.
|-
|-
|夕焼け
|ねこ
|Panorama
|ChipSet
|June 8, 2004
|June 15, 2004
|Balcony daytime background.
|Shield-folk World and Graffiti World tiles.
|-
|-
|夕焼け色反転
|基本
|Panorama
|ChipSet
|June 8, 2004
|June 15, 2004
|Dream balcony sky background.
|General set of tiles for reoccurring elements (grass, blood puddle, beds, tree, lamps, pink and purple portals).
|-
|-
|月夜
|小マップ3
|Panorama
|ChipSet
|June 8, 2004
|June 15, 2004
|Balcony nighttime background.
|Footprint Path A and Guillotine World tiles.
|-
|-
|MG主人公1
|小マップ4A
|CharSet
|ChipSet
|June 11, 2004
|June 15, 2004
|Madotsuki, riding chair, Frog effect, Umbrella effect, Hat & Scarf effect, Long Hair effect, and Poop Hair effect character sheet.
|Footprint Path B tiles (Goppa unpushed).
|-
|-
|イベント11
|小マップ4B
|CharSet
|ChipSet
|June 11, 2004
|June 15, 2004
|Restrooms, small Neon Creature, tongue Neon Creature, eyeballs, curved Neon Creature, and bug Neon Creature character sheet.
|Footprint Path B tiles (Goppa pushed).
|-
|-
|主人公ACT4
|水たまり
|CharSet
|June 11, 2004
|Madotsuki jumping, Madotsuki sitting, cricked neck sitting, Madotsuki curling, and duplicate Long Hair curling character sheet.
|-
|建物
|ChipSet
|ChipSet
|June 11, 2004
|June 15, 2004
|Block World tiles.
|Puddle World tiles.
|-
|-
|イベント7(扉)
|目玉腕
|CharSet
|June 13, 2004
|Forest World door, Snow World door, Puddle World door, Block World door, Shield-folk World door, Dark World door, Graffiti World door, and Eyeball World door character sheet.
|-
|イベント13(扉)
|CharSet
|June 13, 2004
|Mural World door, Lamp/Number World door, Neon World door, and Candle World door. The bottom half is copied from "イベント7(扉)".
|-
|山
|Panorama
|June 14, 2004
|Dream balcony mountains background.
|-
|かえる
|ChipSet
|ChipSet
|June 15, 2004
|June 15, 2004
|Forest World tiles.
|Eyeball World tiles.
|-
|-
|ネオン
|髪型
|ChipSet
|ChipSet
|June 15, 2004
|June 15, 2004
|Neon World tiles.
|Mural World tiles.
|-
|-
|ねこ
|土元
|ChipSet
|ChipSet
|June 15, 2004
|June 18, 2004
|Shield-folk World and Graffiti World tiles.
|Duplicate of the Barracks Settlement dirt tiles.
|-
|イベント12
|CharSet
|June 21, 2004
|Beak Neon Creature, Neon World double-tiles, Pirori, Pain Blob, and Isee character sheet.
|-
|-
|基本
|電燈
|ChipSet
|ChipSet
|June 15, 2004
|June 21, 2004
|General set of tiles for reoccurring elements (grass, blood puddle, beds, tree, lamps, pink and purple portals).
|Lamp World tiles.
|-
|-
|小マップ3
|
|ChipSet
|ChipSet
|June 15, 2004
|June 23, 2004
|Footprint Path A and Guillotine World tiles.
|Wilderness tiles.
|-
|-
|小マップ4A
|isu
|ChipSet
|Thumbs.db
|June 15, 2004
|June 23, 2004
|Footprint Path B tiles (Goppa unpushed).
|GIF of Madotsuki riding in the chair, though it is not animated.
|-
|-
|小マップ4B
|イベント1
|ChipSet
|CharSet
|June 15, 2004
|June 25, 2004
|Footprint Path B tiles (Goppa pushed).
|Unused light, unused elevators, unlit candles, Closet Creatures, closets, Closet Madotsuki, and Nopperabou Ghost character sheet.
|-
|-
|水たまり
|colspan=4 |<center><big>'''VERSION 0.00 IS RELEASED ON JUNE 26, 2004.'''</big></center>
|ChipSet
|June 15, 2004
|Puddle World tiles.
|-
|-
|目玉腕
|BGM_05
|ChipSet
|Music
|June 15, 2004
|June 30, 2004
|Eyeball World tiles.
|Dense Woods A music.
|-
|-
|髪型
|BGM_06
|ChipSet
|Music
|June 15, 2004
|June 30, 2004
|Mural World tiles.
|Candle World music.
|-
|-
|土元
|BGM_07
|ChipSet
|Music
|June 18, 2004
|June 30, 2004
|Duplicate of the Barracks Settlement dirt tiles.
|Lamp World music.
|-
|-
|イベント12
|BGM_08
|CharSet
|Music
|June 21, 2004
|June 30, 2004
|Beak Neon Creature, Neon World double-tiles, Pirori, Pain Blob, and Isee character sheet.
|Neon World music.
|-
|-
|電燈
|BGM_09
|ChipSet
|Music
|June 21, 2004
|June 30, 2004
|Lamp World tiles.
|Shield-folk World music.
|-
|-
|
|BGM_10
|ChipSet
|Music
|June 23, 2004
|June 30, 2004
|Wilderness tiles.
|Snow World music
|-
|-
|isu
|BGM_13
|Thumbs.db
|June 23, 2004
|GIF of Madotsuki riding in the chair, though it is not animated.
|-
|イベント1
|CharSet
|June 25, 2004
|Unused light, unused elevators, unlit candles, Closet Creatures, closets, Closet Madotsuki, and Nopperabou Ghost character sheet.
|-
|colspan=4 |<center><big>'''VERSION 0.00 IS RELEASED ON JUNE 26, 2004.'''</big></center>
|-
|BGM_05
|Music
|Music
|June 30, 2004
|June 30, 2004
|Dense Woods A music.
|Graffiti World music.
|-
|-
|BGM_06
|BGM_14
|Music
|Music
|June 30, 2004
|June 30, 2004
|Candle World music.
|Ending music.
|-
|-
|BGM_07
|BGM_15
|Music
|Music
|June 30, 2004
|June 30, 2004
|Lamp World music.
|Footprint Path A music.
|-
|-
|BGM_08
|BGM_17
|Music
|Music
|June 30, 2004
|June 30, 2004
|Neon World music.
|Title music.
|-
|-
|BGM_09
|BGM_18
|Music
|Music
|June 30, 2004
|June 30, 2004
|Shield-folk World music.
|Guillotine World music.
|-
|-
|BGM_10
|BGM_21
|Music
|Music
|June 30, 2004
|June 30, 2004
|Snow World music
|Aztec Rave Monkey music.
|-
|BGM_13
|Music
|June 30, 2004
|Graffiti World music.
|-
|BGM_14
|Music
|June 30, 2004
|Ending music.
|-
|BGM_15
|Music
|June 30, 2004
|Footprint Path A music.
|-
|BGM_17
|Music
|June 30, 2004
|Title music.
|-
|BGM_18
|Music
|June 30, 2004
|Guillotine World music.
|-
|BGM_21
|Music
|June 30, 2004
|Aztec Rave Monkey music.
|-
|-
|BGM_24
|BGM_24
Line 3,762: Line 3,525:
|-
|-
|colspan=4 |<center><big>'''VERSION 0.04 IS RELEASED ON OCTOBER 2, 2004.'''</big></center>
|colspan=4 |<center><big>'''VERSION 0.04 IS RELEASED ON OCTOBER 2, 2004.'''</big></center>
|}
==Testy Thingy==
Would've done 0.10(a) but I genuinely hate going through the hassle of just getting the original unedited files.
{|class="wikitable sortable", width=70%"
|+0.04 Color Indexes
|-
!'''Filename'''
!'''Number of Colors'''
!colspan=16 |'''Colors'''
|-
|FC家2
|7
| style="background:#830080;"|
| style="background:#b1bf7f;"|
| style="background:#737759;"|
| style="background:#a6b590;"|
| style="background:#c00f32;"|
| style="background:#860f32;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
|-
|FC家3
|10
| style="background:#800094;"|
| style="background:#b1bf7f;"|
| style="background:#737759;"|
| style="background:#482432;"|
| style="background:#737759;"|
| style="background:#9aaa7a;"|
| style="background:#d5d0f3;"|
| style="background:#82b473;"|
| style="background:#649655;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
| style="background:#000000;"|
|-
|rowspan=5|エントランス1-1
|rowspan=5|73
| style="background:#000000;"|
| style="background:#926570;"|
| style="background:#4d2e38;"|
| style="background:#c29292;"|
| style="background:#845462;"|
| style="background:#e8c2cd;"|
| style="background:#350816;"|
| style="background:#5e384a;"|
| style="background:#745560;"|
| style="background:#3f2432;"|
| style="background:#654357;"|
| style="background:#543540;"|
| style="background:#836479;"|
| style="background:#4f293b;"|
| style="background:#654651;"|
| style="background:#301523;"|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|-
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|
|}
|}


Line 3,843: Line 3,742:
*The area's music has been changed to an original track.
*The area's music has been changed to an original track.
*Mafurako has been removed and placed in Block World.
*Mafurako has been removed and placed in Block World.
*The purple gates leading to Shield-Folk World World and Lamp World in the first portion have been removed.
*The purple gates leading to Shield-Folk World and Lamp World in the first portion have been removed.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.
*The purple gate leading to Hell in the second portion has been replaced with a Nenrikido, still leading to the same world.


Line 3,899: Line 3,798:


==Game==
==Game==
*The player can now wake up while effects are equipped, though this only works with some effects.
*The player can now wake up while effects are equipped, though this only works with some effects (for example, the Severed Head and Stoplight effect don't have arms, so Madotsuki can't pinch herself awake).
*A sound was added for the spotlight that appears when opening a door in the Nexus.
*A sound was added for the spotlight that appears when opening a door in the Nexus.


Line 3,922: Line 3,821:
===Added Worlds===
===Added Worlds===
*Added Number World, replacing Lamp World's place in the Nexus.
*Added Number World, replacing Lamp World's place in the Nexus.
*Added Poniko's House.
*Added Poniko's House and Uboa's Trap.
*Although first present in-game in version 0.07, FC World B is now largely accessible.
*Although first present in-game in version 0.07, FC World B is now largely accessible.


Line 3,953: Line 3,852:
*Mafurako's behavior has been changed:
*Mafurako's behavior has been changed:
**She now sports a different appearance when the Stoplight effect is used.
**She now sports a different appearance when the Stoplight effect is used.
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted again.
**She will teleport alongside the player when interacted with once but will place the player elsewhere in Block World when interacted with again.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman by using the Hat and Scarf effect.
**She will always teleport alongside the player if Madotsuki interacts with her as a snowman using the Hat and Scarf effect.


===Other Worlds===
===Other Worlds===
Line 4,020: Line 3,919:
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
*Fixed a bug where viewing the instructions in certain worlds would freeze the player's movement.
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
*Fixed some minor sound issues where sounds would delay or overlap with other sounds.
*Fixed a bug where the effect could be discarded outside of the Nexus.
*Fixed a bug where the effects could be discarded outside of the Nexus.
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
*Fixed a bug where repeatedly discarding effects would cause the menu to become inaccessible or the player's movement speed to change.
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.
*The trap that the twintails Toriningen in Hell sends Madotsuki to was changed to the Teleport Maze. In the previous version, it sent Madotsuki to an out-of-bounds part of the Checkered Tile Path, which was due to the area's redesign.

Latest revision as of 22:27, 26 March 2025

Welcome to my sandbox. This is where I'll put stuff when I'm experimenting with wiki assets, constructing new pages, or just doing trivial analytical things for fun.

Specific World Exploration

Documenting how the dream world can be explored under certain conditions and other various things related to the dream world. Click Expand to view contents.

Yume Nikki Wiki Theory Archive

This section is a partial archive of theory-related pages or sections that have been or are set to be removed from Yume Wiki with the introduction of the new Style Guide on March 24th, 2025.

This archive is split into four sections, with the first covering the "Name" theory articles created by Mt.kiki and the remaining three covering the "Indigenous Imagery", "Theories", and "Monochrome" articles on the Yume Nikki portion of Yume Wiki, which were all entirely speculative pages.

Click Expand to view contents.

Name Articles (WIP)

Theories Article

Indigenous Imagery Article

Monochrome Article

Article Construction

Construction and testing for article ideas or possible future articles. Stuff here may or may not appear in/as future articles. Heavy WIPs ahead.

Click Expand to view contents.

Yume Nikki Internal Stuff

Sorting through and observing internal stuff relating to the original Yume Nikki. Click Expand to view contents.

Fun

Stuff for fun, I guess. Click Expand to view contents.