Oh0kaYthen86 (talk | contribs) m (gave credit to various unknown authors) |
Oh0kaYthen86 (talk | contribs) (expanded upon v0.03-v0.036 update notes, since many points were not included or too generalized) |
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*Version 0.036 is the first release to feature [[Yume 2kki:Urotsuki|Urotsuki]] herself, and marks a design shift towards the game we know today. | *Version 0.036 is the first release to feature [[Yume 2kki:Urotsuki|Urotsuki]] herself, and marks a design shift towards the game we know today. The only dream world in this version was an early version of the [[Yume 2kki:Library|Library]], which contained a few texts. | ||
**A ghost from a previous version was removed from this area. | |||
* Added the [[Yume 2kki:Effects#Telephone|Telephone]] effect, which was previously located in the Library. | |||
* Added the first version of the [[Yume 2kki:Effects#Instructions|game instructions]]. | |||
* Added the [[Yume 2kki:Debug Room|Debug Room]], connected from [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]]. | |||
* Added an earlier version of [[Yume 2kki:Menu Themes|Menu Theme 1]] as the default interface. | |||
* Added variables V[0043] and V[0044] for the purposes of counting dream sessions and being a random value from 0-255 each dream session, respectively. | |||
* Implemented a graphic of a game cassette/cartridge that appears when selecting a minigame from the [[Yume 2kki:Console|Console]] in Urotsuki's Room. | |||
* Combined the processes of equipping and using effects into their own common events. | |||
* Assigned the music created by 90 and 152 to the MAP. | |||
* Added "copyrighit.txt" to the directory, which clearly states the copyrights for all materials within the game. | |||
|} | |} | ||
===Ver 0.035b=== | ===Ver 0.035b=== | ||
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*Version 0.035b marks the end of the era of production where the boy in the grey hoodie was the protagonist, and features the first version of [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]]. | *Version 0.035b marks the end of the era of production where the boy in the grey hoodie was the protagonist, and features the first version of [[Yume 2kki:Urotsuki's Room|Urotsuki's Room]]. | ||
* The very rough dream worlds from previous versions were removed in 0.035b, with the first incarnation of the [[Yume 2kki:Library|Library]] taking their place. | * The very rough dream worlds from previous versions were removed in 0.035b, with the first incarnation of the [[Yume 2kki:Library|Library]] taking their place. | ||
* The map tree was entirely reorganized for purposes such as adduing new connections, better readability, debugging, event storage, and the addition of the Library. | |||
* The locations of switches/variables in the game were reassigned, and various common events were set up for the effect transformation process and footstep sounds. | |||
** S[0025], which determines if an effect is being equipped, was implemented as well. | |||
|} | |} | ||
===Ver 0.035=== | ===Ver 0.035=== | ||
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|Version 0.035 was the last version to feature the first set of dream worlds. At the end of this era of the game's development history, the available dream worlds were: | |Version 0.035 was the last version to feature the first set of dream worlds. At the end of this era of the game's development history, the available dream worlds were: | ||
*A world accessible through a bright pink door with "Love" written across it. | *A world accessible through a bright pink door with "Love" written across it. | ||
**This world had a white textured floor and pink square walls, and featured a humanoid creature with a telephone for a head, men with hearts for bodies, and a pink tribal mask (which appears in the cafe in the [[Yume 2kki:Highway|Highway]]) | **This world had a white textured floor and pink square walls, and featured a humanoid creature with a telephone for a head, men with hearts for bodies, and a pink tribal mask (which appears in the cafe in the [[Yume 2kki:Highway|Highway]]) | ||
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**The green path lead to a molten area filled with bones, where you could find a cat that would meow at you. | **The green path lead to a molten area filled with bones, where you could find a cat that would meow at you. | ||
**And finally, the red path lead to a rocky area filled with many small metal squares, one of which was alive and would run away from you if you noticed it. | **And finally, the red path lead to a rocky area filled with many small metal squares, one of which was alive and would run away from you if you noticed it. | ||
In addition, some changes were performed to improve the overall quality of the game and production: | |||
*The ability to hold down the decision key to use effects was added, with its own common event being created. | |||
**Improved the reliability of this funtion when using an effect with a specific key pressed down. | |||
*Changed the name of the >>30 effect to the Winter Jacket effect, and gave it its own effect action as a demonstration of a long press. | |||
*Added "common_events_help.txt" to the directory, which explains common events present within the game. | |||
|} | |} | ||
===Ver 0.034=== | ===Ver 0.034=== | ||
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*Added the >>30 effect and remade the first room in 30's sector. | |||
**The first prototype of [[Yume 2kki:Time Trial Mode|Time Trial Mode]] was applied to this effect. | |||
*Changed the weather mechanism to be determined by a variable. | *Changed the weather mechanism to be determined by a variable. | ||
*Performed bugfixes related to effects. | *Performed bugfixes related to the "escape" special skill appearing by increasing the player level (collecting effects). | ||
**This was fixed through setting all special skill levels (excluding "Pinch Cheek") to 50. | |||
|} | |} | ||
===Ver 0.033 === | ===Ver 0.033 === | ||
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*Transferred 63's effect system to another location. | |||
*Added item "Alarm Clock". | *Added item "Alarm Clock". | ||
* Added special | *Added the special skill "Pinch Cheeks". | ||
*Added the balcony. | *Added the balcony to the room in the real world. | ||
*Added an empty event for editing purposes. | |||
|} | |} | ||
===Ver 0.032=== | ===Ver 0.032=== | ||
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* Expanded the [[Yume 2kki:The Nexus|Nexus]]. | *Changed the order of operation so that the bed is now entered only after interacting with it. | ||
*Expanded the [[Yume 2kki:The Nexus|Nexus]]. | |||
*Moved the location of the event template map. | *Moved the location of the event template map. | ||
|} | |} | ||
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*Fixed a bug related to | *Fixed a bug related to effect layering. | ||
*Allowed switching off the effect switch to be more easily used outside of its designated conditional branch. | |||
*Fixed many rooms within 30's sector. | |||
*Game version was added to the main room. | *Game version was added to the main room. | ||
|} | |} | ||
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{| class="article-table" style="border:4px solid #b2af9c; width:840px" | {| class="article-table" style="border:4px solid #b2af9c; width:840px" | ||
| style="padding-left:32px" |'''Contributing Authors:''' [[:Category:20|20]] | | style="padding-left:32px" |'''Contributing Authors:''' [[:Category:20|20]], 30 | ||
'''Release date:''' 2007/05/29 | '''Release date:''' 2007/05/29 | ||
|- | |- | ||
| | | | ||
*Fixed a bug related to | *Added [[Yume 2kki:Authors#1|1]] and [[Yume 2kki:Authors#30|30]] as authors to the project. | ||
*Fixed a bug related to the way effect graphics are layered (effect layering). | |||
*Fixed some bugs that occur when mixing two rooms together. | |||
|} | |} | ||
</div> | </div> |
Revision as of 19:38, 28 August 2023
Latest | 0.120 to 0.116 | 0.115 to 0.111 | 0.110 to 0.106 | 0.105 to 0.100 | 0.099 to 0.000 |
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Contributing Authors: Yuki-Hitsuji
Release date: 2012/12/05 |
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Release date: 2012/10/29 |
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Release date: 2007/07/18 |
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Version 0.030
Version 0.039
Contributing Authors: 20
Release date: 2007/07/18 |
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Ver 0.038
Contributing Authors: A
Release date: 2007/07/16 |
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Ver 0.037
Contributing Authors: 20
Release date: 2007/07/08 |
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Ver 0.036
Contributing Authors: 20
Release date: 2007/07/08 |
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Ver 0.035b
Contributing Authors: 30
Release date: 2007/06/13 |
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Ver 0.035
Contributing Authors: 30
Release date: 2007/06/06 |
Version 0.035 was the last version to feature the first set of dream worlds. At the end of this era of the game's development history, the available dream worlds were:
In addition, some changes were performed to improve the overall quality of the game and production:
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Ver 0.034
Contributing Authors: 30
Release date: 2007/06/01 |
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Ver 0.033
Contributing Authors: 20
Release date: 2007/05/31 |
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Ver 0.032
Contributing Authors: 20
Release date: 2007/05/30 |
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Ver 0.031
Contributing Authors: 30
Release date: 2007/05/29 |
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Ver 0.030
Contributing Authors: 20, 30
Release date: 2007/05/29 |
Version 0.010
Ver 0.000
Contributing Authors: 20
Release date: 2007/05/26 |
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